when i used to play lee sin, i noticed a huge drop in my effective power around the 13:00 mark. Around when people start getting more hp and armor naturally. At the time, I rushed phage-mercs-mallet-atma's, maybe a wriggles if i was ahead. It was rather disappointing to end the game feeling much weaker than I had been early with a mallet/atma/wits combo (Any longer than this, and I got progressively weaker).
I found the solution.
Rushing brutalizer. It gave me a chunk of attack damage, cooldown, and armor pen that let me extend my REE SINGAH EARLY GAME for several more minutes, until my allies reached THEIR midgame and I could build straight bruiser from there to peel and burst. Brut->Phage->mallet/mercs-> BT/atma's has made me feel much stronger from beginning to end. It feel great to not be an ult-bot peeler endgame, and be able to actually burst down the enemy carry while protecting my own, like a bruiser should.
I found the solution.
Rushing brutalizer. It gave me a chunk of attack damage, cooldown, and armor pen that let me extend my REE SINGAH EARLY GAME for several more minutes, until my allies reached THEIR midgame and I could build straight bruiser from there to peel and burst. Brut->Phage->mallet/mercs-> BT/atma's has made me feel much stronger from beginning to end. It feel great to not be an ult-bot peeler endgame, and be able to actually burst down the enemy carry while protecting my own, like a bruiser should.