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EastNewSound - Seisou Rinne ~Repeat~

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Topic Starter
Leorda
This beatmap was submitted using in-game submission on Sunday, October 14, 2012 at 7:30:49 PM

Artist: EastNewSound
Title: Seisou Rinne ~Repeat~
Source: Touhou
Tags: ten desires shinreibyou toyosatomimi no miko stage 6 boss shoutoku legend true administrator chata kokuchou dione aggregation
BPM: 170
Filesize: 13325kb
Play Time: 03:20
Difficulties Available:
  1. Hard (4.67 stars, 301 notes)
  2. Lunatic (5 stars, 402 notes)
  3. Normal (3.14 stars, 188 notes)
Download: EastNewSound - Seisou Rinne ~Repeat~
Information: Scores/Beatmap Listing
---------------

My first SB PV-like, I'm not sure if this true.... lol. I spent many days to get this work done, with many trouble or something. Also, I think Miko could be the next heroine in Gensokyo, since she hates youkai, I guess. Since this is just like a PV, I hope ENS is approve this SB, lol

~~~~Detail~~~~

Normal : 100%
Hard : 100%
Lunatic : 100%
SB : 100%


Last Full Submission : none

~~~~Special Thanks~~~~

MOD 1 : Snowy Dream
MOD 2 : Tenshi-nyan
MOD 3 : Stefan
MOD 4 : iMercurial
MOD 5 : xxheroxx
MOD 6 : Saten
MOD 7 : Melophobia
MOD 8 : Beren
MOD 9 : meiikyuu
MOD 10 : Star Stream
MOD 11 : rEdo
MOD 12 : Sallad4ever
MOD 13 : Niva
MOD 14 : Andrea
eikkaleyd
1st~? XD
Snowy Dream
Mod request from Snowy Dream's Queue
Hi > < Leorda~
-------------------------------------------------
[StoryBoard]
01:21:529 - I think .. try to fade out the BG slowly from this tick to 01:24:705 will get best effect....
02:52:235 - ^
01:55:764 - sakura ← try to rotate a little?


[Normal]
00:56:470 (1,3) - move to x:376 y:208 to get a better effect
01:16:235 (1) - as above, move to x:184 y:268
01:47:823 (2,4) - remove clap maybe better IMO
02:43:058 (7) - make this more symmetrical


[Hard]
01:17:470 (3) - lean(right) a little
01:17:470 (3) - use two returns maybe a bit weird @.@
01:38:647 (4) - here should be a note IMO since the vocal
02:16:764 (5) -
296,112,136764,2,0,B|248:88|184:116|176:168,2,150
02:35:647 (3,4,5) - make them smoother like this ↓

02:41:647 (4,5) - maybe better like this?

03:16:764 (6) - move to 03:16:588
03:17:117 (7) - and add a note here ww


[Insane]
00:52:235 (1) - it's good but when I look this only ,it looks not nice.Try jumping,and make this better.
01:33:705 (3) - Q.Q I hate hidden notes , try to put it on x:376 y:200
01:34:411 (5) - if you do so,try to stack with (3) completely.
02:42:617 (3) - 0.11x spacing..should be 0.18x
02:43:323 (3) - ^
--------------------------------------------------
Good Job Leorda!
Excellent Mapset & Perfect StoryBoard!
so..Double Star!
Topic Starter
Leorda
fix some, thx Snowy Dream
Tenshi-nyan
Modding this.

General
The hitsounds are WAY too loud. Lower the overall volume in ALL maps by 30%, to make the new volume 70%.
Got some custom hitsounds for you: http://puu.sh/HnBl a custom clap and finish. Try it, it sounds much better.
The break is very, very long. Consider re-commencing gameplay at about 02:04:235 - halfway in the break.


Lunatic
01:24:705 (1,2,3,1,2,3,1,2,3,1,2,3) - this plays bad. At first try, I thought those were streams, so I messed up pretty bad.
02:55:058 (1,2,3,1,2,3,1,2,3,1,2,3) - ^
01:29:647 (1) - add clap
01:29:823 (2) - add whistle
03:00:000 (1) - add clap
03:00:176 (2) - add whistle

Hard
00:52:764 - add a beat here
01:03:882 (1) - move it somewhere else, so it doesnt touch the previous slider?
01:08:647 - add beat here
01:32:823 - ^ (downbeat!)
01:34:941 - ^
01:37:058 - ^
01:38:823 - ^
01:40:058 (5) - remove the repeat, add a note at 01:40:588 -
01:42:705 - add a beat
01:44:117 - ^
01:46:941 - ^

Same for the 2nd kiai, add a bunch of missing notes at the downbeats. Much better that way, and keeps your hitsounds consistent.

Normal
Add whistles to the sliderticks like you did in all other diffs

00:46:941 (2) - clap
00:47:294 (3) - remove clap at start, add clap to end
00:49:764 (3) - clap
00:50:117 (4) - remove clap at start, add clap to end
00:56:823 (2) - clap
00:59:647 (1) - ^
01:12:352 (1) - clap
01:12:705 (2) - no clap
01:13:058 (3) - clap
01:13:411 (4) - remove clap from end
01:14:470 (5) - clap
01:17:470 (4) - clap to end
01:18:352 (5) - remove clap
01:19:411 (1) - clap
01:19:764 (2) - remove clap from start. add whistle to repeat. add clap to end.
01:24:705 (1,2) - remove whistle from end, add clap instead

OK I'm getting too lazy to continue this. Anyway, the hitsounds are messed up. Listen closely to the music and fix them yourself.
Topic Starter
Leorda
Thx for your hitsound, Tenshi-nyan. You make my map is become "wall of green"....
Stefan
Let's see what I can find.

[General]
01:44:647 - 01:52:941 - This part laggs a bit with SB. I just want to point this. Maybe it is just my osu! what laggs.

