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azusa - Check my soul (TV Size)

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Topic Starter
YTYuyu
Updated Weezy's Diff. now waiting on winber's reply
OnosakiHito
Requested Taiko Mod

Hitcircles:

x = one 1/2 space

Auu... the beginning dosen't fit well. I wll suggest you another combo:
00:00:00~00:07:945 -
SPOILER
[HitObjects]
256,192,102,1,0
256,192,494,1,8
256,192,886,1,0
256,192,1082,1,8
256,192,1278,1,0
256,192,1474,1,8
256,192,1670,1,0
256,192,2062,1,8
256,192,2454,1,8
256,192,2749,1,8
256,192,3043,1,0
256,192,3239,1,8
256,192,3631,1,8
256,192,3827,1,0
256,192,4023,1,0
256,192,4415,1,0
256,192,4611,1,0
256,192,4709,1,0
256,192,4807,1,8
256,192,5003,1,0
256,192,5200,1,8
256,192,5396,1,8
256,192,5788,1,8
256,192,5886,1,8
256,192,5984,1,0
256,192,6180,1,0
256,192,6376,12,0,7945
00:08:141~00:10:298 - D D D K x D D K x d k d x ... - I really suggest you to minimate the amoung of hitcircles here. Something like d x d x d x d x ... k x d x d x... would fit to this song more. 00:20:690 - here you may start to map more hitcircles.
00:41:474 - K
00:41:670 - delete
00:43:043 - K
00:43:239 - delete
^ same to similiar parts, please.
00:46:768 - no kiai breaks here, isn't necessary. I know people are tending more and more to do this, but I would rather don't recommend that.
00:57:749 - this tripplet dosen't fit here. Rather here: 00:57:945 -
00:59:121 - k k kkd
01:00:494 - delete?
00:35:592 - you could use those claps in such way, would make the map more interesting.

Well, that's all for now.
The map isn't bad, but there are still severel basic issues such as for example that you weren't sure what to follow, bass or voice. The song has a problem with those harmonic aspects between bass and voice.
Try to set more breaks into patterns because this is the way how it fit's to the song more. Also try to set finishes more at climax sections/parts.

When you done that you may post a recheck into my queue(don't need to follow limit rule).

Good luck for now!
Suimya
Topic Starter
YTYuyu
updated the taiko diff.
winber1

Leorda wrote:

Winber1's Normal
00:21:278 (3) - Remove 1 repeating slider? no sorry
00:33:435 (1) - The sliderbody is covered by hitbursts and spinner-osu. This could be hard to read for beginner who play this fixed
01:11:866 (3) - The head slider is overlapped by spinner-osu in gameplay. This makes hidden for beginners god these spinners are annoying. Tried to fix. I kinda failed to fix it. Whatever. I think it's fine anyways lolllll
sorry for taking 5 days. I thot i updated it. apparently not ;_;

here :3~~

Download: azusa - Check my soul (TV Size) (Byakugan249) [Winber1's Normal].osu
Topic Starter
YTYuyu
Updated winber's diff.
TheVileOne
General

Inherited sections seem to be off by 1ms. Move them all back by 1.
Preview time is also off. It should be 34610 in all difficulties.

Easy
Seems fine.

Normal

00:12:651 (1,2,1,2) - Symmetry <3 Nice.
It's fine. <3

Taiko

Seems fine, all inheriteds are still 1ms off

Hard

Nothing serious, feel free to not consider it
00:25:788 (2) - This slider looks out of place.
http://osu.ppy.sh/ss/273966 (This seems like a better option)
00:27:356 (5) - Perhaps not as important, but for consistency, consider changing this one as well.
00:35:984 (1) - I just don't like this...

Insane

00:24:023 (2) - Move the last move point sligghtly down to line it up with the next slider.
00:54:611 (1,2) - This just doesn't sound like a jump IMO. How about this instead?
http://osu.ppy.sh/ss/273984
00:58:533 (3,4) - Perhaps line up slightly better?



Well made right off the bat.
Topic Starter
YTYuyu

TheVileOne wrote:

General

Inherited sections seem to be off by 1ms. Move them all back by 1.
Preview time is also off. It should be 34610 in all difficulties.

for now i'll keep it. if someone else suggests the same thing, then i'll change it.


Insane

00:24:023 (2) - Move the last move point sligghtly down to line it up with the next slider. adjusted properly
00:54:611 (1,2) - This just doesn't sound like a jump IMO. How about this instead?
http://osu.ppy.sh/ss/273984 Fixed.
00:58:533 (3,4) - Perhaps line up slightly better? nope this is intentional.



