Didn't I say 'star difficulty does not work so well with Taiko'? Whether difficulty spread is good or not will be decided manually.
When I said star difficulty I mean't the way authentic taiko songs are ranked in taiko games, not osu!.lepidopodus wrote:
Didn't I say 'star difficulty does not work so well with Taiko'? Whether difficulty spread is good or not will be decided manually.
Can you please do so? Videos would probably help you a lot with explaining this.lepidopodus wrote:
Well then I need to explain about difficulty system that TnT is using, which we are based on. Judging from those posts I don't think guys are know this accurately.
I have fixed it, it's Kantan up to 5*, not 6. (Correct me if I'm wrong I'm not really following the changes in taiko lol)Luna wrote:
No, Kantan only goes up to 5*, Futsuu to 7*, Muzukashii to 8* and Oni to 10*
But in osu! Taiko community, Inner Oni means maps harder than general Oni maps.It has been common knowledge in here that Inner Oni maps were way harder, examples are numerous : BRA, Rotter Tarm, Etude Op. 10-4, Angel dream... which note clusters are very insane. However some cases are the contrary : On my side I find Yozakura Ura way easier than Regular.
Difference between old TnT scale and revised TnT scale is redistribution of star difficulty scale for Hard maps. For example, Saitama2000 which was Oni lvl. 9 in old TnT scale is lvl. 7 in revised TnT scale. (NBGI did not re-rate every maps though.)Hoping that the 9* in Family dondon was a pure joke, I still can't FC this, imo it's more of a 10* <_<
Currently it depends on whether the mapset is ranked or approved.those wrote:
What's the basis of ranking and approval with Taiko?
The problem is that many people don't play taiko because the only easy taiko maps are unranked/graveyarded and can only be found in offsite downloads (like your skydrive). If we make it so a difficulty spread is required or atleast suggested, there will be SOME newer taiko diffs that new players can try.lepidopodus wrote:
I don't any intention to force that, for now, though, as I previously said. If the mapper wants Oni & Inner Oni even if others said much about difficulty spread, let him/her do it.
If you want to have more than one Taiko specific diff., make sure you have a decent spread. If you have two Taiko diffs, try to have one Taiko Oni and one Taiko Futsuu/Muzukashii, for example. This will permit even Taiko Beginners to play your beatmap.If no one has something agains this description of this guideline, we are able to approve it.
That would be me I guess. lolMithost wrote:
Now, we wait for someone who can change the guidelines to get on board :S
So how exactly will the guideline say?OnosakiHito wrote:
That would be me I guess. lolMithost wrote:
Now, we wait for someone who can change the guidelines to get on board :S
I will wait a bit, maybe someone has something to add here, then Sakura can approve it and I add it into the guidelines.
"If your mapset includes one or more Taiko difficulties, one should be significantly easier to play than the other. For example, an Oni (Insane) would have a Futuu (Normal) or a Muzukashi (Hard) included with it. This makes it so players new to the Taiko gamemode can play your beatmap."Sakura wrote:
So how exactly will the guideline say?
You know nothing about troubles that Taiko mappers can have as guest mapper, huh? I think not many mapset owners will give more than one slot to one guest mapper. Lower limit of number of the Taiko guest difficulty should not be exist.Mithost wrote:
Should we allow people to make only one map? Can it be an Oni? People could just make less Taiko difficulties if they don't want to make an easy one, and nothing would change.
Seriously, This is too radical. Currently, one Oni guest Taiko map + osu! standard maps is usual combination and you are trying to abolish those things at once. This isn't acceptable.Mithost wrote:
If you have one Taiko, try making it Muzukashii or Fuutuu instead of Oni. If you have more than one, one of them should be a Muzukashi or Fuutuu with the rest being Onis.
