Alright Frosty let's get started. Mod requested in-game
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun.
[General]
Add "toho and vol 3 in the tags" toho is how you say it and vol 3 is the album this song is in. you need to be specific which volume this song is in.
This needs a normal sliderslide file. that slidersound gets in the way and it's unfitting to the song. if you want, take this file. there should be no volume in the sliderslide. if you have that file yourself, then you don't have to take this.
I feel that 3000 is too long to wait. i highly suggest that you reduce the lead in by 1000 to reduce the wait in the song. also i think the lead in is just right to start and warm up because you start playing.
Did you save everything properly in the normal and hard diff? i suggest that you do that because a pop-up appears that you need to save the changes in the map. not that big of a deal, but if you want, you can fix it.
[Normal]
To give off that smooth feeling to the map, increase the OD and AR by 1.
00:06:193 (1) - Idk about you but the flow through this slider is gone. since this slider is straight and the previous slider is curved, it doesn't give off that smooth feeling to the map for me. so make this a curved slider going up to give off that smooth feeling to the song.
00:18:116 (3) - move this slider back by 1/2 and extend this slider by 1/2 to follow that sound in the song, and the instrumental. it wouldn't hurt to give a bit of a challenge for players right?
00:46:193 (1,2,3) - personally i don't like to see something like this because it could be boring for players...i might be an experienced player, but i play normal maps with DT and i can tell what's fun and what isn't. anyways replace some of the slider ends for circles to make it fun and interesting for players. you can give off a pattern if you put the circles at a specific spot to make it interesting.
01:01:193 (4) - i see the pattern, but i think it'd look nice if you can make this a curved slider to that it'd form a blanket on (2), not to mention, it'll look similar to the next slider, so the flow would look smooth IMO.
01:03:501 (2,3) - remove this because it doesn't follow anything in the song. i don't hear anything that stops all of a sudden, but the sound of drums continuing and the long pause in vocals, so make a 2/2 slider starting at 01:03:693 to follow the long pause in vocals. if you ignore this and you want to follow the drums, remove (3) and add a circle to where that slider originally ended and extend (2) by 1/2 to follow the drums in the song.
01:07:347 - to make it more effective as in follow the drums for more effect, add a circle here.
01:21:578 (3,4) - since (2) is shaped like a curved slider, do the same thing to these sliders. make them curved sliders to start the flow in this pattern.
01:52:347 (3,4) - replace this for a 1/1 curved slider so that it'd blanket the slider end on (1). if you do this, add a circle at 01:53:116 to continue the rhythm.
02:08:886 - same as 01:07:347.
02:09:847 - maybe add a circle to follow the vocals, or extend this slider by 1/2. same reason.
02:12:347 (1,2) - i highly suggest that you do this so that it'd follow the vocals and the drums a lot smoother.
02:27:732 (1) - same as 02:09:847.
02:30:809 (5) - remove (1) and extend this slider to a 2/1 repeat. same reason as above.
02:39:655 (1,2) - remove the NC on (1) because the instrumental is still going from the previous note, and make (2) a NC because
03:20:424 (4) - reduce this slider by 1/1 and add a circle to where the slider originally ended so that it'll flow the the vocals a lot smoother.
03:37:732 - same as 02:09:849 but the circle but to follow instrumental.
you should map till 03:53:886 because that's when the instrumental changes. the instrumental/vocals is still going and yet you suddenly stop, and also there's several missing spots. the rhythm suddenly stops and that might make the player hit the next note too early, so fill out those gaps to follow the vocals/instrumental accurately.
[Hard]
i'm not feeling the flow for AR7. it looks too slow and players or me might hit the notes too early. try to increase the AR by 1 and tell me what you think.
00:06:193 (1,2) - add another repeat to keep that rhythm in the song going. in in other words, it'll follow the instrumental in the song.
00:11:578 (1,2,3) - make this a 1/3 pattern. it'll follow the drums in the song. since this is a hard diff, do 1/3 repeat sliders and if you want, add a few circles for more effect with the song.
