updated the taiko diff.
no changesthose wrote:
From .:Let those mod those maps:.
[Weezy's Hard]
00:50:298 (1,2) - Make these two have rotational symmetry; right now it looks awkward. Do it like you did with 01:16:964 (1,3) -
guess u modded this before the update....
Good luck :3
ooh alright then ty for the mod.wcx19911123 wrote:
from my queue
[General]
uh.. I think you need find a better video, I think the original one is 16:9.. the one you using is 4:3 now, looks really weird sorry this is the best video i can find for this song.
[Easy]
why not use custom hitsounds, the slider is too noisy to me.. that's because Weezy's using them.
and I suggest turn all normal hitsound timing section's volume down a bit, the normal-hitnormal sound too loudAlright reduced to 50%
hitsound is really odd to me in this diff, I suggest to remap hitsound on this diff I made a few changes to the hitsounds.
rhyme and patterns are fine o.o
[Insane]
HD+1, it is now kinda low as an Insane diff imo I swear i thought i changed that. fixed.
00:00:886 - add newcombo, cuz the spacing is changed but rhyme is same as before, newcombo can make it easier to read ohh i see. alright then.
00:09:317 - add note here, I think here really need something to follow the music nope since Weezy doesn't have the a circle i'm not gonna do the same thing.
00:30:690 - add newcombo, or this pattern is really too hard to read no because the lyrics don't change. i'm following the combo through vocals and instrumental.
00:47:160 (1) - I suggest stack it on 00:47:062 (4) - , or it looks weird when playing.. alright, it felt kind of weird when i played this.
01:05:200 (6) - move this sldier to 01:05:003 - and add a note at 01:05:592 - , sound/play much better fixed but i added a 1/2 slider at 01:05:592 to follow the vocals accurately.
01:06:572 (2,3) - ^, yep, just do something like this
Easy and Insane need some more work imo
good luck o.o/
ty for the mod meii-chanmeiikyuu wrote:
hey sorry for the lateness ~ pls ignore if u don't like :d
Insane
00:09:513 (5) - this location is a bit odd for me? when it's touching the yellow slider and all, etc. xD maybe u can move it a bit. nothing serious though alright i'll move it a bit.
00:26:768 (3) - NC no then the combo would be too short from (1,2), and plus i'm following the instrumental, not the vocals.
00:47:160 (5) - remove NC nope following the drums.
i liked the hitsounds ~ good luckwhy ty <3
yea i know those whistles are probably a little weird. I don't find them horrendous, but perhaps you are right and they could have been used better.Either way I'm just going to keep them if you don't mind.wcx19911123 wrote:
[Winber1's Normal]
00:33:435 - the normal-whistle sound kinda odd to me, maybe just me..
00:42:062 - remove newcombo plz, I don't know why you leave a lonely combo at 00:41:474 - i'm just emphasizing the background vocals? i think it's fine.
00:43:631 - ^
00:54:611 - ^
00:56:180 - ^
01:21:278 - ^
01:22:847 - ^
nice diff o.o
wcx19911123 wrote:
from my queue
[Weezy's Hard]
00:28:141 - add note o.o? Naw, doesn't flow to my liking
01:26:376 - I suggest add note here with finish, and spinner start at 01:26:474 - . sound/play much better imo Done
applied the mods awhile ago guess I forgot to upload it >.<meiikyuu wrote:
Hard
00:58:141 (1) - add clap? Doesn't fit right
01:23:827 (4) - make this the same slider shape as 3? it flows better imo It is, its just rotated
ty for the modertyukjh010 wrote:
Hello, Byakugan249
[Easy]
00:31:474 (1) - The spinner length is too short, this will lead to new players do not have enough time to rotate, also make it easier to miss. Please increase the length of the spinner or other instead. alright did something else.
00:45:592 - Useless inherited point oops forgot to remove that. fixed.
That all
i don't remember doing that at all. maybe ert was looking at a different diff.winber1 wrote:
I don't know if Byakugan changed the inherited timings or not, but right those inherited timing points that you listed don't even exist lol.
I hope so too. ty for the starLolicore Flandre wrote:
Love this song, hope it gets ranked :3/
ty for the modBreeze wrote:
[Easy][Insane]
- I've seen you used normal hitsound to fit drum sound at the beginning, but why not keep doing so in the last part? Such as 00:24:807 (2) slider end, 00:26:376 (2) - and so on.. trust me, i've tried that and i find the normal hit finish unfitting to the song.
hmm sure. i find it unfitting at 1st. i also gave some thought into this, until you came along.
- 00:55:003 (2) - Add a finish here sounds nice alright. it matches with the instrumental after all.
