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S.H.E - London Bridge Is Falling Down

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sherrie__fay
[easy]
note下的要么全跟vocal 要么全跟伴奏.
其实我发这句之前很纠结 因为他不妨碍打
我还专门找了个rank#240000+的基友帮我试图
围观打完探讨之后得出的结论是"因为速度慢所以看圈是能打的但是总之节奏变得很违和"
...感觉说了没啥用
[insane]
01:50:836(1)修形.-.
01:58:086(4)不做评论……问了几个人都说不确定是否rankable 好看倒是很好看 留着吧 当心别找到nazi的MAT
02:18:586(1,2,3,4,5)花放歪啦~快!快正过来:333
[general]
1建议在view里把grid level调到4 很多摆不正的东西都可以调了
2最后那段副歌多燃啊多燃啊多燃啊还可以kiai还可以送分为什么不做啊orz
3千言万语汇成一句话 310滑条帝

最后 star
Topic Starter
shenpei310

sherrie__fay wrote:

[easy]
note下的要么全跟vocal 要么全跟伴奏.
其实我发这句之前很纠结 因为他不妨碍打
我还专门找了个rank#240000+的基友帮我试图
围观打完探讨之后得出的结论是"因为速度慢所以看圈是能打的但是总之节奏变得很违和"是有点,但是全按伴奏又未免太单调,没什么可玩性
...感觉说了没啥用
[insane]
01:50:836(1)修形.-.我觉得这个滑条出现在这个地方很2。。。。画成啥样都不和谐。。我再想想
01:58:086(4)不做评论……问了几个人都说不确定是否rankable 好看倒是很好看 留着吧 当心别找到nazi的MAT扭扭更健康啊……
02:18:586(1,2,3,4,5)花放歪啦~快!快正过来:333瞎了。我又摆了一下,实在摆不好啊。。总差点。。。
[general]
1建议在view里把grid level调到4 很多摆不正的东西都可以调了。。只要不是要完全重叠那种的应该都差不多吧。。不然我得看瞎了才能发现。。
2最后那段副歌多燃啊多燃啊多燃啊还可以kiai还可以送分为什么不做啊orz。。不是很喜欢干重复的事情。。怕太单调啊。。我个人是不太喜欢打3分钟以上的歌……不过可能送分图的话越长大家越高兴。。但是没啥意义……
3千言万语汇成一句话 310滑条帝我思索了很久,发现好图都是滑条用得好。。回顾当年,这图真是傻得一B。。现在我要东山再起。

最后 star
谢谢!我会继续努力啊!
fartownik
General:

- Your mp3 is too long, it should end up when the map ends. You'll have to cut it.

- Instead of making ":" in the tags, do a regular space


[Insane]

01:26:086 (1) - This is insanely annoying and confusing pattern. The player plays, he's having fun and then a 2000 ninja spinner comes out, he's hardly doing it and gets a 100, he thinks it's already after this armageddon, but then comes a triple that is not even in the center of the playfield and kills him. That's what will happen if you keep this pattern!
02:46:086 (1) - ^

This map has a potential. I like it.


[Hard]

01:43:086 (1,3) - Swap new combos.


[Normal]

Fine.


[Easy]

00:17:836 - Add a note?
00:36:336 (1) - Start at the white tick? Sounds odd following the lyrics.
01:44:086 (1) - Start at the white tick.
01:48:086 (2) - ^, also this slider is covered by the previous slider, so you MUST move it 1/2 forward and set a new combo on it.


Good map, no any serious problems.
star
Alace
As i know
the song is mapped over 80%, it doesn`t need to cut at all
fartownik

Alace wrote:

As i know
the song is mapped over 80%, it doesn`t need to cut at all
hmph, I have to admit... I didn't know about this rule :D

I thought all the unused mp3 should be cut, seems like I was wrong ;) don't cut it then
Banana
这首歌节奏是变化的、、目前的timing能把节奏对上,但有很多重音不对
我的timing,注意有些使用3/4拍
timing point
offset. Meter.
00:01:836 4/4
00:40:336 3/4
01:12:336 3/4
01:16:336 3/4
01:24:336 4/4
02:00:336 4/4
02:32:336 3/4
02:36:336 3/4
02:40:336 3/4
02:44:336 4/4
如果改掉,之后要调整音效,主要是重音点上的finish
insane
02:11:836 no clap?
Normal
00:23:086 单独成一个note?
最后star、
Topic Starter
shenpei310

qihanzhang wrote:

这首歌节奏是变化的、、目前的timing能把节奏对上,但有很多重音不对
我的timing,注意有些使用3/4拍
timing point
offset. Meter.
00:01:836 4/4
00:40:336 3/4
01:12:336 3/4
01:16:336 3/4
01:24:336 4/4
02:00:336 4/4
02:32:336 3/4
02:36:336 3/4
02:40:336 3/4
02:44:336 4/4
其实我不太懂4/4和3/4的区别,你给的这个表我也看不太懂。。。在某个点是四四拍或者四三拍是什么意思?
Banana

shenpei310 wrote:

其实我不太懂4/4和3/4的区别,你给的这个表我也看不太懂。。。在某个点是四四拍或者四三拍是什么意思?
嗯、不是有打拍子这种说法吗?专业解释我也不太会、但简单说来3/4就是三个白线(在edit界面的时间轴上)会出现一个长一点的,4/4是四个白线出现长的,在长一点的地方就是重拍,osu系统也会特意把这个音加重,而不需要额外加绿线改音量、

至于我列的表格,是在timing setup界面(f6)下的说法、每行是一个红点、就是inherited point,meter显示的是哪个就在setup左边改成3/4(waltz)、
Topic Starter
shenpei310

qihanzhang wrote:

shenpei310 wrote:

其实我不太懂4/4和3/4的区别,你给的这个表我也看不太懂。。。在某个点是四四拍或者四三拍是什么意思?
嗯、不是有打拍子这种说法吗?专业解释我也不太会、但简单说来3/4就是三个白线(在edit界面的时间轴上)会出现一个长一点的,4/4是四个白线出现长的,在长一点的地方就是重拍,osu系统也会特意把这个音加重,而不需要加绿线改音量、
好像现在没有选3/4 4/4的选项了?
Banana

shenpei310 wrote:

好像现在没有选3/4 4/4的选项了?
(f6按出来的、左边偏下)
Topic Starter
shenpei310

qihanzhang wrote:

shenpei310 wrote:

好像现在没有选3/4 4/4的选项了?
[attachment=0:928f3]QQ拼音截图未命名.jpg[/attachment:928f3](f6按出来的、左边偏下)
还是没觉得重音有变化。。。
Banana

shenpei310 wrote:

还是没觉得重音有变化。。。
、、就中间唱的"伦敦大桥垮下来"的"来"就比其他的要重
不过既然是应该是重音的地方加过hitsound的、、、timing什么的不管它好了。。貌似是我把事情搞复杂了。。

稍微mod下、基本是建议
general
insane‘s PreviewTime: 72334
others’ PreviewTime: 72326
重新设一下、


insane
18:817 去掉clap
23:711 绿线音量调低到70
33:836 想用clap、
47:336 这个finish还有后面的一个显得有点重、加个绿线修低一点?
52:086 clap 后面的转盘用的finish也重、
1:08:336 这里就开始放note,break长了,白线放四个?
1:43:461 去掉(2)
1:46:080 绿线如果不用就删
之后把leadin去掉、

Hard
21:711 绿线音量调低到70
35:836 去掉clap
47:336 声音调低一点
1:03:586 开始放note
1:43:586 消音
2:11:836 去掉clap
2:23:586 开始放note

easy
1:44:336 这。。短点会好些、不行弄来回的

困了、Normal的问题和Hard差不多、、不想打了
Alace
eeeeee where is the mapper going
i am still waiting for you XD
plz make your mapset ranked
Breeze

Alace wrote:

eeeeee where is the mapper going
i am still waiting for you XD
plz make your mapset ranked
Osu need more well-made Chinese song
Topic Starter
shenpei310

Banana wrote:

shenpei310 wrote:

还是没觉得重音有变化。。。
、、就中间唱的"伦敦大桥垮下来"的"来"就比其他的要重
不过既然是应该是重音的地方加过hitsound的、、、timing什么的不管它好了。。貌似是我把事情搞复杂了。。

稍微mod下、基本是建议
general
insane‘s PreviewTime: 72334
others’ PreviewTime: 72326
重新设一下、


insane
18:817 去掉clap
23:711 绿线音量调低到70
33:836 想用clap、
47:336 这个finish还有后面的一个显得有点重、加个绿线修低一点?
52:086 clap 后面的转盘用的finish也重、
1:08:336 这里就开始放note,break长了,白线放四个?转盘行不?
1:43:461 去掉(2)这个我有点不能理解
1:46:080 绿线如果不用就删
之后把leadin去掉、

Hard
21:711 绿线音量调低到70
35:836 去掉clap
47:336 声音调低一点
1:03:586 开始放note
1:43:586 消音不能理解。。。
2:11:836 去掉clap
2:23:586 开始放note

easy
1:44:336 这。。短点会好些、不行弄来回的这是造型。。

困了、Normal的问题和Hard差不多、、不想打了
popner
←_← →_→ ↑_↑ ↓_↓

[Hard]