^ This is a way too long desciption. I'm still for HakuNoKaemis guidelines/recommendation with some word changes as you guys said, and that's it.Mithost wrote:
If your mapset includes one or more Taiko difficulties, make sure an easier Taiko difficulty is part of the spread. If you have one Taiko, try making it Muzukashii or Fuutuu instead of Oni. If you have more than one, one of them should be a Muzukashi or Fuutuu with the rest being Onis. This allows beginner Taiko players to play your map, not just experts.
^ Should something be changed in this description?Mithost wrote:
"If your mapset includes more than one Taiko specific difficultie, one should be significantly easier to play than the other. For example, an Oni (Insane) would have a Muzukashi (Hard) included with it. This will permit even new taiko players to play your beatmap."
At least I'm doing that since a few days ago... Though yet only one Taiko muzukashii were made, lol.wmfchris wrote:
This is somehow related more on mapset instead of technical stuffs, so you can promoting such recommendation by making easier taiko diffs starting from yourself.
Exactly.wmfchris wrote:
This is somehow related more on mapset instead of technical stuffs, so you can promoting such recommendation by making easier taiko diffs starting from yourself.
and yeah, Im not sure that map owners will leave to a single person make 2 difficulties on his mapset, specially on a mode that they dont use (most of cases), so this will decrease the amount of taiko difficulties on mapsets IMOMithost wrote:
I believe that if Taiko maps are included with a song, they should follow similar difficulty spread rules that osu! uses. This basically means there should be an easy/normal Taiko map if there is an Oni map. Taiko maps has currently taken special rights respect with standard difficulties since a while ago, like having different kiai time, combo colour, etc.
Too many new players lose interest in taiko because they can't play the hard difficulties (labeled Oni, I dont use the label "Oni" on my maps, because of I have no idea about tatsujin criteria, and also there are taiko mappers that dont use this "label"
something most newbies don't translate to "insane"). The Taiko maps made from normal beatmaps suffer from too many rolls, simple patterns, and no training value. so I wonder how current taiko players has learn to play taiko. I think this speak about itself, personally I learned to play taiko with standard [Hard] difficulties, if you wanna learn something you make it, lose interest on something is your choice, and currently I see many new taiko players
this, people that dont know about tatsujin criteria (like me) will be on troubles with this, and only lepi may be not enough for make thisMithost wrote:
When I said star difficulty I mean't the way authentic taiko songs are ranked in taiko games, not osu!.lepidopodus wrote:
Didn't I say 'star difficulty does not work so well with Taiko'? Whether difficulty spread is good or not will be decided manually.
So I guess I should add it into the Taiko rules soon. Anyone else there who has something to say?Sakura wrote:
You could say that this is somewhat implemented now.
There is no only-ctb. So you guys need to discuss this in a new ctb-thread.eldnl wrote:
and with ctb it isn't?
Quite unuseful, let's create another thread changing the "taiko" word by "ctb"?OnosakiHito wrote:
There is no only-ctb. So you guys need to discuss this in a new ctb-thread.eldnl wrote:
and with ctb it isn't?
easy difficulties are easy in taiko, isn't that enough?Mithost wrote:
Although Standard>CtB maps sometimes do have some issues, my sister and I learned how to play CTB off of the large amount of well translated maps we got simply from downloading songs we liked. CtB doesn't suffer from the same issues of no available easy maps as taiko does.
but they are 100% no jumpsLuna wrote:
Easies in CtB are not 99% drumroll spam
u mad? I was just asking and you started with the discussion, still waiting for an answer ...OnosakiHito wrote:
Please don't come up with ctb in a Taiko thread. If you are allowed to open a [Ctb rule] then do so please. If you are not sure, ask a BAT.
That's why the ,,Ranking Criteria Discussion"-place has been made for, to avoid topics in one thread.
It can't be that everytime the taiko community needs to be the indicator for your changes.
Okay, an answer like that is not that hard \o/Sakura wrote:
eldnl: this is a Taiko discussion thread about a rule/guideline for it, if you want a guideline/rule for CTB then make a thread for it.