I think offset -15ms better
Thanks for helping me ;DAlace wrote:
I think offset -15ms better
Shana Aisaka wrote:
Hi ~ I just wanna help your map ~
[General]
Your Mp3 is too big. Please change it to 192kbps or 128kbps. :3
I think your normal must have 3 star??
I love this song~
[~Tomodachi~]
Overall Difficult - 1
[~Daisuki~]
Approach Rate + 1
Overall Difficult + 1
00:32:906(1) = this part doesn't look good. change it to something?
01:53:031(4) = ^ http://puu.sh/gnSZ
04:09:878(5) = object isn't snapped yet.
If you want a smaller mp3 here is it. http://puu.sh/gnYd
PS/ if you want Normal or Easy Diff I can help you make it . >w<" just tell me.
Thanks for your helpkjwkjw wrote:
Hi, I hope this helps! ^.^
[~Tomodachi~]
01:13:531 (1) - no new combo here >>> ok
01:14:031 (2) - new combo? >>> ok
02:22:031 (6) - I think it'd be alright for you to remove this note and start the spinner here. (Or maybe extend the spinner so it starts on 02:22:281?) >>> ok
02:41:531, 02:41:781 (3) - remove finish hitsounds. >>> nope
[~Daisuki~]
Offset - 31 >>> nope (since my offset is a only wrong in ~Tomodachi~ map because i just changed mp3 yesterday.)
00:52:406 (7,8) - space these slightly away from the slider? >>> ok
01:06:131 (1) - finish hitsound here. >>> ok
02:08:031 (4) - I'm not sure why there's a whistle sound here x3 >>> ok
Good luck!
I changed Mp3, Re-download, delete the old file and apply new xDShana Aisaka wrote:
why the file is still big..
mp3
I forgot to remove 1/8 BSD in normal map xDKirino Kousaka wrote:
Chao!~ Here's my mod!~ Sorry for some delay ._. (In-game PM request)
- [General]
That's all~ Very nice map Yuki-kun~ >w<
- There's a little difference with the kiai's of the two diffs. Please make it consistent as much as possible.
- The approach circle weird though there are maps using this kind of approach circle. meh
- The sliderfollowcircle that you're using smaller compared to default. Yes the resolutions are identical, but the circle is far smaller.
- I don't really know how to mod SB's, but your lyrics appear to a bit late to show up. If you have time to adjust these things, please do.
- Add "Millhiore Firianno Biscotti" to the tags? She's the character who's singing of course voiced by Horie Yui.
[~Tomodachi~]- Why are you using 1/8 BSD here? Well it won't affect the diff though, but use at least 1/4. Also this is just a normal diff.
- 01:52:343 (2) - The "finish" here sounds really awkward. Remove it.
[~Daisuki~]- 00:13:331 (4,5) - Remove "whistle".
- 00:34:081 (10) - Add NC. If you did, remove NC on the following hitcircle.
- 00:54:081 (5) - Add SC1 "finish".
I like the song too, it's so relaxing :3
Staaaar!~ >w<
2 Kiai Time is for fountain effect.Yoru-SAN wrote:
Hi! from my mod queue~
General:
Use Grid Level 4. Snap Divisor 1/8 ? hm..
~Tomodachi~:SPOILERApproach Rate to 4.
04:48:051 - not sure, this kiai time really needed?
~Daisuki~:SPOILER00:25:706 - add note.
00:36:581 (1) - old combo.
00:48:956 - add note?
Try this http://puu.sh/JWhU ( 01:12:956 - add note , 01:13:081 (4) - move on 2 ticks right.)
01:22:281 - the break here is 15050 ms long, which is longer than the recommended 15000 ms, so.. please fix this.
01:53:081 (4) - new combo.
02:09:081 (8) - ^
02:11:331 (6,7,8,9) - follow the Distance Snap, please.
02:58:331 (1,2,3,4,5,6,7) - as for me, need change, but you can leave it.