00:44:086 (1) - ds
00:52:586 (1) - 同Insane
01:10:336 (1,2) - 对称
01:49:336 (3,4) - 做成一样的
02:01:336 (2) - 歪的?
02:44:711 (2,3,4) - 反人体排列。。
02:46:086 (1) - 这一段还是map吧。。

[Insane]

00:26:586 (4,5,6,7,8) - 排成平行四边形吧?
00:28:836 (4) - 弯的形状弄好一点,包围5
00:30:836 (10) - ^
00:36:336 (1) - 这个ds调成>=0.8x
00:51:336 (6) - 形状弄好一点,包围5
00:52:586 (1) - 我觉得00:55:336结束比较好
01:15:336 (7) - 形状
01:27:086 (1,2,3) - 不如叠起来,然后让01:27:336 (3) 穿过01:26:086 (8)
01:38:586 (1,2,1,2) - 都放在中间不太好吧
01:47:586 (2) - overlap


快rank!
Scorpiour
Ok~~mod for request~~

[General]
  1. 0kb大小的音效是禁止使用的,如果你需要使用空白sliderslide的话,请用这个:
    点击下载空白的sliderslide.wav
  2. Hard难度里1004的Audio Lead-in意义不明,请去掉
  3. Collab的preview time不一致
  4. 如果可以的话,将Selina,Hebe和Ella加入Tags
[Easy]
  1. 01:24:336 (1) - 这种造型的在Easy难度的话还是不太推荐使用吧,容易给新人造成误导……
  2. 01:48:336 (1) - 我真的不是很确定这种程度的slider遮挡会不会有问题…………
  3. 02:40:336 (1,2,3) - 这里的stack可能也会有点难度的问题……
  4. 02:44:336 (1) - 同第一条……
[Normal]
  1. 整体的三维设置感觉偏高了,建议3/5/4这样的会平衡一些?
  2. 01:18:336 - spinner考虑从这里开始?
  3. 01:38:586 (1,2) - 这个节奏对于normal来说可能有点难点?试试看用slider?
  4. 02:08:586 (1) - clap不好听,换掉
  5. 02:36:336 (1,2) - 同样是容易误导的造型……
  6. 02:43:336 (3) - 这个现在应该是unrankable...
[Hard]
  1. 00:32:586 (1,2,3) - 考虑stack?
  2. 01:46:086 - 多余的绿线
  3. 02:03:211 (4) - 感觉这里的二连没有节奏支撑……
[Collab]
  1. 00:24:586 (3,4,5,6,7) - 这个5连有个错位的感觉,我的建议是考虑下连续2个红线三连吧……第2组和00:25:336 (1) - 做到一起去
  2. 00:26:586 (4,5,6,7,8) - 不好看……还不如做成一个小的五角星……
  3. 01:52:836 (4,5,6) - 这里感觉应该是一个slider
  4. 01:53:586 (8) - 考虑减少一次折返?
  5. 01:54:586 (1) - 这里也是觉得用三连+slider会更舒服
  6. 01:58:086 (4) - 这种slider描点线自我重叠似乎是不允许的。
  7. 02:27:211 (2) - 感觉这个应该在前面1/3上
恩差不多就这些了加油的说~~
jabberwockey
Hi there! from my modding queue :3

What a nice Canto pop song >u<

[Easy]

01:17:852 (4) - This slider sounds better as a repeat slider like this:
02:37:846 (4) - ^ sounds better extended upto 02:38:376 as a repeat slider
01:48:373 (1) - I think this slider could look better

[Normal]

00:24:068 (1) - Add a clap?
00:31:376 - Remove Clap?
00:46:388 (7) - Move two grids up
01:54:536 (1) - Slider looks odd

[Hard]

01:45:309 (2) - Impressive hitsound! But why is it only in this diff and Collab?

This diff is okay, fun to play :)

[Collab]

Looks fine to me, Just a suggestion, wouldn't 00:47:361 - 00:48:337 sound better as a stream?


Really Nice map \:D/ Good Luck~
Snowy Dream
Mod request from Snowy Dream's Modding Queue
-------------------------------------------------
[Easy]
00:36:461 - 没用的绿线 删掉
00:39:961 - ^
01:52:336 (1) - 间距
02:04:336 (1) - ^
02:38:586 (1) - 这里可以加一些note

[Normal]
00:30:836 (5) - 不要这样放 否则玩家会认为4只有一个来回 然后把5点早了 可以试着把5放在上面
02:38:086 - 删除clap


[Hard]
02:00:211 - 没用的绿线 删掉


[Collab]
collab没有storyboard写上哪里是谁做的么....
01:55:336 (1) - 前面slider结束是在左边 这个放右边不好
01:59:336 (1) - 距离放好 这里毕竟差了1个1/2拍
--------------------------------------------------
建议歌的最后补完
中文歌好
Starry_old
I love this song :D

Didn't know they had a Chinese Version :O

Mod as Requested, won't find much I think.