[Normal]
01:09:882 (3) - I would remove Clap, it sounds better without it.
01:12:705 (2) - Set it on 464;168.
01:13:058 (3) - ^ on 416;240.
01:17:470 (4) - The tick should not "hit" at 01:17:647 (You know what I mean), because it could irritate here and it sounds bad here.
01:31:588 (1) - The Tick Hit should be at the Start Point, it sounds better IMO.
01:33:000 (1) - The Middle Part fits not good with the Music. It's still hearable
01:35:294 (4,5,6,1) - What I really would perfer is to remove from (1) the Reverse Arrow and move it to 01:35:999. The reason is that on 01:35:823 is actually nothing to hear and should be like a short break. However, this part feels too fast and you also could do this with my suggestion above.
01:36:705 (2) - Same what I said about 01:31:588 (1).
01:42:705 - It would be really neat to add a Circle with Clap.
02:22:941 (4) - Remove Clap at the Start Point.
02:48:705 (1) - Remove NC and set it at 02:49:411 (3).
03:13:058 - Same as 01:42:705.

Diffs looks clear and fine, some parts feels out of rhythm because you don't have Clap for the Ticks, but it's not so bad.

[Hard]
01:17:470 (3) - You should move it for one grid at right. It lays better with 01:16:941 (2).
01:37:941 (3) - Add Whistle at the End Point.
02:31:058 (6) - NC would be pretty.
03:08:294 (3) - Add Whistle at the End Point.

Very nice Diff, the good thing is that you can use more Hitobjects, so the Hitsounding is much better and easier.

[Lunatic]
01:21:882 (1,1,1,1) - The Positions are very boring.. You could do something with it, or? Also: You could add at all other white Ticks in this Area Circles, it sounds really good.
01:34:411 (5) - NC it here and remove it from 01:34:941 (1).
02:30:705 (4) - Maybe something like this?

03:04:764 (5) - Same as 01:34:411 (5).

Also, nice Diff, but I really would say it's "just" an Insane. :D But nvm, it's Touhou, so. orz
Mercurial
Hi Leorda-sama

General

  • Keep in mind that the most mapset must have "Easy/Normal/Hard/Insane"
    You may need an Easy diff.


Normal

  • Since Normal is the most easy diff in this mapset, here are my suggestions.
    HP -1
    AR -1
    OD -1
    00:57:176 (3) For a Easy/Normal diff, is hard to hit this note since is covered by 00:56:470 (1) Hitburst. This could be better http://puu.sh/JGZw
    01:16:235 (1) 1 grid down to make a perfect blanket.
    02:54:352 (4) Sorry for being so nazy, but to keep consistency with the previous note, you could move this note 1 grid left.
    03:09:882 (2) Is this intentional? http://puu.sh/JHap

Hard


  • 00:55:764 (3) Whistle in consistency with Lunatic Diff
    00:56:029 (4) ^
    00:56:294 (5) ^

Lunatic

  • 01:49:411 (3) Nazi big big yeah. 1 grid left looks better.
Very nice mapset and what an AWESOME storyboard you have there, Leorda.


Good Luck and I hope this gets ranked soon.
asgardv
hi :)
May i make Taiko diff? :D
Topic Starter
Leorda

Stefan wrote:

Let's see what I can find.

[General]
01:44:647 - 01:52:941 - This part laggs a bit with SB. I just want to point this. Maybe it is just my osu! what laggs.

[Normal]
01:09:882 (3) - I would remove Clap, it sounds better without it. // No
01:12:705 (2) - Set it on 464;168.
01:13:058 (3) - ^ on 416;240.
01:17:470 (4) - The tick should not "hit" at 01:17:647 (You know what I mean), because it could irritate here and it sounds bad here. // NO, otherwise, it doesn't follow the music
01:31:588 (1) - The Tick Hit should be at the Start Point, it sounds better IMO. // ^
01:33:000 (1) - The Middle Part fits not good with the Music. It's still hearable // ^
01:35:294 (4,5,6,1) - What I really would perfer is to remove from (1) the Reverse Arrow and move it to 01:35:999. The reason is that on 01:35:823 is actually nothing to hear and should be like a short break. However, this part feels too fast and you also could do this with my suggestion above. // ^
01:36:705 (2) - Same what I said about 01:31:588 (1). // ^
01:42:705 - It would be really neat to add a Circle with Clap.
02:22:941 (4) - Remove Clap at the Start Point. // ^
02:48:705 (1) - Remove NC and set it at 02:49:411 (3). // ^
03:13:058 - Same as 01:42:705.

Diffs looks clear and fine, some parts feels out of rhythm because you don't have Clap for the Ticks, but it's not so bad. // If I don't have clap for the ticks, Tenshi-nyan will destroy this map (joke)

[Hard]
01:17:470 (3) - You should move it for one grid at right. It lays better with 01:16:941 (2).
01:37:941 (3) - Add Whistle at the End Point. // It doesn't follow the music, and it's weird to add it
02:31:058 (6) - NC would be pretty.
03:08:294 (3) - Add Whistle at the End Point. // ^

Very nice Diff, the good thing is that you can use more Hitobjects, so the Hitsounding is much better and easier.

[Lunatic]
01:21:882 (1,1,1,1) - The Positions are very boring.. You could do something with it, or? Also: You could add at all other white Ticks in this Area Circles, it sounds really good. // Since I follow the vocal, I think it's fine. Maybe I'll change it if someone say this again
01:34:411 (5) - NC it here and remove it from 01:34:941 (1). // No, it messed up the combo pattern
02:30:705 (4) - Maybe something like this?

