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Shihori - Magic Girl !!

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Topic Starter
Frostmourne
This beatmap was submitted using in-game submission on 1 สิงหาคม 2555 at 14:29:51

Artist: Shihori
Title: Magic Girl !!
Source: Touhou
Tags: Nico A-One eurobeat patchouli knowledge The Embodiment of Scarlet Centennial Festival for Magical girls DJ Command
BPM: 156
Filesize: 6277kb
Play Time: 03:53
Difficulties Available:
  1. Hard (4.79 stars, 459 notes)
  2. Lunatic (5 stars, 738 notes)
  3. Normal (2.78 stars, 242 notes)
Download: Shihori - Magic Girl !!
Information: Scores/Beatmap Listing
---------------
I can't find better song than Bamboo Dance and Bloody Night.
So this is the last one.
3rd Shihori song made by me , Enjoy : )
Rue
>w<
Mikkuri
oh yes tsundere mapper

มาดอทใหม่ ขอแก้ตัวเห้ย เล่น swap ไม่เป็น
Topic Starter
Frostmourne

Mikkinter wrote:

oh yes tsundere mapper

มาดอทใหม่ ขอแก้ตัวเห้ย เล่น swap ไม่เป็น
เมื่อวานกาก alchemistของจริง = =

แล้วก็ thanks for starring 0_0a" !
Snowy Dream
Mod request from M4M
-------------------------------------------------
[Normal]
AR+1 OD+1?
00:00:040 - Maybe a bit noisy for Normal diff? Try lower the volume by 5%-10%
02:53:886 (1) - ummm. why not this?
03:41:963 (1) - =A= I think it should be extend to 03:53:886 , so....



[Hard]
Try OD-1 if you like :3
00:00:040 - Maybe a bit noisy for Normal diff? Try lower the volume by 5%-10%
00:30:040 (1,2,3) - ummm..this part should be 1/3 beat?
01:09:847 (3) - ctrl+r?
01:52:347 (1) - x:180 y:296
01:52:732 (2) - dont touch ,so x:112 y:240 (and then fix the 01:53:116 (3) spacing)
02:01:001 (4) - move to 02:01:097 will be better?
03:41:963 (1) - as above (extend)

[Lunatic]
00:00:040 - Maybe a bit noisy for Normal diff? Try lower the volume by 5%-10%
03:24:847 (1) - try to move away from the stack
03:26:963 (5) - cant find it when first play :(
03:41:963 (1) - as above (extend)
--------------------------------------------------
> < compare with your previous map.. this get much improvement
Excellent Mapset
so Star~☆
YTYuyu
Alright Frosty let's get started. Mod requested in-game :)

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun.

[General]
Add "toho and vol 3 in the tags" toho is how you say it and vol 3 is the album this song is in. you need to be specific which volume this song is in.
This needs a normal sliderslide file. that slidersound gets in the way and it's unfitting to the song. if you want, take this file. there should be no volume in the sliderslide. if you have that file yourself, then you don't have to take this.
I feel that 3000 is too long to wait. i highly suggest that you reduce the lead in by 1000 to reduce the wait in the song. also i think the lead in is just right to start and warm up because you start playing.
Did you save everything properly in the normal and hard diff? i suggest that you do that because a pop-up appears that you need to save the changes in the map. not that big of a deal, but if you want, you can fix it.

[Normal]
To give off that smooth feeling to the map, increase the OD and AR by 1.
00:06:193 (1) - Idk about you but the flow through this slider is gone. since this slider is straight and the previous slider is curved, it doesn't give off that smooth feeling to the map for me. so make this a curved slider going up to give off that smooth feeling to the song.
00:18:116 (3) - move this slider back by 1/2 and extend this slider by 1/2 to follow that sound in the song, and the instrumental. it wouldn't hurt to give a bit of a challenge for players right?
00:46:193 (1,2,3) - personally i don't like to see something like this because it could be boring for players...i might be an experienced player, but i play normal maps with DT and i can tell what's fun and what isn't. anyways replace some of the slider ends for circles to make it fun and interesting for players. you can give off a pattern if you put the circles at a specific spot to make it interesting.
01:01:193 (4) - i see the pattern, but i think it'd look nice if you can make this a curved slider to that it'd form a blanket on (2), not to mention, it'll look similar to the next slider, so the flow would look smooth IMO.
01:03:501 (2,3) - remove this because it doesn't follow anything in the song. i don't hear anything that stops all of a sudden, but the sound of drums continuing and the long pause in vocals, so make a 2/2 slider starting at 01:03:693 to follow the long pause in vocals. if you ignore this and you want to follow the drums, remove (3) and add a circle to where that slider originally ended and extend (2) by 1/2 to follow the drums in the song.
01:07:347 - to make it more effective as in follow the drums for more effect, add a circle here.
01:21:578 (3,4) - since (2) is shaped like a curved slider, do the same thing to these sliders. make them curved sliders to start the flow in this pattern.
01:52:347 (3,4) - replace this for a 1/1 curved slider so that it'd blanket the slider end on (1). if you do this, add a circle at 01:53:116 to continue the rhythm.
02:08:886 - same as 01:07:347.
02:09:847 - maybe add a circle to follow the vocals, or extend this slider by 1/2. same reason.
02:12:347 (1,2) - i highly suggest that you do this so that it'd follow the vocals and the drums a lot smoother.
02:27:732 (1) - same as 02:09:847.
02:30:809 (5) - remove (1) and extend this slider to a 2/1 repeat. same reason as above.
02:39:655 (1,2) - remove the NC on (1) because the instrumental is still going from the previous note, and make (2) a NC because
03:20:424 (4) - reduce this slider by 1/1 and add a circle to where the slider originally ended so that it'll flow the the vocals a lot smoother.
03:37:732 - same as 02:09:849 but the circle but to follow instrumental.
you should map till 03:53:886 because that's when the instrumental changes. the instrumental/vocals is still going and yet you suddenly stop, and also there's several missing spots. the rhythm suddenly stops and that might make the player hit the next note too early, so fill out those gaps to follow the vocals/instrumental accurately.

[Hard]
i'm not feeling the flow for AR7. it looks too slow and players or me might hit the notes too early. try to increase the AR by 1 and tell me what you think.
00:06:193 (1,2) - add another repeat to keep that rhythm in the song going. in in other words, it'll follow the instrumental in the song.
00:11:578 (1,2,3) - make this a 1/3 pattern. it'll follow the drums in the song. since this is a hard diff, do 1/3 repeat sliders and if you want, add a few circles for more effect with the song.
00:13:116 - I feel that a circle is missing here. add it to follow the instrumental in the song.
00:17:924 - remove the 1st 2 notes ahead and add a 1/1 slider to follow that sound in the song. i think it'll be easier to follow during gameplay.
00:30:040 (1,2,3) - same as 00:11:578.
00:50:809 (5) - Stack this on (2) but keep the spacing from (4,5) even at around 1.15if you want to do this. i think it'd make off a great pattern in the map during gameplay.
01:03:116 (4,5) - make these curved sliders like the other ones in this combo. the straight sliders break the flow since every slider in this combo are curved sliders.
01:09:847 (3) - Do Ctrl+R to give off that smooth feeling from (1,3), if you notice. once your remove that slider, it'll make a great jump, but since the slider is there, the situation is similar to this.
01:30:809 (1) - Even though the kiai ends there, i sill find it weird that a spinner is here and there's nothing that follows it, no long pauses in the vocals or instrumental, which leads to adding notes. so replace this spinner for notes so that it'd follow the vocals/instrumental in the song.
02:11:386 (3) - same as 01:09:847.
02:17:540 (2) - Do Ctrl+R to make it fun for players as the jump fits with the song IMO.
02:22:155 - Add a circle here to follow "Yay". there's people who might think that this circle is following that lyric, which leads to hitting it too early.
02:26:194 (1,2,3) - Maybe do Ctrl+J to give off a pattern for these 2 combos?
02:34:463 - same as 02:22:155 but to follow the instrumental.
02:36:963 (1,2) - same as 00:06:193.
same comment as normal, and replace the mini breaks for notes since you didn't do it on normal.

