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3OH!3 feat. Ke$ha - My First Kiss

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Total Posts
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Topic Starter
mancuso_JM_
This beatmap was submitted using in-game submission on viernes, 29 de junio de 2012 at 19:41:52

Artist: 3OH!3 feat. Ke$ha
Title: My First Kiss
Tags: Kesha
BPM: 138
Filesize: 4908kb
Play Time: 03:11
Difficulties Available:
  1. Easy (1,69 stars, 170 notes)
  2. Hard (4,89 stars, 418 notes)
  3. Normal (3,46 stars, 222 notes)
Download: 3OH!3 feat. Ke$ha - My First Kiss
Information: Scores/Beatmap Listing
---------------
Well, I did this map some months ago (About 4 or 5 months), I forgot to submited it, I polished a bit now, but anyways I think that looked fine, so, I didn't touch the difficulties a lot. Now, I decided to submit it :D.
This Beatmap has an Original BG of the song and also it has a 3OH!3 Skin (Thanks to Rolled).

Mapset:
Easy: 100%
Normal: 100%
Hard: 100%
Lizellota
Hi~ from my queue~

[Hard]

00:09:732 (6) - remove whistle
00:09:950 - add whistle
00:26:689 - remove whistle
00:43:863 - add finish
00:58:645 - ^
01:02:341 - add note here
01:44:732 - add finish
01:56:906 - ^
03:06:037 - finish? maybe..
03:07:776 - ^

[Normal]

00:09:732 - add note here? :c
01:58:645 - remove finish
02:02:776 - remove note
02:27:776 - add finish
02:28:211 - remove finish

[Easy]

Fine

Nice map, good luck~~
mrk_old
Here my mod

SPOILER
Delete those 6 Inherited Points, because it's unecessary to break the kiai time here
55819,-100,4,1,0,65,0,0 (At 00:55:819)
56037,-100,4,1,0,65,0,1
114950,-100,4,1,0,65,0,0 (At 01:54:950)
115167,-100,4,1,0,65,0,1
170602,-100,4,1,0,65,0,0 (At 02:50:602)
170819,-100,4,1,0,65,0,1


Easy:
  • 00:26:471 (4) - It's an easy diff, and such a stacked circle might be difficult to read
    01:16:254 (4) - No double needed here (Easy diff). A circle will do its work at 01:16:471 (4)
    01:17:776 (2,3,4) - Maybe use the same angle at the ankle. Should be more aesthetic.
    01:22:124 (3) - One grid left
    01:22:558 (4) - One grid down. (Now it should be symmetric.
    02:22:993 (1) - At the end of this slider add whistle
    02:43:863 (1,2) - Try to adapt the second slider to the curve of the first one.
    02:48:211 (2) - Same here.


Normal:
  • AR: at least +1, maybe +2
    OD: maybe +1

    00:19:732 (5) - Startpoint x:204 y:284 Endpoint x:164 y:228
    00:20:167 (6) - Startpoint x:156 y:156 Endpoint x:156 y:88
    00:31:254 (3) - Slider hidden under these two others. Doesn't look very aesthetic. Just my opinion
    01:31:037 (2) - Unecessary reverseslider, doesn't fit here. Circle on 01:31:254 (2) -
Hard:

  • 00:05:384 (1) - Long jump for a hard diff. Not sure if you should change it, because it breaks the symmetry you created.


    The NC part is optional and just my opinion. (You should stick with your NC's to the music.)
    00:33:428 (5) - NC
    00:33:645 (1) - Delete NC
    00:35:167 (1) - NC
    00:35:819 (2) - Delete NC
    00:37:124 (4) - NC
    00:38:645 (1) - NC
    00:39:298 (1) - Delete NC
    01:16:689 (1) - Remove NC
    01:16:906 (1) - NC
    01:23:428 (1) - Remove NC
    01:24:080 (2) - NC
    01:27:558 (1) - NC
    01:27:776 (2) - Remove NC
    01:36:037 (1) - NC
    01:36:254 (2) - Remove NC
    01:37:993 (1) - NC
    01:38:211 (2) - Remove NC
    I got bored after i time , i think you got what i mean here. The problem is, that many sliders end where the beat actually begins, which does not fit to the music.

Anyways, it's a good map that made it barely out of the monotony :D
Keep up the good work
Topic Starter
mancuso_JM_
to KersiTyan

KersiTyan wrote:

Hi~ from my queue~

[Hard]

00:09:732 (6) - remove whistle Ok
00:09:950 - add whistle Sure
00:26:689 - remove whistle Fit fine with the Vocal in my opinion and also I usually add Whistle on Red Ticks I think that here sounds fine too.
00:43:863 - add finish Too much finishes in this section, I don't like how to sounds. I prefer to keep it as it's now
00:58:645 - ^ ^
01:02:341 - add note here Ok
01:44:732 - add finish Same reason as previous finishes
01:56:906 - ^ ^
03:06:037 - finish? maybe.. Sounds loud if I add a Finish here.
03:07:776 - ^ ^

[Normal]

00:09:732 - add note here? :c Remember, It's a Normal dificulty, I can't complain a lot. This pattern fit fine with vocal without this note
01:58:645 - remove finish If you think that. Ok
02:02:776 - remove note Agree, I don't know what is it doing there xD
02:27:776 - add finish
02:28:211 - remove finish Make a better sounds as it's now, sorry. No changes in that

[Easy]

Fine

Nice map, good luck~~
Thanks for mod ;)

To mrykee

mrkyee wrote:

Here my mod

SPOILER
Delete those 6 Inherited Points, because it's unecessary to break the kiai time here
55819,-100,4,1,0,65,0,0 (At 00:55:819)
56037,-100,4,1,0,65,0,1
114950,-100,4,1,0,65,0,0 (At 01:54:950)
115167,-100,4,1,0,65,0,1
170602,-100,4,1,0,65,0,0 (At 02:50:602)
170819,-100,4,1,0,65,0,1 Sorry, but these Flashes Kiai make sense, there is a Stop in the music before to start again and I decided to remark with that.