03:04:764 (5) - Same as 01:34:411 (5). // ^

Also, nice Diff, but I really would say it's "just" an Insane. :D But nvm, it's Touhou, so. orz

iMercurial wrote:

Hi Leorda-sama

General

  • Keep in mind that the most mapset must have "Easy/Normal/Hard/Insane" // Maybe Normal/Hard/Insane is fine, the diff spread looks fine for me
    You may need an Easy diff. // No


Normal

  • Since Normal is the most easy diff in this mapset, here are my suggestions.
    HP -1
    AR -1
    OD -1
    00:57:176 (3) For a Easy/Normal diff, is hard to hit this note since is covered by 00:56:470 (1) Hitburst. This could be better http://puu.sh/JGZw // Yeah, you're right, maybe I should point these out to for other map.....
    01:16:235 (1) 1 grid down to make a perfect blanket. // Adjust the slider than the circle
    02:54:352 (4) Sorry for being so nazy, but to keep consistency with the previous note, you could move this note 1 grid left. // What for?
    03:09:882 (2) Is this intentional? http://puu.sh/JHap // This is how the grid snap work

Hard


  • 00:55:764 (3) Whistle in consistency with Lunatic Diff
    00:56:029 (4) ^
    00:56:294 (5) ^

Lunatic

  • 01:49:411 (3) Nazi big big yeah. 1 grid left looks better. // No, just want to make a curve pattern
Very nice mapset and what an AWESOME storyboard you have there, Leorda.


Good Luck and I hope this gets ranked soon.

asgardv wrote:

hi :)
May i make Taiko diff? :D // No, sorry

Thanks you guys :)
Diasios
Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[General]

  • Preview Time: 89650
    Open all .osu files and change...
    [Colours]
    Combo1 : 230,145,227
    Combo2 : 86,46,160
    Combo3 : 255,207,64
    Why don't you make an Easy difficulty? If you could make it, that will be awesome.

[Normal]

  • 01:29:647 (x) - Add a circle.
    01:33:000 (1) - End this slider at 01:33:529 (white tick). Add a circle at 01:34:235 (white tick).
    01:35:823 (1) - Remove the repetition. Move this slider 1/2 later and add a circle at 01:36:529 (red tick).
    02:59:999 (x) - Add a circle.

[Hard]

  • HP Drain Rate: 5 (or 6)
    Overall Difficulty: 5
    Approach Rate: 7
    01:29:647 (x) - Add a circle.
    01:29:823 (x) - ^
    01:40:941 (7) - Add NC.
    01:41:647 (1) - Remove NC.
    02:59:999 (x) - Add a circle.
    03:00:176 (x) - ^
    03:11:294 (7) - Add NC.
    03:12:000 (1) - Remove NC.

[Hard]

  • HP Drain Rate: 7

Awesome beatmap, good job.
Topic Starter
Leorda

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[General]

  • Preview Time: 89650
    Open all .osu files and change...
    [Colours]
    Combo1 : 230,145,227
    Combo2 : 86,46,160
    Combo3 : 255,207,64
    Why don't you make an Easy difficulty? If you could make it, that will be awesome. // No, I think that's enough

[Normal]

  • 01:29:647 (x) - Add a circle.
    01:33:000 (1) - End this slider at 01:33:529 (white tick). Add a circle at 01:34:235 (white tick).
    01:35:823 (1) - Remove the repetition. Move this slider 1/2 later and add a circle at 01:36:529 (red tick).
    02:59:999 (x) - Add a circle.

[Hard]

  • HP Drain Rate: 5 (or 6) // You HPD, OD, and AR makes the star rating is high and it's makes unbalanced through this diff. If someone say this, I'll change
    Overall Difficulty: 5
    Approach Rate: 7
    01:29:647 (x) - Add a circle.
    01:29:823 (x) - ^
    01:40:941 (7) - Add NC.
    01:41:647 (1) - Remove NC.
    02:59:999 (x) - Add a circle.
    03:00:176 (x) - ^
    03:11:294 (7) - Add NC.
    03:12:000 (1) - Remove NC. // I ignore these all, sorry

[Hard]

  • HP Drain Rate: 7

Awesome beatmap, good job.
Thx xxheroxx~
Saten
Hai Leo~~

[General]
Nice SB!
Make the overall volume 80% instead of 100%?

[Lunatic]
01:24:705 (1) - Finish on the head
01:25:411 (1) - whistle on the tail
01:26:823 (1) - ^
02:55:058 (1) - Finish in the head
02:55:764 (1) - Whistle on the tail
02:57:176 (1) - ^
03:20:470 (1) - add a clap here

[Hard]
AR+1 (with the current speed AR 7 is much better imo)
01:24:705 (1,2,3,4,1) - This part sounds kinda weird compared to the rest of the map (try to make the hitsound pattern similar to Lunatic)
02:55:058 (1,2,3,4,1) - as above
03:20:470 (1) - clap~

[Normal]
AR+1 (seems to be easier to read your patterns)
00:52:235 (2,3) - this part sounds abit weird, replace with a slider instead?
01:24:705 (1,2) - custom hitsounds here too?
02:55:058 (1,2) - ^
03:20:470 (1) - clap~~


Goodluck! /o/
Topic Starter
Leorda

Saten wrote:

Hai Leo~~

[General]
Nice SB! // Thx
Make the overall volume 80% instead of 100%? // If someone say this again, i'll change

[Lunatic]
01:24:705 (1) - Finish on the head
01:25:411 (1) - whistle on the tail
01:26:823 (1) - ^
02:55:058 (1) - Finish in the head
02:55:764 (1) - Whistle on the tail
02:57:176 (1) - ^
03:20:470 (1) - add a clap here // I don't see why clap should be here

[Hard]
AR+1 (with the current speed AR 7 is much better imo)
01:24:705 (1,2,3,4,1) - This part sounds kinda weird compared to the rest of the map (try to make the hitsound pattern similar to Lunatic)
02:55:058 (1,2,3,4,1) - as above
03:20:470 (1) - clap~ // I don't see why clap should be here

