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naotyu- - Her Majesty [Osu|Taiko]

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Topic Starter
Reisen Udongein

HelloSCV wrote:

안녕하세요~ 모딩큐에서 왔어요 xD
거의 모든것은 제안으로써 무시하셔도 좋습니다

SPOILER
Beginner
문제점이라고 할게 저한테는 안보이네요;

Standard
이것도 딱히 문제점은 ....

Another
00:55:270 (2,3,4,5,6,7,8) - 2번부터 디스텐스 안맞네요
01:53:445 ~ 01:54:459 스핀 추가?

KRZY's Hyper
00:38:243 (1) - 1.6 디스탠스로 맞추시면 좀더 보기 좋지 않을까요?
00:51:216 (1) - 이건 개인적인 생각인데 슬라이더 중간에 슬라이더 틱을 서로 겹치면 어떨까요?
01:37:567 (8) - 뉴콤
01:50:540 (6) - ^

에고.. 뭔가 모딩이 많이 모자른 느낌..
어쨋든 행운을 빌어요! xD star!
스핀 추가 제외한 나머지 고쳤습니다. 모딩, 별 감사드려요!
Topic Starter
Reisen Udongein

Cilvery wrote:

Hi~ <request from my queue>

[Beginner]
00:02:162 - add whistle

[Standard]
00:11:891 - add finish

00:14:053 - ^

01:45:945 - remove clap with add finish

01:46:351 - add finish

[Another]
00:09:729 - add finish

00:15:135 - 3grid up

[KRZY's Hyper]
00:21:756 - add clap

00:22:026 - ^

01:18:918 - add finish
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
goooooood map!!

good luck ~

all fixed in my diffs! thank you for modding and star~ :3
Topic Starter
Reisen Udongein

Flask wrote:

Hi Mappergein (?) ~ Request From CLANNAD Mod queue :3

BMS :O

[General]
Change your BG to jpg because of the KB(s) o.o/
If you're not using osb then delete .
Close the countdown .
Audio Lead-In 2 (or more) in Easy , and other diffs maybe 1 (or more) (Please find the most correct number)
Kiai Time inconsistent

[Beginner]
00:27:026 (1) - finish
00:29:189 (1) - ^
00:37:237 (1) - ^
00:39:999 (1) - ^
00:42:162 (1) - ^
00:46:486 (1) - ^
00:48:648 (1) - ^
00:55:135 (1) - ^
00:57:297 (1) - ^
00:59:459 (1,2) - ^
01:00:540 (3) - ^
01:01:080 (4) - ^
01:03:783 (1) - ^
01:05:945 (1) - ^
01:08:108 (1) - ^
01:10:270 (1) - ^
01:12:432 (1) - ^
01:14:594 (1) - ^
01:16:756 (1) - ^
01:27:567 (1) - ^
01:29:729 (1) - ^
01:31:891 (1) - ^
01:34:053 (1) - ^
01:40:540 (1) - ^
01:42:702 (1) - ^
01:44:932 (1) - ^
01:49:189 (1) - ^


Good luck :3 and Star !
Fixed some parts :3
KRZY

HelloSCV wrote:

[KRZY's Hyper]
00:38:243 (1) - 1.6 디스탠스로 맞추시면 좀더 보기 좋지 않을까요? Not fixed
00:51:216 (1) - 이건 개인적인 생각인데 슬라이더 중간에 슬라이더 틱을 서로 겹치면 어떨까요? Not fixed
01:37:567 (8) - 뉴콤 Fixed
01:50:540 (6) - ^ Fixed

Cilvery wrote:

[KRZY's Hyper]
00:21:756 - add clap Fixed

00:22:026 - ^ Not fixed

01:18:918 - add finish Fixed

Thanks for the mods!

http://puu.sh/CVN5
Kryptogram
Hi Reisen Udongein orz

General


  1. Clean ~
Beginner

  1. You can add whistles only in the begin and the end of the sliders if you don't wanna hear that noise while the slider slides.
  2. 00:43:513 (x) - If you wanna fill that empty sound whit claps (they really fit this song) yo can add note whit clap there 00:43:513 (x), Remove the next note 00:43:783 (2), and add note whit clap in 00:44:053 (2) to get something like this http://puu.sh/D7wX
  3. 00:50:270 (2) - Same here, maybe 00:49:999 (x) add a note whit clap, remove next note 00:50:270 (2), and add note whit clap in 00:50:540 (x) http://puu.sh/D7y3
  4. 01:10:270 (1) - Why didn't you add claps from there to 01:18:918 (1) i think it ruins the flow of the hitsounds

    Really nice !
Standard

  1. 00:42:972 (2) - Add clap at the begin, to keep the consistency in hitsounds
  2. 01:10:270 (1) - Same as Easy, why didn't you add some claps over there to 01:18:918 (1)
  3. 01:41:891 (2) - Add 2 inherited sections in 01:42:364 (x) and 01:42:499 (x) to gets the sound of soft-slidertick2, it really fits there http://puu.sh/D7DT

    Nice !
Another

  1. 00:26:824 (10) - I think it sounds better if you add a whistle there
  2. 00:43:513 (2) - Sounds better if you remove the clap there, and add a clap in the next note 00:43:648 (3)
  3. 01:18:648 (3) - What do you think of changing that 1/1 slider for a 1/8 slider like this http://puu.sh/D7JG

    Nice !
KRZY's Hyper

  1. 00:26:891 (8) - Add whistle in the begin and the end, it follows the drums in the instrumental

    Nice !
Nice Spread and hitsounds,the map its ready to rank in my opinion, Really nice, hope it was helpful

Good Luck ! And Star !
Mythol
From queue~

[General]
Remove "BOF 2009" from tags (BOF2009 covers both of them)
I think 1 sec lead-in time is enough~

[Beginner]
SliderMultiplier:0.699999999999999 rank-able but still should fix ><
The first 15 sec is so boring D:
01:10:270 (1,2,1,2,1,2,1,2) - New pattern please ;_;

[Standard]
SliderMultiplier:0.999999999999999
00:42:972 (2) - Ctrl + J and adjust? it makes a blanket for 00:44:324 (1) :)
01:46:351 (2,3) - This rhythm comes unexpectedly compared to the other times in this diff. You should use notes to map 01:44:864 (1) since it's just white ticks and use a repeat to map this rhythm~

[KRZY's Hyper]
00:01:351 (2) - Unstack since players can confuse the next stack as the same rhythm as this one.
00:19:864 (1,2) - That's quite the jump :o
00:46:959 - Snap this green line to the tick where the slider starts~
01:18:243 (2,3) - Space this out more? at least >x1.0 o_o

[Another]
01:17:972 (4) - NC here instead of the note after
nice diff~

I think you should make KRZY's diff a lot easier because the difficulty gap is huge between Hyper and Standard :o
Or you can rename KRZY's Hyper → Another and change Another → Extra and map another Hyper because his diff definitely plays like an "Another"
gl~
Niva
Hi Reisen :3 - Random mod here ^^

[General]

-> I agree that lead-in 2000 is too much, even 500 is enough already for a fast-paced song like this imo :3
-> Hum, to compensate the cheerful combo-colors maybe add a yellow/gold SliderBorder to this mapset? :3

[Beginner]

