thanks for the star kurokami^^
thanks for the hitsound mod and star yong-sama T_Tyongtw123 wrote:
:arrow: this is a continuation of the previous mod, so NO kudosu please
Overall
Add two things to your hitsound set: a Normal hitclap named to soft-hitclap, a Soft hitfinish as normal-hitfinish k let's try this now :3
[Insane]
00:03:818 (5) - whistle at end?
00:14:764 - change to SC2, using Normal set all the way will be too loud
00:17:906 - add green line: change to SC1, volume 70
00:18:007 (5,7,1) - add clap
00:18:514 - add green line: change to SC2, volume 90
00:18:716 (2) - clap at start
00:19:020 (3) - clap at both ends
00:19:426 (4) - remove clap
00:19:527 - add green line: change to SC1, volume 80
00:19:629 (5) - clap at both ends
00:20:034 (1,2,3) - clap at start of all sliders, keep the finishes
00:20:845 - add green line: change to NC1, volume 80
00:40:710 (8) - clap?
01:01:791 - change to SC2
01:02:196 - change to SC2
01:13:446 - add green line: change to NC1, volume 65
01:13:547 (1,2,3,4,1,2,3,4,5,6,7) - remove all hitsound, and possibly add whistle to 01:14:358 (1,4,7) for this part, i can't agree with removing them since i think that was played so well from my viewpoint, and also since i'm not using any whistle sound on this mapset, suddenly adding it on the very small part will be heard kinda awkward imo
01:15:068 - add green line: change to SC2, volume 80
01:26:520 - change volume to 65
agree with all except the one i give comment owo
[Hard]
modding will be almost identical to [Insane]
so just follow the above if you wish~
followed~
[Normal]
i like the rhythm now
00:14:764 - change to SC2, no hitsound changes in this part (you don't want lone SC1 claps)
00:37:264 (4) - remove this note and add a note at 00:37:669 ?
00:40:912 - add a note? definitely optional
00:48:210 (2) - i'm really sorry but it seems my last suggestion is bad, that white tick between the gap just... lol the chrorus part follows a similar mod with [Insane], just watch out if you find yourself adding lone claps, if so remove them and keep the SC2
done all
[Easy]
00:14:764 - volume 70
01:03:007 - from this point onward please make the claps consistent, either let them fall on the 1st and 3rd white ticks or the 2nd and 4th white ticks, but of course if the music demands an alteration then it's fine imma set it on 2nd and 4th tick now
01:03:007 (1) - remove clap, with slow beats like these, using two hitsounds at once makes a note seemingly "louder", and watch out for others
01:13:547 (3) - if you decide to switch to SC2 for this section, add green lines to make sure you hear the slider ticks loud and clearfor example01:13:345 - NC1, volume 65, 01:14:966 - SC2, volume 80
01:26:520 (1,2) - follow similar suggestion?
done all \o/
========================================
so here's my humble hitsound suggestions godly suggestion T_Tb
and i leave you a star
good luck!
thanks^^Leorda wrote:
Oh hi there
[Easy]
00:18:412 (1) - The tail slider is touch the HP Bar fix'd
01:03:007 (1) - Why finish? to make it consistent with the latter hitsound pattern here 01:15:169 (1,2,3) -
[Normal]
00:18:412 (1) - Remove clap yea
00:33:007 (4,1) - Swap new combo? kay
00:40:912 (7) - Remove this note? It doesn't seems beginners friendly, though i think this kind of pattern are pretty acceptable for intermediate player, since this is normal diff after all (yea, why should beginner starting from normal diff anyway)
00:53:885 (4) - ^ same as above
01:07:872 (5) - Add finish? no, since i'm intended to make the hitsound pattern like that, f-n-f-n-f-n-n-n from 01:03:007 (1,2,3,4,5,6,1,2,3,4,5,6) - . Same goes with 01:15:169 (1,2,3,4,5,1,2,3,4,5,6,7) -
01:20:845 (5) - ^
[Hard]
01:15:980 (3) - This slider is almost offscreen fix'd a bit
Good luck~
Oh, and delete your bookmark points to reduce the file size a bit.Fenya wrote:
Hi hi n.n
Easy:
00:52:466 (3) - Out of Grid not snapped correctly, more like, but anyways
thank you for the mod^^Fenya wrote:
Hi hi n.n
Easy:
00:52:466 (3) - Out of Grid fix'd, and thanks for that, i'm remember to fix some various postition :3
Normal:
00:55:710 (4) - Sounds a little strong the Finish, imo reduced that notes 65% volume
01:03:412 (2) - 1 grid down? no, since i'm place all that 4 circles 01:03:007 (1,2,3,4) - with polygon tools, i think that position is perfectly placed already :3
Hard:
00:10:304 (2,3,4) - Put like this: http://puu.sh/K0Sr Sounds better, imo kay
00:42:737 (4) - Move to x:31 y:131
00:44:156 (9) - move to x:335 y:157?
