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S.H.E - London Bridge Is Falling Down

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Hinsvar
>Fri Jun 18, 2010 8:21 am (over 1 year ago)

Looks like an old map...

Anyway, start.

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. Fine, I suppose. To the maps.
>Easy
  1. AR+1? Feels too slow, IMO.
  2. 00:09:336 - Add a circle? It feels so, SO empty here. A circle every four white ticks really won't work well. It will be fine every two white ticks, starting from here up to 00:13:336. Make sure there's a pattern for the circles though; placing all of them at the center of the map isn't a good idea because it is so boring to play.
  3. 01:44:336 (1,1) - What's with these stylized sliders? Well, at least they follow the vocal pretty well, so you can keep it.
  4. 02:38:336 - Add a spinner that goes to 02:39:836, because the first kiai time has a spinner on this spot, and also because it feels empty and weird without it.
>Hard
  1. 00:16:711 (2,3,4,5) - Uh... You should change the pattern here. This back-and-forth pattern doesn't work well, and by that, I mean, this pattern is very hard to read. Just for me, though...
  2. 00:25:336 (4) - Well, I don't know why, but this slider doesn't really play well. Must be because of the even-numbered repeats.
  3. 01:38:586 (1,2,1,2) - You should really make some good patterns here with circles and sliders, not just two circles at the center of the map every combo. Come on...
  4. 02:38:586 (1,2,3) - I don't think this triplet is going to play well...
  5. 02:41:086 (3,5) - Stack these two, please. The position looks weird.
>Collab
  1. HOLY SMOKES SO MANY GREEN LINES. Since there's just a lot of them, you guys might want to check if there is an unused one.
  2. I suggest adding a(n?) SB with the name of the two mappers inside.
  3. 00:24:586 (3,4,5,6,7) - Remove (4) and (6)? This doesn't play pretty well.
  4. 00:26:586 (4,5,6,7,8) - NO. This is extremely hard (or more correctly, almost impossible) to read, and EVERYONE (aside from the mappers and a few guys who somehow can read this on first sight) won't be able to see (8) (they can see the approaching circle, theoretically, but in practice, it's just crazy hard). I strongly suggest to change this. (If you don't want to change this, give a good reason about why you don't want to change this spot.)
  5. 01:35:836 (7,8) - I can't understand why are you putting these two lower than (5,6)...
  6. 01:38:586 (1,2,1,2) - Same as Hard.
  7. 02:18:586 (1,2,3,4,5) - This pattern's very hard to read because the hitburst of a note (in this case, 02:17:836 (2) ) is overlapping these circles. You should do something about this.
  8. 02:31:836 (1,2,3,4,5) - ^
'Kay, just that. Beatmap's pretty good already, although things can be improved here and there, IMO.

Good luck on the way 8-)
popner

Shoily wrote:

SPOILER
[Collab]

Looks fine to me, Just a suggestion, wouldn't 00:47:361 - 00:48:337 sound better as a stream? I'll consider it

Snowy Dream wrote:

SPOILER
[Collab]
collab没有storyboard写上哪里是谁做的么....
01:55:336 (1) - 前面slider结束是在左边 这个放右边不好 改了
01:59:336 (1) - 距离放好 这里毕竟差了1个1/2拍 stack没问题吧。。

Starry wrote:

SPOILER
[Collab]

I only have problems with hit sounds and new combo here.

00:35:336 (6) - Clap sounds bad. Finish be better? hmm..i think it is interesting, so no change
02:03:586 (11) - New Combo? fixed NC issue here
02:24:086 (2) - Finish at the reverse? ok

Hinsvar wrote:

SPOILER
>Collab
  1. HOLY SMOKES SO MANY GREEN LINES. Since there's just a lot of them, you guys might want to check if there is an unused one.
  2. I suggest adding a(n?) SB with the name of the two mappers inside.
  3. 00:24:586 (3,4,5,6,7) - Remove (4) and (6)? This doesn't play pretty well. nope..fine to me
  4. 00:26:586 (4,5,6,7,8) - NO. This is extremely hard (or more correctly, almost impossible) to read, and EVERYONE (aside from the mappers and a few guys who somehow can read this on first sight) won't be able to see (8) (they can see the approaching circle, theoretically, but in practice, it's just crazy hard). I strongly suggest to change this. (If you don't want to change this, give a good reason about why you don't want to change this spot.) nope, the reason is...it's both rankable and playable.
  5. 01:35:836 (7,8) - I can't understand why are you putting these two lower than (5,6)... moved (1,2)
  6. 01:38:586 (1,2,1,2) - Same as Hard. fine to me
  7. 02:18:586 (1,2,3,4,5) - This pattern's very hard to read because the hitburst of a note (in this case, 02:17:836 (2) ) is overlapping these circles. You should do something about this. i think it is readable since it is Insane
  8. 02:31:836 (1,2,3,4,5) - ^ ^
thanks for your mod!
Topic Starter
shenpei310
Thank for mod!
Leorda
Hi there

[General]
* Use gray, light blue, and light green combo color
* Please map the ending part, it's mappable, I think


[Easy]
* AR +1 or +2? Your current approach rate is very slow

00:17:336 (1) - New combo for preventing of new combo bug
00:25:336 (1) - ^
01:13:336 (1) - ^
01:21:336 (1) - ^
01:24:336 (1) - These crump slider are not allowed for easy diff, because it's confusing for beginners
02:33:336 (1) - New combo for preventing of new combo bug
02:38:836 (5) - New combo for your combo pattern
02:44:336 (1) - Same issue as 01:24:336 (1)


[Normal]
00:08:836 (1) - Too far from spinenr for normal diff....
00:16:336 (1) - ^
00:23:086 (1) - Why new combo?
00:25:336 (3) - Too much repeating slider can make confusing for beginners who play this
00:34:586 (1) - This sliderpath is doesn't looks clear. Spread them so beginners are able to see it?
01:12:836 (1) - Overlapped by spinner-osu, it makes hidden for beginners while gameplay
01:16:336 (1) - These crump slider are not allowed for normal diff, because it's confusing for beginners
01:26:086 (5) - ^
02:32:836 (1) - Overlapped by hitbursts from spinner, it makes hidden for beginners
02:36:336 (1) - Same issue as 01:16:336 (1)


[Hard]
* Set the AudioLead In to 0, for consistency on each diff

00:18:836 (2) - Add clap?
00:19:836 (4) - ^
01:14:336 (1) - Space this out. While I am playing, I thought this slider is snap at red tick, but it's not. So it makes me confuse me off
02:38:086 (6) - Overlapped by hitbursts. If overlapped, players didn't notice that this object will me a crumpled slider


[Collab]
01:37:211 - This kiai section is useless


Once you done, Forum PM me
Topic Starter
shenpei310

Leorda wrote:

Hi there

[General]
* Use gray, light blue, and light green combo color ok
* Please map the ending part, it's mappable, I think


[Easy]
* AR +1 or +2? Your current approach rate is very slow +1

00:17:336 (1) - New combo for preventing of new combo bug didn't notice that, fixed
00:25:336 (1) - ^ ^
01:13:336 (1) - ^ ^
01:21:336 (1) - ^ ^
01:24:336 (1) - These crump slider are not allowed for easy diff, because it's confusing for beginners fixed
02:33:336 (1) - New combo for preventing of new combo bug fixed
02:38:836 (5) - New combo for your combo pattern fixed
02:44:336 (1) - Same issue as 01:24:336 (1) fixed


[Normal]
00:08:836 (1) - Too far from spinenr for normal diff.... moved to center
00:16:336 (1) - ^ ^
00:23:086 (1) - Why new combo? removed
00:25:336 (3) - Too much repeating slider can make confusing for beginners who play this reduced to 1 times
00:34:586 (1) - This sliderpath is doesn't looks clear. Spread them so beginners are able to see it? ok
01:12:836 (1) - Overlapped by spinner-osu, it makes hidden for beginners while gameplay i think this doesn't matters..
01:16:336 (1) - These crump slider are not allowed for normal diff, because it's confusing for beginners changed
01:26:086 (5) - ^ ^
02:32:836 (1) - Overlapped by hitbursts from spinner, it makes hidden for beginners
02:36:336 (1) - Same issue as 01:16:336 (1)


