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Qrispy Joybox feat.mao - Good-bye Tears

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h-728
from IRC mod

[General]
  • #1 Offset 11300
    #2 Offset 45105
    Kiai Timeの統一
[Novice]
  • 短いスライダーの連続リバースはちょっと難しいと思います
    単発サークルはなるべく赤線を踏まないように
追加:スライダーのコード忘れてました。
200,280,33368,6,0,B|100:260|88:176|100:96|200:76,1,300,4|2

[Regular]
  • 00:21:817 (1,2,3,4,5,6,7) - 7連ストリームは難しいと思います
    00:41:472 (3) - 急なSV変化は避けたほうがいいと思います
    01:34:415 (3,4,5) - 曲に合ってないストリーム
    大きすぎるジャンプが所々ありました
    ノートがスライダーの下に隠れている箇所がありました
[Asakichi's Expert]
  • 00:56:484 (2,3,4) - 少し打ちづらい印象を受けました。00:56:829 (4) の角度を変更してみてはいかがでしょうか。
    01:28:208 (2,3,4) - ^
[Master]
  • 00:13:713 (5,6,7,8) - (8)を削除し、ストリームを00:13:886に移動
    00:36:989 (1) - このあたりの間隔は少し離れすぎている気がしました
    00:49:415 (1,2,3,4,1,2,3,4,5) - 直線に配置してください
    01:09:760 (3) - この後のギターパートの音をもう少し丁寧に拾って欲しいです
    01:29:415 (1,2) - 流れ的に少し叩きづらい気がしました
がんばってください。☆
Asakichi

h-728 wrote:

from IRC mod

[Asakichi's Expert]
  • 00:56:484 (2,3,4) - 少し打ちづらい印象を受けました。00:56:829 (4) の角度を変更してみてはいかがでしょうか。
    01:28:208 (2,3,4) - ^
I can't change next circle's place, so no change.
thanks mod~ :)
Topic Starter
Wreath

h-728 wrote:

from IRC mod

[General]
  • #1 Offset 11300 fix
    #2 Offset 45105 fix
    Kiai Timeの統一 fix
オフセットの再設置作業、ありがとうございました :cry:

[Novice]
  • 短いスライダーの連続リバースはちょっと難しいと思います fix
    単発サークルはなるべく赤線を踏まないように fix
追加:スライダーのコード忘れてました。
200,280,33368,6,0,B|100:260|88:176|100:96|200:76,1,300,4|2

[Regular]
  • 00:21:817 (1,2,3,4,5,6,7) - 7連ストリームは難しいと思います fix
    00:41:472 (3) - 急なSV変化は避けたほうがいいと思います fix
    01:34:415 (3,4,5) - 曲に合ってないストリーム fix
    大きすぎるジャンプが所々ありました fix
    ノートがスライダーの下に隠れている箇所がありました fix
[Master]
  • 00:13:713 (5,6,7,8) - (8)を削除し、ストリームを00:13:886に移動 fix(提案、使わせて頂きました)
    00:36:989 (1) - このあたりの間隔は少し離れすぎている気がしました fix
    00:49:415 (1,2,3,4,1,2,3,4,5) - 直線に配置してください fix
    01:09:760 (3) - この後のギターパートの音をもう少し丁寧に拾って欲しいです fix(配置変更・note/slider追加しました)
    01:29:415 (1,2) - 流れ的に少し叩きづらい気がしました no change(他の方の意見も参考にさせて頂きたいと思います)
がんばってください。☆
長時間のIRCMOD(特にオフセットの再設置作業)、ありがとうございました、お疲れ様でした! :|
親切丁寧で、とても良いMODをして頂きました :oops:
良い譜面を作れるよう、善処していきたいと思います!
本当に、ありがとうございました!
追記:☆までいただけるなんて、本当に申し訳ないです・・・
ありがとうございます :oops:
cRyo[iceeicee]
[General]
Offset 265
also i think second offset is unnecessary, better to remove it and resnap all notes.

[Master ]
00:58:713 (2) - finish tail
00:59:402 (4) - finish
01:00:092 (3) - finish
01:30:449 (4) - finish
01:33:208 (6) - finish

[Asakichi's Expert]
00:41:644 (1,2,1,2,1,2,1) - this NC a bit confusing try to rearange them like this http://puu.sh/EeRb , its much more readable o.o!
01:39:760 (1) - this part, i think it will be much better if you do this http://puu.sh/EeSK


[Regular]
00:57:346 (2) - finish
00:58:725 (2) - tail finish
00:59:415 (4) - finish
01:00:105 (6) - finish
01:06:651 (1) - remove this note and extend spinner to 01:06:656, sounds much better for me~
01:31:829 (2) - finish tail
01:32:518 (4) - finish
01:33:208 (6) - finish
01:39:760 (1) - same as before i think this sounds better http://puu.sh/EeVP

[Novice]
00:31:989 (4) - try this http://puu.sh/EeX1, sounds better for me~
00:34:748 (2) - remove unnecessary NC

Good luck~ :)
Topic Starter
Wreath

cRyo[iceeicee] wrote:

[General]
Offset 265
also i think second offset is unnecessary, better to remove it and resnap all notes. fix. yes, its better

[Master ]
00:58:713 (2) - finish tail fix
00:59:402 (4) - finish fix
01:00:092 (3) - finish fix
01:30:449 (4) - finish fix
01:33:208 (6) - finish fix

[Regular]
00:57:346 (2) - finish fix
00:58:725 (2) - tail finish fix
00:59:415 (4) - finish fix
01:00:105 (6) - finish fix
01:06:651 (1) - remove this note and extend spinner to 01:06:656, sounds much better for me~ fix. oh.. ty ^^
01:31:829 (2) - finish tail fix
01:32:518 (4) - finish fix
01:33:208 (6) - finish fix
01:39:760 (1) - same as before i think this sounds better http://puu.sh/EeVP fix. i think so ^^

[Novice]
00:31:989 (4) - try this http://puu.sh/EeX1, sounds better for me~ fix
00:34:748 (2) - remove unnecessary NC fix

Good luck~ :)
im always looking forward to your beat maps
thanks for mod^^
Asakichi

cRyo[iceeicee] wrote:

[Asakichi's Expert]
00:41:644 (1,2,1,2,1,2,1) - this NC a bit confusing try to rearange them like this http://puu.sh/EeRb , its much more readable o.o!
Nice Idea, fix!
01:39:760 (1) - this part, i think it will be much better if you do this http://puu.sh/EeSK
no change.
thanks mod~ :)

please upload. http://puu.sh/EmbY
S o r d a
from in-game

[overall]:
  1. remove letter box
  2. change tickrate2 better i think
[Master]:
  1. 00:21:644 - maybe stream start this line?
  2. 00:16:471 (5) - 2grid down then stacked 3
  3. 00:33:368 (1) - you should change this I cant first play this part i think other people too
  4. 00:43:971 (1) - remove new combo
  5. 01:03:196 (4) - stack with 01:01:816 (2) - i think look good
  6. 01:07:161 (1) - near this note i think player confusion
  7. 01:18:885 (3,1) - 3move to far? i think overlap bit messy
[Asakichi's Expert]:
  1. 01:10:265 (3) - 01:10:782 - i think end better?
[Regular]:
  1. 01:28:196 (3) - looks bad I think stack 01:27:506 (3) -
  2. 01:17:678 - useless this line
[Novice]:
  1. 01:18:196 (1) - end add clap
  2. finish good but this diff poor use clap please check this http://puu.sh/rIYY
good luck
banvi
modreq from in-game

Red: You must fix it or it's Unrankable stuff.
Blue: You should fix it, but it's up to you.
Black: Just suggestion

[Novice]
  1. 00:19:920 (1,2,3,4) - some whistles don't fit the music imo. add clap instead of claps? I think it's better.
  2. 00:22:678 ~ 00:31:644 - Add claps to follow the drum. It would be better. (same as Sorda said)
  3. 00:31:816 (4) - remove this note. It's hard to play for beginners.
  4. 00:37:506 (1) - remove some whistle and add claps at the beginning, middle and end to follow the drum.
  5. 00:38:885 (2) - add finish at the beginning?
  6. 00:42:678 (2) - add clap at the end instead of whistle? I think it's better.
  7. 00:58:885 (1) - add finish at the beginning and the end.
  8. 01:25:092 (1) - remove new combo
  9. 01:28:885 (1) - ^
[Regular]
  1. 00:22:678 ~ 00:33:368 - same as Novice
  2. 00:32:161 (3) - Hmm, it doesn't follow the music well. I hope you remove this and try making another pattern.
  3. 00:55:782 (6,1) - swtich new combo
  4. 01:23:627 - add a note to follow the backsound?
  5. 01:29:230 (1) - remove new combo
  6. 01:29:747 (1) - ^
  7. 01:31:127 (1) - ^
  8. 01:39:747 - Inconsistency in Kiai times of other diffs, kiai time should end here.
  9. 01:40:437 (1) - move to 01:40:351 same as Asakichi's diff. Because I felt starting is delay. Also don't forget moving the green timing point.
[Asakichi's Expert]
  1. 00:22:678 ~ 00:33:368 - hitsoundが物足りなく感じるのでドラムに沿ってclap入れると良いと思います
  2. 00:20:954 (1,2,1,2,1,2,3,4,5,6) - ノーマルヒットサウンド使って徐々に音量を上げていき連打の部分は下げると良いと思います
  3. 00:32:161 (3) - これはあまり音楽に合っていないので消してみては?
  4. 00:33:368 (1) - 先頭にfinish
  5. 00:38:885 (1) - ^
  6. 00:48:540 (4,5) - スペーシングが狭いです
  7. 00:56:127 (1) - remove new combo
  8. 01:40:437 - この緑線を01:40:351に移動
[Master]
  1. 00:20:954 (1,2,3,4,5,1,2,3,4,5,6,7,8) - change normal-hitsound and try to go up the volume gradually.
  2. 00:31:816 (1) - add finish at the beginning and the end
  3. 00:32:506 (1) - ^
  4. 00:38:885 (4) - It's not completely symmetrical. move 2 grid left.
  5. 00:39:920 (2) - ^
  6. 00:43:956 - unsnapped timing point
  7. 00:43:971 (1) - remove whistle. it doesn't fit the music.
  8. 00:49:747 (1) - remove new combo
  9. 00:52:675 - unsnapped timing point
  10. 00:57:333 (5) - add finish at the beginning
  11. 01:01:644 (5) - remove new combo
  12. 01:05:782 (1,7) - add clap
  13. 01:07:161 (1,1,1) - some new combo are not necessary. And can you make another pattern like this? (same as sorda's opinion)
  14. 01:15:265 (3,4,1) - The spacing is bad. Please fix it.
  15. 01:15:437 (1) - unsanpped silder's end. (by AIBat)
  16. 01:16:730 (2) - ^ , and add new combo
  17. 01:22:851 (1) - remove new combo
  18. 01:39:569 - unsnapped timing point
  19. 01:40:437 (1) - same as Regular
がんばってください~! ;)
Asakichi

S o r d a wrote:

[Asakichi's Expert]:
  1. 01:10:265 (3) - 01:10:782 - i think end better?     no change

banvi wrote:

[Asakichi's Expert]
  1. 00:22:678 ~ 00:33:368 - hitsoundが物足りなく感じるのでドラムに沿ってclap入れると良いと思います  入れてみました
  2. 00:20:954 (1,2,1,2,1,2,3,4,5,6) - ノーマルヒットサウンド使って徐々に音量を上げていき連打の部分は下げると良いと思います そんな感じに修正
  3. 00:32:161 (3) - これはあまり音楽に合っていないので消してみては? 私としてはあっているので、とりあえず保留
  4. 00:33:368 (1) - 先頭にfinish fix
  5. 00:38:885 (1) - ^        fix
  6. 00:48:540 (4,5) - スペーシングが狭いです fix
  7. 00:56:127 (1) - remove new combo fix
  8. 01:40:437 - この緑線を01:40:351に移動 fix
S o r d a, banvi   thanks mod~ :)

to wreath: http://puu.sh/FJco
if you change tickrate, please pm to me.

edit:change to tickrate2, and add some hitsound. http://puu.sh/FJRv
Topic Starter
Wreath

S o r d a wrote:

from in-game

[overall]:
  1. remove letter box fix
  2. change tickrate2 better i think fix
[Master]:
  1. 00:21:644 - maybe stream start this line? fix
  2. 00:16:471 (5) - 2grid down then stacked 3 fix
  3. 00:33:368 (1) - you should change this I cant first play this part i think other people too this diff is highest diff, so no change
  4. 00:43:971 (1) - remove new combo fix
  5. 01:03:196 (4) - stack with 01:01:816 (2) - i think look good fix
  6. 01:07:161 (1) - near this note i think player confusion fix
  7. 01:18:885 (3,1) - 3move to far? i think overlap bit messy i dont think so. sry, no change
[Regular]:
  1. 01:28:196 (3) - looks bad I think stack 01:27:506 (3) - fix
  2. 01:17:678 - useless this line fix
[Novice]:
  1. 01:18:196 (1) - end add clap fix
  2. finish good but this diff poor use clap please check this http://puu.sh/rIYY fix. thx for good advice ^^
good luck

banvi wrote:

modreq from in-game

Red: You must fix it or it's Unrankable stuff.
Blue: You should fix it, but it's up to you.
Black: Just suggestion