Easy:
  • 00:26:471 (4) - It's an easy diff, and such a stacked circle might be difficult to read I think that in this case works fine, because it's not a stack between 2 streak notes. I'll keep it for now
    01:16:254 (4) - No double needed here (Easy diff). A circle will do its work at 01:16:471 (4) Ok
    01:17:776 (2,3,4) - Maybe use the same angle at the ankle. Should be more aesthetic. I'm agree. I forget to fix that, thanks for remind me :P
    01:22:124 (3) - One grid left Okie
    01:22:558 (4) - One grid down. (Now it should be symmetric. You're right
    02:22:993 (1) - At the end of this slider add whistle Ok, sounds better now
    02:43:863 (1,2) - Try to adapt the second slider to the curve of the first one. Okie
    02:48:211 (2) - Same here. ^


Normal:
  • AR: at least +1, maybe +2 +1 it's enough
    OD: maybe +1 No... Works fine as it's now

    00:19:732 (5) - Startpoint x:204 y:284 Endpoint x:164 y:228
    00:20:167 (6) - Startpoint x:156 y:156 Endpoint x:156 y:88 Works fine as it's. Also, this is VERY NAZI!! xD
    00:31:254 (3) - Slider hidden under these two others. Doesn't look very aesthetic. Just my opinion I fixed that because I didn't like that too xD
    01:31:037 (2) - Unecessary reverseslider, doesn't fit here. Circle on 01:31:254 (2) - Works fine with vocal Really.
Hard:

  • 00:05:384 (1) - Long jump for a hard diff. Not sure if you should change it, because it breaks the symmetry you created. Fixed


    [box=The NC part is optional and just my opinion. (You should stick with your NC's to the music.)]00:33:428 (5) - NC
    00:33:645 (1) - Delete NC
    00:35:167 (1) - NC
    00:35:819 (2) - Delete NC
    00:37:124 (4) - NC
    00:38:645 (1) - NC
    00:39:298 (1) - Delete NC
    01:16:689 (1) - Remove NC
    01:16:906 (1) - NC
    01:23:428 (1) - Remove NC
    01:24:080 (2) - NC
    01:27:558 (1) - NC
    01:27:776 (2) - Remove NC
    01:36:037 (1) - NC
    01:36:254 (2) - Remove NC
    01:37:993 (1) - NC
    01:38:211 (2) - Remove NC I'll check the NC then
    I got bored after i time , i think you got what i mean here. The problem is, that many sliders end where the beat actually begins, which does not fit to the music.

Anyways, it's a good map that made it barely out of the monotony :D
Keep up the good workThanks for mod :D[/box]
Thanks a lot for these mods, it's appreciated! Some fixed on each one. UPDATED!!!
Chewin
[Easy]
00:02:124 (2,3) - Select these 2 circles and move them to x:304 y:192 for symmetry with 00:00:385 (1)
00:12:558 (3) - Nazi but move the last waypoint 1 grid right to improve the blanket with 00:11:689 (2)
00:43:863 (1) - Remove NC
00:45:602 (3) - Add NC here instead
00:50:384 (2) - You should to edit in this way so you can use whistle on 00:50:819 for consistency with the next part 00:52:558 (1,2,3)

01:15:167 (3) - x:265 y:278 for symmetry with 01:13:428 (1) [Don't use grid snap, move it manually]
01:18:645 (3) - Move the last waypoint 2 grid left to improve the blanket with 01:17:776 (2)
02:22:993 (1) - Move the penultimate waypoint to x:72 y:300 to improve the blanket with 02:24:732 (2)
Very nice

[Normal]
00:12:558 (4) - New combo?
00:43:863 (3) - Omg almost off screen o_O Move it some grid up?
02:27:341 (1) - Remove NC

[Hard]
00:17:776 (5) - NC?
01:24:732 (5) - x:112 y:364
03:05:819 (2) - Move to x:256 y:272 for consistency with 03:06:471 (3,4) and create a blanket:

Very good maps :3 Star and good luck ;p
Kyshiro
General:

  • The grey notes' approach circles are really hard to see, You might want to change this.(Specially the dark grey)
    This might be unrankable because it kinda blends with the background.
Easy:

  • *Nazi* 00:10:819 (1) - Move the first anchor 1 grid left with tinygrid for a perfect blanket
    00:12:558 (3) - Copy (1) to here if you corrected the previous point
    00:50:384 (2) - Add a whistle on the repeat
    01:18:645 (3) - Can be done better, Copy and paste 01:17:776 (2), Press CTRL+SHIFT+S and scale it to x1.5
    01:23:863 (1) - Could be awesome if this were a better blanket over (2)
    01:39:515 (1) - Clap on the start is a bit awkward, Maybe remove it or replace it with a whistle?
    01:48:645 (1) - Add a whistle on the repeat
    01:51:689 (1) - ^
    02:22:993 (1) - Could definately be a better blanket over (2)
    02:26:471 (1) - If you fixed the suggestion above, Copy and paste it to this spot
    03:06:906 (2) - Add whistle on start?
    03:08:211 (1) - Add whistle on repeat?
    03:09:950 (3) - Add whistle on end?
    03:11:798 - Unused timing point
Normal:

  • !Note, this only works out nice if you edit all the following points:
    ----------
    00:05:384 (4) - Remove whistle on start, Add whistle on end
    00:06:471 (3) - Whistle on start
    ----------

    00:11:689 (3) - Whistle on start
    00:20:167 (6) - Add a repeat, Add whistle on 2nd repeat, Add clap on end

    !Note, this only works out nice if you edit all the following points:
    ----------
    00:25:167 (1) - Whistle on end
    00:26:037 (2) - Whistle on repeat
    00:27:341 (3) - Whistle on start
    ----------

    00:30:819 (2) - Whistle on end
    00:57:776 (3,4) - These sliders seem a bit awkward to me, how about adding an anchor like this? http://puu.sh/CaB3
    01:09:080 (5) - Remove 1 repeat and add clap on end?
    02:29:515 (2) - This note feels a bit empty without a hitsound, maybe add a whistle?
    02:43:863 (1) - Add whistle on the end?
    03:06:037 (4,1) - This double whistle sounds a bit awkward, remove the one on (4)?
    03:07:341 (2,1) - ^ Remove the one on (2)'s end?
Hard:

  • 00:08:863 (4) - Whistle on start
    00:14:950 (3) - Whistle on end
    00:27:341 (7) - Whistle on start
    Just a suggestion: 01:15:385 (4,5) - Would play way better if (5) was reversed (CTRL+R)
    01:16:906 (2,3) - ^
    01:26:689 (4) - Whistle on start
    01:40:602 (4) - Clap on end
That's it, awesome map, I love it :3 Starred.

For any questions contact my in-game

~Kyshiro
Kryptogram
Hola Mancuso !

