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Utada Hikaru - Distance (m-flo remix)

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Topic Starter
IchiGUN

-Bakari- wrote:

YO MAN!
Here it is http://puu.sh/GKPl
also: fix offset +5 (as i told via IRC)

aaand t/89198
Thanks :D
kosiga
Topic Starter
IchiGUN

kosiga wrote:

normal :33

http://puu.sh/H0X8
yey ^.^
Hinsvar
Yo.

I told you yesterday that I'll make an Insane diff for this, and since you agreed on that, here it is.

http://puu.sh/H4kY

The number of the object is exactly the same as the Hard diff because I'm using a bit too much slider here. I hope it won't go any lower as time passes, though...

Oh, and I have added my username by myself in the tags.

Also, add my name for the SB plz \:D/ oh wait
Topic Starter
IchiGUN
Hinsvar, thanks for diff's :oops:
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[Bakari's Easy]
01:33:143 (2) - try to stack with 01:31:325 (4) or just separate from it.
02:07:234 (2) - the second point 2 gris left


[Hard]
01:02:348 (2) - delete?
01:02:461 (2,3,4) - and then separate from the slider
01:17:461 (1,2,3) - so large spacing for a hard diff, try to reduce a bit
01:28:598 (3,4,5) - ^
02:07:006 (1,3) - ctrl+r
02:07:688 (4,5) - ^


[Hinsvar's Insane]
AR-1
01:26:325 (4) - move to x:152 y:112
--------------------------------------------------
Great Mapset
Good Luck :3
Topic Starter
IchiGUN

Snowy Dream wrote:

[Hard]
01:02:348 (2) - delete?
01:02:461 (2,3,4) - and then separate from the slider
01:17:461 (1,2,3) - so large spacing for a hard diff, try to reduce a bit
01:28:598 (3,4,5) - ^
02:07:006 (1,3) - ctrl+r
02:07:688 (4,5) - ^

Good Luck :3
Thanks for mod :oops:
riffy

Snowy Dream wrote:

[Bakari's Easy]
01:33:143 (2) - try to stack with 01:31:325 (4) or just separate from it.
02:07:234 (2) - the second point 2 gris left

Great Mapset
Good Luck :3
✗ ✗ ✗
here's update
http://puu.sh/H6w0

yea, nazi mods are always welcome :3/
Chewin
Hi, request via game ;3

[General]
Add "Bakari" without dashes in the tags

[Bakari's Easy]
02:07:234 (2) - To improve the blanket move the last waypoint at x:208 y:164
Just this, the map is very flowing and clear but.. there are so much finishes.

[kosiga's Normal]
00:40:189 Useless green line, remove it
00:47:007 (1) - I suggest you to remove NC here. Beginners would think that this is 1/1 from 00:46:780
00:52:689 Add a circle here maybe?
01:03:598 (2,3) - This anti-jump for a normal.. Just overlap these elements. Beginners can't read.
01:59:961 (3,4,1) - ^
Fine, just small suggestions

[Hard]
00:28:143 (8) - NC and remove from 00:28:370 (1)
00:32:916 (1) - Remove NC
00:33:370 (1) - ^
00:33:598 (2) - Add NC and remove from 00:33:825 (1)
00:49:734 (1) - Why this NC? remove it
01:02:348 (2) - Remove this circle. It's better if you just make a triple here
01:13:711 (6) - ^
01:22:689 (1,2,1,2,3,1,2,3) - Oh what. So confusing. You can't use this spacing 01:23:370 (1,2) that is 1/2 because it's the same of 01:22:689 (1,2) that is 1/4 on the second blue tick. And I dunno, but it's very confusing how you placed this circles.
01:47:916 (1) - Remove NC.
That's all here, I think this needs more work, it's a bit confusing <.<

[Hinsvar's Insane]
00:37:235 (7) - NC here and remove from 00:37:461 (1)
00:40:870 (8,1) - ^
01:15:416 (1) - Overlapped and unreadable slider.

Mh that's all, good luck ;3
Hinsvar

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
-------------------------------------------------
[Hinsvar's Insane]
AR-1 Okay.
01:26:325 (4) - move to x:152 y:112 ^

Chewin wrote:

[Hinsvar's Insane]
00:37:235 (7) - NC here and remove from 00:37:461 (1) k
00:40:870 (8,1) - ^ Nope; even if we're entering a new stanza here, I still think it's pretty weird to place the NC on (8). Maybe because of the patterns...
01:15:416 (1) - Overlapped and unreadable slider. Oh, this one... Okay, changed stuff here.
Will keep my diff until there's another mod.

Thanks guys 8-)
Topic Starter
IchiGUN

Chewin wrote:

Hi, request via game ;3

[General]
Add "Bakari" without dashes in the tags

[Hard]
00:28:143 (8) - NC and remove from 00:28:370 (1)
00:32:916 (1) - Remove NC
00:33:370 (1) - ^
00:33:598 (2) - Add NC and remove from 00:33:825 (1)
00:49:734 (1) - Why this NC? remove it
01:02:348 (2) - Remove this circle. It's better if you just make a triple here
01:13:711 (6) - ^
01:22:689 (1,2,1,2,3,1,2,3) - Oh what. So confusing. You can't use this spacing 01:23:370 (1,2) that is 1/2 because it's the same of 01:22:689 (1,2) that is 1/4 on the second blue tick. And I dunno, but it's very confusing how you placed this circles.
01:47:916 (1) - Remove NC.

Mh that's all, good luck ;3
Thaaanks :D
riffy

Chewin wrote:

Hi, request via game ;3

[General]
Add "Bakari" without dashes in the tags NEVER! Don't even think about doing this. Just no! I am -Bakari- not Bakari! And I AM NOT GOING TO USE "Bakari" tag since "-Bakari-" perfectly works.
[Bakari's Easy]
02:07:234 (2) - To improve the blanket move the last waypoint at x:208 y:164 i like this slider as is
Just this, the map is very flowing and clear but.. there are so much finishes. not really


I'll repeat DO NOT USE "Bakari" tag unless i'll change my username.

If anyone else here will ask about same thing - ignore.
CXu
Yo~

~~~~~~~~~~~~~~

I'd prefer that you quote my post and state which changes you make, and which you have not. Thanks~
If you have any problems understanding what the hell I'm talking about, feel free to poke me in-game!


[Color guide]
  1. Red text means that the issue is unrankable.
  2. Blue text is a strongly recommended suggestion.
  3. Black text is a regular suggestion.
[General]
  1. Isn't there a rule that says you need to make atleast 2 of the difficulties yourself?
[Bakari's Easy]
  1. There are a lot of finishes in this diff, especially in the beginning which in itself is fine, but they're very loud imo. To not interfere with the other diffs, you can create a softer finish, and put it on C2, and change your map to use C2 (of course copying over the other custom hitsounds too). It's your choice here really, as they're not wrong or anything, i just feel they're excessively loud.
  2. 00:35:416 (1) - Remove new combo, and put it on 00:37:234 (3) instead (following the same newcombo pattern as before).
  3. 00:39:052 (1) - Remove new combo, put it on 00:40:416 (3) instead.
  4. 00:53:598 (1) - Blanket (3) a bit better:
    284,160,53598,6,0,B|276:200|244:224|216:228|192:228|192:228|164:280,1,180,4|0
  5. 00:55:416 (3) - The intro ends here, so a new combo would fit here.
  6. Also, consider finding a spot where you can add a spinner. As it is right now, a lot of people will be tied at the same score.
All in all, solid Easy.

[kosiga's Normal]
  1. AR -1
  2. HP -1?
  3. In the beginning you use normal hitsounds, which is great! Imo, you should keep that up even after the spinner, by placing them on notes such as:
    00:42:007 | 00:42:689 | 00:43:484 | 00:43:825 | 00:44:507 etc.
  4. 00:47:007 (1,2) - This is kinda hard to read for a Normal. When someone looks at the stack, it's fairly easy to tell that it's a 1/1 stack, but the 1/2 from the first slider, and the 1/2 in to the next slider would be confusing. Easiest solution would be just to not stack these notes :p
Not a lot to comment on, it's a good map. Might be a bit on the hard side, with the huge spacing and all, but yeah, good job.

[Hard]
  1. 00:17:916 (1,2,3,4,5,6) - Change the order to this?: http://osu.ppy.sh/ss/366892 Flows a bit better imo.
  2. 01:15:416 (4) - Weird shape. Make it like this instead?
  3. 01:23:030 (2) - This 1/4 might be a bit hard to read.
  4. 01:24:961 (1,2,3,4,1,2,3,1) - These jumps might be a bit overkill for Hard?
  5. 01:53:143 (4) - Clap.
  6. 02:07:688 (4) - ^
Great!

[Hinsvar's Insane]
  1. AR -1 AR9 really doesn't fit a slow song like this. You could even consider AR7, but atleast use AR8 for this.
  2. 01:01:211 (2,4) - These short sliders feel weird imo.
  3. 01:58:257 (5,6) - Same as above. I'm not sure what you're following with these :<
  4. 02:05:870 (1,2,3,4) - The manual stacking is noticeable in-game. Why do you need to manual stack it btw?
Some parts felt a bit overmapped, but overall, it's good.

~~~~~~~~~~~~~~

Well, that's it. Poor mod is poor. Good luck!
Topic Starter
IchiGUN

CXu wrote:

Yo~

~~~~~~~~~~~~~~

[General]
  1. Isn't there a rule that says you need to make atleast 2 of the difficulties yourself?
Yes...i know it :3

[Hard]
  1. 00:17:916 (1,2,3,4,5,6) - Change the order to this?: http://osu.ppy.sh/ss/366892 Flows a bit better imo.
  2. 01:15:416 (4) - Weird shape. Make it like this instead?
  3. 01:23:030 (2) - This 1/4 might be a bit hard to read. just a little moved
  4. 01:24:961 (1,2,3,4,1,2,3,1) - These jumps might be a bit overkill for Hard?
  5. 01:53:143 (4) - Clap.
  6. 02:07:688 (4) - ^
Great!

~~~~~~~~~~~~~~

Well, that's it. Poor mod is poor. Good luck!
Thank you 8-)
Hinsvar

CXu wrote:

[Hinsvar's Insane]
  1. AR -1 AR9 really doesn't fit a slow song like this. You could even consider AR7, but atleast use AR8 for this. Already done.
  2. 01:01:211 (2,4) - These short sliders feel weird imo. ...Looks like I overmapped this part. Will change.
  3. 01:58:257 (5,6) - Same as above. I'm not sure what you're following with these :< ^
  4. 02:05:870 (1,2,3,4) - The manual stacking is noticeable in-game. Why do you need to manual stack it btw? Well, I think a variety of stuff would do, and I guess I'll let them be for now.
Some parts felt a bit overmapped, but overall, it's good. \:D/
Thanks for the mod \:D/

http://puu.sh/Hl19

Also, to clarify:

CXu wrote:

[General]
  1. Isn't there a rule that says you need to make atleast 2 of the difficulties yourself?
I'm sure enough there isn't any of that. You can map only a diff as long all of the guest mappers only have one diff too in the mapset. If one of them has two, he/she should be the owner of the mapset :D

*Let's hope it's not me that's not updated...
Chewin

-Bakari- wrote:

Chewin wrote:

Hi, request via game ;3

[General]
Add "Bakari" without dashes in the tags NEVER! Don't even think about doing this. Just no! I am -Bakari- not Bakari! And I AM NOT GOING TO USE "Bakari" tag since "-Bakari-" perfectly works.
[Bakari's Easy]
02:07:234 (2) - To improve the blanket move the last waypoint at x:208 y:164 i like this slider as is
Just this, the map is very flowing and clear but.. there are so much finishes. not really


I'll repeat DO NOT USE "Bakari" tag unless i'll change my username.