00:13:116 - I feel that a circle is missing here. add it to follow the instrumental in the song.
00:17:924 - remove the 1st 2 notes ahead and add a 1/1 slider to follow that sound in the song. i think it'll be easier to follow during gameplay.
00:30:040 (1,2,3) - same as 00:11:578.
00:50:809 (5) - Stack this on (2) but keep the spacing from (4,5) even at around 1.15if you want to do this. i think it'd make off a great pattern in the map during gameplay.
01:03:116 (4,5) - make these curved sliders like the other ones in this combo. the straight sliders break the flow since every slider in this combo are curved sliders.
01:09:847 (3) - Do Ctrl+R to give off that smooth feeling from (1,3), if you notice. once your remove that slider, it'll make a great jump, but since the slider is there, the situation is similar to this.
01:30:809 (1) - Even though the kiai ends there, i sill find it weird that a spinner is here and there's nothing that follows it, no long pauses in the vocals or instrumental, which leads to adding notes. so replace this spinner for notes so that it'd follow the vocals/instrumental in the song.
02:11:386 (3) - same as 01:09:847.
02:17:540 (2) - Do Ctrl+R to make it fun for players as the jump fits with the song IMO.
02:22:155 - Add a circle here to follow "Yay". there's people who might think that this circle is following that lyric, which leads to hitting it too early.
02:26:194 (1,2,3) - Maybe do Ctrl+J to give off a pattern for these 2 combos?
02:34:463 - same as 02:22:155 but to follow the instrumental.
02:36:963 (1,2) - same as 00:06:193.
same comment as normal, and replace the mini breaks for notes since you didn't do it on normal.
[Lunatic]
I think AR9 would work as it flows with the song and the patterns look like it's making a path for you.
00:11:578 (1,2,3) - to make it challenging for players, replace this for a 1/3 stream. not only that, it looked fun when i played it during gameplay.
00:16:001 (2) - do Ctrl+R to give off that back and forth feeling during gameplay. i think it flows a lot smoother than the current one IMO.
00:30:040 (1) - like i said in hard, make a 1/3 pattern. a 1/3 stream is what i suggest since this is the hardest diff in the song. i think this short bit would make players practice in their timing.
00:57:347 (3) - tbh i'd never expect this stack because the rest of the notes are at different spots leading to a jump. how about you unstack this note and find a place to move where it can go along with the jumps in the song.
00:59:078 (3) - same as 00:16:001 but with different reasoning. this one is to make it a bit easier for players, and it should flow smoother than the current one IMO.
01:06:001 (1,1) - move this spinner up by 1/2 and increase the spinnerlength by 1/2 to follow the long pause in the vocals a lot better/accurate. i find it odd that the spinner starts at the red tick because that's not where the long pause in the vocals start.
01:09:270 (1,2,3) - space out these notes a bit more so that the triangle from the previous combo is even, also i forgot to mention that you should move the current (2) to the bottom right so that it'd form a triangle in this pattern.
01:30:232 (1,2,3,4,5,6,7) - Make a blanket for this slider. i think it'll look nicer and it should make sense and it'll flow a lot smoother during gameplay.
01:50:040 (1,2) - replace this for circles. this pattern is exactly the same as hard.
01:52:924 (2) - make this a curved slider pointing like this. it'll avoid that bad overlap with the straight slider.
01:58:501 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - ik that you can do better than this. the back and forth patterns look too bland and too simple for players to clear. why don't you do a jump like you did on your other combos? it'll give off a really nice challenge for players.
02:33:982 (2) - Make this a NC because that slider is following that sound and the instrumental changes.
03:02:155 (3) - i don't like this 1/1 slider. they don't follow the vocals that accurate it's unfitting to this part. instead focus on the drums for this part. add a stream in this part to follow the drums in the song. it'll flow smoother and it'll look fun and interesting for players.
same comment as hard.
I guess that's it. this mod might not be perfect because i was half asleep . anyways GL
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun.