[Lunatic]
I think AR9 would work as it flows with the song and the patterns look like it's making a path for you.
00:11:578 (1,2,3) - to make it challenging for players, replace this for a 1/3 stream. not only that, it looked fun when i played it during gameplay.
00:16:001 (2) - do Ctrl+R to give off that back and forth feeling during gameplay. i think it flows a lot smoother than the current one IMO.
00:30:040 (1) - like i said in hard, make a 1/3 pattern. a 1/3 stream is what i suggest since this is the hardest diff in the song. i think this short bit would make players practice in their timing.
00:57:347 (3) - tbh i'd never expect this stack because the rest of the notes are at different spots leading to a jump. how about you unstack this note and find a place to move where it can go along with the jumps in the song.
00:59:078 (3) - same as 00:16:001 but with different reasoning. this one is to make it a bit easier for players, and it should flow smoother than the current one IMO.
01:06:001 (1,1) - move this spinner up by 1/2 and increase the spinnerlength by 1/2 to follow the long pause in the vocals a lot better/accurate. i find it odd that the spinner starts at the red tick because that's not where the long pause in the vocals start.
01:09:270 (1,2,3) - space out these notes a bit more so that the triangle from the previous combo is even, also i forgot to mention that you should move the current (2) to the bottom right so that it'd form a triangle in this pattern.
01:30:232 (1,2,3,4,5,6,7) - Make a blanket for this slider. i think it'll look nicer and it should make sense and it'll flow a lot smoother during gameplay.
01:50:040 (1,2) - replace this for circles. this pattern is exactly the same as hard.
01:52:924 (2) - make this a curved slider pointing like this. it'll avoid that bad overlap with the straight slider.
01:58:501 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - ik that you can do better than this. the back and forth patterns look too bland and too simple for players to clear. why don't you do a jump like you did on your other combos? it'll give off a really nice challenge for players.
02:33:982 (2) - Make this a NC because that slider is following that sound and the instrumental changes.
03:02:155 (3) - i don't like this 1/1 slider. they don't follow the vocals that accurate it's unfitting to this part. instead focus on the drums for this part. add a stream in this part to follow the drums in the song. it'll flow smoother and it'll look fun and interesting for players.
same comment as hard.

I guess that's it. this mod might not be perfect because i was half asleep :(. anyways GL :D
Frizz
For M4M
There isn't much I can mod tbh >_< I find it almost perfect o.o

[Normal]
Everything is good here o3o

[Hard]
  1. 00:16:963 (1) - y:240 so it's inline with 00:16:386 (4)
  2. 01:00:040 (1) - y:360 same reason as above, inline with previous object
  3. 02:46:193 - The breaks from here until 02:56:770 are way too short, remove them maybe?
[Lunatic]
Jumps <33
  1. AR+1 considering the map is jumpy?
  2. 00:43:309 (2) - Make it curved like 00:44:463 (4) maybe?
  3. 01:18:693 (1,2,3,4,5,6) - Completely just my opinion *nazi* http://puu.sh/EfLq
  4. 02:20:232 (1,2,3,4,5,6) - ^ http://puu.sh/EfMB
And finally have a star~
KRZY
[Normal]
01:26:578 (1) - Try this to better fit the music:
02:15:424 (1) - Try this to better fit the music:
02:27:347 (3) - Delete
03:19:655 (3) - Replace with a note, and
03:20:424 (4) - Move this to 03:19:711 to better fit the music. You can move all of 03:18:116 (1,2,3) like below to make the spacing work:
03:21:578 (5) - If you take the mod above, do something to this slider to make the spacing work. This is an example:

[Hard]
00:11:578 (3,4) - As this is not one of the easier difficulties of the mapset, try this to better fit the music:
In the screenshot, I moved 00:11:193 (2) to (247,107) and placed 00:11:578 (3) and 00:11:963 (4) at (465,233) and (406,272) respectively. Distance snap was kept constant at x1.8.
00:12:347 (5) - NC, and remove NC at 00:12:540 (1)
00:30:040 (1,2,3) - Use 1/3 instead of 1/1?
01:08:213 (2) - Delete, as it is not mapped to anything.
01:56:866 (4) - ^
02:01:001 (4) - Move to 02:01:097, and place accordingly.
02:32:732 (1) - Try the below. It's awkward to have a jump only between 02:32:732 (1) and 02:33:116 (2), but not between 02:31:771 (3) and 02:32:732 (1). Distance snap of x1.8 was used.

[Lunatic]
00:30:040 (1) - Consider using 1/3 notes instead of a spinner.
00:50:040 (3,4) - Try this to better fit the music:
01:30:809 (7,1,2) - Same issue that was pointed out in [Hard]. If you're going to make a jump between 01:31:193 (1) and 01:31:578 (2), you should make the same jump between 01:30:809 (7) and 01:31:193 (1) also.
02:32:348 (7,1,2) - ^
03:27:732 (7,1,2) - ^
03:02:155 (3) - Remove the repeat, and
03:02:732 - Add a slider here to better fit the vocals.
Regou
Yes, M4M owo

[General]
Mute the slider slider sound please :<

[Lunatic]
00:11:578 (1,2,3) - Use circle instead of slider?
00:17:924 (1) - Make the slider speed faster here? Using 1.5x feels better for me owo
00:25:040 (2,3,4,5) - Something like this would be nice. Don't forget to tweek the note after this change.
00:51:963 (1,2) - Why don't you make them parrallel o.o
01:06:001 (1) - Should start at 01:06:193 ?
01:12:924 (3,4) - Make the scale larger would be better...?
01:14:655 (3,1,2,3,1,2,3,4,5) - See, they are not forming a perfect hexagon.
01:17:347 (2,1) - Try this
01:31:770 (1) - Same as 00:17:924 (1)
01:56:193 (1,2,3,4,5,6,7,8) - Too many whistles :| Use them on 01:56:193 (1) , 01:56:578 (5) and 01:56:770 (7)
02:13:886 (2) - (Nazi) Can blanket 02:13:116 (2) better~
02:14:847 (2,3) - Ctrl+R?
02:16:386 (7) - (Nazi) Last slider point down 1 grid?
02:18:693 (1,2) - 1 grid down
02:24:463 (3) - 2 grid left, 1 grid up
02:26:578 (2) - 1 grid left, 1 grid up
02:33:309 (1) - Same.
and, slow down from here please.
02:45:424 (1,2,3,4,5,6,7) - Trying something like this?
03:10:809 (3,4) - Like this?
03:12:540 (3) -Blanket 03:12:155 (2) ?
03:12:540 (3,1) - mmm...I don't think the flow here's fine.
03:38:886 (5) - Blanket 03:38:886 (5)?

[Hard]
00:18:501 (3,4) - 1 grid right.
00:30:040 (1,2,3) - Place them in the middle please :<
01:14:847 (3,4,5,1) - Make them into flower pattern would be nice~
01:30:232 (3) - 1 grid up
01:52:347 (1,2) - 1 grid left
02:03:501 (1,2,3,4,5) - Triangle shape?
02:11:386 (3) - Ctrl+R?
02:11:963 (1,2) - ^
02:12:155 (2) -Then, 1 grid left+ 1 grid up
02:45:424 (5) - 2 grid left+ 1 grid down
03:11:193 (1) - Blanket 03:10:424 (2) better?