If anyone else here will ask about same thing - ignore.
Ehi dude, keep calm, LOL.
riffy
less finishes / fixed patterns / i'll try to find place for spinner
all fixed or accepted :3

link: http://puu.sh/HlnY
[CSGA]Ar3sgice
hi~


Hinsvar's Insane

  1. Why do you use AR9 on a 132 bpm map ;_; too fast
  2. 00:34:166 - add note? o.o stack it like 3-note stream
  3. 00:37:007 (6) - need 1/8!
  4. 00:51:439 (1) - actually it's like this http://osu.ppy.sh/ss/366955
  5. 01:08:370 (1) - move to (176,208)? looks better (the space in (2),(3))
  6. 01:22:575 (5) - like this? looks better imo http://osu.ppy.sh/ss/366961
  7. 01:50:189 (1,2,3,4,5) - try to make a perfect hexagon lol
Hard

  1. 00:29:961 (1,2) - looks messy ._. try to make this look organized like this? http://osu.ppy.sh/ss/366981
  2. 00:51:552 (7) - needs 1/8 o.o
  3. 01:02:689 (4) - whistle fits better here..?
  4. 01:05:189 (1) - less curve like this..? http://osu.ppy.sh/ss/366986
  5. 01:15:416 (4) - try to blanket slider (1) yellow...
  6. 01:29:507 (5) - why not go inside 0.0
Normal

  1. fine~
Easy

  1. 00:50:416 (1) - move up and left 1grid 0.0
  2. 0.0 fine
Hard diff has some jumps which make its difficulty close to Insane I think, aside of that, nice map :3

Good luck~
Hinsvar

[CSGA]Ar3sgice wrote:

Hinsvar's Insane

  1. Why do you use AR9 on a 132 bpm map ;_; too fast It's already AR8...
  2. 00:34:166 - add note? o.o stack it like 3-note stream I've been making a star pattern here, unfortunately, so I won't do it.
  3. 00:37:007 (6) - need 1/8! Done.
  4. 00:51:439 (1) - actually it's like this http://osu.ppy.sh/ss/366955 ...You're correct. Done.
  5. 01:08:370 (1) - move to (176,208)? looks better (the space in (2),(3)) Changed other things instead.
  6. 01:22:575 (5) - like this? looks better imo http://osu.ppy.sh/ss/366961 Okay.
  7. 01:50:189 (1,2,3,4,5) - try to make a perfect hexagon lol I suck at that (lol) Maybe I'll tweak it later, but for now, I'll let it be.
Thanks for that ;)

http://puu.sh/Hme9
Topic Starter
IchiGUN

[CSGA]Ar3sgice wrote:

hi~

Hard

  1. 00:29:961 (1,2) - looks messy ._. try to make this look organized like this? http://osu.ppy.sh/ss/366981 I think it's ok
  2. 00:51:552 (7) - needs 1/8 o.o I think 1/4 good о.о
  3. 01:02:689 (4) - whistle fits better here..?
  4. 01:05:189 (1) - less curve like this..? http://osu.ppy.sh/ss/366986
  5. 01:15:416 (4) - try to blanket slider (1) yellow...
  6. 01:29:507 (5) - why not go inside 0.0 looks strange
Hard diff has some jumps which make its difficulty close to Insane I think, aside of that, nice map :3

Good luck~
Thanks ;)
riffy
yo man, fix easy for me. i'll be glad
Topic Starter
IchiGUN

-Bakari- wrote:

yo man, fix easy for me. i'll be glad
ok~
BeatofIke
In-Game request. Modding time!
Will edit after I finish. :D

General
-> Offset sounds a bit late when I first play the music on the editor. Offset 11760 sounds better.

Easy
-> Looks good to me.

Normal
-> Unsnapped timing sections?

Hard
-> Looks a bit too challenging for a Hard difficulty imo.
00:18:133 (2) - Add Whistle?
01:28:588 (3,4,5) - Dat spacing. O_O This jump looks too challenging for this difficulty imo.

Insane
-> Good enough.
Map is good overall, but it needs more mods.
Topic Starter
IchiGUN

BeatofIke wrote:

General
-> Offset sounds a bit late when I first play the music on the editor. Offset 11760 sounds better.

Normal
-> Unsnapped timing sections?

Hard
-> Looks a bit too challenging for a Hard difficulty imo.
00:18:133 (2) - Add Whistle?
01:28:588 (3,4,5) - Dat spacing. O_O This jump looks too challenging for this difficulty imo.
Thx for mod :D
Kanari
Haii ~
You requested in my queue ~


[General]
- I think the second kiai would be better for the preview point. >.<
- 01:24:487 - 01:35:396 - Remove the kiai.
- End the second kiai at 01:53:464 and next one at 01:53:578
- Why put all the lyrics as diff specific? owo


[Bakari's Easy]
- You should place a spinner somewhere to have some differences with the scores ~


[Hinsvar's Insane]
- You should place a spinner somewhere to have some differences with the scores as well ~
01:14:714 (6) - Place this where 01:13:350 (3) was.


Well mapped ~
Good luck and star ! >w<
Naichatta
hi there :3

[Bakari's Easy]

00:38:578 (1,2) - switch NC
01:15:396 (1) - add whistle at ends?

[kosiga's Normal]

00:59:032 (5,1) - NCを入れ替える?
01:27:214 (1) - 間にwhistle入ってるのでわざとで無いのなら消しておきましょう

[Hard]
OD+1 it's better imo

00:11:987 (2) - add whistle
00:13:123 (7) - add whistle at beginning
00:16:078 (3) - add whistle at ends
00:16:760 (5) - add whistle at beginning
00:26:532 (2) - add whistle
00:29:032 (4) - remove whistle
00:30:850 (3) - add whistle at beginning
00:31:305 (4) - ^
00:32:669 (2) - ^
00:33:805 (2) - ^
00:37:896 (2) - add whistle at ends
00:38:578 (3) - add whistle at beginning
00:58:805 (2) - remove whistle, and add whistle at 00:59:487 (4) -
01:47:896 (7,1) - switch NC

[Hinsvar's Insane]

00:43:805 (1) - remove NC
00:56:078 (1) - ^
00:59:714 (1) - ^
01:06:987 (1) - ^
01:09:260 (1) - ^
01:09:260 (1) - ^
01:49:714 (3,4,5) - ↓ like this?
01:51:305 (1) - remove NC

~ good luck :)
Hinsvar

xXCrystalMoonAnimeXx wrote:

[Hinsvar's Insane]
- You should place a spinner somewhere to have some differences with the scores as well ~ I can't really see a place to set a spinner on, so no.
01:14:714 (6) - Place this where 01:13:350 (3) was. Inverted; placed (3) where (6) was, instead.

kusano wrote:

[Hinsvar's Insane]

00:43:805 (1) - remove NC Okay.
00:56:078 (1) - ^ Nope; I'm using it to emphasize the polarity/syncopation/offbeat (so what term are we going to use anyway...) stuff.
00:59:714 (1) - ^ ^
01:06:987 (1) - ^ ^
01:09:260 (1) - ^ Okay.
01:09:260 (1) - ^ lol double line
01:49:714 (3,4,5) - ↓ like this? I'm fine with what it's like now.
01:51:305 (1) - remove NC Nope; I'm following the vocal here to decide the NC, but tweaked some NC around here anyways.
Thanks folks ;)

http://puu.sh/I4LO
riffy
no changes for my diff, sorry.

still working on spinner, lol gimme any ideas where it should be placed :D/

Edit: requst

[General]
~

[Moeri's Easy]
<3 Moeri desu :3

[Normal]
00:26:305 (1) - hm.. i think it's better to put here finish (but make it less loud)
00:43:123 (3) - hm.. 1/4 sounds here a bit random. make it shorter and add circle, please
02:03:578 (1) - remove new combo. i think it looks a bit random here

[Hard]
00:19:032 (6) - mhm.. put NC here
00:38:578 (3,4) - слишком опасный паттерн. Я бы не рискнул :/
01:53:578 (6) - нк же. Я на 1/2 раньше выбил
01:53:578 (6) - бит сюда