[General]
Add "toho and vol 3 in the tags" toho is how you say it and vol 3 is the album this song is in. you need to be specific which volume this song is in.
This needs a normal sliderslide file. that slidersound gets in the way and it's unfitting to the song. if you want, take this file. there should be no volume in the sliderslide. if you have that file yourself, then you don't have to take this.
I feel that 3000 is too long to wait. i highly suggest that you reduce the lead in by 1000 to reduce the wait in the song. also i think the lead in is just right to start and warm up because you start playing.
Did you save everything properly in the normal and hard diff? i suggest that you do that because a pop-up appears that you need to save the changes in the map. not that big of a deal, but if you want, you can fix it.
[Normal]
To give off that smooth feeling to the map, increase the OD and AR by 1.
00:06:193 (1) - Idk about you but the flow through this slider is gone. since this slider is straight and the previous slider is curved, it doesn't give off that smooth feeling to the map for me. so make this a curved slider going up to give off that smooth feeling to the song.
00:18:116 (3) - move this slider back by 1/2 and extend this slider by 1/2 to follow that sound in the song, and the instrumental. it wouldn't hurt to give a bit of a challenge for players right?
00:46:193 (1,2,3) - personally i don't like to see something like this because it could be boring for players...i might be an experienced player, but i play normal maps with DT and i can tell what's fun and what isn't. anyways replace some of the slider ends for circles to make it fun and interesting for players. you can give off a pattern if you put the circles at a specific spot to make it interesting.
01:01:193 (4) - i see the pattern, but i think it'd look nice if you can make this a curved slider to that it'd form a blanket on (2), not to mention, it'll look similar to the next slider, so the flow would look smooth IMO.
01:03:501 (2,3) - remove this because it doesn't follow anything in the song. i don't hear anything that stops all of a sudden, but the sound of drums continuing and the long pause in vocals, so make a 2/2 slider starting at 01:03:693 to follow the long pause in vocals. if you ignore this and you want to follow the drums, remove (3) and add a circle to where that slider originally ended and extend (2) by 1/2 to follow the drums in the song.
01:07:347 - to make it more effective as in follow the drums for more effect, add a circle here.
01:21:578 (3,4) - since (2) is shaped like a curved slider, do the same thing to these sliders. make them curved sliders to start the flow in this pattern.
01:52:347 (3,4) - replace this for a 1/1 curved slider so that it'd blanket the slider end on (1). if you do this, add a circle at 01:53:116 to continue the rhythm.
02:08:886 - same as 01:07:347.
02:09:847 - maybe add a circle to follow the vocals, or extend this slider by 1/2. same reason.
02:12:347 (1,2) - i highly suggest that you do this so that it'd follow the vocals and the drums a lot smoother.
02:27:732 (1) - same as 02:09:847.
02:30:809 (5) - remove (1) and extend this slider to a 2/1 repeat. same reason as above.
02:39:655 (1,2) - remove the NC on (1) because the instrumental is still going from the previous note, and make (2) a NC because
03:20:424 (4) - reduce this slider by 1/1 and add a circle to where the slider originally ended so that it'll flow the the vocals a lot smoother.
03:37:732 - same as 02:09:849 but the circle but to follow instrumental.
you should map till 03:53:886 because that's when the instrumental changes. the instrumental/vocals is still going and yet you suddenly stop, and also there's several missing spots. the rhythm suddenly stops and that might make the player hit the next note too early, so fill out those gaps to follow the vocals/instrumental accurately.
[Hard]
i'm not feeling the flow for AR7. it looks too slow and players or me might hit the notes too early. try to increase the AR by 1 and tell me what you think.
00:06:193 (1,2) - add another repeat to keep that rhythm in the song going. in in other words, it'll follow the instrumental in the song.
00:11:578 (1,2,3) - make this a 1/3 pattern. it'll follow the drums in the song. since this is a hard diff, do 1/3 repeat sliders and if you want, add a few circles for more effect with the song.