- 00:56:572 (3) - ^, if you do so, better to remove whistle i don't remember adding a whistle here at all. oh well fixed.
- 01:11:474 (3,4,5,6,7,8,9) - Use normal hitsound for all these notes seems fit music more, yea just like you do to 01:25:592 (2,3,4,5,6,7,8,9,10)
ty for the modNoHitter wrote:
From my queue (Sorry it took so long.)
[General]
Is it just me, or do some of the background images look stretched? it's just you i guess. i don't see any of the BGs stretched.
[Easy]
00:00:102 -> 00:07:945 - The hitsounds at this part sounds very loud. I suggest lowering the volume to 30% or 40%. hmm alright. 40%.
[Insane]
00:00:102 -> 00:07:945 - The hitsounds at this part sounds very loud. I suggest lowering the volume to 30% or 40%. same as easy.
00:05:396 (6) - IMO this slider should end at 00:05:984. I don't hear any beat at 00:05:788. well yes that's true but the slidertick wouldn't fit with this part so that's why i made this a 1/1 slider.
00:09:513 (5) - Kind of unsure with this sudden anti-jump. The spacing of 00:08:141 (1,2,3,4) is similar to the spacing of this note.
00:30:298 (1,2,3,4,5) - I suggest you change this pattern. The current one doesn't play that well. well so much for my new mapping style. alright did something else.
00:41:474 (1) - You should remove new combo here. For consistency with 00:54:023 (6) and 00:55:592 (5).
00:43:043 (1) - Same as above. oh wow...alright then.
00:46:768 (1) - Remove new combo. IMO too soon for a new combo. i made this a NC because i want this to follow the drums. i'd remove the NC if the vocals are still going, but there's a sudden pause during the song.
01:11:474 (3,4,5,6,7,8,9) - You could arrange this into a better pattern like this maybe? i hope i did it right...fixed.
01:19:905 (5) - IMO don't overlap this with 01:19:121 (3). Looks bad aesthetically. i knew someone would say this. fixed.
01:26:474 (1) - Whistle sounds noisy IMO. Remove it. i disagree. it'd sound empty without a whistle here.
Download: azusa - Check my soul (TV Size) (Byakugan249) [Winber1's Normal].osuNoHitter wrote:
[Winber1's Normal]
Good difficulty!
00:02:062 (4) - If you're to follow the rhythm set by 00:00:886 (2,3), then this note should be moved 1/2 backwards to 00:01:866. i guess. I actually originally didn't want a 3/2 rest there, but I used that sort of rhythm a lot later on anyways lol. changed
00:41:474 (1) - Remove new combo? Unneeded IMO. to be honest i really like that new combo actually. I'm consistent with it at least. I would like to keep it unless it really causes a big problem
00:43:043 (1) - Same as above.
00:54:023 (1) - Same as above.
00:55:592 (1) - Same as above.
01:20:494 (1) - Same as above.
01:22:258 (1) - Same as above.
FINALLY someone gave me good advice when i fixed this. tysm for doing that and i won't give up on ranking thisLKs wrote:
From wmf's queue
[General][Easy]
- I firstly found that BG pics look weird and I got the original pics later on.
![]()
It's obvious that you compressed this pic wrongly(aspect ratio) I guess the rest of BGs have same problem so please re-cut them correctly. i don't see that at all. when it comes to finding BGs and resizing them, i'm really bad at that.- offest 92 yup it works fixed. it sounded a bit too early after all.
00:15:788 (1,2) - Don't appreciate you used 2 random sliders but not copy&paste and rotating hmm alright. whenever i do 2 sliders that look the same, i tried to make them the same by hand. doing the copy and paste shows that i'm a lazy mapper.
00:37:749 (1) - http://puu.sh/BPdx
01:09:121 (3) - http://puu.sh/BPec hint: look at the small delta-shaped region shaped by the curve and the center node. try to make it a equilateral triangle when mapping to get a symmetrical slider. Alright just to make it nice.
[Insane]
hmm, sorry 249 this diff is not that decent in all aspects.I think you lack an aesthetic sense, musicality, and flow sense.Sry this sounds hurtful but I've to point out the fact and in this way can you improve your skills. which is why i posted this on wmf's queue. ik that it isn't ready for a bubble but I wanted to find ways on how to improve my mapping style. after seeing my 1st ranked map, it played horribly, so the reason i mapped this is because i want to try out my new mapping style. i wanted advice from an experienced modder before i can ask non-BAT/MAT modders. if you notice from my other posts, there were 2 MATs well 5 including you but they or you weren't a MAT at the time. and a BAT that modded this. i was expecting advice on how to make my diffs better, but they gave me a list of suggestions. ik that's the point in modding, but if they gave me advice, that'll make improve in mapping. since you gave me advice, i can ask non-MAT/BAT modders to mod this map.
