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ClariS - Anata ni FIT (Short Ver.)

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Total Posts
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Topic Starter
Andrea
Thanks for mod, fixed some stuff.
Suimya
jossieP
nexus tag please *v*
Amyrina_old
so cute ><
Miya
Sekai told me that i can make normal diff for this map. But it's been filled up by other people. Oh well, good luck with this map Andrea~
Chewin
Chewin
Sorry for the double post.

[General]
http://puu.sh/G1Eo Taiko bar covers the font :\

[Sekai's Easy]
CS +1? o.o
00:13:145 (6) - You should reduce this slider by 1/2 to follow the voice.
00:43:145 (4) - x:432 y:192 to improve the blanket
01:11:327 (4) - Same. Reduce by 1/2
01:21:327 (3) - I think it's better if you move this slider on the next red tick, so it starts when the vocal starts. Much easier for beginners:

01:27:690 (1,2) - I don't like this blanket, you could fix in this way: http://osu.ppy.sh/ss/361926
256,104,87690,6,0,B|184:104|184:104|152:72|88:72|56:132,1,200,4|0
132,160,89054,1,8

[cRyo's Hard]
00:18:599 (1) - Try to ctrl + r it? It flows better in my opinion
Awesome ;3

[Insane]
01:18:827 (5) - Userei NC qui e lo rimuoverei da 01:19:736 (1)
<3
Suimya
Thanks Chewin >w<

Diff Code is here~
osu file format v9

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[Metadata]
Title:Anata ni FIT (Short Ver.)
Artist:ClariS
Creator:osuplayer111
Version:Sekai's Easy
Source:Nendoroid Generation
Tags:PSP Opening Alice Clara Andrea Chewin cRyo[iceeicee] Gezo Sekai

[Difficulty]
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OverallDifficulty:2
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//Break Periods
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Snowy Dream
ww ?
Change the creator's name to Andrea?
Topic Starter
Andrea
Everything updated :3
-kevincela-
Shiau :3

[Sekai's Easy]

  1. 00:09:508 (1) - Move this new combo to 00:11:327 (3) - ,since you are pretty much using the same New combo pattern on the following patterns?
  2. 00:17:236 (4) - Little spacing error,fix it by moving this 1 grid down
  3. 00:29:508 (5) - Replace the finish at the beginning with a whistle?
  4. 01:08:599 (5) - 1 grid up to fix the spacing and to make 01:07:236 (3,4,5) - a symmetric pattern?
  5. 01:18:599 (3) - 2 grids down,again for the same reason as above
[Chewingum's Normal]

  1. 00:18:599 (1) - E' una piccola cosa,ma se vuoi fare questo pattern simmetrico potresti mettere questo su x:184 y:256 :3
  2. 01:01:554 (5) - Piccolo errore di blanketing con 01:00:645 (4) - ,risolvi muovendo questa nota 1 grid a sinistra
[cRyo's Hard]

  1. 00:58:145 (4) - CTRL+R here?
[Insane]

  1. 01:05:417 (1) - Io muoverei il New combo a 01:06:099 (2) -, per seguire la voce della cantante piuttosto che il tamburo
Come al solito sexy map,buon speedrank! :3
Chewin
Grazie kevin avevo già fixato, ma visto che andrea non ha aggiornato °_°

SPOILER
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[Metadata]
Title:Anata ni FIT (Short Ver.)
Artist:ClariS
Creator:Andrea
Version:Chewin's Normal
Source:Nendoroid Generation
Tags:PSP Opening Alice Clara Chewin cRyo[iceeicee] Gezo osuplayer111 Sekai

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Topic Starter
Andrea
Updated, thanks ^^
cRyo[iceeicee]
SPOILER

iMercurial wrote:

Hard

  • 01:33:378 - Spinner until 01:34:969 maybe? http://puu.sh/FSXQ
    Well done. i think slider is better :3




Good Job Everyone, specially Hard diff, it has the best patterns on the entire mapset. (ღ˘˘ღ)♥
SPOILER

rEdo wrote:

