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Michiko Naruke - Running Spirit

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Topic Starter
James2250
This beatmap was submitted using in-game submission on Monday, July 20, 2009 at 7:17:51 PM

Artist: Michiko Naruke
Title: Running Spirit
Source: Wild Arms
BPM: 166
Filesize: 2472kb
Play Time: 01:13
Difficulties Available:
  1. Golem (4.94 stars, 245 notes)
  2. Harken (4.39 stars, 173 notes)
  3. Zed (1.43 stars, 78 notes)
  4. Zeikfried (5 stars, 290 notes)
Download: Michiko Naruke - Running Spirit
Information: Scores/Beatmap Listing
---------------
Awesome song from wild arms. If you havent played this game go out and buy it right now :) thanks to shinxyn for diff and donjo for background and diff titles.
Edit 1: fixed all of mafiamaster's suggestions
Edit 2: fixed metroid's suggestions however don't agree with moving note off blue tick sorry...doesn't like spinner idea so much but if everyone else thinks its ok then fine
Edit 3: fixed larto's suggestions
Edit 4: messed up when changing slider velocity so made map off. Sorry for wasting your time DawnII
Edit 5: added more hitsounds
Edit 6: fixed SFG's suggestions...however this is a 1 minute song and I only thing a tiny break is needed to readjust your hand...we shall see but it stays for now
Edit 7:fixed shinxyn's suggestions
Edit 8:added preview point, and source I like my faded out mapping but shinxyn did the last diff (as he always does in my maps) that explains why it doesn't have it and why the circles are bigger his call :P
Edit 8: fixed An64fan's suggestions *and added sound to spinner*
Edit 9:fixed minyeob's suggestions
Edit 10: fixed doomsday93's suggestions (apart from on zed)
:insane is sometimes meant to be hard to read..that's why its insane lol
Edit 11:fixed SFG's suggestions (apart from start of golem as I think people can survive with something repeating once or twice)
Edit 12: changed offset to 1060 thanks to mrtn
Edit 13: fixed takuma's suggestions
Edit 14:fixed kirby's suggestions
Edit 15: fixed takuma's suggestions
Mafiamaster
Zed~
01:00:34 (5) - New combo.

Harken~
00:05:94 (1) - Don't make this a new combo. But instead make 00:07:21 the new combo.
00:08:29 (1) - Same as above. But make 00:08:65 the new combo.
00:12:63 (7) - New combo.
00:18:41 (5) - New combo.
00:32:87 (7) - Don't make new combo.
00:53:11 (4) - Move a little closer to 3. Then have 5 align with 4, along with 6.
01:11:91 (1) - Don't make new combo. But make 01:12:27 the new combo.

Also add hitsounds. Finish sounds would come in handy to emphasize those small "finish" sounds in the song. This goes for all difficulties except for Zed or Zeikfried.

Golem~
00:07:03 (2) - Align with the endpoint of 1.
00:11:73 (10) - Extend it to 00:12:63.
00:12:81 (11) - New combo.
00:18:42 (6) - New combo.
00:31:07 (6) - New combo.
00:32:15 (10) - New combo.
00:32:87 (1) - Don't make new combo.
00:35:77 (7) - New combo.
01:03:96 (1) - Move it up a snap on grid level 3.
01:04:68 (3,4,5,6) - Highlight all of this and move it down a snap on grid lvl 3, so it aligns with 3 aligns with 2.
01:05:77 (7) - New combo.

Zeikfried~
00:16:42 (5) - I would either make this a new combo, or at least use distance spacing.
00:34:77 (1) - Intentional? Doesn't seem snapped to the low sound in the song.
Metroid
Zed

00:16:790(2) - Why is this on a blue tick? Ether move this forward on the timeline by 1/4 and respace it, or respace it even if it says on the blue tick.
00:22:753(7) - Even with this boring space it's too close.. respace this
00:51:488(2) - Blue tick? Move to the white tick please.
01:00:825(2) - This isn't snapped at all! needs fix asap!

Harken

00:34:344 - Put a mini-break here please.
00:42:385 - This break is slightly off, press the insert break button to fix...Better yet map this section cause the song is quite short anyway....
01:13:536(1) - At the middle can you put a 2nd timing section with inheriting BPM and make it silent?

Golem

00:03:963(1) - Can you move this up and make it horizontally synced to the last combo? You'll have to respace the whole combo then.
00:43:451 - Map this whole section please? It's a 1 minute song...
01:13:536(1) - Same as the last suggestion from Harken.