[Novice]
  1. 00:19:920 (1,2,3,4) - some whistles don't fit the music imo. add clap instead of claps? I think it's better. fix
  2. 00:22:678 ~ 00:31:644 - Add claps to follow the drum. It would be better. (same as Sorda said) fix
  3. 00:31:816 (4) - remove this note. It's hard to play for beginners. fix
  4. 00:37:506 (1) - remove some whistle and add claps at the beginning, middle and end to follow the drum. fix
  5. 00:38:885 (2) - add finish at the beginning? fix
  6. 00:42:678 (2) - add clap at the end instead of whistle? I think it's better. fix
  7. 00:58:885 (1) - add finish at the beginning and the end. fix
  8. 01:25:092 (1) - remove new combo fix
  9. 01:28:885 (1) - ^ fix
[Regular]
  1. 00:22:678 ~ 00:33:368 - same as Novice fix
  2. 00:32:161 (3) - Hmm, it doesn't follow the music well. I hope you remove this and try making another pattern. fix. changed a pattern
  3. 00:55:782 (6,1) - swtich new combo fix
  4. 01:23:627 - add a note to follow the backsound? fix
  5. 01:29:230 (1) - remove new combo fix
  6. 01:29:747 (1) - ^ fix
  7. 01:31:127 (1) - ^ fix
  8. 01:39:747 - Inconsistency in Kiai times of other diffs, kiai time should end here. fix
  9. 01:40:437 (1) - move to 01:40:351 same as Asakichi's diff. Because I felt starting is delay. Also don't forget moving the green timing point. fix
[Master]
  1. 00:20:954 (1,2,3,4,5,1,2,3,4,5,6,7,8) - change normal-hitsound and try to go up the volume gradually. fix
  2. 00:31:816 (1) - add finish at the beginning and the end fix
  3. 00:32:506 (1) - ^ fix
  4. 00:38:885 (4) - It's not completely symmetrical. move 2 grid left. fix
  5. 00:39:920 (2) - ^ fix
  6. 00:43:956 - unsnapped timing point fix
  7. 00:43:971 (1) - remove whistle. it doesn't fit the music. fix
  8. 00:49:747 (1) - remove new combo fix
  9. 00:52:675 - unsnapped timing point fix
  10. 00:57:333 (5) - add finish at the beginning fix
  11. 01:01:644 (5) - remove new combo fix
  12. 01:05:782 (1,7) - add clap fix
  13. 01:07:161 (1,1,1) - some new combo are not necessary. And can you make another pattern like this? fix
  14. 01:15:265 (3,4,1) - The spacing is bad. Please fix it. fix
  15. 01:15:437 (1) - unsanpped silder's end. (by AIBat) fix
  16. 01:16:730 (2) - ^ , and add new combo fix
  17. 01:22:851 (1) - remove new combo fix
  18. 01:39:569 - unsnapped timing point fix
  19. 01:40:437 (1) - same as Regular fix
がんばってください~! ;)
S o r d a and banvi,thx for MOD
ye MOD was very useful ^ ^
頑張ります!MODありがとうございました!
Mikan
hi~ Wreath

MOD初心者です。
投稿された事は全て提案です。
全部no changeでも問題ないです!

Master

00:15:092 (3) - を 00:14:402 (1) - の開始地点に重ねてみてはどうでしょうか。 00:14:402 (1,2) - がDS 1.13くらいなので3を1に重ねても1.12なので問題ないと思います。

00:17:678 (5) - の開始が 00:17:333 (4) - の真ん中のとこと重なっていますDS1.0でやると少し間隔があくのでそのほうが綺麗だと思います。

01:17:592 (1,2,3,4,5,6,7) - ここは http://puu.sh/HEul のほうが良いなと思いました。

asakichi's Expert

00:37:678 (1,2,3,4,5,6) - このほうが綺麗かなーと思います http://puu.sh/HExA

01:04:230 (5) - 1grid←?

01:37:333 (5) - 1grid→?


nicemap :) とても良かったです!
Rankd目指して頑張ってください! ;)
Topic Starter
Wreath

Mikan wrote:

hi~ Wreath

MOD初心者です。np :oops:
投稿された事は全て提案です。
全部no changeでも問題ないです!

Master

00:15:092 (3) - を 00:14:402 (1) - の開始地点に重ねてみてはどうでしょうか。 00:14:402 (1,2) - がDS 1.13くらいなので3を1に重ねても1.12なので問題ないと思います。 fix. ここを修正してしまうとAIMが詰まってしまうので、前後を修正して配置を綺麗に修正しました

00:17:678 (5) - の開始が 00:17:333 (4) - の真ん中のとこと重なっていますDS1.0でやると少し間隔があくのでそのほうが綺麗だと思います。fix. ここもここを修正してしまうとつながりが悪くなってしまうので、前後を修正しました

01:17:592 (1,2,3,4,5,6,7) - ここは http://puu.sh/HEul のほうが良いなと思いました。00:44:489 (1,2,3,4,5,6,7,1) - こことの統一化をはかり、叩くリズムを全く同じにしています、そのため no change です

and, fixed a notes and sliders placement

nicemap :) とても良かったです! ありがとうございますㅠㅠ
Rankd目指して頑張ってください! ;) お互い頑張りましょう :)
mikanさん、MODありがとうございました :oops:
追記:おおお・・・お星様まで、ありがとうございます :)
Leorda
Konnichiwa


[General]
* 2nd combo color seems blend the BG. Find another one?


[Novice]
00:23:713 (3) - Too much repeating slider can confuse beginners player
00:26:471 (4) - ^
00:38:885 (2) - Add finish at head slider?
00:56:471 (1,2,3,1,2,3) - Make a pattern like this to make a symetric pattern? http://osu.ppy.sh/ss/368033


[Regular]
01:30:954 (3) - Move to X:272 and Y:152? So it's doesn't touch to the slider?


[Master]
00:55:437 (5) - Stack with 00:55:609 (1)? If you don't do this, players will confuse to know the path while gameplay
01:15:437 (1,1) - 1/8 repeating slider with fast speed is pointless, unless if you have a reason


Keep this map good!
Asakichi

Mikan wrote:

hi~ Wreath

MOD初心者です。
投稿された事は全て提案です。
全部no changeでも問題ないです!

asakichi's Expert

00:37:678 (1,2,3,4,5,6) - このほうが綺麗かなーと思います http://puu.sh/HExA
謎のこだわりを持った部分なのでno change

01:04:230 (5) - 1grid←?
01:37:333 (5) - 1grid→?
fix!


nicemap :) とても良かったです!
Rankd目指して頑張ってください! ;)
thanks mod~ :)
http://puu.sh/HPCH
Topic Starter
Wreath

Leorda wrote:

Konnichiwa Konnichiwa :oops:


[General]
* 2nd combo color seems blend the BG. Find another one? i will find a new one
edit : changed combo color~

[Novice]
00:23:713 (3) - Too much repeating slider can confuse beginners player fix
00:26:471 (4) - ^ fix
00:38:885 (2) - Add finish at head slider? fix
00:56:471 (1,2,3,1,2,3) - Make a pattern like this to make a symetric pattern? http://osu.ppy.sh/ss/368033 fix. thanks ^^


