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OtoKaze & Hafuka - Snow Campus [Taiko|Osu]

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Total Posts
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Topic Starter
Kokatsu
This beatmap was submitted using in-game submission on Donnerstag, 18. Oktober 2012 at 22:36:24

Artist: OtoKaze & Hafuka
Title: Snow Campus
Tags: Sound of North Stefan TheNutritiousGuy DarkDunskin Saten Saten-San
BPM: 196
Filesize: 3212kb
Play Time: 01:47
Difficulties Available:
  1. Dunskin's Taiko Oni (4,83 stars, 623 notes)
  2. Hard (4,98 stars, 303 notes)
  3. Saten's Easy (2,23 stars, 106 notes)
  4. Stefan's Normal (3,76 stars, 147 notes)
Download: OtoKaze & Hafuka - Snow Campus
Information: Scores/Beatmap Listing
---------------
This beatmap is meant to be played with the Storyboard active, please do not disable Storyboard for full game experience!

Last fullsubmit: 18/10/2012!

Mapset:
Easy by Saten
Normal by Stefan
Hard
Taiko Oni by DarkDunskin

This .mp3 is a Short Version of the song!

Random credits:
Thanks to vipto for the high-quality .mp3!
Thanks to Keksi for the awesome BG!
Thanks to grumd for his general help about mapping/pattering, you helped me out a lot understanding mapping better!
STBlack_old
Yes! good map.
waiting for more diffs...
I just have 2 questions
1 - why is there are two .mp3 files ?
2 - 00:57:588 maybe a little weird distance change ( but maybe it's ok for Insane) idk

Good luck anyway
Topic Starter
Kokatsu

STBlack wrote:

Yes! good map.
waiting for more diffs...
I just have 2 questions
1 - why is there are two .mp3 files ? Silly me! Forgot to delete the one .mp3, thanks~
2 - 00:57:588 maybe a little weird distance change ( but maybe it's ok for Insane) idk This is intended for two reasons: first of all, it's really, REALLY hard to play at 2x velo with 1.0 distancesnap the whole time and second i like that pattern :3

Good luck anyway
DarkDunskin
Okay here it is, your requested Taiko diff~

Taiko Oni


Good luck~
Stefan
vipto
i so lazy
GamerX4life
my mod:

[TNG's Standard]
  1. 00:12:359 (1,2) slider instead and this pattern: http://puu.sh/EfKN
  2. 00:27:052 (4) ugly slider. perhaps this:
    352,60,27052,2,0,B|257:22|144:95|93:218|146:305,1,400
    (and fix spacing)
  3. 01:11:746 the red sliderpoint to x:372 y:244
  4. 01:40:216 add circle instead and put (1) to 01:40:522 / 01:42:665 and 01:42:971 add circle or a slider
[Hyper]
  1. 00:09:910 Ich red ab jetzt mal deutsch: Ich finde das diese Slider alle komische Proportionen haben (ich weiß nicht ob das beabsichtigt war aber hier mal ein Slider mit besseren (in meiner Sicht):
    320,60,9910,54,0,B|384:12|451:55,1,140,0|0
    (falls dus änderst solltest du selbstverständlich auch die anderen anpassen
  2. 01:13:124 zieh (8) zu diesem Zeitpunkt und lass ihn einmal mehr Repeaten
  3. 01:19:246 (2) es flowt besser wenn man den weglässt
  4. 01:38:685 probier mal das hier (achsensymmetrisch):
    76,132,98685,1,2
    192,56,98991,1,2
    256,88,99144,1,0
    320,56,99297,1,0
    436,132,99603,2,0,B|424:204|436:276,1,140,2|2
    300,304,100216,1,2
    256,360,100369,1,0
    212,304,100522,1,0
    76,272,100828,70,0,B|100:304|56:304|80:336,2,70,0|0|2
    60,204,101287,1,0
    96,144,101440,1,2
[Another]
  1. 00:24:910 (1-6) X_X Find ich sehr heftig für ranked oder soll die Diff approved werden?
  2. 00:49:093 bei diesem Punkt in der Melodie würde ein Slider (00:49:093 bis 00:49:246 an diesem Punkt) immer gut passen ich werde dir mal einige Stellen zeigen:
  3. 00:51:542 Slider
  4. 00:53:991 Slider
  5. 01:01:338 Slider
  6. 01:03:787 Slider
  7. 01:16:032 Slider
  8. 01:23:379 Slider
  9. 01:28:277 Slider
  10. 01:30:726 Slider
  11. 01:33:175 Slider
  12. 01:35:624 Slider
  13. Ich als du würde ein paar von denen einfügen, da die map sonst sehr Circlelastig ist
  14. Ansonsten eine gelungene Diff
Viel Glück!
Topic Starter
Kokatsu

GamerX4life wrote:

my mod:

[Hyper]
  1. 00:09:910 Ich red ab jetzt mal deutsch: Ich finde das diese Slider alle komische Proportionen haben (ich weiß nicht ob das beabsichtigt war aber hier mal ein Slider mit besseren (in meiner Sicht): Ja, war beabsichtigt ;)
    320,60,9910,54,0,B|384:12|451:55,1,140,0|0
    (falls dus änderst solltest du selbstverständlich auch die anderen anpassen
  2. 01:13:124 zieh (8) zu diesem Zeitpunkt und lass ihn einmal mehr Repeaten Mir gefällt es besser, wie es atm ist, sorry :/
  3. 01:19:246 (2) es flowt besser wenn man den weglässt Mhm, stimmt :D
  4. 01:38:685 probier mal das hier (achsensymmetrisch): Intended, sorry :/
    76,132,98685,1,2
    192,56,98991,1,2
    256,88,99144,1,0
    320,56,99297,1,0
    436,132,99603,2,0,B|424:204|436:276,1,140,2|2
    300,304,100216,1,2
    256,360,100369,1,0
    212,304,100522,1,0
    76,272,100828,70,0,B|100:304|56:304|80:336,2,70,0|0|2
    60,204,101287,1,0
    96,144,101440,1,2
[Another]
  1. 00:24:910 (1-6) X_X Find ich sehr heftig für ranked oder soll die Diff approved werden? Die sind 1/1 auseinander, das ist vollkommen ok D: ein paar jumps darf man ja wohl haben, oder?
  2. 00:49:093 bei diesem Punkt in der Melodie würde ein Slider (00:49:093 bis 00:49:246 an diesem Punkt) immer gut passen ich werde dir mal einige Stellen zeigen:
  3. 00:51:542 Slider
  4. 00:53:991 Slider
  5. 01:01:338 Slider
  6. 01:03:787 Slider
  7. 01:16:032 Slider
  8. 01:23:379 Slider
  9. 01:28:277 Slider
  10. 01:30:726 Slider
  11. 01:33:175 Slider
  12. 01:35:624 Slider
  13. Ich als du würde ein paar von denen einfügen, da die map sonst sehr Circlelastig ist Tut mir Leid, aber die ist absichtlich sehr Circlelastig und das soll auch so bleiben :x
  14. Ansonsten eine gelungene Diff
Viel Glück!
Tut mir Leid, dass ich fast nichts umgesetzt habe, deine Vorschläge waren an sich nicht schlecht, nur die meisten Pattern sind wirklich beabsichtigt so eingesetzt worden :)

Trotzdem Danke :D
cRyo[iceeicee]
Hi~ :)
[General]
You got inconsistency in AudioLeadIn, it must be same in every diff (osu standart diff)
Thumbs file in SB folder, im not sure its usable...so please remove it...
Also some MAT's may ask you to reduce size of ur BG, because its 5 times larger than ussual
Rankable mapset must have diff below 3 stars (3.2 maximum) your easiest diff has 3.66 which is not suitable for ranking criteria
I suggest you to, either add some 3< stars [Easy] diff, or reduce star rating in [TNG's Standard] diff

[Another]
01:17:103 (4) - this spacing a bit strange, why not move it somewhere else o.o? http://puu.sh/Eh12 i think jump on stacked notes fit better
01:22:154 (1,2,3,4) - same here http://puu.sh/Eh1M
01:22:767 (1,2,3,4) - u can make symetry jumps here http://puu.sh/Eh2l
01:31:797 (4,1) - not sure, but i prefer not to stack this notes ==, its fits better if u stacked it with 01:31:644 (3) -
01:33:328 (2) - i prefer to stack this with 01:33:175 (1) -

[TNG's Standard]
01:40:216 (2) - this is spacing error, it must be changed o.o!

Both hard and normal diff very well made, but insane still needs some improvement especially from moders-players
Im not player so i cant suggest to much sry~

Good luck~
Topic Starter
Kokatsu

cRyo[iceeicee] wrote:

Hi~ :)
[General]
You got inconsistency in AudioLeadIn, it must be same in every diff (osu standart diff) The only diff which got an other Lead-in is the taiko, because it starts earlier than the standarddiffs, there is no need to add a lead-in for the standard-diffs.
Thumbs file in SB folder, im not sure its usable...so please remove it...
There must not be any unused files in the map's folder except for the map's .osb file (since they sometimes get added even if the map doesn't have a storyboard) and storyboard .thumb files (since they are automatically created in image directories). Unused files add extra file size which is unnecessary.

Also some MAT's may ask you to reduce size of ur BG, because its 5 times larger than ussual I don't see a reason to use a worse-quality background if you can have one with high-quality.
Rankable mapset must have diff below 3 stars (3.2 maximum) your easiest diff has 3.66 which is not suitable for ranking criteria
I suggest you to, either add some 3< stars [Easy] diff, or reduce star rating in [TNG's Standard] diff We'll reduce the rating of TNG's diff ;3

[Another]
01:17:103 (4) - this spacing a bit strange, why not move it somewhere else o.o? http://puu.sh/Eh12 i think jump on stacked notes fit better This is due to the fact that 1-4 in that combo are a copy and flip of the combo b4, I would ruin symmetry, which this diff is about. the following 1 is in the center of the map to give a nice startingpoint for the following square jump. This will stay the way it is, sorry :/
01:22:154 (1,2,3,4) - same here http://puu.sh/Eh1M Uhm..I actually like it the way it is, but if someone else points it out, too, I will change it, thanks for mentioning :)
01:22:767 (1,2,3,4) - u can make symetry jumps here http://puu.sh/Eh2l This will be changed if the one mentioned above will be mentioned another time xD
01:31:797 (4,1) - not sure, but i prefer not to stack this notes ==, its fits better if u stacked it with 01:31:644 (3) - Yea, this looks good :)
01:33:328 (2) - i prefer to stack this with 01:33:175 (1) - Yes, done :)