03:51:831 (8) - new combo?
04:20:216 (1) - this spinner is 7750 ms long, which is longer than 7500 ms. you must change this or fix,whatever.
04:48:051 - not sure, this kiai time really needed?
Good Luck!
344,80,12581,5,000:16:581 (1) - Ugly slider. You could make it more curved in the center: http://puu.sh/Ktex
416,144,13081,1,2
416,240,13581,1,0
344,304,14081,1,4
248,320,14581,6,0,B|248:264|192:248,1,90,0|2
104,216,15581,2,0,B|56:216|56:208,2,45,0|0|2
384,136,51581,2,0,B|392:248|272:264,2,18000:56:581 (1) - Overlap with 00:54:581 (2)
344,184,21831,1,000:28:581 (1,2,3,4,5) - Select them and move to x:88 y:192 for symmetry
280,112,22081,1,0
344,184,22331,1,0
392,104,22581,1,0
Thanks a lot <3Chewin wrote:
Hi Yuki-kun, mod request from my modding queue.
[General]
You may want to include an epilepsy warning since there are some flashes in your SB.
I don't like the approach circle you used here s:
[~Tomodachi~]
00:06:081 (3) - Remove finish and use SC1 whistle here to keep consistency also because this finish sounds too loud for me
00:13:581 (3) - 1 grid left
00:12:581 (1,2,3,4,1) - I don't like how you placed these elements, it would be much better if you move them in this way to keep a symmetry: http://osu.ppy.sh/ss/377760344,80,12581,5,000:16:581 (1) - Ugly slider. You could make it more curved in the center: http://puu.sh/Ktex
416,144,13081,1,2
416,240,13581,1,0
344,304,14081,1,4
248,320,14581,6,0,B|248:264|192:248,1,90,0|2
104,216,15581,2,0,B|56:216|56:208,2,45,0|0|2
00:26:081 (5) - Add new combo and remove it from 00:26:581 (1), it flows better since you used a finish hitsound here and a SB effect
00:33:581 (4) - x:288 y:208 is better so you don't need to use distance snap between 00:33:581 (4,1)
00:44:081 (3) - Move to x:248 y:272 to create a better curve with 00:43:581 (2,4,5)
00:51:081 (2,3) - Bad blanket, use this code. http://osu.ppy.sh/ss/377770384,136,51581,2,0,B|392:248|272:264,2,18000:56:581 (1) - Overlap with 00:54:581 (2)
01:06:081 (1) - Add finish
01:18:081 (2) - Really ugly slider. Fix it plz http://osu.ppy.sh/ss/377823
01:54:581 (5) - New combo and remove it from 01:55:081 (1)
04:48:051 / 04:48:119 Kiai Times Not On Downbeat.
[~Daisuki~]
00:21:831 (4,5,6,7) - Move them in this way: http://osu.ppy.sh/ss/377834344,184,21831,1,000:28:581 (1,2,3,4,5) - Select them and move to x:88 y:192 for symmetry
280,112,22081,1,0
344,184,22331,1,0
392,104,22581,1,0
00:29:331 (4) - 1 grid up for symmetry with 00:28:831 (2)
00:30:581 (1,2,3,4,5,6) - Select them and move to x:432 y:191 to overlap the 00:30:581 (1,2,3) with 00:29:581 (5)
04:48:051 / 04:48:119 Kiai Times Not On Downbeat.