Zeikfried - Lessen the HP drain a bit please?

00:43:286 - Map this section please?
Larto
The Offset on Harken is different from all the others, use 1.067 for it, too, and resnap to red and white ticks.

I'd prefer the SAME BPM for all difficulties actually, so double the BPM for Zed and Zeikfried and half the slider velocity.

Also the Sound Samples for Zed and Zeikfried are different, they are normal and the other two diffs have Soft, Please use ONE sample for all difficulties.

Apart from that, everything checks out. Zed is a bit boring but well.
DawnII
[Zed]
00:14:80 (3,1) - Overlapping.
00:47:33 (1) - Extend 1/4.
00:48:41 (2) - End 1/4 earlier.
00:50:58 (1) - Extend 1/4.
01:04:68 (3) - ^
01:05:76 (4) - ^

For future reference please double check all of your maps. This really makes it seem like you don't care.

[Zeikfried]
00:19:50 (4,5) - Not sure what this is.
00:34:68 (1) - Extend 1/4.
Yuukari-Banteki
[Zed]
00:05:40 (4) - this is going to sound a little silly, but can you line the start of this slider up with the D in the background?
00:05:40 (4) - end this 1/2 earlier
00:26:36 (4) - either stack on the fading 2 or move it out from under the fading 2
00:38:65 (5) - spacing is wide here
00:47:33 (1,2) - make these 1/4 longer
00:50:58 (1) - make this 1/4 shorter


[Harken]
00:08:65 (1) - dont put this halfway under the fading 2/3
00:13:17 (3,5) - slider overlap is ugly
00:33:95 (8) - just delete the break - oh wait this is the only break in here...uh, you need more break than that
map is a tad repetitive


[Golem]
00:08:29 (1) - pattern gets repetitive here. also line this up horizontally with 7
00:33:95 (6) - again with the only miniscule and barely-worth-having break in the entire song
00:37:57 (3) - stack under fading 3
00:45:88 (8,9,10) - slider overlap is ugly


[Zeikfried]
00:10:82 (8) - stack on fading end of 6
spacing is a little close for my tastes
00:25:64 (8) - new combo
00:32:87 (1) - slider is almost completely hidden
00:33:95 (3) - ^
00:56:00 (1,2,3) - stack the ends together
00:59:98 (9) - new combo
01:00:70 (14,15,16,17,1,2) - clusterfuck
01:03:23 (1,2,3,4,5,6,7,8,1,2,3,4) - ^
01:08:11 (6,7) - stack the ends together
map is VERY repetitive, please work on alternate rhythms especially in the first half
An64fan
Zed
00:14:80 (3) - Move a little closer to the previous slider. Would also recommend shortening it to a full-beat repeating and adjusting spacing where needed.
00:15:88 (1) - As mentioned, spacing adjustments are needed around here.
00:18:41 (1,2,3) - Clean up the spacing here please.
00:32:87 (5) - A bit too far from previous.
00:35:76 (1,2,3,4,5,6,7) - Clean up spacing.
00:53:11 (1,2,3,4,5) - Same deal.

Harken
0:28:175 - Maybe a beat here?
00:45:88 (5,6) - Fix spacing please. Feels way too close, no matter what way I twist it.
00:53:11 (4) - Move a bit closer to previous.
01:13:53 (1) - Maybe make the end of this spinner not quite silent. It feels kind of weird ending silently, and even a very small volume change makes a big difference. Then again, this is optional, and just how I feel about it. Consider the same thing with the final sliders in the other difficulties as well.

Golem
01:13:53 (1) - Same thing mentioned already.

Zeikfried
PFFFFF I love this. X3

Seriously, awesome map. Other than those few changes mentioned, absolutely nothing wrong. Gets a star and priority for now.
Shinxyn
Modding this~! Because I can~

Zed-

00:12:63 (1) - add whistle to end of slider
00:16:78 (2) - add finish
00:22:75 (7) - ^
00:46:24 (5,6) - differently spaced
00:47:33 (1) - add whistle to end of slider
00:51:48 (2) - add finish
00:53:11 (1) - ^
00:56:00 (5) - up a tick (then respace next combo)
00:58:89 (4) - add finish
01:00:34 (1,2,3,4,5,6) - add whistle to all, expect add finish to 6
Theses are commands, not suggestions, as you know why.