Both hard and normal diff very well made, but insane still needs some improvement especially from moders-players
Im not player so i cant suggest to much sry~

Good luck~
Thanks anyways :3
Atema
Hello !
Here is my mod, i will only make suggestions, feel free to follow them or not ! :)

General

- Your taiko diff starts before the others diff and finishes before them, and I don't think this is rankable
- The Standard diff finishes after the other diffs, which not really good according to the ranking guidelines
- You must have a diff less than 3 stars so your mapset can get ranked, but i've read that you wanna reduce the standard one so I guess it will be ok :)
- This is a personal opinion, but I prefer when combo colors are the same in all diff :) ( for exemple, starting from here 01:28:277 - in standard diff is not the same colours as in the others diffs)

TNG'S Standard

01:23:379 (1) - Remove NC ?
01:41:134 (1) - Spacing ? (as it's your easiest diff )

Hyper

- Maybe should you change the name to "Hard" or something, so people wouldn't thin that there is no Hard diff and only 2 insanes, as it is a 5 stars diff ?

00:16:950 (1) - Remove NC and put it here 00:17:563 (1) - ? Globally I do not really understand when you have a new combo for 1 or 2 circles as there's no true reason (like 00:24:450 (1) - here for exemple)
01:06:236 (1) - Remove NC and put it in the next circle ?

Another

Couldn't fine anything wrong :)


Very nice mapset, good luck ! :)
[CSGA]Ar3sgice
M4M~


Another

  1. it's like masterpiece + luv letter lol
  2. 00:40:522 (1,2,3) - it's not stacked well in play mode...
  3. 00:49:093 (1) - move to (132,336) ?
  4. 01:25:523 (3,4) - ctrl+r..?
  5. that's all orz
Hyper

  1. 00:09:910 (1,2,3,4) - maybe s:c2 clap on slider ends orz
  2. 00:12:359 (1,2,3,4) - ^
  3. 00:28:889 (1) - like this shape http://osu.ppy.sh/ss/355579
  4. 00:44:195 (7) - here ?
  5. 01:46:338 (3,4,5,6,7,8,9) - make it more beautiful ? http://osu.ppy.sh/ss/355582
Normal

  1. 00:33:175 (3,1) - this is too near the reverse arrow, may confuse beginners
that's all

Good luck~
Topic Starter
Kokatsu

Atema wrote:

Hello !
Here is my mod, i will only make suggestions, feel free to follow them or not ! :)

General

- Your taiko diff starts before the others diff and finishes before them, and I don't think this is rankable The Taiko may break the start/end of the other diffs, this is fine (i guess)
- The Standard diff finishes after the other diffs, which not really good according to the ranking guidelines working on that ;3
- You must have a diff less than 3 stars so your mapset can get ranked, but i've read that you wanna reduce the standard one so I guess it will be ok :) yea, wip :p
- This is a personal opinion, but I prefer when combo colors are the same in all diff :) ( for exemple, starting from here 01:28:277 - in standard diff is not the same colours as in the others diffs) they actually are the same in everys diff, just not used at the same times. IMO this also is a way to differ each difficulty from another, this will stay the way it is

Hyper

- Maybe should you change the name to "Hard" or something, so people wouldn't thin that there is no Hard diff and only 2 insanes, as it is a 5 stars diff ? Since "Hypers" are normally easier to play than "Anothers", Hyper is something like "Hard/Hard" and it would break the consistence from Standard/Hyper/Another, which is used in alot of mapsets. I will change it however, if there are too many complainments

00:16:950 (1) - Remove NC and put it here 00:17:563 (1) - ? Globally I do not really understand when you have a new combo for 1 or 2 circles as there's no true reason (like 00:24:450 (1) - here for exemple) This is made somewhat similar to the style I used in the "Another" diff to pronounce the music in the background by only using NC in the "intro" on the high-pitch notes. NC normally should be used when there is a change in the music and I guess this IS a place where it happens :/
01:06:236 (1) - Remove NC and put it in the next circle ? Same as above, the music changes here (i also swap back to soft samples) and it would be more irritateing if the NC would be on the next note.

Another

Couldn't fine anything wrong :)


Very nice mapset, good luck ! :)
Sorry for not following your mod, but I rejected your suggestions because of personal reasons, you still get ur KDS, M4M is wip.