Before mapping, consider: whether a circle/slider is needed here; on earth use a 1/1 slider or two circles when confront different conditions; mapping symmetrical patterns instead of random arrangement; using resonable spacing changes; 00:13:043 (1,2,3,4,5,6,7) - is a line(?) fits good here; 00:20:690 (1,2,3,4,5,6,7) - is this pentagon perfect http://puu.sh/BPns
I can't pick all issues out, good luck 249. I know you've been a hardworking and not bad modder :3
00:00:102 (1,2,3,4,1,2,3,4) -
00:50:298 (1,2,3) -
00:09:905 (1,2,3,4,5,6,7) -
00:46:768 (1,2,3,4,1) -
Annnnd I guess the name for my diff needs to be changed :/LKs wrote:
[Weezy's Hard]
00:21:866 (8,1,2) - they look so twisted. I'd suggest http://puu.sh/BPhW
01:18:337 (1) - http://puu.sh/BPiJ Whats to change here :S
Cilvery wrote:
Hi~ <request from my queue>
[Easy]
00:00:092 - 1grid right it'll be at the middle, but it won't make a difference during gameplay.
01:01:268 - add whistle Sure it matches with the instrumental.
01:02:444 - ^ there's a normal hit-hitsound so it'll sounn bad if i do this.
01:29:111 - remove whistle no this whistle shows that the song is over. it'll sound empty if there's no whistle on the spinner.
[Insane]
01:01:268 - remove finish with add whistle Did this...
01:01:660 - add whistle didnt do this becuase of the normal hit-hitsound.
01:02:052 - ^ did this.
01:02:444 - ^ same as 01:01:660.
01:24:797 - add finish there's no cymbals in this part. just the drums so no.
---------------------------------------------------------------------------------------------------------------------------------------------------------------
good luck!!
ty for the modAoiX wrote:
Request from Queue>>Aoi's Mod
default=suggestion||bold=notice||red+bold=unrankable
GeneralInsane
- BGx4 not in right scale....use this:http://puu.sh/CJDo Hurray ty
Easy
- 00:03:425 (3,4) - remove note.they're no meaning listen again. it follows the instrumental if you listen carefully.
- 00:15:778 (1) - reduce volume of this finish sound alright 50%
- 00:20:680 (1,2,3,4,5,6,7) - the pattern looks bad.use "Create Polygon Circle" to make a better one nuh uh. the thing is i always do my star patterns by hand and i want to make it as perfect as possible. i always want to do something myself. i don't want a program to do all the work for me.
- 00:33:229 (1) - ^ ^
- 00:37:739 (1) - remove finish.it sounds so strange Alright i'll replace it for a whistle.
- 00:50:288 (1) - ^ ^
- 01:11:660 (5,6,7) - [Nazi](5,7) 1grid up;(6) 2grid up.let them follow the border of (2) ahh i see. fixed.
- 01:25:582 (2) - I suggest a new combo here for now i'll keep it. i want to hear other modders' opinions about this.
- 01:05:974 (1,2) - overlap of border looks bad.make (2) one grid up Adjusted properly.
osu file format v9
[General]
AudioFilename: Amagami_SS_PLUS_OP.mp3
AudioLeadIn: 2000
PreviewTime: 34611
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 0
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Check my soul (TV Size)
Artist:azusa
Creator:Byakugan249
Version:Sekai's Taiko soul
Source:Amagami SS+ plus
Tags:winber1 -Sekai- Sekai Weezy Weez opening
[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Taiko BG.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,255
[TimingPoints]
92,392.156862745098,4,1,0,100,1,0
34601,-100,4,1,0,100,0,1
47150,-100,4,1,0,100,0,1
59699,-100,4,1,0,100,0,0
73817,-100,4,1,0,100,0,1
86366,-100,4,1,0,100,0,0
89111,-100,4,1,0,5,0,0
[Colours]
Combo1 : 192,130,255
Combo2 : 255,128,64
Combo3 : 0,255,0
Combo4 : 255,128,192
Combo5 : 0,255,255
Combo6 : 0,128,255
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ty for the modSnowy Dream wrote:
Mod request from Snowy Dream's Request
-------------------------------------------------
[General]
Offset: 111-113 plz!
Yours is wrong :<
nope that's incorrect. it sounded too late for me.
[Insane]
00:24:405 (3) - spacing ik that but this is intentional. i want
00:42:837 (4,5) - ctrl+r? alright. since i did a jump on the combo, i need to be consistent with this one as well.