Well made right off the bat.
ty for the mod and star :D. updated.
Weez

TheVileOne wrote:

Hard

Nothing serious, feel free to not consider it
00:25:788 (2) - This slider looks out of place. changed a tad bit
http://osu.ppy.sh/ss/273966 (This seems like a better option)
00:27:356 (5) - Perhaps not as important, but for consistency, consider changing this one as well.
00:35:984 (1) - I just don't like this... again changed a bit but not a big change, i like it
Download: azusa - Check my soul (TV Size) (Byakugan249) [Weezy's Hard].osu
those
From .:Let those mod those maps:.

[General]

[Easy]
-

[Winber1's Normal]
-

[Sekai's Taiko soul]
00:22:062 (75) - make D
00:48:337 (81) - Either K this or add d at 00:48:239
01:11:474 (189,190,191,192,193,194,195,) - kkkkkkd then add d at 01:12:160
01:25:690 - add d

[Weezy's Hard]
00:50:298 (1,2) - Make these two have rotational symmetry; right now it looks awkward. Do it like you did with 01:16:964 (1,3) -

[Insane]
Insane diff should include at least some sv change. 01:00:101's a good place to slow down.
00:20:690 (1,2,3,4,5,6,7) - Make this pentagram regular. Start with one, then rotate the next one 144 degrees about playfield centre. Repeat. Then reposition.
01:16:376 (4) - Add whistle at head
01:25:592 (2) - Add whistle

Good luck :3
Topic Starter
YTYuyu

those wrote:

From .:Let those mod those maps:.


[Insane]
Insane diff should include at least some sv change. 01:00:101's a good place to slow down. no but i think 2454 is a place to slow down since it follows the piano.
00:20:690 (1,2,3,4,5,6,7) - Make this pentagram regular. Start with one, then rotate the next one 144 degrees about playfield centre. Repeat. Then reposition. i don't see a problem with this. i think it looks fine as it is.
01:16:376 (4) - Add whistle at head nope the clap is already there. it'd sound weird if i add both the clap and whistle here.
01:25:592 (2) - Add whistle no. i made this a normal sampleset because it's following the drums. IMO the normal whistle wouldn't fit with this part.

Good luck :3
ty for the mod :D and updated Weezy's diff.
Suimya
Topic Starter
YTYuyu
updated the taiko diff.
Weez

those wrote:

From .:Let those mod those maps:.

[Weezy's Hard]
00:50:298 (1,2) - Make these two have rotational symmetry; right now it looks awkward. Do it like you did with 01:16:964 (1,3) -
guess u modded this before the update....

Good luck :3
no changes
wmfchris
Taiko checking here

- tag sekai as well, ppl used to tag sekai and -sekai- at the same time

[Taiko]
(S is not recommended as usual... but this is loud enough)
00:42:847 (50) - d K / D K like before
00:47:160 - d d
00:53:827 - d K / D K
01:11:474 - the music sounds like kkkkkkd (so it shouldn't be 8-plet too

that's all, nice~
Suimya
Topic Starter
YTYuyu
Updated the taiko diff.
wcx19911123
from my queue

[General]
uh.. I think you need find a better video, I think the original one is 16:9.. the one you using is 4:3 now, looks really weird

[Easy]
why not use custom hitsounds, the slider is too noisy to me..
and I suggest turn all normal hitsound timing section's volume down a bit, the normal-hitnormal sound too loud
hitsound is really odd to me in this diff, I suggest to remap hitsound on this diff
rhyme and patterns are fine o.o

[Winber1's Normal]
00:33:435 - the normal-whistle sound kinda odd to me, maybe just me..
00:42:062 - remove newcombo plz, I don't know why you leave a lonely combo at 00:41:474 -
00:43:631 - ^
00:54:611 - ^
00:56:180 - ^
01:21:278 - ^
01:22:847 - ^
nice diff o.o

[Weezy's Hard]
00:28:141 - add note o.o?
01:26:376 - I suggest add note here with finish, and spinner start at 01:26:474 - . sound/play much better imo

[Insane]
HD+1, it is now kinda low as an Insane diff imo
00:00:886 - add newcombo, cuz the spacing is changed but rhyme is same as before, newcombo can make it easier to read
00:09:317 - add note here, I think here really need something to follow the music
00:30:690 - add newcombo, or this pattern is really too hard to read
00:47:160 (1) - I suggest stack it on 00:47:062 (4) - , or it looks weird when playing..
01:05:200 (6) - move this sldier to 01:05:003 - and add a note at 01:05:592 - , sound/play much better
01:06:572 (2,3) - ^, yep, just do something like this

Easy and Insane need some more work imo
good luck o.o/
Topic Starter
YTYuyu

wcx19911123 wrote:

from my queue

[General]
uh.. I think you need find a better video, I think the original one is 16:9.. the one you using is 4:3 now, looks really weird sorry this is the best video i can find for this song.