[Regular]
01:30:954 (3) - Move to X:272 and Y:152? So it's doesn't touch to the slider? fix


[Master]
00:55:437 (5) - Stack with 00:55:609 (1)? If you don't do this, players will confuse to know the path while gameplay fix
01:15:437 (1,1) - 1/8 repeating slider with fast speed is pointless, unless if you have a reason fix


Keep this map good! o.O! thank you ^^
thanks for modding :oops:
i will do the best !! :x
hibarirailwayz
Excellent map!!
☆~~~~~
Kanari
Haii ~
You requested in my queue but I couldnt find anything. ><
But, good luck though ~
And star ~ ;D
Topic Starter
Wreath

hibarirailwayz wrote:

Excellent map!!
☆~~~~~
wow... many stars :)
thanks hibarirailwayz :oops:
Topic Starter
Wreath

xXCrystalMoonAnimeXx wrote:

Haii ~
You requested in my queue but I couldnt find anything. ><
But, good luck though ~
And star ~ ;D
thanks for modding and star :oops:
Sonico Makaron
Hello

[General]
looks fine

[Novice]
your SliderMultiplier:0.999999999999999 must be 1.0 http://puu.sh/JyuF http://puu.sh/Jyvi
01:26:471 (1) - add finish
01:30:265 (4) - remove finish and add clap
00:51:989 - not use green line delete it

[Regular]
00:18:196 (2) - remove finish
00:36:127 (1) - add finish end slider?
00:38:885 (1) - add finish
00:43:971 (x) - add note
01:26:127 (3) - add finish end slider

[Asakichi's Expert]
00:20:954 (1) - maybe use this place Normal hitsounds and 00:22:161 (6) - soft hitsound
00:31:989 (2) - add finish
00:32:851 (5,6,7,8) - maybe use normal hitsound?
00:33:325 - unsnaped green line

[Master]
Beat snap divisor 1/8? you sure for this? :D change 1/4 plz
00:18:196 (2) - remove finish
00:41:471 (3) - remove finish
00:42:678 (2) - add finish
00:42:851 (3) - remove finish
00:43:196 (1) - add finish
01:17:333 - not use green line delete it

good luck
Topic Starter
Wreath

Sonico Makaron wrote:

Hello hello :oops:

[General]
looks fine

[Novice]
your SliderMultiplier:0.999999999999999 must be 1.0 http://puu.sh/JyuF http://puu.sh/Jyvi fix o.O!? ty~ ^^
01:26:471 (1) - add finish fix
01:30:265 (4) - remove finish and add clap fix
00:51:989 - not use green line delete it fix

[Regular]
00:18:196 (2) - remove finish fix
00:36:127 (1) - add finish end slider? fix
00:38:885 (1) - add finish fix
00:43:971 (x) - add note i think 4-notes stream is hard to play. so no change, sry ; ;
01:26:127 (3) - add finish end slider fix

[Master]
Beat snap divisor 1/8? you sure for this? :D change 1/4 plz oops :D fix~
00:18:196 (2) - remove finish fix
00:41:471 (3) - remove finish fix
00:42:678 (2) - add finish fix
00:42:851 (3) - remove finish fix
00:43:196 (1) - add finish fix
01:17:333 - not use green line delete it fix

good luck
thx for modding sonico ><
Tur00
I like this song :3~
Good Luck for the ranked~

I dont have kudos Srry when i have i star this ^^

Good Luck :D !
Topic Starter
Wreath

espiritur00 wrote:

I like this song :3~
Good Luck for the ranked~

I dont have kudos Srry when i have i star this ^^

Good Luck :D !
thanks for stars espiritur00 :oops:
Asakichi

Sonico Makaron wrote:

[Asakichi's Expert]
00:20:954 (1) - maybe use this place Normal hitsounds and 00:22:161 (6) - soft hitsound nice idea! I use this.
00:31:989 (2) - add finish add
00:32:851 (5,6,7,8) - maybe use normal hitsound? use this
00:33:325 - unsnaped green line snaped on 1/8 line, and I think this is no problem. so no change.
thanks mod~
http://puu.sh/JMjb
Gyuunyu

Hello !


This is my mod from Palinus - Gyuunyu Duo Modding Queue

I hope it will help !

[General]

You have a .osb that not really needed you should remove it.
Otherwise every thing is good :>



[Master]
  1. 00:44:489 (1) - Feels very weird to start to stream here would be better if it starts on a Red line because it where the vocal says Sayonara. remove it
[Asakichi's Expert]
  1. 00:43:713 (2,3,4,5) - i prefer taking away the 4 , 5 just personal preference you could aswell ignore :P
  2. 00:50:437 (5) - New combo and remove new combo after that
  3. 00:51:127 (3) - Add note here and stack with 4 , 5 personal prefference again
[Regular]

None \o/

[Novice]

Nothing here either \o/



sorry if it's a tiny mod >.< ... was really hard to find something wrong with the map

Overall i really like the map most off all Master because of the epic streams xD

Good luck with the map and i hope it gets ranked soon !
cmn_891127
Hi, Wreath~~

[General]
None

[Novice]
00:55:782 (3,1,2,3,1,2,3) -

[Regular]
00:56:040 (4,1) -
01:28:713 (6,1,2,3,4,5) -

[Asakichi's Expert]
00:43:971 (5) - remove
00:56:644 (x) - add note
00:58:023 (x) - ^
...I don't like this pattern, while just suggestion

[Master]
01:15:437 (1,1) - the first end at 01:16:558, and the second begin at 01:16:644

Good Luck~~
Dark Fang
Hi
from Fang Team's Queue
sorry for delay
Let's go

[General]

I think map's diff spread is not good (between Novice and Regular) just suggestion
offset -10 (255) I think offset is here
Delete .osb file and full submit if you don't use SB.

[Novice]

good map

[Regular]

01:20:954 (1) - 곂치지않게 다른곳에 놓거나 각도를 조절해보시는건 어떤가요? 저렇게 잘 보이지 않게끔 놓은 노트는 플레이에 별로 좋지 못합니다.
01:23:540 (5) - 마찬가지로 곂치지 마십시오 박자에 혼란이 옵니다.

[Asakichi's Expert]

AR -1?
00:23:885 (6) - RNC
00:42:506 ~ 00:43:540 - why don't you try make like this? that's more good for play
00:43:971 (5) - why don't you remove it? cuz 3 note is more playable.

nothing special good map '^'d

[Master]

00:13:885 (2,3,4) - 이곳에 3연타를 넣는건 어색합니다. 없애시거나 00:14:144 - 이곳에 넣는건 어떠십니까?
00:55:437 (5,1) - 플레이어분들이 햇갈려하는 부분입니다. 수정 부탁드려요~
01:07:161 (1) - wow
01:38:540 (1,2,3) - move to (368,280)
01:39:747 (6) - ^


Good luck

Have a good time :3
Topic Starter
Wreath

Gyuunyu wrote:

Hello !

hello :oops:

This is my mod from Palinus - Gyuunyu Duo Modding Queue

I hope it will help !