[CSGA]Ar3sgice wrote:

M4M~


Another

  1. it's like masterpiece + luv letter lol Is that good or bad? D: I focused on a very straight/symmetrical layout here and looked a bit at some maps from my fav. mappers so there might be a small influence~
  2. 00:40:522 (1,2,3) - it's not stacked well in play mode... Tell me how to fix it and i'll fix it.
  3. 00:49:093 (1) - move to (132,336) ? Yea, messed it up ><
  4. 01:25:523 (3,4) - ctrl+r..? Hmm, i pref. the way it is atm..
  5. that's all orz
Hyper

  1. 00:09:910 (1,2,3,4) - maybe s:c2 clap on slider ends orz o__O sorry, I highly dislike that sound
  2. 00:12:359 (1,2,3,4) - ^ ^
  3. 00:28:889 (1) - like this shape http://osu.ppy.sh/ss/355579 Ok :) Next time give waypoint x|y, easier to reconstruct :x
  4. 00:44:195 (7) - here ? Here what? lol
  5. 01:46:338 (3,4,5,6,7,8,9) - make it more beautiful ? http://osu.ppy.sh/ss/355582 Changed, but used other shapeing~

that's all

Good luck~
Thanks for mods :)
[CSGA]Ar3sgice
Tell me how to fix it and i'll fix it.
http://osu.ppy.sh/ss/355987 manually stack this, move 1 grid down and 1 grid right in grid level 4

also, hyper diff "here" missed img: http://osu.ppy.sh/ss/355989

don't give kd for this post lol

it's like masterpiece + luv letter lol Is that good or bad?
good, of course :3
Topic Starter
Kokatsu

[CSGA]Ar3sgice wrote:

Tell me how to fix it and i'll fix it.
http://osu.ppy.sh/ss/355987 manually stack this, move 1 grid down and 1 grid right in grid level 4 Aye, thanks

also, hyper diff "here" missed img: http://osu.ppy.sh/ss/355989 Oh, yea, won't do that anyways, sorry :o

don't give kd for this post lol I'm not retarded :P

it's like masterpiece + luv letter lol Is that good or bad?
good, of course :3 Yay ^__^
Thanks for fast fix :P
Jenny
Do I remember right I did offset on this before upload? *Just wondering, my memory is lacking these days ;_;
Topic Starter
Kokatsu

Jenny wrote:

Do I remember right I did offset on this before upload? *Just wondering, my memory is lacking these days ;_;
You did, but I cropped the .mp3, resulting in an other offset, which hasn't been done by you. ;_;
Jenny
Fu, chance of free KD gone \:D/
Topic Starter
Kokatsu

Jenny wrote:

Fu, chance of free KD gone \:D/
Wouldn've given you KDS for that anyways.
Stefan

GamerX4life wrote:

my mod:

[TNG's Standard]
  1. 00:12:359 (1,2) slider instead and this pattern: http://puu.sh/EfKN I don't like the idea, sorry.
  2. 00:27:052 (4) ugly slider. perhaps this: Fixed.
    352,60,27052,2,0,B|257:22|144:95|93:218|146:305,1,400
    (and fix spacing)
  3. 01:11:746 the red sliderpoint to x:372 y:244 Fixed.
  4. 01:40:216 add circle instead and put (1) to 01:40:522 / 01:42:665 and 01:42:971 add circle or a slider Nah, I don't like it so.

Atema wrote:

TNG'S Standard

01:23:379 (1) - Remove NC ? Nope, would look too long.
01:41:134 (1) - Spacing ? (as it's your easiest diff ) It is the easiest diff, but not always neccessary to hold instant the Spacing.

[CSGA]Ar3sgice wrote:

Normal

  1. 00:33:175 (3,1) - this is too near the reverse arrow, may confuse beginners I don't see the problem about the reverse Arrow.
Thanks for your Mods!
Topic Starter
Kokatsu
Concerning the Spinner in TNG's diff:
We decided to stay the split ending way.
I dislike the longer version (the one TNG uses) on my diffs and the shorter one (that i use) is too short for a normal/standard.
We also will stay at 3.66 SR for TNG's diff.
Tshemmp
Habe jetzt 5 Minuten ohne Erfolg nach einer coole Einleitung gesucht, deswegen fange ich jetzt einfach so an.

[General]
Edit: kann sein, dass du (Short Ver.) aus dem Titel entfernen musst. Siehe t/89198 für die neue Regel und t/24443 zum Ändern des Titels.

[Another]
OD 6? Ernsthaft? Wie bitte soll man da einen 100er kriegen?
Ja, AR 9 passt zur Map, aber nicht zum Song. Wenn ich die Vorschau der Songs im Menü höre erwarte ich irgendwie eine AR 8 Map. Daraus kannst du jetzt schlussfolgern, dass ich die Map nicht als so passend zum Song empfinde. Aber wie schon gesagt, ich habe keinen Playtest gemacht, vielleicht kann ich das deswegen nicht so gut beurteilen.
Hm, du machst meistens 2 mal pro Takt eine neue Combo, das ist meiner Meinung nach zu oft, es würde auch einmal pro Takt reichen (um das wieder auszugleichen kann man ja den Drain um 1 senken).

00:28:889 (1) - so verschieben, dass der Endpunkt zusammen mit (1,2,3) ein gleichseitiges Dreieck ergibt?
00:57:665 - warum das geringere Spacing hier, wird doch durch nichts in der Musik unterstützt (oder?)