[General]

Nothing

[Easy]

In easy diff. I worry about how slider looks :( I'll just list some sliders that could look nicer.

00:30:836 (5) - I don't like this slider for some reason.
01:17:836 (4) - Not recommended to use this kind of slider. Make it longer so it continue to the white tick.
02:37:836 (4) - ^
01:23:336 (4) - Make it curve like this http://puu.sh/vI3K
01:44:336 (1,1) - Such Unique Sliders LOL


These are my personal suggestion on hit sound.

00:42:336 (2) - Add a Whistle here.
02:36:836 (2,3) - Whistle Both.

[Normal]

Just some suggestions on how the map looks.

00:46:336 (7) - This could look nicer.
01:47:336 (5) - Put the note here http://puu.sh/vIaK
02:42:336 (1,2,3) - Remove these and finish the heart :D

These are my personal suggestion on hit sound.

00:22:336 (1) - Clap the end of the slider.
01:17:336 (3) - Whistle at the start.
01:37:336 (3) - ^
02:11:836 (2) - Whistle

[Hard]

Just some suggestions on how the map looks.

00:42:336 (6) - Maybe try this? http://puu.sh/vIcP

My opinions on hit sound.

01:37:586 (6) - Add Whistle.
02:09:336 (4) - ^

[Collab]

I only have problems with hit sounds and new combo here.

00:35:336 (6) - Clap sounds bad. Finish be better?
02:03:586 (11) - New Combo?
02:24:086 (2) - Finish at the reverse?
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

Hope my mod was useful :3
Hinsvar
>Fri Jun 18, 2010 8:21 am (over 1 year ago)

Looks like an old map...

Anyway, start.

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. Fine, I suppose. To the maps.
>Easy
  1. AR+1? Feels too slow, IMO.
  2. 00:09:336 - Add a circle? It feels so, SO empty here. A circle every four white ticks really won't work well. It will be fine every two white ticks, starting from here up to 00:13:336. Make sure there's a pattern for the circles though; placing all of them at the center of the map isn't a good idea because it is so boring to play.
  3. 01:44:336 (1,1) - What's with these stylized sliders? Well, at least they follow the vocal pretty well, so you can keep it.
  4. 02:38:336 - Add a spinner that goes to 02:39:836, because the first kiai time has a spinner on this spot, and also because it feels empty and weird without it.
>Hard
  1. 00:16:711 (2,3,4,5) - Uh... You should change the pattern here. This back-and-forth pattern doesn't work well, and by that, I mean, this pattern is very hard to read. Just for me, though...
  2. 00:25:336 (4) - Well, I don't know why, but this slider doesn't really play well. Must be because of the even-numbered repeats.
  3. 01:38:586 (1,2,1,2) - You should really make some good patterns here with circles and sliders, not just two circles at the center of the map every combo. Come on...
  4. 02:38:586 (1,2,3) - I don't think this triplet is going to play well...
  5. 02:41:086 (3,5) - Stack these two, please. The position looks weird.
>Collab
  1. HOLY SMOKES SO MANY GREEN LINES. Since there's just a lot of them, you guys might want to check if there is an unused one.
  2. I suggest adding a(n?) SB with the name of the two mappers inside.
  3. 00:24:586 (3,4,5,6,7) - Remove (4) and (6)? This doesn't play pretty well.
  4. 00:26:586 (4,5,6,7,8) - NO. This is extremely hard (or more correctly, almost impossible) to read, and EVERYONE (aside from the mappers and a few guys who somehow can read this on first sight) won't be able to see (8) (they can see the approaching circle, theoretically, but in practice, it's just crazy hard). I strongly suggest to change this. (If you don't want to change this, give a good reason about why you don't want to change this spot.)
  5. 01:35:836 (7,8) - I can't understand why are you putting these two lower than (5,6)...
  6. 01:38:586 (1,2,1,2) - Same as Hard.
  7. 02:18:586 (1,2,3,4,5) - This pattern's very hard to read because the hitburst of a note (in this case, 02:17:836 (2) ) is overlapping these circles. You should do something about this.
  8. 02:31:836 (1,2,3,4,5) - ^
'Kay, just that. Beatmap's pretty good already, although things can be improved here and there, IMO.