[Normal]
00:20:040 (3) - (Nazi) 2nd slider point 1 grid right
00:45:040 (4) - 1 grid up?
01:04:655 (4) - Last slider point 3 grid left?
Why no whistles on kiai time? Try to add some.
01:50:809 (1) - (Nazi) Last slider point 1 grid down
02:05:040 (3) - Put the red slider point few grids right make the slider looks smoother!
02:10:809 (3) - (Nazi) Last slider point 1 grid down


Overall is nice. Good luck!!!
tiper
Normal
00:29:270 (1) - why so long breaktime?
00:49:270 (1) - nazi, but place the center of this slider to one grid down(bad english, sorry)

00:53:116 (2) -

01:16:193 (4) - vocal ends on 01:16:578
01:20:809 - add a beat here
01:44:655 (1) -

01:48:501 (3) -

01:50:809 (1,2) - i think, that this looks better

02:03:116 (1) -

02:05:040 (3) - ...
02:18:116 (4) -

02:34:655 - beat here?
02:46:193 (1) -
http://puu.sh/EgSZ
03:26:193 (4,5) -




sorry from mod for only one diff, but i don`t like this song

good map, gl
Topic Starter
Frostmourne
Fixed list

Normal
Snowy
AR+1 OD+1
02:53:886 (1) - ummm. why not this?

249
00:46:193 (1,2,3) - personally i don't like to see something like this because it could be boring for players...i might be an experienced player, but i play normal maps with DT and i can tell what's fun and what isn't. anyways replace some of the slider ends for circles to make it fun and interesting for players. you can give off a pattern if you put the circles at a specific spot to make it interesting.
01:07:347 - to make it more effective as in follow the drums for more effect, add a circle here.
01:21:578 (3,4) - since (2) is shaped like a curved slider, do the same thing to these sliders. make them curved sliders to start the flow in this pattern.
03:20:424 (4) - reduce this slider by 1/1 and add a circle to where the slider originally ended so that it'll flow the the vocals a lot smoother.

there's several missing spots. the rhythm suddenly stops and that might make the player hit the next note too early, so fill out those gaps to follow the vocals/instrumental accurately.That will increase star rating and reduce time to relax in the song , beginner will find them.

KRZY
01:26:578 (1) - Try this to better fit the music:
02:15:424 (1) - Try this to better fit the music:

Regou
00:45:040 (4) - 1 grid up?
02:05:040 (3) - Put the red slider point few grids right make the slider looks smoother!

tiper
02:03:116 (1) -

Hard
Snowy
02:01:001 (4) - move to 02:01:097 will be better?

249
try to increase the AR by 1 and tell me what you think.
AR 8 is not fun to play DT in hard diff, player who want to DT it are always happy with this AR ,I'm the one think in that way.
01:30:809 (1) - Even though the kiai ends there, i sill find it weird that a spinner is here and there's nothing that follows it, no long pauses in the vocals or instrumental, which leads to adding notes. so replace this spinner for notes so that it'd follow the vocals/instrumental in the song.
02:17:540 (2) - Do Ctrl+R to make it fun for players as the jump fits with the song IMO.
02:22:155 - Add a circle here to follow "Yay". there's people who might think that this circle is following that lyric, which leads to hitting it too early.
02:34:463 - same as 02:22:155 but to follow the instrumental.

KRZY
00:11:578 (3,4) - As this is not one of the easier difficulties of the mapset, try this to better fit the music:
00:12:347 (5) - NC, and remove NC at 00:12:540 (1)
01:08:213 (2) - Delete, as it is not mapped to anything.
02:01:001 (4) - Move to 02:01:097, and place accordingly.
02:32:732 (1) - Try the below. It's awkward to have a jump only between 02:32:732 (1) and 02:33:116 (2), but not between 02:31:771 (3) and 02:32:732 (1). Distance snap of x1.8 was used.

Frizz925
Everything seems to be fine for me o.o''

Regou
Everything seems to be fine for me too -..-''

Lunatic
Snowy
03:41:963 (1) - as above (extend) fixed in my way :3

249
I think AR9 would work as it flows with the song and the patterns look like it's making a path for you.
01:52:924 (2) - make this a curved slider pointing like this. it'll avoid that bad overlap with the straight slider.
02:33:982 (2) - Make this a NC because that slider is following that sound and the instrumental changes.

Frizz925
AR+1 considering the map is jumpy?

KRZY
03:02:155 (3) - Remove the repeat, and
03:02:732 - Add a slider here to better fit the vocals.

Regou
00:51:963 (1,2) - Why don't you make them parrallel o.o
02:26:578 (2) - 1 grid left, 1 grid up

added toho, flandre scarlet and vol3 to tag

just show up only what I fixed is enough. I'm so tired

if you guys are interested why I didn't fix anything, please feel free to ask me in-game or this topic once, I will tell you as well.

Thank you for modding very much :oops:
mercury2004
tag
change flandre scarlet > to >patchouli knowledge\




แมพแจ่มๆ มันต้องอัพสิ คุโด้ แร้งต์ไวๆล่ะ
Topic Starter
Frostmourne

mercury2004 wrote:

tag
change flandre scarlet > to >patchouli knowledge\




แมพแจ่มๆ มันต้องอัพสิ คุโด้ แร้งต์ไวๆล่ะ
เย่ thanks หลายๆ = =
kyuten
Hi~Request from my queue

[General]
Fine~

[Normal]
-Beatmap-
01:27:347 (2) - nazi..symmetic..one more grid right


[Hard]
-Beatmap-
00:02:732 (4) - Ctrl+R? maybe more fun ww
00:58:116 (3,1) - like this ? 01:10:424 (1,2) - nazi..the distance..

[Overall]
Nice song and mapset, but the hitsound is a little noisy...try reducing a little? ww
No kds if you think the mod is useless(ノ´∀`*)
Leorda
Hi


[General]
* Why not you mapped to the end of song?


[Normal]
* AR +1?

00:45:040 (4) - Move 3rd sliderpoint to 3 grid down for better blanket combo.... (Nazi)


[Hard]
00:02:732 (4) - Move 1 grid down (Nazi)
00:21:963 (2,3) - I don't think this jump is fit to the song....
01:08:116 (1,2) - While the default spinner is red-orange-yellow, this might be blend while gameplay. Do the colorhax by this http://osu.ppy.sh/ss/355196


[Lunatic]
00:53:886 (1) - The tail slider is touch the HP Bar


Sorry for my poor mod.... 55555
Topic Starter
Frostmourne

kyuten wrote:

Hi~Request from my queue

[General]
Fine~

[Normal]
-Beatmap-
01:27:347 (2) - nazi..symmetic..one more grid right fixed


[Hard]
-Beatmap-
00:02:732 (4) - Ctrl+R? maybe more fun ww orz
00:58:116 (3,1) - like this ? hard to find out new distance = =''01:10:424 (1,2) - nazi..the distance.. It's okay

[Overall]
Nice song and mapset, but the hitsound is a little noisy...try reducing a little? ww
No kds if you think the mod is useless(ノ´∀`*)

Leorda wrote:

Hi


[General]
* Why not you mapped to the end of song? will consider again..


[Normal]
* AR +1? the current AR is fine

00:45:040 (4) - Move 3rd sliderpoint to 3 grid down for better blanket combo.... (Nazi) fixed


[Hard]
00:02:732 (4) - Move 1 grid down (Nazi) fixed
00:21:963 (2,3) - I don't think this jump is fit to the song.... but it's ok to place this one for avoiding overlapped
01:08:116 (1,2) - While the default spinner is red-orange-yellow, this might be blend while gameplay. Do the colorhax by this http://osu.ppy.sh/ss/355196 I think it's fine to place this , not much that problem


[Lunatic]
00:53:886 (1) - The tail slider is touch the HP Bar it's hard to fix it btw, will leave at here since this is good flow


Sorry for my poor mod.... 55555 [b]-..-[b]
Thank you for modding :3
[CSGA]Ar3sgice
M4M~


Lunatic

  1. 00:05:616 (2) - I think it's better to use a 50% speed slider here, like this http://osu.ppy.sh/ss/356564 or a slider shape like 00:17:924 (1) first part,, it fits the song imo
  2. 00:57:251 (3) - add note 0.0?
  3. 02:10:616 (1) - use circles here 0.0? fits song more imo
  4. 02:27:924 (2,3,4) - like this http://osu.ppy.sh/ss/356571 ..? I think that stream doesn't fit that jump map
  5. 02:40:040 (1,2,3,4) - 2 sliders ..?
  6. 02:40:809 (6,7) - rhythm should be like this .. http://osu.ppy.sh/ss/356573
  7. 02:44:078 (7,8,9) - ^
  8. The last part has so many streams ... makes the score high?
Hard