[Easy]
why not use custom hitsounds, the slider is too noisy to me.. that's because Weezy's using them.
and I suggest turn all normal hitsound timing section's volume down a bit, the normal-hitnormal sound too loudAlright reduced to 50%
hitsound is really odd to me in this diff, I suggest to remap hitsound on this diff I made a few changes to the hitsounds.
rhyme and patterns are fine o.o

[Insane]
HD+1, it is now kinda low as an Insane diff imo I swear i thought i changed that. fixed.
00:00:886 - add newcombo, cuz the spacing is changed but rhyme is same as before, newcombo can make it easier to read ohh i see. alright then.
00:09:317 - add note here, I think here really need something to follow the music nope since Weezy doesn't have the a circle i'm not gonna do the same thing.
00:30:690 - add newcombo, or this pattern is really too hard to read no because the lyrics don't change. i'm following the combo through vocals and instrumental.
00:47:160 (1) - I suggest stack it on 00:47:062 (4) - , or it looks weird when playing.. alright, it felt kind of weird when i played this.
01:05:200 (6) - move this sldier to 01:05:003 - and add a note at 01:05:592 - , sound/play much better fixed but i added a 1/2 slider at 01:05:592 to follow the vocals accurately.
01:06:572 (2,3) - ^, yep, just do something like this

Easy and Insane need some more work imo
good luck o.o/
ooh alright then ty for the mod.
meiikyuu
hey sorry for the lateness ~ pls ignore if u don't like :d

Easy
looks fine :>

Normal
00:29:905 (4) - remove finish and replace with whistle

Hard
00:58:141 (1) - add clap?
01:23:827 (4) - make this the same slider shape as 3? it flows better imo

Insane
00:09:513 (5) - this location is a bit odd for me? when it's touching the yellow slider and all, etc. xD maybe u can move it a bit. nothing serious though
00:26:768 (3) - NC
00:47:160 (5) - remove NC


i liked the hitsounds ~ good luck :)
Topic Starter
YTYuyu

meiikyuu wrote:

hey sorry for the lateness ~ pls ignore if u don't like :d


Insane
00:09:513 (5) - this location is a bit odd for me? when it's touching the yellow slider and all, etc. xD maybe u can move it a bit. nothing serious though alright i'll move it a bit.
00:26:768 (3) - NC no then the combo would be too short from (1,2), and plus i'm following the instrumental, not the vocals.
00:47:160 (5) - remove NC nope following the drums.


i liked the hitsounds ~ good luck :) why ty <3
ty for the mod meii-chan :D
winber1

wcx19911123 wrote:

[Winber1's Normal]
00:33:435 - the normal-whistle sound kinda odd to me, maybe just me..
00:42:062 - remove newcombo plz, I don't know why you leave a lonely combo at 00:41:474 - i'm just emphasizing the background vocals? i think it's fine.
00:43:631 - ^
00:54:611 - ^
00:56:180 - ^
01:21:278 - ^
01:22:847 - ^
nice diff o.o
yea i know those whistles are probably a little weird. I don't find them horrendous, but perhaps you are right and they could have been used better.Either way I'm just going to keep them if you don't mind.

@meikyuu: I didn't remove that other finish tho. I like it actually.

nothing changed as of now. thanks for mods guys!
SapphireGhost
If this gets bubbled, please instantly PM me about it. Gotta keep the combo going.
Topic Starter
YTYuyu

SapphireGhost wrote:

If this gets bubbled, please instantly PM me about it. Gotta keep the combo going.
ooh 2 check my souls got ranked. alright then i'll try to remember.
Weez

wcx19911123 wrote:

from my queue

[Weezy's Hard]
00:28:141 - add note o.o? Naw, doesn't flow to my liking
01:26:376 - I suggest add note here with finish, and spinner start at 01:26:474 - . sound/play much better imo Done

meiikyuu wrote:

Hard
00:58:141 (1) - add clap? Doesn't fit right
01:23:827 (4) - make this the same slider shape as 3? it flows better imo It is, its just rotated
applied the mods awhile ago guess I forgot to upload it >.<