Good luck on the way 8-)
popner

Shoily wrote:

SPOILER
[Collab]

Looks fine to me, Just a suggestion, wouldn't 00:47:361 - 00:48:337 sound better as a stream? I'll consider it

Snowy Dream wrote:

SPOILER
[Collab]
collab没有storyboard写上哪里是谁做的么....
01:55:336 (1) - 前面slider结束是在左边 这个放右边不好 改了
01:59:336 (1) - 距离放好 这里毕竟差了1个1/2拍 stack没问题吧。。

Starry wrote:

SPOILER
[Collab]

I only have problems with hit sounds and new combo here.

00:35:336 (6) - Clap sounds bad. Finish be better? hmm..i think it is interesting, so no change
02:03:586 (11) - New Combo? fixed NC issue here
02:24:086 (2) - Finish at the reverse? ok

Hinsvar wrote:

SPOILER
>Collab
  1. HOLY SMOKES SO MANY GREEN LINES. Since there's just a lot of them, you guys might want to check if there is an unused one.
  2. I suggest adding a(n?) SB with the name of the two mappers inside.
  3. 00:24:586 (3,4,5,6,7) - Remove (4) and (6)? This doesn't play pretty well. nope..fine to me
  4. 00:26:586 (4,5,6,7,8) - NO. This is extremely hard (or more correctly, almost impossible) to read, and EVERYONE (aside from the mappers and a few guys who somehow can read this on first sight) won't be able to see (8) (they can see the approaching circle, theoretically, but in practice, it's just crazy hard). I strongly suggest to change this. (If you don't want to change this, give a good reason about why you don't want to change this spot.) nope, the reason is...it's both rankable and playable.
  5. 01:35:836 (7,8) - I can't understand why are you putting these two lower than (5,6)... moved (1,2)
  6. 01:38:586 (1,2,1,2) - Same as Hard. fine to me
  7. 02:18:586 (1,2,3,4,5) - This pattern's very hard to read because the hitburst of a note (in this case, 02:17:836 (2) ) is overlapping these circles. You should do something about this. i think it is readable since it is Insane
  8. 02:31:836 (1,2,3,4,5) - ^ ^
thanks for your mod!
Topic Starter
shenpei310
Thank for mod!
Leorda
Hi there

[General]
* Use gray, light blue, and light green combo color
* Please map the ending part, it's mappable, I think


[Easy]
* AR +1 or +2? Your current approach rate is very slow

00:17:336 (1) - New combo for preventing of new combo bug
00:25:336 (1) - ^
01:13:336 (1) - ^
01:21:336 (1) - ^
01:24:336 (1) - These crump slider are not allowed for easy diff, because it's confusing for beginners
02:33:336 (1) - New combo for preventing of new combo bug
02:38:836 (5) - New combo for your combo pattern
02:44:336 (1) - Same issue as 01:24:336 (1)


[Normal]
00:08:836 (1) - Too far from spinenr for normal diff....
00:16:336 (1) - ^
00:23:086 (1) - Why new combo?
00:25:336 (3) - Too much repeating slider can make confusing for beginners who play this
00:34:586 (1) - This sliderpath is doesn't looks clear. Spread them so beginners are able to see it?
01:12:836 (1) - Overlapped by spinner-osu, it makes hidden for beginners while gameplay
01:16:336 (1) - These crump slider are not allowed for normal diff, because it's confusing for beginners
01:26:086 (5) - ^
02:32:836 (1) - Overlapped by hitbursts from spinner, it makes hidden for beginners
02:36:336 (1) - Same issue as 01:16:336 (1)


[Hard]
* Set the AudioLead In to 0, for consistency on each diff

00:18:836 (2) - Add clap?
00:19:836 (4) - ^
01:14:336 (1) - Space this out. While I am playing, I thought this slider is snap at red tick, but it's not. So it makes me confuse me off
02:38:086 (6) - Overlapped by hitbursts. If overlapped, players didn't notice that this object will me a crumpled slider


[Collab]
01:37:211 - This kiai section is useless


Once you done, Forum PM me
Topic Starter
shenpei310

Leorda wrote:

Hi there

[General]
* Use gray, light blue, and light green combo color ok
* Please map the ending part, it's mappable, I think


[Easy]
* AR +1 or +2? Your current approach rate is very slow +1

00:17:336 (1) - New combo for preventing of new combo bug didn't notice that, fixed
00:25:336 (1) - ^ ^
01:13:336 (1) - ^ ^
01:21:336 (1) - ^ ^
01:24:336 (1) - These crump slider are not allowed for easy diff, because it's confusing for beginners fixed
02:33:336 (1) - New combo for preventing of new combo bug fixed
02:38:836 (5) - New combo for your combo pattern fixed
02:44:336 (1) - Same issue as 01:24:336 (1) fixed


