orz i thought you quit o.o. anyways updated the taiko diff...
ty for the modSnowy Dream wrote:
Mod request from Snowy Dream's Request
-------------------------------------------------
[General]
Offset: 111-113 plz!
Yours is wrong :<
nope that's incorrect. it sounded too late for me.
[Insane]
00:24:405 (3) - spacing ik that but this is intentional. i want
00:42:837 (4,5) - ctrl+r? alright. since i did a jump on the combo, i need to be consistent with this one as well.
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OK that's all
Wonderful Mapset
Good Luck :3
SureMiya wrote:
Random checking from #modreqs :3
Easy
- 00:13:425 (3) - This combo is more longer than your other combo, i think you can add a new combo in this circle to reduce the combo size. sure just for that, not to mention it also follows the instrumental.
- 00:18:915 (3) - ^ ^
- 00:34:601 (1) - There should be a clap/normal hitsound/whistle on this slider repeat to cover up the drum sounds from the music. It's not same with 00:47:150 (1,3) - i think the finish is loud enough to cover up the drums in this part.
- 00:36:170 (2) - ^ ^
- 01:00:484 (1) - This circle should be on 01:00:876- instead since the drum sounds i on that time. Being at this time is not follow anything and it's not consistant with your next normal hitsounds rythim. alright. i thought it'd be a good idea if i add that circle to follow the small clash in the cymbals, but the drums sounds loud enough, so i'm moving it there.
- 01:23:229 (1) - I hear a cymbal sounds at this slider end, so a finish sounds will fit there. orz you have good ears. fixed.
Weez's HardInsane
- 01:13:817 (1) - A finish sounds at this slider start is really fit with the beginning of new rythim from the song. since Weez told me to do this, fixed.
Allright, it seems you work very hard on this map 249. Feel free to call me again whenever you ready
- 00:09:895 (1,2,3,4,5,6) - I'm sure you can add a couple of whistle to make hitsounds more interesting. no i made this part with no hitsounds because it represents the introduction to the song. the beginning is the sneak peek of what you're gonna see in the map.
- 00:13:033 (1,2,3,4,5,6,7) - Maybe you can map this to better pattern rather and rythim than just 1/1 jumpy notes. A couple of 1/2 slider and 1/2 circle is more interesting than just a 1/1 circle spam. Oh yeah, don't forget to add some whistle too if you follow my suggestion above. no if i change this, i'm gonna have to do the same thing to 01:01:268. after giving some thought, i'm gonna change it up.
- 00:15:778 (1,2,3,4,5,6,7,8,9) - ^ again this part has no hitsounds besides the finish because it represents the introduction to the map.
- 00:44:993 (7) - Hmm, can make this slider more blanket so it will be like this > ? Also, this slider is too low. Maybe you can move this pattern 00:43:621 (1,2,3,4,5,6,7,8) - a bit up so this slider can be higher a bit. hmm? please show me a screenshot so that i can understand a lot better.
- 01:11:954 (8,9) - Move 8 to 196,260 and 9 to 184,224 so this stream 01:11:464 (3,4,5,6,7,8,9) - will be more symetrical. (8) is already there, but if i move (9) to the left, the symmetrical shape will be gone. i'm guessing that this is what you suggested, but this is mine. you may not see a difference, but look at the gap between (9,2), i'm trying to make the gap equal to (3).
- 01:24:797 (1) - A soft finish sounds will be nice if you placed here at the slider start since in this time there is a cymbal sounds. added a finish but keeping the normal hit-hitsound. yes it matches the cymbals, but i added the normal hit-hitsound to cover up the drums in the song.
http://puu.sh/Ebu4Miya wrote:
Winber1's Normal
- 00:04:601- How about adding a circle here? It's follow the piano better imo. meh, idk i like it like that some reason
- 00:21:268 (3) - A normal player wouldn't expect this slider to have 2nd repeat since you just use 1 repeat at this sider 00:20:680 (2) - . This can be confusing to normal player. You should reduce the number of repeat then add a circle on this time 00:21:856- for easier gameplay. your suggestion would make it harder to read for a beginner imo since it adds more notes and crowds the playfield a little bit more. I had realized this, and I decided this was the best way without having to change the rhythm of what I mapped. To be honest I wouldn't expect a beginner to think that if the previous slider had 1 repeat, then this would therefore have 1 repeat as well. And if the beginner actually DOES realize that, I would also assume he/she would be to good enough to also realize the spacing between this note and the next long slider. So basically, I think it's fine
- 00:57:935 (1) - Overused clap sounds imo. It's better to remove it. i guess.
- 00:58:915 (3) - ^ at the slider end. im keeping this one.
- 01:06:954 (2) - It's better to add a finish sounds here at the end of slider to follow up your previous finish rythim.ok. and it's spelled rhythm**
- 01:20:091 (5) - A finish sounds will be good here since there is a cymbal sounds from the music. no, doesn't really make sense since I have another finish right afterwards
- 01:24:601 (1) - Overused clap soud agian imo. Better to remove it. i guess
196,200,71072,5,0
316,200,71464,1,0
256,304,71856,2,0,B|256:364,1,60
256,364,73817,22,2,B|188:376|144:328,1,120,6|0
84,228,74602,2,0,B|56:216|28:212,2,60,0|8|8
116,180,75190,2,2,B|216:192|276:104,1,180,2|0
376,52,76170,2,0,B|432:20,2,60,0|8|8
376,172,76955,6,2,B|428:284,1,120,2|8
320,340,77739,2,2,B|268:228,1,120,2|8
152,248,78523,5,2
32,248,78915,1,8
0,132,79307,1,2
96,60,79699,1,8
192,132,80091,1,2
272,224,80484,6,0,B|336:224,1,60,8|4
492,308,81268,5,8
492,308,81464,2,2,B|313:307,1,180,2|8
312,306,82248,5,4
132,308,82837,6,0,B|111:241,1,60,8|0
56,248,83229,2,2,B|25:187|63:132,1,120,2|8
120,140,83817,2,0,B|180:164|236:112,1,120,0|8
308,24,84601,5,0
308,24,84797,1,2
376,124,85190,1,8
328,236,85582,2,0,B|284:288,4,60,0|0|0|0|4
256,192,86562,12,0,89111
thank you!!!! i did not know this heopfully i can make very good big big yeah taiko maps in the future ><!!Mr Color wrote:
I don't really know how the taiko got through, but here's some advice for next time:
Hitsounding in taiko is very important. The notes are don (red) beats by default. Whistles and claps make kat (blue) beats. Finishes make big notes. The hitsounding when playing the taiko map should match the beat of the music - that is called consistency. Beat placement is also in that regard, very important. I suggest you play more Taiko maps, see how these are mapped, and learn from them.
Mr Color wrote:
I don't really know how the taiko got through, but here's some advice for next time:
Hitsounding in taiko is very important. The notes are don (red) beats by default. Whistles and claps make kat (blue) beats. Finishes make big notes. The hitsounding when playing the taiko map should match the beat of the music - that is called consistency. Beat placement is also in that regard, very important. I suggest you play more Taiko maps, see how these are mapped, and learn from them.