[Normal]
AR+1 (seems to be easier to read your patterns)
00:52:235 (2,3) - this part sounds abit weird, replace with a slider instead?
01:24:705 (1,2) - custom hitsounds here too?
02:55:058 (1,2) - ^
03:20:470 (1) - clap~~ // I don't see why clap should be here


Goodluck! /o/
Melophobia
As requested~

[Normal]
AR5 is really fast for the easiest diff imo, AR4 would work very well
00:50:823 (1,3,5) - partial overlapping doesnt look great, and it may be confusing for beginners. it's better to avoid it
01:09:882 (3,4) - what's point of (3)? it follows nothing and hard to get rhythm imo, replacing them with a slider might help beginners to make it easier to hit them
01:11:823 (7) - i preger put this note at 01:11:999 - for consistent 1/1 rhythm and follow the percussion.
01:27:529 (1) - this sipinner really makes me sad >_> i'd change this into a slider because of your nice SB effect
01:43:058 (3) - remove whistle from the end please, it doesnt follow anything and sounds kinda bad to me..
02:57:882 (1) - same as 01:27:529 (1) -
03:11:294 (4) - remove whistle please
03:14:117 - ^

[Hard]
00:55:764 (3,4) - nice hitsound arrangement. but volume is too loud imo. try to use 70%~80% for them.
01:13:411 (1) - this blanket can be a bit better to me. try to adjust 2nd way point
http://osu.ppy.sh/ss/390011
01:24:705 (1,2,3,4) - use same hitsounds as 02:55:058 (1,2,3,4) - ? i just wonder why you didnt for this one.
01:41:117 (8) - wrong spacing? it would looks much better if you correct it.
02:43:058 (3) - this note should be at 02:43:235 - imo. sounds better to me

[Lunatic]
00:55:764 (3,4) - same as Hard, try lower volume
01:45:705 (1) - 03:16:058 (1) - hit CTRL+R twice for it in order to make its shape same as (3)(currently they're different)
02:26:117 (3,4,5,6,7) - why not use your nice hitsound like 00:55:764 (3,4,5) - ;_;
02:30:352 (3,4) - i found it weird that they have different shape from each others. try to use same shape
03:11:647 - custom tick sound here? i wonder why it's not here because there's it at 01:41:294 -
03:16:058 (1) - hit CTRL+R twice for it in order to make its shape same as (3)(currently they're different)

that's all, good luck ><
Topic Starter
Leorda

Melophobia wrote:

As requested~

[Normal]
AR5 is really fast for the easiest diff imo, AR4 would work very well // I think AR5 is not fast for normal diff
00:50:823 (1,3,5) - partial overlapping doesnt look great, and it may be confusing for beginners. it's better to avoid it
01:09:882 (3,4) - what's point of (3)? it follows nothing and hard to get rhythm imo, replacing them with a slider might help beginners to make it easier to hit them
01:11:823 (7) - i preger put this note at 01:11:999 - for consistent 1/1 rhythm and follow the percussion.
01:27:529 (1) - this sipinner really makes me sad >_> i'd change this into a slider because of your nice SB effect // Nah, it's follow the accelerate sound
01:43:058 (3) - remove whistle from the end please, it doesnt follow anything and sounds kinda bad to me..
02:57:882 (1) - same as 01:27:529 (1) - // Nah, it's follow the accelerate sound
03:11:294 (4) - remove whistle please
03:14:117 - ^

[Hard]
00:55:764 (3,4) - nice hitsound arrangement. but volume is too loud imo. try to use 70%~80% for them. // I don't think it's too loud
01:13:411 (1) - this blanket can be a bit better to me. try to adjust 2nd way point // It's already blanket
http://osu.ppy.sh/ss/390011
01:24:705 (1,2,3,4) - use same hitsounds as 02:55:058 (1,2,3,4) - ? i just wonder why you didnt for this one.
01:41:117 (8) - wrong spacing? it would looks much better if you correct it.
02:43:058 (3) - this note should be at 02:43:235 - imo. sounds better to me

[Lunatic]
00:55:764 (3,4) - same as Hard, try lower volume // I don't think it's too loud
01:45:705 (1) - 03:16:058 (1) - hit CTRL+R twice for it in order to make its shape same as (3)(currently they're different)
02:26:117 (3,4,5,6,7) - why not use your nice hitsound like 00:55:764 (3,4,5) - ;_;
02:30:352 (3,4) - i found it weird that they have different shape from each others. try to use same shape // Nope, if someone say this again, i'll fix
03:11:647 - custom tick sound here? i wonder why it's not here because there's it at 01:41:294 -
03:16:058 (1) - hit CTRL+R twice for it in order to make its shape same as (3)(currently they're different)

that's all, good luck ><
thank you~
Beren
你好/ Leorda


[General]
SB\rain.png is fast?
Animation,Foreground,Centre,"SB\rain.png",320,240,2,200,LoopForever


[Normal]
00:59:647 (1) - http://puu.sh/Of2R :/
01:31:411 (4,1) - i dont like this.. maybe? http://puu.sh/Of6g
02:33:176 (X) - add note
03:01:764 (4,1) - like 01:31:411


[Hard]
01:01:411 (3,4) - i like this http://puu.sh/OeQD
01:41:647 (1,5) - http://puu.sh/OeYb
01:42:882 (1) - x:240 y:96
02:28:235 (4) - add one turn
03:12:000 (1,5) - ^ 01:41:647
03:13:235 (1) - ^ 01:42:882


[Lunatic]
01:12:352 (3,4) - like this? http://puu.sh/OeFi
01:13:058 (7,8) - ^
02:20:735 (5,6,7) - http://puu.sh/OeHy
02:31:764 (3,4) - Ctrl+r

ganbaru :3
Topic Starter
Leorda
Fix a few things. About SB, I think it's not fast.... if the rain is not fast, it's boring, you know