[Insane]
clear \o:/

~~~~~~~~
lol
Topic Starter
IchiGUN

xXCrystalMoonAnimeXx wrote:

Haii ~
You requested in my queue ~

[General]
- I think the second kiai would be better for the preview point. >.<
- 01:24:487 - 01:35:396 - Remove the kiai.
- End the second kiai at 01:53:464 and next one at 01:53:578
- Why put all the lyrics as diff specific? owo Cuz I use individual user nickname in each diff's...

Well mapped ~
Good luck and star ! >w<
thanks :)

kusano wrote:

hi there :3

[Hard]
OD+1 it's better imo

00:11:987 (2) - add whistle
00:13:123 (7) - add whistle at beginning
00:16:078 (3) - add whistle at ends
00:16:760 (5) - add whistle at beginning
00:26:532 (2) - add whistle
00:29:032 (4) - remove whistle
00:30:850 (3) - add whistle at beginning
00:31:305 (4) - ^
00:32:669 (2) - ^
00:33:805 (2) - ^
00:37:896 (2) - add whistle at ends
00:38:578 (3) - add whistle at beginning
00:58:805 (2) - remove whistle, and add whistle at 00:59:487 (4) -
01:47:896 (7,1) - switch NC

~ good luck :)
other fixed all
thx~ ;)
Fenya
Hi hi Ichi-kun n.n)/

Bakari's Easy:
00:14:487 (4) - 1 grid down?

kosiga's Normal:
02:03:578 (5) - Remove NC?

Hard:
Copypaste? o.o
01:24:941 (1,2,3,4,1,2,3) - I think you could do some jumps more "kawaii/sexy" :3
01:36:305 (6) - 2 grid up, 1 grid right
01:37:441 (3) - 1 grid right, 1 grid down

Hinsvar's Insane:
Fine n.n

That's all, sorry for my nazi mod
Sorry for my bad English, I hope you serve something.
Good map, good luck~ :)
Topic Starter
IchiGUN

Fenya wrote:

Hi hi Ichi-kun n.n)/

Hard:
Copypaste? o.o
01:24:941 (1,2,3,4,1,2,3) - I think you could do some jumps more "kawaii/sexy" :3
01:36:305 (6) - 2 grid up, 1 grid right
01:37:441 (3) - 1 grid right, 1 grid down

That's all, sorry for my nazi mod
Sorry for my bad English, I hope you serve something.
Good map, good luck~ :)
Hi hi Fenya ;) thx for mod and star...but sorry, no change = =
Muya
[General]
Hard and Insane. these diff difficulty difference is too small. (I think both is Insane diff)

[Bakari's Easy]
fine

[kosiga's Normal]
overall big spacing a bit. but seems fine

[Hard]
02:04:260 (6,1) - overlap, fix because easy.

[Hinsvar's Insane]
00:29:032 (5,6) - try this pattern http://puu.sh/IIb1
00:14:259 (2,3,4,5,6) - overmapped orz
00:29:032 (5) -
00:31:305 (5) -
00:39:146 (1,2) -
Leorda
Priveto!


[kosiga's Normal]
* AR +1?

00:37:214 (1) - Use normal-samplesoft for this object? Like others?
00:41:305 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this
00:52:669 - Add note? Feels empty for me...
01:27:214 (1) - Remove whistle at sliderbody
01:38:350 (1) - Move to 01:38:123 for following vocal?


[Hard]
00:19:032 (6) - New combo?
00:45:850 (3) - ^
01:18:123 (1) - I think this spinner is doesn't follows anything....
02:08:123 (6) - New combo?


[Hinsvar's Insane]
00:29:032 (5) - Remove 2 repeating slider, so players will click the next object with perfected timed
00:31:305 (5) - ^


Nice job~
Topic Starter
IchiGUN

Muya wrote:

[General]
Hard and Insane. these diff difficulty difference is too small. (I think both is Insane diff) it's just my style ^^'

[Hard]
02:04:260 (6,1) - overlap, fix because easy.
Thanks a lot~ ;)

Leorda wrote:

Priveto! Yo!

[Hard]
00:19:032 (6) - New combo?
00:45:850 (3) - ^
01:18:123 (1) - I think this spinner is doesn't follows anything....
02:08:123 (6) - New combo?

Nice job~
Me gusta :33 thaaanks :oops:
riffy

Fenya wrote:

Hi hi Ichi-kun n.n)/

Bakari's Easy:
00:14:487 (4) - 1 grid down? nah, it doesn't make any sense
kosiga
thank you all~ :)

IchiGUN > sorry, to be late...orz main pc broken now :?

http://puu.sh/IUku
Hinsvar

Muya wrote:

[Hinsvar's Insane]
00:29:032 (5,6) - try this pattern http://puu.sh/IIb1 Nope, that spot demands a 1/8 repeating slider.
00:14:259 (2,3,4,5,6) - overmapped orz I'm following the vocal's 'vibration' actually... But oh well. Changed (3,4,5) to a 1/2 slider.
00:29:032 (5) - See 00:29:032 (5,6).
00:31:305 (5) - ^
00:39:146 (1,2) - Don't really think there's a problem with this.

Leorda wrote:

[Hinsvar's Insane]
00:29:032 (5) - Remove 2 repeating slider, so players will click the next object with perfected timed Done.
00:31:305 (5) - ^ ^
Thanks guys ;)

http://puu.sh/IUE9

*Now this diff has three four (oh God) less objects than Hard... w/e, idc.
Sandpig
I think this map has got enough mod.

just some little issue


Hard

00:58:805 (2,3,4) - this triplet is a little weird to me. and the whistle on 00:59:487 (3) seems too loud in compare with the part of the music here.
01:53:578 (6) - mb new combo?


Easy

01:40:850 (3) - I think you still need a clap on 01:41:305.
01:58:123 (4) - ^ same stuff


good luck~
Topic Starter
IchiGUN

Sandpig wrote:

I think this map has got enough mod.

just some little issue


Hard

00:58:805 (2,3,4) - this triplet is a little weird to me. and the whistle on 00:59:487 (3) seems too loud in compare with the part of the music here. Vol 50%
01:53:578 (6) - mb new combo?

good luck~
thx~ :P

p.s. 500...like a ninja
riffy

Sandpig wrote:

I think this map has got enough mod.

Easy

01:40:850 (3) - I think you still need a clap on 01:41:305. ~
01:58:123 (4) - ^ same stuff ~


good luck~
code
osu file format v9

[General]
AudioFilename: Distance.mp3
AudioLeadIn: 1007
PreviewTime: 99032
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Distance (m-flo remix)
Artist:Utada Hikaru
Creator:IchiGUN
Version:Bakari's Easy
Source:
Tags:kosiga -bakari- haruka hinsvar

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
2,19232,24745
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"Lyrics\bakari.png",120,255
F,0,19028,19140,0,1
F,0,19140,25794,1
F,0,25794,26246,1,0
Sprite,Foreground,Centre,"Lyrics\bakari.png",120,255
F,0,20832,21283,1,0
S,0,20832,21283,0.9680003,1.272
Sprite,Foreground,Centre,"Lyrics\bakari.png",120,255
F,0,22637,23088,1,0
S,0,22637,23088,0.9680003,1.272
Sprite,Foreground,Centre,"Lyrics\bakari.png",120,255
F,0,24441,24892,1,0
S,0,24441,24892,0.9680003,1.272
Sprite,Foreground,Centre,"lyrics\c01.png",320,450
L,56098,1
F,1,-200,200,0,1
S,0,0,,0.5
L,59738,1
F,0,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c02.png",320,450
L,59961,1
F,1,-200,200,0,1
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L,62689,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c03.png",320,450
L,63143,1
F,1,-200,200,0,1
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L,67689,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c04.png",320,450
L,70870,1
F,1,-200,200,0,1
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L,74052,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c05.png",320,450
L,74507,1
F,1,-200,200,0,1
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L,77234,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c06.png",320,450
L,77461,1
F,1,-200,200,0,1
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L,79507,1
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Sprite,Foreground,Centre,"lyrics\c07.png",320,450
L,79961,1
F,1,-200,200,0,1
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L,82234,1
F,0,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c08.png",320,450
L,83370,1
F,1,-200,200,0,1
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L,85189,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c09.png",320,450
L,85416,1
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L,87007,1
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L,87234,1
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Sprite,Foreground,Centre,"lyrics\c11.png",320,450
L,91780,1
F,1,-200,200,0,1
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Sprite,Foreground,Centre,"lyrics\c12.png",320,450
L,95416,1
F,1,-200,200,0,1
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F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c13.png",320,450
L,97007,1
F,1,-200,200,0,1
S,0,0,,0.5
L,98825,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c14.png",320,450
L,99052,1
F,1,-200,200,0,1
S,0,0,,0.5
L,102007,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c15.png",320,450
L,102234,1
F,1,-200,200,0,1
S,0,0,,0.5
L,105643,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c16.png",320,450
L,106325,1
F,1,-200,200,0,1
S,0,0,,0.5
L,109507,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c17.png",320,450
L,109961,1
F,1,-200,200,0,1
S,0,0,,0.5
L,112234,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c18.png",320,450
L,112461,1
F,1,-200,200,0,1
S,0,0,,0.5
L,113370,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c14.png",320,450
L,113598,1
F,1,-200,200,0,1
S,0,0,,0.5
L,116325,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c19.png",320,450
L,116552,1
F,1,-200,200,0,1
S,0,0,,0.5
L,120643,1
F,0,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c20.png",320,450
L,120870,1
F,1,-200,200,0,1
S,0,0,,0.5
L,124052,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c21.png",320,450
L,124507,1
F,1,-200,200,0,1
S,0,0,,0.5
L,126780,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c22.png",320,450
L,127007,1
F,1,-200,200,0,1
S,0,0,,0.5
L,128143,1
F,2,-200,200,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
11760,454.545454545455,4,2,1,70,1,0
84487,-100,4,2,1,70,0,1
95396,-100,4,2,1,70,0,0
99032,-100,4,2,1,70,0,1
128123,-100,4,2,1,70,0,0


[Colours]
Combo1 : 255,150,0
Combo2 : 225,134,111
Combo3 : 240,200,77
Combo4 : 130,94,253

[HitObjects]
52,252,11759,2,0,B|108:240|164:268|184:320|180:356,1,180,0|0
268,320,13123,2,0,B|264:276|232:232,1,90,8|4
312,192,14032,1,8
235,146,14487,2,0,B|264:108|268:64,1,90,0|8
180,38,15396,6,0,B|184:64|164:116|108:144|52:132,1,180,4|0
88,216,16760,1,8
176,240,17214,2,0,B|208:192|256:216|304:192|336:240,2,180,4|0|4
424,216,26305,5,4
376,140,26760,2,0,B|332:168|324:220|332:256|376:296,1,180,8|8
304,348,28123,2,0,B|204:336,1,90,2|8
124,352,29032,2,0,B|132:260|24:196,1,180,0|4
64,120,30396,5,8
136,64,30850,2,0,B|168:104|148:156,1,90,0|8
220,204,31760,2,0,B|328:216,1,90,2|8
364,140,32669,1,0
452,164,33123,1,8
460,252,33578,6,0,B|404:240|348:268|328:320|331:345,1,180,4|0
256,292,34941,1,8
180,345,35396,2,0,B|184:320|164:268|108:240|52:252,1,180,2|0
28,164,36760,5,8
80,88,37214,2,0,B|176:96|256:32,1,180,4|0
336,64,38578,5,8
416,104,39032,2,0,B|436:192,1,90,2|8
356,232,39941,1,0
304,160,40396,2,0,B|264:132|216:148,2,90,8|4|8
248,232,41760,2,0,B|180:312,1,90,0|8
144,220,42669,6,0,B|164:164|132:120|132:120|164:32,2,180,2|0|4
64,176,44941,1,8
56,264,45396,2,0,B|96:300|84:352,1,90,0|8
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320,176,48123,2,0,B|372:188|428:160|440:112|440:84|428:56,2,180,4|0|2
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256,68,50850,2,0,B|156:36,2,90,0|8|4
196,135,52214,2,0,B|88:100,2,90,8|0|8
284,160,53578,6,0,B|276:200|244:224|216:228|192:228|192:228|164:280,1,180,2|0
80,304,54941,1,8
96,216,55396,6,0,B|132:144|132:144|168:148|200:144|224:120|232:92,1,180,4|0
152,52,56760,1,8
240,32,57214,6,0,B|292:48|304:96,1,90,2|8
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332,336,74941,1,8
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60,252,76760,1,8
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224,188,78123,2,0,B|320:156,1,90,0|8
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88,144,97214,2,0,B|36:68,2,90,2|8|0
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320,56,118123,2,0,B|232:88|140:64,1,180,8|2
56,44,119487,5,8
64,132,119941,1,0
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108,300,121305,2,0,B|184:360|284:340,1,180,8|8
340,276,122669,5,2
428,300,123123,2,0,B|448:356|516:364,2,90,8|0|8
448,212,124487,2,0,B|472:112,1,90,4|8
404,60,125396,1,0
340,124,125850,1,8