  1. 01:30:232 (3,1) - maybe this http://osu.ppy.sh/ss/356584 ._. so it doesn't get combobreak easily
  2. 03:14:847 (4) - add reverse then spin?
  3. 03:27:540 (1,2) - like this http://osu.ppy.sh/ss/356588 , 03:27:540 also goes with vocal into the next combo
  4. 03:32:347 (1) - ._. http://osu.ppy.sh/ss/356589 if u fix above
  5. 03:36:963 (5) - ^
  6. 03:38:501 (1) - ^
  7. 03:44:655 (1) - ^
  8. 03:41:578 - why different lol
  9. so score-giving lol
Normal

  1. well I think fine
that's all

Good luck~
Topic Starter
Frostmourne
Fixed 1/4 slider in Hard diff , no change anything in Lunatic diff

also
The last part has so many streams ... makes the score high?
why I have to reduce score by removing stream which makes song feels empty and doesn't fit the song ಠ_ಠ?????????

thanks for modding~
ryza
SPOILER
Lunatic

00:48:116 (5) - end at 48:309, add note 48:501? I think this is easier to read and sounds better too.
02:27:540 (1) - change slider into a note, add note at 2:27:732
02:39:943 (6) - remove note
02:46:674 (2) - add note
03:41:482 (6) - remove note
03:52:059 (4) - have it end at 3:52:155
--03:52:540 (1) - start at 3:52:347
--03:52:924 (2) - start at 3:52:732
--add note at 3:53:116 (NC)
--03:53:309 (2) - remove nc

Hard

nothing much to say about this, I think it's pretty good. I ss'd first try so nothing really stood out to my as bad lol


Normal

I'm not so good at mapping on normals but I will try my best to mod this ^^

00:04:655 (4) - this feels awkward, maybe end at 05:424? but then I don't know what you do about the piano after.. but the slider feels weird to me when it's that long lol
03:30:425 (1) - this seems like an awkward place to start, maybe delete this note?

ahh.. I'm not really seeing anything else ;w;

Here's a mod from Silynn^^ Sorry it's so small, but I think this map is really close to being done^^ Another fun and beautiful map, like always~

Good luck on ranking. :)
Topic Starter
Frostmourne
fixed 03:30:425 (1) - this seems like an awkward place to start, maybe delete this note? and some stuff in Lunatic

Thanks for modding~
Chewin
Hi, from my queue!

[General]
I think you should to add "Nico" in the tag

[Normal]
01:04:655 (4) - New combo
01:07:732 (1) - Very very nazi here sorry, move the 2nd waypoint 1 grid right to improve the blanket with 01:08:501 (2)
01:17:732 (2) - What about to add finish on the long white tick here? It sounds veeery good.
01:23:886 (2) - This slider seems bad in test mode, move the last waypoint to x:248 y:52 to improve the flow ;3 It's much better.
01:27:732 (3) - 1 grid down plz to improve the blanket :\
02:06:193 (4) - If you followed the first point, use NC here
02:27:732 (1) - I think extending this slider by 1/2 it's much better, cuz it fits the vocal
02:30:809 (5) - You should to use NC here for consistency with 01:29:655 (1,2,3) in the previous part with the same rhythm ;p
02:39:655 (1) - Remove NC here and add it on 02:40:424 (2)
03:20:040 (4) - New combo for consistency plz
03:26:193 (4) - ^
03:40:040 (3) - New combo here for consistency with 03:52:347 (1) that has the same rhythm
Oh plz, this map is simply fantastic. Really gooood job ;3

[Hard]
00:54:847 (3) - This slider is bad plz. Move the last waypoint to x:288 y:28 and then 00:55:232 (4) to x:252 y:92
02:46:393 - The break here is 439 ms long, the arrows appear during the player is still playing. So, remove this break time plz!
02:49:278 - ^
02:52:355 - ^
02:55:432 - ^
Just issues with breaks here, you really should to fix.

[Lunatic]
00:51:001 (1) - Useless NC here. And you really used so much NC in the previous part for this diff s:
00:57:540 (1) - ^
01:21:386 (1) - Remove NC
01:21:578 (2) - Add NC
01:21:770 (1) - Remove NC
02:59:270 (3) - Move the 2nd waypoint to x:184 y:312
There are so MUCH useless New Combos. I really suggest you to fix it if you want receive a speedrank here.

Mapset is very good, just the thing I wrote in the Lunatic field should to be fixed.
Good luck with rank, you really did a good job here, have my star.
Topic Starter
Frostmourne

Chewin wrote:

Hi, from my queue!

[General]
I think you should to add "Nico" in the tag added~

[Normal]
01:04:655 (4) - New combo
01:07:732 (1) - Very very nazi here sorry, move the 2nd waypoint 1 grid right to improve the blanket with 01:08:501 (2)
01:17:732 (2) - What about to add finish on the long white tick here? It sounds veeery good.
01:23:886 (2) - This slider seems bad in test mode, move the last waypoint to x:248 y:52 to improve the flow ;3 It's much better.
01:27:732 (3) - 1 grid down plz to improve the blanket :\
02:06:193 (4) - If you followed the first point, use NC here
02:27:732 (1) - I think extending this slider by 1/2 it's much better, cuz it fits the vocal
02:30:809 (5) - You should to use NC here for consistency with 01:29:655 (1,2,3) in the previous part with the same rhythm ;p
02:39:655 (1) - Remove NC here and add it on 02:40:424 (2) wanna keep it cuz sound changed from soft to normal :)
03:20:040 (4) - New combo for consistency plz
03:26:193 (4) - ^
03:40:040 (3) - New combo here for consistency with 03:52:347 (1) that has the same rhythm
Stuffs,which I didn't write anything,has been fixed all :3
btw, I'm so noob at new combo orz orz

Oh plz, this map is simply fantastic. Really gooood job ;3 Thank you \:D/

[Hard]
00:54:847 (3) - This slider is bad plz. Move the last waypoint to x:288 y:28 and then 00:55:232 (4) to x:252 y:92
02:46:393 - The break here is 439 ms long, the arrows appear during the player is still playing. So, remove this break time plz!
02:49:278 - ^
02:52:355 - ^
02:55:432 - ^
Just issues with breaks here, you really should to fix.
fixed all

[Lunatic]
00:51:001 (1) - Useless NC here. And you really used so much NC in the previous part for this diff s:
00:57:540 (1) - ^
01:21:386 (1) - Remove NC
01:21:578 (2) - Add NC
01:21:770 (1) - Remove NC
02:59:270 (3) - Move the 2nd waypoint to x:184 y:312
There are so MUCH useless New Combos. I really suggest you to fix it if you want receive a speedrank here.

