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nano.RIPE - Esoragoto (TV Size) [Taiko|Osu]

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Mok
I don't know how to attach something with the new reply system.
http://puu.sh/zlex
Saten
attachments has been disabled ._.

http://puu.sh/zmc1

New BG since mok got one~
http://puu.sh/zm9A
OnosakiHito
Hey, do you would like to have a taiko muzukashii from me? :)
That means an easy taiko.

Edit: Oh, Saten told me right now that you asked bossandy allready. Well, if you also want the easy taiko just tell me, I have finished it allready.
Topic Starter
Genkishi

-Bakari- wrote:

hi there!

from my queue modticket #44

[General]
inconsistency in countdown :<
inconsistency in letterbox during breaks :<

[Easy]
HP Drain -1 (big spaces between notes in the begining
APproach Rate -1 to keep consistency with HP Drain
00:07:634 (4) - make a bit more symmetrical (move in the middle of playfield)
00:23:376 (2,4) - aren't perfectly symmetrical (ctrl + h) to check
00:46:529 (3,1) - (nazi): this to improve pattern
01:19:137 (1) - move NC from here to (5)

[Normal]
star rating feels unbalanced here. anyway, it's not a big problem
00:03:634 (1,2) - why don't you just copypast patter that you've used before (00:00:434 (1,2) - ) it feels better for me
00:18:485 (2,6) - stack properly
00:23:376 (1) - nazi x252 y296
00:49:137 (1) - 1/1 later slider start? and circle here
01:13:268 (2) - nazi: x308 y156
01:18:159 (3) - start new combo here and remove newx new combo?

[Hard]
AR +1?
00:02:234 (4) - add reverse for this slider
00:04:834 (3) - try this
00:10:034 (1) - better to end spinner earlier and put something at big white line
00:54:681 (5) - nazi: x188 y260
01:04:463 (4,5) - make symmetrical? (ctrl +h)
01:22:072 (4) - new combo for SLOWDOWN