  1. 00:09:729 (1,1,1) - Please continue the whistle on slider's body here orz, it fits the scrolling sound >_<
  2. 00:37:837 (1,1,...) - This applies to your next (1)s up to your next spinner, add finish on slider's start? I think it can give more happiness to the song (:
  3. 00:37:837 (1) - (optional) Also with this slider, for variation perhaps create a slider like this? :3
  4. 00:41:351 (2,3) - For these two, maybe create a wider angle so (3) can be placed in ~x:412 y:192? This way, your next (1) will carry the flow from (3)~
  5. 00:48:648 (1) - This slider's overlap with (2)'s comboburst looks untidy imo, perhaps try something like this:
  6. 00:54:053 (1,2) - (optional) Uhm, for slider like this I think it's best to curve (1) slightly upward and (2) slightly downward to create a cute flow :3
  7. 01:01:080 (4) - Minor stuff, but CTRL+H perfectly from (3)?
  8. 01:05:945 (1) - Curve it more? (I put the midpoint in ~x:205 y:387 for example - this is extremely undercurved compared to your previous curves)
  9. 01:18:918 (1) - Hmm, I think you're too forcing for a triangle here... How about putting this in ~x:464 y:330 (bottom-right of the screen) so the flow will be more natural? :3
  10. 01:34:053 (1) - (optional) Due to your previous curves, adding a slight bezier twist to this curve won't hurt imo (:
  11. 01:39:459 (1) - Uhm, using a straight slider parallel to x-axis after the spinner doesn't look really good imo... Maybe tilt this slider a bit (put the start more upper, or use a "z"-shaped slider)?
  12. 01:42:702 (1) - (optional) Really optional though, put in ~x:165 y:280 so this slider's start will be encircled by your previous slider?
[Standard]

  1. 00:09:729 (1,1,...) - Same as what I suggested in Beginner, add sliderwhistles on these sliders? xD
  2. 00:13:243 (3) - (optional) Flow here can be improved imo by usage of a slider:
  3. 00:16:216 (1) - Because this is a Normal diff, how about ending this spinner on 00:17:972 and add a circle (with finish) on where the spinner originally ends? The recovery time is enough for Normal diff~
  4. 00:28:108 (2,3) - Uhm, idk... I personally disliked these two's arrangement (because they're too forcing for symmetry imo) but I can't find a good arrangement either >_<
  5. 00:34:594 (1,2) - Here, add finish to both slider's start and add a gradual volume increase to these two? (40 -> 60 -> 80 will be good (: )
  6. 00:46:486 (1) - I understand you want to avoid overlap with (3) in this way, but this can be made fancier imo:
  7. 00:49:729 (2) - Just a note here, actually you can rotate this (selection centre) to make the slider's repeat stacked to (4) :3
  8. 00:55:810 (3) - (optional) Add a slight curve downward so your next (1) will continue the flow from this slider?
  9. 01:00:540 (3,4,5,6) - Personally I think (3) should be moved lower so the followpoint will form a better arc here (:
  10. 01:08:108 (1) - (optional) Considering all of your previous sliders were a bezier one, why don't you add some bezier twist also to this slider? xD
  11. 01:13:513 (3) - This also, try to move it slightly upward to create a better angle on (2,3)? It won't overlap your purple (2) in play mode, don't worry~
  12. 01:41:891 (2) - Again, a fully linear slider here doesn't fit the cheerful atmosphere imo - I suggest to add an extra bezier waypoint on x:104 y:326 :3
  13. 01:46:351 (2,3) - (optional) To make it fancier (and to simplify the rhythm as well, because 3/4 doesn't play really well imo) - use a short 1/2 slider instead on 01:46:216 and 01:46:621? :3
  14. 01:51:351 (1) - This long spinner definitely can be mapped (especially considering this is a Normal diff) - I suggest to keep mapping until 01:53:378, as following:
    1. 01:51:351 (x) - 3/2 slider here
    2. 01:52:297 (x) - Circle here
    3. 01:52:837 (x) - 1/1 slider here
    4. 01:53:378 (1) - Start spinner here~
[KRZY's Hyper]

  1. 00:04:189 (4,5) - Move it more upward (~y:16) to emphasize the fan/symmetry? It won't touch HP bar in play mode :3
  2. 00:06:486 (4) - (optional) Adding a slight curve upward would enhance the flow imo (:
  3. 00:09:729 (1,2,1,2) - Same as the previous difficulties, add whistle to the slider's body to accompany that whooshing sound?
  4. 00:17:972 (2) - Uhm, why no whistle here? Kinda feels discontinued without a whistle here because (1) and (3) has whistle on it >_<
  5. 00:24:594 (7) - CTRL+R this? A circular movement definitely plays more natural around here :3
  6. 00:26:080 (5) - Perhaps create like this to avoid overlap? Therefore, you can apply this shape to your next (7) as well to avoid that tiny overlap with (8) xD
  7. 00:34:594 (4,5,6,7) - Same as I suggested in Normal (put finish on every slider's start and add a gradual volume increase), but as there are four objects here perhaps try 20 -> 35 -> 50 -> 65 -> 80 :3
  8. 00:37:837 (1,1) - Uhm, for this, try to put your green (1) in ~x:63 y:140 to make your purple (1)'s end more visible?
  9. 00:42:162 (1,1) - About this, why two straight sliders? It's fine, but I think it's best to curve these two as well as you did on your previous sliders (: - Maybe like this?
  10. 00:53:918 (3) - CTRL+R and move it to the extreme bottom (~y:328) for a fancier flow here? xD
  11. 00:56:081 (3) - Same as above, but to the extreme top this time :3
  12. 01:08:108 (1,2,3,4) - (optional) Try to give some space between these stacks? imo it looks quite weird in play mode with those stacks >_<
  13. 01:12:972 (4) - Curving this upward again plays kinda weird for me... imo it's better to curve it downward instead to let (3,4,5)'s flow continuous in one direction~
  14. 01:13:648 (7,8,9,10) - Also for these four, why it's in a straight line? I think it's best to arrange zig-zag like this, because your repeating sliders will emphasize the pattern more this way (:
  15. 01:17:972 (1,2,3,4) - (optional) Create a wider triangle jump here? This could look disorienting because of how hectic your previous jumps was >_<
  16. 01:41:621 (5) - Again, CTRL+R here to create a circular movement?
  17. 01:43:783 (4) - (optional) A slight curve would be fancy here, it flows good with your previous (3) imo (I put another bezier waypoint on ~x:484 y:108) :3
  18. 01:52:026 (3,4) - For this, maybe try to put both slider's endpoint to the left of the slider's start ((3) parallel with (5) and (2) parallel with (4))?
[Another]

  1. 00:09:189 (3) - Whistle on slider's start? (kinda obvious orz >_<)
  2. 00:09:729 (1,1,1) - Same as previous difficulties, add whistle to the slider's body to accompany the whooshing sound?
  3. 00:17:432 (1,2,3) - Hum, to be honest I'm against placing these three in the center - would be nice imo if you create a jump here with (3) stacked to (4), it really fits the song's atmosphere :3
  4. 00:19:189 (3) - CTRL+R? I think (2,3) will play better this way~
  5. 00:19:459 (4) - If you do above, you might want to move this to ~x:322 y:38 (:
  6. 00:22:702 (1) - (optional) For this "z"-shaped slider, I personally would like to see the two redpoints spaced out more >_<
  7. 00:25:270 (2,3,1) - Hmm, my main concern here is please make (2) more symmetrical, but I'd like to suggest a pattern like this as well here - a triangle jump between sliders' ends like this would be fancy imo (:
  8. 00:32:567 (5) - ignore this crazy suggestion orz Maybe try this? This way, both (3) and (6) will be encircled~
  9. 00:42:567 (2) - (optional) You can apply a slight slider wave here, somehow it looks fancy imo ^^
  10. 00:47:297 (3) - Uhm, move the slider's start to ~x:414 y:265 and the midpoint to ~x:370 y:254 to make it continue (2)'s flow? ._.
  11. 00:50:878 (1) - End spinner 1/4 earlier (or is it intentional? o.o?)
  12. 01:02:972 (1,2), 01:03:513 (5,6) - (optional) Changing these into sliders might be fancy though :3 (haven't tried, though)
  13. 01:10:135 (1,2,3) - Minor stuff, you might want to move these three to ~x:263 y:361 to make (1) placed correctly in play mode due to stacking's nature >_<
  14. 01:18:243 (1,2) - About this, why don't you just move these two to ~x:436 y:262, to create an isosceles triangle around (4,1,1) :3
  15. 01:37:162 (7) - (optional) I think it's better if you put this more to the bottom-right, so this slider will act like a bridge between (6) and (1) :
  16. 01:48:378 (1,2,3,4,5,6) - These six's formation is quite random imo... Perhaps arrange them tidily in an arc? What's more, you can also apply accelerated spacing here ^^
  17. 01:53:378 (2,1) - I think the delay between these two notes can be filled by a silent spinner - start the spinner 1/4 after (2) and end 1/1 before (1) (:
Overall I think this is your best map so far~ (although some parts like that windmill triple on Another is kinda overkill orz >_<)
Great map structure though~