General

  1. Nada ~
Easy

  1. 00:06:037 (3) - Agrega un whistle en la reverse arrow, suena bien y va con los anteriores whistles
  2. 00:19:950 (4) - Lo mismo de arriba, va bien con la vocal alta que hace el cantante
  3. 00:43:863 (3) - Remueve el NC aca y agregalo en 00:45:602 (1) se ve mejor y mas consistente
  4. 00:50:384 (2) - Nose pero siento que ese whistle al inicio suena mal, remuevelo
  5. 01:09:515 (2) - Remueve el finish al final, creo que suena bien porque la instrumental se calla xD y empieza Ke$ha a cantar YaY!
  6. 01:15:167 (3) - No me gusta que no este simetrico con 01:13:428 (1) >:( muevelo a x:256 y:278 y la siguiente nota 1 grid abajo y 1 gird a la derecha
  7. 01:18:645 (3) - Mueve la cola del slider 2 o 3 grids a la izquierda para que se vea que cubre mejor a 01:17:776 (2)
  8. 01:22:558 (4) - No esta totalmente simetrico con 01:20:819 (2) asi que 1 grid abajo y 1 grid a la derecha
  9. 01:39:515 (1) - Ese clap al inicio arruina la consistencia de los claps anteriores :( talvez reemplazalo con un whistle of finish
  10. 02:36:906 (1) - Trata de evitar cosas como estas http://puu.sh/Catp se ve algo mezaclado xD
  11. 03:08:211 (1) - Creo que suena mejor con el whistle en el reverse arrow y remueve el whistle al final
Normal

  1. 00:39:950 (3) - El finish al final se escucharia mejor si fuera un normal-finish pruebalo
  2. 00:55:384 (6) - Cuando estaba probando el mapa me esperaba un clap al inicio :( (me gusta)
  3. 00:58:645 (4) - Presiona Shift y la magia hara lo suyo (muevelo un poco hacia arriba :3)
  4. 01:00:602 (2) - Este slider no va de acuerdo con las vocales, creo que las estropea seria mejor si agregaras una nota con clap en 01:00:819 (x)
  5. 01:09:080 (5) - No se recomienda mas de 2 reverse arrows cuando es un slider en 1/2 pero este es intuitivo de seguir
  6. 01:09:950 (6) - Igual que en Easy sonaria mejor sin el finish por lo de la instrumental y Ke$ha
  7. 01:56:037 (2) - Presiona Shift y muevelo un poco a la izquierda
  8. 02:02:993 (2) - ^
  9. 02:43:863 (1) - Agrega whistle al final, es consistente con (unas notas mas adelante) 02:49:080 (3)
Hard

  1. 00:08:863 (4) - Agrega whistle al inicio ? es para seguir ese ritmo que cres con los whistles
  2. 00:37:993 (5) - Remueve el whistle en todo el slider para eliminar ese sonido fastidioso
  3. 00:56:906 (3) - El finish al inicio me parece innescesario puesto que el finish de 00:56:037 (1) sigue sonando y se mazclan :s
  4. 01:09:732 (8) - Remueve el finish al final, misma razon que anteriores dificultades :(
  5. 01:22:776 (6) - Este slider me confunde un poco siempre que lo juego, pensando que es una nota y luego el slider, trata de cambiar eso
  6. 02:49:515 (3) - Remueve el whistle en todo el slider, suena mal en esta parte
Muy buena la canción y el mapa (me encanto el hitcircle) Espero sea de ayuda !

Buena Suerte ! y Estrella !
Aurele
As asked on #modhelp.
I will just mod Hard.

[Hard]
00:48:428 - I'm suggesting you to put a clap here. It sounds good imo.
00:56:906 - Delete the Finish?
00:59:080 (7) - Move this circle two grid left to be perfectly aligned with the previous sliders. (5,6)
01:02:341 (7) - If you added a clap for 00:48:428, you may add a clap here too, to keep the consistency.
01:03:863 - You should add a whistle here to keep the consistency with this part (00:49:080 to 00:55:602)
01:05:602 - Also add a whistle here because of this ^
01:47:341 (3,4) - Move these two sliders one grid left to be aligned with the previous two sliders. (1,2)
01:58:645 - The finish doesn't sounds pretty good here...
02:02:993 - Add a whistle here to keep the consistency with what I said for 01:03:863
02:04:732 - Same reason as this ^
02:24:298 - Add a whistle here. It fits the vocal and you did it for 02:26:037, so why not?
02:48:428 - Completly delete the whistle here. It sounds pretty bad.
02:53:211 - It will be good to replace this slider for something like this. Actually it looks "rude" because this slider is like straight.
02:57:124 - Add a clap here. Just because it sounds good in my opinion.
03:02:124 - Add a whistle to keep the consistency.
03:03:863 - ^

That's it. Good luck!
Yuukari-Banteki
[Easy]
looks good

[Normal]
00:13:211 (5) - you might want to move this over a little bit so that 6 flows out of it, maybe position the slider end on the 4-6 line?
00:55:384 (6) - again, the flow of a map tends to be a bit better when the notes all line up with each other and this could line up with 5 in order to improve that
02:29:515 (2) - there's probably a place to put this note that isnt on top of the slider...I personally think that overlapping notes are unattractive even when they don't actually disrupt the readability of the map...up to you though. You can also fudge the spacing a bit in cases like this if you wanted to put it in the space between those two sliders

[Hard]
00:42:124 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways). In order to alleviate this, you could either remove notes near the spinner end or shorten/remove the spinner so that players can complete it without worrying about missing the next note.
01:02:993 (1,2,3) - nice

Holy cow but this is a good map. Aside from the very few issues I mentioned it works very well, the hitsounds are great, and as a whole the map is quite enjoyable and well-made. If I had kds to spare I'd give you a star...xP consider it starred in spirit I guess.
GiNa
Sorry, I'm not a good fan of English pop music
But I believe your map is good ^-^ (I read the posts above)
Anyways, good luck !
Topic Starter
mancuso_JM_
To Chewin

Chewin wrote:

[Easy]
00:02:124 (2,3) - Select these 2 circles and move them to x:304 y:192 for symmetry with 00:00:385 (1) Sure, moved
00:12:558 (3) - Nazi but move the last waypoint 1 grid right to improve the blanket with 00:11:689 (2) Super Nazi, but Ok
00:43:863 (1) - Remove NC
00:45:602 (3) - Add NC here instead Ok, to these last points
00:50:384 (2) - You should to edit in this way so you can use whistle on 00:50:819 for consistency with the next part 00:52:558 (1,2,3) To be sincere, I wanted to change a bit the Rhythm to don't be monotone.