[Mok's Insane]
OD -1 or -2
AR +1? :/

[Saten]
01:19:137 (5) - curve it to follow stream's shape?

~~~~~~~~~~~

nice map
Thanks for modding :)

OnosakiHito wrote:

Hey, do you would like to have a taiko muzukashii from me? :)
That means an easy taiko.

Edit: Oh, Saten told me right now that you asked bossandy allready. Well, if you also want the easy taiko just tell me, I have finished it allready.
Sorry i won't accept easy taiko diffs..im really sorry :(

Saten wrote:

attachments has been disabled ._.

http://puu.sh/zmc1

New BG since mok got one~
http://puu.sh/zm9A

Mok wrote:

I don't know how to attach something with the new reply system.
http://puu.sh/zlex
Updated your diffs :)
bossandy
Hey~

Please move second red timing section to 00:10:007 Offset : 10007 Because BPM change here

My diff already change~



Sorry for late ~
Topic Starter
Genkishi

bossandy wrote:

Hey~

Please move second red timing section to 00:10:007 Offset : 10007 Because BPM change here

My diff already change~



Sorry for late ~

Updated~

Thank you! :)

EDIT: Fixed the timing and also in mok's diff
Saten
Increased the spinner length and changed the offset while I was at it

http://puu.sh/zV0b
Topic Starter
Genkishi

Saten wrote:

Increased the spinner length and changed the offset while I was at it

http://puu.sh/zV0b
Updated~
GiNa
[General]
-Silence the last spinner like what Saten has done. 20% is still too loud. Add a green line at 01:26:963 and lower the volume to 5%
-Oh, btw, Saten is not Saten-san anymore. I would suggest you add “Saten” to the Tags too (some ranked maps put both “Saten” and “Saten-san”).

[Easy]
AR+1 ?
Good, but some of the rhythms are weird, especially during kiai

[Normal]
00:33:811 (1) – I would suggest you move this closer to center, otherwise it’s a little jumpy right now

[Hard]
00:05:634 – add a circle here, you can still heard the vocal at this point

[Mok's Insane]
Well … this is a good diff, but I think you hide too many notes under the slider, especially this is AR9, which is not … very fun to play imo.

[Saten]
01:12:615 (1,2,3,4) – quite loud here, maybe add a green line at 01:12:615 and lower the volume to 65%

Good map overall
Saten

GiNa wrote:

[General]
-Oh, btw, Saten is not Saten-san anymore. I would suggest you add “Saten” to the Tags too (some ranked maps put both “Saten” and “Saten-san”).
That's because Sekai is baka and doesn't notify me lol.

Saten-san is enough imo, you'll still find me if you search for Saten
Topic Starter
Genkishi

GiNa wrote:

[General]
-Silence the last spinner like what Saten has done. 20% is still too loud. Add a green line at 01:26:963 and lower the volume to 5%
-Oh, btw, Saten is not Saten-san anymore. I would suggest you add “Saten” to the Tags too (some ranked maps put both “Saten” and “Saten-san”).

[Easy]
AR+1 ?
Good, but some of the rhythms are weird, especially during kiai

[Normal]
00:33:811 (1) – I would suggest you move this closer to center, otherwise it’s a little jumpy right now

[Hard]
00:05:634 – add a circle here, you can still heard the vocal at this point

[Mok's Insane]
Well … this is a good diff, but I think you hide too many notes under the slider, especially this is AR9, which is not … very fun to play imo.

[Saten]
01:12:615 (1,2,3,4) – quite loud here, maybe add a green line at 01:12:615 and lower the volume to 65%

Good map overall
thanks for the mod :)
Mystica
here comes my mod.

[Easy]
00:33:485 - from here you can use storyboard to add drum seems more fit
(actually I feel it's better that some notes and sliders follows the drum

[Normal]
00:36:093 (1) - consider change to a note?
01:22:887 - may use the greedlines to reduce the volume by 10% each

[Hard]
00:27:941 (4,1) - make them a little away?
01:09:354 (2) - slider start 01:09:191 - here?

[Mok's Insane]
I suggest you use ar8,ar9 really not fit this song
00:53:050 - it's better a slider starts here

[saten]
ar suggest as the mok
00:15:224 (1,2) - a little ugly to see
00:33:322 (4) - this jump not feel well
00:38:702 (1,1) - ugly to see
Saten
Fixed that jump

And AR8 does not fit D:

http://puu.sh/AGwr
Poggo
hi from my mod Q ^.^

Saten

00:04:434(3,4) - stack better
00:09:634 - add note
00:53:050 - here NC bcz start kiai time
01:02:180(1,2) - stack it better >.<

Mok's Insane

00:03:834(6,7,8) - stack better :x
00:05:034(10,1) - ^
00:17:017 - add note here sound better
00:40:496 - this combo better make so http://puu.sh/B3i8
