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azusa - Check my soul (TV Size)

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Yasora
hi mod by request via mod queue omg this song again XD

Easy
  1. Try to use some whistle in here. Like Winber's difficulty more better imo
  2. 00:10:298 (1) - don't put the note in center of spinner. That will overlap with hitbursh.png after spinning finished. That's not easier read by newbie players
  3. 00:30:690 (4) - use normal hitsound for this one? For consistency hitsounding
  4. 00:56:572 (4) - I think add finish sound in slider's beginning is not bad too
  5. 01:00:494 (1) - same as 00:10:298
Winber1's Normal
  1. Rename this osu file in folder, when I editing that displayed like %28TV Size%29 %28.....blah blah lol
  2. I think fine in here
Weezy's Hard
  1. AR +1? Seems better fine imo
  2. 00:05:396 (4) - add whistle in slider's beginning? I think the piano sound is supporting this
  3. 00:45:592 (2) - add finish in slider's beginning? more give better effect with the song
  4. 00:46:180 (3) - same as above
Insane
  1. HP +1? seems more better I think
  2. 00:00:886 (5) - add new combo?
  3. 00:05:396 (6) - add whistle in slider's beginning? same reason with 00:05:396 (4) in Weezy's Hard
  4. 00:16:376 (2) - same as above, but in here the reason is heard too silent in here
  5. 00:17:945 (4) - here same as above
  6. 00:20:690 (1) - same think as 00:10:298 (1) in Easy difficulty
  7. 00:26:768 (3) - add whistle?
  8. 00:33:239 (1) - same think as 00:10:298 (1) in Easy difficulty
  9. 00:43:043 (4) - why not stack it with (3)'s tail, I think same with 00:40:690 (5,1)
  10. 00:45:592 (1,2) - just my suggestion, try to add finish in slider's beginning? more giving better effect when play
  11. I think you need learn how to make some slider art. you slider seems not tidy to me, but whatever :3/ *ah in easy too
That's all
Good luck (:
Topic Starter
YTYuyu

Yasora-chan wrote:

hi mod by request via mod queue omg this song again XD

Easy
  1. Try to use some whistle in here. Like Winber's difficulty more better imo no because it'd sound weird if i do that.
  2. 00:10:298 (1) - don't put the note in center of spinner. That will overlap with hitbursh.png after spinning finished. That's not easier read by newbie players Alright Fixed.
  3. 00:30:690 (4) - use normal hitsound for this one? For consistency hitsounding then that would ruin the consistency i'm following. every normal hitsound on the first downbeat.
  4. 00:56:572 (4) - I think add finish sound in slider's beginning is not bad too i was thinking about this. alright.
  5. 01:00:494 (1) - same as 00:10:298 Fixed.


Insane
  1. HP +1? seems more better I think no i don't want to make other players fail that easily.
  2. 00:00:886 (5) - add new combo? it'd look odd if i do that.
  3. 00:05:396 (6) - add whistle in slider's beginning? same reason with 00:05:396 (4) in Weezy's Hard then that would ruin the consistency i'm following.
  4. 00:16:376 (2) - same as above, but in here the reason is heard too silent in here no i want to keep this part silent because the singer's vocals are low. i don't want to use the hitsounds here besides the normal hitsounds which is following the drums because it'd be too loud
  5. 00:17:945 (4) - here same as above ^
  6. 00:20:690 (1) - same think as 00:10:298 (1) in Easy difficulty alright i moved the pattern up.
  7. 00:26:768 (3) - add whistle? alright i see what you're following.
  8. 00:33:239 (1) - same think as 00:10:298 (1) in Easy difficulty same as 00:20:690
  9. 00:43:043 (4) - why not stack it with (3)'s tail, I think same with 00:40:690 (5,1) ooh good point. fixed.
  10. 00:45:592 (1,2) - just my suggestion, try to add finish in slider's beginning? more giving better effect when play Fixed.
  11. I think you need learn how to make some slider art. you slider seems not tidy to me, but whatever :3/ *ah in easy too
That's all
Good luck (:
Ty for the mod :D. Updated.
Weez

Nymph wrote:

I really think the sliderslide is pretty for this song, so I may suggest a silence one, at least for some part of the music, especially at the beginning.
Here: http://puu.sh/kndM
and here: http://puu.sh/knek
Add those files to the song folder and just use them as custom hit sounds. (ps please add em cuz I wanna use it in my diff...)

Nymph wrote:

Weezy's Hard:
Beatmap design/suggestion
00:08:141 (1) - this slider feels very far away from the center... not very comfortable to hit, so maybe using CTRL+R? (although this is just suggestion) Naw, centering it is like a normal/easy diff.
00:09:513 (1) - this timing section after here is not snapped well, I don't know if it is on purpose but just give a remind here, because I think soft finish is much better for the normal finish you were using here, so I guess maybe this is a timing section snapped error. Did this on purpose and not changing it! like it the way it is

Hitsound
00:33:239 (1,2,3,4) - I think it is not very good to use claps at here, just feel it is better to use claps after the kiai, gives me a better feeling for transition, just suggestion. Its a build up to kiai time, and claps work great here
01:11:866 (4) - same as I said in the normal diff, maybe silence the end of this slider? *points to wimber's response

LKs wrote:

Weezy's Hard

Consider HPD-1, it's same with Insane Sine you suggested AR to go up 1 which i do agree on, I find it that the HP will be too low if i did this
AR+1 too Done
00:05:396 (4) - whistle at start of slider Done
00:35:003 (2) - unify to use clap like 00:37:749 (1) Done
00:36:572 (2) - ^
00:47:552 (2) - ^
00:49:121 (2) - ^
00:57:749 - missing a note with clap here Done


SV is kinda fast for a Hard difficulty I totally disagree.

Yasora-chan wrote:

Weezy's Hard
  1. AR +1? Seems better fine imo Already changed
  2. 00:05:396 (4) - add whistle in slider's beginning? I think the piano sound is supporting this Aldready changed
  3. 00:45:592 (2) - add finish in slider's beginning? more give better effect with the song Nope the finishes fill too forced, and right now it makes a build up for the next combo
  4. 00:46:180 (3) - same as above Same as above
Srry for taking forever with this, haven't been feeling well lately :T

Download: azusa - Check my soul (TV Size) (Byakugan249) [Weezy's Hard].osu
Topic Starter
YTYuyu
ooh i hope you feel better. Updated and also added the hitsounds.
winber1
the 28% and stuff usually means "(" and 29% is "[" i think. It just means something is wrong with your download? because the files are fine in my folder. Also, the bg is missing in my diff, and i thot i fixed that issue ._., well, apparently it's back again lol. uhh, could you try to insert the bg again, byakugan? thanks,

@behonkiss: i think the slider velocity is fine. the whistles too, but i guess maybe i could go re look some of them

and thanks for mod guys.
Topic Starter
YTYuyu
try now. i changed the file to a PNG file. a JPEG file wouldnt work as a pop up appears saying something about the beatmap's directory.
winber1
NO WAI MY BEATMAP HAS ITS OWN UNIQUE BG.

ok it works
Leorda
Hello there

Easy
00:10:298 (1) - The head slider is overlapped by spinner-osu in gameplay. This makes hidden for beginners
00:34:611 (1) - Overlapped by hitbursts from spinner. Could be hidden for beginners


Winber1's Normal
00:21:278 (3) - Remove 1 repeating slider?
00:33:435 (1) - The sliderbody is covered by hitbursts and spinner-osu. This could be hard to read for beginner who play this
01:11:866 (3) - The head slider is overlapped by spinner-osu in gameplay. This makes hidden for beginners


Cheezy's Weezy's Hard
00:08:141 (1) - The repeating slider is covered by spinner-osu


Nice work~
Topic Starter
YTYuyu

Leorda wrote:

Hello there

Easy
00:10:298 (1) - The head slider is overlapped by spinner-osu in gameplay. This makes hidden for beginners
00:34:611 (1) - Overlapped by hitbursts from spinner. Could be hidden for beginners

Nice work~
All fixed. ty for the mod :D
Weez

Leorda wrote:

Cheezy's Weezy's Hard
00:08:141 (1) - The repeating slider is covered by spinner-osu fixed :)
Nice work~
<3

Download: azusa - Check my soul (TV Size) (Byakugan249) [Weezy's Hard].osu
Topic Starter
YTYuyu
Updated Weezy's Diff. now waiting on winber's reply
OnosakiHito
Requested Taiko Mod

Hitcircles:

x = one 1/2 space

Auu... the beginning dosen't fit well. I wll suggest you another combo:
00:00:00~00:07:945 -
SPOILER
[HitObjects]
256,192,102,1,0
256,192,494,1,8
256,192,886,1,0
256,192,1082,1,8
256,192,1278,1,0
256,192,1474,1,8
256,192,1670,1,0
256,192,2062,1,8
256,192,2454,1,8
256,192,2749,1,8
256,192,3043,1,0
256,192,3239,1,8
256,192,3631,1,8
256,192,3827,1,0
256,192,4023,1,0
256,192,4415,1,0
256,192,4611,1,0
256,192,4709,1,0
256,192,4807,1,8
256,192,5003,1,0
256,192,5200,1,8
256,192,5396,1,8
256,192,5788,1,8
256,192,5886,1,8
256,192,5984,1,0
256,192,6180,1,0
256,192,6376,12,0,7945
00:08:141~00:10:298 - D D D K x D D K x d k d x ... - I really suggest you to minimate the amoung of hitcircles here. Something like d x d x d x d x ... k x d x d x... would fit to this song more. 00:20:690 - here you may start to map more hitcircles.
00:41:474 - K
00:41:670 - delete
00:43:043 - K
00:43:239 - delete
^ same to similiar parts, please.
00:46:768 - no kiai breaks here, isn't necessary. I know people are tending more and more to do this, but I would rather don't recommend that.
00:57:749 - this tripplet dosen't fit here. Rather here: 00:57:945 -
00:59:121 - k k kkd
01:00:494 - delete?
00:35:592 - you could use those claps in such way, would make the map more interesting.

Well, that's all for now.
The map isn't bad, but there are still severel basic issues such as for example that you weren't sure what to follow, bass or voice. The song has a problem with those harmonic aspects between bass and voice.
Try to set more breaks into patterns because this is the way how it fit's to the song more. Also try to set finishes more at climax sections/parts.

When you done that you may post a recheck into my queue(don't need to follow limit rule).

Good luck for now!
ririco
Topic Starter
YTYuyu
updated the taiko diff.
winber1

Leorda wrote:

Winber1's Normal
00:21:278 (3) - Remove 1 repeating slider? no sorry
00:33:435 (1) - The sliderbody is covered by hitbursts and spinner-osu. This could be hard to read for beginner who play this fixed
01:11:866 (3) - The head slider is overlapped by spinner-osu in gameplay. This makes hidden for beginners god these spinners are annoying. Tried to fix. I kinda failed to fix it. Whatever. I think it's fine anyways lolllll
sorry for taking 5 days. I thot i updated it. apparently not ;_;

here :3~~

Download: azusa - Check my soul (TV Size) (Byakugan249) [Winber1's Normal].osu
Topic Starter
YTYuyu
Updated winber's diff.
TheVileOne
General

Inherited sections seem to be off by 1ms. Move them all back by 1.
Preview time is also off. It should be 34610 in all difficulties.