Good luck on this map Reisen (^_^)~
Topic Starter
Reisen Udongein

Niva wrote:

Hi Reisen :3 - Random mod here ^^

[General]

-> I agree that lead-in 2000 is too much, even 500 is enough already for a fast-paced song like this imo :3
-> Hum, to compensate the cheerful combo-colors maybe add a yellow/gold SliderBorder to this mapset? :3

[Beginner]

  1. 00:09:729 (1,1,1) - Please continue the whistle on slider's body here orz, it fits the scrolling sound >_<
  2. 00:37:837 (1,1,...) - This applies to your next (1)s up to your next spinner, add finish on slider's start? I think it can give more happiness to the song (:
  3. 00:37:837 (1) - (optional) Also with this slider, for variation perhaps create a slider like this? :3
  4. 00:41:351 (2,3) - For these two, maybe create a wider angle so (3) can be placed in ~x:412 y:192? This way, your next (1) will carry the flow from (3)~
  5. 00:48:648 (1) - This slider's overlap with (2)'s comboburst looks untidy imo, perhaps try something like this:
  6. 00:54:053 (1,2) - (optional) Uhm, for slider like this I think it's best to curve (1) slightly upward and (2) slightly downward to create a cute flow :3
  7. 01:01:080 (4) - Minor stuff, but CTRL+H perfectly from (3)?
  8. 01:05:945 (1) - Curve it more? (I put the midpoint in ~x:205 y:387 for example - this is extremely undercurved compared to your previous curves)
  9. 01:18:918 (1) - Hmm, I think you're too forcing for a triangle here... How about putting this in ~x:464 y:330 (bottom-right of the screen) so the flow will be more natural? :3
  10. 01:34:053 (1) - (optional) Due to your previous curves, adding a slight bezier twist to this curve won't hurt imo (:
  11. 01:39:459 (1) - Uhm, using a straight slider parallel to x-axis after the spinner doesn't look really good imo... Maybe tilt this slider a bit (put the start more upper, or use a "z"-shaped slider)?
  12. 01:42:702 (1) - (optional) Really optional though, put in ~x:165 y:280 so this slider's start will be encircled by your previous slider?
[Standard]

  1. 00:09:729 (1,1,...) - Same as what I suggested in Beginner, add sliderwhistles on these sliders? xD
  2. 00:13:243 (3) - (optional) Flow here can be improved imo by usage of a slider:
  3. 00:16:216 (1) - Because this is a Normal diff, how about ending this spinner on 00:17:972 and add a circle (with finish) on where the spinner originally ends? The recovery time is enough for Normal diff~
  4. 00:28:108 (2,3) - Uhm, idk... I personally disliked these two's arrangement (because they're too forcing for symmetry imo) but I can't find a good arrangement either >_<
  5. 00:34:594 (1,2) - Here, add finish to both slider's start and add a gradual volume increase to these two? (40 -> 60 -> 80 will be good (: )
  6. 00:46:486 (1) - I understand you want to avoid overlap with (3) in this way, but this can be made fancier imo:
  7. 00:49:729 (2) - Just a note here, actually you can rotate this (selection centre) to make the slider's repeat stacked to (4) :3
  8. 00:55:810 (3) - (optional) Add a slight curve downward so your next (1) will continue the flow from this slider?
  9. 01:00:540 (3,4,5,6) - Personally I think (3) should be moved lower so the followpoint will form a better arc here (:
  10. 01:08:108 (1) - (optional) Considering all of your previous sliders were a bezier one, why don't you add some bezier twist also to this slider? xD
  11. 01:13:513 (3) - This also, try to move it slightly upward to create a better angle on (2,3)? It won't overlap your purple (2) in play mode, don't worry~
  12. 01:41:891 (2) - Again, a fully linear slider here doesn't fit the cheerful atmosphere imo - I suggest to add an extra bezier waypoint on x:104 y:326 :3
  13. 01:46:351 (2,3) - (optional) To make it fancier (and to simplify the rhythm as well, because 3/4 doesn't play really well imo) - use a short 1/2 slider instead on 01:46:216 and 01:46:621? :3
  14. 01:51:351 (1) - This long spinner definitely can be mapped (especially considering this is a Normal diff) - I suggest to keep mapping until 01:53:378, as following:
    1. 01:51:351 (x) - 3/2 slider here
    2. 01:52:297 (x) - Circle here
    3. 01:52:837 (x) - 1/1 slider here
    4. 01:53:378 (1) - Start spinner here~
[KRZY's Hyper]

  1. 00:04:189 (4,5) - Move it more upward (~y:16) to emphasize the fan/symmetry? It won't touch HP bar in play mode :3
  2. 00:06:486 (4) - (optional) Adding a slight curve upward would enhance the flow imo (:
  3. 00:09:729 (1,2,1,2) - Same as the previous difficulties, add whistle to the slider's body to accompany that whooshing sound?
  4. 00:17:972 (2) - Uhm, why no whistle here? Kinda feels discontinued without a whistle here because (1) and (3) has whistle on it >_<
  5. 00:24:594 (7) - CTRL+R this? A circular movement definitely plays more natural around here :3
  6. 00:26:080 (5) - Perhaps create like this to avoid overlap? Therefore, you can apply this shape to your next (7) as well to avoid that tiny overlap with (8) xD
  7. 00:34:594 (4,5,6,7) - Same as I suggested in Normal (put finish on every slider's start and add a gradual volume increase), but as there are four objects here perhaps try 20 -> 35 -> 50 -> 65 -> 80 :3
  8. 00:37:837 (1,1) - Uhm, for this, try to put your green (1) in ~x:63 y:140 to make your purple (1)'s end more visible?
  9. 00:42:162 (1,1) - About this, why two straight sliders? It's fine, but I think it's best to curve these two as well as you did on your previous sliders (: - Maybe like this?
  10. 00:53:918 (3) - CTRL+R and move it to the extreme bottom (~y:328) for a fancier flow here? xD
  11. 00:56:081 (3) - Same as above, but to the extreme top this time :3
  12. 01:08:108 (1,2,3,4) - (optional) Try to give some space between these stacks? imo it looks quite weird in play mode with those stacks >_<
  13. 01:12:972 (4) - Curving this upward again plays kinda weird for me... imo it's better to curve it downward instead to let (3,4,5)'s flow continuous in one direction~
  14. 01:13:648 (7,8,9,10) - Also for these four, why it's in a straight line? I think it's best to arrange zig-zag like this, because your repeating sliders will emphasize the pattern more this way (:
  15. 01:17:972 (1,2,3,4) - (optional) Create a wider triangle jump here? This could look disorienting because of how hectic your previous jumps was >_<
  16. 01:41:621 (5) - Again, CTRL+R here to create a circular movement?
  17. 01:43:783 (4) - (optional) A slight curve would be fancy here, it flows good with your previous (3) imo (I put another bezier waypoint on ~x:484 y:108) :3
  18. 01:52:026 (3,4) - For this, maybe try to put both slider's endpoint to the left of the slider's start ((3) parallel with (5) and (2) parallel with (4))?
[Another]