00:53:885 (9) - Move to x:188 y:38
done all
Insane:
00:10:304 ... HAHAHAHAHAHA XD prettier now XD
That's all, sorry for my nazi mod u.u
Sorry for my bad English, I hope you serve something. np, still can understand everything^^
Good song, good luck~
thanks meiikyuu for the mod and star^^meiikyuu wrote:
sry for the delay >< all good^^
Easy
looks fine to me mmkay
Normal
00:11:115 (3) - i feel like there should be a whistle at the beginning ok
00:36:250 (3) - make it curve like this? somewhat done
Hard
00:01:183 (4) - remove whistle?
00:02:196 (3) - ^ i can't agree for this part, it sound a bit weird if i remove the whistle on 3, rather that it, i prefer to remove the whistle on the 4 instead, it feels more natural that way imo
00:28:953 (2) - stack with 00:30:574 (6) - for neater appearance? u might want to adjust other few notes around it somewhat fix'd too for now
00:55:507 (4) - the finish here sounds kind of random, but i guess it's okay if you want to keep wanna follow the instrument voice here (and if my ears is not wrong, there's dupposed to be a cymbal sound on that timing, so i'm add the finish orz)
Insane
01:22:061 (2) - ctrl+ r might play better..? i don't think so, since the rest of the similar pattern with this that i put on the various part are mostly waving pattern, i think it will kinda awkward/breaking the patternflow if i suddenly make that waving pattern on 1 part goes with the 190 degrees different direction/flow, so no change :3
sry that's all i can find for now ;_; no problem^^
good luck! i star it ^_^
[Events]
//Background and Video events
0,0,"Taikacccell.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
i'll tell net for the taiko mod later :3Naryuga wrote:
Hi, here my taiko (and some error) mod requested by Net :3
[General]
- I can see no "no video" link. Try re-submit from a window of standard difficulty (,which has video). ah, it's true, thanks for noticing this!
osu file format v9
[General]
AudioFilename: Altima Burst The Gravity.mp3
AudioLeadIn: 2000
PreviewTime: 61791
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 1
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32
[Metadata]
Title:Burst The Gravity (TV Size)
Artist:ALTIMA
Creator:Kuria
Version:Net's Taiko Oni
Source:Accel World
Tags:envi netsukawa sunrise kurosaki maon fripside black lotus silver crow kuroyukihime yuki kaji
[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:2
[Events]
//Background and Video events
0,0,"Taikacccell.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
575,405.405405405405,4,1,0,80,1,0
62196,-100,4,1,0,80,0,1
86520,-100,4,1,0,80,0,0
[Colours]
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Combo2 : 205,0,116
Combo3 : 255,0,0
Combo4 : 113,0,170
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thanks for the mod^^Nitojgrem wrote:
'sup o/
mod req from my queue... sorry for the delay, personal issues =w=
The mod consists of suggestions so feel free to change or don't change^^
[General][Easy]
- You have only in sp3's Taiko his username, so "spboxer3", in the tags. Please add that to the tags of the other diffs as well. ah, sorry for this, lately my net are rally not on the good state, so i'm still unablel to add his name on the map yet >_<
- Just because I noticed that right now by modding Easy... please make your IPs a bit more consistent on where you place them... this is just blarg, urgh and messy @.@ horrible to look at for a modder ._." (The part from around 00:16:385 to around 00:21:656 was every time... a little fight ;w;) actually it was like that because i'm use the same green timing set that i'm made from the hardest diff, since i'm always start mapping from the hardest diff, also, another reason is although i'm move the inherited points into more consistent position, it will not change the hitsound pattern because the timing where the ip are placed are already according to the hitsound pattern that i'm set here, so i'm consider this as more to neat-looking inherited points :3[/color]
[Normal]
- 00:11:926 (1) - I suggest to add a 55%-60% finish at the end of the spinner.
- 00:15:169 (1,2,3,4,1,2,3,4) - The Inherited Points here are an example for what I meant in General... it's horrible to look at... and well, I'm asking myself why you added on 00:18:514 - an Inherited Timing Point for increasing the HS volume to 90% so the reverse part of 00:18:412 (1) is a bit louder when you haven't done that with the reverse part of 00:15:169 (1). It's the same melody and that makes no sense to me at all D: I know this is kinda naziing but I'm picky sometimes :< remake IP thx
- 00:33:007 (3,4) - I'm not sure if it's just me that this sounds a bit odd :/ ... I guess it's just me because sometimes it sounds odd, sometimes it sounds... interesting (in a good way)... well, I don't came behind why it's like that for me D: but I wanted to mention it anyways... lol, k then i'll keep this, since i dont find more suitable pattern that suit this part as an easy diff
- 01:13:547 (3) - I like how you used the sliderticks to emphasize the background :3 ^^
- 01:26:520 (1) - Idk, maybe try to do the same as with the slider ^ above which I liked :3 somewhat done
Well, that's it on Easy I guess... It's a pretty little Easy, I'd say :3... no technical issues for me just a few hitsound things... and a messy Inherited Points ollection x.x[Hard]
- 00:10:912 (2) [Naziing] - Move it to x: 212 y: 112 ... teh 2 looks a bit deplaced when it looks so much over the endpoint of 1 and starpoint of 3.