Easy
Seems fine.

Normal

00:12:651 (1,2,1,2) - Symmetry <3 Nice.
It's fine. <3

Taiko

Seems fine, all inheriteds are still 1ms off

Hard

Nothing serious, feel free to not consider it
00:25:788 (2) - This slider looks out of place.
http://osu.ppy.sh/ss/273966 (This seems like a better option)
00:27:356 (5) - Perhaps not as important, but for consistency, consider changing this one as well.
00:35:984 (1) - I just don't like this...

Insane

00:24:023 (2) - Move the last move point sligghtly down to line it up with the next slider.
00:54:611 (1,2) - This just doesn't sound like a jump IMO. How about this instead?
http://osu.ppy.sh/ss/273984
00:58:533 (3,4) - Perhaps line up slightly better?



Well made right off the bat.
Topic Starter
YTYuyu

TheVileOne wrote:

General

Inherited sections seem to be off by 1ms. Move them all back by 1.
Preview time is also off. It should be 34610 in all difficulties.

for now i'll keep it. if someone else suggests the same thing, then i'll change it.


Insane

00:24:023 (2) - Move the last move point sligghtly down to line it up with the next slider. adjusted properly
00:54:611 (1,2) - This just doesn't sound like a jump IMO. How about this instead?
http://osu.ppy.sh/ss/273984 Fixed.
00:58:533 (3,4) - Perhaps line up slightly better? nope this is intentional.



Well made right off the bat.
ty for the mod and star :D. updated.
Weez

TheVileOne wrote:

Hard

Nothing serious, feel free to not consider it
00:25:788 (2) - This slider looks out of place. changed a tad bit
http://osu.ppy.sh/ss/273966 (This seems like a better option)
00:27:356 (5) - Perhaps not as important, but for consistency, consider changing this one as well.
00:35:984 (1) - I just don't like this... again changed a bit but not a big change, i like it
Download: azusa - Check my soul (TV Size) (Byakugan249) [Weezy's Hard].osu
those
From .:Let those mod those maps:.

[General]

[Easy]
-

[Winber1's Normal]
-

[Sekai's Taiko soul]
00:22:062 (75) - make D
00:48:337 (81) - Either K this or add d at 00:48:239
01:11:474 (189,190,191,192,193,194,195,) - kkkkkkd then add d at 01:12:160
01:25:690 - add d

[Weezy's Hard]
00:50:298 (1,2) - Make these two have rotational symmetry; right now it looks awkward. Do it like you did with 01:16:964 (1,3) -

[Insane]
Insane diff should include at least some sv change. 01:00:101's a good place to slow down.
00:20:690 (1,2,3,4,5,6,7) - Make this pentagram regular. Start with one, then rotate the next one 144 degrees about playfield centre. Repeat. Then reposition.
01:16:376 (4) - Add whistle at head
01:25:592 (2) - Add whistle

Good luck :3
Topic Starter
YTYuyu

those wrote:

From .:Let those mod those maps:.


[Insane]
Insane diff should include at least some sv change. 01:00:101's a good place to slow down. no but i think 2454 is a place to slow down since it follows the piano.
00:20:690 (1,2,3,4,5,6,7) - Make this pentagram regular. Start with one, then rotate the next one 144 degrees about playfield centre. Repeat. Then reposition. i don't see a problem with this. i think it looks fine as it is.
01:16:376 (4) - Add whistle at head nope the clap is already there. it'd sound weird if i add both the clap and whistle here.
01:25:592 (2) - Add whistle no. i made this a normal sampleset because it's following the drums. IMO the normal whistle wouldn't fit with this part.

Good luck :3
ty for the mod :D and updated Weezy's diff.
ririco
Topic Starter
YTYuyu
updated the taiko diff.
Weez

those wrote:

From .:Let those mod those maps:.

[Weezy's Hard]
00:50:298 (1,2) - Make these two have rotational symmetry; right now it looks awkward. Do it like you did with 01:16:964 (1,3) -
guess u modded this before the update....

Good luck :3
no changes
wmfchris
Taiko checking here

- tag sekai as well, ppl used to tag sekai and -sekai- at the same time

[Taiko]
(S is not recommended as usual... but this is loud enough)
00:42:847 (50) - d K / D K like before
00:47:160 - d d
00:53:827 - d K / D K
01:11:474 - the music sounds like kkkkkkd (so it shouldn't be 8-plet too

that's all, nice~
ririco
Topic Starter
YTYuyu
Updated the taiko diff.
wcx19911123
from my queue

[General]
uh.. I think you need find a better video, I think the original one is 16:9.. the one you using is 4:3 now, looks really weird

[Easy]
why not use custom hitsounds, the slider is too noisy to me..
and I suggest turn all normal hitsound timing section's volume down a bit, the normal-hitnormal sound too loud
hitsound is really odd to me in this diff, I suggest to remap hitsound on this diff
rhyme and patterns are fine o.o

[Winber1's Normal]
00:33:435 - the normal-whistle sound kinda odd to me, maybe just me..
00:42:062 - remove newcombo plz, I don't know why you leave a lonely combo at 00:41:474 -
00:43:631 - ^
00:54:611 - ^
00:56:180 - ^
01:21:278 - ^
01:22:847 - ^
nice diff o.o

[Weezy's Hard]
00:28:141 - add note o.o?
01:26:376 - I suggest add note here with finish, and spinner start at 01:26:474 - . sound/play much better imo

[Insane]
HD+1, it is now kinda low as an Insane diff imo
00:00:886 - add newcombo, cuz the spacing is changed but rhyme is same as before, newcombo can make it easier to read
00:09:317 - add note here, I think here really need something to follow the music
00:30:690 - add newcombo, or this pattern is really too hard to read
00:47:160 (1) - I suggest stack it on 00:47:062 (4) - , or it looks weird when playing..
01:05:200 (6) - move this sldier to 01:05:003 - and add a note at 01:05:592 - , sound/play much better
01:06:572 (2,3) - ^, yep, just do something like this

Easy and Insane need some more work imo
good luck o.o/
Topic Starter
YTYuyu

wcx19911123 wrote:

from my queue

[General]
uh.. I think you need find a better video, I think the original one is 16:9.. the one you using is 4:3 now, looks really weird sorry this is the best video i can find for this song.

[Easy]
why not use custom hitsounds, the slider is too noisy to me.. that's because Weezy's using them.
and I suggest turn all normal hitsound timing section's volume down a bit, the normal-hitnormal sound too loudAlright reduced to 50%
hitsound is really odd to me in this diff, I suggest to remap hitsound on this diff I made a few changes to the hitsounds.
rhyme and patterns are fine o.o

[Insane]
HD+1, it is now kinda low as an Insane diff imo I swear i thought i changed that. fixed.
00:00:886 - add newcombo, cuz the spacing is changed but rhyme is same as before, newcombo can make it easier to read ohh i see. alright then.
00:09:317 - add note here, I think here really need something to follow the music nope since Weezy doesn't have the a circle i'm not gonna do the same thing.
00:30:690 - add newcombo, or this pattern is really too hard to read no because the lyrics don't change. i'm following the combo through vocals and instrumental.
00:47:160 (1) - I suggest stack it on 00:47:062 (4) - , or it looks weird when playing.. alright, it felt kind of weird when i played this.
01:05:200 (6) - move this sldier to 01:05:003 - and add a note at 01:05:592 - , sound/play much better fixed but i added a 1/2 slider at 01:05:592 to follow the vocals accurately.
01:06:572 (2,3) - ^, yep, just do something like this

Easy and Insane need some more work imo
good luck o.o/
ooh alright then ty for the mod.
meiikyuu
hey sorry for the lateness ~ pls ignore if u don't like :d

Easy
looks fine :>

Normal
00:29:905 (4) - remove finish and replace with whistle

Hard
00:58:141 (1) - add clap?
01:23:827 (4) - make this the same slider shape as 3? it flows better imo

Insane
00:09:513 (5) - this location is a bit odd for me? when it's touching the yellow slider and all, etc. xD maybe u can move it a bit. nothing serious though
00:26:768 (3) - NC
00:47:160 (5) - remove NC


i liked the hitsounds ~ good luck :)
Topic Starter
YTYuyu

meiikyuu wrote:

hey sorry for the lateness ~ pls ignore if u don't like :d


Insane
00:09:513 (5) - this location is a bit odd for me? when it's touching the yellow slider and all, etc. xD maybe u can move it a bit. nothing serious though alright i'll move it a bit.
00:26:768 (3) - NC no then the combo would be too short from (1,2), and plus i'm following the instrumental, not the vocals.
00:47:160 (5) - remove NC nope following the drums.


i liked the hitsounds ~ good luck :) why ty <3
ty for the mod meii-chan :D
winber1

wcx19911123 wrote:

[Winber1's Normal]
00:33:435 - the normal-whistle sound kinda odd to me, maybe just me..
00:42:062 - remove newcombo plz, I don't know why you leave a lonely combo at 00:41:474 - i'm just emphasizing the background vocals? i think it's fine.
00:43:631 - ^
00:54:611 - ^
00:56:180 - ^
01:21:278 - ^
01:22:847 - ^
nice diff o.o
yea i know those whistles are probably a little weird. I don't find them horrendous, but perhaps you are right and they could have been used better.Either way I'm just going to keep them if you don't mind.

@meikyuu: I didn't remove that other finish tho. I like it actually.

nothing changed as of now. thanks for mods guys!
SapphireGhost
If this gets bubbled, please instantly PM me about it. Gotta keep the combo going.
Topic Starter
YTYuyu

SapphireGhost wrote:

If this gets bubbled, please instantly PM me about it. Gotta keep the combo going.
ooh 2 check my souls got ranked. alright then i'll try to remember.
Weez

wcx19911123 wrote:

from my queue

[Weezy's Hard]
00:28:141 - add note o.o? Naw, doesn't flow to my liking
01:26:376 - I suggest add note here with finish, and spinner start at 01:26:474 - . sound/play much better imo Done

meiikyuu wrote:

Hard
00:58:141 (1) - add clap? Doesn't fit right
01:23:827 (4) - make this the same slider shape as 3? it flows better imo It is, its just rotated
applied the mods awhile ago guess I forgot to upload it >.<

Download: azusa - Check my soul (TV Size) (Byakugan249) [Weezy's Hard].osu
Topic Starter
YTYuyu
it's fine. the good thing is that you applied it. anyways updated Weezy's diff.
ertyukjh010


Hello, Byakugan249

[Easy]

00:31:474 (1) - The spinner length is too short, this will lead to new players do not have enough time to rotate, also make it easier to miss. Please increase the length of the spinner or other instead.
00:45:592 - Useless inherited point

[Winber1's Normal]

00:41:474 (1) - Remove NC
00:43:043 (1) - ^
01:22:258 (1) - ^
01:25:592 (4) - Do not use the reverse 2 times or more, because the new players do not adapt, it is easy to overlook the second exhumation lead to the error. So only suggest to use reverse 1 time of sliders

00:12:651 - Useless inherited point
01:05:984 - ^

That all
Topic Starter
YTYuyu

ertyukjh010 wrote:



Hello, Byakugan249

[Easy]

00:31:474 (1) - The spinner length is too short, this will lead to new players do not have enough time to rotate, also make it easier to miss. Please increase the length of the spinner or other instead. alright did something else.
00:45:592 - Useless inherited point oops forgot to remove that. fixed.