Thx for mod, Beren
meiikyuu

leorda-sama /o/

- i feel like you should add an easy diff. , but its up to you in the end ^^;;

Normal
  1. 01:16:941 (3) - switch to 4-grid level view and move to x:228 y:180 so it is in the middle of 1 and 2
  2. 01:26:117 (2) - remove the finish, it's kinda loud for this part
  3. 01:43:058 (3) - NC (so that it matches the NC parts at 01:37:411 - and 01:31:588 - )
  4. 02:48:705 (1) - remove NC here and NC at 02:49:411 (3) - (b/c new vocal section starts there)
  5. 02:56:470 (2) - if you followed the suggestion at 01:26:117 (2) - , then remove the finish here also
  6. 03:09:882 (2) - move one grid down (in 3-grid lvl view)? that way, you can form a nice square with 03:10:941 (3,4,5) - :)
  7. 03:13:411 (3) - NC , same reason as 01:43:058 (3) -
Hard
  1. 00:47:294 (2) - ctrl+r plays well too if you want
  2. 00:58:411 - add note to keep flow consistent?
  3. 01:16:941 (2) - i fixed the blanket around 3 a little if u want, not too big of a deal though:
    480,200,76941,2,0,B|416:128|328:192,1,150,0|8
  4. 01:35:117 (1) - remove NC and NC here at 01:36:000 (3) -
  5. 01:47:117 (1) - remove NC and NC at next note (new instrument section or w/e starts at that next note)
  6. 03:17:470 (1) - ^
nice

Lunatic
  1. 01:18:000 (1) - remove NC
  2. 02:42:529 (2,3,4,5,6) - make evenly spaced stream
  3. 02:43:235 (2,3,4,5,6) - same here..but i guess you can keep them if that's what you intended to do in the first place
  4. 03:06:882 (3) - ctrl+r
pretty solid, no big problems i could find xD

pretty sb and nice job with hitsounds^^ good luck!
Star Stream
[SB]
  1. 01:30:352 - Over SB Load
  2. 02:15:529 - ^
  3. 02:16:764 - ^
  4. 02:26:823 - ^
[Normal]
  1. 01:17:470 (4) - curve it a bit?
  2. 01:44:470 (5) - NC
  3. 02:30:000 (5) - ^
  4. 02:41:294 (5) - ^
  5. 02:51:176 (6) - ^
  6. 03:14:823 (5) - ^
[Hard]
  1. 01:17:470 (3) - weird and boring, reduce 1 or 2 arrow and add some more notes
  2. 01:40:941 (7) - NC
  3. 01:47:294 (2) - start combo from here
  4. 03:11:294 (7) - copy/pasted stuff, NC
  5. 03:17:647 (2) - ^, start combo from here
[Lunatic]
  1. 02:43:058 (1,2,3,4,5,6) - too far, i'd give a chance for DT players by reducing the distance
Really nice work leo, no doubt it will get super-high rating
Regou
Shoot a star here~
And here's a little suggestion:
Use whistle+clap together when you want to add claps, the current custom clap sound sounds too weak...
Topic Starter
Leorda
Thx meiikyuu and Star Stream for mod ^^ About SB Load, I think it's overload a bit. I don't it's too lots

@Regou I don't think the custom clap sound is weak, it's fine. Thx for checking BTW ^^
rEdo
[Normal]
00:45:176 (1) - the hitsound used as a slidertick is a bit too loud in comparison with the rest of the hitsounds. use a volume of 80% in all of the C2 sections to avoid that.
02:55:058 (1,2) - there wasn't a hitsound pattern like that at 01:24:705 (1,2).

[Hard]
00:46:411 (4) - the hitsound used as a slidertick is a bit too loud in comparison with the rest of the hitsounds. use a volume of 80% in all of the C2 sections to avoid that.
01:21:882 (1,1,1,1) - maybe stick them together, like you did on Insane?
01:27:529 (1) - you should add a note on the big white tick, instead of starting a spinner right away in my opinion.
01:41:294 (3,1) - that jump might be kinda confusing in comparison with the rest of the beatmap.
02:52:235 (1,1,1,1) - yep, I suggest sticking them together again.
02:55:058 (1,2,3,4) - there wasn't a hitsound pattern like that at 01:24:705 (1,2,3,4).
02:57:882 (1) - have a guess.
03:11:647 (3,1) - that jump again.

[Lunatic]
00:46:411 (6) - the hitsound used as a slidertick is a bit too loud in comparison with the rest of the hitsounds. use a volume of 80% in all of the C2 sections to avoid that.
01:12:176 (2,3,4,6,7,8) - these are just meh... if you delete (3) and (7), these notes will not just play better, but will actually fit the song.
01:24:000 (1) - if you click on 01:23:294 (1) you'll notice that the distance snap isn't the same between them notes. you should move that one to x:368.
01:24:705 (1) - maybe use a volume of 70-80% here? right now it's too quiet.
01:27:529 (1) - you should add a note on the big white tick, instead of starting a spinner right away in my opinion.
02:20:470 (3,5) - add whistles here.
02:31:764 (3,4) - ^
02:38:470 (1) - spacing issue, move it somewhat further from (2) note.
02:42:529 (2,3,4,5,6) - two doubles with a bigger distance snap would play a lot better at that point.
02:43:235 (2,3,4,5,6) - ^
02:54:352 (1) - pretty much the same thing as before, x:432 this time.
02:55:058 (1) - again - I'd use a volume of 70-80% here.
02:57:882 (1) - have a guess.


that's an amazing storyboard you've got there, by the way.
good luck!
Melophobia
i forgot to shoot a star? ><
Topic Starter
Leorda
thx Melophobia and rEdo..... sorry for delay because my internet issues.....
Sallad4ever
Hi there Leo =3