01:15:167 (3) - x:265 y:278 for symmetry with 01:13:428 (1) [Don't use grid snap, move it manually] Agree, Fixed
01:18:645 (3) - Move the last waypoint 2 grid left to improve the blanket with 01:17:776 (2) Ok
02:22:993 (1) - Move the penultimate waypoint to x:72 y:300 to improve the blanket with 02:24:732 (2) Nah, In this case fit fine as it's now, really
Very nice

[Normal]
00:12:558 (4) - New combo? I can't listen a big change here, so this make unnecesary the New Combo. For this reason works better as it's now
00:43:863 (3) - Omg almost off screen o_O Move it some grid up? Ok, moved
02:27:341 (1) - Remove NC Ok

[Hard]
00:17:776 (5) - NC? Can work fine with the change and this hit in the Instrumental. Added
01:24:732 (5) - x:112 y:364 I understand you, moved
03:05:819 (2) - Move to x:256 y:272 for consistency with 03:06:471 (3,4) and create a blanket: Works fine as it's now, really. Keep it for now

Very good maps :3 Star and good luck ;p

To Kyshiro

Kyshiro wrote:

General:

  • The grey notes' approach circles are really hard to see, You might want to change this.(Specially the dark grey)
    This might be unrankable because it kinda blends with the background.
Easy:

  • *Nazi* 00:10:819 (1) - Move the first anchor 1 grid left with tinygrid for a perfect blanket Okie
    00:12:558 (3) - Copy (1) to here if you corrected the previous point ^
    00:50:384 (2) - Add a whistle on the repeat Sounds annoying and doesn't follow my Whistle patterns in this diff. I prefer to keep that as it's now
    01:18:645 (3) - Can be done better, Copy and paste 01:17:776 (2), Press CTRL+SHIFT+S and scale it to x1.5 Was fixed on my own awcord
    01:23:863 (1) - Could be awesome if this were a better blanket over (2) I think that fit fine the Shape that I did with the note, so keep it for now.
    01:39:515 (1) - Clap on the start is a bit awkward, Maybe remove it or replace it with a whistle? Ok
    01:48:645 (1) - Add a whistle on the repeat
    01:51:689 (1) - ^ No in these cases, as I said in 00:50:384
    02:22:993 (1) - Could definately be a better blanket over (2) It was to change a bit the patterns and not do always the same. Personally, I don't have any problem with that
    02:26:471 (1) - If you fixed the suggestion above, Copy and paste it to this spot ^
    03:06:906 (2) - Add whistle on start?
    03:08:211 (1) - Add whistle on repeat?
    03:09:950 (3) - Add whistle on end? All Whistles added
    03:11:798 - Unused timing point Are you Sure? I did that because there are a Kiai Fountain here. This is the end of the Kiai
Normal:

  • !Note, this only works out nice if you edit all the following points:
    ----------
    00:05:384 (4) - Remove whistle on start, Add whistle on end
    00:06:471 (3) - Whistle on start Done!
    ----------

    00:11:689 (3) - Whistle on start Agree
    00:20:167 (6) - Add a repeat, Add whistle on 2nd repeat, Add clap on end A note works better. Added a Clap

    !Note, this only works out nice if you edit all the following points:
    ----------
    00:25:167 (1) - Whistle on end
    00:26:037 (2) - Whistle on repeat
    00:27:341 (3) - Whistle on start Great! :)
    ----------

    00:30:819 (2) - Whistle on end I rearrange a bit that. I found some hidden sliders here.
    00:57:776 (3,4) - These sliders seem a bit awkward to me, how about adding an anchor like this? http://puu.sh/CaB3 There isn't any problem with tha, these Sliders have a good flow without any Change
    01:09:080 (5) - Remove 1 repeat and add clap on end? The last repeat fit perfectly, if I remove it there is an empty blank in the song. So, nope, and I prefer without the Claps
    02:29:515 (2) - This note feels a bit empty without a hitsound, maybe add a whistle? Yep, A whistle works fine here
    02:43:863 (1) - Add whistle on the end? Okie
    03:06:037 (4,1) - This double whistle sounds a bit awkward, remove the one on (4)? Ok
    03:07:341 (2,1) - ^ Remove the one on (2)'s end? In this case, provide a good sounds for some motive. I prefer to keep that
Hard:

  • 00:08:863 (4) - Whistle on start Sure
    00:14:950 (3) - Whistle on end ^
    00:27:341 (7) - Whistle on start ^
    Just a suggestion: 01:15:385 (4,5) - Would play way better if (5) was reversed (CTRL+R) Nope, the little jumps makes a good sense here, I prefer to keep that as it's now
    01:16:906 (2,3) - ^ ^
    01:26:689 (4) - Whistle on start Ok
    01:40:602 (4) - Clap on end The Double Clap doesn't work here and I'm preety sure (following the music) that the Clap would be on the next note
That's it, awesome map, I love it :3 Starred.

For any questions contact my in-game

~Kyshiro

Para TeA

[Te][Amo] wrote:

Hola Mancuso !

General

  1. Nada ~
Easy

  1. 00:06:037 (3) - Agrega un whistle en la reverse arrow, suena bien y va con los anteriores whistles Tenes Razon :3
  2. 00:19:950 (4) - Lo mismo de arriba, va bien con la vocal alta que hace el cantante ^
  3. 00:43:863 (3) - Remueve el NC aca y agregalo en 00:45:602 (1) se ve mejor y mas consistente Arreglado en uno de los mod posts previos
  4. 00:50:384 (2) - Nose pero siento que ese whistle al inicio suena mal, remuevelo Yo creo que entra bien con el 'uuuuuuuuuuu', prefiero dejarlo
  5. 01:09:515 (2) - Remueve el finish al final, creo que suena bien porque la instrumental se calla xD y empieza Ke$ha a cantar YaY! Vos sabes que tenes razon, Hecho
  6. 01:15:167 (3) - No me gusta que no este simetrico con 01:13:428 (1) >:( muevelo a x:256 y:278 y la siguiente nota 1 grid abajo y 1 gird a la derecha Hecho en uno de los mods previos
  7. 01:18:645 (3) - Mueve la cola del slider 2 o 3 grids a la izquierda para que se vea que cubre mejor a 01:17:776 (2) Arreglado con una forma mia
  8. 01:22:558 (4) - No esta totalmente simetrico con 01:20:819 (2) asi que 1 grid abajo y 1 grid a la derecha Hecho
  9. 01:39:515 (1) - Ese clap al inicio arruina la consistencia de los claps anteriores :( talvez reemplazalo con un whistle of finish Un Whistle
  10. 02:36:906 (1) - Trata de evitar cosas como estas http://puu.sh/Catp se ve algo mezaclado xD Para ser sincero me gusta como queda, no es nada malo en mi opinion
  11. 03:08:211 (1) - Creo que suena mejor con el whistle en el reverse arrow y remueve el whistle al final Sipi
Normal