That all
ty for the mod :D
winber1
I don't know if Byakugan changed the inherited timings or not, but right those inherited timing points that you listed don't even exist lol.

Secondly, those new combos are there to emphasize the "yay" or whatever they are saying (that cheer that the background vocals sing in the kiai time), so I am keeping them. I like how the combo plays and it fits imo.

Lastly, that reverse arrow is fine. It's basically the last note of the song and it fits with the music. There is nothing confusing about it. Even for a beginner, he or she will immediately understand. That random guideline people started to come up with saying that you can't using more than 1 repeat in a Normal or Easy diff is really complete bs imo. The only reason it came about is because many newer mappers used it badly or awkwardly. Imo the way I used it is neither awkward nor badly.

So basically nothing changed, but thanks for the mod! :3
Topic Starter
YTYuyu

winber1 wrote:

I don't know if Byakugan changed the inherited timings or not, but right those inherited timing points that you listed don't even exist lol.
i don't remember doing that at all. maybe ert was looking at a different diff.
Flanster
Love this song, hope it gets ranked :3/
Topic Starter
YTYuyu

Lolicore Flandre wrote:

Love this song, hope it gets ranked :3/
I hope so too. ty for the star ;)
Breeze
[Easy]

  1. I've seen you used normal hitsound to fit drum sound at the beginning, but why not keep doing so in the last part? Such as 00:24:807 (2) slider end, 00:26:376 (2) - and so on..
[Weezy]

  1. 00:03:827 (9) - (nazi)Move this 3-4 tick down looked more pretty, for a better curve, you know
    Yours:

    My thought
  2. Well, in other diff they both used normal hitsound to fit drum sound like 00:12:258 (1), 00:15:396 (6) or so, so maybe use normal hitsound for these for a coconsistency? Still depends on yourself
  3. 00:45:592 (2,3) - Add finish to slider head sounds nice
  4. 00:56:572 (3) - ^
[Insane]

  1. 00:55:003 (2) - Add a finish here sounds nice
  2. 00:56:572 (3) - ^, if you do so, better to remove whistle
  3. 01:11:474 (3,4,5,6,7,8,9) - Use normal hitsound for all these notes seems fit music more, yea just like you do to 01:25:592 (2,3,4,5,6,7,8,9,10)
Topic Starter
YTYuyu

Breeze wrote:

[Easy]

  1. I've seen you used normal hitsound to fit drum sound at the beginning, but why not keep doing so in the last part? Such as 00:24:807 (2) slider end, 00:26:376 (2) - and so on.. trust me, i've tried that and i find the normal hit finish unfitting to the song.
[Insane]

  1. 00:55:003 (2) - Add a finish here sounds nice alright. it matches with the instrumental after all.
  2. 00:56:572 (3) - ^, if you do so, better to remove whistle i don't remember adding a whistle here at all. oh well fixed.
  3. 01:11:474 (3,4,5,6,7,8,9) - Use normal hitsound for all these notes seems fit music more, yea just like you do to 01:25:592 (2,3,4,5,6,7,8,9,10)
hmm sure. i find it unfitting at 1st. i also gave some thought into this, until you came along.
ty for the mod :D
Weez
Topic Starter
YTYuyu
Updated Weezy's diff.
NoHitter
From my queue (Sorry it took so long.)

[General]
Is it just me, or do some of the background images look stretched?

[Easy]
00:00:102 -> 00:07:945 - The hitsounds at this part sounds very loud. I suggest lowering the volume to 30% or 40%.

[Winber1's Normal]
Good difficulty!
00:02:062 (4) - If you're to follow the rhythm set by 00:00:886 (2,3), then this note should be moved 1/2 backwards to 00:01:866.
00:41:474 (1) - Remove new combo? Unneeded IMO.
00:43:043 (1) - Same as above.
00:54:023 (1) - Same as above.
00:55:592 (1) - Same as above.
01:20:494 (1) - Same as above.
01:22:258 (1) - Same as above.

[Sekai's Taiko soul]
I know what you were trying to do with the title, but it really looks odd. Capitalize the s in soul?
IMO Normal sampleset fits the song better.
00:09:121 (5,6,7) - Remove (6) then make (5) a K and (7) a D. http://osu.ppy.sh/ss/322458
00:11:082 (15,16) - Make (15) a k and (16) a d?
00:31:670 (1) - Move this 1/4 back then extend by 1/4?
01:12:160 (197) - Remove this.

[Weezy's Hard]
00:00:690 (2,3,4,5) - IMO don't stack the notes on the sliders. It doesn't flow as well during the beginning IMO.
01:13:827 (1) - Finish at start.
IMO add more whistles during the kiai parts of the song.

[Insane]
00:00:102 -> 00:07:945 - The hitsounds at this part sounds very loud. I suggest lowering the volume to 30% or 40%.
00:05:396 (6) - IMO this slider should end at 00:05:984. I don't hear any beat at 00:05:788.
00:09:513 (5) - Kind of unsure with this sudden anti-jump. The spacing of 00:08:141 (1,2,3,4) is similar to the spacing of this note.
00:30:298 (1,2,3,4,5) - I suggest you change this pattern. The current one doesn't play that well.
00:41:474 (1) - You should remove new combo here. For consistency with 00:54:023 (6) and 00:55:592 (5).
00:43:043 (1) - Same as above.
00:46:768 (1) - Remove new combo. IMO too soon for a new combo.
01:11:474 (3,4,5,6,7,8,9) - You could arrange this into a better pattern like this maybe?
01:19:905 (5) - IMO don't overlap this with 01:19:121 (3). Looks bad aesthetically.
01:26:474 (1) - Whistle sounds noisy IMO. Remove it.
Topic Starter
YTYuyu

NoHitter wrote:

From my queue (Sorry it took so long.)

[General]
Is it just me, or do some of the background images look stretched? it's just you i guess. i don't see any of the BGs stretched.

[Easy]
00:00:102 -> 00:07:945 - The hitsounds at this part sounds very loud. I suggest lowering the volume to 30% or 40%. hmm alright. 40%.


[Insane]
00:00:102 -> 00:07:945 - The hitsounds at this part sounds very loud. I suggest lowering the volume to 30% or 40%. same as easy.
00:05:396 (6) - IMO this slider should end at 00:05:984. I don't hear any beat at 00:05:788. well yes that's true but the slidertick wouldn't fit with this part so that's why i made this a 1/1 slider.
00:09:513 (5) - Kind of unsure with this sudden anti-jump. The spacing of 00:08:141 (1,2,3,4) is similar to the spacing of this note.
00:30:298 (1,2,3,4,5) - I suggest you change this pattern. The current one doesn't play that well. well so much for my new mapping style :|. alright did something else.
00:41:474 (1) - You should remove new combo here. For consistency with 00:54:023 (6) and 00:55:592 (5).
00:43:043 (1) - Same as above. oh wow...alright then.
00:46:768 (1) - Remove new combo. IMO too soon for a new combo. i made this a NC because i want this to follow the drums. i'd remove the NC if the vocals are still going, but there's a sudden pause during the song.
01:11:474 (3,4,5,6,7,8,9) - You could arrange this into a better pattern like this maybe? i hope i did it right...fixed.
01:19:905 (5) - IMO don't overlap this with 01:19:121 (3). Looks bad aesthetically. i knew someone would say this. fixed.
01:26:474 (1) - Whistle sounds noisy IMO. Remove it. i disagree. it'd sound empty without a whistle here.
ty for the mod :D.
ririco
ok fixed everthing, but i'll keep the soul as it is ~ :3

Download: azusa - Check my soul (TV Size) (Byakugan249) [Sekai's Taiko soul].osu
Weez
Didn't not changed the stacks at the start. I want to keep em like that.

Download: azusa - Check my soul (TV Size) (Byakugan249) [Weezy's Hard].osu
Topic Starter
YTYuyu
Updated Weezy and Sekai's diffs. now waiting on winber's reply
winber1

NoHitter wrote:

[Winber1's Normal]
Good difficulty!
00:02:062 (4) - If you're to follow the rhythm set by 00:00:886 (2,3), then this note should be moved 1/2 backwards to 00:01:866. i guess. I actually originally didn't want a 3/2 rest there, but I used that sort of rhythm a lot later on anyways lol. changed
00:41:474 (1) - Remove new combo? Unneeded IMO. to be honest i really like that new combo actually :(. I'm consistent with it at least. I would like to keep it unless it really causes a big problem
00:43:043 (1) - Same as above.
00:54:023 (1) - Same as above.
00:55:592 (1) - Same as above.
01:20:494 (1) - Same as above.
01:22:258 (1) - Same as above.
Download: azusa - Check my soul (TV Size) (Byakugan249) [Winber1's Normal].osu
Topic Starter
YTYuyu
Updated Winber's diff.
LKs
From wmf's queue

[General]

  1. I firstly found that BG pics look weird and I got the original pics later on.
    It's obvious that you compressed this pic wrongly(aspect ratio) I guess the rest of BGs have same problem so please re-cut them correctly.
  2. offest 92
[Easy]

00:15:788 (1,2) - Don't appreciate you used 2 random sliders but not copy&paste and rotating
00:37:749 (1) - http://puu.sh/BPdx
01:09:121 (3) - http://puu.sh/BPec hint: look at the small delta-shaped region shaped by the curve and the center node. try to make it a equilateral triangle when mapping to get a symmetrical slider.

[Normal]

01:22:248 (1) - Use light blue as NC like 01:20:484 (1) - make more sense
best rhythm ever of this song. GJ winber

[Weezy's Hard]

00:21:866 (8,1,2) - they look so twisted. I'd suggest http://puu.sh/BPhW
01:18:337 (1) - http://puu.sh/BPiJ

[Insane]

hmm, sorry 249 this diff is not that decent in all aspects. I think you lack an aesthetic sense, musicality, and flow sense. Sry this sounds hurtful but I've to point out the fact and in this way can you improve your skills.

Before mapping, consider: whether a circle/slider is needed here; on earth use a 1/1 slider or two circles when confront different conditions; mapping symmetrical patterns instead of random arrangement; using resonable spacing changes; 00:13:043 (1,2,3,4,5,6,7) - is a line(?) fits good here; 00:20:690 (1,2,3,4,5,6,7) - is this pentagon perfect http://puu.sh/BPns

I can't pick all issues out, good luck 249. I know you've been a hardworking and not bad modder :3

00:00:102 (1,2,3,4,1,2,3,4) -
00:50:298 (1,2,3) -
00:09:905 (1,2,3,4,5,6,7) -
00:46:768 (1,2,3,4,1) -

[taiko]

hmm..the taiko plays..I can hardly find a whole macroscopic regular but I do find many microscopic patterns. but patterns from patterns don't mix together very well.

for example
00:20:690 (1,2,1,2,3,1,2,1,2,3) - http://puu.sh/BPrK this will play better and works as a transition pattern
Topic Starter
YTYuyu

LKs wrote:

From wmf's queue

[General]

  1. I firstly found that BG pics look weird and I got the original pics later on.
    It's obvious that you compressed this pic wrongly(aspect ratio) I guess the rest of BGs have same problem so please re-cut them correctly. i don't see that at all. when it comes to finding BGs and resizing them, i'm really bad at that.
  2. offest 92 yup it works fixed. it sounded a bit too early after all.
[Easy]

00:15:788 (1,2) - Don't appreciate you used 2 random sliders but not copy&paste and rotating hmm alright. whenever i do 2 sliders that look the same, i tried to make them the same by hand. doing the copy and paste shows that i'm a lazy mapper.
00:37:749 (1) - http://puu.sh/BPdx
01:09:121 (3) - http://puu.sh/BPec hint: look at the small delta-shaped region shaped by the curve and the center node. try to make it a equilateral triangle when mapping to get a symmetrical slider. Alright just to make it nice.