Ja, es gibt eigentlich nicht wirklich Probleme mit dieser Diff. Allerdings sind die Patterns ziemlich langweilig, du mappst immer grade, mit 45° Winkel oder mit rechtem Winkel (und erinnerst mich damit sehr sehr stark an meine erste Insane-Diff (die ich übrigens schon wieder gelöscht habe)). Versuch auch andere Winkel zu benutzen.

[Hyper]
Ich würde die NCs schon immer auf die 1 im Takt setzen, du setzt sie meistens eine Note danach (wahrscheinlich damit es besser aussieht) aber manchmal machst du es auch so wie ich es vorschlage. Auf jeden Fall solltest du es konsisent machen.

00:09:910 - ich würde hier eine geringere SV benutzen, das Spacing ist momentan verringert aber die SV ist normal hoch, sowas kann ich gar nicht leiden :x (du musst dann natürlich alle Slider re-snappen)
00:56:440 (6) - NC
01:00:114 (5) - Doublerepeats sind kacke :x
01:22:920 (5) - ^

Hm, auch die Diff gefällt mir nicht so gut, hauptsächlich wegen der ständigen Lücken. Man könnte zum Beispiel (lange) Slider benutzen um diese zu überbrücken (ein Reim :O).

[TNG's Standard]
00:24:297 - nutzlose Inheriting Section
01:38:073 (1) - ctrl+shift+s 0,667x und füge noch einen Bogen hinzu, dann passen die "Ecken" besser zum Song
01:41:134 (1) - ctrl+shift+s 0,667x, dann 01:42:665 einen Returnslider wie bei 01:40:216 einfügen


Jaaa, du hast mich ja vorher nach eine GD gefragt und ich habe abgelehnt, da das nicht die Art von Song ist die ich mappen würde. Es passiert mir einfach zu wenig beziehungsweise immer das Gleiche, und das schlägt sich jetzt auch in diesem Mod nieder: mir kommen einfach keine guten Verbesserungsvorschläge in den Sinn ._.
Loneight
M4M


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[TNG's Standard]

  1. I want to ask that ... this is normal or hard ?~ if normal ~ please reduce some star QAQ, this star is 3.66 . Normal star rating have to under 3.25
  2. 01:11:746 (2) - this let me feel strange , loool
  3. 01:40:216 (2,1) - distance problem

[Hyper]

  1. 00:56:440 (6) - NC

[Another]

  1. only too many at right angles and straight line , get some curve ? and some place hard to see :(
good song & good luck~
and sorry to my poor English
DarknessAngel

Kokatsu wrote:

We also will stay at 3.66 SR for TNG's diff.
nah.
Stefan
Took every suggestion from Tshemmp's Mod! Thanks for it!
About l1106188's Mod, the two suggestion are fixed since Tshemmp's Mod.

And about the Star Rating: You all know that the Star Rating is mostly for the poot.
This is clearly a Normal Diff. So the 0.4 makes not a Difference. And Ranking Criteria aren't always a Have-to.

So people, please stop to point this, because I won't make this Diff easier. Because if I would do this, it would "mutate" into a Easy Diff.
And Kokatsu would have problems because there would be a big Jump between my Diff and Hyper.
SPOILER
osu file format v9

[General]
AudioFilename: Otokaze - Sound Of North - 04 Snow Campus (by Otokaze) (short ver).mp3
AudioLeadIn: 0
PreviewTime: 28889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
Bookmarks: 107256
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Snow Campus (Short Ver.)
Artist:Otokaze
Creator:Kokatsu
Version:TNG's Standard
Source:Bandcamp
Tags:Sound of North TheNutritiousGuy DarkDunskin

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\gray.png",320,240
M,0,0,28889,320,240
F,0,28889,,1,0
F,0,65930,66236,0,1
M,0,66236,68073,320,240
Sprite,Background,Centre,"SB\red.png",320,240
F,0,28889,29195,1,0
F,0,68073,68379,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\redflash.png",320,240
F,0,28889,29195,0.1,0
F,0,68073,68379,0.1,0
Sprite,Foreground,Centre,"SB\gray2.png",320,240
F,0,11899,12205,0,0.7
S,0,11899,12205,1,1.01
F,0,12205,12512,0.7,0
S,0,12205,12512,1.01,1
F,0,14348,14654,0,0.7
S,0,14348,14654,1,1.01
F,0,14654,14961,0.7,0
S,0,14654,14961,1.01,1
F,0,16797,17103,0,0.7
S,0,16797,17103,1,1.01
F,0,17103,17410,0.7,0
S,0,17103,17410,1.01,1
F,0,21695,22001,0,0.7
S,0,21695,22001,1,1.01
F,0,22001,22307,0.7,0
S,0,22001,22307,1.01,1
F,0,24144,24450,0,0.7
S,0,24144,24450,1,1.01
F,0,24450,24756,0.7,0
S,0,24450,24756,1.01,1
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L,69297,32
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M,0,153,1224,320,240
F,0,28889,29042,0.05,0.001
F,0,68073,68226,0.05,0.001
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
Combo1 : 230,0,0
Combo2 : 199,250,244
Combo3 : 118,148,250
Combo4 : 107,87,221
Combo5 : 148,148,148
Combo6 : 255,255,255
Combo7 : 255,164,255

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Loneight

TheNutritiousGuy wrote:

Took every suggestion from Tshemmp's Mod! Thanks for it!
About l1106188's Mod, the two suggestion are fixed since Tshemmp's Mod.