Download: azusa - Check my soul (TV Size) (Byakugan249) [Weezy's Hard].osu
Topic Starter
YTYuyu
it's fine. the good thing is that you applied it. anyways updated Weezy's diff.
ertyukjh010


Hello, Byakugan249

[Easy]

00:31:474 (1) - The spinner length is too short, this will lead to new players do not have enough time to rotate, also make it easier to miss. Please increase the length of the spinner or other instead.
00:45:592 - Useless inherited point

[Winber1's Normal]

00:41:474 (1) - Remove NC
00:43:043 (1) - ^
01:22:258 (1) - ^
01:25:592 (4) - Do not use the reverse 2 times or more, because the new players do not adapt, it is easy to overlook the second exhumation lead to the error. So only suggest to use reverse 1 time of sliders

00:12:651 - Useless inherited point
01:05:984 - ^

That all
Topic Starter
YTYuyu

ertyukjh010 wrote:



Hello, Byakugan249

[Easy]

00:31:474 (1) - The spinner length is too short, this will lead to new players do not have enough time to rotate, also make it easier to miss. Please increase the length of the spinner or other instead. alright did something else.
00:45:592 - Useless inherited point oops forgot to remove that. fixed.


That all
ty for the mod :D
winber1
I don't know if Byakugan changed the inherited timings or not, but right those inherited timing points that you listed don't even exist lol.

Secondly, those new combos are there to emphasize the "yay" or whatever they are saying (that cheer that the background vocals sing in the kiai time), so I am keeping them. I like how the combo plays and it fits imo.

Lastly, that reverse arrow is fine. It's basically the last note of the song and it fits with the music. There is nothing confusing about it. Even for a beginner, he or she will immediately understand. That random guideline people started to come up with saying that you can't using more than 1 repeat in a Normal or Easy diff is really complete bs imo. The only reason it came about is because many newer mappers used it badly or awkwardly. Imo the way I used it is neither awkward nor badly.

So basically nothing changed, but thanks for the mod! :3
Topic Starter
YTYuyu

winber1 wrote:

I don't know if Byakugan changed the inherited timings or not, but right those inherited timing points that you listed don't even exist lol.
i don't remember doing that at all. maybe ert was looking at a different diff.
Flanster
Love this song, hope it gets ranked :3/
Topic Starter
YTYuyu

Lolicore Flandre wrote:

Love this song, hope it gets ranked :3/
I hope so too. ty for the star ;)
Breeze
[Easy]

  1. I've seen you used normal hitsound to fit drum sound at the beginning, but why not keep doing so in the last part? Such as 00:24:807 (2) slider end, 00:26:376 (2) - and so on..
[Weezy]

  1. 00:03:827 (9) - (nazi)Move this 3-4 tick down looked more pretty, for a better curve, you know
    Yours:

    My thought
  2. Well, in other diff they both used normal hitsound to fit drum sound like 00:12:258 (1), 00:15:396 (6) or so, so maybe use normal hitsound for these for a coconsistency? Still depends on yourself
  3. 00:45:592 (2,3) - Add finish to slider head sounds nice
  4. 00:56:572 (3) - ^
[Insane]

  1. 00:55:003 (2) - Add a finish here sounds nice
  2. 00:56:572 (3) - ^, if you do so, better to remove whistle
  3. 01:11:474 (3,4,5,6,7,8,9) - Use normal hitsound for all these notes seems fit music more, yea just like you do to 01:25:592 (2,3,4,5,6,7,8,9,10)
Topic Starter
YTYuyu

Breeze wrote:

[Easy]

  1. I've seen you used normal hitsound to fit drum sound at the beginning, but why not keep doing so in the last part? Such as 00:24:807 (2) slider end, 00:26:376 (2) - and so on.. trust me, i've tried that and i find the normal hit finish unfitting to the song.
[Insane]

  1. 00:55:003 (2) - Add a finish here sounds nice alright. it matches with the instrumental after all.
  2. 00:56:572 (3) - ^, if you do so, better to remove whistle i don't remember adding a whistle here at all. oh well fixed.
  3. 01:11:474 (3,4,5,6,7,8,9) - Use normal hitsound for all these notes seems fit music more, yea just like you do to 01:25:592 (2,3,4,5,6,7,8,9,10)
hmm sure. i find it unfitting at 1st. i also gave some thought into this, until you came along.
ty for the mod :D
Weez
Topic Starter
YTYuyu
Updated Weezy's diff.
NoHitter
From my queue (Sorry it took so long.)

[General]
Is it just me, or do some of the background images look stretched?