  1. 00:09:189 (3) - Whistle on slider's start? (kinda obvious orz >_<)
  2. 00:09:729 (1,1,1) - Same as previous difficulties, add whistle to the slider's body to accompany the whooshing sound?
  3. 00:17:432 (1,2,3) - Hum, to be honest I'm against placing these three in the center - would be nice imo if you create a jump here with (3) stacked to (4), it really fits the song's atmosphere :3
  4. 00:19:189 (3) - CTRL+R? I think (2,3) will play better this way~
  5. 00:19:459 (4) - If you do above, you might want to move this to ~x:322 y:38 (:
  6. 00:22:702 (1) - (optional) For this "z"-shaped slider, I personally would like to see the two redpoints spaced out more >_<
  7. 00:25:270 (2,3,1) - Hmm, my main concern here is please make (2) more symmetrical, but I'd like to suggest a pattern like this as well here - a triangle jump between sliders' ends like this would be fancy imo (:
  8. 00:32:567 (5) - ignore this crazy suggestion orz Maybe try this? This way, both (3) and (6) will be encircled~
  9. 00:42:567 (2) - (optional) You can apply a slight slider wave here, somehow it looks fancy imo ^^
  10. 00:47:297 (3) - Uhm, move the slider's start to ~x:414 y:265 and the midpoint to ~x:370 y:254 to make it continue (2)'s flow? ._.
  11. 00:50:878 (1) - End spinner 1/4 earlier (or is it intentional? o.o?)
  12. 01:02:972 (1,2), 01:03:513 (5,6) - (optional) Changing these into sliders might be fancy though :3 (haven't tried, though)
  13. 01:10:135 (1,2,3) - Minor stuff, you might want to move these three to ~x:263 y:361 to make (1) placed correctly in play mode due to stacking's nature >_<
  14. 01:18:243 (1,2) - About this, why don't you just move these two to ~x:436 y:262, to create an isosceles triangle around (4,1,1) :3
  15. 01:37:162 (7) - (optional) I think it's better if you put this more to the bottom-right, so this slider will act like a bridge between (6) and (1) :
  16. 01:48:378 (1,2,3,4,5,6) - These six's formation is quite random imo... Perhaps arrange them tidily in an arc? What's more, you can also apply accelerated spacing here ^^
  17. 01:53:378 (2,1) - I think the delay between these two notes can be filled by a silent spinner - start the spinner 1/4 after (2) and end 1/1 before (1) (:
Overall I think this is your best map so far~ (although some parts like that windmill triple on Another is kinda overkill orz >_<)
Great map structure though~

Good luck on this map Reisen (^_^)~

Almost Everything is fixed! thank you for Godlike modding and star!!!!
Topic Starter
Reisen Udongein

[Te][Amo] wrote:

Hi Reisen Udongein orz

General


  1. Clean ~
Beginner

  1. You can add whistles only in the begin and the end of the sliders if you don't wanna hear that noise while the slider slides.
  2. 00:43:513 (x) - If you wanna fill that empty sound whit claps (they really fit this song) yo can add note whit clap there 00:43:513 (x), Remove the next note 00:43:783 (2), and add note whit clap in 00:44:053 (2) to get something like this http://puu.sh/D7wX
  3. 00:50:270 (2) - Same here, maybe 00:49:999 (x) add a note whit clap, remove next note 00:50:270 (2), and add note whit clap in 00:50:540 (x) http://puu.sh/D7y3
  4. 01:10:270 (1) - Why didn't you add claps from there to 01:18:918 (1) i think it ruins the flow of the hitsounds

    Really nice !
Standard

  1. 00:42:972 (2) - Add clap at the begin, to keep the consistency in hitsounds
  2. 01:10:270 (1) - Same as Easy, why didn't you add some claps over there to 01:18:918 (1)
  3. 01:41:891 (2) - Add 2 inherited sections in 01:42:364 (x) and 01:42:499 (x) to gets the sound of soft-slidertick2, it really fits there http://puu.sh/D7DT

    Nice !
Another

  1. 00:26:824 (10) - I think it sounds better if you add a whistle there
  2. 00:43:513 (2) - Sounds better if you remove the clap there, and add a clap in the next note 00:43:648 (3)
  3. 01:18:648 (3) - What do you think of changing that 1/1 slider for a 1/8 slider like this http://puu.sh/D7JG

    Nice !
KRZY's Hyper

  1. 00:26:891 (8) - Add whistle in the begin and the end, it follows the drums in the instrumental

    Nice !
Nice Spread and hitsounds,the map its ready to rank in my opinion, Really nice, hope it was helpful

Good Luck ! And Star !

Mythol wrote:

From queue~

[General]
Remove "BOF 2009" from tags (BOF2009 covers both of them)
I think 1 sec lead-in time is enough~

[Beginner]
SliderMultiplier:0.699999999999999 rank-able but still should fix ><
The first 15 sec is so boring D:
01:10:270 (1,2,1,2,1,2,1,2) - New pattern please ;_;

[Standard]
SliderMultiplier:0.999999999999999
00:42:972 (2) - Ctrl + J and adjust? it makes a blanket for 00:44:324 (1) :)
01:46:351 (2,3) - This rhythm comes unexpectedly compared to the other times in this diff. You should use notes to map 01:44:864 (1) since it's just white ticks and use a repeat to map this rhythm~

[KRZY's Hyper]
00:01:351 (2) - Unstack since players can confuse the next stack as the same rhythm as this one.
00:19:864 (1,2) - That's quite the jump :o
00:46:959 - Snap this green line to the tick where the slider starts~
01:18:243 (2,3) - Space this out more? at least >x1.0 o_o

[Another]
01:17:972 (4) - NC here instead of the note after
nice diff~

I think you should make KRZY's diff a lot easier because the difficulty gap is huge between Hyper and Standard :o
Or you can rename KRZY's Hyper → Another and change Another → Extra and map another Hyper because his diff definitely plays like an "Another"
gl~
Almost everything is fixed!! thank you for helpful modding and star!!
KRZY

[Te][Amo] wrote:

KRZY's Hyper

  1. 00:26:891 (8) - Add whistle in the begin and the end, it follows the drums in the instrumental

    Nice !

Mythol wrote:

KRZY's Hyper

00:01:351 (2) - Unstack since players can confuse the next stack as the same rhythm as this one.
00:19:864 (1,2) - That's quite the jump :o
00:46:959 - Snap this green line to the tick where the slider starts~
01:18:243 (2,3) - Space this out more? at least >x1.0 o_o

Niva wrote:

KRZY's Hyper

  1. 00:04:189 (4,5) - Move it more upward (~y:16) to emphasize the fan/symmetry? It won't touch HP bar in play mode :3
  2. 00:06:486 (4) - (optional) Adding a slight curve upward would enhance the flow imo (:
  3. 00:09:729 (1,2,1,2) - Same as the previous difficulties, add whistle to the slider's body to accompany that whooshing sound?
  4. 00:17:972 (2) - Uhm, why no whistle here? Kinda feels discontinued without a whistle here because (1) and (3) has whistle on it >_<
  5. 00:24:594 (7) - CTRL+R this? A circular movement definitely plays more natural around here :3
  6. 00:26:080 (5) - Perhaps create like this to avoid overlap? Therefore, you can apply this shape to your next (7) as well to avoid that tiny overlap with (8) xD
  7. 00:34:594 (4,5,6,7) - Same as I suggested in Normal (put finish on every slider's start and add a gradual volume increase), but as there are four objects here perhaps try 20 -> 35 -> 50 -> 65 -> 80 :3
  8. 00:37:837 (1,1) - Uhm, for this, try to put your green (1) in ~x:63 y:140 to make your purple (1)'s end more visible?
  9. 00:42:162 (1,1) - About this, why two straight sliders? It's fine, but I think it's best to curve these two as well as you did on your previous sliders (: - Maybe like this?
  10. 00:53:918 (3) - CTRL+R and move it to the extreme bottom (~y:328) for a fancier flow here? xD
  11. 00:56:081 (3) - Same as above, but to the extreme top this time :3
  12. 01:08:108 (1,2,3,4) - (optional) Try to give some space between these stacks? imo it looks quite weird in play mode with those stacks >_<
  13. 01:12:972 (4) - Curving this upward again plays kinda weird for me... imo it's better to curve it downward instead to let (3,4,5)'s flow continuous in one direction~
  14. 01:13:648 (7,8,9,10) - Also for these four, why it's in a straight line? I think it's best to arrange zig-zag like this, because your repeating sliders will emphasize the pattern more this way (:
  15. 01:17:972 (1,2,3,4) - (optional) Create a wider triangle jump here? This could look disorienting because of how hectic your previous jumps was >_<
  16. 01:41:621 (5) - Again, CTRL+R here to create a circular movement?
  17. 01:43:783 (4) - (optional) A slight curve would be fancy here, it flows good with your previous (3) imo (I put another bezier waypoint on ~x:484 y:108) :3
  18. 01:52:026 (3,4) - For this, maybe try to put both slider's endpoint to the left of the slider's start ((3) parallel with (5) and (2) parallel with (4))?
Fixed everything except a couple I think, wonderful mods, thank you so much!