[Normal]
00:08:836 (1) - Too far from spinenr for normal diff.... moved to center
00:16:336 (1) - ^ ^
00:23:086 (1) - Why new combo? removed
00:25:336 (3) - Too much repeating slider can make confusing for beginners who play this reduced to 1 times
00:34:586 (1) - This sliderpath is doesn't looks clear. Spread them so beginners are able to see it? ok
01:12:836 (1) - Overlapped by spinner-osu, it makes hidden for beginners while gameplay i think this doesn't matters..
01:16:336 (1) - These crump slider are not allowed for normal diff, because it's confusing for beginners changed
01:26:086 (5) - ^ ^
02:32:836 (1) - Overlapped by hitbursts from spinner, it makes hidden for beginners
02:36:336 (1) - Same issue as 01:16:336 (1)


[Hard]
* Set the AudioLead In to 0, for consistency on each diff fixed

00:18:836 (2) - Add clap? ok
00:19:836 (4) - ^ ^
01:14:336 (1) - Space this out. While I am playing, I thought this slider is snap at red tick, but it's not. So it makes me confuse me off fixed
02:38:086 (6) - Overlapped by hitbursts. If overlapped, players didn't notice that this object will me a crumpled slider fixed


[Collab]
01:37:211 - This kiai section is useless deleted


Once you done, Forum PM me
Thanks!
TTTTTTTTTTTT
Hi~

[*]Easy

01:13:836 (1) - 加一个clap
02:33:836 (1) - clap
02:38:836 (5) - 加个NC

[*]Normal

00:31:336 (6) - 这个clap删掉,不太适合这个片段,有些吵,或者可以像之后一些地方一样,把开始处的whistle去掉,这里加whistle
01:18:086 (4) - 这个红线的clap,不如加前面处或者删掉
01:24:336 (1) - 结束在01:24:836比较好,觉得没必要非要跟随vocal而制造出这个连点
02:38:086 (6) - 删掉clap

[*]Hard

00:10:586 (x) - 加一个circle?
01:46:086 (T) - 没有用到的绿线
01:55:836 (5) - 这个finish的音量太大,稍调低一些
01:55:961 (T) - 没用到的绿线
02:02:836 (7) - x280 y64 移到这里,个人觉得之前把circle直接堆到滑条上,不太好看

[*]Collab

fine

Good luck!
Topic Starter
shenpei310

TTTTTTTTTTTT wrote:

Hi~

[*]Easy

01:13:836 (1) - 加一个clap
02:33:836 (1) - clap
02:38:836 (5) - 加个NC
all done
[*]Normal

00:31:336 (6) - 这个clap删掉,不太适合这个片段,有些吵,或者可以像之后一些地方一样,把开始处的whistle去掉,这里加whistle
01:18:086 (4) - 这个红线的clap,不如加前面处或者删掉
01:24:336 (1) - 结束在01:24:836比较好,觉得没必要非要跟随vocal而制造出这个连点
02:38:086 (6) - 删掉clap
all done
[*]Hard

00:10:586 (x) - 加一个circle?nope
01:46:086 (T) - 没有用到的绿线done
01:55:836 (5) - 这个finish的音量太大,稍调低一些80%
01:55:961 (T) - 没用到的绿线deleted
02:02:836 (7) - x280 y64 移到这里,个人觉得之前把circle直接堆到滑条上,不太好看还行吧。。

[*]Collab

fine

Good luck!
popner
SB here. Paste in [Collab] only.

//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\bar.png",320,240
M,1,3336,3836,770,320,554,320
F,0,3336,169336,0.5
F,0,169336,171336,0.5,0
Sprite,Foreground,Centre,"SB\bar.png",320,240
M,1,3461,4086,740,360,524,360
F,0,3461,169336,0.5
F,0,169336,171336,0.5,0
Sprite,Foreground,Centre,"SB\bar.png",320,240
M,1,3586,4211,710,400,494,400
F,0,3586,169336,0.5
F,0,169336,171336,0.5,0
Sprite,Foreground,Centre,"SB\Collab.png",320,240
M,0,3836,4336,450,320
F,0,3836,4336,0,1
V,0,3836,4336,1,0,1,1
F,0,3836,169336,1
F,0,169336,171336,1,0
Sprite,Foreground,Centre,"SB\chickgod.png",320,240
M,0,4036,4536,420,360
F,0,4036,4536,0,1
V,0,4036,4536,1,0,1,1
F,0,4536,169336,1
F,0,169336,171336,1,0
Sprite,Foreground,Centre,"SB\popner.png",320,240
M,0,4336,4836,390,400
F,0,4336,4836,0,1
V,0,4336,4836,1,0,1,1
F,0,4836,169336,1
F,0,169336,171336,1,0

A little mod to other diffs since long time passed.