284,52,126305,6,0,B|188:80,1,90,2|8
116,40,127214,2,0,B|88:80|100:132|136:176|200:168,1,180,0|4
BCI
;^;

[General]
почему на бг труська? D:

[Easy]
nice job bro
00:36:760 (1,2) - нк на (2), с (1) убрать офк
00:38:578 (1) - удалить нк
00:41:760 (5,1) - нк на (5), с (1) убрать офк

[Normal]
00:43:123 (3) - claps here are too loud, delete?

[Hard]
все триплеты можно было бы сделать на манер 00:41:532 (2,3,4) - а так чистенько

[Insane]
clean

хорошо постарались, посоны, ищите мата /me runs
riffy
поправьте за меня >.<

Black_Cherry_Ita wrote:

;^;
[General]
почему на бг труська? D:
а это она? лоооол

я бы мику на бг поставил.
BCI

-Bakari- wrote:

я бы мику на бг поставил.
i didn't expect another choose from you, men
Makar
The current offset is early; it should be 11,768 (compared and tested many times in editor with the upcoming taiko diff).

Also, add Sweet_Serenitee in the tags, it's her previous username that she uses to identify her difficulties since "Haruka" pulls a bunch of results.

Speaking of taiko, here is a very small part of an IRC mod for it while it wasn't submitted:

SPOILER
20:27 Haruka: : yeah
20:27 Haruka: : uh
20:27 Haruka: : I noticed that too
20:27 Haruka: : my taiko acc is bad
20:27 Haruka: : and sounds bad on auto
20:27 Haruka: : it's definitely off
20:28 Makar: : i fyou want to change yours
20:28 Makar: : th eoffset is 11768 js
20:28 Haruka: : okay
20:28 Haruka: : will do and I'll send update
20:28 Haruka: : if that's okay
20:28 Haruka: : for test
20:28 Makar: : mmk :3
20:29 Haruka: : does that mean
20:29 Haruka: : I gotta resnap everything
20:29 Makar: : not if you do it with the bar thing
20:29 Haruka: : is that f6 and something
20:29 Haruka: : I forget how to do it
20:29 Makar: : no
20:29 Makar: : http://osu.ppy.sh/ss/376234 this thing
20:29 Makar: : press the arrows
20:29 Makar: : if moves the notes fo ryou
20:29 Haruka: : .-.
20:29 Makar: : actually just resnap everything anyway
20:29 Makar: : lol
20:29 Haruka: : I clicked it
20:29 Haruka: : er
20:29 Haruka: : okay
20:29 Haruka: : how
20:30 Makar: : timing -> resnap all notes
20:30 Makar: : http://puu.sh/K2iE
20:30 Haruka: : thank you ;w;
20:31 Haruka: : http://puu.sh/K2jh
20:31 Haruka: : try it for me
20:31 Haruka: : er
20:31 Haruka: : unless you're ina mod
20:31 Haruka: : in a*
20:31 Makar: : testing
20:32 Haruka: : .-.
20:32 Haruka: : I wanted to see
20:32 Haruka: : :<
20:32 Makar: : its good
20:32 Makar: : I gtg eat sorry
20:32 Haruka: : YES
20:32 Haruka: : er
20:32 Haruka: : okay
20:32 Haruka: : ttyl then ;w;
20:32 Haruka: : thank you for the offset btw
20:44 Makar: : np and sorry for leaving suddenly
20:45 Haruka: : lol no worries :3
20:45 Haruka: : go eat :D
20:45 Makar: : im done
20:45 Makar: : xD
20:45 Makar: : small suggstion btw
20:46 Makar: : 01:38:131 (1,1,1) - this is kind ahard to hit after the break in the timing to me
20:46 Makar: : not sure what to suggest, but d dkd k d works for me ( adding a d at 01:38:358 - _
20:46 Haruka: : I was thinking about that
20:47 Haruka: : I really like this part though ;w;
20:47 Haruka: : can I keep it for now OTL
20:47 Makar: : I guess
20:47 Makar: : threw me off 3 times though, js xD
-random chatting that used to be here was removed-
20:58 Haruka: : http://puu.sh/K2FN
20:58 Haruka: : try that
20:58 Haruka: : I know you're gonna hate it
20:58 Haruka: : but whatever
20:59 Makar: : I like it
20:59 Makar: : o.ob
20:59 Makar: : I thought you were going to do something like
20:59 Haruka: : wut
21:00 Haruka: : srs
21:00 Makar: : d d k ddd d k or something with a constant k pattern
21:00 Haruka: : oh
21:00 Haruka: : lol
21:00 Makar: : =w=
21:01 Haruka: : is that a bad thing? OTL
21:01 Makar: : the constant k pattern?
21:01 Makar: : in this part of the music yes
21:01 Makar: : just keep doing you have been xD
21:01 Makar: : dont think about it
21:01 Makar: : lol
21:02 Haruka: : ahdfgfryshj okayokayokay ahhhhh
21:02 Makar: : like
21:02 Makar: : 01:24:495 -
21:02 Makar: : just listen to the katsu
21:02 Haruka: : are you sure you haven't become biased towards me now? Dx
21:02 Makar: : its constant
21:02 Makar: : which is good
21:02 Makar: : because in this part of the music
21:02 Makar: : it fits
21:02 Makar: : I thought you were going to do something similar
21:02 Makar: : in the second kiai
21:02 Makar: : but it doesnt fit there
21:02 Makar: : because the background is different
21:02 Haruka: : ohhh
21:03 Makar: : but you are not doing a constant k pattern
21:03 Haruka: : well derp
21:03 Haruka: : I know that silly
21:03 Makar: : youare following the background
21:03 Makar: : =w=
21:03 Haruka: : Dx
21:03 Haruka: : I can hear
21:03 Makar: : ofc
21:03 Haruka: : I'm not that retarded
21:03 Haruka: : OTL
21:03 Makar: : you mapped it
21:03 Makar: : lolol
21:03 Haruka: : no I meant
21:03 Haruka: : the first kiai is like
21:03 Haruka: : d k d k d k d k
21:03 Makar: : yeah I know
21:03 Haruka: : basically
21:03 Haruka: : and then the second kiai is back to that background funk or whatever
21:03 Haruka: : which is inconsistant
21:03 Makar: : >funk
21:03 Makar: : yus
21:03 Haruka: : LOL
21:04 Makar: : anyways keep mapping
21:04 Haruka: : xD
21:04 Haruka: : okiekie
21:04 : *Makar wanna see when finished
21:04 Makar: : :D
21:04 Haruka: : thank you for your opinion sharing
21:04 Haruka: : wwwww
21:04 Makar: : www
-random chatting that used to be here was removed-
21:52 Haruka: : I R DONE
21:52 Haruka: : there's a part that you'll rage at
21:52 Haruka: : BUT WHATEVER
21:52 Haruka: : I'M DONE
21:52 Haruka: : YEAAAAA
21:52 Makar: : lol
21:52 Makar: : send
21:52 Haruka: : http://puu.sh/K3mP
21:56 Haruka: : ohgod
21:57 Makar: : 00:34:495 (2,3,1) -
21:57 Haruka: : mhm
21:57 Makar: : it feels awkward to play on-beat parts after playing all that complicated beat stuff
21:57 Makar: : not sure how to explain
21:57 Makar: : just ignore
21:57 Haruka: : er
21:58 Makar: : lol
21:58 Haruka: : why
21:58 Haruka: : sdgsftj
21:58 Makar: : you cant really do anything about it
21:58 Makar: : its not a big problem anyway
21:58 Haruka: : esfrttegyrtj
21:58 Haruka: : OTLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
21:59 Makar: : 01:38:131 (1,1,1,1) - I missed here
21:59 Makar: : again
21:59 Makar: : I highly suggest d kd k
21:59 Makar: : lol
21:59 Makar: : as in
21:59 Haruka: : I noticed
21:59 Haruka: : edfrathu
21:59 Haruka: : fejgdhrtj
21:59 Haruka: : omg
21:59 Haruka: : OTL
21:59 Makar: : http://puu.sh/K3sI what you have now
22:00 Makar: : http://puu.sh/K3t4 what I suggest
22:00 Makar: : or http://puu.sh/K3tM
22:01 Makar: : preferably the second but the first suggestion follows the 2-plet style you had before
22:02 Haruka: : yeah
22:02 Haruka: : the second one is gross no offense
22:02 Haruka: : even if playability
22:02 Haruka: : though the first I'll consider
22:02 Haruka: : good replacement if at all
22:02 Makar: : I assume you just want to accent the vocals?
22:02 Makar: : thats the only thing there to really follow
22:03 Haruka: : I guess
22:03 Haruka: : why
22:03 Makar: : both suggestions do that so I dont see why you consider it "gross" since the katsu is on the vocals
22:03 Makar: : the extra don is just for playability
22:03 Haruka: : lololol ignore me xD
22:03 Haruka: : sorry OTL
22:04 Haruka: : anyways uh
22:04 Haruka: : keep pointing out shit
22:04 Makar: : you could change 01:38:131 (1) - to a katsu if it makes the pattern better for you
22:04 Makar: : only for the secon dsuggestion though
22:05 Haruka: : right
22:05 Haruka: : though the second suggestion isn't bad
22:05 Makar: : everything else is awesome
22:05 Haruka: : I just checked it again
22:05 Haruka: : really
22:05 Haruka: : O_O
22:05 Makar: : yeah
22:05 Makar: : its
22:05 Makar: : "groovy"
22:05 Haruka: : I thought you would rage at 01:49:495 (1) - and subsequent parts that followed
22:05 Haruka: : and thank you T T
22:05 : *Haruka is so honoured
22:05 : *Haruka dies
22:06 Makar: : nah didnt have problems with it
22:06 Makar: : plays good to me xD
22:06 Haruka: : wow thank goodness
22:06 Haruka: : ;w;
22:06 Makar: : its just
22:06 Makar: : that one part
22:06 Haruka: : yay ヽ(;▽;)ノ
22:06 Haruka: : OTL
22:08 Haruka: : thank you for walking through this with me T T
22:08 Makar: : np o:
Haruka_old
I was gonna catch you in-game, but you logged out right before I could give it to you. OTL
so here it is with Makar's mod applied (including offset and addition of tag), and here is the bg~

:oops:
Topic Starter
IchiGUN

Makar wrote:

The current offset is early; it should be 11,768 (compared and tested many times in editor with the upcoming taiko diff). ok :3 I take your offset

Also, add Sweet_Serenitee in the tags, it's her previous username that she uses to identify her difficulties since "Haruka" pulls a bunch of results.

Speaking of taiko, here is a very small part of an IRC mod for it while it wasn't submitted:

SPOILER
20:27 Haruka: : yeah
20:27 Haruka: : uh
20:27 Haruka: : I noticed that too
20:27 Haruka: : my taiko acc is bad
20:27 Haruka: : and sounds bad on auto
20:27 Haruka: : it's definitely off
20:28 Makar: : i fyou want to change yours
20:28 Makar: : th eoffset is 11768 js
20:28 Haruka: : okay
20:28 Haruka: : will do and I'll send update
20:28 Haruka: : if that's okay
20:28 Haruka: : for test
20:28 Makar: : mmk :3
20:29 Haruka: : does that mean
20:29 Haruka: : I gotta resnap everything
20:29 Makar: : not if you do it with the bar thing
20:29 Haruka: : is that f6 and something
20:29 Haruka: : I forget how to do it
20:29 Makar: : no
20:29 Makar: : http://osu.ppy.sh/ss/376234 this thing
20:29 Makar: : press the arrows
20:29 Makar: : if moves the notes fo ryou
20:29 Haruka: : .-.
20:29 Makar: : actually just resnap everything anyway
20:29 Makar: : lol
20:29 Haruka: : I clicked it
20:29 Haruka: : er
20:29 Haruka: : okay
20:29 Haruka: : how
20:30 Makar: : timing -> resnap all notes
20:30 Makar: : http://puu.sh/K2iE
20:30 Haruka: : thank you ;w;
20:31 Haruka: : http://puu.sh/K2jh
20:31 Haruka: : try it for me
20:31 Haruka: : er
20:31 Haruka: : unless you're ina mod
20:31 Haruka: : in a*
20:31 Makar: : testing
20:32 Haruka: : .-.
20:32 Haruka: : I wanted to see
20:32 Haruka: : :<
20:32 Makar: : its good
20:32 Makar: : I gtg eat sorry
20:32 Haruka: : YES
20:32 Haruka: : er
20:32 Haruka: : okay
20:32 Haruka: : ttyl then ;w;
20:32 Haruka: : thank you for the offset btw
20:44 Makar: : np and sorry for leaving suddenly
20:45 Haruka: : lol no worries :3
20:45 Haruka: : go eat :D
20:45 Makar: : im done
20:45 Makar: : xD
20:45 Makar: : small suggstion btw
20:46 Makar: : 01:38:131 (1,1,1) - this is kind ahard to hit after the break in the timing to me
20:46 Makar: : not sure what to suggest, but d dkd k d works for me ( adding a d at 01:38:358 - _
20:46 Haruka: : I was thinking about that
20:47 Haruka: : I really like this part though ;w;
20:47 Haruka: : can I keep it for now OTL
20:47 Makar: : I guess
20:47 Makar: : threw me off 3 times though, js xD
-random chatting that used to be here was removed-
20:58 Haruka: : http://puu.sh/K2FN
20:58 Haruka: : try that
20:58 Haruka: : I know you're gonna hate it
20:58 Haruka: : but whatever
20:59 Makar: : I like it
20:59 Makar: : o.ob
20:59 Makar: : I thought you were going to do something like
20:59 Haruka: : wut
21:00 Haruka: : srs
21:00 Makar: : d d k ddd d k or something with a constant k pattern
21:00 Haruka: : oh
21:00 Haruka: : lol
21:00 Makar: : =w=
21:01 Haruka: : is that a bad thing? OTL
21:01 Makar: : the constant k pattern?
21:01 Makar: : in this part of the music yes
21:01 Makar: : just keep doing you have been xD
21:01 Makar: : dont think about it
