throwing this in before going absent for a long time, a credit goes to Galkan for some grammar help orz
i'm pretty sure all of you guys had a problem with the background being a little bit too bright, tiring for eyes and stuff. since .osz2 is coming soon, many people complain with stuff like "omg it won't be possible to delete storyboards and bgs anymore". also, since peppy has announced a possibility of turning the storyboards off... why can't we set the brightness of the background image, too?
i mean, we could have a scrollbar in options, with which we can set the intensivity of the background, how bright and vivid it is. if you take a close look at the background while playing the beatmap, you can see that it's going a little bit darker exactly at the moment where it starts. why can't we manipulate with how strong that fade is? most of the players would be satisfied with that feature, i guess.
about the black, hard to read circles in a 90-100% fade - I thought of something like adding a brightening function at >50% background fade, where circles are brightened for (let's say) 10% when the fade is set to 60%, 20% brightness when fade is set 70%, and so on. 100% fade = 50% extra brightness for notes. the circles won't lose their hue at all, yet they'll be a lot more vivid and visible.
also, this map is a great example of my idea; in the entire map, the background image was storyboarded to be a little bit darker than the original image, i liked it that way.
so... what do you think, guys?
i'm pretty sure all of you guys had a problem with the background being a little bit too bright, tiring for eyes and stuff. since .osz2 is coming soon, many people complain with stuff like "omg it won't be possible to delete storyboards and bgs anymore". also, since peppy has announced a possibility of turning the storyboards off... why can't we set the brightness of the background image, too?
i mean, we could have a scrollbar in options, with which we can set the intensivity of the background, how bright and vivid it is. if you take a close look at the background while playing the beatmap, you can see that it's going a little bit darker exactly at the moment where it starts. why can't we manipulate with how strong that fade is? most of the players would be satisfied with that feature, i guess.
about the black, hard to read circles in a 90-100% fade - I thought of something like adding a brightening function at >50% background fade, where circles are brightened for (let's say) 10% when the fade is set to 60%, 20% brightness when fade is set 70%, and so on. 100% fade = 50% extra brightness for notes. the circles won't lose their hue at all, yet they'll be a lot more vivid and visible.
also, this map is a great example of my idea; in the entire map, the background image was storyboarded to be a little bit darker than the original image, i liked it that way.
so... what do you think, guys?