forum

Diablo III

posted
Total Posts
295
show more
silmarilen

thelewa wrote:

I played D3 for 14 hours straight when I bought it yesterday, but I take it that this is normal behaviour
no its not, should be more.
thelewa
asdf I'm at Nightmare act 4 now

still not sure about how to efficiently play with the Barbarian
awp
Barbarian was a lot of fun until Hell difficulty

Melee is very broken, especially with elite mobs. lol, Fire chains. I didn't even get my barb up to 60 because I got fed up with it, but you're going to want one of those heavy-duty huge-cooldown attacks like Earthquake. Earthquake does enough DOT to take out like 3/4 of a stunlocked elite mob on Hell Act 1 with shit gear so if you have good gear it might not be too bad!
thelewa
HAH I just cleared Nightmare and I can't play Hell yet because I'm not lvl 50

edit: got my first legendary

awp

thelewa wrote:

HAH I just cleared Nightmare and I can't play Hell yet because I'm not lvl 50
is that a requirement?

When playing pre-60 I always wore a helmet with a socket so I could gem it with a ruby and gain 20%+ exp per kill

gets you to 60 by the end of act 3 Hell without grinding
silmarilen
im only at act 3 inferno :( lvl 47 now i think. havent played that much.
kawaii_uguu

silmarilen wrote:

im only at act 3 inferno :( lvl 47 now i think. havent played that much.
47? inferno? wat? you cant even enter hell if you arent 50.
awp
if you could get to Act 3 Inferno at level 47 you wouldn't even be able to progress lol
silmarilen
sorry nightmare
derp
always mix up those 2 names
thelewa

awp wrote:

Barbarian was a lot of fun until Hell difficulty

Melee is very broken, especially with elite mobs. lol, Fire chains. I didn't even get my barb up to 60 because I got fed up with it, but you're going to want one of those heavy-duty huge-cooldown attacks like Earthquake. Earthquake does enough DOT to take out like 3/4 of a stunlocked elite mob on Hell Act 1 with shit gear so if you have good gear it might not be too bad!


I don't have any difficulties whatsoever with this build, I can take down elite mobs really fast with Wrath of the Berserker (lol over 2x more DPS while active). Learning how to play with Sprint was the best thing ever and has made this game ridiculously easy on Hell
silmarilen
you make elite packs look easy:P
they almost 1hsot me and you're just standing there as if its some normal mobs.
thelewa


holy fucking shit
awp
Got my first sale in D3 earlier today. 1H 750 DPS weapon with 270 dex, 60ish vit, and a socket. Put it up for 8 USD, and it sold within the hour, so I might've been able to get 10 for it

this was after putting it on the gold AH for 5M and it failing to sell

it doesn't pay the bills but that axe got me a pizza

also thelewa idk if you know this or not but if you go into Options > Gameplay there's a thing called elective mode. It lets you assign any skill type to any slot (so for example you could have a rage skill bound to each quick skill slot)
Soulclenz
Hm. Didn't know there was an active D3 topic on these forums, glad to see people playing this game from osu!.

So far i have 4 characters at level 60, one of them being hardcore. I can say that barbarians are by far the most fun to play, however in my opinion one of the harder classes to master in inferno past act 2. I'm glad that 1.0.3 has changed it so that melee can actually go to act 2 without a pure tank build and kill things, quite an enjoyable change imo.
silmarilen
Soulclenz
You need some more resistance silmarilen =p.
awp
with a crit bonus like that and Sharpshot, you could wreck some serious shit with Rapid Fire
Colin Hou
not bad for lv59 chara
Tom69_old
It's funny how much people pay for gear... Cleared Inferno about 3 weeks ago and sold my gear now as the whole thing became more or less boring.
Made about 500€, wtf. o_o
Soulclenz

Tom94 wrote:

It's funny how much people pay for gear... Cleared Inferno about 3 weeks ago and sold my gear now as the whole thing became more or less boring.
Made about 500€, wtf. o_o
Agreed, on the RMAH part. However it wouldn't surprise me if people are buying to resell, i will personally never spend more than like, 10 bucks on an item (after they fix the state of legendaries that is).