[General]

You have a .osb that not really needed you should remove it.
Otherwise every thing is good :>

oops o.O!?


[Master]
  1. 00:44:489 (1) - Feels very weird to start to stream here would be better if it starts on a Red line because it where the vocal says Sayonara. remove it
"'Sayonara" it started with blue line, but i think start with blue line is difficult. so other difficulty started with red line

[Regular]

None \o/

[Novice]

Nothing here either \o/



sorry if it's a tiny mod >.< ... was really hard to find something wrong with the map

Overall i really like the map most off all Master because of the epic streams xD

Good luck with the map and i hope it gets ranked soon !
np, thx for modding Gyuunyu :oops:
Topic Starter
Wreath

cmn_891127 wrote:

Hi, Wreath~~
hi, cmn~~ :oops:

[General]
None

[Novice]
00:55:782 (3,1,2,3,1,2,3) -
i dont want to place for red line. sry, no change

[Regular]
00:56:040 (4,1) -
01:28:713 (6,1,2,3,4,5) -
hm... i dont like this pattern. sry, no change

[Master]
01:15:437 (1,1) - the first end at 01:16:558, and the second begin at 01:16:644
i think its not sync with music. sry, no change

Good Luck~~
sry for no change all :(
but your modding is very good~ :)
thx for modding cmn :oops:
Topic Starter
Wreath

Dark Fang wrote:

Hi hi :oops:
from Fang Team's Queue
sorry for delay its ok^^
Let's go

[General]

I think map's diff spread is not good (between Novice and Regular) just suggestion
offset -10 (255) I think offset is here
no change, because this (July 18, 2012)
18:39 fartownik: : this looks like Good-bye crisis lol
18:40 Wreath: : lol
18:40 fartownik: : also the offset might be just a little off, like -4-5 ms
18:40 fartownik: : I mean, it's too late right now
18:41 fartownik: : but that's not a difference that would need fixing
18:41 fartownik: : you can stay with the current offset
Delete .osb file and full submit if you don't use SB.
fixed and uploaded 4 days ago...
...?

4일전에 삭제햇는데... 신기하네요

[Novice]

good map

[Regular]

01:20:954 (1) - 곂치지않게 다른곳에 놓거나 각도를 조절해보시는건 어떤가요? 저렇게 잘 보이지 않게끔 놓은 노트는 플레이에 별로 좋지 못합니다.
i dont think so. 보이는데요...?
01:23:540 (5) - 마찬가지로 곂치지 마십시오 박자에 혼란이 옵니다.
이 정도라면 허용범위라고 생각합니다

[Master]

00:13:885 (2,3,4) - 이곳에 3연타를 넣는건 어색합니다. 없애시거나 00:14:144 - 이곳에 넣는건 어떠십니까?
움... 그것보다는 그냥 이대로 하는게 좋다고 생각합니다

00:55:437 (5,1) - 플레이어분들이 햇갈려하는 부분입니다. 수정 부탁드려요~
여긴 한번 고쳤고(Leorda씨 의견), 그 이후 테스터 사람들이 플레이해봤는데 아무도 헷갈리지 않았습니다
01:07:161 (1) - wow
...?
01:38:540 (1,2,3) - move to (368,280) okey, fix
01:39:747 (6) - ^ ^


Good luck

Have a good time :3
thx for modding Dark Fang :oops:
Star Stream
[General]
Offset-5~7

[Novice]
00:24:747 (4) - 이지에서 풀 스택 슬라는 매우 어렵습니다..
00:40:954 - 노트 추가
01:06:644 ~ 짧은곡에서 브레이크 넣는거 추천하고 싶지 않네요..

[Regular]
00:37:161 (3,4) - ctrl+r
00:43:971 - 노트 추가
이거 인세인 급입니다.. 하드급으로 하나 더 만들어주세요

Overall Nice work
Asakichi

Gyuunyu wrote:

[Asakichi's Expert]
  1. 00:43:713 (2,3,4,5) - i prefer taking away the 4 , 5 just personal preference you could aswell ignore :P no change
  2. 00:50:437 (5) - New combo and remove new combo after that changed!
  3. 00:51:127 (3) - Add note here and stack with 4 , 5 personal prefference again no change

cmn_891127 wrote:

[Asakichi's Expert]
00:43:971 (5) - remove no change
00:56:644 (x) - add note no change
00:58:023 (x) - ^ no change
...I don't like this pattern, while just suggestion

Dark Fang wrote:

Hi

[Asakichi's Expert]

AR -1? changed!
00:23:885 (6) - RNC changed!
00:42:506 ~ 00:43:540 - why don't you try make like this? that's more good for play no change
00:43:971 (5) - why don't you remove it? cuz 3 note is more playable. no change

nothing special good map '^'d
Gyuunyu, cmn, and Dark Fang, Thanks mod~ :)
http://puu.sh/NFg5
Topic Starter
Wreath

Star Stream wrote:

[General]
Offset-5~7
네, 이번에는 바꿉니다~
offset : 265 :arrow: 260

[Novice]
00:24:747 (4) - 이지에서 풀 스택 슬라는 매우 어렵습니다..
이 난이도는 노말입니다
그리고 보이기 어려운것도 아니라고 생각합니다


00:40:954 - 노트 추가
별 난이도 때문에 추가 할수가 없습니다...ㅠㅠ

01:06:644 ~ 짧은곡에서 브레이크 넣는거 추천하고 싶지 않네요..
움... 여기에 브레이크를 넣지 않으면 더 어러워집니다...

[Regular]
00:37:161 (3,4) - ctrl+r
oh... fix
00:43:971 - 노트 추가
이것도 이번에는 추가합니다

이거 인세인 급입니다.. 하드급으로 하나 더 만들어주세요
딴 사람한테 물어봤는데 이걸 인세인이라고 대답한 사람은 한명도 없었습니다

Overall Nice work
감사합니다 :)
thx for modding, Star Stream :oops:
Niva
Hi Wreath~

[General]

-> Add a new timing section on 00:45:087 - the metronome tick restarts there
-> Add "goodbye" to tags if you want, because "good-bye" and "goodbye" is treated different by the web search...
-> ...and because your map's theme is blue, I really recommend to add a light-blue sliderborder - just open the .osu file and add the last line :

[Colours]
Combo1 : 130,250,250
Combo2 : 30,150,250
SliderBorder : 159,255,243 <------ add this (:

[Novice]