Fixed only 02:59:270 , about new combo issue, my new combo style on insane diff is not same as other people in these day imo. I kinda care about distance , if it doesn't give a good flow (feel odd) while jumping like 00:57:347 (3,1) - , between orange (1>2,3) are not equal to (3>green (1,2)). and I see it's good to new combo it since it looks easier to read in my opinion (my other map are always like that :3)
also, I will never get any speedrank absolutely cuz I don't have any BATs friend and connection to ask them :P


Mapset is very good, just the thing I wrote in the Lunatic field should to be fixed.
Good luck with rank, you really did a good job here, have my star.
Thank you for modding very much Chewin :D
Ryu_old
[Normal]
moemoemoe

[Hard]
01:58:501 - x196 y112
02:05:232 - 02:06:001 - slideru 1 repeat x268 y232
02:07:732 - 02:08:886 - slider 1 repeat
02:09:270 - nc circle
02:20:040 - 02:21:193 - slider 1 repeat
02:21:578 - nc circle
02:58:116 - 02:58:405 - slider 2 repeat
02:58:501 - 02:58:693 - slider
02:58:886 - move to 02:59:270 and no repeat
03:09:270 - circle
03:09:655 - ^
03:10:809 - nc

[Lunatic]
01:56:578 - 01:56:770 - slider
02:39:270 - 02:39:559 - slider 2 repeat

thats all, I like song /o/
Good luck moemoemoe :3/
Topic Starter
Frostmourne

Ryu wrote:

[Normal]
moemoemoe

[Hard]
01:58:501 - x196 y112
02:05:232 - 02:06:001 - slideru 1 repeat x268 y232
02:07:732 - 02:08:886 - slider 1 repeat
02:09:270 - nc circle
02:20:040 - 02:21:193 - slider 1 repeat
02:21:578 - nc circle
02:58:116 - 02:58:405 - slider 2 repeat
02:58:501 - 02:58:693 - slider
02:58:886 - move to 02:59:270 and no repeat
03:09:270 - circle
03:09:655 - ^
03:10:809 - nc

[Lunatic]
01:56:578 - 01:56:770 - slider
02:39:270 - 02:39:559 - slider 2 repeat

thats all, I like song /o/
Good luck moemoemoe :3/
Fixed many in hard diff about nazi new combo and some slider :D
Thanks for modding ~
NeoRainier
M4M

[Normal]

00:00:040 (1) - Make a more "elegant" shape possibly
02:25:809 (2) - Here a "clap" fits kinda well :3
02:33:501 (4) - The head of this slider as a "clap"

[Hard]

00:17:732 (3,4,1,2) - That's kinda nice to play and to see 00:21:963 (2,3) - This minijump is needed? (i know it helps for reading the 3,4,5...but it wasn't better changing the shape of this triplet?)
00:55:424 (1) - make just the head of this slider a "Finish"
01:56:193 - A personal suggestion, the beats position is random 02:41:193 (2) - move this to 02:41:097 and consecutively fix the spacing
02:52:155 (4) - Hm, make it a clap or delete it

[Insane]

00:05:616 (2) - instead of a repeat slider, why not a long one which brings you to the next combo?00:17:924 (1) - make it finish at 00:18:309 and add a 00:18:501 (2) - (it doesn't need to change the shape of the slider, just the end)
00:52:732 (3,4,5,6,7) - hmmm...how about this? I also changed the timing 02:45:616 (2) - Do you really need this?
03:01:193 (6) - there's a suggestion, it's mostly vocal based so you're free to ignore but imho it feels good (growing jumps)
03:23:501 (5) - The part after this is a bit messy to read, what about going for specular jumps? (like, 1->2->3->4 distanced x1,0 and then new combo 1->2->3->4 distanced x1,5 , with 1 & 3 of both combos stacked in the same place)
Sorry for the countless spoilers but i think that i can't be enough precise without images xD
Lizellota
Hi~ m4m :c

[Lunatic]

00:10:040 - remove whistle
00:27:155 - add whistle
00:27:347 - remove whistle
00:55:328 (5) - ^
00:55:424 - add whistle
02:01:001 (1) - this slider is too low, raise it higher
03:16:963 (1) - add whistle

[Hard]

Fine

[Normal]