[Insane]

hmm, sorry 249 this diff is not that decent in all aspects. I think you lack an aesthetic sense, musicality, and flow sense. Sry this sounds hurtful but I've to point out the fact and in this way can you improve your skills. which is why i posted this on wmf's queue. ik that it isn't ready for a bubble but I wanted to find ways on how to improve my mapping style. after seeing my 1st ranked map, it played horribly, so the reason i mapped this is because i want to try out my new mapping style. i wanted advice from an experienced modder before i can ask non-BAT/MAT modders. if you notice from my other posts, there were 2 MATs well 5 including you but they or you weren't a MAT at the time. and a BAT that modded this. i was expecting advice on how to make my diffs better, but they gave me a list of suggestions. ik that's the point in modding, but if they gave me advice, that'll make improve in mapping. since you gave me advice, i can ask non-MAT/BAT modders to mod this map.

Before mapping, consider: whether a circle/slider is needed here; on earth use a 1/1 slider or two circles when confront different conditions; mapping symmetrical patterns instead of random arrangement; using resonable spacing changes; 00:13:043 (1,2,3,4,5,6,7) - is a line(?) fits good here; 00:20:690 (1,2,3,4,5,6,7) - is this pentagon perfect http://puu.sh/BPns

I can't pick all issues out, good luck 249. I know you've been a hardworking and not bad modder :3

00:00:102 (1,2,3,4,1,2,3,4) -
00:50:298 (1,2,3) -
00:09:905 (1,2,3,4,5,6,7) -
00:46:768 (1,2,3,4,1) -
FINALLY someone gave me good advice when i fixed this. tysm for doing that and i won't give up on ranking this :D.
winber1
http://puu.sh/BVlw

fixed the combo color. Really, i don't care at all about what combo colors I used lol >_> I just let osu! make my combo colors for me.

Anyways, updated. (and thanks :D)
Weez

LKs wrote:

[Weezy's Hard]

00:21:866 (8,1,2) - they look so twisted. I'd suggest http://puu.sh/BPhW
01:18:337 (1) - http://puu.sh/BPiJ Whats to change here :S
Annnnd I guess the name for my diff needs to be changed :/
also add weez to the tags but keep weezy
http://puu.sh/BWFD
Topic Starter
YTYuyu
He saying that the slider should look symmetrical. anyways updated the standard diffs. waiting on Sekai's reply.
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
General
Inconsistency in Kiai Times
Easy
Kiai #1: Starts on 00:34:601, ends on 00:46:758
Kiai #2: Starts on 00:47:150, ends on 00:59:699
Kiai #3: Starts on 01:13:817, ends on 01:26:366
Insane
Kiai #1: Starts on 00:34:601, ends on 00:46:758
Kiai #2: Starts on 00:47:150, ends on 00:59:699
Kiai #3: Starts on 01:13:817, ends on 01:26:758

Easy
Fine for me

Winber1's Normal
00:43:621 (1) - add whistle in front of slider?


Weez's Hard
00:08:719 (4) - add finish end of slider
00:43:621 (1) - add clap
00:53:818 (1,2) - stack perfectly
00:56:170 (1) - remove whistle and add clap
01:13:817 (1) - add finish in front of slider?

Insane
01:26:366 (10) - how about moving this note to make stream pattern roundly?

You should think carefully to fix this things because i'm not sure my modding is good for you
I'm really sad this map can't rank map because of my modding
I don't want it, so you think twice plz :)
good luck for rank! xD
Topic Starter
YTYuyu
you might think that but the thing is that my insane diff needs more work then you might think. after LKs modded it, i did a complete re-map on insane and i'm planning to get a few more mods. anyways i fixed the suggestion on insane to make it nice, and the kiai. ty for the mod btw. And to Weez and Winber: can you change the combo colors like the ones in my diffs?
Cilvery
Hi~ <request from my queue>

[Easy]
00:00:092 - 1grid right

01:01:268 - add whistle

01:02:444 - ^

01:29:111 - remove whistle

[Winber1's Normal]
01:24:797 - add finish

[Weez's Hard]
00:45:582 - add finish

[Insane]
01:01:268 - remove finish with add whistle

01:01:660 - add whistle

01:02:052 - ^

01:02:444 - ^

01:24:797 - add finish
---------------------------------------------------------------------------------------------------------------------------------------------------------------
good luck!!
Topic Starter
YTYuyu

Cilvery wrote:

Hi~ <request from my queue>

[Easy]
00:00:092 - 1grid right it'll be at the middle, but it won't make a difference during gameplay.

01:01:268 - add whistle Sure it matches with the instrumental.

01:02:444 - ^ there's a normal hit-hitsound so it'll sounn bad if i do this.

01:29:111 - remove whistle no this whistle shows that the song is over. it'll sound empty if there's no whistle on the spinner.


[Insane]
01:01:268 - remove finish with add whistle Did this...

01:01:660 - add whistle didnt do this becuase of the normal hit-hitsound.

01:02:052 - ^ did this.

01:02:444 - ^ same as 01:01:660.

01:24:797 - add finish there's no cymbals in this part. just the drums so no.
---------------------------------------------------------------------------------------------------------------------------------------------------------------
good luck!!

ty for the mod Cilvery-chan :3. to the guest mappers i apologize for the mods. i'll get a MAT to check this pretty soon.
Weez
No to adding the finish. I feel more comfortably with having a whistle.

Changed something small
http://puu.sh/CHqq
Topic Starter
YTYuyu
Updated Weez's diff.
winber1
sorry, i didn't add those hitsounds. it doesn't really make sense to me.
AoiX
Request from Queue

>>Aoi's Mod

:!:default=suggestion||bold=notice||red+bold=unrankable
General
  1. BGx4 not in right scale....use this:http://puu.sh/CJDo
Insane
  1. 00:03:425 (3,4) - remove note.they're no meaning
  2. 00:15:778 (1) - reduce volume of this finish sound
  3. 00:20:680 (1,2,3,4,5,6,7) - the pattern looks bad.use "Create Polygon Circle" to make a better one
  4. 00:33:229 (1) - ^
  5. 00:37:739 (1) - remove finish.it sounds so strange
  6. 00:50:288 (1) - ^
  7. 01:11:660 (5,6,7) - [Nazi](5,7) 1grid up;(6) 2grid up.let them follow the border of (2)
  8. 01:25:582 (2) - I suggest a new combo here
Hard
  1. 00:00:680 (2) - as the music flow,this circle should stack with the end of (1)
  2. 00:01:464 (4) - ^
  3. 00:21:856 (8) - ^
  4. 00:23:621 (1) - remove finish,use whistle instead.finish here is too loud.Also add a whistle at 00:24:405 (3) -
  5. 00:27:346 (5) - add a finish at start of slider will sounds better
  6. 00:46:758 (4) - try to use Normal sample hitsound here
  7. 01:01:268 (1,3) - add whistle
  8. 01:05:582 (7) - stack it with next (1)
  9. 01:08:719 (4) - as the music flow,this circle should stack with the start of (5)
Normal
  1. whistle on sliderbody at kiai time just like noise
  2. 00:20:680 (2,3) - (2)only have one repeat but (3)have two.it's too hard for a new player
Easy
  1. 01:05:974 (1,2) - overlap of border looks bad.make (2) one grid up
Topic Starter
YTYuyu

AoiX wrote:

Request from Queue

>>Aoi's Mod

:!:default=suggestion||bold=notice||red+bold=unrankable
General
  1. BGx4 not in right scale....use this:http://puu.sh/CJDo Hurray ty :D
Insane
  1. 00:03:425 (3,4) - remove note.they're no meaning listen again. it follows the instrumental if you listen carefully.
  2. 00:15:778 (1) - reduce volume of this finish sound alright 50%
  3. 00:20:680 (1,2,3,4,5,6,7) - the pattern looks bad.use "Create Polygon Circle" to make a better one nuh uh. the thing is i always do my star patterns by hand and i want to make it as perfect as possible. i always want to do something myself. i don't want a program to do all the work for me.
  4. 00:33:229 (1) - ^ ^
  5. 00:37:739 (1) - remove finish.it sounds so strange Alright i'll replace it for a whistle.
  6. 00:50:288 (1) - ^ ^
  7. 01:11:660 (5,6,7) - [Nazi](5,7) 1grid up;(6) 2grid up.let them follow the border of (2) ahh i see. fixed.
  8. 01:25:582 (2) - I suggest a new combo here for now i'll keep it. i want to hear other modders' opinions about this.
Easy
  1. 01:05:974 (1,2) - overlap of border looks bad.make (2) one grid up Adjusted properly.
ty for the mod :D
ririco
fixed the taiko

Sekai's Taiko soul
osu file format v9

[General]
AudioFilename: Amagami_SS_PLUS_OP.mp3
AudioLeadIn: 2000
PreviewTime: 34611
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Check my soul (TV Size)
Artist:azusa
Creator:Byakugan249
Version:Sekai's Taiko soul
Source:Amagami SS+ plus
Tags:winber1 -Sekai- Sekai Weezy Weez opening

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Taiko BG.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,255

[TimingPoints]
92,392.156862745098,4,1,0,100,1,0
34601,-100,4,1,0,100,0,1
47150,-100,4,1,0,100,0,1
59699,-100,4,1,0,100,0,0
73817,-100,4,1,0,100,0,1
86366,-100,4,1,0,100,0,0
89111,-100,4,1,0,5,0,0


[Colours]
Combo1 : 192,130,255
Combo2 : 255,128,64
Combo3 : 0,255,0
Combo4 : 255,128,192
Combo5 : 0,255,255
Combo6 : 0,128,255