http://puu.sh/DKru
Lieselotte
nice map~
Topic Starter
Reisen Udongein

namidesu wrote:

nice map~
thanks~ >_<
Chewin
[General]
There is Inconsistency in combo colours, KRZY why don't you use the same combo colours of the other diffs? °w°
[Colours]
Combo1 : 255,255,0
Combo2 : 87,244,34
Combo3 : 138,21,255
Combo4 : 247,199,72
Combo5 : 115,150,242
About kiai time: Reisen I think it's better if you add the same kiai section of KRZY's diff. But since this is a guest you can keep it ;3

[Beginner]
00:27:026 (1,2,3,1,2,3) - Oh meh, you really should to follow the sound here. Try to hear the music with 50% playback rate and fix it in this way:

It's easier and it fits much better the song ;3
00:37:026 (2) - This circle should to be 1/2 later (I mean on the red tick here: 00:37:162)
00:39:189 (2) - ^
00:41:351 (2) - ^
00:42:162 (1) - Idk but really this finish sounds too loud for me. You should decrease the volume, maybe 40%?
00:45:675 (2) - Same thing above, this circle should to be 1/2 later to follow the sound
00:47:837 (2) - ^
00:50:270 (2) - This time 1/2 before
00:55:135 - Add finish here plz It's perfect even for consistency with 00:50:810 (1) ;3
00:57:297 (1) - ^
00:59:460 (1) - ^
00:59:999 (2) - ^
01:10:270 (1) - ^ on the head
01:27:567 (1) - ^
01:29:729 (1) - ^

[Standard]
01:00:540 (3) - You should to use NC here for consistency with the previous part o:
01:08:108 (1) - lol I really don't like this slider. Try to make something better and symmetric
That's all here, about hitsounds add the same finishes from 00:55:135 to 01:29:729 (1) I have written above

[Another]
Oh no, I really hate this Circle Size. +1 plz çWç
00:29:999 (3) - HP bar
00:39:729 (3) - This flows better: http://osu.ppy.sh/ss/354328
00:49:729 (1,2,3,4) - You forgot hitsounds here
01:06:351 (2) - HP bar
01:11:891 (4) - ^
Consider to add the same finishes I wrote above
Overall, I think this map is a bit overmapped reisen s:

[KRZY's Hyper]
00:19:864 (1,2) - oh gosh huge jump imo
01:14:594 (1,2,1,2,1,2,1,2,1) - I think this part is very confusing.

That's all.
I think it needs more work Reisein, anyways good luck with it ;3
Topic Starter
Reisen Udongein

Chewin wrote:

[General]
There is Inconsistency in combo colours, KRZY why don't you use the same combo colours of the other diffs? °w°
[Colours]
Combo1 : 255,255,0
Combo2 : 87,244,34
Combo3 : 138,21,255
Combo4 : 247,199,72
Combo5 : 115,150,242
About kiai time: Reisen I think it's better if you add the same kiai section of KRZY's diff. But since this is a guest you can keep it ;3 -fxed~

[Beginner] - i put notes based on Drum snare sounds~
00:55:135 - Add finish here plz It's perfect even for consistency with 00:50:810 (1) ;3
00:57:297 (1) - ^
00:59:460 (1) - ^
00:59:999 (2) - ^
01:10:270 (1) - ^ on the head
01:27:567 (1) - ^
01:29:729 (1) - ^ - these hitsounds are based on 'another' diff's hitsounds~

[Another]
Oh no, I really hate this Circle Size. +1 plz çWç - i think it's fit to this song
00:29:999 (3) - HP bar
01:06:351 (2) - HP bar
01:11:891 (4) - ^ -x

That's all.
I think it needs more work Reisein, anyways good luck with it ;3
thank you for modding Chewin > 3 <
Kokatsu
Mod from my queue~

[General]
Kiaitime and Combocolors should be the same throughout all diffs. Doesn't make much sense to have a Kiaibreak in one diff and none in the other. Same for ccolors.
Remove bookmarks from all diffs to make the .osz smaller.
2Letter Tags can be ignored, remove "of" from tags
Either use BOF 2009 or BOF2009 as a tag
Why do you set preview point to a point which isn't mapped in 2 diffs? not mapping that part would mark it as irrelevant or less-important, however, previewpoint should start at an important point in the map (mostly chorus, since you lack a chorus, maybe use 00:34:594 - ?)

[Beginner]
01:34:053 (1) - reverse Selection D:

[Standard]
Wow, high SV for a normal D:
HP-1
CS or OD+AR -1
00:55:675 (2,3) - it would be fine if it wouldn't be 222bpm. :< A Normal should be playable with mouseonly 1click for an unexperienced player, so i would encourage you to skip 1/2 all the way in this diff :(

[KRZY's Hyper]
HP-1/2
AR-1
The pattern you use are quiet hard for a Hardmap :<
01:46:959 (2) - remove? :x

[Another]
OD or HP -1 (the map is so hard, it would be nice to give players a chance to survive single misses D:)

Lol, that's all I can find, very nice job Reisen, I like your hitsounding. <3

Only give KDS if you see this mod really as helpful, I wouldn't give me KDS, but if you want, don't hold back. xD
KRZY

Chewin wrote:

[KRZY's Hyper]
00:19:864 (1,2) - oh gosh huge jump imo
01:14:594 (1,2,1,2,1,2,1,2,1) - I think this part is very confusing.

Kokatsu wrote:

[KRZY's Hyper]
HP-1/2
AR-1
The pattern you use are quiet hard for a Hardmap :<
01:46:959 (2) - remove? :x
Reasonable mods, but I have my reasons for the patterns I've mapped and won't be changing anything for now. Still, I very much appreciate the time and effort you put into looking at my difficulty. Thank you very much!
Leorda
Annyong~


[Beginner]
* AR +1?

00:35:675 (1) - A bit overlapped by spinner-osu, might be hidden for beginners for some cases


[Standard]
00:18:378 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/356190
01:29:729 (1) - It's boring if this slider is place at the same place as 01:27:567 (1)
01:31:891 (1) - ^


[Another]
01:06:351 (2) - The head slider is touch the HP Bar


[KRZY's Hyper]
00:35:675 (1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Whats the point having a combo like this? (just curious)
00:44:729 (1,1,1,1,1,1,1,1,1,1,1,1,1) - ^
01:02:432 (3) - This slider is almost offscreen


That's all I got, sorry :(
KRZY

Leorda wrote:

00:35:675 (1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Whats the point having a combo like this? (just curious)
00:44:729 (1,1,1,1,1,1,1,1,1,1,1,1,1) - ^ Indicating slider speed
01:02:432 (3) - This slider is almost offscreen Almost, but not quite? If this isn't a serious issue then I'd like to keep the slider at where it is. If it is indeed serious, then I will change.
Topic Starter
Reisen Udongein

Kokatsu wrote:

Mod from my queue~

[General]
Kiaitime and Combocolors should be the same throughout all diffs. Doesn't make much sense to have a Kiaibreak in one diff and none in the other. Same for ccolors. - since Hyper is guest diff , guest diff mapper can choose different Colours
Remove bookmarks from all diffs to make the .osz smaller. - ok
2Letter Tags can be ignored, remove "of" from tags - this map is in 'BMS of Fighters', so yeah.
Either use BOF 2009 or BOF2009 as a tag - i think both are needed because of searching diversity
Why do you set preview point to a point which isn't mapped in 2 diffs? not mapping that part would mark it as irrelevant or less-important, however, previewpoint should start at an important point in the map (mostly chorus, since you lack a chorus, maybe use 00:34:594 - ?) umm, i'll consider about it

[Beginner]
01:34:053 (1) - reverse Selection D: - fixed!! i didn't notice that it has been changed D:

[Standard]
Wow, high SV for a normal D:
HP-1
CS or OD+AR -1
00:55:675 (2,3) - it would be fine if it wouldn't be 222bpm. :< A Normal should be playable with mouseonly 1click for an unexperienced player, so i would encourage you to skip 1/2 all the way in this diff :( - X

[KRZY's Hyper]
HP-1/2
AR-1
The pattern you use are quiet hard for a Hardmap :<
01:46:959 (2) - remove? :x

[Another]
OD or HP -1 (the map is so hard, it would be nice to give players a chance to survive single misses D:)

Lol, that's all I can find, very nice job Reisen, I like your hitsounding. <3

Only give KDS if you see this mod really as helpful, I wouldn't give me KDS, but if you want, don't hold back. xD

HP-1 fixed
thank you for modding~ :3
Topic Starter
Reisen Udongein

Leorda wrote:

Annyong~


[Beginner]
* AR +1? - i think it's too fast to beginners ;3

00:35:675 (1) - A bit overlapped by spinner-osu, might be hidden for beginners for some cases - Fixed


[Standard]
00:18:378 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/356190 - Fixed
01:29:729 (1) - It's boring if this slider is place at the same place as 01:27:567 (1) - Fixed
01:31:891 (1) - ^ - Fixed


[Another]
01:06:351 (2) - The head slider is touch the HP Bar - X


[KRZY's Hyper]
00:35:675 (1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Whats the point having a combo like this? (just curious)
00:44:729 (1,1,1,1,1,1,1,1,1,1,1,1,1) - ^
01:02:432 (3) - This slider is almost offscreen


That's all I got, sorry :(
thank you for modding!
DeeN
my pleasure Queen

<General>
TAGS add Queen
add this link to creators's word?

<Beginner>

00:46:486 (4) - why not Create an elbow slider?
00:50:270 (2) - it should be in 00:50:135

<Standard>

01:50:540 - 01:51:080 i think this rhythm better


<KRZY's Hyper>

this lovely Hyper wwwww

nothing found nice diff

<Another>

cool <3

that's all my queen and here's my star~~~~
MMzz
Mod from my queue!

  • Another;

    00:16:216 (1) - I have a problem with this spinner, but not just because there are notes right after it, that's only where part of the issue lies. The main issue is that it's going to make many players fail. If you look at all the notes before they are long sliders that will drain the players HP, and drains it A LOT. Then they have to go into this spinner that has 'ninja' notes right after it. Now I would assume most players are not going to notice this first try because spinners with notes that close are not very common, so there is a very high chance the player will lose a lot of health very quickly and might not be able to recover then fail.
    So maybe make the spinner shorter? Ending it at 00:17:026 sounds reasonable. But just keep in mind the consiquences of the HP drain from those long sliders!
    00:22:567 (9) - Start the new combo from 00:22:702 (1) here? Nothing wrong, it just looks ugly xD.
    00:23:918 (5) - Try reverseing this slider maybe? Makes a fun jump and makes the spacing look less crowded when going into 00:24:324 (6).
    00:29:999 (3) - This note feels kinda crowded, kinda awkward to play, and really close to the hp bar. (And it doesn't look very pretty) I did a bit of modifications to it myself and made something you could use as an example possibly, to touch it up and help it play better. http://puu.sh/EW6q Just a suggestion.
    00:44:188 (7) - Just like before at 00:22:567 (9) - .

    Just wanna say this another is very good. It flows very nice and is very enjoyable even with the normal sized hit circles. Great job. :3

  • KRZY's Hyper;

    00:19:864 (1) - Just a suggestion: I think it would be better if you delete this note and then extend 00:19:594 (6) - to a kickback slider. This note felt pretty weird to play, and the kickback slider would help players ease into the jump a little better.
    01:41:891 (6) - Make this a kickback slider maybe?

    I also think HP drain 7 might be a little to high for this diff. As it is a kinda hard hyper maybe take it down to 6?

Easy and Normal look good to me!

And also, could I make a taiko for this? It's a very wonderful song. :>
Topic Starter
Reisen Udongein

MMzz wrote:

And also, could I make a taiko for this? It's a very wonderful song. :>
i thought i won't get taiko diff on this map before, but, why not? go ahead :3
Takos
Hi Reisen, mod request accepted from my queue.

Beginner
01:18:918 (1) - Remove NC

Standard
00:16:216 (1,1) - I don't think you need a note after the spinner. If you want to keep this, end the spinner at 00:17:837 - ?
00:36:756 (2,3,4) - Why not add Normal Whistle hitsounds like you do in Another?
00:38:918 (2,3,4) - ^
00:41:080 (2,3,4) - ^
00:45:405 (2,3,4) - ^
00:47:567 (2,3,4) - ^
01:18:918 (1) - Remove NC

KRZY's Hyper
00:19:594 (6,1) - Merging these two into one repeat slider fits better imo
00:32:972 (8,9,1) - (1)'s slider was difficult to read, why not rotate (8) and (9) slightly so (1)'s path is more visible?
01:01:621 (1) - Add Finish?
01:38:378 (1) - ^

Another
01:55:675 (1) - Remove NC

BPM so fast ><
Difficult but enjoyable :)
Frostmourne
Fight for ranking Reisen~ star :D

glgl
Topic Starter
Reisen Udongein

DeeN wrote:

my pleasure Queen

<General>
TAGS add Queen
add this link to creators's word?

<Beginner>

00:46:486 (4) - why not Create an elbow slider?
00:50:270 (2) - it should be in 00:50:135

<Standard>

01:50:540 - 01:51:080 i think this rhythm better


<KRZY's Hyper>

this lovely Hyper wwwww

nothing found nice diff

<Another>

cool <3

that's all my queen and here's my star~~~~
all fixed!~ thank you for modding and star > <
Topic Starter
Reisen Udongein

MMzz wrote:

Mod from my queue!

  • Another;

    00:16:216 (1) - I have a problem with this spinner, but not just because there are notes right after it, that's only where part of the issue lies. The main issue is that it's going to make many players fail. If you look at all the notes before they are long sliders that will drain the players HP, and drains it A LOT. Then they have to go into this spinner that has 'ninja' notes right after it. Now I would assume most players are not going to notice this first try because spinners with notes that close are not very common, so there is a very high chance the player will lose a lot of health very quickly and might not be able to recover then fail. - little changed , but i think it's okay since there will be so many notes & sliders after those!
    So maybe make the spinner shorter? Ending it at 00:17:026 sounds reasonable. But just keep in mind the consiquences of the HP drain from those long sliders!
    00:22:567 (9) - Start the new combo from 00:22:702 (1) here? Nothing wrong, it just looks ugly xD.
    00:23:918 (5) - Try reverseing this slider maybe? Makes a fun jump and makes the spacing look less crowded when going into 00:24:324 (6).
    00:29:999 (3) - This note feels kinda crowded, kinda awkward to play, and really close to the hp bar. (And it doesn't look very pretty) I did a bit of modifications to it myself and made something you could use as an example possibly, to touch it up and help it play better. http://puu.sh/EW6q Just a suggestion.
    00:44:188 (7) - Just like before at 00:22:567 (9) - .