  1. 00:39:950 (3) - El finish al final se escucharia mejor si fuera un normal-finish pruebalo Para ser sincero, me gusta mas el soft finish
  2. 00:55:384 (6) - Cuando estaba probando el mapa me esperaba un clap al inicio :( (me gusta) Como usted lo ordene! :P
  3. 00:58:645 (4) - Presiona Shift y la magia hara lo suyo (muevelo un poco hacia arriba :3) haha... hecho
  4. 01:00:602 (2) - Este slider no va de acuerdo con las vocales, creo que las estropea seria mejor si agregaras una nota con clap en 01:00:819 (x) Tenes razon
  5. 01:09:080 (5) - No se recomienda mas de 2 reverse arrows cuando es un slider en 1/2 pero este es intuitivo de seguir Como dijiste en este caso no es dificil de seguir, ademas entra bien con la cancion
  6. 01:09:950 (6) - Igual que en Easy sonaria mejor sin el finish por lo de la instrumental y Ke$ha Sipi.
  7. 01:56:037 (2) - Presiona Shift y muevelo un poco a la izquierda
  8. 02:02:993 (2) - ^ Hecho en los 2 casos
  9. 02:43:863 (1) - Agrega whistle al final, es consistente con (unas notas mas adelante) 02:49:080 (3) Done
Hard

  1. 00:08:863 (4) - Agrega whistle al inicio ? es para seguir ese ritmo que cres con los whistles Tienen razon, como dijo Kyshiro tambien
  2. 00:37:993 (5) - Remueve el whistle en todo el slider para eliminar ese sonido fastidioso Ok
  3. 00:56:906 (3) - El finish al inicio me parece innescesario puesto que el finish de 00:56:037 (1) sigue sonando y se mazclan :s Comparto completamente. Removido
  4. 01:09:732 (8) - Remueve el finish al final, misma razon que anteriores dificultades :( Hecho
  5. 01:22:776 (6) - Este slider me confunde un poco siempre que lo juego, pensando que es una nota y luego el slider, trata de cambiar eso Aregle todo esto, estaba feo, mal stackeado, lo que me dijiste vos, etc.
  6. 02:49:515 (3) - Remueve el whistle en todo el slider, suena mal en esta parte Esta bien
Muy buena la canción y el mapa (me encanto el hitcircle) Espero sea de ayuda !

Buena Suerte ! y Estrella !

to Gabe

Gabe wrote:

As asked on #modhelp.
I will just mod Hard.

[Hard]
00:48:428 - I'm suggesting you to put a clap here. It sounds good imo. I don't like how to sound the double Clap here. If you follow my Claps patterns are following the Clap sounds in the Instrumental. So, this would be inconsistent with my patterns.
00:56:906 - Delete the Finish? Remark the beginning of this section. Fit fine for this reason in my opinion
00:59:080 (7) - Move this circle two grid left to be perfectly aligned with the previous sliders. (5,6) If you look fine this pattern, this note it's in the middle of those Sliders. So, nope
01:02:341 (7) - If you added a clap for 00:48:428, you may add a clap here too, to keep the consistency. But I didn't added
01:03:863 - You should add a whistle here to keep the consistency with this part (00:49:080 to 00:55:602) Agree in this one
01:05:602 - Also add a whistle here because of this ^ ^
01:47:341 (3,4) - Move these two sliders one grid left to be aligned with the previous two sliders. (1,2) You have reason
01:58:645 - The finish doesn't sounds pretty good here... Ok, Removed
02:02:993 - Add a whistle here to keep the consistency with what I said for 01:03:863 Yes
02:04:732 - Same reason as this ^ ^
02:24:298 - Add a whistle here. It fits the vocal and you did it for 02:26:037, so why not? I like it. Added
02:48:428 - Completly delete the whistle here. It sounds pretty bad. Pk, It's more consistent too.
02:53:211 - It will be good to replace this slider for something like this. Actually it looks "rude" because this slider is like straight. Okie
02:57:124 - Add a clap here. Just because it sounds good in my opinion. I'm not agree with that
03:02:124 - Add a whistle to keep the consistency.
03:03:863 - ^ Yup!

That's it. Good luck!

to SFG

Saturos-fangirl wrote:

[Easy]
looks good

[Normal]
00:13:211 (5) - you might want to move this over a little bit so that 6 flows out of it, maybe position the slider end on the 4-6 line? Okie, Fixed
00:55:384 (6) - again, the flow of a map tends to be a bit better when the notes all line up with each other and this could line up with 5 in order to improve that Ok!
02:29:515 (2) - there's probably a place to put this note that isnt on top of the slider...I personally think that overlapping notes are unattractive even when they don't actually disrupt the readability of the map...up to you though. You can also fudge the spacing a bit in cases like this if you wanted to put it in the space between those two sliders Ok, I fixed that with a bit of symetry

[Hard]
00:42:124 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways). In order to alleviate this, you could either remove notes near the spinner end or shorten/remove the spinner so that players can complete it without worrying about missing the next note. If you think that, I'll remove the Spinner for consistency with my other difficulties
01:02:993 (1,2,3) - nice

Holy cow but this is a good map. Aside from the very few issues I mentioned it works very well, the hitsounds are great, and as a whole the map is quite enjoyable and well-made. If I had kds to spare I'd give you a star...xP consider it starred in spirit I guess.

@Chewin: Thanks a lot for your mod Chewin and the Star!! ;)
@Kyshiro: Thanks for the mod and Star! :D
@TeA: Gracias TeA. Siempre puedo confiar en vos ;)
@Gabe: LAZY!! haha just kidding. Thanks, man
@SFG: I'll take your Starred, it's with me haha. Thanks!!

Ok! All Responded and Kudos to all. A lot of fixes! UPDATED!!!!
Sakura
[General]
Combo Colour 3 kind of too gray that it tends to blend with the background difficulting the visibility of the approach circles.