Fine QwQ

Good luck~~ sorry for little mod :?
MayBee
thai next door
Metro
SPOILER
08:59 <Metro> : what's your next map
09:00 <Frostmourne> : http://osu.ppy.sh/s/51145 here and http://osu.ppy.sh/s/53519
09:00 <Frostmourne> : I hope it would be fun also xD
09:00 <Metro> : tell me 1 map
09:00 <Metro> : I want to take al ook
09:01 <Metro> : and I need to go study
09:01 <Frostmourne> : the first one is relax song and second one is jumpy map
09:01 <Frostmourne> : you can choose to see what you want to xD
09:01 <Metro> : ok second one
09:01 <Frostmourne> : oh as I thought xD
09:02 <Metro> : I already have suggestions
09:02 <Metro> : lol
09:03 <Metro> : we need to spice up your mapping
09:03 <Frostmourne> : ohhh
09:03 <Frostmourne> : if it's good I will add them surely xD
09:04 <Metro> : nice hitsound work
09:04 <Frostmourne> : thank you :3
09:06 <Metro> : well
09:06 <Metro> : your maps are well mapped but it seems that you don't want to make them really difficult
09:06 <Metro> : as if you want to make them nice to play period
09:06 <Metro> : am I correct or are you just lacking ideas on how to make them harder
09:06 <Frostmourne> : oh that's true~
09:06 <Metro> : which one lol
09:07 <Metro> : you don't want to make them very hard?
09:07 <Frostmourne> : 1st one
09:07 <Metro> : yeah I figured
09:07 <Metro> : but I'll still suggest
09:07 <Frostmourne> : yeah let me see xD
09:08 <Metro> : 00:06:193 (1,2,3,4) -
09:08 <Metro> : amateur slider disposition
09:08 <Metro> : try to think something new
09:09 <Metro> : ok here is what I saw that is very important at least to me
09:09 <Metro> : 00:17:924 (1) -
09:09 <Metro> : many more sliders like this
09:09 <Metro> : I think that the SV should be a little bit more in them
09:09 <Metro> : you make sliders so they vibrate
09:09 <Metro> : but they're so slow they don't fit the music
09:09 <Metro> : they need to be a bit faster
09:09 <Metro> : understand?
09:09 <Frostmourne> : maybe I use high slider velocity with this slider ?
09:10 <Metro> : yes only in that slider
09:10 <Frostmourne> : that will sound interesting !
09:10 <Metro> : that slider and all others that are like that
09:10 <Metro> : that was the one thing I saw
09:10 <Metro> : now I'm thinking that maybe this slider could be shorter
09:10 <Metro> : let me try
09:10 <Frostmourne> : ok~
09:11 <Frostmourne> : but about 00:06:193 (1,2,3,4) - , it's like the first run of this song
09:11 <Metro> : wait wait wait
09:11 <Metro> : let me lead this
09:11 <Metro> : I just woke up and this is my first mod to something in months
09:11 <Frostmourne> : oh okay~
09:14 <Metro> : suggestion
09:14 <Metro> : 00:17:924 (1) -
09:14 <Metro> : asd
09:14 <Metro> : http://osu.ppy.sh/ss/359921
09:14 <Metro> : shorter slider
09:14 <Metro> : music wise
09:14 <Metro> : faster SV plz
09:14 <Metro> : then add note
09:15 <Metro> : and that's it!
09:15 <Frostmourne> : ohh ok !
09:15 <Metro> : oh the note I added should be start of new combo
09:15 <Metro> : my bad
09:15 <Metro> : 00:25:040 (2,3,4,5) -
09:15 <Metro> : amateur note disposition
09:16 <Metro> : think something better
09:16 <Metro> : 00:29:270 (1) -
09:16 <Metro> : important slider
09:16 <Metro> : please try to change it to something different
09:16 <Metro> : this is very average slider XD
09:18 <Metro> : 00:54:655 (1,2,3,4) -
09:18 <Metro> : more spacing! this part is very fit for jumps!
09:18 <Metro> : 00:58:116 (1,2,3) -
09:18 <Metro> : amateur notes disposition
09:18 <Metro> : please think something better
09:18 <Frostmourne> : ok made it
09:18 <Metro> : let me finish please :D
09:18 <Metro> : I shouldn't be doing this
09:18 <Metro> : I should be studying :3
09:19 <Metro> : 01:05:232 (2) -
09:19 <Metro> : previous 3 sliders are similar
09:19 <Metro> : but that's nice feeling to me
09:19 <Metro> : this one is like copypaste I don't know what to do
09:19 <Metro> : change direction!
09:20 <Metro> : ok STOP
09:20 <Metro> : now I need to check NC
09:20 <Metro> : 00:01:578 (2) -
09:20 <Metro> : this should be NC imo, not the previous note
09:20 <Metro> : (we will have a lot of disagreements here, you analyze the ones you seem fit and ignore me if you think they're not)
09:20 <Metro> : 00:02:540 (5) -
09:20 <Metro> : NC
09:21 <Metro> : 00:05:424 (1) -
09:21 <Metro> : imo remove NC and make 00:05:616 (2) - have it
09:21 <Metro> : or just remove NC completely
09:22 <Metro> : 00:08:116 (1) -
09:22 <Metro> : remove NC
09:22 <Metro> : also
09:22 <Metro> : 00:07:732 (1,2,1,2) -
09:22 <Metro> : amateur disposition imo, not that bad though
09:22 <Metro> : 00:08:693 (2) -
09:22 <Metro> : NC
09:22 <Frostmourne> : emm from my feel
09:22 <Metro> : don't answer frosty!
09:23 <Metro> : I just want to finish this
09:23 <Frostmourne> : -.-
09:23 <Metro> : you can answer in mod post later :D
09:23 <Frostmourne> : okok
09:23 <Frostmourne> : kk = =
09:23 <Metro> : 00:13:886 (7) -
09:23 <Metro> : NC
09:24 <Metro> : 00:15:424 (4) -
09:24 <Metro> : NC
09:24 <Metro> : 00:16:770 (1) -
09:24 <Metro> : remove NC
09:24 <Metro> : 00:16:963 (2) -
09:24 <Metro> : NC
09:25 <Metro> : 00:19:848 (5) -
09:25 <Metro> : imo replace slider with 2 circles
09:25 <Metro> : 2nd circle NC
09:25 <Metro> : 00:21:578 (1) -
09:25 <Metro> : look that is good NC
09:25 <Metro> : that's the way I want NC's to be
09:25 <Metro> : and you did it yourself
09:26 <Metro> : all good until first break with combos after that :D
09:26 <Metro> : tururu!
09:26 <Metro> : 00:51:001 (1) -
09:27 <Metro> : I understand NC here
09:27 <Metro> : but is it really necessary?
09:27 <Metro> : up to you
09:27 <Metro> : 00:57:540 (1) -
09:27 <Metro> : here NC makes more sense
09:55 <Metro> : my internet died
09:55 <Metro> : I'll continue mod post later
09:55 <Metro> : this is last part
09:56 <Metro> : http://puu.sh/Fxvv
09:58 <Frostmourne> : end?
09:58 <Frostmourne> : I can talk ?
10:04 <Metro> : I'm VERY busy lol
10:04 <Metro> : let's finish this
10:05 <Metro> : 01:01:578 (8) -
10:05 <Metro> : NC!!!!!!!!!!
10:06 <Metro> : 01:01:193 (4) -
10:06 <Metro> : NC would look great here!!! think about it
10:07 <Metro> : baka why are you playing?!
10:07 <Metro> : 01:02:155 (1) -
10:07 <Metro> : remove NC
10:07 <Frostmourne> : because you told me to not answer you
10:07 <Metro> : 01:02:347 (2) -
10:07 <Metro> : add here if you want to
10:07 <Metro> : haha ok
10:08 <Metro> : NC check done
10:08 <Metro> : now I'll try to do both at the same time
10:10 <Metro> : ohh I'm seeing very good idea here
10:12 <Metro> : OH YES
10:12 <Metro> : THIS LOOKS GREAT
10:12 <Metro> : STOP PLAYING
10:14 <Frostmourne> : ..
10:17 <Metro> : haha lookk
10:17 <Metro> : 01:10:809 (1) -
10:17 <Metro> : from this part
10:18 <Metro> : http://puu.sh/FxHk
10:18 <Metro> : http://osu.ppy.sh/ss/360000
10:18 <Metro> : understand?
10:18 <Metro> : look at SCRENSHOT NUMBER
10:18 <Metro> : KAMI NO SIGN
10:19 <Metro> : KAMI MAPPING!
10:22 <Frostmourne> : = =
10:22 <Metro> : understand?
10:22 <Frostmourne> : emm = = I guess
10:22 <Frostmourne> : I see
10:22 <Metro> : harder to SS!
10:23 <Metro> : mostly with HR!
10:23 <Metro> : and fits music very well!
10:23 <Metro> : my note disposition there is only for show
10:24 <Metro> : you choose how you want it
10:24 <Metro> : but the rhythm I made I think fits very well
10:24 <Frostmourne> : kk , you post it so I can choose what I want
10:24 <Frostmourne> : Thank you very much Metro !
10:24 <Metro> : I'M NOT DONE BAKA FROSTMOURNE
10:25 <Metro> : 01:21:386 (1) -
10:25 <Metro> : remove NC
10:25 <Metro> : 01:21:578 (2) -
10:25 <Metro> : NC
10:25 <Metro> : 01:21:770 (1) -
10:25 <Metro> : remove NC
10:25 <Metro> : 01:22:155 (1) -
10:26 <Metro> : remove NC
10:26 <Metro> : 01:26:193 (3) -
10:26 <Metro> : NC
10:26 <Metro> : 01:26:578 (1) -
10:26 <Metro> : remove NC
10:27 <Metro> : 01:26:963 (1) -
10:27 <Metro> : suggestion, REMOVE NOTE
10:27 <Metro> : 01:27:155 (2) -
10:27 <Metro> : stack with previous note: 01:26:770 (5) -
10:34 <Frostmourne> : anything else ._.?
10:41 <Metro> : sorry dude
10:41 <Metro> : you have no idea how busy my life is now
10:42 <Frostmourne> : emm. I'm sorry
10:43 <Metro> : don't be sorry!
10:43 <Metro> : I'm just very busy! :P
10:43 <Metro> : I'll continue now
10:43 <Metro> : I love your maps and the songs you map to :D
10:43 <Frostmourne> : thanks for that~
10:44 <Metro> : about last thing I said
10:44 <Metro> : look
10:44 <Metro> : osu.ppy.sh/ss/360033
10:44 <Metro> : http://osu.ppy.sh/ss/360033
10:44 <Metro> : it's very good!
10:45 <Metro> : 01:31:770 (1) -
10:46 <Metro> : shorter slider with higher SV like I told you!
10:46 <Metro> : first half done :3
10:46 <Metro> : now I have to check 2nd half of map :D:D:D:D
10:47 <Metro> : 01:50:040 (1) -
10:47 <Metro> : suggestion, replace with 2 circles, just a little bit more of difficulty!
10:48 <Metro> : ok here
10:48 <Metro> : is one of the parts I liked but didn't like
10:48 <Metro> : 01:58:501 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) -
10:48 <Metro> : here I like going back and all the time
10:48 <Metro> : but I don't like that you use THE SAME shape twice
10:50 <Metro> : ok first
10:50 <Metro> : 02:00:040 (5) -
10:50 <Metro> : NC
10:50 <Metro> : 02:00:232 (1) -
10:50 <Metro> : remove NC
10:51 <Metro> : disregard about the same shape, I actually like it
10:51 <Metro> : but I want to change this
10:51 <Metro> : 02:00:809 (4,1) -
10:51 <Metro> : make this only 1 slider like this
10:51 <Metro> : 4 should be the start of the slider
10:51 <Metro> : end I'll tell you