[General]
  1. Hmm I'd say to shorten the break cause it's quite long right now. Unfortunately I can't suggest other thing than to mapped half of the break (from 01:53:117 ~ 02:04:235) It's only a guideline so I'm not going to force you just hope other staff will allow it
[SB]
  1. I would like if the last 20 second is also SB'ed too. Maybe a credit about the mapper and a thank you for playing stuff. If you don't want to then it's ok cause it doesn't really matter (player may not watch till the end anyway)
  2. What Beren said about the rain SB being too fast is wrong, but it's true that the rain looks unnatural. Try add one more frame for the rain animation, you can then tweak the loop time after that to adjust the frame
  3. The mirrored kanji in the title.png is still too conspicuous. Try to lower the opacity more maybe around 30% opaque
[Normal]
  1. 01:08:823 - Add a circle with clap here. There is a beat there and without any object it's kinda off
  2. 01:33:000 (1) - You're really pushing it with the 1/4 repeat. Even if the repeat is not very conspicuous, the slider still play very awkward. Change it into a single repeat then add slider/circles for the next gap in the timeline
  3. 01:38:117 (3) - This slider that suddenly follow the lyric is very unexpected. Try to lengthen the slider another 1/2 beat
  4. 01:47:294 (1,2,3,4) - Almost the same with the above but it maybe only me, so just keep it for now. Also at least add a non custom soft-whistle on 2 & 4, you can use your own idea just don't let them without hitsound. It's too plain and overpowered by the song
  5. 02:16:235 (3) - Either lengthen this slider another 1/2 beat (then add timing sections for the ticks) or shorten it by 1/2 beat then add circle on 02:16:941. It's better to continue your hitsound pattern here
  6. 03:08:470 (3) - Same as 01:38:117 (3)
  7. 03:18:176 (2,3,4) - Same as 01:47:294 (1,2,3,4)
[Hard]
  1. 01:21:882 (1,1,1,1) - Unnecessary NC spam, they should be on the same combo set
  2. 01:24:705 (1,2,3,4) - On the similar place on 02:55:058 (1,2,3,4) you're using mix of clap and whistle, they sounds great so why not add them on these object too?
  3. 02:28:235 (4) - This slider with 2 repeat kinda caught me off guard, cause it's the only 1/2 slider with 2 repeats. I suggest to divide it into two 1/2 beat sliders. Maybe something like this
  4. 02:28:941 (1) - Unnecessary NC, remove it
  5. 02:52:235 (1,1,1,1) - Same as 01:21:882 (1,1,1,1)
[Lunatic]
  1. 01:12:176 (2,3,4) - Because of the music, I expected it'll be only 2 kick slider without 01:12:352 (3), and it seems that it didn't follow anything
  2. 01:12:882 (5,6,7) - ^
  3. 01:21:882 (1,1,1,1) - Same as on Hard diff (The anti-jump is kinda anti climax for me, because in hard you spread them normally so kinda expect in Lunatic they'll have jumps)
  4. 02:52:235 (1,1,1,1) - ^
That's all for now. Call me back after fix for re-check. Please reply with what you've change
Topic Starter
Leorda

Sallad4ever wrote:

Hi there Leo =3

[General]
  1. Hmm I'd say to shorten the break cause it's quite long right now. Unfortunately I can't suggest other thing than to mapped half of the break (from 01:53:117 ~ 02:04:235) It's only a guideline so I'm not going to force you just hope other staff will allow it // Well, since it has an interesting SB in breaks, I think players wouldn't be boring, I guess
[SB]
  1. I would like if the last 20 second is also SB'ed too. Maybe a credit about the mapper and a thank you for playing stuff. If you don't want to then it's ok cause it doesn't really matter (player may not watch till the end anyway) // No thanks, it's fine
  2. What Beren said about the rain SB being too fast is wrong, but it's true that the rain looks unnatural. Try add one more frame for the rain animation, you can then tweak the loop time after that to adjust the frame // I don't know what you mean.....
  3. The mirrored kanji in the title.png is still too conspicuous. Try to lower the opacity more maybe around 30% opaque // Why?
[Normal]
  1. 01:08:823 - Add a circle with clap here. There is a beat there and without any object it's kinda off
  2. 01:33:000 (1) - You're really pushing it with the 1/4 repeat. Even if the repeat is not very conspicuous, the slider still play very awkward. Change it into a single repeat then add slider/circles for the next gap in the timeline
  3. 01:38:117 (3) - This slider that suddenly follow the lyric is very unexpected. Try to lengthen the slider another 1/2 beat
  4. 01:47:294 (1,2,3,4) - Almost the same with the above but it maybe only me, so just keep it for now. Also at least add a non custom soft-whistle on 2 & 4, you can use your own idea just don't let them without hitsound. It's too plain and overpowered by the song // I'll keep it for now on
  5. 02:16:235 (3) - Either lengthen this slider another 1/2 beat (then add timing sections for the ticks) or shorten it by 1/2 beat then add circle on 02:16:941. It's better to continue your hitsound pattern here
  6. 03:08:470 (3) - Same as 01:38:117 (3)
  7. 03:18:176 (2,3,4) - Same as 01:47:294 (1,2,3,4) // I'll keep it for now on
[Hard]
  1. 01:21:882 (1,1,1,1) - Unnecessary NC spam, they should be on the same combo set // I spam it to avoiding HP Bar draining too much
  2. 01:24:705 (1,2,3,4) - On the similar place on 02:55:058 (1,2,3,4) you're using mix of clap and whistle, they sounds great so why not add them on these object too? // No thanks, I think it's fine
  3. 02:28:235 (4) - This slider with 2 repeat kinda caught me off guard, cause it's the only 1/2 slider with 2 repeats. I suggest to divide it into two 1/2 beat sliders. Maybe something like this
  4. 02:28:941 (1) - Unnecessary NC, remove it
  5. 02:52:235 (1,1,1,1) - Same as 01:21:882 (1,1,1,1) // I spam it to avoiding HP Bar draining too much
[Lunatic]
  1. 01:12:176 (2,3,4) - Because of the music, I expected it'll be only 2 kick slider without 01:12:352 (3), and it seems that it didn't follow anything
  2. 01:12:882 (5,6,7) - ^
  3. 01:21:882 (1,1,1,1) - Same as on Hard diff (The anti-jump is kinda anti climax for me, because in hard you spread them normally so kinda expect in Lunatic they'll have jumps) // I use this pattern because the music going to chorus, I hope you know what I mean....
  4. 02:52:235 (1,1,1,1) - ^ // ^
That's all for now. Call me back after fix for re-check. Please reply with what you've change
Thanks~
Sallad4ever