[Normal]
01:09:080 (5) - Really misleading it appears as it would be only 1 repeat instead of 2.

that's about all i could find well done mancuso!
Topic Starter
mancuso_JM_

Sakura wrote:

[General]
Combo Colour 3 kind of too gray that it tends to blend with the background difficulting the visibility of the approach circles. I decided to make it a bit dark. I think that a black has a better visibility

[Normal]
01:09:080 (5) - Really misleading it appears as it would be only 1 repeat instead of 2. Okie, only one already.

that's about all i could find well done mancuso!
Thanks a lot Sakura!! UPDATED!!!
Shohei Ohtani
Oh crap

Sakura modded this map and there's like, nothing

I'm finished

Anyways,

Hard:
00:10:602 (1,2) - Use Shift with Grid Snap on to make this into a straight line with the end of (2)
01:58:211 (4) - Add clap on beginning of slider
02:49:515 (3) - Add whistle on end of slider

Normal:
:3

Easy:
Tick Rate 1?
01:09:515 (2) - Add clap on beginning of slider
02:02:124 (1) - Make this into 2 sliders
02:05:602 (1) - ^

desu
Topic Starter
mancuso_JM_

CDFA wrote:

Oh crap

Sakura modded this map and there's like, nothing

I'm finished

Anyways,

Hard:
00:10:602 (1,2) - Use Shift with Grid Snap on to make this into a straight line with the end of (2) Okie
01:58:211 (4) - Add clap on beginning of slider Sure
02:49:515 (3) - Add whistle on end of slider Okie!

Normal:
:3 YAY!! xD

Easy:
Tick Rate 1?
01:09:515 (2) - Add clap on beginning of slider Yup, I thought in that but I totally forget to added it xD.
02:02:124 (1) - Make this into 2 sliders I think that fit fine in this diff. If you see, the other ones don't have this kind of Sliders, so I prefer to keep that :P
02:05:602 (1) - ^ ^

desu
Thanks for mod CDFA!! :D. UPDATED!!!
Poggo
hi moe :3

Hard

00:22:776(5,6) - stack better ends of sliders
01:38:211(1) - i thik better make this slider shorter and double. it's better follow for song http://puu.sh/D4gz
01:45:602(7,8) - stack better
02:25:819 - maybe remove repeat here and add repeat on 02:27:558
02:32:558(5,6) - stack

hm it's all for me) good map) good luck ~~ :P
Topic Starter
mancuso_JM_

Katty Pie wrote:

hi moe :3

Hard

00:22:776(5,6) - stack better ends of sliders It's very little, really. You can't see that when you play the map, so it's unnececesary to me
01:38:211(1) - i thik better make this slider shorter and double. it's better follow for song http://puu.sh/D4gz I think that covered all the effects in the music this long Slider, so I'll keep it as it's now
01:45:602(7,8) - stack better Fixed
02:25:819 - maybe remove repeat here and add repeat on 02:27:558 You have reason, I rearranged a bit this.
02:32:558(5,6) - stack Ok, Fixed

hm it's all for me) good map) good luck ~~ :P
Lazy!!! xD. It was helpful anyways, so thanks for mod! UPDATED!!!
Illumined
Thank you for requesting via Illumined's Modding Queue (・∀・)

Easy
  1. Missing too much claps during sliders, not forcing you to do it. But I prefer to add a slidertick.wav with clap sound.
01:09:515 (2) - Reduce the volume to around 35%?
02:36:037 - Add a section with volume 5~10% to mute spinner's end.

00:25:602 (2) - Feels like missing a whistle
00:49:080 (1,2) - Push out the "hooooo~" by adding sliderwhistles? Now feels boring without them XD
Ignore this part if you didn't change previous one.
00:52:124 - Whistle
00:52:558 (1,3) - Again
00:53:428 - Whistle
00:55:167 - Whistle
01:02:993 (1,2) - A.Again
01:04:732 (2) - Whistle the whole slider
01:06:471 (1) - A.A.Again
01:09:080 - Whistle

01:48:645 - ~ End same issue.
01:18:645 (3) - Not neat :P
01:22:124 (3) - Nazi, 1 grid left
01:46:471 (3) - Nazi too, move the last slider point to 1 grid left. Then you can perfectly match with next slider
02:33:428 (1) - , 02:33:428 (1) - Try some normal hitsound? Mute the sliderslide by switching back to soft as well.

Normal
01:09:950 - Same as Easy (Reduce the volume to around 35%?)
02:36:037 - Same as Easy (Add a section with volume 5~10% to mute spinner's end.)

A bit whistle suggestions here.
00:08:211 - Whistle?
00:29:080 (2) - Move whistle to head
00:32:558 - Whistle
00:49:080 (1) - Same issue as Easy, ignore them if you didn't change.
01:24:732 - Whistle
01:33:428 (5) - ^
02:31:689 - Same as Easy. (The second section is Soft. placed at 02:32:178 - + Remove the last whistle)

Hard
01:09:950 - Same as Easy (Reduce the volume to around 35%?)
02:36:037 - Same as Easy (Add a section with volume 5~10% to mute spinner's end.)

00:09:298 (5) - Nazi, 1 grid down. Or just close snapping, Hold Ctrl+Alt and move it.
00:19:732 (2,3) - Suggest to move these two 1/2 earlier. (Delete (1) for sure) , and place a note 00:20:384 - to fill the blanket. And pattern:
00:38:428 - Whistle?
00:49:080 (1,5) - Same as Easy, but a bit different is that only use on these two sliders only.
00:55:167 (5) - ^
01:02:993 (1,3) - ^
01:06:471 (1) - , 01:08:211 (1) - ^, and once more, I'm not listing out the follwings XD
02:03:428 (2) - Place this centre.
02:05:167 (4,1) - And sure stack these two.
02:30:819 - Similar to E/N, remove hitsounds on which you used normal hitsounds.
02:38:211 (4) - Again nazi, same as 00:09:298

Nice mapped. I'm sorry for too picky :P Good luck!
Topic Starter
mancuso_JM_

Illumined wrote:

Thank you for requesting via Illumined's Modding Queue (・∀・)

Easy
  1. Missing too much claps during sliders, not forcing you to do it. But I prefer to add a slidertick.wav with clap sound. I usually don't use this kind of things, in my opinion are not the better way to follow all the Claps. Here, they are not tooo high to be emphatisized with that. So, I'll keep it as it's now
01:09:515 (2) - Reduce the volume to around 35%? But only at the end of this Slider, because at the beginning I still have the Instrumental sounding as all the Kiai Time
02:36:037 - Add a section with volume 5~10% to mute spinner's end. I don't want to mute the Spinner, because there is Vocal in this place too. I decided to keep that

00:25:602 (2) - Feels like missing a whistle Follow my hitsounds, this is Inconsistent and doesn't sound fine here.
00:49:080 (1,2) - Push out the "hooooo~" by adding sliderwhistles? Now feels boring without them XD Sounds annoying to me the Whistle on Sliderbodies really.
Ignore this part if you didn't change previous one.
00:52:124 - Whistle
00:52:558 (1,3) - Again
00:53:428 - Whistle
00:55:167 - Whistle
01:02:993 (1,2) - A.Again
01:04:732 (2) - Whistle the whole slider
01:06:471 (1) - A.A.Again
01:09:080 - Whistle

01:48:645 - ~ End same issue.
01:18:645 (3) - Not neat :P hehe... Done
01:22:124 (3) - Nazi, 1 grid left Following your previous suggestion, I had to move (1) 1 grid to right, so it's unnecesary move (3) now :P
01:46:471 (3) - Nazi too, move the last slider point to 1 grid left. Then you can perfectly match with next slider Whoops... Done
02:33:428 (1) - , 02:33:428 (1) - Try some normal hitsound? Mute the sliderslide by switching back to soft as well. Not really, the music doesn't need Normal hitsounds in this section.