  1. 00:19:915 (2) - Try something like this here? (you can put finish on (2) and (3)'s end here, it fits the song much more~)
  2. 00:28:191 (1,3) - (optional) Slightly curve (1) to the right and (3) to the left here for a cuter flow? (just do it very slightly though...)
  3. 00:31:294 (2) - Hmm, (2)'s path is abruptly covered by (4)'s comboburst... Try this perhaps?
  4. 00:33:363 (1,2,3) - idk why the whistles are placed in (1) and (2)'s end... imo it's better to place in (2) and (3)'s start because the vocal lands there actually~
  5. 00:37:501 (1) - (optional) Try to face this slider to the right like this instead? imo it flows better with your previous (3) :
    350,102,37501,6,0,B|427:136|494:69,2,150,8|0|8
  6. 00:54:742 (2) - I personally feel better if you placed the red waypoint lower (~x:388 y:72) and adjust your remaining waypoints... Not a must, though (:
  7. 00:57:155 (3,1) - Hmm, pretty much same as 00:19:915, use two 1/2 sliders here? It's because you can put a finish on the end of the first 1/2 slider to fit the cymbals xD
  8. 01:04:397 (1) - The music continues here - add a circle here (with finish) and start spinner 1/2 after?
  9. 01:18:191 (1) - imo it's much better to place this in the left like this... Placing this in the right clusters your (2,3) imo >_<
  10. 01:27:156 (3) - (optional) Encircle (4)'s start here? Will be really fancy imo~
  11. 01:30:259 (4,1) - Again, same as 00:19:915 about the 1/2 sliders :3
  12. 01:37:501 (1) - (also) Again, the music continues here - start spinner 1/2 after and add circle here with finish?
...well, really nice Novice though~ (if you followed my suggestions about the spinner and 1/2 slider your difficulty is still considered as N and still close to 3-star so it's still allowable, if you still think the star rating is too high then you can try HP Drain -1)

[Regular]

  1. 00:19:397 (5,2) - Stack these two instead? It won't hurt though (:
  2. 00:24:397 (6) - (optional) CTRL + R?
  3. 00:31:294 (4) - Hmm, I don't really get the finish here personally... Move the finish to 00:31:984 (2) instead, to comply your finish in 00:32:501 (4) ?
  4. 00:33:363 (1) - Uhm, well, I understand what you're trying to form here but the curve can be made more natural imo:
    184,88,33363,6,0,B|220:103|220:103|279:85|337:105|368:156|361:204,1,240.000009155274,4|2
  5. 00:34:742 (1,1) - Same as Novice, I prefer to put the whistles around in these two's start to fit the vocals~
  6. 00:37:156 (3,4) - (optional) ...apply a small jump here perhaps? Fits the sudden hectic atmosphere imo:
  7. 00:43:966 (8) - Err, remove finish here? There's no cymbal from the song here - however as an alternative, you can try to put finishes in:
    1. 00:42:846 (2)'s end
    2. 00:43:363 (3)
    3. 00:43:708 (5), and
    4. 00:43:880 (7) - the finishes will empower the vocals this way (:
  8. 00:55:432 (4) - (optional) Put in ~x:184 y:196, so (2,4,1) will somewhat form a fan formation?
  9. 01:04:397 (1) - Same as Novice, the song continues here - start spinner 1/2 after and add note with circle here? (a CTRL+R'd jump like this fits imo: )
  10. 01:19:225 (1) - (optional) idk whether you'll like this or not but... Move to ~x:147 y:66 to make (5,1,2) as an arc? Flows better compared to straight line imo :3
  11. 01:37:501 (1) - Same as 01:04:397~
[Asakichi's Expert]

  1. 00:21:639 (1) - (optional) Put in ~x:275 y:173 to make it centered in your previous pattern, perhaps?
  2. 00:23:018 (3,4,5) - ...create a triangle from (3),(4), and (5)'s end here maybe? Not really sure though >_<
  3. 00:34:397 (3,4) - Considering your next pattern is symmetry-oriented, I think it's better to create a fan-like formation on these two:
  4. 00:36:122 (1) - If you do above suggestion, don't forget to adjust this as well (a small jump from this note to (2) won't hurt though :3)
  5. 00:36:811 (3) - (optional) ...maybe create something like this to make the curve more majestic? xD
    332,54,36811,2,0,B|306:9|268:15|257:1|257:1|244:15|204:9|175:56,1,190,4|0
  6. 00:40:087 (3,4,5) - Perhaps create symmetry here to make this part tidier? (place (5) in ~y:66, plus put (3)'s endpoint in ~y:55)
  7. 00:59:225 (2,3) - Put further away from your previous (2) to avoid your previous (2)'s comboburst distracting players?
  8. 01:01:294 (5,6,7) - Why in the center? imo it'll fit the music a lot more if there's a small jump here with (7) stacked to (1)~
  9. 01:04:397 (1) - The music continues here - add circle here (with finish) and start spinner 1/4 or 1/2 after? (you can just alter your previous triangle into a diamond here (: )
  10. 01:04:397 (1) - ...also with this spinner, why no finish on spinner's end here? (quite obvious imo >_<)
  11. 01:14:225 (6,7,8) - Put in x:201 y:260 instead, to make (4) and (8) into a beautiful cross-slider?
  12. 01:34:397 (5,6,7) - Same as 01:01:294 ~
  13. 01:37:501 (1) - Same as 01:04:397 (about the diamond formation, 1/4 after, and finish hitsound)
  14. 01:40:260 (1) - ...I like your idea to put C1 whistle here, but the music isn't that strong though... ~15-20% volume would blend much better here xD
[Master]

  1. 00:14:742 (2) - Minor stuff... Put startpoint in ~x:303 y:323 for a better stack?
  2. 00:27:673 (1) - The finish should be on slider's end instead, the cymbal lands there ._.
  3. 00:29:570 (3) - Stack the slider's end to (6)? In play mode, (6)'s comboburst will block this slider's path because of the quick delay... Therefore you can just arrange the rest closer like this:
  4. 00:32:156 (2,3) - Delete (3) and stack (2) above your next (1)'s start? You'll get a better feeling from the music this way~
  5. 00:41:639 (x) - Hmm, it's quite obvious you need a note with finish here orz (you can just place it in ~x:256 y:116 to form an arc though)
  6. 00:43:966 (4) - Same as regular, finish shouldn't be here - just see what I mentioned on Regular, though (:
  7. 00:44:484 (1,2,3,4,5,6,7) - This stream feels like it's added for extra difficulty imo >_< - I prefer doing something with low spacing like this (following the "sayonara" from the vocals) :
  8. 00:51:984 (5) - (optional) I experimented around with this slider, this flows better imo:
    58,178,51984,2,0,B|72:225|128:264|177:266|188:339|140:391|69:406|17:343|28:278|68:237|96:261|179:251|205:202,1,460,4|0
  9. 01:04:225 (3) - Uhm, why whistle (instead of finish) on slider's end here? Also, try to put your red waypoint lower (~x:42 y:52) to get a more natural curve xD
  10. 01:15:432 (1) - I don't feel this 1/8 repeating slider sounds quite right... imo it's better to shorten this slider until 01:16:122, then add three notes afterwards~
  11. 01:17:587 (1,2,3,4,5,6,7) - Same as 00:44:484, but the compressed spacing should start from the upper-left imo xD
  12. 01:22:501 (1,2,3,...) - (optional) Considering (4)'s placement, I suggest to create a wave-shaped stream encircling (4) like this:
  13. 01:34:053 (1,2,3,4,5,6) - Use a jumpy two repeating slider instead? It'll look less forced imo >_<
  14. 01:38:880 (1,4,6) - Add finish to these three as well - it's the song's climax orz ._.
For me Regular is the best diff here, it flows really well~