21:01 Makar: : lol
21:02 Haruka: : ahdfgfryshj okayokayokay ahhhhh
21:02 Makar: : like
21:02 Makar: : 01:24:495 -
21:02 Makar: : just listen to the katsu
21:02 Haruka: : are you sure you haven't become biased towards me now? Dx
21:02 Makar: : its constant
21:02 Makar: : which is good
21:02 Makar: : because in this part of the music
21:02 Makar: : it fits
21:02 Makar: : I thought you were going to do something similar
21:02 Makar: : in the second kiai
21:02 Makar: : but it doesnt fit there
21:02 Makar: : because the background is different
21:02 Haruka: : ohhh
21:03 Makar: : but you are not doing a constant k pattern
21:03 Haruka: : well derp
21:03 Haruka: : I know that silly
21:03 Makar: : youare following the background
21:03 Makar: : =w=
21:03 Haruka: : Dx
21:03 Haruka: : I can hear
21:03 Makar: : ofc
21:03 Haruka: : I'm not that retarded
21:03 Haruka: : OTL
21:03 Makar: : you mapped it
21:03 Makar: : lolol
21:03 Haruka: : no I meant
21:03 Haruka: : the first kiai is like
21:03 Haruka: : d k d k d k d k
21:03 Makar: : yeah I know
21:03 Haruka: : basically
21:03 Haruka: : and then the second kiai is back to that background funk or whatever
21:03 Haruka: : which is inconsistant
21:03 Makar: : >funk
21:03 Makar: : yus
21:03 Haruka: : LOL
21:04 Makar: : anyways keep mapping
21:04 Haruka: : xD
21:04 Haruka: : okiekie
21:04 : *Makar wanna see when finished
21:04 Makar: : :D
21:04 Haruka: : thank you for your opinion sharing
21:04 Haruka: : wwwww
21:04 Makar: : www
-random chatting that used to be here was removed-
21:52 Haruka: : I R DONE
21:52 Haruka: : there's a part that you'll rage at
21:52 Haruka: : BUT WHATEVER
21:52 Haruka: : I'M DONE
21:52 Haruka: : YEAAAAA
21:52 Makar: : lol
21:52 Makar: : send
21:52 Haruka: : http://puu.sh/K3mP
21:56 Haruka: : ohgod
21:57 Makar: : 00:34:495 (2,3,1) -
21:57 Haruka: : mhm
21:57 Makar: : it feels awkward to play on-beat parts after playing all that complicated beat stuff
21:57 Makar: : not sure how to explain
21:57 Makar: : just ignore
21:57 Haruka: : er
21:58 Makar: : lol
21:58 Haruka: : why
21:58 Haruka: : sdgsftj
21:58 Makar: : you cant really do anything about it
21:58 Makar: : its not a big problem anyway
21:58 Haruka: : esfrttegyrtj
21:58 Haruka: : OTLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
21:59 Makar: : 01:38:131 (1,1,1,1) - I missed here
21:59 Makar: : again
21:59 Makar: : I highly suggest d kd k
21:59 Makar: : lol
21:59 Makar: : as in
21:59 Haruka: : I noticed
21:59 Haruka: : edfrathu
21:59 Haruka: : fejgdhrtj
21:59 Haruka: : omg
21:59 Haruka: : OTL
21:59 Makar: : http://puu.sh/K3sI what you have now
22:00 Makar: : http://puu.sh/K3t4 what I suggest
22:00 Makar: : or http://puu.sh/K3tM
22:01 Makar: : preferably the second but the first suggestion follows the 2-plet style you had before
22:02 Haruka: : yeah
22:02 Haruka: : the second one is gross no offense
22:02 Haruka: : even if playability
22:02 Haruka: : though the first I'll consider
22:02 Haruka: : good replacement if at all
22:02 Makar: : I assume you just want to accent the vocals?
22:02 Makar: : thats the only thing there to really follow
22:03 Haruka: : I guess
22:03 Haruka: : why
22:03 Makar: : both suggestions do that so I dont see why you consider it "gross" since the katsu is on the vocals
22:03 Makar: : the extra don is just for playability
22:03 Haruka: : lololol ignore me xD
22:03 Haruka: : sorry OTL
22:04 Haruka: : anyways uh
22:04 Haruka: : keep pointing out shit
22:04 Makar: : you could change 01:38:131 (1) - to a katsu if it makes the pattern better for you
22:04 Makar: : only for the secon dsuggestion though
22:05 Haruka: : right
22:05 Haruka: : though the second suggestion isn't bad
22:05 Makar: : everything else is awesome
22:05 Haruka: : I just checked it again
22:05 Haruka: : really
22:05 Haruka: : O_O
22:05 Makar: : yeah
22:05 Makar: : its
22:05 Makar: : "groovy"
22:05 Haruka: : I thought you would rage at 01:49:495 (1) - and subsequent parts that followed
22:05 Haruka: : and thank you T T
22:05 : *Haruka is so honoured
22:05 : *Haruka dies
22:06 Makar: : nah didnt have problems with it
22:06 Makar: : plays good to me xD
22:06 Haruka: : wow thank goodness
22:06 Haruka: : ;w;
22:06 Makar: : its just
22:06 Makar: : that one part
22:06 Haruka: : yay ヽ(;▽;)ノ
22:06 Haruka: : OTL
22:08 Haruka: : thank you for walking through this with me T T
22:08 Makar: : np o:
thx ~
:oops:


Haruka wrote:

I was gonna catch you in-game, but you logged out right before I could give it to you. OTL
so here it is with Makar's mod applied (including offset and addition of tag), and here is the bg~

:oops:
Good good ^ ^ nice diff
And you change offset, but forgot change timing section and preview point :3 so, I fixed it....and change .png file on .jpg :P
Naryuga
Hi~ via in-Game PM :)
All suggestions, so ignore some if you don't like~

NC = (add) New Combo
RNC = Remove NC

[Bakari's Easy]
  1. HP+1 would be better in gameplay
  2. 01:01:313 (2) - *nazi* move the second point to (60,320)? it's making better direction just in my opinion
  3. 01:40:858 (3) - whistle instead of clap?
  4. 01:58:131 (4) - ^

  5. I don't like some NC pattern in this diff. The below is what I want to point out. Of course, you can ignore if you feel mine is wrong.
    about NC
    1. 00:48:131 (4,1) - replace NC
    2. 00:52:222 (3,1) - ^
    3. 01:02:677 (3) - NC
    4. 01:04:495 (1) - RNC
    5. 01:06:313 (4) - NC
    6. 01:08:131 (1) - RNC
    7. 01:09:949 (3) - NC
    8. 01:11:768 (1) - RNC
    9. 01:13:586 (3) - NC
    10. 01:15:404 (1) - RNC
    11. 01:17:222 (3) - NC
    12. 01:19:040 (1) - RNC
    13. 01:20:858 (4) - NC
    14. 01:48:131 (1) - RNC
    15. 01:49:949 (3) - NC
    16. 01:51:768 (1) - RNC
    17. 01:53:586 (3) - NC
    18. 01:55:404 (1) - RNC
    19. 02:01:313 (4,1) - replace
    20. 02:04:495 (3) - NC
[kosiga's Normal]
  1. 00:15:631 (2) - replace whistle end to head?
  2. 00:16:768 (4) - whistle on the head?
[Hard]
  1. 00:13:927 (2) - 1 grid down like 00:12:222 (3,4,5) - ?
  2. 00:14:949 (6) - whistle?
  3. 01:27:677 (3,1,2) - please make like this. The vocal between (3,1) can't be separate, because it says one word "onnaji(同じ)". It's ok if you make them with the same spacing, but please replace NC 01:27:904 (1,2) - at least. (I hope I can tell the thing correctly...)
  4. I felt some difficulty gap between this and Normal because of high SV and many triplets... just saying
[Hinsvar's Insane]
  1. 01:39:495 (2) - missing clap? (head)
[Haruka's Taiko]
  1. OD -1 because of slow BPM?
  2. 00:51:540 - add k?
  3. 00:51:654 - ^
  4. 00:54:268 - ^
  5. 01:24:495 (1) - I wonder that this D really fits here... I even suggest changing this to k
  6. 01:50:177 - add d
  7. 01:50:631 - add k?
  8. 02:04:722 - , 02:05:177 - same to something like above
That's all I can find. Good luck! ;)
riffy

Naryuga wrote:

Hi~ via in-Game PM :)
All suggestions, so ignore some if you don't like~

NC = (add) New Combo
RNC = Remove NC

[Bakari's Easy]
  1. HP+1 would be better in gameplay in my diffs HP and OD is alwas = AR -1.
  2. 01:01:313 (2) - *nazi* move the second point to (60,320)? it's making better direction just in my opinion what? it feels better as is. (a specialy with FL :3)
  3. 01:40:858 (3) - whistle instead of clap? nice catch~
  4. 01:58:131 (4) - ^ ^

  5. I don't like some NC pattern in this diff. The below is what I want to point out. Of course, you can ignore if you feel mine is wrong. nah, NC every 2nd ig white line feels good for me
    about NC
    1. 00:48:131 (4,1) - replace NC
    2. 00:52:222 (3,1) - ^
    3. 01:02:677 (3) - NC
    4. 01:04:495 (1) - RNC
    5. 01:06:313 (4) - NC
    6. 01:08:131 (1) - RNC
    7. 01:09:949 (3) - NC
    8. 01:11:768 (1) - RNC
    9. 01:13:586 (3) - NC
    10. 01:15:404 (1) - RNC
    11. 01:17:222 (3) - NC
    12. 01:19:040 (1) - RNC
    13. 01:20:858 (4) - NC
    14. 01:48:131 (1) - RNC
    15. 01:49:949 (3) - NC
    16. 01:51:768 (1) - RNC
    17. 01:53:586 (3) - NC
    18. 01:55:404 (1) - RNC
    19. 02:01:313 (4,1) - replace
    20. 02:04:495 (3) - NC

thanks!
hooj..oh..i mean Code! \\>.<//
osu file format v9

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AudioLeadIn: 1007
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[Metadata]
Title:Distance (m-flo remix)
Artist:Utada Hikaru
Creator:IchiGUN
Version:Bakari's Easy
Source:
Tags:kosiga -bakari- haruka hinsvar sweet_serenitee

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95404,-100,4,2,1,70,0,0
99040,-100,4,2,1,70,0,1
128131,-100,4,2,1,70,0,0


[Colours]
Combo1 : 255,150,0
Combo2 : 225,134,111
Combo3 : 240,200,77
Combo4 : 130,94,253

[HitObjects]
52,252,11767,2,0,B|108:240|164:268|184:320|180:356,1,180,0|0
268,320,13131,2,0,B|264:276|232:232,1,90,8|4
312,192,14040,1,8
235,146,14495,2,0,B|264:108|268:64,1,90,0|8
180,38,15404,6,0,B|184:64|164:116|108:144|52:132,1,180,4|0
88,216,16768,1,8
176,240,17222,2,0,B|208:192|256:216|304:192|336:240,2,180,4|0|4
424,216,26313,5,4
376,140,26768,2,0,B|332:168|324:220|332:256|376:296,1,180,8|8
304,348,28131,2,0,B|204:336,1,90,2|8
124,352,29040,2,0,B|132:260|24:196,1,180,0|4
64,120,30404,5,8
136,64,30858,2,0,B|168:104|148:156,1,90,0|8
220,204,31768,2,0,B|328:216,1,90,2|8
364,140,32677,1,0
452,164,33131,1,8
460,252,33586,6,0,B|404:240|348:268|328:320|331:345,1,180,4|0
256,292,34949,1,8
180,345,35404,2,0,B|184:320|164:268|108:240|52:252,1,180,2|0
28,164,36768,1,8
80,88,37222,6,0,B|176:96|256:32,1,180,4|0
336,64,38586,1,8
416,104,39040,2,0,B|436:192,1,90,2|8
356,232,39949,1,0
304,160,40404,2,0,B|264:132|216:148,2,90,8|4|8
248,232,41768,6,0,B|180:312,1,90,0|8
144,220,42677,2,0,B|164:164|132:120|132:120|164:32,2,180,2|0|4
64,176,44949,1,8
56,264,45404,2,0,B|96:300|84:352,1,90,0|8
176,332,46313,6,0,B|272:320,1,90,2|8
328,256,47222,1,0
244,224,47677,1,8
320,176,48131,2,0,B|372:188|428:160|440:112|440:84|428:56,2,180,4|0|2
348,92,50404,5,8
256,68,50858,2,0,B|156:36,2,90,0|8|4
196,135,52222,2,0,B|88:100,2,90,8|0|8
284,160,53586,6,0,B|276:200|244:224|216:228|192:228|192:228|164:280,1,180,2|0
80,304,54949,1,8
96,216,55404,6,0,B|132:144|132:144|168:148|200:144|224:120|232:92,1,180,4|0
152,52,56768,1,8
240,32,57222,6,0,B|292:48|304:96,1,90,2|8
388,116,58131,2,0,B|464:52,2,90,0|8|4
436,192,59495,2,0,B|368:204|328:240|324:316,1,180,8|8
236,304,60858,5,2
148,312,61313,2,0,B|40:328,2,90,8|0|8
148,220,62677,1,4
80,160,63131,2,0,B|108:128|157:112|212:134|232:184,1,180,8|8
320,188,64495,6,0,B|420:164,1,90,2|8
472,228,65404,1,0
432,308,65858,1,8
352,344,66313,2,0,B|260:308|168:340,1,180,4|0
92,300,67677,1,8
148,232,68131,6,0,B|172:124,2,90,6|8|2
56,228,69495,1,8
68,140,69949,2,0,B|84:88|84:88|104:56|156:36|200:56|200:56,1,180,4|0
284,40,71313,1,8
372,56,71768,6,0,B|440:68|472:112|488:172|460:200,1,180,2|0
400,236,73131,1,8
420,324,73586,2,0,B|500:372,2,90,4|8|0
332,336,74949,1,8
244,356,75404,6,0,B|160:320|64:344,1,180,2|0
60,252,76768,1,8
68,164,77222,2,0,B|124:172|140:216,1,90,4|8
224,188,78131,2,0,B|320:156,1,90,0|8
360,84,79040,5,2
284,36,79495,2,0,B|184:68,1,90,8|0
108,56,80404,1,8
140,140,80858,2,0,B|176:248|88:312,1,180,4|0
180,344,82222,1,8
228,268,82677,6,0,B|272:300|268:344,1,90,2|8
356,340,83586,1,0
444,316,84040,1,8
480,232,84495,6,0,B|452:164|452:164|472:132|468:88|436:60,1,180,4|0
372,124,85858,1,8
296,80,86313,2,0,B|196:56,2,90,2|8|0
276,168,87677,1,8
188,156,88131,6,0,B|184:204|212:240|240:248|240:248|212:316,1,180,4|0
304,308,89495,2,0,B|344:220,1,90,8|2
356,136,90404,2,0,B|344:88|280:80,1,90,8|0
204,52,91313,1,8
140,116,91768,6,0,B|52:80,2,90,4|8|0
216,164,93131,1,8
292,128,93586,2,0,B|320:176|396:160,1,90,2|8