10:54 <Metro> : http://osu.ppy.sh/ss/360051
10:54 <Metro> : like this!
10:54 <Metro> : no I change one slider position
10:55 <Metro> : osu.ppy.sh/ss/360053
10:55 <Metro> : http://osu.ppy.sh/ss/360053
10:55 <Metro> : like this
10:55 <Metro> : 02:03:116 (7) -
10:55 <Metro> : NC
10:56 <Metro> : 02:03:693 (2) -
10:56 <Metro> : remove NC
10:56 <Metro> : maybe if you click it won't work
10:56 <Metro> : I'm changing NC as I mod
10:56 <Metro> : but please look at the timings of each pasted line
10:56 <Frostmourne> : it does
10:56 <Metro> : oo
10:56 <Metro> : ok
10:56 <Frostmourne> : :3
10:57 <Metro> : 02:04:463 (1) -
10:57 <Metro> : remove NC
10:57 <Metro> : 02:04:655 (7) -
10:57 <Metro> : NC
10:57 <Metro> : 02:05:809 (1) -
10:57 <Metro> : remove NC
10:57 <Metro> : 02:06:193 (5) -
10:57 <Metro> : NC
10:59 <Metro> : 02:08:309 (4) -
10:59 <Metro> : suggestion, NC, I think it'd look better :3
11:00 <Metro> : 02:12:347 (4) -
11:00 <Metro> : NC
11:00 <Metro> : 02:12:540 (2) -
11:00 <Metro> : remove NC
11:00 <Metro> : 02:13:693 (1) -
11:00 <Metro> : suggestion: stack with slider end :3
11:01 <Metro> : "mandatory": NC
11:01 <Metro> : sorry
11:01 <Metro> : "mandayory": remove NC
11:01 <Metro> : mandatory FUCK ME XD
11:01 <Metro> : 02:13:886 (2) -
11:01 <Metro> : NC
11:07 <Metro> : 01:11:963 (6) -
11:07 <Metro> : I'm looking what I told you here
11:07 <Metro> : and I think I might not really like it
11:07 <Metro> : and maybe it should be the way you did it
11:11 <Metro> : 02:16:193 (6) -
11:11 <Metro> : suggestion: remove note
11:11 <Metro> : http://osu.ppy.sh/ss/360080
11:11 <Metro> : 02:16:386 (6) -
11:11 <Metro> : NC
11:12 <Metro> : 02:16:770 (1) -
11:12 <Metro> : remove NC
11:12 <Metro> : 02:16:963 (3) -
11:12 <Metro> : NC
11:12 <Metro> : 02:17:155 (4) -
11:12 <Metro> : remove NC
11:12 <Metro> : no sorry
11:12 <Metro> : 02:16:963 (3) -
11:12 <Metro> : this should be NC
11:12 <Metro> : 02:17:540 (1) -
11:12 <Metro> : remove NC
11:13 <Metro> : 02:18:501 (5) -
11:13 <Metro> : NC
11:13 <Metro> : 02:18:693 (1) -
11:13 <Metro> : remove NC
11:13 <Metro> : 02:22:924 (1) -
11:13 <Metro> : remove NC
11:13 <Metro> : 02:23:116 (4) -
11:13 <Metro> : NC
11:14 <Metro> : 02:23:309 (1) -
11:14 <Metro> : remove NC
11:14 <Metro> : 02:27:540 (1) -
11:14 <Metro> : suggestion, change for circle here
11:14 <Metro> : 02:27:540 (5) -
11:15 <Metro> : lalarun style
11:15 <Metro> : stacked on slider beginning
11:15 <Metro> : and then
11:15 <Metro> : 02:27:828 (6) -
11:15 <Metro> : NC
11:15 <Metro> : oh no
11:15 <Metro> : add note here
11:16 <Metro> : 02:27:732 (1) -
11:16 <Metro> : this note should be the NC
11:16 <Metro> : 02:28:693 (1) -
11:16 <Metro> : NC
11:16 <Metro> : 02:29:078 (1) -
11:16 <Metro> : remove NC
11:16 <Metro> : 02:29:270 (3) -
11:16 <Metro> : NC
11:17 <Metro> : 02:29:463 (1) -
11:17 <Metro> : remove NC
11:17 <Metro> : 02:33:309 (1) -
11:17 <Metro> : here I like wiggly slider with notes next to it :3
11:17 <Metro> : very good variation if you change previous wiggly sliders :3
11:18 <Metro> : 02:34:847 (5,6) -
11:18 <Metro> : replace with 2 x2 circles!
11:19 <Metro> : http://osu.ppy.sh/ss/360095
11:19 <Metro> : something like this
11:20 <Metro> : 02:46:193 (7) -
11:20 <Metro> : NC
11:20 <Metro> : 02:46:386 (1) -
11:20 <Metro> : remove NC
11:21 <Metro> : 02:58:501 (1) -
11:21 <Metro> : NC
11:21 <Metro> : 02:58:693 (2) -
11:21 <Metro> : remove NC
11:21 <Metro> : 03:00:040 (5) -
11:21 <Metro> : NC
11:21 <Metro> : 03:01:193 (3) -
11:21 <Metro> : change STUPID STRAIGHT SLIDER!!! XDDDDDDDDD
11:21 <Metro> : OK FINAL PART ALMOST
11:22 <Metro> : 03:10:809 (3) -
11:22 <Metro> : this is very nice looking slider!
11:22 <Metro> : other sliders should try to be original like this :3
11:22 <Metro> : 03:10:616 (1) -
11:22 <Metro> : remove NC
11:22 <Metro> : 03:10:809 (3) -
11:22 <Metro> : original slider NC
11:23 <Metro> : 03:11:963 (3) -
11:23 <Metro> : remove NC
11:23 <Metro> : 03:12:155 (4) -
11:23 <Metro> : NC
11:23 <Metro> : 03:12:924 (1) -
11:23 <Metro> : remove NC
11:23 <Metro> : 03:16:963 (1) -
11:23 <Metro> : THIS IS REALLY LAST PART
11:23 <Metro> : from here
11:24 <Metro> : I think you could use more spacing
11:24 <Metro> : like 1.2
11:24 <Metro> : make it a little bit harder at the end
11:24 <Metro> : but that's really up to you
11:24 <Metro> : and it's completely opposite to what you want of your maps
11:24 <Metro> : only my suggestion ;)
11:24 <Metro> : 03:18:309 (1) -
11:24 <Metro> : remove NC
11:24 <Metro> : 03:18:501 (7) -
11:24 <Metro> : NC
11:24 <Metro> : 03:18:693 (1) -
11:24 <Metro> : remove NC
11:24 <Metro> : 03:19:078 (1) -
11:25 <Metro> : remove NC
11:25 <Metro> : 03:20:040 (4) -
11:25 <Metro> : NC
11:25 <Metro> : 03:20:424 (1) -
11:25 <Metro> : remove NC
11:25 <Metro> : 03:21:386 (1) -
11:25 <Metro> : remove NC
11:25 <Metro> : 03:21:578 (8) -
11:25 <Metro> : NC
11:26 <Metro> : 03:22:924 (2) -
11:26 <Metro> : make bigger jump!!!!!!!!!
11:26 <Metro> : 03:19:463 (1) -
11:26 <Metro> : remove NC
11:26 <Metro> : 03:22:732 (1,2) -
11:26 <Metro> : this two could be very good jumps
11:26 <Metro> : both big spacing
11:27 <Metro> : 03:24:655 (4) -
11:27 <Metro> : NC
11:27 <Metro> : 03:24:847 (1) -
11:27 <Metro> : remove NC
11:27 <Metro> : 03:26:001 (1) -
11:27 <Metro> : remove NC
11:27 <Metro> : 03:26:193 (7) -
11:27 <Metro> : NC
11:28 <Metro> : 03:33:693 (1) -
11:28 <Metro> : remove NC
11:28 <Metro> : 03:34:078 (1) -
11:28 <Metro> : remove NC
11:28 <Metro> : 03:35:232 (1) -
11:28 <Metro> : remove NC
11:28 <Metro> : 03:35:424 (5) -
11:28 <Metro> : NC
11:29 <Metro> : 03:36:001 (1) -
11:29 <Metro> : remove NC
11:29 <Metro> : 03:36:386 (7,8) -
11:29 <Metro> : replace with 2 2x circles
11:29 <Metro> : http://osu.ppy.sh/ss/360104
11:30 <Metro> : maybe you can stack them so it's different from previous time
11:30 <Metro> : 03:36:963 (1) -
11:30 <Metro> : this is good but I would make another stream here
11:30 <Metro> : people get nervous at the end so don't put repeat sliders here
11:30 <Metro> : this is the time to make the map harder rhythmic wise
11:30 <Metro> : so they get x100
11:30 <Metro> : I'M SO EVIL :D
11:31 <Metro> : 03:39:847 (1) -
11:31 <Metro> : remove NC
11:31 <Metro> : 03:40:040 (3) -
11:31 <Metro> : NC
11:31 <Metro> : 03:40:809 (1) -
11:31 <Metro> : remove NC
11:31 <Metro> : 03:41:194 (5) -
11:31 <Metro> : NC
11:31 <Metro> : 03:42:155 (1) -
11:31 <Metro> : remove NC
11:32 <Metro> : 03:46:001 (1) -
11:32 <Metro> : remove NC
11:32 <Metro> : 03:46:193 (9) -
11:32 <Metro> : NC
11:32 <Metro> : 03:46:386 (1) -
11:32 <Metro> : remove NC
11:32 <Metro> : 03:47:155 (1) -
11:32 <Metro> : remove NC
11:33 <Metro> : 03:47:828 (1) -
11:33 <Metro> : make stream!!!!!!!!
11:33 <Metro> : 03:49:270 (1) -
11:33 <Metro> : make stream!!!!!!!!!!
11:33 <Metro> : 03:50:809 (1) -
11:33 <Metro> : make stream!!!!!!!!!!!!!!!!!!!!!!!!!
11:33 <Metro> : 03:51:770 (3,4) -
11:33 <Metro> : now we keep 2x sliders
11:33 <Metro> : so people let go sliders because they think we'll put 2x circles again
11:33 <Metro> : :3
11:34 <Metro> : WE'RE EVIL PEOPLE
11:34 <Metro> : (or at least I am)
11:34 <Metro> : 03:52:347 (5) -
11:34 <Metro> : NC
11:34 <Metro> : 03:52:540 (1) -
11:34 <Metro> : remove NC
11:34 <Metro> : 03:53:309 (1) -
11:34 <Metro> : remove NC
11:34 <Metro> : 03:53:501 (5) -
11:34 <Metro> : NC
11:34 <Metro> : acceptable ending slider
11:34 <Metro> : ARE YOU ALIVE BRO
11:34 <Metro> : I'M DONE WITH YOUR MAP
11:36 <Frostmourne> : okk
11:37 <Frostmourne> : post it ~
11:37 <Metro> : yeah wait a bit
11:37 <Metro> : The world is not beautiful.
11:37 <Metro> : You can't get what you want like you dreamed or thought of it.
11:37 <Metro> : You can't trust anyone. You can't even trust your friend also.
11:37 <Metro> : You can trust only yourself. If you don't, you shouldn't even dare to do anything I swear.
11:37 <Metro> : this are very bad and sad words
11:37 <Metro> : The world IS beautiful.
11:38 <Metro> : You can get what you want like you dreamed or thought.
11:38 <Frostmourne> : I'm not happy right now btw
11:38 <Frostmourne> : many serious thing
11:38 <Metro> : You can trust lots of people. Start with your family and your friends. BUT be careful and pick wisely.
11:38 <Frostmourne> : I'm encounting btw
11:38 <Metro> : Trusting yourself is very important. If you don't, you shouldn't even dare to do anything, trust me.
11:38 <Metro> : FIXED text for you
11:38 <Metro> : READ IT
11:38 <Metro> : OK?
11:39 <Frostmourne> : it looks more happy and pleased
11:39 <Frostmourne> : but I'm not like that..
11:39 <Metro> : I'm telling you the way it is
11:39 <Metro> : even if you can't realize it
11:39 <Metro> : trust me
11:39 <Metro> : that's the way this world is
11:40 <Metro> : you can do it
11:42 <Metro> : wait a bit now please
11:46 <Metro> : 00:08:501 (1) -
11:46 <Metro> : this should be NC according to my mod
11:47 <Metro> : I'm fixing the map myself so you can see a lot of the changes, please wait
11:47 <Metro> : I meant
11:47 <Metro> : 00:08:501 (1) -
11:47 <Metro> : should be 5, not NC
11:47 <Metro> : you'll see in the map
11:47 <Metro> : I can't read you right now, I'm scrolled up
11:48 <Metro> : 00:13:886 (7) -
11:48 <Metro> : NC
11:50 <Metro> : 00:51:001 (3) -
11:50 <Metro> : I removed NC here
11:52 <Metro> : 00:51:001 (3) - this stays as it is
11:54 <Metro> : 01:50:040 (1) - forget this suggestion
11:57 <Metro> : 01:11:770 (4,5,6,7,8,9,10,1,2,3) -
11:57 <Metro> : I make lots of changes here you'll see in my edited diff
IRC monologd.