    Just wanna say this another is very good. It flows very nice and is very enjoyable even with the normal sized hit circles. Great job. :3

  • KRZY's Hyper;

    00:19:864 (1) - Just a suggestion: I think it would be better if you delete this note and then extend 00:19:594 (6) - to a kickback slider. This note felt pretty weird to play, and the kickback slider would help players ease into the jump a little better.
    01:41:891 (6) - Make this a kickback slider maybe?

    I also think HP drain 7 might be a little to high for this diff. As it is a kinda hard hyper maybe take it down to 6?

Easy and Normal look good to me!

And also, could I make a taiko for this? It's a very wonderful song. :>
all fixed! thank you for very helpful modding and star :D also thank you for guest diff !
Topic Starter
Reisen Udongein

Frostmourne wrote:

Fight for ranking Reisen~ star :D

glgl
yay~ let's do it bro!!
KRZY

MMzz wrote:

  • KRZY's Hyper;

    00:19:864 (1) - Just a suggestion: I think it would be better if you delete this note and then extend 00:19:594 (6) - to a kickback slider. This note felt pretty weird to play, and the kickback slider would help players ease into the jump a little better. Fixed, great suggestion. Thanks!
    01:41:891 (6) - Make this a kickback slider maybe? Not fixed

    I also think HP drain 7 might be a little to high for this diff. As it is a kinda hard hyper maybe take it down to 6? I agree, fixed

Takos wrote:

KRZY's Hyper
00:19:594 (6,1) - Merging these two into one repeat slider fits better imo Fixed accordingly
00:32:972 (8,9,1) - (1)'s slider was difficult to read, why not rotate (8) and (9) slightly so (1)'s path is more visible? Fixed
01:01:621 (1) - Add Finish? Not fixed
01:38:378 (1) - ^ Not fixed
Short but useful mods, thanks!
http://puu.sh/Fm3S
Poggo
Hi from my mod Q ^.^

Another

00:26:486 - 00:27:026 - on this stream better use normal sound volume 50% without hitsounds. really sounds better
01:14:256 - better add note here
01:18:243 - remove NC
01:28:783(1,2) - better use normal sound volume 50% without hitsounds
01:30:945(1,2,3) - ^
01:33:108(1,2) - ^
01:41:891(2) - remove whistle on all slider and on repeat
01:48:986 - here and on next blue tick add note for stream/ it sound better

KRZY's Hyper

AR -1

00:33:580(1,2) - stack better
00:41:483(1) - this slider very hides. you shouls change it
01:00:675 - make so http://puu.sh/Fy5Q sound better
01:08:108(1,2,3,4) - stack it better >.<
01:40:540(1,2) - ^

Standard

01:08:108 - make this slider symmetric http://puu.sh/Fyae
01:18:918 -remove NC

Beginner

00:44:324 - make this slider more symmetric http://puu.sh/Fyci
00:55:135 - remove NC
00:57:297 - ^

It's all for me good luck ^^
Topic Starter
Reisen Udongein

Katty Pie wrote:

Hi from my mod Q ^.^

Another

01:14:256 - better add note here - According to the Kick sounds, there is no note here imo
01:41:891(2) - remove whistle on all slider and on repeat - Arranged
01:48:986 - here and on next blue tick add note for stream/ it sound better - I think it's bit hidden on default mode

Standard

01:08:108 - make this slider symmetric http://puu.sh/Fyae - it's intended

Beginner

00:55:135 - remove NC - Intended also
00:57:297 - ^ - ^

It's all for me good luck ^^
everything is fixed except those things above. thank you for modding! it was really nice suggestion ( Switching to Normal hitsounds) :D
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
There is only 1581 ms of audio lead-in, which is less than the minimum of 2000 ms.

Inconsistency in combo colours: (I dont know if it is important ,but you'd better to change them to the same)

- [Another] :
Combo1 : 255,255,0
Combo2 : 87,244,34
Combo3 : 138,21,255
Combo4 : 247,199,72
Combo5 : 115,150,242

- [Beginner] :
Combo1 : 255,255,0
Combo2 : 87,244,34
Combo3 : 138,21,255
Combo4 : 247,199,72
Combo5 : 115,150,242

- [KRZY's Hyper] :


Combo1 : 115,150,242

Combo2 : 87,244,34

Combo3 : 138,21,255

Combo4 : 247,199,72


- [Standard] :
Combo1 : 255,255,0
Combo2 : 87,244,34
Combo3 : 138,21,255
Combo4 : 247,199,72
Combo5 : 115,150,242

Inconsistency in Kiai Times: suggest using the same kiai time
- [Another] :
Kiai #1: Starts on 01:38:378, ends on 01:55:675

- [Beginner] :
Kiai #1: Starts on 01:38:378, ends on 01:55:675

- [KRZY's Hyper] :
Kiai #1: Starts on 01:38:378, ends on 01:46:959

Kiai #2: Starts on 01:47:026, ends on 01:55:675


- [Standard] :
Kiai #1: Starts on 01:38:378, ends on 01:55:675


[Beginner]
00:43:243 - not big problem but it's a bit noisy
00:43:783 (3) - ^
00:42:162 (1) - finish at start


[Standard]
01:04:864 (2) - the second point :3 grids down and 1 grid left


[KRZY's Hyper]
00:11:891 (2) - finish at start?
00:14:053 (1) - ^
00:16:216 (2) - ^
00:59:459 (1) - it looks bad since the slider body is so weird..you may make them a bit stright
00:59:999 (2) - ^
01:42:297 (7) - jump


[Another]
00:42:162 (1) - make this smoother
01:13:107 (8) - try to stack with 01:11:486 (2) completely?
--------------------------------------------------
Great Mapset
Good Luck w
Topic Starter
Reisen Udongein

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
There is only 1581 ms of audio lead-in, which is less than the minimum of 2000 ms. - i think it's long enough to play :3?

Inconsistency in combo colours: (I dont know if it is important ,but you'd better to change them to the same) - Since it's Guest diff, KRZY can use his own colours