432,228,94495,1,0
380,300,94949,1,8
316,236,95404,6,0,B|224:228|144:280,1,180,4|0
68,232,96768,1,8
88,144,97222,2,0,B|36:68,2,90,2|8|0
172,108,98586,1,8
248,56,99040,6,0,B|288:88|340:72,2,90,4|8|0
248,148,100404,1,8
336,172,100858,2,0,B|424:228|412:340,1,180,2|0
324,332,102222,1,8
236,360,102677,6,0,B|148:332,1,90,4|8
60,348,103586,1,0
52,260,104040,2,0,B|112:188|80:84,1,180,8|8
160,48,105404,2,0,B|256:56,1,90,0|8
244,144,106313,5,4
168,192,106768,2,0,B|200:240|256:232,1,90,8|0
332,236,107677,1,8
404,292,108131,6,0,B|484:356,2,90,2|8|0
320,320,109495,1,8
232,344,109949,2,0,B|148:288|48:300,1,180,4|0
44,208,111313,1,8
76,124,111768,6,0,B|116:92|112:36,2,90,2|8|0
132,192,113131,1,8
196,128,113586,2,0,B|284:108,2,90,4|8|0
216,216,114949,1,8
288,272,115404,6,0,B|336:288|388:260,1,90,2|8
424,188,116313,1,0
400,100,116768,2,0,B|476:32,2,90,8|4|8
320,56,118131,2,0,B|232:88|140:64,1,180,2|2
56,44,119495,5,8
64,132,119949,1,0
152,140,120404,2,0,B|144:192|100:212,1,90,8|4
108,300,121313,2,0,B|184:360|284:340,1,180,8|8
340,276,122677,5,2
428,300,123131,2,0,B|448:356|516:364,2,90,8|0|8
448,212,124495,2,0,B|472:112,1,90,4|8
404,60,125404,1,0
340,124,125858,1,8
284,52,126313,6,0,B|188:80,1,90,2|8
116,40,127222,2,0,B|88:80|100:132|136:176|200:168,1,180,0|4
Topic Starter
IchiGUN

Naryuga wrote:

Hi~ via in-Game PM :)
All suggestions, so ignore some if you don't like~

[Hard]
  1. 00:13:927 (2) - 1 grid down like 00:12:222 (3,4,5) - ?
  2. 00:14:949 (6) - whistle?
  3. 01:27:677 (3,1,2) - please make like this. The vocal between (3,1) can't be separate, because it says one word "onnaji(同じ)". It's ok if you make them with the same spacing, but please replace NC 01:27:904 (1,2) - at least. (I hope I can tell the thing correctly...)
  4. I felt some difficulty gap between this and Normal because of high SV and many triplets... just saying はい、少し :?


That's all I can find. Good luck! ;)
どうもありがとうございます。^ ^
Hinsvar

Naryuga wrote:

[Hinsvar's Insane]
  1. 01:39:495 (2) - missing clap? (head) ...You're correct. Will add.
Thanks for that ;)

I still won't upload my diff until there's a mod which brings a noticeable change to that, though :D

@IchiGUN: I was AFK when you PM'd me in-game, so sorry for that :P
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this

SPOILER
Bakari's Easy
clear~~

Kosiga's Normal
01:38:358 (1) - move this slider to 01:38:132 (1) - here and add note 01:39:040 here or add 1 more repeat

Hard
00:36:995 (3) - add finish end of slider
00:51:540 (7) - ^
01:09:722 (3) - check distance ( I think this note have little bit different DS with 01:09:495 (1,2) - these notes)
01:21:313 (1) - whitsle -> clap
01:34:040 (1) - add clap start of slider
01:35:404 (2) - clap -> whislte


Hinsvar's Insane
00:29:495 (7) - add whistle start of slider
00:56:086 (1) - add whistle?
00:57:904 (5) - how about this? http://puu.sh/K9ES
01:55:063 (5) - delete note?
01:56:313 (4) - ^ i think this is better for rhythm
Nice song!! xD good luck!
Hinsvar

HelloSCV wrote:

Hinsvar's Insane
00:29:495 (7) - add whistle start of slider ...Did you mod with the old offset? Anyway, done.
00:56:086 (1) - add whistle? Done.
00:57:904 (5) - how about this? http://puu.sh/K9ES Done in a different way to keep the spacing's consistency.
01:55:063 (5) - delete note? Done.
01:56:313 (4) - ^ i think this is better for rhythm ^
Okay; thanks for that ;)

*Gave the newest version via in-game PM to IchiGUN, in case anyone's wondering why there's no link anywhere.
Topic Starter
IchiGUN

HelloSCV wrote:

Hi~ From my Queue

SPOILER
Hard
00:36:995 (3) - add finish end of slider
00:51:540 (7) - ^
01:09:722 (3) - check distance ( I think this note have little bit different DS with 01:09:495 (1,2) - these notes)
01:21:313 (1) - whitsle -> clap
01:34:040 (1) - add clap start of slider
01:35:404 (2) - clap -> whislte

Nice song!! xD good luck!
thaaaanks :oops:
Haruka_old

IchiGUN wrote:

Good good ^ ^ nice diff
And you change offset, but forgot change timing section and preview point :3 so, I fixed it....and change .png file on .jpg :P
thank you, and thanks for changing the timing points for me~ :oops:

Naryuga wrote:

Hi~ via in-Game PM :) hi~ :oops:
All suggestions, so ignore some if you don't like~ let's see what I can change~

[Haruka's Taiko]
  1. OD -1 because of slow BPM? usually I use 6 OD for my lower bpm maps, but due to the more complex patterns in this one, lowering it would probably be a good idea.
  2. 00:51:540 - add k? I'm following the beat in the background for this segment with added notes for playability.
  3. 00:51:654 - ^ ^
  4. 00:54:268 - ^ ^
  5. 01:24:495 (1) - I wonder that this D really fits here... I even suggest changing this to k there is undoubtedly a finish here, and kkK is unrankable, so this is a no-go; plus I believe this sounds better as a D.
  6. 01:50:177 - add d this would break the flow of blue tick doubles for this part, making it hard to read and play (notice how these doubles are separated by 2 ticks each and all start on a 3/4 beat).
  7. 01:50:631 - add k? ^
  8. 02:04:722 - , 02:05:177 - same to something like above no change to the above, so no changes here either.
That's all I can find. Good luck! ;) thanks for your suggestions! :P
I also changed a small part here 01:38:472 (1) for the sake of playability; here's the update~
Yasora
Yoooo

General
  1. Timing (offset), Priview Point, Tags: Inconsistent in Hinsvar's Insane
Easy
  1. 00:11:767 (1) - maybe add whistle in slider's beginning? make the beginning not really quiet
  2. 00:13:131 (2,1,3) - nice finish hitsounding, but more better again if you decrease the volume into 50% since this part just has a bit music sound and the finish sound make too loud
  3. 00:40:404 (5) - this slider reverse make a bit overlap with (2) sliderborder. maybe, just moving the reverse point into x:224 y:120?
  4. 00:48:131 (4) - move this some grid up? not good to look because too near with circle (2). like this imo..
  5. 00:55:404 (1) - this new combo is not needed. make the combo set same as before.
  6. 01:11:768 (1) - this slider curve is look a bit force the direction into (2). maybe, just make that more curve like usually?
    372,56,71768,6,0,B|440:44|496:112|468:188,1,180,2|0
  7. 01:36:768 (2,3,4) - I guess more better if whistle in here instead the clap.. since the music is too silent. for (3), remove whistle in the beginning into the reverse.
  8. 01:58:131 (4) - remove whistle in beginning?
Normal
  1. 00:19:040 (4) - sorry for nazi.. maybe, move this into x:152 y:288? looks more symmetry with (1,2,3)
  2. 00:54:949 - add a note in here? I felt a bit empty orz.. beside that for following vocal "be"
  3. 01:02:677 (1,2,3) - please stack this as usually. this stack will make the newbie player confuse.
  4. 01:26:313 (5) - add whistle in beginning for consistent hitsounding?
  5. 01:38:358 (1) - mm, if you follow the vocal, this slider should begin at 01:38:131 if you worry about kiai begin, you can make this more longer until kiai begin. this way isn't broke the rhythm imo
  6. 01:42:677 (1) - again, add whistle in slider's end for consistent hitsounding
  7. 01:50:858 (3) - can you make this slider isn't touching slider (2)? not good to look when gameplay orz
  8. 01:59:949 (3,4,1) - same with 01:02:677
  9. 02:03:586 (1) - this new combo isn't necessary. the other combo set was until 4 or 5. so, remove it?
Hard
  1. 00:14:495 (5) - add whistle? seems fit with vocal and make a combination with (6)
  2. 00:29:040 (4) - similar think with above
  3. 00:33:131 (4) - ^
  4. 00:34:949 (7) - this... slider curve is mess orz. try this one maybe? don't forget to fix stack for next triplet
    296,96,34949,2,0,B|312:32|400:16|440:72,1,180
  5. 00:51:995 (1,2,1,2,1) - honestly, this pattern make me confused. can change it to another easier pattern?
  6. 00:56:313 (3) the clap sound is a bit weird to hear.. maybe change it into whistle? more soft in my ears. also, this suggestion is same for some spot in below:
    SPOILER
    1. 00:57:222 (3) -
    2. 00:59:949 (1) -
    3. 01:00:858 (2) -
    4. 01:03:586 (2) -
    5. 01:04:495 (2) -
    6. 01:06:313 (6) -
  7. 01:17:677 (2) - add clap for consistent hitsounding too?
  8. 01:19:268 (1) - I don't think this note should be new combo. before mapset has too short combo, so remove this new combo is better.
  9. 01:21:086 - add a note in here? I felt empty in here orz
  10. 01:37:222 (2) - why suddenly clap sound in here? you just add whistle in before. so, change it?
Insane
  1. note: I mod this after changed/fix the offset
  2. 00:14:608 (3) - seriously, this slider is not comfortable to click and drag. I guess, just add a circle at 00:14:722 is more better.
  3. 00:26:995 (3) - remove whistle in beginning. the whistle in there isn't fit with whistle in the end orz
  4. 00:32:904 (5) - in here, remove whistle in the end. moar better to hear if not too many whistle in here imo
  5. 00:39:722 (3) - this whistle should added in circle (4). the sound similar with 00:32:449 (4) -
  6. 00:48:131 (3) - ..nazi.. 2 grid right? make more look symmetry triangle pattern in here orz
  7. 00:53:813 (1) - don't spam too much new combo. remove please?
  8. 00:59:722 (1) - add whistle in here like you did at 00:56:086 (1) - ?
  9. 00:59:949 (2) - remove clap in slider's end. that's in the wrong place orz and not fit with the song
  10. 01:02:449 (3) - ^
  11. 01:03:586 (3) - in here same, please remove clap
  12. 01:04:495 (3) - ^
  13. 01:06:086 (5,1,1) - ^
  14. 01:15:404 (1) - in slider's end, change the whistle with clap. be better following the drum sound with clap
  15. 01:18:358 (4) - remove clap in slider's beginning. that's forcing fit with the music, but the result is not fit >_<
utada hikaru vs nishino kana
sugoii desu
Hinsvar
Not sure why I can't quote Yasora's post, so I'll reply by my own way.

About the offset, preview point, and tags... Haha. My fault. Let me take care of them by myself.


  • 00:14:608 (3) - seriously, this slider is not comfortable to click It's only 1/4 beats apart from the previous slider, so yeah, I understand your feeling. Still won't change it though; I think this is the most fitting thing to do.
    00:26:995 (3) - remove whistle in beginning. the whistle in there isn't fit with whistle in the end orz Nope. I'm following the piano (or whatever instrument that is; sounds close to that though), and it's 1/2 beats long.
    00:32:904 (5) - in here, remove whistle in the end. moar better to hear if not too many whistle in here imo I'm emphasizing the vocal here, so no.
    00:39:722 (3) - this whistle should added in circle (4). the sound similar with 00:32:449 (4) - Okay.
    00:48:131 (3) - ..nazi.. 2 grid right? make more look symmetry triangle pattern in here orz ^
    00:53:813 (1) - don't spam too much new combo. remove please? ^
    00:59:722 (1) - add whistle in here like you did at 00:56:086 (1) - ? ^
    00:59:949 (2) - remove clap in slider's end. that's in the wrong place orz and not fit with the song Nope; I think it's fine as is.
    01:02:449 (3) - ^ ^
    01:03:586 (3) - in here same, please remove clap Fine.
    01:04:495 (3) - ^ ^
    01:06:086 (5,1,1) - ^ ^
    01:15:404 (1) - in slider's end, change the whistle with clap. be better following the drum sound with clap ^
    01:18:358 (4) - remove clap in slider's beginning. that's forcing fit with the music, but the result is not fit >_< ^
So yeah, thanks for the mod ;)

http://puu.sh/KlZO

Also, when I opened my .osu file to check the preview point, I saw 1007 used for lead-in. Round the number to 1000, maybe? (If it's not obvious yet, don't kudosu me :D)