01:09:680(4,5) - stack better
01:26:963 - here better put volume 5%

Hard

00:15:713(2,3) - stack better
00:19:137(4,5) - ^
00:47:670 - here beter add 3 notes(stream) - or short slider sound better
01:08:050 - add note
01:13:593(2,3) - stack better

It's all for me good luck~~ :oops:
Topic Starter
Genkishi
Thanks for the mods
Mok
I decided to change only the AR to 8, Genkishi, can you do it? :3
Topic Starter
Genkishi

Mok wrote:

I decided to change only the AR to 8, Genkishi, can you do it? :3
Ok~Fixed
pieguyn
hi there~

Easy:

01:08:376 - add note with clap?
01:04:463 (2) - maybe whistle on repeat is better than finish?

Normal:

00:59:572 (3) - remove finish?
01:04:789 (3) - use whistle instead of finish?

Hard:

00:02:234 (4) - add whistle on end?
00:05:834 (4) - add whistle?
00:08:634 (4) - add whistle on repeat?
00:59:572 (1) - remove finish from start?

Mok's Insane:

00:02:434 (1) - add whistle?
00:05:834 (1) - add whistle?
00:07:634 (5) - add whistle on start?
00:30:061 - add note?
00:40:496 (1,2,3) - after you follow a constant 1/2 rhythm for so long this seems quite out of place, perhaps add note at 00:40:659 and 00:40:985?
00:46:528 (7) - add NC?
00:51:420 - add note?
01:05:604 (2) - IMO, this note is in a really unexpected place given the formation... perhaps remove it, then move 01:05:767 (3,4,5,6,7) 1/2 earlier, and add a note on top of (8)? http://puu.sh/BfpV

Saten:

00:05:834 (6) - add whistle on end?
01:00:876 (5) - add NC?
01:21:093 (3) - add clap on end?
01:21:746 (1) - add clap on start?

Boss Taiko Oni: fine

nice map, good luck :)
Topic Starter
Genkishi

pieguy1372 wrote:

hi there~

Easy:

01:08:376 - add note with clap?
01:04:463 (2) - maybe whistle on repeat is better than finish?

Normal:

00:59:572 (3) - remove finish?
01:04:789 (3) - use whistle instead of finish?

Hard:

00:02:234 (4) - add whistle on end?
00:05:834 (4) - add whistle?
00:08:634 (4) - add whistle on repeat?
00:59:572 (1) - remove finish from start?

nice map, good luck :)
tnx for modding :)
wmfchris
Taiko mod as requested

[Taiko]
00:09:834 - the vocal actually starts after the new white tick, making difficulties to place note there, and a shorter 1/2 is absolutely odd. Try to start spinner at 00:09:834 -
00:40:659 - ddd k d D? ddd配合vocal 而D是因為接下來 k d k的k有鼓聲 但是這一下K沒有
01:12:289 - 不建議這樣放 因為這條1/4+1/3串難度和其他地方相差太遠

That's all, nice diff sticking to the drum closely.
bossandy

wmfchris wrote:

Taiko mod as requested

[Taiko]
00:09:834 - the vocal actually starts after the new white tick, making difficulties to place note there, and a shorter 1/2 is absolutely odd. Try to start spinner at 00:09:834 - okay
00:40:659 - ddd k d D? ddd配合vocal 而D是因為接下來 k d k的k有鼓聲 但是這一下K沒有 嗯 好
01:12:289 - 不建議這樣放 因為這條1/4+1/3串難度和其他地方相差太遠 這我沒改了 不知道怎樣改才能避免

That's all, nice diff sticking to the drum closely. 不喜歡不跟著音樂的Taiko diff
謝謝啦~ 感覺每次被妳mod都被mod的沒很多xDD

Boss Taiko Oni
osu file format v9

[General]
AudioFilename: nano.RIPE - Esoragoto.mp3
AudioLeadIn: 2000
PreviewTime: 52742
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Esoragoto (TV Size)
Artist:nano.RIPE
Creator:Genkishi
Version:Boss Taiko Oni
Source:Sankarea
Tags:opening Mok Saten-san bossandy

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Esoragoto.avi"
0,0,"Taiko BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-1166,400,4,1,0,80,1,0
10007,326.086956521739,4,1,0,80,1,0
53050,-100,4,1,0,80,0,1
73920,-100,4,1,0,80,0,0


[Colours]
Combo1 : 0,0,255
Combo2 : 255,0,0

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256,192,66746,1,0
256,192,67072,5,2
256,192,67235,5,0
256,192,67398,1,0
256,192,67561,1,0
256,192,67642,1,0
256,192,67724,5,2
256,192,67887,5,0
256,192,68050,5,2
256,192,68131,1,2
256,192,68213,5,0
256,192,68376,5,2
256,192,68539,5,0
256,192,68702,1,4
256,192,69028,5,2
256,192,69191,5,0
256,192,69354,1,0
256,192,69517,1,0
256,192,69680,5,2
256,192,70006,5,0
256,192,70170,1,0
256,192,70333,5,2
256,192,70496,5,0
256,192,70659,1,0
256,192,70985,5,2
256,192,71148,5,0
256,192,71311,1,0
256,192,71637,5,2
256,192,71963,5,0
256,192,72289,5,2
256,192,72371,5,0
256,192,72452,1,0
256,192,72534,1,0
256,192,72615,5,2
256,192,72724,5,0
256,192,72833,1,0
256,192,72941,5,2
256,192,73050,5,0
256,192,73159,1,0
256,192,73267,5,2
256,192,73376,5,0
256,192,73485,1,0
256,192,73593,1,0
256,192,73702,1,0
256,192,73811,1,0
256,192,73920,1,4
256,192,74246,1,0
256,192,74409,1,0
256,192,74572,5,2
256,192,74898,5,0
256,192,75061,1,0
256,192,75224,1,0