[Easy]
00:00:102 -> 00:07:945 - The hitsounds at this part sounds very loud. I suggest lowering the volume to 30% or 40%.

[Winber1's Normal]
Good difficulty!
00:02:062 (4) - If you're to follow the rhythm set by 00:00:886 (2,3), then this note should be moved 1/2 backwards to 00:01:866.
00:41:474 (1) - Remove new combo? Unneeded IMO.
00:43:043 (1) - Same as above.
00:54:023 (1) - Same as above.
00:55:592 (1) - Same as above.
01:20:494 (1) - Same as above.
01:22:258 (1) - Same as above.

[Sekai's Taiko soul]
I know what you were trying to do with the title, but it really looks odd. Capitalize the s in soul?
IMO Normal sampleset fits the song better.
00:09:121 (5,6,7) - Remove (6) then make (5) a K and (7) a D. http://osu.ppy.sh/ss/322458
00:11:082 (15,16) - Make (15) a k and (16) a d?
00:31:670 (1) - Move this 1/4 back then extend by 1/4?
01:12:160 (197) - Remove this.

[Weezy's Hard]
00:00:690 (2,3,4,5) - IMO don't stack the notes on the sliders. It doesn't flow as well during the beginning IMO.
01:13:827 (1) - Finish at start.
IMO add more whistles during the kiai parts of the song.

[Insane]
00:00:102 -> 00:07:945 - The hitsounds at this part sounds very loud. I suggest lowering the volume to 30% or 40%.
00:05:396 (6) - IMO this slider should end at 00:05:984. I don't hear any beat at 00:05:788.
00:09:513 (5) - Kind of unsure with this sudden anti-jump. The spacing of 00:08:141 (1,2,3,4) is similar to the spacing of this note.
00:30:298 (1,2,3,4,5) - I suggest you change this pattern. The current one doesn't play that well.
00:41:474 (1) - You should remove new combo here. For consistency with 00:54:023 (6) and 00:55:592 (5).
00:43:043 (1) - Same as above.
00:46:768 (1) - Remove new combo. IMO too soon for a new combo.
01:11:474 (3,4,5,6,7,8,9) - You could arrange this into a better pattern like this maybe?
01:19:905 (5) - IMO don't overlap this with 01:19:121 (3). Looks bad aesthetically.
01:26:474 (1) - Whistle sounds noisy IMO. Remove it.
Topic Starter
YTYuyu

NoHitter wrote:

From my queue (Sorry it took so long.)

[General]
Is it just me, or do some of the background images look stretched? it's just you i guess. i don't see any of the BGs stretched.

[Easy]
00:00:102 -> 00:07:945 - The hitsounds at this part sounds very loud. I suggest lowering the volume to 30% or 40%. hmm alright. 40%.


[Insane]
00:00:102 -> 00:07:945 - The hitsounds at this part sounds very loud. I suggest lowering the volume to 30% or 40%. same as easy.
00:05:396 (6) - IMO this slider should end at 00:05:984. I don't hear any beat at 00:05:788. well yes that's true but the slidertick wouldn't fit with this part so that's why i made this a 1/1 slider.
00:09:513 (5) - Kind of unsure with this sudden anti-jump. The spacing of 00:08:141 (1,2,3,4) is similar to the spacing of this note.
00:30:298 (1,2,3,4,5) - I suggest you change this pattern. The current one doesn't play that well. well so much for my new mapping style :|. alright did something else.
00:41:474 (1) - You should remove new combo here. For consistency with 00:54:023 (6) and 00:55:592 (5).
00:43:043 (1) - Same as above. oh wow...alright then.
00:46:768 (1) - Remove new combo. IMO too soon for a new combo. i made this a NC because i want this to follow the drums. i'd remove the NC if the vocals are still going, but there's a sudden pause during the song.
01:11:474 (3,4,5,6,7,8,9) - You could arrange this into a better pattern like this maybe? i hope i did it right...fixed.
01:19:905 (5) - IMO don't overlap this with 01:19:121 (3). Looks bad aesthetically. i knew someone would say this. fixed.
01:26:474 (1) - Whistle sounds noisy IMO. Remove it. i disagree. it'd sound empty without a whistle here.
ty for the mod :D.
Suimya
ok fixed everthing, but i'll keep the soul as it is ~ :3

Download: azusa - Check my soul (TV Size) (Byakugan249) [Sekai's Taiko soul].osu
Weez
Didn't not changed the stacks at the start. I want to keep em like that.

Download: azusa - Check my soul (TV Size) (Byakugan249) [Weezy's Hard].osu
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