Yasora

Hinsvar wrote:

Not sure why I can't quote Yasora's post, so I'll reply by my own way.
me too, can't edit the post -_-
maybe, because the spoilerbox is not properly orz

/me baka
Hinsvar

Yasora wrote:

me too, can't edit the post -_-
maybe, because the spoilerbox is not properly orz

/me baka
http://osu.ppy.sh/forum/posting.php?mode=edit&f=6&p=1681952

Feel free to try the link above :P
Yasora

Hinsvar wrote:

Yasora wrote:

me too, can't edit the post -_-
maybe, because the spoilerbox is not properly orz

/me baka
http://osu.ppy.sh/forum/posting.php?mode=edit&f=6&p=1681952

Feel free to try the link above :P
lol thanks :D
Topic Starter
IchiGUN

Yasora wrote:

Yoooo

Hard
  1. 00:14:495 (5) - add whistle? seems fit with vocal and make a combination with (6)
  2. 00:29:040 (4) - similar think with above
  3. 00:33:131 (4) - ^
  4. 00:34:949 (7) - this... slider curve is mess orz. try this one maybe? don't forget to fix stack for next triplet
    296,96,34949,2,0,B|312:32|400:16|440:72,1,180
  5. 00:51:995 (1,2,1,2,1) - honestly, this pattern make me confused. can change it to another easier pattern?
  6. 00:56:313 (3) the clap sound is a bit weird to hear.. maybe change it into whistle? more soft in my ears. also, this suggestion is same for some spot in below:
    SPOILER
    1. 00:57:222 (3) -
    2. 00:59:949 (1) -
    3. 01:00:858 (2) -
    4. 01:03:586 (2) -
    5. 01:04:495 (2) -
    6. 01:06:313 (6) -
  7. 01:17:677 (2) - add clap for consistent hitsounding too? add clap for consistent hitsounding too?
  8. 01:19:268 (1) - I don't think this note should be new combo. before mapset has too short combo, so remove this new combo is better.
  9. 01:21:086 - add a note in here? I felt empty in here orz
  10. 01:37:222 (2) - why suddenly clap sound in here? you just add whistle in before. so, change it?
utada hikaru vs nishino kana
sugoii desu oh, really sugoi :oops:
thx for mod~
;)

Hinsvar wrote:

Also, when I opened my .osu file to check the preview point, I saw 1007 used for lead-in. Round the number to 1000, maybe? (If it's not obvious yet, don't kudosu me :D)
O_O I do not know how it happened, but fixed
Lizzehb
General:

-What does the BG have to do with the song?
-I would also like to see the lyrics in English too if possible.

-Normal:
00:49:268 (2) - I'd like to see it spaced like this. It fits together and it's nice. http://osu.ppy.sh/ss/377270 or http://osu.ppy.sh/ss/377273
00:52:677 (2) - Just a suggestion but you should tuck in your notes like this. http://osu.ppy.sh/ss/377276
00:53:586 (1) - Will be a lot smoother if you make the middle line straight.
01:00:177 (2) - Straiten out the bottom line of this slider.
01:00:858 (3) - Blanket this in the middle of (2).
01:01:540 (4) - Another suggestion http://osu.ppy.sh/ss/377280 The (2) should dissapear fast enough is it won't be seen, but you can see it in the editor.

I really didn't see anything that I would ever want to change in any of the other diffs. But,t I would like to see some more content from the submitting mapper.
Topic Starter
IchiGUN

Lizzehb wrote:

General:

-What does the BG have to do with the song? - I'm just looking for a singing girl, and it is)
-I would also like to see the lyrics in English too if possible. hmm...you mean romaji-translation? or full translated on English? :3

I really didn't see anything that I would ever want to change in any of the other diffs. But,t I would like to see some more content from the submitting mapper.
thx :D
riffy

Yasora wrote:

Easy
  1. 00:11:767 (1) - maybe add whistle in slider's beginning? make the beginning not really quiet ~
  2. 00:13:131 (2,1,3) - nice finish hitsounding, but more better again if you decrease the volume into 50% since this part just has a bit music sound and the finish sound make too loud ~
  3. 00:40:404 (5) - this slider reverse make a bit overlap with (2) sliderborder. maybe, just moving the reverse point into x:224 y:120? ~
  4. 00:48:131 (4) - move this some grid up? not good to look because too near with circle (2). like this imo.. ~
  5. 00:55:404 (1) - this new combo is not needed. make the combo set same as before. ~
  6. 01:11:768 (1) - this slider curve is look a bit force the direction into (2). maybe, just make that more curve like usually? fixed. in another way
    372,56,71768,6,0,B|440:44|496:112|468:188,1,180,2|0
  7. 01:36:768 (2,3,4) - I guess more better if whistle in here instead the clap.. since the music is too silent. for (3), remove whistle in the beginning into the reverse. sorry. want to keep it as is
  8. 01:58:131 (4) - remove whistle in beginning? sure
thaaaaaankyouuuuu!~ ;3

code
osu file format v9

[General]
AudioFilename: Distance.mp3
AudioLeadIn: 1000
PreviewTime: 99040
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 4

[Metadata]
Title:Distance (m-flo remix)
Artist:Utada Hikaru
Creator:IchiGUN
Version:Bakari's Easy
Source:
Tags:kosiga -bakari- haruka hinsvar sweet_serenitee

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
2,19240,24753
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
11768,454.545454545455,4,2,1,50,1,0
84495,-100,4,2,1,70,0,1
95404,-100,4,2,1,70,0,0
99040,-100,4,2,1,70,0,1
128131,-100,4,2,1,70,0,0


[Colours]
Combo1 : 255,150,0
Combo2 : 225,134,111
Combo3 : 240,200,77
Combo4 : 130,94,253

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kosiga

Black_Cherry_Ita wrote:

SPOILER
[Normal]
00:43:123 (3) - claps here are too loud, delete? I do not think too loud :(

Naryuga wrote:

SPOILER
[kosiga's Normal]
  1. 00:15:631 (2) - replace whistle end to head? ok~ fixed
  2. 00:16:768 (4) - whistle on the head? ^

Yasora wrote:

SPOILER
Normal
  1. 00:19:040 (4) - sorry for nazi.. maybe, move this into x:152 y:288? looks more symmetry with (1,2,3) For the next note, this does not move =x= but was adjusted previous note :D
  2. 00:54:949 - add a note in here? I felt a bit empty orz.. beside that for following vocal "be" sorry, no change. I match here with a drum. so momentum will stop here 8-)
  3. 01:02:677 (1,2,3) - please stack this as usually. this stack will make the newbie player confuse. This is no different from most stack. I do not think that this influences a play...><
  4. 01:26:313 (5) - add whistle in beginning for consistent hitsounding? ok. added
  5. 01:38:358 (1) - mm, if you follow the vocal, this slider should begin at 01:38:131 if you worry about kiai begin, you can make this more longer until kiai begin. this way isn't broke the rhythm imo I do not follow the vocal here x.x; 01:35:404~ I have to change the rhythm from here.
  6. 01:42:677 (1) - again, add whistle in slider's end for consistent hitsounding no change
  7. 01:50:858 (3) - can you make this slider isn't touching slider (2)? not good to look when gameplay orz hmm... I do not think the problem >< ok.. I hear the opinion of other people
  8. 01:59:949 (3,4,1) - same with 01:02:677
  9. 02:03:586 (1) - this new combo isn't necessary. the other combo set was until 4 or 5. so, remove it? 01:41:768 (1,2,3) . 01:49:040 (1,2,3) . 01:56:313 (1,2,3) . same as here. so I thought it was necessary  :D

Lizzehb wrote:

SPOILER
-Normal:
00:49:268 (2) - I'd like to see it spaced like this. It fits together and it's nice. http://osu.ppy.sh/ss/377270 or http://osu.ppy.sh/ss/377273 not bad. but sorry,no change.
00:52:677 (2) - Just a suggestion but you should tuck in your notes like this. http://osu.ppy.sh/ss/377276 no change. I do not use different DS. Why you recommend it... orz
00:53:586 (1) - Will be a lot smoother if you make the middle line straight.
01:00:177 (2) - Straiten out the bottom line of this slider.
01:00:858 (3) - Blanket this in the middle of (2).
01:01:540 (4) - Another suggestion http://osu.ppy.sh/ss/377280 The (2) should dissapear fast enough is it won't be seen, but you can see it in the editor.
thank you~ :oops:

http://puu.sh/KtJB
meiikyuu

sorry for the delay >< feel free to ignore whatever you don't like

Bakari's Easy
  1. 00:48:131 (4) - NC here (new vocal section starts here instead), and remove NC on next note
  2. 00:53:586 (1) - remove NC , and NC here 00:55:404 (3) -
  3. 01:06:313 (4) - NC
  4. 01:08:131 (1) - remove NC
  5. 01:09:949 (3) - NC
  6. 01:11:768 (1) - remove NC
i liked this diff., just a few combo issues imo in the first half of the song xD

kosiga's Normal
  1. 00:16:086 (3) - remove the whistle at the beginning
  2. 00:49:268 (2) - make it curve around 1 like this?

Hard
  1. 00:35:631 (8) - NC
  2. 00:36:086 (1) - remove NC
Hinsvar's Insane
  1. 00:56:313 (1) - remove NC (the nc was only necessary on 00:55:745 (1) - )
nice map ^^ good luck
Hinsvar

meiikyuu wrote:

Hinsvar's Insane
  1. 00:56:313 (1) - remove NC (the nc was only necessary on 00:55:745 (1) - ) Nope. I can't really see any reason to remove the NC.
Thanks for checking anyway ;)
Topic Starter
IchiGUN

meiikyuu wrote:


sorry for the delay >< feel free to ignore whatever you don't like

Hard
  1. 00:35:631 (8) - NC
  2. 00:36:086 (1) - remove NC
nice map ^^ good luck
thx~
:P
wmfchris
~

[Taiko]
00:06:995 - try to make this spinner softer?
00:09:040 - remove the break artificially
01:01:540 - the 1/1 break sounds odd here, move that d 1/2 eariler?
01:01:995 - kkddk?

Followed the drum closely so not much to point out.
Makar
In order to follow wmf's suggestion, you will need to change the offset back a few measures to 6313
Resnapping should not be required after doing so
(nokds)
Haruka_old

wmfchris wrote:

~ ~

[Taiko]
00:06:995 - try to make this spinner softer? done~
00:09:040 - remove the break artificially I did it! \:D/
01:01:540 - the 1/1 break sounds odd here, move that d 1/2 eariler? I think it sounds better the way it currently is, sorry :cry:
01:01:995 - kkddk? considered your opinion but I think I'll keep what I have.

Followed the drum closely so not much to point out. thanks for modding my diff once again~

Makar wrote:

In order to follow wmf's suggestion, you will need to change the offset back a few measures to 6313 thanks for helping :3
Resnapping should not be required after doing so hopefully they aren't unsnapped now OTL
(nokds)
here's the update! :oops:
riffy

meiikyuu wrote:


sorry for the delay >< feel free to ignore whatever you don't like

Bakari's Easy
  1. 00:48:131 (4) - NC here (new vocal section starts here instead), and remove NC on next note
  2. 00:53:586 (1) - remove NC , and NC here 00:55:404 (3) -
  3. 01:06:313 (4) - NC
  4. 01:08:131 (1) - remove NC
  5. 01:09:949 (3) - NC
  6. 01:11:768 (1) - remove NC
not issues! \>.<\ it's my comboing />.</ something like NC every 2nd big white line />.<\
wmfchris
[Insane]
00:51:427 (1,2) - it might be hard to observe the pattern since it's covered by previous sliders a bit
01:02:449 (3) - by previous arrangement you didn't place clap on the bass accent, same as this one
01:34:949 (4,2) - recommended to separate them even more as (2) is pretty much covered
01:43:131 (1,2,3,4,5) - extremely misleading pattern.
02:03:586 (4,5,1) - similarly unstack this notes because it's hard to determine whether (5,1) is 1/2 or 1/4.


a bit sick orz so modded poorly, anyway most part of the diff sounds fine.
Hinsvar

wmfchris wrote:

[Insane]
00:51:427 (1,2) - it might be hard to observe the pattern since it's covered by previous sliders a bit Moved the objects out.
01:02:449 (3) - by previous arrangement you didn't place clap on the bass accent, same as this one Removed the clap.