[cRyo's Hard]
00:32:696 (6) - a little bit nazi here, but imo it plays a lot better when moved a bit lower ;)
00:34:514 (3,1,2,3) - spacing, these notes are too close to each other. maybe increase the distance between them while shortening the snap on the brown notes?
00:41:787 (3) - would look a lot better if moved a bit to the left.
01:32:696 (1) - maybe something like this instead? SOMEONE111 changed it already, im lazy to put it back B(
other fine for me~
SPOILER

Jacob wrote:

cRyo's Hard

00:33:833 (2) - This slider looks a bit odd to me. Something like this may fix the problem. i dunno...i think its not that ugly ww
Well made. Flows very nicely and the sliders are pretty good.
SPOILER

Koro McAlpine wrote:

[Hard]

00:08:145 (2,3) - It needs to be a little futher, like this spacing, 00:09:508 (1,2,3).
00:25:872 (1) - Is it better if you move to x:120 y:44?
both fine for me
SPOILER

Chewin wrote:

[cRyo's Hard]
00:18:599 (1) - Try to ctrl + r it? It flows better in my opinion i wanted to use only 1.0 spacing during 1st kiai, but well why not ww
Awesome ;3 (ღ˘˘ღ)♥
SPOILER

-kevincela- wrote:

[cRyo's Hard]

  1. 00:58:145 (4) - CTRL+R here?
it will be too far....

Thx for mod!

http://puu.sh/G8xg
Suimya
thanks for modding~

SPOILER
osu file format v9

[General]
AudioFilename: MP3.mp3
AudioLeadIn: 0
PreviewTime: 65764
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Anata ni FIT (Short Ver.)
Artist:ClariS
Creator:Andrea
Version:Sekai's Easy
Source:Nendoroid Generation
Tags:PSP Opening Alice Clara Chewin cRyo[iceeicee] Gezo osuplayer111 Sekai

[Difficulty]
HPDrainRate:2
CircleSize:4
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg"
Video,1730,"Nendoroid Generation Opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
418,454.545454545455,4,2,1,80,1,0
7008,-100,4,2,1,80,0,0
7236,-100,4,2,2,80,0,0
7690,-100,4,2,1,80,0,1
13372,-100,4,2,2,80,0,1
13827,-100,4,2,1,80,0,1
20645,-100,4,2,2,80,0,1
21327,-100,4,2,1,50,0,1
21781,-100,4,2,2,80,0,1
22236,-100,4,2,1,80,0,0
24963,-100,4,2,1,5,0,0
25872,-100,4,2,1,80,0,0
26099,-100,4,2,2,80,0,0
26554,-100,4,2,1,80,0,0
27918,-100,4,2,2,80,0,0
28372,-100,4,2,1,80,0,0
29736,-100,4,2,2,80,0,0
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33827,-100,4,2,1,80,0,0
35190,-100,4,2,2,80,0,0
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41099,-100,4,2,1,80,0,0
45190,-100,4,2,2,80,0,0
45645,-100,4,2,1,80,0,0
47008,-100,4,2,2,80,0,0
47463,-100,4,2,1,80,0,0
48827,-100,4,2,2,80,0,0
49281,-100,4,2,1,80,0,0
65190,-100,4,2,2,80,0,0
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71554,-100,4,2,2,80,0,1
72008,-100,4,2,1,80,0,1
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73372,-100,4,2,1,80,0,1
77008,-100,4,2,2,80,0,1
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78827,-100,4,2,2,80,0,1
79508,-100,4,2,2,50,0,1
79963,-100,4,2,2,80,0,1
81099,-100,4,2,2,80,0,1
81554,-100,4,2,1,80,0,1
81781,-100,4,2,2,80,0,1
82236,-100,4,2,1,80,0,0
82463,-100,4,2,2,80,0,0
82918,-100,4,2,1,80,0,0
87918,-100,4,2,2,80,0,0
88599,-100,4,2,2,50,0,0
89054,-100,4,2,2,80,0,0
93145,-100,4,2,1,25,0,0


[Colours]
Combo1 : 128,64,64
Combo2 : 255,128,255
Combo3 : 0,128,255
Combo4 : 0,128,128