[Hard]
* Set the AudioLead In to 0, for consistency on each diff fixed

00:18:836 (2) - Add clap? ok
00:19:836 (4) - ^ ^
01:14:336 (1) - Space this out. While I am playing, I thought this slider is snap at red tick, but it's not. So it makes me confuse me off fixed
02:38:086 (6) - Overlapped by hitbursts. If overlapped, players didn't notice that this object will me a crumpled slider fixed


[Collab]
01:37:211 - This kiai section is useless deleted


Once you done, Forum PM me
Thanks!
TTTTTTTTTTTT
Hi~

[*]Easy

01:13:836 (1) - 加一个clap
02:33:836 (1) - clap
02:38:836 (5) - 加个NC

[*]Normal

00:31:336 (6) - 这个clap删掉,不太适合这个片段,有些吵,或者可以像之后一些地方一样,把开始处的whistle去掉,这里加whistle
01:18:086 (4) - 这个红线的clap,不如加前面处或者删掉
01:24:336 (1) - 结束在01:24:836比较好,觉得没必要非要跟随vocal而制造出这个连点
02:38:086 (6) - 删掉clap

[*]Hard

00:10:586 (x) - 加一个circle?
01:46:086 (T) - 没有用到的绿线
01:55:836 (5) - 这个finish的音量太大,稍调低一些
01:55:961 (T) - 没用到的绿线
02:02:836 (7) - x280 y64 移到这里,个人觉得之前把circle直接堆到滑条上,不太好看

[*]Collab

fine

Good luck!
Topic Starter
shenpei310

TTTTTTTTTTTT wrote:

Hi~

[*]Easy

01:13:836 (1) - 加一个clap
02:33:836 (1) - clap
02:38:836 (5) - 加个NC
all done
[*]Normal

00:31:336 (6) - 这个clap删掉,不太适合这个片段,有些吵,或者可以像之后一些地方一样,把开始处的whistle去掉,这里加whistle
01:18:086 (4) - 这个红线的clap,不如加前面处或者删掉
01:24:336 (1) - 结束在01:24:836比较好,觉得没必要非要跟随vocal而制造出这个连点
02:38:086 (6) - 删掉clap
all done
[*]Hard

00:10:586 (x) - 加一个circle?nope
01:46:086 (T) - 没有用到的绿线done
01:55:836 (5) - 这个finish的音量太大,稍调低一些80%
01:55:961 (T) - 没用到的绿线deleted
02:02:836 (7) - x280 y64 移到这里,个人觉得之前把circle直接堆到滑条上,不太好看还行吧。。

[*]Collab

fine

Good luck!
popner
SB here. Paste in [Collab] only.

//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\bar.png",320,240
M,1,3336,3836,770,320,554,320
F,0,3336,169336,0.5
F,0,169336,171336,0.5,0
Sprite,Foreground,Centre,"SB\bar.png",320,240
M,1,3461,4086,740,360,524,360
F,0,3461,169336,0.5
F,0,169336,171336,0.5,0
Sprite,Foreground,Centre,"SB\bar.png",320,240
M,1,3586,4211,710,400,494,400
F,0,3586,169336,0.5
F,0,169336,171336,0.5,0
Sprite,Foreground,Centre,"SB\Collab.png",320,240
M,0,3836,4336,450,320
F,0,3836,4336,0,1
V,0,3836,4336,1,0,1,1
F,0,3836,169336,1
F,0,169336,171336,1,0
Sprite,Foreground,Centre,"SB\chickgod.png",320,240
M,0,4036,4536,420,360
F,0,4036,4536,0,1
V,0,4036,4536,1,0,1,1
F,0,4536,169336,1
F,0,169336,171336,1,0
Sprite,Foreground,Centre,"SB\popner.png",320,240
M,0,4336,4836,390,400
F,0,4336,4836,0,1
V,0,4336,4836,1,0,1,1
F,0,4836,169336,1
F,0,169336,171336,1,0

A little mod to other diffs since long time passed.

[Easy]
00:36:336 (1) - make a symmetry

[Normal]
00:17:336 (3,4,5) - spacing issue
01:38:586 (4) - ^

[Hard]
00:17:086 (4,5,6,7) - change a derection?
01:10:336 (1,2) - make a symmetry
01:21:336 (3) - like this? http://puu.sh/xOQZ
01:44:336 (1) - shorten by 1/4 tick?
Leorda
Well, before bubble......