Leorda wrote:

Sallad4ever wrote:

[Hard]
  1. 01:24:705 (1,2,3,4) - On the similar place on 02:55:058 (1,2,3,4) you're using mix of clap and whistle, they sounds great so why not add them on these object too? // No thanks, I think it's fine wa masih nggak ngerti alasan kenapa kamu tinggalin objek ini cuma dengan finish sedangkan pada 02:55:058 (1,2,3,4) kamu pakai clap & whistle. Lebih baik supaya disini pakai hitsound yg sama, supaya konsisten dan lagi cuma pakai finish aja terdengar terlalu sederhana
[SB]
  1. What Beren said about the rain SB being too fast is wrong, but it's true that the rain looks unnatural. Try add one more frame for the rain animation, you can then tweak the loop time after that to adjust the frame // I don't know what you mean.....
    Maksudnya, SB hujan terlihat terlalu cepat karena kamu cuma pakai 2 image (rain0 & rain 1). Tambah 1 image lagi supaya SB rainnya tidak terlihat terlalu cepat
  2. The mirrored kanji in the title.png is still too conspicuous. Try to lower the opacity more maybe around 30% opaque // Why?Huruf kanji yg jd pantulan pada title.png masih terlalu jelas, jadi terlihat tidak bagus. Coba dibikin lebih transparansi lagi dari sekarang
Topic Starter
Leorda
Ok Sallad, all fixed~
Sallad4ever
Tambah image ini ke folder SB trus ganti kode rain.png jadi
Animation,Foreground,Centre,"SB\rain.png",320,240,3,90,LoopForever

[Hard]
  1. 01:21:882 (1,1,1,1) - The HP drain setting of this diff is not very high so unlike on Insane diff, the combo spam is unnecessary, you should make them like on Normal diff
  2. 01:24:617 - Maybe lower the volume of this timing section just like on Insane diff?
  3. 02:52:235 (1,1,1,1) - ^
  4. 02:54:970 - Same as 01:24:617
[Insane]
  1. 01:24:617 - Increase volume of this timing section by 10%, current volume is kinda low
  2. 02:54:970 - ^
Kalau masih ada yg bikin kamu bingung bilang aja, biar gampang kita betulinnya
Topic Starter
Leorda

Sallad4ever wrote:

Tambah image ini ke folder SB trus ganti kode rain.png jadi
Animation,Foreground,Centre,"SB\rain.png",320,240,3,90,LoopForever

[Hard]
  1. 01:21:882 (1,1,1,1) - The HP drain setting of this diff is not very high so unlike on Insane diff, the combo spam is unnecessary, you should make them like on Normal diff
  2. 01:24:617 - Maybe lower the volume of this timing section just like on Insane diff?
  3. 02:52:235 (1,1,1,1) - ^
  4. 02:54:970 - Same as 01:24:617
[Insane]
  1. 01:24:617 - Increase volume of this timing section by 10%, current volume is kinda low
  2. 02:54:970 - ^
Kalau masih ada yg bikin kamu bingung bilang aja, biar gampang kita betulinnya
All fixed!
Sallad4ever
Nice map, I'm fine with the break and it's not like it's an enforced rule anyway. Enjoy your BUBBLE!!!
Tsukimi Luna
Yay bubble o/
Topic Starter
Leorda
thx Sallad! and thank you too, Yuu-chii~
Niva
Random bubble check~
These are things that caught my major attention xD

[General]

-> In every difficulty, is the 100% needed for the conclusion spinners (01:50:117 (1) and 03:20:470 (1))? Considering the synth's progression, I'd use ~80-85% on the spinner's first half (before 01:51:529 and 03:21:882) and then go 100% on the second half (after 01:51:529 and 03:21:882)...

[Storyboard]

-> For me it's better to have the white.jpg on the first break fade longer... Why? It's because of the song's whooshing sound and the spinner (it'll give better emphasize effect post-spinner) - just change this code:

 F,0,112941,113647,1,0

into

 F,0,112941,114352,1,0

[Normal]

  1. 01:03:529 (1,2,3,4) - It'll be MUCH better if you move (3,4) around so these four will form a tilted square, it'll be much more interesting than your current placement~
  2. 01:18:352 (5,1,2,3) - ...it's quite obvious these four isn't arranged perfectly in a row orz ._. (however in this I recommend to move (2) upward a bit though, so (1,2,3) will form a good-flowing arc)
  3. 01:33:000 (1) - This should NOT be snapped to the blue line - just put the repeat on 01:33:529 and add another note OR a 1/2 slider in 01:34:411 (:
  4. 01:48:176 (3) - Whistle here (the song has bass here, which fits your custom hitwhistle)
  5. 02:26:823 (1) - Again, missing whistle here (should be finish + whistle - compare to your previous 01:18:352 (5))
  6. 03:03:353 (1) - Same as 01:33:000...
  7. 03:18:529 (3) - Also same as 01:48:176
[Hard]