[Easy]
00:36:336 (1) - make a symmetry

[Normal]
00:17:336 (3,4,5) - spacing issue
01:38:586 (4) - ^

[Hard]
00:17:086 (4,5,6,7) - change a derection?
01:10:336 (1,2) - make a symmetry
01:21:336 (3) - like this? http://puu.sh/xOQZ
01:44:336 (1) - shorten by 1/4 tick?
Leorda
Well, before bubble......

[General]
* Gray combo color can be blend on BG. Try something else?


[Easy]
01:13:336 (1,2) - This object is almost overlapped by spinner-osu, it may hidden for beginners for some cases


[Normal]
00:08:836 (1) - If you want to make closer to center of spinner, make sure this object is not overlapped by hitbursts from spinner, it's makes hidden for beginners (sometimes, beginners are slowly to read object)
00:16:336 (1) - ^
01:38:586 (4) - New combo?
02:32:836 (1) - Same issue as 00:08:836 (1)


[Hard]
* For inherited point that using a Normal samplesoft, raise the volume to 10% or more. Because I can't hear those hitsound....


Sorry for long delay orz. Also, forum PM me when you done~
Topic Starter
shenpei310

Leorda wrote:

Well, before bubble......

[General]
* Gray combo color can be blend on BG. Try something else? done


[Easy]
01:13:336 (1,2) - This object is almost overlapped by spinner-osu, it may hidden for beginners for some cases fixed


[Normal]
00:08:836 (1) - If you want to make closer to center of spinner, make sure this object is not overlapped by hitbursts from spinner, it's makes hidden for beginners (sometimes, beginners are slowly to read object) fixed
00:16:336 (1) - ^ ^
01:38:586 (4) - New combo? fixed
02:32:836 (1) - Same issue as 00:08:836 (1) fixed


[Hard]
* For inherited point that using a Normal samplesoft, raise the volume to 10% or more. Because I can't hear those hitsound.... done


Sorry for long delay orz. Also, forum PM me when you done~
thx for recheck!
cmn_891127
Hi, shenpei310~

因为是要泡了的图,也没有什么可吐槽的,都是nazi……

[Collab]
01:27:086 (1,2,3,4,5) - 这个完全可以摆到成中心对称的
02:07:711 (x,x) - 可以放两个note
02:33:086 (2,4,6) - 间距不等,而且46overlap了,6往上移
02:40:336 (1,2) - 把2放到1的下面比较好看

[Hard]
00:38:086 (1) - 跟后面有点近
01:50:836 (6) - 略丑

[Easy]
好漂亮的slider

木有啦~
快快rank~~~
Topic Starter
shenpei310

cmn_891127 wrote:

Hi, shenpei310~

因为是要泡了的图,也没有什么可吐槽的,都是nazi……

[Collab]
01:27:086 (1,2,3,4,5) - 这个完全可以摆到成中心对称的 ok
02:07:711 (x,x) - 可以放两个note 故意的。。
02:33:086 (2,4,6) - 间距不等,而且46overlap了,6往上移 changed a little
02:40:336 (1,2) - 把2放到1的下面比较好看 ok

[Hard]
00:38:086 (1) - 跟后面有点近 fixed
01:50:836 (6) - 略丑 changed a little

[Easy]
好漂亮的slider

木有啦~
快快rank~~~
Thank for mod! :)
arien666
[General]
If you have some time, why don't you check some green lines they're not snapped on 1/8 :3?

[Normal]
00:24:086 (1,2) - Swap new combo?



Not much to say about this :3
Good mapset >3<
Leorda
Well, I should give you a bubble 8 days ago... Maybe I was almost forgot, sorry... (was open my inbox, and didn't noticed that I forgot to bubble your map, lol)

Bubbled
wmfchris
哇舊圖

[General]
- you don't really need the tag Cpop: 1) searchs nothing else 2) Confusing "canton-pop" and "chinese-pop" 3) It'll be shown in genre.
- N:C1 and N:C2 is the same judging from your song file, just merge them together.