--------------------------------------------------
OK that's all
Wonderful Mapset
Good Luck :3
SureMiya wrote:
Random checking from #modreqs :3
Easy
- 00:13:425 (3) - This combo is more longer than your other combo, i think you can add a new combo in this circle to reduce the combo size. sure just for that, not to mention it also follows the instrumental.
- 00:18:915 (3) - ^ ^
- 00:34:601 (1) - There should be a clap/normal hitsound/whistle on this slider repeat to cover up the drum sounds from the music. It's not same with 00:47:150 (1,3) - i think the finish is loud enough to cover up the drums in this part.
- 00:36:170 (2) - ^ ^
- 01:00:484 (1) - This circle should be on 01:00:876- instead since the drum sounds i on that time. Being at this time is not follow anything and it's not consistant with your next normal hitsounds rythim. alright. i thought it'd be a good idea if i add that circle to follow the small clash in the cymbals, but the drums sounds loud enough, so i'm moving it there.
- 01:23:229 (1) - I hear a cymbal sounds at this slider end, so a finish sounds will fit there. orz you have good ears. fixed.
Weez's HardInsane
- 01:13:817 (1) - A finish sounds at this slider start is really fit with the beginning of new rythim from the song. since Weez told me to do this, fixed.
Allright, it seems you work very hard on this map 249. Feel free to call me again whenever you ready
- 00:09:895 (1,2,3,4,5,6) - I'm sure you can add a couple of whistle to make hitsounds more interesting. no i made this part with no hitsounds because it represents the introduction to the song. the beginning is the sneak peek of what you're gonna see in the map.
- 00:13:033 (1,2,3,4,5,6,7) - Maybe you can map this to better pattern rather and rythim than just 1/1 jumpy notes. A couple of 1/2 slider and 1/2 circle is more interesting than just a 1/1 circle spam. Oh yeah, don't forget to add some whistle too if you follow my suggestion above. no if i change this, i'm gonna have to do the same thing to 01:01:268. after giving some thought, i'm gonna change it up.
- 00:15:778 (1,2,3,4,5,6,7,8,9) - ^ again this part has no hitsounds besides the finish because it represents the introduction to the map.
- 00:44:993 (7) - Hmm, can make this slider more blanket so it will be like this > ? Also, this slider is too low. Maybe you can move this pattern 00:43:621 (1,2,3,4,5,6,7,8) - a bit up so this slider can be higher a bit. hmm? please show me a screenshot so that i can understand a lot better.
- 01:11:954 (8,9) - Move 8 to 196,260 and 9 to 184,224 so this stream 01:11:464 (3,4,5,6,7,8,9) - will be more symetrical. (8) is already there, but if i move (9) to the left, the symmetrical shape will be gone. i'm guessing that this is what you suggested, but this is mine. you may not see a difference, but look at the gap between (9,2), i'm trying to make the gap equal to (3).
- 01:24:797 (1) - A soft finish sounds will be nice if you placed here at the slider start since in this time there is a cymbal sounds. added a finish but keeping the normal hit-hitsound. yes it matches the cymbals, but i added the normal hit-hitsound to cover up the drums in the song.
http://puu.sh/Ebu4Miya wrote:
Winber1's Normal
- 00:04:601- How about adding a circle here? It's follow the piano better imo. meh, idk i like it like that some reason
- 00:21:268 (3) - A normal player wouldn't expect this slider to have 2nd repeat since you just use 1 repeat at this sider 00:20:680 (2) - . This can be confusing to normal player. You should reduce the number of repeat then add a circle on this time 00:21:856- for easier gameplay. your suggestion would make it harder to read for a beginner imo since it adds more notes and crowds the playfield a little bit more. I had realized this, and I decided this was the best way without having to change the rhythm of what I mapped. To be honest I wouldn't expect a beginner to think that if the previous slider had 1 repeat, then this would therefore have 1 repeat as well. And if the beginner actually DOES realize that, I would also assume he/she would be to good enough to also realize the spacing between this note and the next long slider. So basically, I think it's fine
- 00:57:935 (1) - Overused clap sounds imo. It's better to remove it. i guess.
- 00:58:915 (3) - ^ at the slider end. im keeping this one.
- 01:06:954 (2) - It's better to add a finish sounds here at the end of slider to follow up your previous finish rythim.ok. and it's spelled rhythm**
- 01:20:091 (5) - A finish sounds will be good here since there is a cymbal sounds from the music. no, doesn't really make sense since I have another finish right afterwards
- 01:24:601 (1) - Overused clap soud agian imo. Better to remove it. i guess
196,200,71072,5,0
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