[Another]
00:42:162 (1) - make this smoother - X
--------------------------------------------------
Great Mapset
Good Luck w
Everything except those things above is Fixed~ Thank you for modding~ :3
Metro
SPOILER
06:34 : *Reisen Udongein is editing (naotyu- - Her Majesty)[http://osu.ppy.sh/s/52360]
06:34 Metro: : dl'ing already
06:34 Reisen Udongein: : i really like thi sonfg
06:34 Reisen Udongein: : *song
06:35 Metro: : in some parts nice slider design
06:36 Metro: : in some others not very good
06:36 Reisen Udongein: : check windmill one
06:36 Metro: : very nice map though
06:36 Metro: : windmill?
06:36 Reisen Udongein: : <3
06:36 Metro: : very nice hitsounds
06:36 Reisen Udongein: : windmill shaped triplet
06:37 Metro: : show me
06:37 Reisen Udongein: : 01:16:891 (2,3,4,1,2,3,1,2,3,1,2,3) -
06:37 Metro: : ahh yeah
06:37 Metro: : that was very good
06:37 Reisen Udongein: : overjoy!!
06:37 Metro: : can I tell you bad looking sliders?
06:37 Reisen Udongein: : go ahead
06:38 Metro: : 00:11:891 (1,1) -
06:38 Metro: : these 2 are copypaste sliders from the previous one
06:38 Reisen Udongein: : i agree
06:38 Metro: : it's not that the shape is bad
06:38 Metro: : but it's copypaste
06:38 Metro: : you can surely change them a little
06:38 Metro: : oh
06:38 Metro: : here is the ONE thing
06:38 Metro: : I thought it was bad about the map
06:38 Metro: : 00:17:972 (1) -
06:38 Metro: : this should be slider without return
06:38 Metro: : it doesn't fit the music
06:39 Reisen Udongein: : :3
06:39 Metro: : somethign like this
06:39 Metro: : http://osu.ppy.sh/ss/361894
06:39 Metro: : understand?
06:39 Reisen Udongein: : yeah i know but
06:40 Reisen Udongein: : since it gets very fast
06:40 Metro: : use less SV
06:40 Reisen Udongein: : noooo
06:40 Metro: : I know what you mean
06:40 Metro: : but you can just use less
06:40 Metro: : it fits music
06:41 Metro: : ahh it's already 0,5
06:41 Metro: : make loop slider?
06:41 Metro: : something like this sec
06:43 Metro: : ahh I hate slider design
06:43 Metro: : this is why I don't map
06:43 Metro: : sec
06:44 Metro: : http://osu.ppy.sh/ss/361894
06:44 Metro: : just an idea
06:44 Metro: : it reminds me of tsuka's sliders in red moon
06:44 Metro: : death moon
06:45 Reisen Udongein: : i forget that map's style
06:45 Metro: : sec
06:45 Metro: : I'm downloading
06:45 Reisen Udongein: : just remember that i did hidden
06:45 Reisen Udongein: : there
06:45 Metro: : http://osu.ppy.sh/ss/361900
06:45 Metro: : something like this
06:45 Metro: : :3
06:46 Metro: : the slider I designed fits the song I think
06:46 Metro: : but I hate my slider design
06:46 Reisen Udongein: : lol.
06:46 Metro: : another slider shape I dislike
06:46 Metro: : 00:19:594 (5) -
06:46 Metro: : I don't like that curve
06:47 Metro: : 00:25:270 (2) -
06:47 Metro: : same here
06:47 Metro: : 00:41:486 (2) -
06:47 Metro: : this one is just trying to be different
06:47 Metro: : and it just looks bad
06:48 Metro: : 00:42:972 (3) -
06:48 Metro: : ugly
06:48 Metro: : 00:45:405 (1) - same as 00:41:486
06:48 Metro: : 00:45:810 (2) -
06:48 Metro: : ugly again
06:48 Metro: : 00:55:135 (1,2,3,4,5,6,7,8) -
06:48 Metro: : this is very monotone
06:49 Metro: : I would copy paste 00:52:972 (1,2,3,4,5,6,7,8) - and invert it
06:50 Metro: : 01:35:135 (1,2,3,4) -
06:50 Metro: : this reminds me of
06:50 Metro: : game of life map
06:50 Metro: : wcx
06:50 Metro: : he does it from top right to bottom left
06:50 Metro: : veery hard to hit in DT
06:50 Metro: : xd
06:50 Metro: : 01:47:837 (4) - ugly
06:51 Metro: : 01:51:756 (4,2,2) -
06:51 Metro: : 3 straight sliders really?
06:51 Metro: : come on
06:51 Metro: : 01:55:675 (1) -
06:51 Metro: : what's this NC rofl
06:51 Metro: : :P:P:P that's all
06:51 Reisen Udongein: : orz
Reisen <3.
KRZY
Changed the finish mods from Snowy Dream, but nothing else. I still appreciate you taking your time to look at this mapset, thanks a lot!

http://puu.sh/GkGD
NatsumeRin
[Beginner]
00:48:648 (1) - end at 00:49:729 and make the following notes a 3/2 reversed slider?
01:16:756 (1) - end at 01:17:567 to get that electric sound, and add a notes at 01:17:837 ?

[Standard]
00:30:945 (1) - why a spinner here? it breaks the beats pace imo...
00:49:729 (2) - still 3 circles here as you did in the previous patterns..?
00:53:648 - add a 1/1 slider here?
01:17:297 (1) - change to a 1/1 slider?

[KRZY's Hyper]
00:19:594 (6) - miss a clap at the reverse?
00:22:702 (1,2) - maybe adjust the shape a bit? http://puu.sh/GN44
00:26:621 (7) - clap at the end.
00:35:675 (1) - nice idea here.
01:10:135 (8) - just circles here would be more simple in fact.. (just my opinion though)
01:18:243 (1,2) - personally i think 1-2 should go the same direction with 5-6, also the spacing is a little large imo, so maybe http://puu.sh/GN5A

[Another]
HP-1? it's a little harsh at the beginning...
00:17:297 (1) - new combo
01:35:135 (1,3) - default soft-whistle?

Nice mapset, call me back when you could get the taiko done.
KRZY

NatsumeRin wrote:

[KRZY's Hyper]
00:19:594 (6) - miss a clap at the reverse? Fixed
00:22:702 (1,2) - maybe adjust the shape a bit? http://puu.sh/GN44 Fixed
00:26:621 (7) - clap at the end. Fixed
00:35:675 (1) - nice idea here. Thanks!
01:10:135 (8) - just circles here would be more simple in fact.. (just my opinion though) Trying to keep it consistent with 00:26:891 (8,1)
01:18:243 (1,2) - personally i think 1-2 should go the same direction with 5-6, also the spacing is a little large imo, so maybe http://puu.sh/GN5A Fixed accordingly
Thanks!

http://puu.sh/H436
Topic Starter
Reisen Udongein

NatsumeRin wrote:

[Beginner]
00:48:648 (1) - end at 00:49:729 and make the following notes a 3/2 reversed slider?
01:16:756 (1) - end at 01:17:567 to get that electric sound, and add a notes at 01:17:837 ?

[Standard]
00:30:945 (1) - why a spinner here? it breaks the beats pace imo...
00:49:729 (2) - still 3 circles here as you did in the previous patterns..?
00:53:648 - add a 1/1 slider here?
01:17:297 (1) - change to a 1/1 slider?

[KRZY's Hyper]
00:19:594 (6) - miss a clap at the reverse?
00:22:702 (1,2) - maybe adjust the shape a bit? http://puu.sh/GN44
00:26:621 (7) - clap at the end.
00:35:675 (1) - nice idea here.
01:10:135 (8) - just circles here would be more simple in fact.. (just my opinion though)
01:18:243 (1,2) - personally i think 1-2 should go the same direction with 5-6, also the spacing is a little large imo, so maybe http://puu.sh/GN5A

[Another]
HP-1? it's a little harsh at the beginning...
00:17:297 (1) - new combo
01:35:135 (1,3) - default soft-whistle?

Nice mapset, call me back when you could get the taiko done.
all fixed~ thank you! :D
yeahyeahyeahhh
Another:
Fine

Hyper:
00:26:891 (8) - I think this might just be better if you just use notes? You use em 01:12:364 (9,1) for example, so don't see why you can't use em here as well. I don't think its unreasonable to expect players who can play hyper to hit this with notes.
00:36:080 (1) - Remove new combo? The tone (I guess) on the sliders for 00:35:675 (1,2) seem to be the same, so I think it makes sense to have these 2 in the same combo. Then make 00:36:756 (1,1) also (1,2). Same thing for the other sliders in this part.
00:44:189 (5) - Same thing at 1st suggestion.
00:44:729 (1) - Same as 2nd suggestion, etc.
01:10:135 (8) - Dont use slider again.

Standard:
00:18:580 - Map this break? I don't think a break make sense here.. since this is your preview point and everything as well. I highly suggest mapping it.

Beginner:
00:18:580 - Same suggestion as Standard.
KRZY

yeahyeahyeahhh wrote:

Hyper:
00:26:891 (8) - I think this might just be better if you just use notes? You use em 01:12:364 (9,1) for example, so don't see why you can't use em here as well. I don't think its unreasonable to expect players who can play hyper to hit this with notes. Issue of style I think. It's not like there is a problem with the way it is currently done, so I think I'll keep this as it is.
00:36:080 (1) - Remove new combo? The tone (I guess) on the sliders for 00:35:675 (1,2) seem to be the same, so I think it makes sense to have these 2 in the same combo. Then make 00:36:756 (1,1) also (1,2). Same thing for the other sliders in this part. Combo color indicates slider velocity.
00:44:189 (5) - Same thing at 1st suggestion. ^
00:44:729 (1) - Same as 2nd suggestion, etc. ^
01:10:135 (8) - Dont use slider again. Again, issue of style.
All valid suggestions, it's just that I had reasons for mapping them the way they are. Still, thanks for taking your time to look at this mapset!
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