That's all, I think you need more work on them <w<
Good luck ;3
The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty (based on how the map feels): this is so that players of all levels of experience are able to enjoy maps of the songs they love. It's really hard to define how a specific spread could work in a specific song beforehand, but here's a list of things to consider: the difficulties in the mapset must be in a consecutive order and/or with a reasonable gap between them; there should be at least one difficulty around ~2.5/3 star difficulty level; if your mapset has two difficulties, one of them cannot be insane (this basically means that it's highly recommended to have 3 difficulties unless the song itself doesn't allow much variety); if your mapset has three difficulties, one of them should be about ~2.5/3 star difficulty level, and the second should not be Insane; if your map has four or more difficulties, at least two should be something other than Insane. The difficulty level of Taiko-specific difficulties does not follow this."I may mod and shoot a star at this map someday
Thanks for moddingNatsu wrote:
General
Inconsistency in EpilepsyWarning:
- [~Daisuki~] : 1
- [~Tomodachi~] :
Inconsistency in Tags:
- [~Daisuki~] : Shana Aisaka
- [~Tomodachi~] : Horie Yui Dog Days
- [~Daisuki~]
04:47:983 slider should finish here
03:02:081 Sound good. I will try to add slider ~Nickname128 wrote:
~Tomodachi~
00:37:831 Add circle
00:41:831 ^
02:08:831 ^
03:02:081 Why not a beutifull slider or something? I dont like short Break Times :3
~Daisuki~
Just perfect, love it :3
Sorry if my mod isnt helpful ;.;
Thanks for moddingMomochikun wrote:
Crap.. i love her voice xD
Tomodachi~
00:06:081 (3) - Remove finish or reduce it sound >> Ok~
00:20:581 (1) - Bad sliders in my opinion >> Ok~
00:20:581 (1) - Add final hitsound >> Nope~
Daisuki~
00:49:081 (8,9,10) - Add spacing bar before it >> Ok~
02:58:331 (1) - Add whistle >> Nope~
02:59:331 (5) - Add whistle >> Nope~
03:01:331 (4) - Add whistle >> Nope~
04:23:216 (8) - ^ >> Nope~
That's all i can found.. good luck
Laurier wrote:
mod4mod
Difference in the degree of difficulty is big. please make another diff. (hard or normal)
~Tomodachi~
00:04:095 (4,1) - Replace NC >> Ok
00:06:095 (3,1) - ^ >> Ok
00:10:095 (4,1) - ^ >> Ok
00:14:095 (4,1) - ^ >> Ok
please keeps this pattern.
Well, those thing below, almost fix all but in another way xD
00:05:595 (2,3,1,2) - its look to placed at random. make this ? http://puu.sh/1WLEC
00:08:595 (1,2,3,4) - ^ http://puu.sh/1WLFb
00:12:595 (1,2,3,4) - ^
00:15:595 (2) - delete 2nd waypoint
00:40:595 (4) - like this ? http://puu.sh/1WLGP
00:49:095 (4) - make more smooth slider http://puu.sh/1WLHE
00:55:095 (3) - ^ I like this form
01:12:095 (2,3,4,5,1) - http://puu.sh/1WLJa
01:39:095 (3,4) - make better blanket http://puu.sh/1WLKv
01:50:595 (3) - start at 01:50:345 - ?
02:26:595 (1,2,3) - it overlap to spinner-osu. its good skin. but I can not see it. please move away.
03:00:345 (4) - NC
03:32:095 (1,3) -use same form. http://puu.sh/1WLQ5
03:54:595 (3) - http://puu.sh/1WLQL
some place looks bad. please try to make a more beauty pattern.
~Daisuki~
00:05:845 (6,7,8) - like this ? http://puu.sh/1WLTL I think it makes better flow >> Ok
00:18:095 (7) - Please put above the stream. http://puu.sh/1WLVV >> Ok
00:34:595 (2) - keep to spacing x1.0 >> Ok
00:50:095 (3) - like this http://puu.sh/1WLX9 >> ?
02:40:720 (1) - dont stack on slider end
02:59:095 (4,5) - CTR+G >> Ok
Ranking Criteria wrote:
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
LoLNewRulerNA wrote:
hi
found an issue. you must fix it.
[General]gl
- "soft-slidertick.wav" and "soft-sliderslide.wav" are completely silent. you must remove one.
