Thank for modding ~Yoru-SAN wrote:
[D.N.Angel]
Circle Size at 5.
00:20:777 (1) - move to x:236 , y:324.
00:33:991 (3) - new combo.
01:15:062 (4) - move to x:112, y:260
http://puu.sh/KZxK
Thank for modding ~Yoru-SAN wrote:
[D.N.Angel]
Circle Size at 5.
00:20:777 (1) - move to x:236 , y:324.
00:33:991 (3) - new combo.
01:15:062 (4) - move to x:112, y:260
Thank you anyways.Yoru-SAN wrote:
[GiNa's Normal]
- Circle Size 3. 'cause with 4 too hard for easy/normal diffs. Approach Rate 5 for Normal? lol. Okay, fixed
00:00:420 (1) - delete note, you know why. Sorry, I don't know why D:
00:07:205 (1) - NC
00:08:991 (4) - old combo
00:08:991 (1) - NC
00:11:134 (1) - ^
00:14:705 (4) - old combo
00:10:419 (1) - ^
00:15:062 (2) - NC
No change for all these
I can not understand your logic in setting Combo I can't understand your logic in this mod either :< My NCs are usually on the long white ticks, if you have my other ranked maps, they are all done in the same way
Thanks modYoru-SAN wrote:
HI! from my mode queue~
[General][Hard]
- There is only 1924 ms of audio lead-in, which is less than the minimum of 2000 ms. Fixed
Please add GiNa to all tags. ^
Unsnapped inherited sections at : 01:03:277 and 01:24:527 , please fix this.Fixed[Easy]
- Start mapping from 00:05:777 so
00:00:420 (1) - i think will be better if you delete this note. I start mapping from 00:00:420 now.
00:51:669 (5,6,1) - oh.. you should definitely change this moment. Try this Fixed
01:14:527 (3) - NC ? xGood luck!
- 00:00:420 (1) - delete note. x
Fine.
Thanks mod & starh-728 wrote:
Thank you for request :)
[General][Easy]
- add creator's name of guest diff to the tags. Fixed
how about add custom slidertick sound? especially for Easy. Fixed[Hard]
- 00:18:277 (1) ~ 00:40:419 (1) - there is no time to take a rest. Fixed
how about reduce the sounds and make a little break? for example, reduce the time of reversing of 00:27:919 (3).
00:45:419 (1,2,3,4) - this four circles shouldn't consist square. how about reverse 00:43:277 (5) one more time and remove 00:45:419 (1), then make square with 00:46:134 (2,3,4,5) ? and it will follow the lyric well. x
01:03:277 (1) ~ same as 00:18:277Fixed
- 00:51:669 (5,6,1) - it's a little hard to regard that the stream is consisted by this 3 circles, because the distance between (4) and (5), and between (5) and (6) is not so different. so how about stack these 3 notes? and it becomes easy to find this pair in visual.Fixed
00:56:312 (2,3) - sudden large jump seems a little hard. how about a little more closer them? Fixed
and consider the balance, you make stack in 00:57:562 (1,2,3,4,5,6,7,8) at many times, so how about remove this stacking? I make stack to doing on purpose~
01:13:634 (1,2) - this jump is alright, but I feel the flow of the cursor is not so good.
rotate (2) to clockwise and it will be connected well.x, I think it is ok.
that's all.
AiRI~
Thank for modding ~h-728 wrote:
[D.N.Angel]that's all.
- 00:05:598 (7,1) - I think this suddenly large jump isn't match with the song. if you use this jump for the sign that the song go fast, but it's too large.
00:10:955 (2,3) - I don't like this arrangement, because the flow of cursor is curved to the opposite direction. //I don't think it is a suddenly large jump.it is to emphasize the drums,and the spacing do9esn't that huge.
00:17:652 (2) - I think there is no sound to emphasize at the head of this slider and hard to understand this rhythm. put 1/2 slider at 00:17:741 is better. or put circles at 00:17:741 and 00:17:919. //no,it should follow the vocals well.
01:00:419 (1) - it's hard to expect this changing of SV. if you change the SV, 0.75x is enough imo. //SV 0.75 is too fast for me
01:24:616 - only this diff's Kiai Time ends at here. how about move this green section to 01:24:527 ? ops,fixed
AiRI~
Thanks for moddingjamxx wrote:
Easy
- 00:00:420 (1,1) - remove? x
00:23:634 (1) - suggestion. http://osu.ppy.sh/ss/380644 x, I make it symmetry with 00:20:777 (2)
00:26:134 (1) - ^ http://osu.ppy.sh/ss/380647 ok
00:30:419 (4) - remove whistle at slider end Fixed
01:07:919 (2,3) - Ctrl+R is better imo ok
01:17:562 (1) - ^ ok
Hardthanks request.