Harken-
00:05:94 (7) - add finish to start of slider
00:11:72 (6) - finish
00:14:07 (4,5) - align with 3's end
00:14:80 (6) - I don't like where this is randomly placed, maybe move up so 7 is directly under slider end? (may have to move 7 better)
00:19:50 (4) - finish
00:22:75 (6) - I'd say remove hitsound
00:46:42 (6) - new combo?
00:55:82 (7) - space perfectly between 5,6
Minor Suggestions, and please recheck spacing for entire map.

Golem-

00:09:74 (8) - I think this belongs in the new combo
00:11:00 (7) - I say straight this (then move 8,9 closer and curve 10 more to fix spacing)
00:24:19 (7) - have this align with incoming 2 slider
00:27:09 (4) - this, too. ^
00:37:57 (3) - respace this whole section so this slider will go under fading 3 from last combo (try distance snap without grid snapping)
00:45:70 (7,8) - don't overlap these two please.
00:46:24 (9,10) - ^ and fix slider's odd bend
00:56:91 (5,6,7) - 5 -> align with fading 8, 6 -> directly under fading 8.
01:05:76 (7,8,9,10) - down one tick
01:11:18 (5) - turn slider one tick to right or completely straighten it
01:12:09 (2,3,4,5,6,7) - respace this so it aligns with last combo (un-grid snap)
I really think you should increase the Overall Diff by at least 2 ticks, this map is hard to read.

Zeikfried-

00:04:86 (4) - add whistle
00:23:65 (4,6) - add whistle
00:56:00 (1,2,3) - make the ends "perfectly" on top of each other
01:03:59 (5) - add clap
01:04:32 (2) - add clap to very end
01:05:76 (5) - new combo
01:07:57 (5,6) - doesn't look very...straight, fix please?
01:08:65 (7) - add finish to end
These are commands, as you know why, please do them (for me).

Harken and Golem still lacking hitsounds, try adding whistles here... there... everywhere...?
Do you want me to post the hitsound suggestions for Golem here?
Zed and Zeikfried's changes... you can do them, I just pointed them out~~~~
Actually, you don't have to give me kudosu for this, you know why. And I didn't save the changes for me to send them to you.
-Priority star~!-
minyeob
[Harken]
45:163(3,5)-> These should be lined up with (4).

[Zeikfried]
11:548(10)-> I think this is overlapped. (Decrease the amount of U-turn by 1.)
Starrodkirby86
09:49 <Saturos-fangirl> : yeah except i have no clue which map was yours either
09:49 <Samus_Fan> : viewtopic.php?f=6&t=10208&p=157336#p157336

09:50 <BanchoBot> : (Michiko Naruke - Running Spirit)[http://osu.ppy.sh/s/5256] has been revived from eternal slumber by
09:50 <BanchoBot> : (Starrodkirby86)[http://osu.ppy.sh/u/410]
09:50 <BanchoBot> : (Michiko Naruke - Running Spirit)[http://osu.ppy.sh/s/5256] has been revived from eternal slumber by
09:50 <BanchoBot> : (Starrodkirby86)[http://osu.ppy.sh/u/410]
09:50 <BanchoBot> : (Michiko Naruke - Running Spirit)[http://osu.ppy.sh/s/5256] has been revived from eternal slumber by
09:50 <BanchoBot> : (Starrodkirby86)[http://osu.ppy.sh/u/410]
09:50 <BanchoBot> : (Michiko Naruke - Running Spirit)[http://osu.ppy.sh/s/5256] has been revived from eternal slumber by
09:50 <BanchoBot> : (Starrodkirby86)[http://osu.ppy.sh/u/410]
09:50 <BanchoBot> : (Michiko Naruke - Running Spirit)[http://osu.ppy.sh/s/5256] has been revived from eternal slumber by
09:50 <BanchoBot> : (Starrodkirby86)[http://osu.ppy.sh/u/410]
09:50 <BanchoBot> : (Michiko Naruke - Running Spirit)[http://osu.ppy.sh/s/5256] has been revived from eternal slumber by
09:50 <BanchoBot> : (Starrodkirby86)[http://osu.ppy.sh/u/410]
09:50 <Starrodkirby86> : Whut the o3o
09:50 <BanchoBot> : (Michiko Naruke - Running Spirit)[http://osu.ppy.sh/s/5256] has been revived from eternal slumber by
09:50 <BanchoBot> : (Starrodkirby86)[http://osu.ppy.sh/u/410]
09:50 <BanchoBot> : (Michiko Naruke - Running Spirit)[http://osu.ppy.sh/s/5256] has been revived from eternal slumber by
09:50 <BanchoBot> : (Starrodkirby86)[http://osu.ppy.sh/u/410]
09:50 <BanchoBot> : (Michiko Naruke - Running Spirit)[http://osu.ppy.sh/s/5256] has been revived from eternal slumber by
09:50 <BanchoBot> : (Starrodkirby86)[http://osu.ppy.sh/u/410]
09:50 <Metroid> : FUCK
09:50 <BanchoBot> : (Michiko Naruke - Running Spirit)[http://osu.ppy.sh/s/5256] has been revived from eternal slumber by
09:50 <BanchoBot> : (Starrodkirby86)[http://osu.ppy.sh/u/410]
09:50 <Agent_Spin_Here> : what
09:50 <SFG|Rh> : kirby
09:50 <Agent_Spin_Here> : what
09:50 <charlesisgay> : V2b?
09:50 <SFG|Rh> : you broke something
09:50 <Agent_Spin_Here> : what
09:50 <Metroid> : that's fucking painful to the eyes.
09:50 <Starrodkirby86> : My browser went bananas? O.o
09:50 <Ivalset> : rofl.
09:50 <James2250> : odd.. lol
09:50 <James2250> : I didnt say revive it 1000 times lol
09:50 <Ivalset> : you are awesome starrod
09:50 *SFG|Rh giggles
09:50 <Agent_Spin_Here> : Banchobot has been silenced for spamming #osu
09:50 <Metroid> : inb4That's nothowSDKplannedit
09:51 <SFG|Rh> : ive seen double revives
09:51 <SFG|Rh> : but thats like what
Topic Starter
James2250
yeah nice job reviving it there kirby..... lol
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to
Orange = moderate issues. it would be best if you change these, but you may be able to get away with not changing it
Red = major issues. you need to change these