I so far haven't found myself bored of this game, even after a 4th hero hitting 60, but I've always been a big fan of Diablo in general so I'm slightly biased.
awp
Hmm, I thought they nerfed Acts 2-4 on Inferno, but I'm still taking 110% damage from elite mobs so it's not very playable
Soulclenz

awp wrote:

Hmm, I thought they nerfed Acts 2-4 on Inferno, but I'm still taking 110% damage from elite mobs so it's not very playable
They did nerf it, although it wasnt a very big one. They basically smoothed it out to transition better from act 1 to act 2, since before the patch going from act 1 to act 2 was like quadruple the difficulty. I'd say before trying to farm elites in act 2, get around 30k hp with 300-400+ res to all, mobs shouldnt destroy you with those stats.
awp
found a legendary ilvl62 1H mace. Don't know whether I should identify and sell it now, or wait until patch 1.1 to identify (when Legendaries are getting buffed). Not sure if items found pre-1.1 but identified on/post 1.1 makes a difference either. Not a great deal of transparency there.
Keksi
I have a question.

Is Torchlight II nearly the same than Diablo III ?

I saw some screenshots and the gameplay and ingame face look the same.
Soulclenz

awp wrote:

found a legendary ilvl62 1H mace. Don't know whether I should identify and sell it now, or wait until patch 1.1 to identify (when Legendaries are getting buffed). Not sure if items found pre-1.1 but identified on/post 1.1 makes a difference either. Not a great deal of transparency there.
Blue post already clarified whether or not that is the case, and they stated that legendaries you pick up now will not be buffed if you hold onto them until the patch. Item's you pick up are already rolled, ID'ing them is just kind of like opening a gift wrapped present so to speak.
silmarilen

Keksi wrote:

I have a question.

Is Torchlight II nearly the same than Diablo III ?

I saw some screenshots and the gameplay and ingame face look the same.
most games in this genre look similar, they can still play very different tho.
Lybydose

Soulclenz wrote:

awp wrote:

Hmm, I thought they nerfed Acts 2-4 on Inferno, but I'm still taking 110% damage from elite mobs so it's not very playable
They did nerf it, although it wasnt a very big one. They basically smoothed it out to transition better from act 1 to act 2, since before the patch going from act 1 to act 2 was like quadruple the difficulty. I'd say before trying to farm elites in act 2, get around 30k hp with 300-400+ res to all, mobs shouldnt destroy you with those stats.
also get a bunch of +life on hit

% damage life leech sounds like it would be good too, but it sucks because it takes a huge penalty on inferno
awp
I've only got about 130 All Resist atm. I've read that you should gun for a 10:1 Armour:All Res ratio to maximize damage reduction, and have about 1M effective HP for Act 3

aaaah I might just farm Act 1 for a bit then
Soulclenz

awp wrote:

I've only got about 130 All Resist atm. I've read that you should gun for a 10:1 Armour:All Res ratio to maximize damage reduction, and have about 1M effective HP for Act 3

aaaah I might just farm Act 1 for a bit then
Farming act 1 is certainly a good way to go, easy gold and still a chance at good loots.

10:1 sounds like a pretty good goal to shoot for, I'm not sure the exact number where armor starts to suffer from DR though.

More importantly than having good gear though is making sure your skill build is solid, I'm not sure if you've posted it yet but what build to you go with currently awp?
awp
For my DH I've swapped from Bola to Hungering arrow as primary due to the invulnerable windows that lots of the Act 2 monsters have. Bola with double explosion radius works really well in Act 1 though.

RMB is Rapid Fire with homing rockets

Skills are Ferrets, Vault, Smoke Screen with Secret Recipe and Preparation with Battle Scars.

Passives are +60% move, Sharpshot, and the weapon mastery one
Lybydose
you don't need anywhere near a million EHP.

I have like 400k and I can do act III fine (melee wizard).
Soulclenz

awp wrote:

For my DH I've swapped from Bola to Hungering arrow as primary due to the invulnerable windows that lots of the Act 2 monsters have. Bola with double explosion radius works really well in Act 1 though.