01:34:949 (4,2) - recommended to separate them even more as (2) is pretty much covered I think it's still pretty visible because of the approach circle. Might be a problem for Hidden players though... but I wanted to make a pentagon here, and I can't really think of a fitting pattern out of that, so I'll keep it for now.
01:43:131 (1,2,3,4,5) - extremely misleading pattern. Still readable and plays well., so I decided to not do anything with this.
02:03:586 (4,5,1) - similarly unstack this notes because it's hard to determine whether (5,1) is 1/2 or 1/4. ^


a bit sick orz so modded poorly, anyway most part of the diff sounds fine. Okay... Also, I actually wouldn't really mind if you decided to take a rest before modding this, but hey ;)
Thanks :D

http://puu.sh/LuTH
LKs
unfortunately the map isn't meet my requirement but here are some suggestions

[General]

unify your timing sections. taiko uses different offest now

[Hinsvar's Insane]

00:11:768 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4) - these sound so loud >.> to fit the intro you'd better abate the volume
00:46:995 (1,2,3,1,2,3) - I wonder if you want a hexagon here. If yes then it could be built better
00:51:086 (3,1,2) - the stack and overlap looks bad
01:05:631 (1,2,3,4,5) - this kind of curve is strange, which means lack of aesthetic feeling
01:24:040 (4) - it's not approprite to place the slider here, it gets obstacled and the movement is not very smooth
01:35:858 (2,3,4,5,6,1,2,3,4,1) - these two pentagons..you can use compose/create polygon circles to make them better

the biggest problem in your mapset, I deem is placement/arrangement. You'd practise more to get a better feeling on placing notes. Either making them looks good or plays good. Then the hitsound. Your hitsound is neither bad nor outstanding. Using default hitsound has no wrong but keep in mind that it's always a better thing to adjust the volume neatly, catering different parts in the music.

[Hard]

00:14:267 (4) - nazi. spacing
00:42:222 (6) - ^
00:31:768 (5,6) - move to x392y309 to make it a triangle
01:16:086 (1) - http://puu.sh/LwBP optimize the slider
01:19:722 (4) - regardless of the spacing change(small jump) I think move it to x237y352 to let the movement a curve could be better
01:31:768 (1) - well, since the note covers the track of the sldier it becomes questionable.
Hinsvar

LKs wrote:

[Hinsvar's Insane]

00:11:768 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4) - these sound so loud >.> to fit the intro you'd better abate the volume Dropped to 50%.
00:46:995 (1,2,3,1,2,3) - I wonder if you want a hexagon here. If yes then it could be built better Not really; I was simply trying to make two triangles.
00:51:086 (3,1,2) - the stack and overlap looks bad That's intentional. I want to keep the DS here.
01:05:631 (1,2,3,4,5) - this kind of curve is strange, which means lack of aesthetic feeling Yeah, for this... I can't really think a better pattern. Argh. I'll leave it like this for now, anyway.
01:24:040 (4) - it's not approprite to place the slider here, it gets obstacled and the movement is not very smooth I played this part fine, so I guess... it's fine?
01:35:858 (2,3,4,5,6,1,2,3,4,1) - these two pentagons..you can use compose/create polygon circles to make them better Done.

the biggest problem in your mapset, I deem is placement/arrangement. You'd practise more to get a better feeling on placing notes. Either making them looks good or plays good. Then the hitsound. Your hitsound is neither bad nor outstanding. Using default hitsound has no wrong but keep in mind that it's always a better thing to adjust the volume neatly, catering different parts in the music.

Yeah, placement... I thought changing between random placements and patterned stuff would do well here, so I did that. About practicing, I am mapping many songs when I'm bored, so I guess I can count that too (although at least half of them are similar to this diff in terms of notes arrangement. Dang it). For volume... added a few green lines and adjusted them. Hopefully they will work well. So, so well.
(insert obligatory "thank you" message here)

Yeah, so thanks for that 8-)

http://puu.sh/Lxn2
Topic Starter
IchiGUN

LKs wrote:

unfortunately the map isn't meet my requirement but here are some suggestions

[General]

unify your timing sections. taiko uses different offest now

[Hard]

00:14:267 (4) - nazi. spacing
00:42:222 (6) - ^
00:31:768 (5,6) - move to x392y309 to make it a triangle
01:16:086 (1) - http://puu.sh/LwBP optimize the slider
01:19:722 (4) - regardless of the spacing change(small jump) I think move it to x237y352 to let the movement a curve could be better
01:31:768 (1) - well, since the note covers the track of the sldier it becomes questionable.
thanks a lot for mod ;)
arien666
[Bakari's Easy]
00:45:404 (4) - (Suggestion) :3? http://osu.ppy.sh/ss/391220
00:50:404 (1,2) - (Nazi) 0.06x Bigger spacing than others :3
01:33:131 (2,3) - (Nazi) 0.93x is shorter than 1.00x :3
01:39:040 (1) - (Suggestion) :3? http://osu.ppy.sh/ss/391225

[kosiga's Normal]
01:49:949 (1,2,3) - Actually, I wonder why these sliders use inner curving... Try to use outer curving?

[Hard]
00:32:449 (1,2,3,4,5,1) - Nice tech but as volume decreases, I hope you would move 00:32:449 (1,3,5) into upside :3 http://osu.ppy.sh/ss/391233

[Haruka's Taiko]
01:24:495 (1) - Actually, this can be passed by current Taiko ranking rule but I don't like it personally ;___; I don't matter about this anyway :3 (Deleting Finish might be good imo ;___;)
01:24:494 - Delete this Kiai part? This kiai time doesn't seem necessery :3



:3
kosiga

arien666 wrote:

[kosiga's Normal]
01:49:949 (1,2,3) - Actually, I wonder why these sliders use inner curving... Try to use outer curving? I think this usage is no problem. so sorry, no change x.x :(
Topic Starter
IchiGUN

arien666 wrote:

[Bakari's Easy]
00:45:404 (4) - (Suggestion) :3? http://osu.ppy.sh/ss/391220
00:50:404 (1,2) - (Nazi) 0.06x Bigger spacing than others :3
01:33:131 (2,3) - (Nazi) 0.93x is shorter than 1.00x :3
01:39:040 (1) - (Suggestion) :3? http://osu.ppy.sh/ss/391225

[Hard]
00:32:449 (1,2,3,4,5,1) - Nice tech but as volume decreases, I hope you would move 00:32:449 (1,3,5) into upside :3 http://osu.ppy.sh/ss/391233 yep :3

:3
arien666, thanks a lot for mod... :oops:
riffy
Looks like all should be fixed.
Ichi-nyan, fix it, please. \:3/

meow? <3
Haruka_old

arien666 wrote:

[Haruka's Taiko]
01:24:495 (1) - Actually, this can be passed by current Taiko ranking rule but I don't like it personally ;___; I don't matter about this anyway :3 (Deleting Finish might be good imo ;___;) I know this has been highly debated within the taiko community, but it is a legitimate rule so... ;)
01:24:494 - Delete this Kiai part? This kiai time doesn't seem necessery :3 you don't have to point things out for the sake of pointing things out. xD this is consistent with the other diffs, so no change.



:3 ;3
arien666
Yay <3
Andrea
[General]

Disable the unused Audio Lead-In on all the difficulties.


[kosiga's Normal]

I'd say to reduce HP Drain and Approach Rate by 1 tick.


01:59:949 (3,4,1) - Don't stack them like this, it might be confusing for beginners.

[Hard]

Overall Difficulty +1.


00:51:540 (7) - Use the same kind of slider like you did here -> 00:36:995 (6).
01:22:677 (1,2,1,2,3,1,2,3) - This pattern is too confusing to read at first sight.

[Haruka's Taiko]

OD +1 would be better.


00:06:995 (1) - End this spinner 1/4 later.
01:24:495 (1) - You can't add finish at the end of a stream on Taiko anymore, that's unrankable.

[Hinsvar's Insane]

01:54:267 - I feel like a note is missing here.

That's all, sorry but I have to pop this ;_;
Hinsvar

Andrea wrote:

[Hinsvar's Insane]

01:54:267 - I feel like a note is missing here. Hmm... Yeah, looks like you're right.

That's all, sorry but I have to pop this ;_;
I'm feeling so stupid for not suggesting to remove the lead-in even if there's already 11 seconds of emptiness before stuff got real :\ Oh well :P

Ichi, add a circle at (360,104) please :P No additional hitsounds needed.
riffy
yay~ at least nothing for my easy, hope you liked it, Andrea orz
Haruka_old

Andrea wrote:

[Haruka's Taiko]

OD +1 would be better.
---> I previously had it at 6 but it was changed to 5 because of the union of the slow bpm and the complexity of the patterns.

00:06:995 (1) - End this spinner 1/4 later. sure. IchiGUN, if you could move the end of the spinner to 00:08:813 for me, that should suffice, thank you. :3
01:24:495 (1) - You can't add finish at the end of a stream on Taiko anymore, that's unrankable. ---> this isn't unrankable.
and now I can go to bed. :oops: congrats on the rank in advance!
Topic Starter
IchiGUN

Andrea wrote:

[General]

Disable the unused Audio Lead-In on all the difficulties.


[kosiga's Normal]

I'd say to reduce HP Drain and Approach Rate by 1 tick.


01:59:949 (3,4,1) - Don't stack them like this, it might be confusing for beginners.

[Hard]

Overall Difficulty +1.


00:51:540 (7) - Use the same kind of slider like you did here -> 00:36:995 (6).
01:22:677 (1,2,1,2,3,1,2,3) - This pattern is too confusing to read at first sight.

[Haruka's Taiko]

OD +1 would be better.


00:06:995 (1) - End this spinner 1/4 later.
01:24:495 (1) - You can't add finish at the end of a stream on Taiko anymore, that's unrankable.

[Hinsvar's Insane]

01:54:267 - I feel like a note is missing here.

That's all, sorry but I have to pop this ;_;
Thanks for mod :oops:
Andrea
Looks much better now :3

Re-Bubbled~
SapphireGhost
Yay, Utada Hikaru!

[General]
- Correct offset is 6,313, the beat doesn't start until that point.

[Hinsvar's Insane]
02:03:586 (4,5,1) - This is sort of confusing for me, I'd move (1) out from under (5), maybe like this.

That's all I found, though. Ready for ranking soon.
kosiga
sorry, IchiGUN :?

I want to change this part, if possible :P
01:59:949 (3,4,1) -

http://puu.sh/ODjH
Hinsvar

SapphireGhost wrote:

[Hinsvar's Insane]
02:03:586 (4,5,1) - This is sort of confusing for me, I'd move (1) out from under (5), maybe like this. Done in a different way.

That's all I found, though. Ready for ranking soon. \:D/
Also added some NCs, got a few circles replaced with a slider, and rearranged a slider to form a polygon somewhere between the first and second kiai time, but overall these are just some minor changes ;)

http://puu.sh/OFof
riffy
Hey. SapphireGhost is so awesome <3
ok, thanks, bye. \o.o/
blissfulyoshi
I went talking to SG about the offset. I am not exactly agreeing with the first offset, but since the offset varies a lot depending on what you are to sync the 1 note too, I decided I will be okay with rebubbling with the current timing. (note: only checked timing)

tl;dr: Bubbled!
riffy

blissfulyoshi wrote:

tl;dr: Bubbled!
lol
SapphireGhost
We've been talking about the timing of one note for hours and now, let's let all of this be finished.
Topic Starter
IchiGUN
Thanks blissfulyoshi, and BIG thanks SapphireGhost, and thank you all, who who helped me in creating this map. I hope you enjoy it.

riffy
2nd?
Hinsvar
Congrats for every mapper involved here (that means for myself, too) \:D/

And before I forgot, thanks for the opinion on my diff, Sapphire :P And for the modders too (once more), of course.

Now back to mapping Beautiful...
Haruka_old
Congrats on the rank to everyone involved in this mapset! (`・ω・´)

SapphireGhost wrote:

We've been talking about the timing of one note for hours and now, let's let all of this be finished.
lol OTL sorry to everyone about that ;_;
Kuria
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