[Hard]
00:16:336 (1) - you can hear a weak cymbal sound, and considering 00:08:336 - you can put a weak finish here.
00:27:336 (5,6,7,1,2) - I'll prefer spreading them out, like http://osu.ppy.sh/ss/356024
00:34:586 (1,2,3) - just whistle on (3) like the last combo?
01:38:586 (1,2,1,2) - well even with NC it's kinda unexpected that there's a difference in time...Try to unstack the notes?
02:01:336 (2) - [Nazi] second slider anchor right 1 grid so that the slider align with the notes and the curved slider well.
well I'm not a big fan for how the whistle is used in the song, not sure but a bit inconsistancy?

[Collab]
00:23:086 (2,3,4,5) - they can be stacked?
00:52:336 (3) - misleading spacing...
01:37:836 (7) - Make the hexagon accurately... right 1 grid + down 2 grids -w-
01:38:586 (1,2,1,2) - same as Hard
02:34:336 (1,2,3) - discouraged; a large part of (3) is covered by (1) and the hitburst of (6).

[Normal]
00:23:086 (2) - 1/2 slider with 4 ticks is quite unexpected in the normal. Just reduce 1 tick?
02:01:336 (1,2) - Try to make symmetrical pair of sliders instead of overlapping them?

[Easy]
01:44:336 (1,1) - they just overlap quite a lot, and this causes difficulty for beginners.

quite a lot of slider overlapping problem, and may need a bit more mods.
Topic Starter
shenpei310

wmfchris wrote:

哇舊圖

[General]
- you don't really need the tag Cpop: 1) searchs nothing else 2) Confusing "canton-pop" and "chinese-pop" 3) It'll be shown in genre. removed
- N:C1 and N:C2 is the same judging from your song file, just merge them together. ok

[Hard]
00:16:336 (1) - you can hear a weak cymbal sound, and considering 00:08:336 - you can put a weak finish here. fine
00:27:336 (5,6,7,1,2) - I'll prefer spreading them out, like http://osu.ppy.sh/ss/356024 ok
00:34:586 (1,2,3) - just whistle on (3) like the last combo? ok
01:38:586 (1,2,1,2) - well even with NC it's kinda unexpected that there's a difference in time...Try to unstack the notes? 每个往下移了2grid
02:01:336 (2) - [Nazi] second slider anchor right 1 grid so that the slider align with the notes and the curved slider well. ok
well I'm not a big fan for how the whistle is used in the song, not sure but a bit inconsistancy?

[Collab]
00:23:086 (2,3,4,5) - they can be stacked? fixed
00:52:336 (3) - misleading spacing... 这个我觉得还好,因为是在长白线重音上,不容易读成红线note
01:37:836 (7) - Make the hexagon accurately... right 1 grid + down 2 grids -w- ok
01:38:586 (1,2,1,2) - same as Hard 同H
02:34:336 (1,2,3) - discouraged; a large part of (3) is covered by (1) and the hitburst of (6). 整个ctrl+j了一下,再调了一下位置

[Normal]
00:23:086 (2) - 1/2 slider with 4 ticks is quite unexpected in the normal. Just reduce 1 tick? ok
02:01:336 (1,2) - Try to make symmetrical pair of sliders instead of overlapping them? ok, done

[Easy]
01:44:336 (1,1) - they just overlap quite a lot, and this causes difficulty for beginners. orz 改转盘了

quite a lot of slider overlapping problem, and may need a bit more mods.
wmfchris
SPOILER
[Hard]
00:34:586 (1,2,3) - 好像是我搞錯了前面沒whistle looool remove whistle

no kd

ok should be better now, rebubbled
Topic Starter
shenpei310

wmfchris wrote:

[Hard]
00:34:586 (1,2,3) - 好像是我搞錯了前面沒whistle looool remove whistledone

no kd
Kurai
Random modding ~

[Collab]
  1. 02:20:086 (2) - The reverse arrow of this slider is totally hidden by 02:19:336 (6)'s hitburst which make it really hard to expect. It needs to be visible, otherwise it is too confusing.

Fix and I'll rank ~ !

Edit: Ranked
Strawberry
:) 又一首中文歌rank了 GZ~
[CSGA]Ar3sgice
哇中文歌!!

2B difficulty is for fun, not rank. The others are for rank.

求2b diff._.
Frostmourne
o.o 2 years ago and 1st map

Congratz ~~~~
djown
Grats :)
kanpakyin
恭喜 好歌
popner
哦终于
Snowy Dream
第一张图恭喜
Breeze

恭喜
meiikyuu
恭喜 ^^
chickgod

[CSGA]Ar3sgice wrote:

哇中文歌!!

2B difficulty is for fun, not rank. The others are for rank.

求2b diff._.
已经被删到不知道哪去。呃。。
Garven
I haven't seen this in a long long time, haha. Glad to see you got it through to the rank! Sorry I was too slow. Congrats!
LunarSakuya
可爱歌
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