Asakichi's Expert is also great, but idk... I don't feel really connected with your Master (especially that stream on "sayonara" part... and maybe because some notes overlap as well, idk >_<)

...star for now, good luck Wreath~ xD
Asakichi

Niva wrote:

[Asakichi's Expert]

  1. 00:21:639 (1) - (optional) Put in ~x:275 y:173 to make it centered in your previous pattern, perhaps?       I like this pattern. no change.
  2. 00:23:018 (3,4,5) - ...create a triangle from (3),(4), and (5)'s end here maybe? Not really sure though >_<    that's hard to play imo. no change.
  3. 00:34:397 (3,4) - Considering your next pattern is symmetry-oriented, I think it's better to create a fan-like formation on these two: change
  4. 00:36:122 (1) - If you do above suggestion, don't forget to adjust this as well (a small jump from this note to (2) won't hurt though :3) change
  5. 00:36:811 (3) - (optional) ...maybe create something like this to make the curve more majestic? xD I tried to so, but doesn't fit to me.
    332,54,36811,2,0,B|306:9|268:15|257:1|257:1|244:15|204:9|175:56,1,190,4|0
  6. 00:40:087 (3,4,5) - Perhaps create symmetry here to make this part tidier? (place (5) in ~y:66, plus put (3)'s endpoint in ~y:55) no change
  7. 00:59:225 (2,3) - Put further away from your previous (2) to avoid your previous (2)'s comboburst distracting players? change
  8. 01:01:294 (5,6,7) - Why in the center? imo it'll fit the music a lot more if there's a small jump here with (7) stacked to (1)~ I like stuck here. no change
  9. 01:04:397 (1) - The music continues here - add circle here (with finish) and start spinner 1/4 or 1/2 after? (you can just alter your previous triangle into a diamond here (: ) diamond is hard to play. no change.
  10. 01:04:397 (1) - ...also with this spinner, why no finish on spinner's end here? (quite obvious imo >_<) add finish
  11. 01:14:225 (6,7,8) - Put in x:201 y:260 instead, to make (4) and (8) into a beautiful cross-slider? I like current shape. no change
  12. 01:34:397 (5,6,7) - Same as 01:01:294 ~ Same
  13. 01:37:501 (1) - Same as 01:04:397 (about the diamond formation, 1/4 after, and finish hitsound) Same
  14. 01:40:260 (1) - ...I like your idea to put C1 whistle here, but the music isn't that strong though... ~15-20% volume would blend much better here xD fix
Thanks Niva~ :)
http://puu.sh/UQyu
Topic Starter
Wreath

Niva wrote:

Hi Wreath~ Hi Niva~ :oops:

[General]

-> Add a new timing section on 00:45:087 - the metronome tick restarts there add timing point
-> Add "goodbye" to tags if you want, because "good-bye" and "goodbye" is treated different by the web search... add "Goddbye"
-> ...and because your map's theme is blue, I really recommend to add a light-blue sliderborder - just open the .osu file and add the last line : add sliderborder color

[Colours]
Combo1 : 130,250,250
Combo2 : 30,150,250
SliderBorder : 159,255,243 <------ add this (:

[Novice]

  1. 00:19:915 (2) - Try something like this here? (you can put finish on (2) and (3)'s end here, it fits the song much more~) fix, but another pattern. because i dont want place to the red line
  2. 00:28:191 (1,3) - (optional) Slightly curve (1) to the right and (3) to the left here for a cuter flow? (just do it very slightly though...) thanks, but i think this is better form than
  3. 00:31:294 (2) - Hmm, (2)'s path is abruptly covered by (4)'s comboburst... Try this perhaps? i think so. okay, fix
  4. 00:33:363 (1,2,3) - idk why the whistles are placed in (1) and (2)'s end... imo it's better to place in (2) and (3)'s start because the vocal lands there actually~ i think so lol fix
  5. 00:37:501 (1) - (optional) Try to face this slider to the right like this instead? imo it flows better with your previous (3) : hmm, i think this placement is not so good. sorry, no change
    350,102,37501,6,0,B|427:136|494:69,2,150,8|0|8
  6. 00:54:742 (2) - I personally feel better if you placed the red waypoint lower (~x:388 y:72) and adjust your remaining waypoints... Not a must, though (: i cant change this. because distance same all ><
  7. 00:57:155 (3,1) - Hmm, pretty much same as 00:19:915, use two 1/2 sliders here? It's because you can put a finish on the end of the first 1/2 slider to fit the cymbals xD i think so, but i dont want place to the red line... ;_;
  8. 01:04:397 (1) - The music continues here - add a circle here (with finish) and start spinner 1/2 after? ^
  9. 01:18:191 (1) - imo it's much better to place this in the left like this... Placing this in the right clusters your (2,3) imo >_< change~
  10. 01:27:156 (3) - (optional) Encircle (4)'s start here? Will be really fancy imo~ change a little~
  11. 01:30:259 (4,1) - Again, same as 00:19:915 about the 1/2 sliders :3 yes, i dont want place to the red line... ;_;
  12. 01:37:501 (1) - (also) Again, the music continues here - start spinner 1/2 after and add circle here with finish? ^
...well, really nice Novice though~ (if you followed my suggestions about the spinner and 1/2 slider your difficulty is still considered as N and still close to 3-star so it's still allowable, if you still think the star rating is too high then you can try HP Drain -1)

[Regular]