[General]
* Gray combo color can be blend on BG. Try something else?


[Easy]
01:13:336 (1,2) - This object is almost overlapped by spinner-osu, it may hidden for beginners for some cases


[Normal]
00:08:836 (1) - If you want to make closer to center of spinner, make sure this object is not overlapped by hitbursts from spinner, it's makes hidden for beginners (sometimes, beginners are slowly to read object)
00:16:336 (1) - ^
01:38:586 (4) - New combo?
02:32:836 (1) - Same issue as 00:08:836 (1)


[Hard]
* For inherited point that using a Normal samplesoft, raise the volume to 10% or more. Because I can't hear those hitsound....


Sorry for long delay orz. Also, forum PM me when you done~
Topic Starter
shenpei310

Leorda wrote:

Well, before bubble......

[General]
* Gray combo color can be blend on BG. Try something else? done


[Easy]
01:13:336 (1,2) - This object is almost overlapped by spinner-osu, it may hidden for beginners for some cases fixed


[Normal]
00:08:836 (1) - If you want to make closer to center of spinner, make sure this object is not overlapped by hitbursts from spinner, it's makes hidden for beginners (sometimes, beginners are slowly to read object) fixed
00:16:336 (1) - ^ ^
01:38:586 (4) - New combo? fixed
02:32:836 (1) - Same issue as 00:08:836 (1) fixed


[Hard]
* For inherited point that using a Normal samplesoft, raise the volume to 10% or more. Because I can't hear those hitsound.... done


Sorry for long delay orz. Also, forum PM me when you done~
thx for recheck!
cmn_891127
Hi, shenpei310~

因为是要泡了的图,也没有什么可吐槽的,都是nazi……

[Collab]
01:27:086 (1,2,3,4,5) - 这个完全可以摆到成中心对称的
02:07:711 (x,x) - 可以放两个note
02:33:086 (2,4,6) - 间距不等,而且46overlap了,6往上移
02:40:336 (1,2) - 把2放到1的下面比较好看

[Hard]
00:38:086 (1) - 跟后面有点近
01:50:836 (6) - 略丑

[Easy]
好漂亮的slider

木有啦~
快快rank~~~
Topic Starter
shenpei310

cmn_891127 wrote:

Hi, shenpei310~

因为是要泡了的图,也没有什么可吐槽的,都是nazi……

[Collab]
01:27:086 (1,2,3,4,5) - 这个完全可以摆到成中心对称的 ok
02:07:711 (x,x) - 可以放两个note 故意的。。
02:33:086 (2,4,6) - 间距不等,而且46overlap了,6往上移 changed a little
02:40:336 (1,2) - 把2放到1的下面比较好看 ok

[Hard]
00:38:086 (1) - 跟后面有点近 fixed
01:50:836 (6) - 略丑 changed a little

[Easy]
好漂亮的slider

木有啦~
快快rank~~~
Thank for mod! :)
arien666
[General]
If you have some time, why don't you check some green lines they're not snapped on 1/8 :3?

[Normal]
00:24:086 (1,2) - Swap new combo?



Not much to say about this :3
Good mapset >3<
Leorda
Well, I should give you a bubble 8 days ago... Maybe I was almost forgot, sorry... (was open my inbox, and didn't noticed that I forgot to bubble your map, lol)

Bubbled
wmfchris
哇舊圖

[General]
- you don't really need the tag Cpop: 1) searchs nothing else 2) Confusing "canton-pop" and "chinese-pop" 3) It'll be shown in genre.
- N:C1 and N:C2 is the same judging from your song file, just merge them together.

[Hard]
00:16:336 (1) - you can hear a weak cymbal sound, and considering 00:08:336 - you can put a weak finish here.
00:27:336 (5,6,7,1,2) - I'll prefer spreading them out, like http://osu.ppy.sh/ss/356024
00:34:586 (1,2,3) - just whistle on (3) like the last combo?
01:38:586 (1,2,1,2) - well even with NC it's kinda unexpected that there's a difference in time...Try to unstack the notes?
02:01:336 (2) - [Nazi] second slider anchor right 1 grid so that the slider align with the notes and the curved slider well.
well I'm not a big fan for how the whistle is used in the song, not sure but a bit inconsistancy?