[HitObjects]
256,192,92,5,0
256,192,484,1,8
256,192,876,1,0
256,192,1072,1,8
256,192,1268,1,0
256,192,1464,1,8
256,192,1660,1,0
256,192,2052,1,8
256,192,2444,1,8
256,192,2739,1,8
256,192,3033,1,0
256,192,3229,1,8
256,192,3621,1,8
256,192,3817,1,0
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256,192,4993,1,0
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256,192,5876,1,8
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256,192,6366,12,0,7935
256,192,8131,5,4
256,192,8327,1,4
256,192,8523,1,4
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256,192,9307,1,4
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256,192,10092,1,8
256,192,10288,1,0
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256,192,10582,1,2
256,192,10680,1,0
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256,192,17935,1,2
256,192,18033,1,0
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256,192,18523,1,2
256,192,18719,1,0
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256,192,20876,1,4
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256,192,21268,1,0
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256,192,21856,1,2
256,192,21954,1,0
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256,192,27542,1,2
256,192,27641,1,2
256,192,27739,1,0
256,192,27935,1,2
256,192,28131,1,2
256,192,28327,1,0
256,192,28523,1,2
256,192,28719,1,2
256,192,28915,1,0
256,192,29111,1,0
256,192,29307,1,0
256,192,29503,1,0
256,192,29601,1,2
256,192,29699,1,2
256,192,29895,1,2
256,192,30091,1,0
256,192,30288,1,2
256,192,30484,1,0
256,192,30680,1,0
256,192,30876,1,0
256,192,31072,1,0
256,192,31170,1,0
256,192,31268,1,0
256,192,31366,1,0
256,192,31464,1,2
256,192,31660,12,0,33033
255,193,33229,5,6
255,193,33425,1,6
255,193,33621,1,6
255,193,33817,1,4
255,193,34013,1,0
255,193,34111,1,0
255,193,34209,1,0
255,193,34307,1,0
255,193,34405,1,0
255,193,34503,1,0
255,193,34601,1,0
255,193,34797,1,2
255,193,34993,1,2
255,193,35190,1,0
255,193,35386,1,0
255,193,35582,1,4
255,193,35778,1,4
255,193,35974,1,2
255,193,36170,1,0
255,193,36366,1,2
255,193,36562,1,0
255,193,36758,1,2
255,193,36954,1,0
255,193,37052,1,2
255,193,37150,1,2
255,193,37346,1,2
255,193,37542,1,0
255,193,37739,1,0
255,193,38131,1,2
255,193,38523,1,0
255,193,38915,1,2
255,193,39111,1,2
255,193,39307,1,0
255,193,39503,1,2
255,193,39699,1,2
255,193,39895,1,0
255,193,40092,1,2
255,193,40288,1,0
255,193,40484,1,0
255,193,40680,1,0
255,193,40778,1,2
255,193,40876,1,0
255,193,41072,1,0
255,193,41268,1,4
255,193,41464,1,12
255,193,42052,1,2
255,193,42248,1,2
255,193,42444,1,0
255,193,42641,1,2
255,193,42837,1,0
255,193,43033,1,12
255,193,43425,1,4
255,193,43621,1,6
255,193,43817,1,0
255,193,44013,1,2
255,193,44209,1,2
255,193,44307,1,2
255,193,44405,1,0
255,193,44601,1,2
255,193,44797,1,0
255,193,44993,1,2
255,193,45190,1,2
255,193,45386,1,2
255,193,45582,1,0
255,193,45778,1,2
255,193,45974,1,0
255,193,46170,1,2
255,193,46366,1,0
255,193,46464,1,0
255,193,46562,1,0
255,193,46660,1,0
255,193,46758,1,2
255,193,46856,1,2
255,193,46954,1,2
255,193,47150,1,0
255,193,47346,1,0
255,193,47542,1,2
255,193,47739,1,0
255,193,47935,1,2
255,193,48131,1,0
255,193,48229,1,0
255,193,48327,1,2
255,193,48523,1,0
255,193,48621,1,0
255,193,48719,1,2
255,193,48915,1,2
255,193,49111,1,2
255,193,49307,1,0
255,193,49503,1,0
255,193,49895,1,4
255,193,50288,1,4
255,193,50680,1,2
255,193,50876,1,0
255,193,51072,1,2
255,193,51464,1,0
255,193,51856,1,2
255,193,52052,1,0
255,193,52248,1,2
255,193,52444,1,2
255,193,52641,1,0
255,193,52837,1,2
255,193,53033,1,0
255,193,53229,1,2
255,193,53425,1,0
255,193,53523,1,0
255,193,53621,1,2
255,193,53817,1,0
255,193,54013,1,12
255,193,54405,1,4
255,193,54601,1,6
255,193,54797,1,0
255,193,54993,1,2
256,192,55190,1,12
255,193,55386,1,4
256,192,55582,1,12
255,193,55974,1,2
255,193,56170,1,0
255,193,56366,1,2
255,193,56562,1,0
255,193,56758,1,0
255,193,56954,1,0
255,193,57150,1,2
255,193,57346,1,2
255,193,57542,1,0
255,193,57739,1,2
255,193,57935,1,2
256,192,58033,1,0
255,193,58131,1,0
255,193,58327,1,2
255,193,58523,1,0
255,193,58719,1,2
255,193,58915,1,0
255,193,59111,1,10
255,193,59307,1,8
255,193,59503,1,2
256,192,59601,1,8
255,193,59699,1,0
255,193,59895,1,2
255,193,60091,1,2
255,193,60288,1,0
255,193,60680,1,0
255,193,60876,1,0
255,193,61072,1,2
255,193,61268,1,0
255,193,61660,1,2
255,193,62052,1,2
255,193,62444,1,2
255,193,62837,1,2
255,193,63033,1,2
255,193,63229,1,0
255,193,63425,1,2
255,193,63621,1,0
255,193,63719,1,0
255,193,63817,1,0
255,193,64013,1,2
255,193,64209,1,0
255,193,64405,1,2
255,193,64797,1,2
255,193,65190,1,0
255,193,65288,1,0
255,193,65386,1,2
255,193,65582,1,0
255,193,65778,1,0
255,193,65974,1,2
255,193,66170,1,2
255,193,66366,1,0
255,193,66562,1,2
255,193,66758,1,0
255,193,66954,1,0
255,193,67150,1,0
255,193,67346,1,2
255,193,67542,1,0
255,193,67739,1,0
255,193,67935,1,2
255,193,68131,1,0
255,193,68327,1,2
255,193,68523,1,0
255,193,68719,1,2
255,193,68915,1,0
255,193,69111,1,0
255,193,69307,1,2
255,193,69503,1,2
255,193,69699,1,0
255,193,69895,1,0
255,193,70091,1,0
255,193,70288,1,4
255,193,70484,1,4
255,193,70680,1,4
255,193,71072,1,2
255,193,71464,1,8
255,193,71562,1,8
255,193,71660,1,8
255,193,71758,1,8
255,193,71856,1,8
255,193,71954,1,8
255,193,72052,1,8
255,193,72150,1,0
255,193,73817,5,4
255,193,74209,1,4
255,193,74601,1,6
255,193,74797,1,4
255,193,74993,1,4
255,193,75386,1,4
255,193,75778,1,4
255,193,76170,1,6
255,193,76366,1,4
255,193,76562,1,4
255,193,76954,1,2
255,193,77150,1,0
255,193,77346,1,2
255,193,77542,1,0
255,193,77739,1,0
255,193,77935,1,2
255,193,78131,1,0
255,193,78229,1,0
255,193,78327,1,2
255,193,78523,1,0
255,193,78915,1,2
255,193,79307,1,0
255,193,79503,1,2
255,193,79699,1,0
255,193,79895,1,0
255,193,80091,1,2
255,193,80288,1,0
255,193,80484,1,2
255,193,80680,1,2
255,193,80778,1,2
255,193,80876,1,2
255,193,80974,1,2
255,193,81072,1,0
255,193,81268,1,0
255,193,81464,1,0
255,193,81660,1,2
255,193,81856,1,0
255,193,82052,1,0
255,193,82248,1,0
255,193,82444,1,2
255,193,82641,1,0
255,193,82837,1,2
255,193,82935,1,0
255,193,83033,1,2
255,193,83229,1,0
255,193,83425,1,2
255,193,83621,1,0
255,193,83817,1,2
255,193,84013,1,0
255,193,84209,1,2
255,193,84405,1,2
255,193,84601,1,2
255,193,84797,1,2
255,193,85190,1,2
255,193,85582,1,2
256,192,85680,1,0
255,193,85778,1,0
255,193,85876,1,0
255,193,85974,1,0
255,193,86072,1,0
255,193,86170,1,0
255,193,86268,1,0
255,193,86366,1,0
256,192,86464,12,0,89111
Topic Starter
YTYuyu
orz i thought you quit o.o. anyways updated the taiko diff...
Snowy Dream
Mod request from Snowy Dream's Request
-------------------------------------------------
[General]
Offset: 111-113 plz!
Yours is wrong :<


[Weez's Hard]
01:13:817 (1) - finish at the beginning


[Insane]
00:24:405 (3) - spacing
00:42:837 (4,5) - ctrl+r?
--------------------------------------------------
OK that's all
Wonderful Mapset
Good Luck :3
Topic Starter
YTYuyu

Snowy Dream wrote:

Mod request from Snowy Dream's Request
-------------------------------------------------
[General]
Offset: 111-113 plz!
Yours is wrong :<
nope that's incorrect. it sounded too late for me.

[Insane]
00:24:405 (3) - spacing ik that but this is intentional. i want
00:42:837 (4,5) - ctrl+r? alright. since i did a jump on the combo, i need to be consistent with this one as well.
--------------------------------------------------
OK that's all
Wonderful Mapset
Good Luck :3
ty for the mod :D
Miya
Random checking from #modreqs :3

General
  1. What's the point of soul in Sekai taiko diff? It's better to use word that show the difficulty of than using random word, like oni or muzukashi.
Easy
  1. 00:13:425 (3) - This combo is more longer than your other combo, i think you can add a new combo in this circle to reduce the combo size.
  2. 00:18:915 (3) - ^
  3. 00:34:601 (1) - There should be a clap/normal hitsound/whistle on this slider repeat to cover up the drum sounds from the music. It's not same with 00:47:150 (1,3) -
  4. 00:36:170 (2) - ^
  5. 01:00:484 (1) - This circle should be on 01:00:876- instead since the drum sounds i on that time. Being at this time is not follow anything and it's not consistant with your next normal hitsounds rythim.
  6. 01:23:229 (1) - I hear a cymbal sounds at this slider end, so a finish sounds will fit there.
Winber1's Normal
  1. 00:04:601- How about adding a circle here? It's follow the piano better imo.
  2. 00:21:268 (3) - A normal player wouldn't expect this slider to have 2nd repeat since you just use 1 repeat at this sider 00:20:680 (2) - . This can be confusing to normal player. You should reduce the number of repeat then add a circle on this time 00:21:856- for easier gameplay.
  3. 00:57:935 (1) - Overused clap sounds imo. It's better to remove it.
  4. 00:58:915 (3) - ^ at the slider end.
  5. 01:06:954 (2) - It's better to add a finish sounds here at the end of slider to follow up your previous finish rythim.
  6. 01:20:091 (5) - A finish sounds will be good here since there is a cymbal sounds from the music.
  7. 01:24:601 (1) - Overused clap soud agian imo. Better to remove it.
Weez's Hard
  1. 01:13:817 (1) - A finish sounds at this slider start is really fit with the beginning of new rythim from the song.
Insane
  1. 00:09:895 (1,2,3,4,5,6) - I'm sure you can add a couple of whistle to make hitsounds more interesting.
  2. 00:13:033 (1,2,3,4,5,6,7) - Maybe you can map this to better pattern rather and rythim than just 1/1 jumpy notes. A couple of 1/2 slider and 1/2 circle is more interesting than just a 1/1 circle spam. Oh yeah, don't forget to add some whistle too if you follow my suggestion above.
  3. 00:15:778 (1,2,3,4,5,6,7,8,9) - ^
  4. 00:44:993 (7) - Hmm, can make this slider more blanket so it will be like this > ? Also, this slider is too low. Maybe you can move this pattern 00:43:621 (1,2,3,4,5,6,7,8) - a bit up so this slider can be higher a bit.
  5. 01:11:954 (8,9) - Move 8 to 196,260 and 9 to 184,224 so this stream 01:11:464 (3,4,5,6,7,8,9) - will be more symetrical.
  6. 01:24:797 (1) - A soft finish sounds will be nice if you placed here at the slider start since in this time there is a cymbal sounds.
Allright, it seems you work very hard on this map 249. Feel free to call me again whenever you ready :)
Weez
Go go go go add that finish for me. Forgot it >.<
Yume_old_old
nice map >A<
ririco
Byaku o.o just rename my diff to "Sekai's Taiko" :3
Topic Starter
YTYuyu
I'll do the changes when I get home. Ty for the mod Miya-chan :3
Topic Starter
YTYuyu
That's right i'm double posting like a baws :P. anyways...