Ranking Criteria wrote:
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
No_Gu wrote:
From my queue
[General/All diffs]
Artist:堀江由衣
Title:きっと恋をしている
I would change N:C1 to S:C1 and add normal-hitnormal as a clap.your hitsound is too little and in taiko mode there are nearly all don.
00:01:095 - 00:14:595 maybe remove this kiai time?..you have too many kiai times in this diff.If you don't want to,at least end it at 00:14:095
[Tomotachi]
00:18:595 (1,2,3,4,1) - make them symmetrical
00:22:095 (2) - spacing
00:24:595 (4) - ^
00:34:095 (1) - ^
please control all spacing the same in easy/normal diffs..unless it's really need to be changed
00:43:595 (2,3,4,5) - try to make them a beautiful shape
00:49:095 (4) - why not use a 2/1 slider directly?
00:58:095 (4,1) - remove nc on 1 and add it to 4
01:03:095 (1,2) - odd shapes http://www..
01:12:095 (2,3,4,5,1) - still..looks not so beautiful
01:46:095 (1,2,3,4,5) - check these spacing
01:50:095 (2,3) - if you want to follow vocal,at least this pattern http://puu.sh/1Ykt6
02:21:595 (6) - spacing
02:22:095 (1,1) - too close after spinner
02:31:595 (2,3,4,5,6) - make them a better pentagram?
03:00:345 (1,2) - don't let them overlapped x.x
03:07:845 (2,3,1,2) - sounds catched nothing..
03:33:595 (2) - spacing
03:48:095 (1,1) - too close after spinner
04:08:115 (1) - finish
04:20:220 (1,1) - too close after spinner
04:32:220 (1,2,3,4,1,2,3) - make them symmetrical
please use DS anytime then you're making easy/normal...
[Daisuki]
after a one-time view..I'm sorry to say this diff may be not so good to be ranked imo(just my own opinion
some tips for you If you want to have a remap
- avoid using too many circles at a time..just something like 00:04:595 (1,2,3,4,5,6,7,8) - 00:21:345 (2,3,4,5,6,7) - ...thogh don't want to say..I think you can't make beautiful shapes of circles for now.using circles + sliders regularly will let your map look more neat
- 00:10:595 (1,2,3,4,5,6,1,2,3) - like this pattern.I will map a triangle for each.that will be more beautiful
- try not to use too many speed-changes if It doesn't really require it.like 00:42:095 (1) - 00:51:845 (6) - ,players may get confused
- 02:10:845 (4,5,1,2,3) - in this pattern.I think you don't need to limit yourself.it's your hardest diff so don't need to put too easy patterns in it
I'm re-mapping, since i just found another way to use more hitsound better.Lally wrote:
Hi from Andrea's and Lally's Mod4Mod Queue ♥
[General]
Folder song is fine
[Tomodachi]
Spacing issues:
I don't wanna be nazi but i valutate a from 0.4 a spacing issues :[Daisuki]
- 00:07:595 (4,1) - spacing
- 00:13:595 (3,1) - spacing
- 00:14:595 (2,3,4) - spacing
- 00:20:595 (1,2) - spacing
- 00:23:095 (2,3) - spacing
ehm... i don't wanna continue to mention them all, so please check alone all the spacing and make sure that the next and prev objects are 1.1 distant.- 00:40:595 (4,1) - this flow really bad :c why don't you try something like:
- 00:51:095 (2,3) - try something like this: it will flow better a blanket
- 01:03:095 (5,6) - why so ugly slider make they cuter like :
- 02:42:095 - this finish sound to loud >.< i think 40% volume is better
- 04:42:220 (3) - you can make it cuter with the new 3 point formula
- 00:23:499 - Unsnapped inherited timing point
- well i don't have much to say about this diff, please check alone spacing here, because really in some points the incostency is to big
- i think at the beginning you should remove some streams, because for a such soft song you did a a little bit overmapped Hard.. it seems more like a insane and made your mapset not well-balanced, try to do some patter simplier :X
Get more mods and Andrea will mod it too, i think this map is not ready yet >.<