Normal
01:09:950 - Same as Easy (Reduce the volume to around 35%?) Same, I like as you put it here :P
02:36:037 - Same as Easy (Add a section with volume 5~10% to mute spinner's end.) Nope

A bit whistle suggestions here.
00:08:211 - Whistle? Okie
00:29:080 (2) - Move whistle to head I'm following the Instrumental here, to add Hitsounds
00:32:558 - Whistle Okie
00:49:080 (1) - Same issue as Easy, ignore them if you didn't change. All ignored
01:24:732 - Whistle Ok
01:33:428 (5) - ^ ^
02:31:689 - Same as Easy. (The second section is Soft. placed at 02:32:178 - + Remove the last whistle) Nope

Hard
01:09:950 - Same as Easy (Reduce the volume to around 35%?) Yes
02:36:037 - Same as Easy (Add a section with volume 5~10% to mute spinner's end.) No.

00:09:298 (5) - Nazi, 1 grid down. Or just close snapping, Hold Ctrl+Alt and move it. haha... yes!
00:19:732 (2,3) - Suggest to move these two 1/2 earlier. (Delete (1) for sure) , and place a note 00:20:384 - to fill the blanket. And pattern: I think that there isn't any problem with that. It's a good pattern and follow properly the music
00:38:428 - Whistle? Sure
00:49:080 (1,5) - Same as Easy, but a bit different is that only use on these two sliders only.
00:55:167 (5) - ^
01:02:993 (1,3) - ^ Oh... Noo!! :P
01:06:471 (1) - , 01:08:211 (1) - ^, and once more, I'm not listing out the follwings XD ^
02:03:428 (2) - Place this centre. Okie
02:05:167 (4,1) - And sure stack these two. Yup
02:30:819 - Similar to E/N, remove hitsounds on which you used normal hitsounds. Denied like previous diff.
02:38:211 (4) - Again nazi, same as 00:09:298 Sure

Nice mapped. I'm sorry for too picky :P Good luck!
Picky? It's Ok really :D. Thanks for mod! UPDATED!!
Illumined

mancusojuanmattos wrote:

Illumined wrote:

Thank you for requesting via Illumined's Modding Queue (・∀・)

Easy
  1. Missing too much claps during sliders, not forcing you to do it. But I prefer to add a slidertick.wav with clap sound. I usually don't use this kind of things, in my opinion are not the better way to follow all the Claps. Here, they are not tooo high to be emphatisized with that. So, I'll keep it as it's now
     
    It's like your own opinion, they aren't emphasized. But if you resist of claps overall in you difficulty, it's way better to use another pattern of hitsoundings. Probably not missing claps here and there DX.
02:33:428 (1) - , 02:33:428 (1) - Try some normal hitsound? Mute the sliderslide by switching back to soft as well. Not really, the music doesn't need Normal hitsounds in this section.

Are you sure? I recommend to have a try. At least once :P (Drums are obvious)

Hard
00:19:732 (2,3) - Suggest to move these two 1/2 earlier. (Delete (1) for sure) , and place a note 00:20:384 - to fill the blanket. And pattern: I think that there isn't any problem with that. It's a good pattern and follow properly the music

Yea, but sliders from red lines while it doesn't fit = X

Nice mapped. I'm sorry for too picky :P Good luck!
Picky? It's Ok really :D. Thanks for mod! UPDATED!!


Thanks for kds :D
RikiH_
Hi from my queue o/
I'm very late but I didn't have time, sorry!

Easy

00:36:906 (1,3) - Please avoid to stack objects in easy diff, is difficult for a newbie player

Normal and Hard are fine in my opinion

Sorry if I'm not helpful but this map likes very good ;)

Byee
Topic Starter
mancuso_JM_

RikiH_ wrote:

Hi from my queue o/
I'm very late but I didn't have time, sorry!

Easy

00:36:906 (1,3) - Please avoid to stack objects in easy diff, is difficult for a newbie player I think that it's not a problem here, because the Stack is not a stack between consecutive notes, I think that this kind if things can be more readable to Newbies. So, don't changes

Normal and Hard are fine in my opinion

Sorry if I'm not helpful but this map likes very good ;)

Byee
No Changes. Anyways, Thanks for mod :)
Low
Double posting because I can.

General

  1. This song does have a video. I'm also sure you can download it somewhere on the internet; why don't you add it?
Easy

  1. 00:02:993 (4) - It sounds better for this slider to have a whistle at the beginning of it.
  2. 00:52:558 (1) - Why is there a finish at the beginning of this slider? It's not present in any of the other difficulties.
  3. 01:22:124 (3) - This should be one grid to the left for a perfectly sexy and symmetrical pattern.
Normal

  1. 00:36:471 (3,4) - This slider blanket can be made better. Make it to look exactly like (1,2).
That's all. Really nice work!
Topic Starter
mancuso_JM_

Jacob wrote:

Double posting because I can.

General

  1. This song does have a video. I'm also sure you can download it somewhere on the internet; why don't you add it? Let me see the Video and then I'll see what I can do with that :3
Easy

  1. 00:02:993 (4) - It sounds better for this slider to have a whistle at the beginning of it. Work fine with the 'this that appear on there, I like it. Added
  2. 00:52:558 (1) - Why is there a finish at the beginning of this slider? It's not present in any of the other difficulties. True Story! xD.Done
  3. 01:22:124 (3) - This should be one grid to the left for a perfectly sexy and symmetrical pattern.Nuu... It's alined with (1), I think that this provide you a best flow.
Normal

  1. 00:36:471 (3,4) - This slider blanket can be made better. Make it to look exactly like (1,2). Copy/Paste, I love you xD. Fixed
That's all. Really nice work!
Kudos because I can! Thanks for mod Jacob. UPDATED!!!
Mercurial
Just 1 post because I can.


