I got a bunch of ideas over time and forgot to post so I'll just put them here in this thread. I just noticed that they both have to do with spacing.
1. Spacing dots.
The spacing dots right now only appear if there's a big fat gap in between notes. They are always spaced out the exact same everywhere you see them. I believe the spacing should become more stretched out depending on the distanced jumped compared to the time between notes. For example, we could have a jump from one corner to the next; they are far apart on the timeline so the dots are somewhat clustered in between. Let's say we put the notes right after each other on the timeline. Now the dots are much more spread out, because it's a big jump. The spacing could also be affected by the average spacing of the beatmap.
2. CtB difficulty.
In theory, I can FC a map with a note every 1/8 the entire song, if it never moves. You can't do that in normal osu! and the difficulty is beyond 5 stars. Well, now if we have a difficulty system based on spacing, it's only 0.5 stars. Extremely jumpy maps, and maps with larger average note spacing will have a generally high difficulty. I have a feeling that this will be pretty hard to implement, but remember there are also zig-zag patterns and patterns that go everywhere. So those can be our future steps.
What do you people think?
1. Spacing dots.
The spacing dots right now only appear if there's a big fat gap in between notes. They are always spaced out the exact same everywhere you see them. I believe the spacing should become more stretched out depending on the distanced jumped compared to the time between notes. For example, we could have a jump from one corner to the next; they are far apart on the timeline so the dots are somewhat clustered in between. Let's say we put the notes right after each other on the timeline. Now the dots are much more spread out, because it's a big jump. The spacing could also be affected by the average spacing of the beatmap.
2. CtB difficulty.
In theory, I can FC a map with a note every 1/8 the entire song, if it never moves. You can't do that in normal osu! and the difficulty is beyond 5 stars. Well, now if we have a difficulty system based on spacing, it's only 0.5 stars. Extremely jumpy maps, and maps with larger average note spacing will have a generally high difficulty. I have a feeling that this will be pretty hard to implement, but remember there are also zig-zag patterns and patterns that go everywhere. So those can be our future steps.
What do you people think?