RMB is Rapid Fire with homing rockets

Skills are Ferrets, Vault, Smoke Screen with Secret Recipe and Preparation with Battle Scars.

Passives are +60% move, Sharpshot, and the weapon mastery one
Hmmm, that's a pretty good build. I personally am not a huge fan of vault, too much delay and can be tricky to move where you want to go (or maybe I just suck at using it).

This is the one I run with, it's focused more so on kiting and shooting as far away as possible, does me wonders; http://us.battle.net/d3/en/calculator/d ... ehY!YbZbYc. The caltrops are just too good to not use in my opinion, unless you run into a reflect damage pack, that just ruins your day right there =(.
awp

Soulclenz wrote:

I personally am not a huge fan of vault, too much delay and can be tricky to move where you want to go (or maybe I just suck at using it).
I use Vault because smoke screen costs 12 Dis with Secret Recipe, and that's too costly to use as a mode of transportation. I like being able to get from A to B quickly.

At least, for Normal through Hell. I actually got the Act 4 speed run playing through Nightmare normally. I might have to swap Vault out for something because of the two purposes it serves, something like Caltrops/Spike Traps is more effective for the one (evading enemies) and the second just isn't very applicable to Inferno (travelling quickly)

Reflects Damage and Invulnerable Minions are easily the two most obnoxious buffs for a ranged character. The reduced health pool for IM Champions is fairly decent though. I'll actually fight IM packs now instead of just leaving the area completely

EDIT: hey wait a tick wouldn't Shadow Power + 65% damage reduction effectively counter Reflect Damage? In fact, it should grant 0.75% life regen on hit
Soulclenz

awp wrote:

I use Vault because smoke screen costs 12 Dis with Secret Recipe, and that's too costly to use as a mode of transportation. I like being able to get from A to B quickly.

At least, for Normal through Hell. I actually got the Act 4 speed run playing through Nightmare normally. I might have to swap Vault out for something because of the two purposes it serves, something like Caltrops/Spike Traps is more effective for the one (evading enemies) and the second just isn't very applicable to Inferno (travelling quickly)

Reflects Damage and Invulnerable Minions are easily the two most obnoxious buffs for a ranged character. The reduced health pool for IM Champions is fairly decent though. I'll actually fight IM packs now instead of just leaving the area completely

EDIT: hey wait a tick wouldn't Shadow Power + 65% damage reduction effectively counter Reflect Damage? In fact, it should grant 0.75% life regen on hit
I wouldn't know if that counters it or not, haven't tried haha.

If you like using vault, i would suggest swapping your ferret out for the caltrops personally, as great as the extra gold is, it's just not needed in inferno.
awp

Soulclenz wrote:

If you like using vault, i would suggest swapping your ferret out for the caltrops personally, as great as the extra gold is, it's just not needed in inferno.
I considered that, too. The boost is only 10%, the damage is not as high as the game says it is (it's closer to 10% damage than 50%) and their ability to retrieve gold is pretty buggy. They run at enemies but only saunter lazily toward gold, and occasionally sniff the gold for a few seconds before picking it up, so it's often better to get it yourself.

I'd probably drop the companion before vault, if for no other reason because keybindings. I've got like 60 hours of play time across two demon hunters with "E is Vault", and Q was my caltrop/ferret button, and would take too much effort to un-learn. Might swap smoke screen for shadow power, actually. Smoke Screen's kind of useless against Reflects Damage, and I run into RD elites about 50-75% of the time
silmarilen

Soulclenz wrote:

You need some more resistance silmarilen =p.
yea.. i guess this is better:
Soulclenz

silmarilen wrote:

yea.. i guess this is better:
Can't see the image.

Edit: nm now i can.
awp
Boo. Shadow Power does counter Reflects Damage buffs, but "20% of all damage dealt is gained as life" means "20% of all damage but only from primary skills".

Fuckin' balls
Cyclone
Awp I'll come tank for you.



Was playing with a Barb last night and resistances were at like 1310 and armor at like 5300
Soulclenz
Ah, that monk passive is so good, wish there was a way to boost res as a WD.
show more
Please sign in to reply.

New reply