And about the Star Rating: You all know that the Star Rating is mostly for the poot.
This is clearly a Normal Diff. So the 0.4 makes not a Difference. And Ranking Criteria aren't always a Have-to.

So people, please stop to point this, because I won't make this Diff easier. Because if I would do this, it would "mutate" into a Easy Diff.
And Kokatsu would have problems because there would be a big Jump between my Diff and Hyper.
OK~ i see , :)
that ~ how about make a easy diff ?~
Topic Starter
Kokatsu
Finally applying those mods, so busy recently <__<

Tshemmp wrote:

Habe jetzt 5 Minuten ohne Erfolg nach einer coole Einleitung gesucht, deswegen fange ich jetzt einfach so an. \:D/

[General]
Edit: kann sein, dass du (Short Ver.) aus dem Titel entfernen musst. Siehe t/89198 für die neue Regel und t/24443 zum Ändern des Titels. Aye aye ;D

[Another]
OD 6? Ernsthaft? Wie bitte soll man da einen 100er kriegen? OD 8, as you wish~
Ja, AR 9 passt zur Map, aber nicht zum Song. Wenn ich die Vorschau der Songs im Menü höre erwarte ich irgendwie eine AR 8 Map. Daraus kannst du jetzt schlussfolgern, dass ich die Map nicht als so passend zum Song empfinde. Aber wie schon gesagt, ich habe keinen Playtest gemacht, vielleicht kann ich das deswegen nicht so gut beurteilen. Ich mag es eben, einen ruhigen Song mit einer schnelleren Map zu versehen~
Hm, du machst meistens 2 mal pro Takt eine neue Combo, das ist meiner Meinung nach zu oft, es würde auch einmal pro Takt reichen (um das wieder auszugleichen kann man ja den Drain um 1 senken). Ich mag es so, wie es atm ist, dadurch wird die map auch etwas "bunter" D: Ich behalte es trotzdem im Hinterkopf und falls es da noch mehr beschwerden gibt, wird es geändert, danke dass du es erwähnt hast :D

00:28:889 (1) - so verschieben, dass der Endpunkt zusammen mit (1,2,3) ein gleichseitiges Dreieck ergibt? Bin mir nicht sicher, ob ich dich richtig verstanden habe, aber ich habs geändert
00:57:665 - warum das geringere Spacing hier, wird doch durch nichts in der Musik unterstützt (oder?) Ich finde, das passt trotz gerinde spacings gut da hin :/

Ja, es gibt eigentlich nicht wirklich Probleme mit dieser Diff. Allerdings sind die Patterns ziemlich langweilig, du mappst immer grade, mit 45° Winkel oder mit rechtem Winkel (und erinnerst mich damit sehr sehr stark an meine erste Insane-Diff (die ich übrigens schon wieder gelöscht habe)). Versuch auch andere Winkel zu benutzen. Sorry, ich könnte aber ich will nicht, dass ist der stil den ich mir für die Another ausgesucht habe, die soll stringent und "monoton" sein/bleiben, mit ein paar "Ausreissern" (z.b. den curved roten Slidern oder den ctrl+r pattern)

[Hyper]
Ich würde die NCs schon immer auf die 1 im Takt setzen, du setzt sie meistens eine Note danach (wahrscheinlich damit es besser aussieht) aber manchmal machst du es auch so wie ich es vorschlage. Auf jeden Fall solltest du es konsisent machen. Ich hab's durchgeguckt und bis auf die grey/red parts war es konsistent (soweit ich nicht total dumm bin D:)

00:09:910 - ich würde hier eine geringere SV benutzen, das Spacing ist momentan verringert aber die SV ist normal hoch, sowas kann ich gar nicht leiden :x (du musst dann natürlich alle Slider re-snappen) Hm, ich mag das aber so wie es ist :x Sorry
00:56:440 (6) - NC Macht Sinn, geht klar :D
01:00:114 (5) - Doublerepeats sind kacke :x Ich mag sie~
01:22:920 (5) - ^ ^

Hm, auch die Diff gefällt mir nicht so gut, hauptsächlich wegen der ständigen Lücken. Man könnte zum Beispiel (lange) Slider benutzen um diese zu überbrücken (ein Reim :O).

Jaaa, du hast mich ja vorher nach eine GD gefragt und ich habe abgelehnt, da das nicht die Art von Song ist die ich mappen würde. Es passiert mir einfach zu wenig beziehungsweise immer das Gleiche, und das schlägt sich jetzt auch in diesem Mod nieder: mir kommen einfach keine guten Verbesserungsvorschläge in den Sinn ._.
Danke für den Mod! :)

l1106188 wrote:

M4M


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Hyper]

  1. 00:56:440 (6) - NC
Tshemmp's mod already fixed that

[Another]

  1. only too many at right angles and straight line , get some curve ? and some place hard to see :(
Intended

good song & good luck~
and sorry to my poor English
That was no real mod..
cmn_891127
Hi, Kokatsu~~~

[General]
none

[SB]
red.png
Let's see the pic below, especially the biggest circle, I find the red.png and the bg,jpg are not complete overlap.