  1. 00:53:470 (6) - ...put in ~x:248 y:335 to make its distance equal to both (5) and (1)?
  2. 00:57:000 (2) - I'd split this into 1/1 slider + circle 1/2 after to follow the vocals... (3/2 sounds quite forced)
  3. 01:03:176 (3,1) - Please don't make these two overlap, it looks really weird in play mode (just move (1) a bit to the right regardless of the spacing)
  4. 01:21:882 (1,2,3,4) - Manual stacking/low spacing would work beautiful here (really :3)
  5. 01:41:647 (1) - Again, missing whistle here (should be whistle+finish)
  6. 02:28:588 (5) - I HIGHLY recommend to CTRL+R here, the circular movement created here will flow much better~
  7. 02:52:235 (1,2,3,4) - Again about manual stacking/low spacing here...
  8. 03:12:000 (1) - ...whistle + finish orz
[Lunatic]

  1. 01:12:176 (2,3,5,6) - Try playing around with default soft-hitwhistle here, it really helps to emphasize the song's synth (:
  2. 01:41:647 (1) - Whistle + Finish ._.
  3. 02:26:382 (5,6) - Put in ~x:500 y:99 instead to form a perfect triangle, in play mode players won't see the stack with 02:25:058 (5)'s start with AR8 orz
  4. 02:47:294 (3,1) - Err... Check these two's shape orz ._.
  5. 03:12:000 (1) - Whistle + Finish
It's a neat map with good SB but I'm really concerning about that slider which is snapped to blue line in Normal orz, there's nothing there from the song...
Topic Starter
Leorda

Niva wrote:

Random bubble check~
These are things that caught my major attention xD

[General]

-> In every difficulty, is the 100% needed for the conclusion spinners (01:50:117 (1) and 03:20:470 (1))? Considering the synth's progression, I'd use ~80-85% on the spinner's first half (before 01:51:529 and 03:21:882) and then go 100% on the second half (after 01:51:529 and 03:21:882)... // I don't know what you mean....

[Storyboard]

-> For me it's better to have the white.jpg on the first break fade longer... Why? It's because of the song's whooshing sound and the spinner (it'll give better emphasize effect post-spinner) - just change this code:

 F,0,112941,113647,1,0

into

 F,0,112941,114352,1,0

[Normal]

  1. 01:03:529 (1,2,3,4) - It'll be MUCH better if you move (3,4) around so these four will form a tilted square, it'll be much more interesting than your current placement~
  2. 01:18:352 (5,1,2,3) - ...it's quite obvious these four isn't arranged perfectly in a row orz ._. (however in this I recommend to move (2) upward a bit though, so (1,2,3) will form a good-flowing arc)
  3. 01:33:000 (1) - This should NOT be snapped to the blue line - just put the repeat on 01:33:529 and add another note OR a 1/2 slider in 01:34:411 (: // Sorry, but repeating arrow is follow the vocal
  4. 01:48:176 (3) - Whistle here (the song has bass here, which fits your custom hitwhistle) // No, could be weird and it's not follow the bass at the song
  5. 02:26:823 (1) - Again, missing whistle here (should be finish + whistle - compare to your previous 01:18:352 (5))
  6. 03:03:353 (1) - Same as 01:33:000...
  7. 03:18:529 (3) - Also same as 01:48:176 // No, could be weird and it's not follow the bass at the song
[Hard]

  1. 00:53:470 (6) - ...put in ~x:248 y:335 to make its distance equal to both (5) and (1)?
  2. 00:57:000 (2) - I'd split this into 1/1 slider + circle 1/2 after to follow the vocals... (3/2 sounds quite forced) // What do you mean
  3. 01:03:176 (3,1) - Please don't make these two overlap, it looks really weird in play mode (just move (1) a bit to the right regardless of the spacing)
  4. 01:21:882 (1,2,3,4) - Manual stacking/low spacing would work beautiful here (really :3) // No
  5. 01:41:647 (1) - Again, missing whistle here (should be whistle+finish)
  6. 02:28:588 (5) - I HIGHLY recommend to CTRL+R here, the circular movement created here will flow much better~
  7. 02:52:235 (1,2,3,4) - Again about manual stacking/low spacing here... // No
  8. 03:12:000 (1) - ...whistle + finish orz
[Lunatic]

  1. 01:12:176 (2,3,5,6) - Try playing around with default soft-hitwhistle here, it really helps to emphasize the song's synth (: // It's weird if added
  2. 01:41:647 (1) - Whistle + Finish ._.
  3. 02:26:382 (5,6) - Put in ~x:500 y:99 instead to form a perfect triangle, in play mode players won't see the stack with 02:25:058 (5)'s start with AR8 orz
  4. 02:47:294 (3,1) - Err... Check these two's shape orz ._.
  5. 03:12:000 (1) - Whistle + Finish
It's a neat map with good SB but I'm really concerning about that slider which is snapped to blue line in Normal orz, there's nothing there from the song...
thx for your mod~
Niva
Here's further explanation (with images) xD

  1. About the spinners (01:50:117 (1) and 03:20:470 (1)), it's basically like this:
    Smoother transition also works well though~
  2. ----------------------------------------------
  3. Normal 01:33:000 (1) and 03:03:353 (1) - this is your current ryhthm:
    As I said previously, there is NOTHING from the song on the blue line (01:33:617)... Even the vocals are actually starting in the white line (01:33:529) orz ._. - it shouldn't be hard to rearrange the ryhthm though:
  4. Normal 01:48:176 (3) and 03:18:529 (3) - yep, there is a bass here, adding a whistle is good but it's not a must (:
  5. ----------------------------------------------
  6. Hard 00:57:000 (2)... Just split it like this orz ._. (yes it's to follow the drum sequence)
If you still don't understand some, I'll try to explain in Indonesian orz ._.
Topic Starter
Leorda
fix all of them except spinners..... Sorry, it's really hard to explain why :(
Niva
orz, don't kd post above... It's just further explanation of previous mod post orz ._.

Talked to Sallad4Ever as well in #indonesian, should be good now (:

Rebubbled ~
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