General

  • Nada para decir.


Easy

  • TU VIEJA
    00:52:558 (1) El Hitburst (300/100/50) está tocando la barra de vida.
    01:36:037 (2) NAZI POR TODOS LADOS, BIG BIG YEAH!!! 3 grids abajo y el resto de los sliders siguientes del combo lo mismo, así están bien alineados.
    01:51:689 (1) En consistencia con el slider anterior de la misma forma, en el medio poné clap, al final whistle. Si querés, ignorá lo del whistle.

Normal

  • 00:16:037 (1) Aún siguiendo las vocales, me parece ilógico el NC acá.
    00:20:819 (7) Para hacer más limpio este circle con respecto al slider, podrías subirlo 2 grids, queda mejor visualmente.
    00:32:124 (7) NC acá.
    00:40:602 - Breaktime acá?
    00:45:602 (1) Es raro que siendo una normal tengás una irregularidad de spacing tan grande http://puu.sh/DC8n

Hard

  • 00:40:602 - Breaktime acá?
    02:03:428 (2,4) http://puu.sh/DCI0 Seriamente, por qué no están colocados en la misma posición, la distancia es la misma entre slider, circle, slider y circle.
    02:56:906 (5) Hay 1/2 del slider que sobra porque no posee vocal ni ritmo en la canción, consideralo nazi o como quieras, pero no me gusta.

Ahora sí.
Topic Starter
mancuso_JM_

iMercurial wrote:

Just 1 post because I can.


General

  • Nada para decir.


Easy

  • TU VIEJA
    00:52:558 (1) El Hitburst (300/100/50) está tocando la barra de vida. No hay nada malo con esto, encerio
    01:36:037 (2) NAZI POR TODOS LADOS, BIG BIG YEAH!!! 3 grids abajo y el resto de los sliders siguientes del combo lo mismo, así están bien alineados. Me gusta como juega asi, mejor no toco nada
    01:51:689 (1) En consistencia con el slider anterior de la misma forma, en el medio poné clap, al final whistle. Si querés, ignorá lo del whistle. Done, inclusive lo del Whistle al final

Normal

  • 00:16:037 (1) Aún siguiendo las vocales, me parece ilógico el NC acá. Ok, agregado en el Slider siguiente
    00:20:819 (7) Para hacer más limpio este circle con respecto al slider, podrías subirlo 2 grids, queda mejor visualmente. Ok
    00:32:124 (7) NC acá. Ok
    00:40:602 - Breaktime acá? Es realmente muy corto y esto lo hace innecesario
    00:45:602 (1) Es raro que siendo una normal tengás una irregularidad de spacing tan grande http://puu.sh/DC8n Arreglado un poco xD
Hard

  • 00:40:602 - Breaktime acá? Nope
    02:03:428 (2,4) http://puu.sh/DCI0 Seriamente, por qué no están colocados en la misma posición, la distancia es la misma entre slider, circle, slider y circle. Fixed
    02:56:906 (5) Hay 1/2 del slider que sobra porque no posee vocal ni ritmo en la canción, consideralo nazi o como quieras, pero no me gusta. En este caso no solo quise seguir el 'uuuuu' sino que le aplique un toque mas, me parece que suena bien en general.

Ahora sí.
Meh... Otro double post! D:. Gracias por el mod Mercu!! UPDATED!! :D
Yuukari-Banteki
[Easy]
looks good

[Normal]
looks good

[Hard]
looks good

Have a bubble. The map almost makes up for having to listen to the song :P (j/k)
Snepif

Saturos-fangirl wrote:

Have a bubble. The map almost makes up for having to listen to the song :P (j/k)
AHAHAHAHAHAAHHHHH
Felicitaciones Juan o:
Aurele
omg, already.
Go for rank ~
Derekku
[General]
*I expected the hitcircle overlay to be yellow (thus matching the sliderborders)! What do you think? (:

[Easy]
00:46:906 (2) - perhaps move this up or down a few pixels so that 1/2/3 isn't so linear?

[Normal]
Great!

[Hard]
Excellent!

Very nice mapset; I'm super happy with it!
Aurele

Derekku wrote:

[General]
*I expected the hitcircle overlay to be yellow (thus matching the sliderborders)! What do you think? (:

[Easy]
00:46:906 (2) - perhaps move this up or down a few pixels so that 1/2/3 isn't so linear?

[Normal]
Great!

[Hard]
Excellent!

Very nice mapset; I'm super happy with it!
I smell a rank in the aiirrr. ~
HellDawn
Hellooooo

Some stuff before ranking:

Normal

00:10:819- whistle
00:12:558- ^
01:31:689- 1 grid up
02:26:906- whistle
02:31:254- remove whistle , add end
02:32:993- whistle

Good luck
Topic Starter
mancuso_JM_

Derekku wrote:

[General]
*I expected the hitcircle overlay to be yellow (thus matching the sliderborders)! What do you think? (: Can be a good Idea, but looks that, The Screenshoot is almost grey, I remark that with the Hitcircle Overlay and the Gold in the mouth of the Screenshoot is yellow (gold as I said xD), so this is remarked with the SliderBorder.

[Easy]
00:46:906 (2) - perhaps move this up or down a few pixels so that 1/2/3 isn't so linear? Okie, Moved (2) some grids down :)

[Normal]
Great!

[Hard]
Excellent!

Very nice mapset; I'm super happy with it!
Thanks a Lot Derekk ;).

to Helldawn

HellDawn wrote:

Hellooooo

Some stuff before ranking:

Normal

00:10:819- whistle If you check my Comboing, you can listen where I added Whistle. I didn't use more hitsounds on Downbeat like 3 Combo back, so It's unnecesary and doesn't follow my Hitsounds patterns
00:12:558- ^ ^
01:31:689- 1 grid up Ok
02:26:906- whistle Ok
02:31:254- remove whistle , add end
02:32:993- whistle k and Ok xD

Good luck
Thanks!! :3
Ok, Let's Update that :D. Ohh!! I forgot a little thing, I fixed to position of notes in Hard, just nazi things that doesn't affect the Gameplay :P
Derekku
My first kiss went a little like this



and twist~



and rank~
Shohei Ohtani
First
Mercurial
Hey Derekku, you need the "Heart Icon" to rank a map.
You know
Ready

Go.

Buenaaaaaaaaaaaaaaaaa
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