[TNG's Standard]
00:29:501 (1) - move left 1 gird
01:40:216 (2,1) -
01:47:869 (1) - this spinner is longer the other diffs

[Hyper]
01:27:359 (5,6,7,8) - move all up 2 gird and left 2 grid
01:44:042 (x) - add a note

[Another]
00:41:440 (4,1) - add NC at 00:41:440 (4), and remove NC 00:41:746 (1)
00:44:501 (3,4) - ctrl+r
00:45:113 (3,4) - ^
01:33:787 (1,2) - overlap (1,2) instead of (2,3)
01:47:256 (1,2,3,4) - ctrl+H,J

Nice song~ love love Otokaze, Star~
Topic Starter
Kokatsu

cmn_891127 wrote:

Hi, Kokatsu~~~ \:D/

[General]
none

[SB]
red.png
Let's see the pic below, especially the biggest circle, I find the red.png and the bg,jpg are not complete overlap. I know, that is due to a relief (idk if this is the right english word) effect and is intended, thanks for mentioning anyways :)

[Hyper]
01:27:359 (5,6,7,8) - move all up 2 gird and left 2 grid Yea, missed that <__<
01:44:042 (x) - add a note Like that, thanks :D

[Another]
00:41:440 (4,1) - add NC at 00:41:440 (4), and remove NC 00:41:746 (1) Uhm..ok :3
00:44:501 (3,4) - ctrl+r done
00:45:113 (3,4) - ^ ^
01:33:787 (1,2) - overlap (1,2) instead of (2,3) yep
01:47:256 (1,2,3,4) - ctrl+H,J yea~

Nice song~ love love Otokaze, Star~
Thanks for your mod :)
TheVileOne
Standard

The lack of symmetry in this difficulty really bothers me to be honest. Difficulty has a few problems, most of which is cosmetic. It's almost there though, almost there.

00:14:501 (6,1) - I realize you're placing whistles in particular places in the song. But I feel that there points in between would also sound nice with the whistles. or you can add whistles just to the starts of these 00:14:807 (1,2) - . That seems fitting.
00:26:440 (2,3,4) - Placement seems slightly random. I would much rather see them curved differently. http://osu.ppy.sh/ss/375000 (Highly recommended)
00:27:052 (4) - Add whistle to start to keep it consistent with how you hitsounded the other parts.
00:27:052 (4,1) - Gap is random and plays badly. Please map through this gap and pick a more natural place for that slider.
00:43:889 (4,1,2) - I don't like how abrupt this transition is. I think curve should be more streamlined and smoother. 00:44:807 (2,3) - This is also misaligned, you should fix this. The path of 1,2 and the curve of 3,4,5 should make a complete curve.
00:51:236 (4) - Make part of next combo to be consistent with your combo patterns and the song itself.
00:56:134 (4) - ^
00:58:583 (4) - ^
00:58:889 (1) - Does this have to be so uneven looking? Place center point more in the center
01:00:114 (4) - Would be better if this looked more like 1.
01:00:114 (5) - Maybe start next combo here or 01:00:726 (1) - would more closely follow the combo patterns and would also work.
01:10:828 (5) - Next combo starts here.
01:12:971 (5) - This is perhaps the exception. Keep the next combo where it is.
01:11:746 (2,3,4) - Ugly curve. Please do something better.
01:20:624 (5) - Next combo.
01:40:216 (2) - Perhaps use a slightly higher snap to center it more? Meh. Hard to fix
01:45:114 (6) - Next combo

Hyper

It was fun. I sometimes lost beat during the streams, but that was mostly playing errors. I like the beat you make with the hitsounds. It really makes the song come alive.

00:09:910 (1,2,3,4) - Uneven sliders are bothering me. I think it would be much better if you could get this cascade effect with more uniform sliders.
00:11:746 (4,1,1) - Not stacking properly. Stacking it perfectly 0.00 will not be enough to fix it. It needs to look more like this http://puu.sh/JFmP
00:15:420 (2) - Why aren't these sounds whistles? Might not work, I'm only pointing out it might work. Not really even a suggestion, just a comment.
00:14:654 (1) - I would rather this be broken into notes like the previous part.
00:28:889 (1) - I like a triple stack better.
00:29:501 (1,2,3) - Transition looks random to me. It plays fine though.
00:51:083 - I think this note is unnecessary. if you delete you can create a square pattern like this http://osu.ppy.sh/ss/375050
00:59:807 (4) - Place at 356, 56 so it's pointed more towards 5? What do you think?
01:01:950 (4) - Add a repeat?
01:20:777 - add note?
01:22:920 (5) - maybe remove a repeat and add a note on the long white tick.
01:31:644 (3) - maybe properly center this pattern between 01:30:726 (9,2) -. Seems to be a better angle.
01:41:287 (2) - I don't like this note. Try without it?