00:13:116 - I feel that a circle is missing here. add it to follow the instrumental in the song.
00:17:924 - remove the 1st 2 notes ahead and add a 1/1 slider to follow that sound in the song. i think it'll be easier to follow during gameplay.
00:30:040 (1,2,3) - same as 00:11:578.
00:50:809 (5) - Stack this on (2) but keep the spacing from (4,5) even at around 1.15if you want to do this. i think it'd make off a great pattern in the map during gameplay.
01:03:116 (4,5) - make these curved sliders like the other ones in this combo. the straight sliders break the flow since every slider in this combo are curved sliders.
01:09:847 (3) - Do Ctrl+R to give off that smooth feeling from (1,3), if you notice. once your remove that slider, it'll make a great jump, but since the slider is there, the situation is similar to this.
01:30:809 (1) - Even though the kiai ends there, i sill find it weird that a spinner is here and there's nothing that follows it, no long pauses in the vocals or instrumental, which leads to adding notes. so replace this spinner for notes so that it'd follow the vocals/instrumental in the song.
02:11:386 (3) - same as 01:09:847.
02:17:540 (2) - Do Ctrl+R to make it fun for players as the jump fits with the song IMO.
02:22:155 - Add a circle here to follow "Yay". there's people who might think that this circle is following that lyric, which leads to hitting it too early.
02:26:194 (1,2,3) - Maybe do Ctrl+J to give off a pattern for these 2 combos?
02:34:463 - same as 02:22:155 but to follow the instrumental.
02:36:963 (1,2) - same as 00:06:193.
same comment as normal, and replace the mini breaks for notes since you didn't do it on normal.
[Lunatic]
I think AR9 would work as it flows with the song and the patterns look like it's making a path for you.
00:11:578 (1,2,3) - to make it challenging for players, replace this for a 1/3 stream. not only that, it looked fun when i played it during gameplay.
00:16:001 (2) - do Ctrl+R to give off that back and forth feeling during gameplay. i think it flows a lot smoother than the current one IMO.
00:30:040 (1) - like i said in hard, make a 1/3 pattern. a 1/3 stream is what i suggest since this is the hardest diff in the song. i think this short bit would make players practice in their timing.
00:57:347 (3) - tbh i'd never expect this stack because the rest of the notes are at different spots leading to a jump. how about you unstack this note and find a place to move where it can go along with the jumps in the song.
00:59:078 (3) - same as 00:16:001 but with different reasoning. this one is to make it a bit easier for players, and it should flow smoother than the current one IMO.
01:06:001 (1,1) - move this spinner up by 1/2 and increase the spinnerlength by 1/2 to follow the long pause in the vocals a lot better/accurate. i find it odd that the spinner starts at the red tick because that's not where the long pause in the vocals start.
01:09:270 (1,2,3) - space out these notes a bit more so that the triangle from the previous combo is even, also i forgot to mention that you should move the current (2) to the bottom right so that it'd form a triangle in this pattern.
01:30:232 (1,2,3,4,5,6,7) - Make a blanket for this slider. i think it'll look nicer and it should make sense and it'll flow a lot smoother during gameplay.
01:50:040 (1,2) - replace this for circles. this pattern is exactly the same as hard.
01:52:924 (2) - make this a curved slider pointing like this. it'll avoid that bad overlap with the straight slider.
01:58:501 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - ik that you can do better than this. the back and forth patterns look too bland and too simple for players to clear. why don't you do a jump like you did on your other combos? it'll give off a really nice challenge for players.
02:33:982 (2) - Make this a NC because that slider is following that sound and the instrumental changes.
03:02:155 (3) - i don't like this 1/1 slider. they don't follow the vocals that accurate it's unfitting to this part. instead focus on the drums for this part. add a stream in this part to follow the drums in the song. it'll flow smoother and it'll look fun and interesting for players.
same comment as hard.
I guess that's it. this mod might not be perfect because i was half asleep . anyways GL