Here is the diff with lots of my changes so you can understand my post better (I didn't apply all of them so you'll need to check the log thoroughly anyway).

Frosty ganbatte! <3.

PS: Present ;).
Topic Starter
Frostmourne
I did some NC respectively but some of them I won't change it cuz it does ruin my new combo system which is not same as many mapper do.
but it still makes sense at all because I did many in my previous ranked map. So I think some are fine but some I should fix.

Slider velocity, as I said via IRC, I would like to make consistency of shape,speed and distance with each other. So I will leave it here either.

00:54:655 (1,2,3,4) - I don't want to move it cuz in fact, it sounds in stream way , but I didn't add stream cuz I think it doesn't still reach kiai part so I won't make a jump which it should be stream like here.

01:03:693 (2) - and 01:05:232 (2) - , the end of slider exactly ends at the same point , I want to make it proper so I think it's ok to place it even it looks like copy paste , but I will do it if it does fit very well like here

and about intro part , I placed them very very neat. I just don't see anything else to be fitted more than these pattern.

That's all :3

Thank you very very much Metro :D
wcx19911123
from my queue
sorry for the huge delay
checked and all fine, kinda nice map
bubbled
Topic Starter
Frostmourne
so fast o_o''

Thank you wcx \:D/
blissfulyoshi
Yell it! Yell it! When you wish upon a star...... Woops wrong song....HAI!!!

I personally like 2s lead-ins more than 3s lead-ins. Long lead-in times annoy me as I have to constantly retry the map (personal thing, so feel free to do whatever you want here)
Your map uses soft custom hitsounds, but I don't see any soft custom hitsounds in the folder. Did you forget them, or they didn't exist in the first place?

Normal:
Aesthetics/Style mod:
01:48:501 (3) - I really want to align this note with 2, but I know it will cause overlap. I personally think it looks better if you move the note a bit upward to form a diagonal of sorts

Combo mod:
00:15:424 (3) and 00:16:963 (1) - remove 1's new combo and add a new combo to 3 so that the next few combos all follow the same sound in the music
03:12:347 (1) and 03:14:270 (4) - remove 1's new combo and add a new combo to 4 because 4 is the start of a new line of lyrics (I know this creates a combo of 1 long, so I won't force you to do it)
03:26:193 (4) - new combo for new line of lyrics

Hard:
Aesthetics/Style mod:
00:48:501 (7) - align the end with 00:49:270 (1)?
01:21:770 (1,2,3,4) - the stacking creates overlap here, so if you want, you can manually stack it to make it look a bit cleaner (the repeat on the 2nd chorus is fine)
03:32:155 (6) - ^ (same scenario with stacking here)

Combo mod:
00:07:732 (3) - new combo to be consistent with your combos every large white tick
00:56:963 (3,1) - Make 3 part of the next combo because they lyrics seem to fit better that way.
03:36:963 (5) - new combo for large white tick

Lunatic:
Aesthetics/Style mod:
02:12:347 (4,1) - this antijump felt extremely awkward to play imo

=============
Open your eyes and the times has come to step. You are already a star in this floor now......
Been a while since I last modded but great mapset overall. Call me back when you made your changes/provide changes why you don't want to, and I'll see where to go from there. you will see the beautiful scenery ever seen so far... (I think I deleted my copy of eurobet vol.3, so these references will have to do)
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