- 00:11:926 (1) - I suggest the same as in Easy (55%-60% finish)
- 01:07:061 (3,4,5,6) - Hmm... well, I think 3,4 could be perhaps parallel to 5,6
- 01:26:520 (4) - Maybe make here something similiar to he slider(s) in Easy... that what I mentioned above D:
fix'd everything (although i'm still not see the significant change yet >_<)
Well... solid Normal I'd say and that means I've finished here~[Insane]
- OD+1? k
- 00:21:656 (1,2) - Maybe place this two sliders like 00:24:899 (1,2)? okay!
- 00:59:764 (1,2) - Huh... I dislike how the 2 sounds... maybe reverse the 2 once more? sound more awkward to me if im put more repeat for (2), i'm more think that removing the reverse on (2) are way better
- 00:58:953 (5) - Hmm, I can understand why you reduced the volume of the finish at the beginning... but I would increase it up to 50% because 40% NC:1 is in comparison with the 80% SC:2 of before... really low and silent... at the beginning I wasn't that sure if there's a finish or not D: i'm not really sure for this too, maybe it was not really low volume on my side because from my default setting of my osu, i'm set the effect volume higher than the music itself, so when i'm hear it from here, it was obviously the volume of the hitsound are louder than the song while actually maybe it was lower if you set the osu volume setting on the same value, maybe ill rethinking about this later :3
- 01:08:683 (1,2) - Maybe it's my too picky eye... but I dislike the "transiction" between 1 and 2 :I I'd suggest (in hitsounding btw. too... it sounds a bit strange that you changed that) to make it perhaps more like... 01:10:304 (1,2).
out of spacemove a bit, i hope this is better
D: ... that seems so small and few ._. ... Sweet little Hard imo :3Gosh... seems like I got a bit rusty during my break >.< I hope the mod's helpful so ...
- 00:00:575 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - It's quite boring that you used the same beginning as in Hard :/ ... and then even the distance is smaller than in Hard o.o ... mae it a bit more creative/harder/exciting/challenging (or all in one... although it is like this challenging... just a bit boring) as i said from the previous mods, actually i wanna make the opening pattern similar as hard, somewhat i feel that it was better to make the opening pattern similar on each diff for the exact same song, to make it more standout as a signature pattern :3
- 00:59:764 (1,2,3,4,5,6,7) - Hmm... hmm.. hmm... Here I dislike the "sound" of 6 and 7 again, just like in Hard. I suggest to add a note on at least 01:00:574. no, since from what i hear, the song are actually ends at 01:00:507 - , and to make it consistent, i make the notes pattern like that too for that part (the hard diff are already adjusted into only slider and no repeat)
- 01:02:196 (1,2,3,4,5,1,2,3,4,5) - Well, I've to say that this is, because it's similiar to Hard... again a little bit boring but with the changing on 01:04:629 (1,2,3,4,1) you made it defenetly more interesting here. It's okay like it is, just wanted to mention it same reason as previous statement
- 01:26:318 (5,1,2,3,4) - This isn't really an issue or anything else... it's just that imo the transition between 5 and then 1,2,3,4 is a bit... dull, although afterwards the hitsounding makes it a bit... "detached". Just want to mention that I noticed this o.o i'm aware about that too, but i cant find any good pattern with a good flow for that part, i dont want to change the 01:26:318 (5,1) - position since it was flowed well and play really good with the same pattern here 01:25:507 (2,3) - , because 01:26:318 (5,1) - are on such position, i cant make the next pattern going on the right side (which it can makes the flow going wel, also make the next pattern go to left are out of question because the flow are really bad imol) because there were out from playfield, so i'm put the next pattern 01:26:723 (2) - going to down instead right, thus, making the looks a bit dull although the flow are really fine that way.
ill take this as a consideration for the possibility change of pattern on the future, thanks^^
Well... little, kind Insane :3
GL with your map :3 ~
:OOOOKuria wrote:
done fullsubmitting, at lastorz fking net for these 3 days...
-_-Stefan wrote:
Such a waste.
done all :3SapphireGhost wrote:
Alright, let's do this! Sorry for taking so long.
- Since you have a custom hitcircle, add "SliderBorder : 255,255,255" under the [Colours] section of all .osu files so it doesn't interfere with other skins.
- On Hard and Insane, the spinner at 01:00:673 (1) should start at 01:00:571. The last spinner should start at 01:28:237 or 01:28:338.
- Make these two colours contrast more?
Most of the map is just fine. Let me know once you've updated.