- 00:04:527 (2) - slider reverse arrow is hidden by 00:03:634 (5) - hitburst.its unrankble. Fixed
00:34:973 (2,3) - suggestion.http://osu.ppy.sh/ss/380705 x
01:01:669 (1) - remove finish Fixed
nice map.
Thanks for modding and starNagisawa wrote:
HI! from my Q
General
~delete .osb file in your folder Fixed
~As far as I know, the video should be must be in the format 'AVI' I think .AVI is ok (maybe?)
~Why this unnecessary note in the beginning for easy?How about making offset 4705 or make a different rhythm, a this note, it is not necessary. I think the note is ok...
If I start mapping at 00:00:420 ,I think the rhythm is hard for beginners to play
Easy
00:15:419 (1) - remove finish x
00:39:705 (3) - Such rhythms are difficult for beginners Fixed
00:50:241 (1) - remove ncx
01:19:705 (3) - difficult for beginners Fixed
01:23:277 (1) - remove nc and correct slider^
Hard
00:13:277 (1) - remove nc x
01:06:134 (1) - remove nc^
01:25:241 (1,2,3,4,5,6) - Try to do so http://puu.sh/LiDD ^
~good map. good luck!
h-728 wrote:
[GiNa's Normal]
- 00:13:277 (2) - replace with 2/1 slider? I think the sound of here in the song is continuing. Fixed
00:15:777 (3,1) - it's better to remove this stack, because you often use stacking in 1/2 rhythm. Fixed
to make stacking in some timing may be confusing for newbie players.
00:18:812 (1,2,3) - to put circles on the red tick continually may be hard for newbie players. how about replace 2 of them with 1/1 slider? Fixed
00:24:527 (1,2) - same as 00:15:777 Fixed
00:30:241 (1,2) - replace with 1/1 slider? Fixed
00:34:705 (1) ~ 00:40:062 - why the rhythm become so simple? it isn't bad thing, but just I wondered. Idk either LOL
00:45:419 (1) - be upside down and avoid overlapping with the previous circle. Fixed
00:48:991 (1,2,3,4,1,2) - I feel the arrangement of these notes are random.
you use the red tick so many times, so you should arrange the notes more easy to follow and read rhythm in visual. Changed them a little
00:53:455 (1) - move to below and it will be connected well. Fixed
jamxx wrote:
GiNa's Normal
- 00:00:420 (1,1) - remove? Nope
00:24:527 (1,2) - no stack.its too difficult for newbie imo The previous modder mentioned this, already fixed
01:02:741 (3) - suggestion.http://osu.ppy.sh/ss/380654 Good idea, changed
Nagisawa wrote:
Normal
00:15:955 (1) - drag one tick ahead No
00:17:384 (3) - delete note ^
00:31:134 (3) - drag on the white tick ^
00:36:134 (4) - remove nc Fixed
00:45:241 (3,1) - should not be crossed. fix it Already fixed this because the previous modder mentioned this
00:47:562 (1) - remove nc Fixed
00:53:455 (1) - ^ ^
01:00:419 (1) - delete this note and delete this 01:491 (2) - . add a spinner. 01:00:433 - on 01:02:205 - end Nope
01:15:777 (1) - remove nc Fixed
謝謝MOD ~l1106188 wrote:
[D.N.Angel]
- 00:16:669 (2) - 咱絕對要吐槽這slider! 沒有對稱 (被打 . 第2個點在 x:308 y:232 ,第4個點 x:204 y:232 (若是故意的就別改了QAQ)
- 00:52:384 (2) - 第4個點 x:148 y:96 看看?!
- 01:07:384 (6) - NC ~
- 01:13:098 (7) - ^ //這以上都改了
- 01:15:955 (7) - ^ 若有改的話01:17:205 (1,2) - 交換NC //我故意的 !! lol 要不然數字變2位數不好看OAQ
- 01:25:241 (1,2,3,4) - (1)在x:200 y:192 (3)在x:164 y:292 然後 (2)跟(4)咱應該不用說了(被打 , 原因是比較像星星?! (被打x2
//其實你換個角度想,「對稱倒五角形不好嗎 ? 」=w=
到處都星星難道看不膩??