  1. 00:19:397 (5,2) - Stack these two instead? It won't hurt though (: okay, fix (:
  2. 00:24:397 (6) - (optional) CTRL + R? very good, but i dont want more difficult this diff ;_;
  3. 00:31:294 (4) - Hmm, I don't really get the finish here personally... Move the finish to 00:31:984 (2) instead, to comply your finish in 00:32:501 (4) ? change~
  4. 00:33:363 (1) - Uhm, well, I understand what you're trying to form here but the curve can be made more natural imo: thanks, i use it
    184,88,33363,6,0,B|220:103|220:103|279:85|337:105|368:156|361:204,1,240.000009155274,4|2
  5. 00:34:742 (1,1) - Same as Novice, I prefer to put the whistles around in these two's start to fit the vocals~ i think so. okay, fix
  6. 00:37:156 (3,4) - (optional) ...apply a small jump here perhaps? Fits the sudden hectic atmosphere imo: hmm... i dont want add a small jump, sorry ;_;
  7. 00:43:966 (8) - Err, remove finish here? There's no cymbal from the song here - however as an alternative, you can try to put finishes in: change~
    1. 00:42:846 (2)'s end
    2. 00:43:363 (3)
    3. 00:43:708 (5), and
    4. 00:43:880 (7) - the finishes will empower the vocals this way (:
  8. 00:55:432 (4) - (optional) Put in ~x:184 y:196, so (2,4,1) will somewhat form a fan formation? change a little~
  9. 01:04:397 (1) - Same as Novice, the song continues here - start spinner 1/2 after and add note with circle here? (a CTRL+R'd jump like this fits imo: ) change another pattern~
  10. 01:19:225 (1) - (optional) idk whether you'll like this or not but... Move to ~x:147 y:66 to make (5,1,2) as an arc? Flows better compared to straight line imo :3 i think so. okay, change
  11. 01:37:501 (1) - Same as 01:04:397~ change another pattern~
[Master]

  1. 00:14:742 (2) - Minor stuff... Put startpoint in ~x:303 y:323 for a better stack? XO fix~
  2. 00:27:673 (1) - The finish should be on slider's end instead, the cymbal lands there ._. i think so lol fix~
  3. 00:29:570 (3) - Stack the slider's end to (6)? In play mode, (6)'s comboburst will block this slider's path because of the quick delay... Therefore you can just arrange the rest closer like this: okay, change
  4. 00:32:156 (2,3) - Delete (3) and stack (2) above your next (1)'s start? You'll get a better feeling from the music this way~ i think so, change~
  5. 00:41:639 (x) - Hmm, it's quite obvious you need a note with finish here orz (you can just place it in ~x:256 y:116 to form an arc though) okay, add note~
  6. 00:43:966 (4) - Same as regular, finish shouldn't be here - just see what I mentioned on Regular, though (: change~
  7. 00:44:484 (1,2,3,4,5,6,7) - This stream feels like it's added for extra difficulty imo >_< - I prefer doing something with low spacing like this (following the "sayonara" from the vocals) : XO okay, change~
  8. 00:51:984 (5) - (optional) I experimented around with this slider, this flows better imo: thanks, but i like my slider form ><
    58,178,51984,2,0,B|72:225|128:264|177:266|188:339|140:391|69:406|17:343|28:278|68:237|96:261|179:251|205:202,1,460,4|0
  9. 01:04:225 (3) - Uhm, why whistle (instead of finish) on slider's end here? Also, try to put your red waypoint lower (~x:42 y:52) to get a more natural curve xD i think so lol change!
  10. 01:15:432 (1) - I don't feel this 1/8 repeating slider sounds quite right... imo it's better to shorten this slider until 01:16:122, then add three notes afterwards~ change 1/8 sliders :arrow: stream
  11. 01:17:587 (1,2,3,4,5,6,7) - Same as 00:44:484, but the compressed spacing should start from the upper-left imo xD change!
  12. 01:22:501 (1,2,3,...) - (optional) Considering (4)'s placement, I suggest to create a wave-shaped stream encircling (4) like this: i has the same shape as this section 00:49:397 (1) - so no change
  13. 01:34:053 (1,2,3,4,5,6) - Use a jumpy two repeating slider instead? It'll look less forced imo >_< hmm.. i think no problems this section
  14. 01:38:880 (1,4,6) - Add finish to these three as well - it's the song's climax orz ._. okay, fix!
For me Regular is the best diff here, it flows really well~ ><

Asakichi's Expert is also great, but idk... I don't feel really connected with your Master (especially that stream on "sayonara" part... and maybe because some notes overlap as well, idk >_<) fixed a Master >_<)

...star for now, good luck Wreath~ xD thanks for star XD
thanks for modding :oops:
i will do the best!! :x
Lita_old_1
nice map!

streeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeam!

good luck!
Topic Starter
Wreath

Yusura Sakurae wrote:

nice map!

streeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeam!

good luck!
thanks star :)
むしゃくしゃしてやったこうかいはしている
Guy
m4m =v=
Modが気に入らない場合は無視してください

 

Novice


 ● 00:14:742 (2,3) - 同じスライダーを使ったほうがきれいです
 ● 00:41:639 (1,2) - センターラインにスライダー2ndポイントを合わせて左右対称にしましょう
 ● 00:24:742 (4) - (2)にすべてスタックしているのが気になりました。プレイに支障は出ないとは思いますが最低難易度としてはやや難しい配置かと思います
 ● 00:31:984 (4) - リズムが若干合っていません・・が修正難しいところなのでこれはスルーしてもいいです・・ (案としては00:31:984 (4) - を 00:31:811 - に移動して折り返しを消し、終端を00:32:501 - まで伸ばして00:32:846 - にnoteを置く)
 ● 00:49:224 (4) - finishは不要と思いましたので削除
 ● 01:22:328 (3) - ^

 

Regular


 ● 00:14:742 (2) - distance miss?
 ● 00:42:846 (1) - こんな感じのほうがいいと思います
 ● 00:48:535 (3) - finish削除
 ● 00:49:225 (5) - ^
 ● 00:49:742 (2) - ^
 ● 01:21:639 (3) - ^
 ● 01:21:984 (3) - ^
 ● 01:22:846 (2) - ^
 ● 01:33:191 (6) - 流れ的にスライダーの形が美しくないなと思いました
 ● 01:36:638 (1) - (5)を囲うようなスライダーにしてみては?

 

Asakichi's Expect


 ● 00:33:363 (1) - スライダーの形が悪く見えるのでSlider 2nd point を x:360 y:36 に移動
 ● 00:43:191 (2) - 1grid up?
 ● 01:23:190 (4) - この辺バックの音があるのにnote一つでなんか寂しいので01:23:362 - ここにもnote追加したいです。(次の3連打に間に合うような位置で)

 

Master


 ● 00:36:122 (7) - (6)との流れをここで切ってる気がしたのでNC追加?

かなり良い出来だと思いました!他Modする点が見つからないのでTestプレイでも貼っておきます。

以上ですーとても良いMapでした。
Rankedまで頑張ってください! ;)
Asakichi
 

Asakichi's Expect


 ● 00:33:363 (1) - スライダーの形が悪く見えるのでSlider 2nd point を x:360 y:36 に移動 直しました
 ● 00:43:191 (2) - 1grid up? no changeで
 ● 01:23:190 (4) - この辺バックの音があるのにnote一つでなんか寂しいので01:23:362 - ここにもnote追加したいです。(次の3連打に間に合うような位置で)
              間に合う位置でいいところが見つからなかったので、no changeで・・・

thanks mod~ :)
http://puu.sh/152GO
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