timing looks good

[ZED]

00:16:78 (2) - move this forward 1/2 perhaps?

[HARKEN]

i think this sounds better with slider tick rate at 2. could be just me though

00:46:24 (x) - put a beat here?

[GOLEM]

seems fine

[ZEIKFRIED]

00:08:29 (1) - when i first played this, i couldn't tell whether this was a slider or a hitcircle since the end is covered up by the beat before. maybe move that a bit so its more obvious it is a slider. maybe you could move the beat before instead.

nice map. that stack spam ending in Zeikfried is <3

star'd
mosluv
Zeikfried:
You didn't use the right side of the playing field :O!

00:36:12 (4,5,6,7) - So hard to read D:!

The other 3 difficulties are so boring x.x!

*cuddles with James* :)
vytalibus
I'm probably being soft on this, but I'll grant this a bubble. Map is well-timed, and I don't see any major infractions that would make this unrankable.
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
mrtn
try offset 1060

[zed]
no problems

[harken]
no problems

[golem]
no problems

[zeikfried]
no problems :p

good job, starred
Gens
[Overall]
- MP3 is abit... quiet. If you could make it louder that'd be great. :)
- May as well put Wild Arms in source?
- Consider placing a preview point? You should know how :p

[Zed]
No problems here~

[Harken]
01:10:45 (1,2,3,4,5,6,1,2,3,4,5,1) - This just seems out of place, I just wouldn't map a fade out. If you're going to keep it, map it in the other difficulties too!

[Golem]
Same as [Harken].

[Zeikfried]
I don't get it, why bigger circles? o.o

~ ~ ~

I haven't played Wild arms. :o
Takuma
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.
rust45
[Zeikfried]
00:14:61 (1,2,3,4) - This is a dick move IMO

[Harken]
00:55:27 (5,6,7) - Kinda of a dick move for what looks like the normal.

Have a star.
Starrodkirby86
Nice action at a short time.
Takuma
Just a few nitpicks, hehe. As much as this seems nazi, they are really noticeable in game.

Golem:
00:56:90 (5,6,7) - Move with all highlighted until (6) is stacked with the fading (8).

Harken:
00:21:30 (1) - Just a tiny spacing issue. 1 level 3 grid up would be the best fix, imo. Or you could just move the sliders direction so it looks like (1,2,3) are even.
00:45:15 (3,5) - 1 level 3 grid right.
00:45:51 (4) - Stack with the fading (8).
00:58:89 (4) - Again, minor distance spacing issue. 1 level 3 grid down.
01:01:42 (1,2,3,4) - Incorrect spacing. (1,2,3,4) are spaced the same, but the (2) is spaced differently on the timeline.

All minor things. I'll rank it when you fix these.
EDIT: Ranked!
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