Thanks mod~l1106188 wrote:
咱是路過的渣mod
"re" 意思是 "remove"
黑色 只是建議,不喜歡可以略過~OAO
藍色 是要討論的問題
紅色 是unrankable[Easy]
- 咱絕對要吐槽一下那bookmark的作用何在 (被打沒作用xDD
- 00:10:419 (2) - 第2個點在x:140 y:232 最後1個點在x:300 y:192 ?感覺比較好看些 (被打
- 00:18:634 (2) - 最後1個點在x:240 y:184 ? (若有改記得調一下後面的間距噢~) >w<
- 00:38:277 (2) - 第2個點在x:212 y:112 最後1個點在x:324 y:48 ?! 理由差不多一樣了 (被打
All Fixed[Hard]
good map & good song & good luck~
- 00:35:419 (4) - 不知道你是不是故意ctrl+R ? 若不是就ctrl+R吧~ 感覺這邊的跳 讓咱有點不舒服 .ok~Fixed
加油!>w<
其他的都照你的做了jonathanlfj wrote:
[D.N.Angel]
00:17:205 (3) - 放到正下方?现在有点偏
00:22:919 (4) - 后面加个finish
00:46:134 (1) - 前面加finish
01:02:652 - 加个note,听着stream像从这里开始 //這邊的話,我感覺從vocal開始連擊節奏會比較好抓一點,所以就保留了~
01:20:062 (1) - 后面加finish
01:21:848 (5) - 前面加finish
这diff跳的好销魂~~
非常好的mapset! 祝早日rank ^_^
謝謝Modjonathanlfj wrote:
From my birthday queue HBD~~ xD
直接上中文吧
黑色为建议
蓝色推荐修改
红色一定要改
[General]
这个mp3伤不起...换一个从andrea的图拿来的 http://puu.sh/Mlzl
offset可以借鉴 http://osu.ppy.sh/s/55494, bpm不是稳定的 orz
为什么slider velocity都是小数点 (汗-_-!)
OK~MP3已換.Offset改255我覺得ok了.
mod以旧mp3为准~~
[Easy]
00:14:348 (5) - 中间加finish Fixed
00:21:848 (3) - 把红色的node上移一格可以完美对称Fixed
00:37:562 (1) - 前面加finishFixed
00:46:134 (2) - 改成finishx
01:00:419 (1) - 用whistle好听一些x
01:26:312 (1) - 这个应该从 01:26:669 开始 x
AI mod说有些note间距不对,有时间改一下吧 Ok=w=
[Hard]
00:17:562 (1,2,3,4,5) - 这个星星能做的更好看一些(可以用神器polygon tool)先留著吧,擺正的星星我還能接受
00:43:277 (1) - 前面加finishx
00:46:134 (4) - ^x
00:48:991 (1) - ^x
00:51:669 (5) - 移到00:51:312 (4) 正下方 (连带之后的)Fixed
00:57:562 (1) - 改finish x
00:58:991 (1) - 前面改finishx
01:21:491 (4) - 中间改finish x
01:22:919 (1) - 这个slider可以做成这样 Fixed
01:24:527 (9) - 前面改finishFixed
非常好的mapset! 祝早日rank ^_^
Thanks ModW h i t e wrote:
From my queue, I'm late sorry~Hard
00:05:598 (4,1) - : I think these are so far
Fixed
That's all
If you hate this mod, ignore this
whatever, good luck
hibarirailwayz wrote:
[Normal]
00:05:777 (1) - 3 grid up because of It's easy for beginner to AIM. Fixed
00:17:384 (3,1) - change NC because of starting voice. Nope
00:39:348 (1,2,3) - not visual... Changed it a little I guess
00:45:241 (3,1) - change NC. same 00:17:384 (3,1) - Nope
00:51:312 (4,1) - ^ ^
00:54:527 (5,1) - ^ ^
l1106188 wrote:
[GiNa's Normal]
- 這normal感覺有點難?!空檔時間外加各種1/2拍在一起..不過只是咱的個人感覺(被打 . 話說那bookmark.... 我是用easy傳承下來的,所以bookmark還在LOL 話說應該不會太難,很多人都能隨手2.3 mods的
- 00:31:848 (1,2) - 稍微overlap了,調一下 ?! x:384 y:276 似乎不錯 (若有改後面的間距記得調噢~) No change
- 00:36:848 (5) - 尾巴似乎碰到了 QAQ! ^
- 01:17:384 - 總覺得可以加個note ^
jonathanlfj wrote:
[GiNa's Normal]
00:11:848 (1) - 做个blanket? Fixed
00:43:277 (1) - 前面加finish Fixed
00:45:419 (1) - 中间从whistle改成finish Fixed
00:51:312 (4) - 这个改成repeat slider应该好一些 Fixed
00:57:206 (2,3) - 往后半拍好一些 Nope
01:11:848 (1) - 去掉clap Fixed
W h i t e wrote:
GiNa's Normal
01:11:848 (1) - : turn delete clap Fixed
01:20:419 (1,3) : How about tick sound? Nope
Thanks mod~RoxasGrylls94 wrote:
Hi from Riki's and Roxas' queue
[General]
Put normal-sliderslide like soft-sliderslide. I think the default normal-sliderslide stayed better with no-sound.