[HitObjects]
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384,144,10872,1,8
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44,140,13145,2,0,B|16:216|32:296,2,150,0|0|8
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419,80,16781,1,0
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160,144,74963,2,0,B|220:140|260:164,1,99.9999999999999,0|8
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388,160,76781,6,0,B|388:232|420:256|420:256|388:284|388:343,1,200
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228,352,78599,2,0,B|228:292|196:264|196:264|228:240|228:168,1,200,8|0
164,112,79963,5,8
216,52,80417,2,0,B|248:32|284:20|322:24|388:40,1,150,4|0
400,40,81327,2,0,B|456:40,2,50,0|8|8
372,116,82236,6,0,B|340:140|304:148|264:144|200:128,2,150,4|0|8
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128,164,89054,1,8
256,192,89508,12,2,93145
Topic Starter
Andrea
Updated :3
Konei
Good luck with this one :)
kanpakyin
Hi. osuplayer111 oops, Andrea.

[General]
  1. SliderMultiplier in .osu file of sekai's easy is 0.99999999999. I'm not sure it will affect the gameplay or not but I recommend fixing it to 1 if possible.
  2. Other looks clear.
[Sekai's Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:22:236 (1) - I can't find a reason that it needs 5% volume here. The music keep going so I don't think 5% would show a cool effect here. Thus I highly suggest removing this.
    2. 00:48:145 (3) - How about move this down a bit to align (2)- and (4)- ?
    3. 00:50:418 (1,2) - I think the rhythm is too weird for me. I would put a 3/4 slider here (with a reserve) and then put a note at 00:51:327 - .This way is much better for me.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:11:327 (4) - Maybe just me, I think a whistle fits the music quite well here.
    2. 01:20:418 (2) - The slidertick sounds weird here. I prefer a original slidertick rather than this, but well, this is up to you.
    3. 00:07:008 (1) - Probably add a whistle at the beginning of the slider to increase the striking feeling of playing?
[Chewin's Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:22:236 (1) - Same as Easy.
    2. 00:55:418 (x) - I feel like placing a note here because it has a sound from background music but well, leave this to you.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:43:372 (1) - How about adding a S2 clap at the end of the slider to fit the clap sound on the music background?
    2. 01:20:417 (1) - The slidertick sounds weird here. I prefer a original slidertick rather than this, but well, this is up to you.
[cRyo's Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:13:145 (1) - How about moving this up a bit then it can align to (5.6)- and it will be more beautiful imo.
    2. 00:22:463 (1) - Same as Easy
    3. 01:07:690 (1,2,3,4) - I think a jump here would be much better because you had placed a jump at 01:05:872 (1,2,3,4,5) - so I was expecting some jump here with same melody.
    4. 01:09:508 (1,2,3,4,5) - ^Same.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:07:008 (1) - Probably add a whistle at here to increase the striking feeling of playing?
[Insane]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:20:645 (2,3,4) - I think it would be better if you could make this jump larger than before becuase it is under my consideration of insane diff and the extremely strong accent of the music. It will be more fun if you change it.
    2. 01:10:417 (1) - I would add a new combo here or 01:11:554 (2) - because I can see you new symmetrical pattern was started.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:07:008 (1) - Probably add a whistle at here to increase the striking feeling of playing?
[Gezo's Taiko Oni]
  1. 85% sounds too loud for me. I personally prefer normal 65% volume. It should be enough.
  2. 00:06:554 (1) - I found that a kat fit the music very well here. Consider it?
  3. 00:31:099 (1,1,2,1) - This 2-plets pattern didn't fit the music that well, I would prefer simple 1/2 or triplet here. I doubt any 2plet pattern would fit the music here.
  4. 00:32:008 (1,2,3,1,1) - ddkkd?
  5. 01:29:963 (2) - 01:30:872 (4) - 01:31:781 (2) - change it to kat?
nothing actually wrong.
Find more mods before calling me for a recheck. More Taiko mod would be nice.
Yuzeyun

kanpakyin wrote:

[Gezo's Taiko Oni]
  1. 85% sounds too loud for me. I personally prefer normal 65% volume. It should be enough. It was 80% not 85. Well, go for 65.
  2. 00:06:554 (1) - I found that a kat fit the music very well here. Consider it? Okay
  3. 00:31:099 (1,1,2,1) - This 2-plets pattern didn't fit the music that well, I would prefer simple 1/2 or triplet here. I doubt any 2plet pattern would fit the music here. Changed the "diplet" to a triplet.
  4. 00:32:008 (1,2,3,1,1) - ddkkd? I prefer dddkd, ddkkd sounds weird to my eyes for some reason.o_o
  5. 01:29:963 (2) - 01:30:872 (4) - 01:31:781 (2) - change it to kat? I totally agree !
.
Thanks for modding !

http://puu.sh/Gm1A

SPOILER
Anata ni frite ~
Suimya
Thanks for modding >w< KPY~

Moe Andrea >v<
Topic Starter
Andrea
Everything updated, thanks kanpakyin :3
Tony
Hey~ The mapset is clean! Checked all the diffs and nothing found~ have a star! Good luck :3
Darksonic
inb4 fast rank again ;_;
cRyo[iceeicee]

kanpakyin wrote:

[cRyo's Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:13:145 (1) - How about moving this up a bit then it can align to (5.6)- and it will be more beautiful imo. changed a bit~
    2. 00:22:463 (1) - Same as Easy if its about silent spinner end so i think its better then leave soft hit there (or anything else)
    3. 01:07:690 (1,2,3,4) - I think a jump here would be much better because you had placed a jump at 01:05:872 (1,2,3,4,5) - so I was expecting some jump here with same melody. didnt want to place jumps every where, will add 1 here
    4. 01:09:508 (1,2,3,4,5) - ^Same. this one fits better without jump for me
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:07:008 (1) - Probably add a whistle at here to increase the striking feeling of playing? dont like this whistle
Thx for mod~

http://puu.sh/GxfV
Topic Starter
Andrea
Updated \o.o/
deadbeat
well other than the BG size which jacob all ready mentioned, i got nothing :/

nice map :3
though a spinner in the insane might help
Topic Starter
Andrea
Thanks for checking deadbeat and Tony, I'm glad the map is good <3
wmfchris
- I guess "_Gezo_" is usually tagged instead of "Gezo" (you can try in searching)

Taiko mod as requested.

[Taiko]
00:10:418 - considering the vocal ends with a higher tone, use d d k?
00:50:531 - kdkdkd sounds a bit odd as it doesn't fit the vocal at the middle very well.
01:08:599 - same as 0:10
01:32:690 - k here can fit the vocal, and serves as a regular beating as you've done in previous notes
01:33:145 - the vocal is actually longer so consider to extend it a bit? If you think it's too loud you can add a softer timing line at the beginning of the spinner, then the dkdkdkdk sound is softer (but the ending sound is still loud as usual).

sounds nice.
Mercurial

wmfchris wrote:

- I guess "_Gezo_" is usually tagged instead of "Gezo" (you can try in searching)

iMercurial wrote:

General


p/1654297

Yeah.
Diasios
Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[General]

  • Preview Time: 01:05:870
    Tags: aggiungi "Black Rock Shooter Fate/Stay Night Mahō shōjo Lyrical Nanoha Zero no Tsukaima Shakugan Shana Suzumiya Haruhi yūutsu Touhou Steins;Gate Dog Days Madoka Magika Good Smile"
    Video Offset: 1850ms
    I colori delle combo che hai usato non mi piacciono, prova ad usare questi:
    [Colours]
    Combo1 : 169,254,194
    Combo2 : 255,183,255
    Combo3 : 255,219,145

[Sekai's Easy]

  • HP Drain Rate: 3
    00:29:508 (5) - Add "New Combo".
    00:31:327 (1) - Remove "New Combo".
    00:33:145 (3) - Add "New combo".
    01:25:872 (4) - ^
    01:27:690 (1) - Remove "New Combo".

[Chewin's Normal]

  • Approach Rate: 5
    00:39:736 (1) - Rimuovi la "New Combo".
    00:40:417 (2) - Aggiungi una "New Combo".
    00:43:372 (1) - Rimuovi la "New Combo".
    00:44:054 (2) - Aggiungi una "New Combo".

[cRyo's Hard]

  • 01:20:872 (x) - Add a circle.