Another

Not much for me to say. I can't effectively mod this. The beat looks solid and complete, I don't believe there's many issues.

00:28:889 (1,1,2) - So awkward. I just hate that sound being a slider. Anything but a slider starting that rhythm. This would be a lot better http://puu.sh/JG1c
00:49:093 (1,2,3,4) - Awkward IMO
00:49:705 (1,2) - This just doesn't sound like a jump transition. I don't think you should jump after that hitsound.
01:08:379 (1,2) - Sounds like it should be part of previous combo. http://puu.sh/JGay



This is worth a star IMO.
Topic Starter
Kokatsu

TheVileOne wrote:

Hyper

It was fun. I sometimes lost beat during the streams, but that was mostly playing errors. I like the beat you make with the hitsounds. It really makes the song come alive. :3 Thanks

00:09:910 (1,2,3,4) - Uneven sliders are bothering me. I think it would be much better if you could get this cascade effect with more uniform sliders. Talked about that IRC, can't use the "normal" ones and I like it this way
00:11:746 (4,1,1) - Not stacking properly. Stacking it perfectly 0.00 will not be enough to fix it. It needs to look more like this http://puu.sh/JFmP Yes, did that
00:15:420 (2) - Why aren't these sounds whistles? Might not work, I'm only pointing out it might work. Not really even a suggestion, just a comment. No idea what I should write here :D
00:14:654 (1) - I would rather this be broken into notes like the previous part. yes
00:28:889 (1) - I like a triple stack better. yes
00:29:501 (1,2,3) - Transition looks random to me. It plays fine though. Uhm..:D
00:51:083 - I think this note is unnecessary. if you delete you can create a square pattern like this http://osu.ppy.sh/ss/375050 done
00:59:807 (4) - Place at 356, 56 so it's pointed more towards 5? What do you think? Yes, sir
01:01:950 (4) - Add a repeat? Fixed~
01:20:777 - add note? Mhm
01:22:920 (5) - maybe remove a repeat and add a note on the long white tick. nono
01:31:644 (3) - maybe properly center this pattern between 01:30:726 (9,2) -. Seems to be a better angle. No, sorry
01:41:287 (2) - I don't like this note. Try without it? Done ;D

Another

Not much for me to say. I can't effectively mod this. The beat looks solid and complete, I don't believe there's many issues. \:D/

00:28:889 (1,1,2) - So awkward. I just hate that sound being a slider. Anything but a slider starting that rhythm. This would be a lot better http://puu.sh/JG1c Sorry, no
00:49:093 (1,2,3,4) - Awkward IMO No awkward nono
00:49:705 (1,2) - This just doesn't sound like a jump transition. I don't think you should jump after that hitsound. Uhm..no :<
01:08:379 (1,2) - Sounds like it should be part of previous combo. http://puu.sh/JGay No :x



This is worth a star IMO. <3 Thanks alot :)
Chewin
Hi kokatsu :3 Mod request from my modding queue

[General]
Shouldn't the Artist be "OtoKaze & Hafuka"?
To change the Artist name read this topic (or your map will be duplicate) : viewtopic.php?f=56&t=24443

[TNG's Standard]
00:09:910 (1) - What about to add a whistle on this slider's head? I think it's perfect because with it the sound is much better together with these other 2 whistles: 00:12:052 (5,1)
00:10:828 (3) - Mh, since this is the easiest diff of the mapset, I would remove this circle
00:12:665 (2) - ^ Making these 2 changes the sound is really much better in my opinion
00:18:175 (5) - Remove circle for the same reason?
00:18:481 (6) - This slider has got 4 repeats here and I think it's hard for beginners to play since this is the easiest diff. I highly suggest you to remove a repeat
00:43:889 (4) - To keep consistency you should to add a Clap here
01:08:685 (1) - This finish is really bad :\ Replace it with a clap instead
01:28:277 (1) - ^?

[Hyper]
00:30:420 (3) - Nazi but move to x:256 y:192 to center it?
00:36:542 (7) - I would add 2 SC1 whistles on the head and tail (I mean 00:36:542 / 00:36:848 /)
00:38:685 (7) - Use NC to keep consistency with 00:31:950 (8,1)?
00:46:338 (7,9) - If you followed above, you should to use 2 SC1 whistles here
00:52:920 (4) - Remove this circle?
01:00:114 (5) - Oh. At the first try anyone would think that this slider has got 2 repeats like the others. So I highly suggest you to remove a repeat here
01:20:930 (9) - New combo
01:22:154 (1) - Remove NC
01:22:920 (5) - Remove a repeat and move 1/2 later:
01:23:685 (6) - New combo
01:32:103 (6) - Remove this circle?
01:33:481 (1) - Overlap with 01:31:797 (4)

[Another]
00:44:195 (1,2,3,4,1,2,3,4) - So confusing.
00:49:093 (1,2,3,4,1,2,3,4,1,2,3,4) - ^
00:55:828 (1) - Remove NC for consistency
01:11:134 (1,2,3,4) - Very confusing to play.
01:12:665 (4) - CTRL + R.
Random squares + random jumps = overmapped. I don't want to be offensive but this map is absolutely overmapped ._.

Good luck with it :3
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