[Easy]
00:12:040 - Why don't you use slidertick2 in this tick like other sliders ( 00:05:969 (2) - ) ? x
00:54:540 (1) - Last slider point 1~2 grid down Fixed
[GiNa's Normal]
00:54:540 (1) - Move 2nd slider point in x:96 y:108 Fixed
Haven't found ohter errors really good job :3
evreything fixed except that.Frostmourne wrote:
01:14:897 (4) - why you break the flow here !!!! , make slider like this instead so this will follow the vocal and flow very good =w=b
Thanks mod & starFrostmourne wrote:
Hello \:D/ , from my queue
Easy
00:57:397 (1) - I feel like it should be added finish since this is pre-part and will be kiai part soon. don't you think so ?
Hard
00:11:504 (4,5) - add clap these two notes , it will sound very nice because the song also represent that sound in the first place :3 Fixed
00:15:254 (3) - maybe same as GiNa diff , add 25% normal hit at the start of this slider would be nice ok, but I use soft-clap(custom1) here.
00:38:469 (5) - why don't add whistle at the tail ? since you used this at 00:30:433 ,00:36:147 and vocal are kinda same so Fixed
pretty neat map :3 , star and good luck
Thanks modByakugan249 wrote:
Alright let's get started. mod requested on my queue
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.
[General]
the lead in time should be the same for all diffs. set the easy's lead in to 1500 like the other diffs.Fixed
Preview times are inconsistent. remember they must be the same for all diffs.Fixed
[Easy]
consider increasing every setting except for the CS by 1 for a smoother flow to the song. OD+1
00:08:826 (1) - maybe make the slider like this so that it'd somewhat form a blanket for the next slider. i think doing this would flow smoother to the next note durung gameplay. Fixed
00:11:683 (1) - since you have a slidertick file, make that slidertick before the repeat is hit a clap for consistency. x
00:15:254 (1) - idk about this...instrumental is still going and i feel that this is placed at an awkward spot. move this spinner up by 1/1, and ofc reduce the spinner by 1/1. also add notes at that empty spot to follow the instrumental in the song. it makes me feel comfortable on where this note is placed since it flows to the instrumental nicely IMO. I think it's ok... I follow the lyrics
00:30:254 (4) - maybe it's just me, but this 2/1 slider breaks the flow in this combo since (1) is a 1/1 slider and the flow should keep going if this is a 1/1 slider, so reduce this slider by 1/1 and either add a repeat or add a circle to keep the flow doing from the previous pattern. Fixed
00:37:397 (1) - maybe make this a curved slider to blanket the beginning of the next slider? again i think doing this would make a smooth path to the next note during gameplay IMO. Fixed
00:45:969 (2) - i think i heard cymbals on this note, so either add a finish with the whistle, or replace the whistle for a finish to match it.Fixed
00:48:826 (6) - make this a NC. this is where the lyrics change in this note. I follow the lyrics o.o
00:50:076 (1) - remove the NC if you follow the suggestion above. the lyrics are still going from the previous note, and replace the claps for finishes to not only match the vocals, but to match the cymbals in the background music.^
01:00:254 (1) - personally, i don't like where this spinner ends. for me, it ends at an awkward spot in which the vocals continue at the 1/2 tick. i suggest ending this spinner at 01:01:504 because that's where the instrumental starts all over again in the song.I follow the lyrics.. the vocal's end
01:25:076 (1) - this slider should start 1/2 ahead because it looks odd starting that note at "se". it follows "sekai", but if you move it 1/2 up, it'll end at "kai" in which it'll flow to the map and it'll make a nice ending to the song before the spinner. x
[Hard]
00:04:362 (2,3) - add whistles here but not at the sliderbody of (2) to match the piano in the song. Fixed
00:22:040 (2) - i feel that this is unrankable because the repeat arrow is being covered by the hitburst. find a way to make this repeat arrow fully visible for players to see. ..it is ok?(maybe...) - http://puu.sh/Nyb5
00:45:969 (4) - same as normal, but replace the whistle for a finish. Fixed
01:25:076 (1,2,3,4,5) - i think this star's spacing can be bigger because during gameplay, it looks clumped up IMO.