[Collab]
00:23:086 (2,3,4,5) - they can be stacked?
00:52:336 (3) - misleading spacing...
01:37:836 (7) - Make the hexagon accurately... right 1 grid + down 2 grids -w-
01:38:586 (1,2,1,2) - same as Hard
02:34:336 (1,2,3) - discouraged; a large part of (3) is covered by (1) and the hitburst of (6).

[Normal]
00:23:086 (2) - 1/2 slider with 4 ticks is quite unexpected in the normal. Just reduce 1 tick?
02:01:336 (1,2) - Try to make symmetrical pair of sliders instead of overlapping them?

[Easy]
01:44:336 (1,1) - they just overlap quite a lot, and this causes difficulty for beginners.

quite a lot of slider overlapping problem, and may need a bit more mods.
Topic Starter
shenpei310

wmfchris wrote:

哇舊圖

[General]
- you don't really need the tag Cpop: 1) searchs nothing else 2) Confusing "canton-pop" and "chinese-pop" 3) It'll be shown in genre. removed
- N:C1 and N:C2 is the same judging from your song file, just merge them together. ok

[Hard]
00:16:336 (1) - you can hear a weak cymbal sound, and considering 00:08:336 - you can put a weak finish here. fine
00:27:336 (5,6,7,1,2) - I'll prefer spreading them out, like http://osu.ppy.sh/ss/356024 ok
00:34:586 (1,2,3) - just whistle on (3) like the last combo? ok
01:38:586 (1,2,1,2) - well even with NC it's kinda unexpected that there's a difference in time...Try to unstack the notes? 每个往下移了2grid
02:01:336 (2) - [Nazi] second slider anchor right 1 grid so that the slider align with the notes and the curved slider well. ok
well I'm not a big fan for how the whistle is used in the song, not sure but a bit inconsistancy?

[Collab]
00:23:086 (2,3,4,5) - they can be stacked? fixed
00:52:336 (3) - misleading spacing... 这个我觉得还好,因为是在长白线重音上,不容易读成红线note
01:37:836 (7) - Make the hexagon accurately... right 1 grid + down 2 grids -w- ok
01:38:586 (1,2,1,2) - same as Hard 同H
02:34:336 (1,2,3) - discouraged; a large part of (3) is covered by (1) and the hitburst of (6). 整个ctrl+j了一下,再调了一下位置

[Normal]
00:23:086 (2) - 1/2 slider with 4 ticks is quite unexpected in the normal. Just reduce 1 tick? ok
02:01:336 (1,2) - Try to make symmetrical pair of sliders instead of overlapping them? ok, done

[Easy]
01:44:336 (1,1) - they just overlap quite a lot, and this causes difficulty for beginners. orz 改转盘了

quite a lot of slider overlapping problem, and may need a bit more mods.
wmfchris
SPOILER
[Hard]
00:34:586 (1,2,3) - 好像是我搞錯了前面沒whistle looool remove whistle

no kd

ok should be better now, rebubbled
Topic Starter
shenpei310

wmfchris wrote:

[Hard]
00:34:586 (1,2,3) - 好像是我搞錯了前面沒whistle looool remove whistledone

no kd
Kurai
Random modding ~

[Collab]
  1. 02:20:086 (2) - The reverse arrow of this slider is totally hidden by 02:19:336 (6)'s hitburst which make it really hard to expect. It needs to be visible, otherwise it is too confusing.

Fix and I'll rank ~ !

Edit: Ranked
Strawberry
:) 又一首中文歌rank了 GZ~
[CSGA]Ar3sgice
哇中文歌!!

2B difficulty is for fun, not rank. The others are for rank.

求2b diff._.
Frostmourne
o.o 2 years ago and 1st map

Congratz ~~~~
djown
Grats :)
kanpakyin
恭喜 好歌
popner
哦终于
Snowy Dream
第一张图恭喜
Breeze

恭喜
meiikyuu
恭喜 ^^
chickgod

[CSGA]Ar3sgice wrote:

哇中文歌!!

2B difficulty is for fun, not rank. The others are for rank.

求2b diff._.
已经被删到不知道哪去。呃。。
Garven
I haven't seen this in a long long time, haha. Glad to see you got it through to the rank! Sorry I was too slow. Congrats!
LunarSakuya
可爱歌
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