[Insane]

  • 00:09:054 (1) - Rimuovi la "New Combo".
    00:09:736 (2) - Aggiungi una "New Combo".
    00:10:872 (1) - Rimuovi la "New Combo".
    00:11:554 (2) - Aggiungi una "New Combo".
    00:13:372 (9) - ^
    00:14:508 (1) - Rimuovi la "New Combo".
    00:15:190 (2) - Aggiungi una "New Combo".
    00:16:327 (1) - Rimuovi la "New Combo".
    00:17:008 (2) - Aggiungi una "New Combo".
    00:19:963 (1) - Rimuovi la "New Combo".
    00:20:645 (2) - Aggiungi una "New Combo".
    01:05:417 (1) - Rimuovi la "New Combo".
    01:06:099 (2) - Aggiungi una "New Combo".
    01:07:917 (5) - ^
    01:11:554 (6) - ^
    01:15:190 (5) - ^
    01:18:827 (5) - ^

"New Combo" mod, yay :P
Nice beatmap, good job guys~

Andrè per colpa di tutta sta simmetria che usi le combo ne risentono, la prossima volta prova a mappare mettendo le combo in modo più logico e "armonico", in modo che seguano bene la canzone o un determinato schema (ad esempio mettere una new combo ad ogni determinato tot di tempo senza che uno slider fatto iniziare 1/2 prima per colpa della tua maledetta simmetria lo impedisca).
Topic Starter
Andrea
Updated, thanks!

Waiting for Gezo now.
lepidopodus
[Gezo's Taiko Oni]

- Generally good. Just some suggestions.
- Chorus part has kiai effect and kiai effect can make that part special, but next time, try making more difference between chorus parts and non-chorus or inter-chorus parts. For example, in 00:07:690 (1,2,1,1,2,3,1,1,1,2), you could give some 'points' to 00:08:599 (30) and 00:09:054 (1) cause vocal is stressed out.

00:10:418 (1,2,1) - Currently 'k k d', but 'd d k' might be better cause pitch of vocal is going up. Not so necessary though, cause we express these kind of things reversed, too.
00:12:918 (1) - don? Cause 00:13:145 (2) needs to be 'bold' but this note is interfering it by being kat.
00:14:054 (3) - I prefer kat here. Vocal pitch thing, I guess. Adjust nearby notes if you think it is needed.
00:16:554 / 00:18:372 - Personally I prefer leaving 00:18:372 empty and filling here cause you did that in 4 measures ago.
00:19:281 (1,2,1,2,3,4,1) - 'kkd d kkd' might be better. I prefer kkd in this measure since pitch of vocal is going down
00:25:872 (1,2,1,1,2,3,4,1,2,3) - Maybe you can repeat rhythm you used in 00:22:236 ~ 00:25:645 (2)?
00:27:690 (1,2,1,1,1,1,1,1,1,2,3) - Similar with above, but I also put slight change on rhythm in 4th measure usually, so whatever.
00:33:145 (1,2,1,1,2,3,4,1,1,2) - You used 'o o o oo oo' kind of rhythm in 2 measures ago, so might be better to apply that in here too?
00:58:599 (1), 00:59:281 (2), 01:00:190 (1), 01:01:099 (2), 01:02:008 (1) - I guess you can make these big notes if you want? Corresponding Vocal and backgroud music, I mean. Well if you want to spare those big notes you can leave this as normal, but making these big notes also makes this part stands out since it is the end of inter-chorus part.
01:08:600 (1,2,1) - Same with 00:10:418 (1,2,1).
01:11:100 (1) - Same with 00:12:918 (1).
01:12:236 (3) - Same with 00:14:054 (3).
01:14:736 / 01:16:554 - Same with 00:16:554 / 00:18:372
01:17:463 (1,2,1,2,3,4,1) - Same with 00:19:281 (1,2,1,2,3,4,1).
01:20:418 (1) - Shorten this by 1/2 can give a 'point' to emptiness of 01:21:327.
01:22:236 (1,2,3,1,2,1,2,3,1,2) - Hmm, I think it might be better to give some changes instead of mere 'd d k k d d k k' kind of pattern. (So currently it is d 'ddk k d ddk k', so how about 'd ddk d k ddk d' or something like that? whatever.)
01:32:690 (2) - I prefer kat here.