other than that, this is a good diff. I think it's ok~ the spacing is 1.5x o.o
I guess that's it. Star and GL
thanks.. you forget to shoot star to me T.T
Frostmourne wrote:
GiNa's Normal
00:14:897 (2) - try changing volume and hitsound type to 25% and normal hit, I find it very fit with tom(drum) sound much >w< I think 25% is too low, so I use 50%
00:30:076 (1) - ehh.. why no whistle at the end? since it does fit very well with vocal , end with that empty sound feel lonely ;_; Fixed
00:33:826 (2) - same.. whistle here sounds very nice :3 b Fixed
01:04:362 (4) - .... use this as slider and end at 01:04:897 (2) - instead? , I feel it kinda forced me while playing and not intuitive much Nope, but I still moved it a little
01:12:576 (2,3) - add finish at these two sliders at the last point of it (finish combine with vocal is better than nothing I think ) Fixed
01:17:397 (2) - if you would like to follow the vocal, I think the slider should be started at red point before 1/2 beat like this ? and I think that slider will flow better with (3) too Nope, I tried to keep them as 1/1
Byakugan249 wrote:
[GiNa's Normal]
00:11:683 (1) - *nazi* not a big deal but think you can stack the repeat on (1) perfectly? i think it'd look neater during gameplay. Fixed
00:17:219 (3) - maybe you can move this note 1/2 back to follow the piano? i think moving it here might cause players to hit this note too early IMO even though it's following the vocals here. Nope
00:30:790 - maybe add a circle to follow the guitar in this part of the song? k
00:41:326 - maybe add a circle to follow the drums in the song? Nope
00:43:647 (2) - remove the finish at the beginning. it sounds unfitting to me and no cymbals are heard in this part. Fixed
00:45:254 (1) - replace the whistle for a finish. i feel that the whistle isn't loud enough to match the cymbals in the song. Fixed
00:51:147 (4) - add a repeat on this slider to not be consistent with the previous slider, but to follow the vocals accurately during gameplay. Fixed
01:11:683 (1) - remove that clap at the repeat arrow. i find it unfitting with this part and it ruins the consistency in the claps. Fixed
01:13:290 (3) - maybe add a clap at the repeat for consistency purposes? Fixed
nice diff, and i gotta respect your mapping style in this... Glad to hear that from a experienced modder like you ^-^
Thank you xDByakugan249 wrote:
oh whoops...sorry . here you go.
all fixedLeorda wrote:
Yo
[Easy]
* AR +1?
00:18:112 (1) - Overlapped by spinner-osu while gameplay. It can be hidden for beginners (sometimes, beginners are slowly to read)
00:50:076 (1) - Remove new combo
01:03:469 (2) - Overlapped by hitbursts from s pinner. May hidden for beginners (sometimes, beginners are slowly to read)
[Hard]
00:51:147 (4) - Add whistle at head slider?
00:59:719 (3) - Remove 1 repeating slider, so players are able to click the next object with perfect timed
Good luck!!!
Leorda wrote:
[D.N.Angel]
01:15:076 - Add note here? //this stop is good to me.
Thank for modding ~Byakugan249 wrote:
[D.N.Angel]
00:02:754 (2) - replace this for a 1/2 repeat slider or 3 circles because it'll follow the piano and guitar nicely. it feels odd following this slider when the instrumental changes in this part. //I think the rhythm is fine
00:40:612 - maybe add a circle to follow the drums in this part of the song? //no,I just wanna follow the vocal here.
same comment as hard.
thanks modKatty Pie wrote:
Hi ^^ Random m4m xD
Hard
00:01:862 - add note here, it will be better follow the music Fixed
00:50:254 - ^ x
00:37:576 - remove 1 repeat and put this slider on white tick. ^ , I follow the lyrics
Easy fine~~:)
P.S Here multi timing, Open this http://osu.ppy.sh/s/55494 and look
Good luck~~
Leorda wrote:
[GiNa's Normal]
* AR +1? No, people complained AR 5 is too fast for a Normal
00:13:826 - Add note here? No
00:41:326 - ^ Added
01:02:576 (3) - Add clap at repeating slider? Fixed
http://puu.sh/Q99uKatty Pie wrote:
Normal
• Distance spacing should be 0.8 on normal diff's ??? Is this a rule ???
00:44:897 - better add note, it will make a smooth transition Nope
00:54:183 - ^ ^
01:14:183 - ^ ^
01:11:683 - http://puu.sh/Q1go will be sounds better Fixed