Miya wrote:

Random checking from #modreqs :3

Easy
  1. 00:13:425 (3) - This combo is more longer than your other combo, i think you can add a new combo in this circle to reduce the combo size. sure just for that, not to mention it also follows the instrumental.
  2. 00:18:915 (3) - ^ ^
  3. 00:34:601 (1) - There should be a clap/normal hitsound/whistle on this slider repeat to cover up the drum sounds from the music. It's not same with 00:47:150 (1,3) - i think the finish is loud enough to cover up the drums in this part.
  4. 00:36:170 (2) - ^ ^
  5. 01:00:484 (1) - This circle should be on 01:00:876- instead since the drum sounds i on that time. Being at this time is not follow anything and it's not consistant with your next normal hitsounds rythim. alright. i thought it'd be a good idea if i add that circle to follow the small clash in the cymbals, but the drums sounds loud enough, so i'm moving it there.
  6. 01:23:229 (1) - I hear a cymbal sounds at this slider end, so a finish sounds will fit there. orz you have good ears. fixed.

Weez's Hard
  1. 01:13:817 (1) - A finish sounds at this slider start is really fit with the beginning of new rythim from the song. since Weez told me to do this, fixed.
Insane
  1. 00:09:895 (1,2,3,4,5,6) - I'm sure you can add a couple of whistle to make hitsounds more interesting. no i made this part with no hitsounds because it represents the introduction to the song. the beginning is the sneak peek of what you're gonna see in the map.
  2. 00:13:033 (1,2,3,4,5,6,7) - Maybe you can map this to better pattern rather and rythim than just 1/1 jumpy notes. A couple of 1/2 slider and 1/2 circle is more interesting than just a 1/1 circle spam. Oh yeah, don't forget to add some whistle too if you follow my suggestion above. no if i change this, i'm gonna have to do the same thing to 01:01:268. after giving some thought, i'm gonna change it up.
  3. 00:15:778 (1,2,3,4,5,6,7,8,9) - ^ again this part has no hitsounds besides the finish because it represents the introduction to the map.
  4. 00:44:993 (7) - Hmm, can make this slider more blanket so it will be like this > ? Also, this slider is too low. Maybe you can move this pattern 00:43:621 (1,2,3,4,5,6,7,8) - a bit up so this slider can be higher a bit. hmm? please show me a screenshot so that i can understand a lot better.
  5. 01:11:954 (8,9) - Move 8 to 196,260 and 9 to 184,224 so this stream 01:11:464 (3,4,5,6,7,8,9) - will be more symetrical. (8) is already there, but if i move (9) to the left, the symmetrical shape will be gone. i'm guessing that this is what you suggested, but this is mine. you may not see a difference, but look at the gap between (9,2), i'm trying to make the gap equal to (3).
  6. 01:24:797 (1) - A soft finish sounds will be nice if you placed here at the slider start since in this time there is a cymbal sounds. added a finish but keeping the normal hit-hitsound. yes it matches the cymbals, but i added the normal hit-hitsound to cover up the drums in the song.
Allright, it seems you work very hard on this map 249. Feel free to call me again whenever you ready :)
Sure :). again ty for the mod Miya-chan :3. now waiting on winber's reply.
winber1

Miya wrote:

Winber1's Normal
  1. 00:04:601- How about adding a circle here? It's follow the piano better imo. meh, idk i like it like that some reason
  2. 00:21:268 (3) - A normal player wouldn't expect this slider to have 2nd repeat since you just use 1 repeat at this sider 00:20:680 (2) - . This can be confusing to normal player. You should reduce the number of repeat then add a circle on this time 00:21:856- for easier gameplay. your suggestion would make it harder to read for a beginner imo since it adds more notes and crowds the playfield a little bit more. I had realized this, and I decided this was the best way without having to change the rhythm of what I mapped. To be honest I wouldn't expect a beginner to think that if the previous slider had 1 repeat, then this would therefore have 1 repeat as well. And if the beginner actually DOES realize that, I would also assume he/she would be to good enough to also realize the spacing between this note and the next long slider. So basically, I think it's fine
  3. 00:57:935 (1) - Overused clap sounds imo. It's better to remove it. i guess.
  4. 00:58:915 (3) - ^ at the slider end. im keeping this one.
  5. 01:06:954 (2) - It's better to add a finish sounds here at the end of slider to follow up your previous finish rythim.ok. and it's spelled rhythm**
  6. 01:20:091 (5) - A finish sounds will be good here since there is a cymbal sounds from the music. no, doesn't really make sense since I have another finish right afterwards
  7. 01:24:601 (1) - Overused clap soud agian imo. Better to remove it. i guess
http://puu.sh/Ebu4

sorry for being a lazy ass
i keep forgetting to update lol
Topic Starter
YTYuyu
Updated winber's diff.
ririco
remove my other taiko D:
Topic Starter
YTYuyu
wth how did that get there :o. fixed :cry:
Stefan
I was already writing you to tell this. :o
Topic Starter
YTYuyu
tbh idk how i got there. i thought i changed the name but for some odd reason it duplicated.
Miya
Recheck~

Winber1's Normal
  1. 00:33:425 (1) - I think finish here at the start of the slider is very loud and not good to hear imo. It's better to remove it.
  2. Are you forget to update winber diff 249? All my previous mod is not fix here >.<
Weez's Hard diff is already good >.< can't find anything again.

Both Easy and Insane are do in irc.