I said this is suggestions so applying these is up to you. Contact me if you have anything to ask.
Topic Starter
Andrea
Thank lepido for Taiko check :3

As I said before, let's wait for Gezo's answer ^^
Yuzeyun
A complete mod I see right there !

lepidopodus wrote:

[Gezo's Taiko Oni]

- Generally good. Just some suggestions.
- Chorus part has kiai effect and kiai effect can make that part special, but next time, try making more difference between chorus parts and non-chorus or inter-chorus parts. For example, in 00:07:690 (1,2,1,1,2,3,1,1,1,2), you could give some 'points' to 00:08:599 (30) and 00:09:054 (1) cause vocal is stressed out.

00:10:418 (1,2,1) - Currently 'k k d', but 'd d k' might be better cause pitch of vocal is going up. Not so necessary though, cause we express these kind of things reversed, too.
00:12:918 (1) - don? Cause 00:13:145 (2) needs to be 'bold' but this note is interfering it by being kat.
00:14:054 (3) - I prefer kat here. Vocal pitch thing, I guess. Adjust nearby notes if you think it is needed.
00:16:554 / 00:18:372 - Personally I prefer leaving 00:18:372 empty and filling here cause you did that in 4 measures ago. /baka, fixed
00:19:281 (1,2,1,2,3,4,1) - 'kkd d kkd' might be better. I prefer kkd in this measure since pitch of vocal is going down Why not !
00:25:872 (1,2,1,1,2,3,4,1,2,3) - Maybe you can repeat rhythm you used in 00:22:236 ~ 00:25:645 (2)? I prefer using that rythm (and that o o x ooo o x xxo o x oxoxo x, lol)
00:27:690 (1,2,1,1,1,1,1,1,1,2,3) - Similar with above, but I also put slight change on rhythm in 4th measure usually, so whatever.
00:33:145 (1,2,1,1,2,3,4,1,1,2) - You used 'o o o oo oo' kind of rhythm in 2 measures ago, so might be better to apply that in here too? Yes !
00:53:372 (2,3,1,1,1,1,1,1,1,1,1,1) - Remember we use some kind of streams like http://puu.sh/GAaN
00:58:599 (1), 00:59:281 (2), 01:00:190 (1), 01:01:099 (2), 01:02:008 (1) - I guess you can make these big notes if you want? Corresponding Vocal and backgroud music, I mean. Well if you want to spare those big notes you can leave this as normal, but making these big notes also makes this part stands out since it is the end of inter-chorus part. Now I remember why I cut these streams XD
01:08:600 (1,2,1) - Same with 00:10:418 (1,2,1).
01:11:100 (1) - Same with 00:12:918 (1). fixedddkd
01:12:236 (3) - Same with 00:14:054 (3). ^
01:14:736 / 01:16:554 - Same with 00:16:554 / 00:18:372 ^
01:17:463 (1,2,1,2,3,4,1) - Same with 00:19:281 (1,2,1,2,3,4,1). ^
01:20:418 (1) - Shorten this by 1/2 can give a 'point' to emptiness of 01:21:327. ^
01:22:236 (1,2,3,1,2,1,2,3,1,2) - Hmm, I think it might be better to give some changes instead of mere 'd d k k d d k k' kind of pattern. (So currently it is d 'ddk k d ddk k', so how about 'd ddk d k ddk d' or something like that? whatever.) ^
01:32:690 (2) - I prefer kat here. fixed in wmf's mod

I said this is suggestions so applying these is up to you. Contact me if you have anything to ask.

http://puu.sh/GAbd

(Also Andrea I subscribed to this topic, no need to worry it will always be fixed in the 3 hours following my wake-up :v)
Topic Starter
Andrea
Updated :3
kanpakyin
Rechecking...

ok, map is clear.

Bubbled~
Suimya
\:D/ nice bubbled~





inb4 fast rank after bubble
Chewin
go andrè \:D/
Konei
Andrea's maps all go ranked so fast :oops:

Thats something like unbeliveable

Anyway go go for ranked :)
IceBeam
awesome mapset,I see nothing wrong!
ranked
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