log
13:15 <Byakugan249> : miya do you mind if i can send my map through forum pming?
13:15 <Miya> : send your map?
13:16 <Byakugan249> : check my soul?
13:16 <Miya> : oh, let''s do it now if you don't mind after i fixing short ver stuff
13:16 <Byakugan249> : IRC?
13:17 <Miya> : if you don't mind
13:17 <Byakugan249> : alright then
13:18 <Byakugan249> : let me know when you're ready
13:18 <Miya> : alright
13:35 <Miya> : alright, i'm done with short ver stuff
13:39 <Miya> : 249? you there?
13:39 <Byakugan249> : yea im here
13:41 <Miya> : wait i'm eating ice cream first
13:41 <Byakugan249> : ahh it's summer so ok
13:51 <Miya> : alright, done :D
13:51 <Miya> : the ice cream was delicious
13:52 <Byakugan249> : what flavour?
13:52 <Miya> : vanilla and chocolate :3
13:52 <Byakugan249> : mou~
13:52 <Miya> : :D
13:53 <Miya> : start with easy >.<
13:53 <Byakugan249> : alrighty :D
13:53 <Miya> : 00:34:601 (1,2) - i'm still want to make this consistent with later part
13:53 <Miya> : so put 00:34:601 (1) - whistle at the repeat
13:53 <Byakugan249> : oh umm i did that because it's the introduction to the kiai
13:53 <Miya> : 00:36:170 (2) - move whistle from startpoint to repeat
13:54 <Miya> : but still it's not consistant to your later part
13:54 <Byakugan249> : which is why i want to make it a bit harder as it progresses
13:55 <Byakugan249> : IMO doing the same pattern would be boring so i want to change my pattern up
13:55 <Byakugan249> : but i applied the whistle
13:56 <Miya> : okay then. it's not major problem
13:56 <Miya> : 01:11:072 (1,2,3) - how about use normal hitsound in this note with increased volume gradually?
13:57 <Miya> : i think it's more fit with the song
13:57 <Byakugan249> : it'd sound awkward for me. i focus on consistency more than the song itself
13:57 <Miya> : o.o
13:57 <Miya> : you said consistencies but you make previous part not consistent :/
13:58 <Byakugan249> : nooo
13:58 <Byakugan249> : when it comes to hitsouding
13:58 <Byakugan249> : hitsounding*
13:58 <Byakugan249> : patterns are different
13:58 <Miya> : i don't mean pattern before
13:58 <Miya> : i mean hitsounding
13:58 <Miya> : hitsounding here is not consistant with your later part 00:34:601 (1,2) -
13:59 <Miya> : here not consistent with 00:47:150 (1,3) -
13:59 <Byakugan249> : alright i'll do that but i'll feel uncomfortable if i do apply that
14:00 <Byakugan249> : wait...
14:02 <Miya> : 01:16:954 (5,1) - switch combo here >.<
14:02 <Miya> : not consistant to your other combo
14:02 <Byakugan249> : wait are you talking about the sliders in that part?
14:02 <Miya> : huh?
14:02 <Miya> : what part?
14:03 <Miya> : what part you don't understand?
14:03 <Byakugan249> : umm... at 00:34:601 and 00:47:150
14:03 <Miya> : yup
14:03 <Byakugan249> : ohh
14:03 <Byakugan249> : i thought you were talking about the circles
14:03 <Miya> : no >.<
14:03 <Miya> : i'm talking about the hitsound on those sliders
14:03 <Miya> : not consistant
14:04 <Byakugan249> : ahh ok i'll fix them
14:04 <Byakugan249> : i misunderstood D:
14:04 <Miya> : good :3
14:05 <Byakugan249> : wait can i added the whistle at the end to match the vocals and to be consistent with insane?
14:05 <Byakugan249> : add*
14:05 <Miya> : where? o.o
14:05 <Byakugan249> : 1st kiai (1,2)
14:05 <Miya> : where? what time?
14:05 <Byakugan249> : 00:34:601 (1,2) -
14:06 <Miya> : i know, but you want to add whistle at those end point?
14:06 <Byakugan249> : yea. insane has it and i think it goes well with the vocals
14:07 <Miya> : sure
14:07 <Miya> : but make it consistant to your later part
14:07 <Byakugan249> : right :D
14:08 <Byakugan249> : done
14:08 <Miya> : good
14:08 <Miya> : fix this combo pattern 01:16:954 (5,1) -
14:08 <Miya> : switch combo in that part >.<
14:08 <Miya> : have you done it?
14:08 <Byakugan249> : did that already
14:08 <Miya> : good
14:09 <Miya> : okay, maybe that's all for easy
14:09 <Miya> : move to insane :3
14:10 <Byakugan249> : oh good if you want to do rechecks for normal and hard, talk to winber and weez
14:11 <Miya> : they online now?
14:11 <Byakugan249> : no they're sleeping
14:11 <Miya> : okay, i will post it on the forum
14:12 <Miya> : 00:00:092 (1,2,3,4,1,2,3,4,1,2,3,4) - can you make this jump have consistant spacing at every combo?
14:12 <Miya> : i'm comfortable with these jump :|
14:12 <Miya> : not*
14:12 <Byakugan249> : the 1st one i'll do
14:13 <Byakugan249> : ther last 2 ill keep. i dont want to ruin the shape
14:13 <Byakugan249> : the*
14:13 <Miya> : i'm start not feeling comfortable when moving to these combo 00:00:876 (1,2,3,4) -
14:13 <Miya> : 00:00:680 (4,1) - this anti jump really break the flow
14:13 <Byakugan249> : yea i see that
14:13 <Byakugan249> : ill see if i can change it up
14:13 <Miya> : 00:00:876 (1,2) - try to ctrl+r this
14:14 <Byakugan249> : yea that works
14:14 <Miya> : hmm wait
14:15 <Byakugan249> : hold on that'd look like a surprise jump for players
14:16 <Miya> : http://puu.sh/EYKh
14:16 <Miya> : this is the best imo
14:16 <Miya> : rearrange note to be like that >.<
14:17 <Miya> : and hitsounds too
14:17 <Byakugan249> : alright then
14:17 <Byakugan249> : the flow keeps going from there
14:17 <Byakugan249> : lol no need
14:17 <Byakugan249> : i mean the hitsounds
14:17 <Miya> : oh ok >.<
14:17 <Miya> : since i just randomly ctrl + r those note
14:17 <Miya> : so hitsounds get messy >.<
14:17 <Byakugan249> : ahh alright
14:19 <Miya> : 00:08:719 (4,5) - can you reduce those finish volume to 70%?
14:19 <Miya> : it's feel too loud imo >.<
14:20 <Byakugan249> : ooh i did add this but then i remapped this
14:20 <Byakugan249> : alright then
14:20 <Miya> : 00:53:817 (7,8) - make this note jump?
14:21 <Byakugan249> : 00:55:386 (4,5) - i wanna be consistent with this
14:21 <Miya> : so it's consistant like this note 00:41:072 (6,7,8) -
14:21 <Miya> : yeah do jump too at that note
14:21 <Byakugan249> : orz this will be tough
14:22 <Miya> : no problem, since it's insane and it will be consistant to your previous pattern
14:23 <Miya> : here's sample pattern > http://puu.sh/EYNX
14:24 <Miya> : for the next note i like to make it stack under 2 to make consistant spacing > 00:55:386 (4,5) -
14:24 <Miya> : ups
14:24 <Miya> : http://puu.sh/EYON
14:24 <Byakugan249> : http://puu.sh/EYOG i did this
14:24 <Miya> : well, no problem
14:25 <Byakugan249> : http://puu.sh/EYP2 and this
14:25 <Miya> : hmm, okay
14:26 <Miya> : 01:00:091 (1,2,3,4) - i don't think jump here is fit with the song >.<
14:27 <Byakugan249> : hmm alright i'll just stack it
14:27 <Miya> : 01:24:797 (1,10) - use soft finish on these note please
14:27 <Miya> : it feels weird when you suddenly switch to soft finish to normal finish
14:28 <Byakugan249> : if you remove it you'll hear the sound of the drums in the song
14:28 <Miya> : but still, it's awkward to hear due to your previous finish rythim :/
14:29 <Byakugan249> : alright i'll remove the finish for (1) and i'll replace the sampleset for (10)
14:31 <Miya> : 00:29:895 (5,6) - no need to have increased spacing again in this jump, imo
14:32 <Miya> : there's no sounds from the music that fit for increased jump
14:32 <Byakugan249> : were near the kiai, so i want this part to be like the climax
14:32 <Byakugan249> : we're
14:32 <Miya> : you don't need
14:32 <Miya> : you already have 00:33:229 (1,2,3,4,5,6,7) -
14:32 <Miya> : i think it's enough
14:32 <Byakugan249> : ahh going too far?
14:32 <Miya> : yeah
14:32 <Byakugan249> : alright then ill stack it
14:34 <Miya> : 00:14:993 (7,8) - here too >.<
14:34 <Miya> : no need for increased spacing
14:35 <Byakugan249> : following instrumental. when i map insanes, i do jumps to follow the instrumental in the song
14:35 <Byakugan249> : mainly
14:35 <Miya> : i know
14:35 <Miya> : but the volume here 00:14:993 (7,8) - doesn't increase etc
14:35 <Miya> : so just stack them like before
14:36 <Byakugan249> : there goes my newly developed mapping style
14:36 <Byakugan249> : alright
14:36 <Miya> : it's important to keep jump consistent >.<
14:36 <Miya> : so people don't rage about it
14:36 <Byakugan249> : alright i'll keep that in mind
14:37 <Byakugan249> : 00:00:092 (1,2,3,4) - do the same thing here?
14:37 <Miya> : yup, i think you should do the same thing too
14:38 <Miya> : stack this 00:00:092 (1,2) -
14:38 <Miya> : so the flow will be better
14:38 <Byakugan249> : wait stack them together?
14:38 <Miya> : if you don't want to stack them, then make another pattern >.<
14:38 <Byakugan249> : oh i can do that
14:39 <Miya> : 00:26:758 (4) - add new combo here to keep consistencies?
14:40 <Byakugan249> : nope matching the color in the video
14:40 <Miya> : oh my, if you sacrifice consistencies for matching color for the video is not a good thing :(
14:41 <Byakugan249> : umm how's this at the beginning? http://puu.sh/EYXc
14:41 <Byakugan249> : oh it's not?
14:41 <Miya> : good pattern
14:41 <Miya> : yeah :/
14:41 <Miya> : not all people will download the video
14:41 <Byakugan249> : uh oh idk what color i should change it to...
14:42 <Byakugan249> : i dont wanna use pink since sae's coming up
14:42 <Miya> : very dark blue will do
14:42 <Miya> : http://puu.sh/EYY1
14:42 <Byakugan249> : that's purple
14:43 <Miya> : >.< yeah that purple
14:43 <Byakugan249> : oh well i applied the color
14:43 <Miya> : good
14:43 <Miya> : 00:41:072 (6) - add nc here too imo for consistencies
14:43 <Miya> : and for the jump
14:43 <Byakugan249> : color?
14:44 <Miya> : ah wait
14:44 <Miya> : dark blue will do
14:44 <Miya> : 00:42:837 (4) - here too
14:44 <Miya> : green will do
14:44 <Byakugan249> : wait dark blue for the 1st?
14:45 <Miya> : yup
14:45 <Miya> : http://puu.sh/EYZy
14:45 <Byakugan249> : orz i have to make that next combo orange?
14:45 <Miya> : make this combo orange > 00:43:621 (1) -
14:46 <Byakugan249> : ahh ok fixed
14:46 <Miya> : well for consistencies, add a nc at this one too 00:53:817 (7) -
14:46 <Miya> : 00:55:386 (1) -
14:47 <Byakugan249> : both fixed
14:47 <Byakugan249> : wait color?
14:47 <Miya> : default color will do
14:47 <Miya> : no need for custom color
14:47 <Byakugan249> : alright
14:48 <Miya> : put a nc for this one too 01:04:405 (5) -
14:48 <Byakugan249> : alright consistency with the next combo
14:48 <Miya> : hmm, maybe that's all for insane
14:49 <Miya> : hit sounds is nice imo
14:49 <Byakugan249> : oh? really?
14:49 <Byakugan249> : tbh hitsounds are my weakness when i map
14:49 <Miya> : umm wait
14:49 <Miya> : 00:33:817 (4) - how about whistle here?
14:50 <Byakugan249> : what does it match?
14:50 <Miya> : i think it's have same rythim with the end of this spinner 00:31:562 (1) -
14:50 <Byakugan249> : no it'll interfere with the normal hitsounds
14:50 <Miya> : okay no problem
14:51 <Byakugan249> : which is following the drums
14:51 <Byakugan249> : are*
14:51 <Miya> : yup
14:51 <Miya> : that's all for insane
14:52 <Byakugan249> : alright ty...post this when you do weez and winber's mod
14:53 <Miya> : ok
14:53 <Byakugan249> : aww man i have to sleep
14:53 <Byakugan249> : getting late where i am
14:53 <Miya> : yeah go to sleep >.<
14:54 <Miya> : it's very late for you
14:54 <Byakugan249> : hai hai

:3
winber1
Ok I fixed the suggestions from your last post again and I fixed that finish. Here's the diff

http://puu.sh/F0Tf
Topic Starter
YTYuyu
i thought i updated it properly. oh well updated winber's diff....again :cry:
Miya
Recheck again~

Winber1's Normal
  1. 01:11:856 (3) - Hmm, this is a bit confusing due the slider is hidden by spinner hitburst. http://osu.ppy.sh/ss/378084 . I think you should find another pattern to make this less confusing.
Weez's Hard
  1. 00:56:562 (3) - I can hear a cymbal sound at this slider start. Perhaps a finish would be good there.
  2. 00:58:131 (1) - If you follow suggestion above, i think you should add another finish here since it will synchronize with previous and next finishes.
>.<
Topic Starter
YTYuyu
i updated Winber's diff. said he moved the pattern up a bit.
Weez
Kk can you make those changes plz ^_^
Topic Starter
YTYuyu
hai hai~. updated Weez's diff
Miya
Umm, change the pattern at Winber diff please. Still covered by the spinner hitburst ><
Topic Starter
YTYuyu
Winber i have a suggestion to make the notes slightly visible for players to see. tell me what you think if this code, and if you want to apply it, i'll update it. if you ignore this, then you should try to make the notes slightly visible for players. i have this feeling that players might have trouble passing this part with the spinner-osu and hitbursts covering these 3 notes in this part of the song. this part starts at 01:11:072 and ongoing just to let you know.

SPOILER
196,200,71072,5,0
316,200,71464,1,0
256,304,71856,2,0,B|256:364,1,60
256,364,73817,22,2,B|188:376|144:328,1,120,6|0
84,228,74602,2,0,B|56:216|28:212,2,60,0|8|8
116,180,75190,2,2,B|216:192|276:104,1,180,2|0
376,52,76170,2,0,B|432:20,2,60,0|8|8
376,172,76955,6,2,B|428:284,1,120,2|8
320,340,77739,2,2,B|268:228,1,120,2|8
152,248,78523,5,2
32,248,78915,1,8
0,132,79307,1,2
96,60,79699,1,8
192,132,80091,1,2
272,224,80484,6,0,B|336:224,1,60,8|4
492,308,81268,5,8
492,308,81464,2,2,B|313:307,1,180,2|8
312,306,82248,5,4
132,308,82837,6,0,B|111:241,1,60,8|0
56,248,83229,2,2,B|25:187|63:132,1,120,2|8
120,140,83817,2,0,B|180:164|236:112,1,120,0|8
308,24,84601,5,0
308,24,84797,1,2
376,124,85190,1,8
328,236,85582,2,0,B|284:288,4,60,0|0|0|0|4
256,192,86562,12,0,89111
winber1
Do you really need to Ctrl+J it? Will something like this be okay? http://puu.sh/O5FE

I honestly don't like having it Ctrl+J'd like that. If the above doesn't work, does something like this make it any better? http://puu.sh/O5KN
Honestly, I don't think it hinders anything. Secondly, this is a "Normal" diff... not an "Easy" one? If something is too hard, play the easier one...? For the 2nd easiest diff, something like this should be perfectly in my honest opinion. Now it might be a different story if it was supposed to be the easiest difficulty.

If what I did still doesn't work, then you can use your idea, I don't mind. I just like having the pattern above the x-axis. It makes me feel better :(
Topic Starter
YTYuyu
ahh alright then i won't change it. i'm guessing that it'll make you feel uncomfortable since i'm ruining your mapping style. i hope Miya will understand this, but yea winber's right. if you look at some of the other maps you can see that the spinner elements are covering the notes. this map is an example. Snowy Dream's diff is the normal diff in this song so what i'm saying is that if this is rankable, then doing the same thing here would make sense. here's 1 of the screenshots in the song as you see that the spinner elements are covering this note.
winber1
I don't like using other maps as examples, as 1) it's usually frowned upon 2) it isn't that strong of evidence because supposedly "rules have been changing" and older maps may not be subject to such limitations. However, I already stated my reasoning for why I believe this is okay. If Miya is complaining still, Byakugan, you are completely free to use any one of those options I gave you (granted that Miya approves).
Topic Starter
YTYuyu
sorry winber i moved it down. i hope you don't hate me :(. i talked to Miya about it and it's highly suggested. this is what she had to say...

SPOILER
08:36 Byakugan249: : hey uhh do you still want winber to change what you said because he said he won't but i think he put a good reason why
08:36 Byakugan249: : http://puu.sh/OOoo this is what he had to say
08:38 Miya: : hmm, why he don't want to flip it?
08:38 Byakugan249: : actually i did that but i feel that it'll ruin his mapping style
08:38 Byakugan249: : he said that i could do it if i want
08:39 Miya: : huh? since went flipping make someone mapping style ruin?
08:39 Miya: : when*
08:39 Byakugan249: : he like having notes at the x-axis more than the y-axis
08:39 Byakugan249: : likes*
08:40 Miya: : hmm
08:40 Miya: : non logical reason imo
08:40 Byakugan249: : so you still want me to change it? he said it's ok for me to do that
08:41 Miya: : i still highly recommend you do that
08:42 Miya: : since all the pattern are hidden by that hitburst
08:42 Miya: : not ordinary stack
08:42 Byakugan249: : alright then i hope winber doesn't hate me for this...
08:48 Byakugan249: : how's this? http://osu.ppy.sh/ss/393335
08:49 Miya: : hmm, make 1 and 2 below 3
08:51 Byakugan249: : hmm? like aligning it?
08:52 Miya: : i mean like this > http://osu.ppy.sh/ss/393340
08:53 Byakugan249: : will players have enough time to get to that note?
08:54 Miya: : yup
08:54 Miya: : if you don't like think another pattern
08:54 Byakugan249: : i'll apply it because winber did this i'm just moving the notes around
08:55 Miya: : ok then
08:58 Byakugan249: : updated. when you have the time, feel free to check it
08:58 Miya: : all right :)
winber1
ok then
Miya
IRC Recheck >.<

Log
13:58 Miya: : 249, how about adding a finish on this slider start 00:20:484 (3) - ?
13:59 Byakugan249: : on easy?
13:59 Miya: : yup
13:59 Miya: : it's have same rythim with this slider start 00:15:778 (1) -
13:59 Miya: : and this spinner end 00:07:935 (1) -
13:59 Byakugan249: : notice that there's vocals there
13:59 Byakugan249: : 00:20:484 doesn't have any
13:59 Miya: : i don't mean the vocal
13:59 Miya: : i mean the beat
14:02 Byakugan249: : ahh ok then...i'll reduce the volume
14:08 Miya: : umm
14:08 Miya: : at normal diff about this slider 01:11:856 (3) -
14:09 Byakugan249: : oh it's still being covered?
14:10 Miya: : can you see the slider? http://puu.sh/WqW7
14:10 Miya: : >.<
14:11 Byakugan249: : hmm...i guess i'll change the position...
14:12 Byakugan249: : orz this is gonna be hard to do...
14:12 Miya: : o.o
14:12 Miya: : just use another pattern
14:13 Miya: : something like this will work http://osu.ppy.sh/ss/406243
14:13 Byakugan249: : oh i was thinking something like this http://osu.ppy.sh/ss/406244
14:14 Miya: : well, it's up to you :3
14:14 Byakugan249: : alright re-arranged it
14:22 Miya: : at hard, i think you need another finish at this slider start 00:45:582 (2,3) -
14:22 Miya: : both of them
14:23 Byakugan249: : alright for consistenct
14:23 Byakugan249: : consistency*
14:23 Miya: : and i think this slider can be blanketed better 00:51:072 (2) -
14:24 Miya: : with slider 1
14:24 Byakugan249: : yea i think so too...alright i'll fix it
14:24 Byakugan249: : there
14:28 Miya: : hmm, i think it need another new combo here 01:19:895 (5) -
14:28 Miya: : not consistant in that spot
14:29 Byakugan249: : if i do that, it'll break the consistency in insane and technically normal in the combos
14:30 Miya: : you mean the haxing?
14:30 Byakugan249: : no
14:30 Miya: : ??
14:30 Byakugan249: : changing this note to a NC (no colorhax)
14:30 Miya: : normal hard and insame comboes doesn't have to be same
14:31 Byakugan249: : idk...it'll make uncomfortable looking at that during gameplay...
14:31 Miya: : o.o
14:32 Miya: : just haxing them
14:32 Byakugan249: : ohh
14:33 Byakugan249: : like this? http://puu.sh/Wr94
14:33 Miya: : yup, you can
14:35 Miya: : hmm
14:35 Miya: : on insane, use 1.0x spacing? 00:02:444 (1,2,3,4,5,6,7) -
14:36 Miya: : the next combo use 1.0x spacing
14:36 Miya: : so it's a bit weird
14:37 Byakugan249: : no it'll look weird as the notes are clumped up since the slowdown is in effect
14:37 Byakugan249: : i increased it to 2.00 so that it'd be like the default DS
14:37 Byakugan249: : and the slowdown is at 0.50
14:38 Miya: : slowdown?
14:38 *Byakugan249 points at the timing points
14:38 Miya: : i don't feel any slowdown in this rythim 00:02:444 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) -
14:39 Miya: : i mean with the music
14:40 Byakugan249: : the piano is a bit slower comapred to the other patterns
14:40 Miya: : 00:30:092 (6) - i think this circle is overmapped, there's no rythim in this time, so it's better to remove it
14:40 Miya: : i don't think so
14:40 Miya: : instead in the next combo i feel the piano is going fast
14:40 Byakugan249: : so you want me to remove it and fix it from there?
14:41 Byakugan249: : i take that back...
14:41 Byakugan249: : which is why the slow SV is in effect
14:41 Byakugan249: : it's to focus on the piano
14:42 Miya: : oh i see
14:51 Miya: : maybe that's it
14:52 Byakugan249: : updated
14:54 Miya: : btw, here
14:54 Miya: : http://puu.sh/Wrkt
14:54 Miya: : i have compressed taiko bg
14:55 Miya: : it's just 200kb now
14:55 Byakugan249: : ahh ty :>
14:57 Miya: : hmm, on insane, i feel there is a whistle here but is missing now 00:33:817 (4) -
14:57 Miya: : o.o
14:59 Byakugan249: : hmm since there's no clap here...
14:59 Byakugan249: : ...alright
15:00 Miya: : 00:18:719 (8) - it can be stacketed better
15:01 Byakugan249: : orz overlooked that >.<
15:01 Miya: : umm, nazi again, but 1 move grid right to make it more symetrical 00:24:013 (2) -
15:01 Miya: : move 1 grid right* orz
15:02 Byakugan249: : lol you said that twice :P
15:02 Miya: : >.<
15:02 Byakugan249: : but alright
15:03 Miya: : 01:17:739 (3,1) - hmm, it can be stacked better too
15:03 Byakugan249: : fixed >.<
15:04 Miya: : all right please update now ><
15:04 Byakugan249: : done
15:06 Miya: : okay, insane seems fine now
15:07 Byakugan249: : hurray \o/
15:14 Miya: : hmm, hard seems fine too
15:14 Miya: : about taiko, im not sure :/
15:14 Miya: : it seems random to me
15:14 Byakugan249: : well the taiko focuses on the drums...not the vocals
15:15 Byakugan249: : if you follow the vocals too muc, it'll play inconsistently during gameplay
15:15 Byakugan249: : much*
15:15 Miya: : i know, but the rythim is not consistant imo
15:15 Miya: : oh well, better to talk it with taiko modder
15:16 Miya: : on normal, stack this better please 00:13:425 (2,2) -
15:17 Byakugan249: : done
15:18 Miya: : hmm, i think you need another nc here 00:29:895 (4) -
15:18 Miya: : this combo is a bit long compare to the previous combo
15:19 Miya: : and winber put nc at every finish ><
15:19 Byakugan249: : i guess it's to emphasize the vocals...
15:19 Byakugan249: : but alright, made that a NC
15:20 Miya: : 00:49:503 (4) - almost touch the hp bar
15:22 Byakugan249: : re-arranged the pattern
15:24 Miya: : hmm, that's it
15:24 Miya: : update please
15:25 Byakugan249: : done
15:26 Miya: : okay, seems fine now
15:30 Miya: : oh yes, in the next moment, it's better to use custom hitsounds than using many inherit timeline
15:30 Miya: : it's easier to fix and to add
15:31 Byakugan249: : yea ik...at that time i didn't know how to add custom hitsounds
15:31 Miya: : >.<
15:32 Byakugan249: : i did that on my other maps thanks to a few people that gave me the hitsounds
15:32 Miya: : good then
15:32 Miya: : if you need any hitsounds just take them from other map
15:32 Byakugan249: : orz are you sure it's ok to do that?
15:32 Miya: : yup
15:32 Miya: : people won't protest about that
15:32 Byakugan249: : alright if you say so...
15:33 Byakugan249: : i'll keep that in mind
15:33 Miya: : except mp3, or bg
15:33 Miya: : you need to ask the owner
15:33 Byakugan249: : yea ofc
15:33 Miya: : if just hitsounds, it's okay >.<
15:34 Byakugan249: : ok note to self: it's ok to use the hitsounds on other maps >.<
15:34 Miya: : yup :3
15:34 Miya: : btw, easy seems fine too
15:35 Miya: : ><
15:35 Byakugan249: : oh?
15:35 Byakugan249: : that's good~
15:35 Miya: : do you want bubble or no? :P
15:35 Byakugan249: : yes please~ :P
15:36 Miya: : ah, but i don't know if someone said the taiko is need some improvement
15:36 Miya: : @@
15:36 Byakugan249: : i wanna show everyone how i improved after my last rank
15:36 Miya: : keep that in mind
15:36 Miya: : all right
15:36 Byakugan249: : yes ma'am il :3
15:37 Byakugan249: : ik:3

I think it's fine now. So, bubble >.<
Topic Starter
YTYuyu
HURRAY ik who i'm gonna ask~ ty for the bubble Miya-chan :3
Weez

SapphireGhost wrote:

If this gets bubbled, please instantly PM me about it. Gotta keep the combo going.

I SUMMON THE!!!!!!!! :P
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