256,192,75387,5,2
256,192,75550,5,0
256,192,75713,1,0
256,192,75876,5,2
256,192,76039,5,0
256,192,76121,1,0
256,192,76202,1,0
256,192,76365,1,0
256,192,76528,1,4
256,192,76854,1,0
256,192,77017,1,0
256,192,77180,5,2
256,192,77343,5,0
256,192,77425,1,0
256,192,77506,1,0
256,192,77670,1,0
256,192,77833,5,2
256,192,77996,5,0
256,192,78159,5,2
256,192,78322,5,0
256,192,78485,5,2
256,192,78648,5,0
256,192,78811,1,0
256,192,78974,1,0
256,192,79137,1,4
256,192,79463,1,0
256,192,79626,1,0
256,192,79789,5,2
256,192,80115,5,0
256,192,80278,1,0
256,192,80441,1,0
256,192,80604,5,2
256,192,80767,5,0
256,192,80930,1,0
256,192,81093,5,2
256,192,81256,5,0
256,192,81420,1,0
256,192,81583,1,0
256,192,81746,1,4
256,192,82072,5,2
256,192,82235,5,0
256,192,82398,1,0
256,192,82561,1,0
256,192,82724,1,4
256,192,82887,12,0,86963
Topic Starter
Genkishi
~Updated
Mok
http://puu.sh/D4q3

Followed some.
Topic Starter
Genkishi

Mok wrote:

http://puu.sh/D4q3

Followed some.
Fixed
Lissette
[Saten]
AR -1 i feel it too high @.@
00:53:702 (7) - stack better
00:57:289 (2,4,6) - same, is this on purpose? (there are more like this, wont point them all)

[Mok's Insane]
silence sliderslide on this first part (till 00:10:034 - )?
if i were you i wouldn't use triplets in this first part, even if is an insane, since the song is soft here, the triplets doesn't fit too much @.@
00:03:834 (6) - shorten by half beat and move to next white tick, add note here 00:03:834 - so the slider follow the vocals
00:14:572 (7) - move like this, i think looks better http://puu.sh/GwZt then mirror 8 with this
00:17:833 (3) - i think you should add new combo here, but if you do you'll have to fix the prev combo, so you can keep the symmetry
00:26:637 (1,2,3,4,5,6,7,8,9,10) - 8 is too near to 7 compared to the rest of the combo, feels kinda weird while playing
00:29:246 (6,7,8,9,10) - these seems to be at the same distance, which is confusing because 10 is 1 beat later than the others
01:22:724 - add note and start spinner half beat later?

[Hard]
silence sliderslide on this first part (till 00:10:034 - )?
00:36:093 - combo should start here, 00:35:767 (5) - remove one repeat and add a note 00:36:093 - with new combo
01:22:072 (1) -remove new combo?

[Normal]
01:19:463 (1) - remove new combo

[Easy]
00:05:834 (3) - what are you following with this slider?
I didn't like what you did with the custom slidertick sound here, imo you have to use this when you want to make a constant pattern with a hitsound, but there's not any constancy with it on this diff
Topic Starter
Genkishi

Lissette wrote:

[Hard]
silence sliderslide on this first part (till 00:10:034 - )? No
00:36:093 - combo should start here, 00:35:767 (5) - remove one repeat and add a note 00:36:093 - with new combo Repeated slider is fine
01:22:072 (1) -remove new combo? OK

[Normal]
01:19:463 (1) - remove new combo Ok

[Easy]
00:05:834 (3) - what are you following with this slider? No changes
I didn't like what you did with the custom slidertick sound here, imo you have to use this when you want to make a constant pattern with a hitsound, but there's not any constancy with it on this diff Fixed the hitsounds
Saten
Yeah, they are on purpose.
And AR9 flows better imo
Topic Starter
Genkishi
Still waiting for this map to be bubbled
Diasios
Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[Easy]

  • 00:40:985 (1) - Start this spinner at 00:41:311 (white tick). Add a circle at 00:40:985 (white tick).
    01:05:767 (3) - Add "New Combo".

[Normal]

  • 00:41:311 (4) - Add "New Combo".
    00:42:941 (1) - Remove "New Combo".
    00:43:920 (3) - Add "New Combo".
    00:44:572 (1) - Remove "New Combo".

[Hard]

  • Overall Difficulty: 6

[Mok's Insane]

  • 00:02:434 (1) - Rimuovi la "New Combo".
    00:03:434 (4) - Aggiungi una "New Combo".
    00:05:834 (1) - Rimuovi la "New Combo".
    00:06:634 (3) - Aggiungi una "New Combo".
    00:12:941 (1) - Sposta questo slider 1/2 prima e aggiungi un cerchio a 00:13:104 (tick rosso).
    00:17:017 (x) - Aggiungi un cerchio.
    00:17:099 (x) - ^
    00:17:180 (1) - Rimuovi la "New Combo".
    00:17:833 (3) - Aggiungi una "New Combo".
    00:19:789 (1) - Rimuovi la "New Combo".
    00:20:441 (3) - Aggiungi una "New Combo".
    00:30:061 (x) - Aggiungi un cerchio.
    00:33:322 (x) - ^
    00:38:213 (x) - ^
    00:51:420 (x) - ^
    00:51:583 (x) - ^
    00:52:561 (1,2) - Elimina questi cerchi.

[Saten]

  • Rename this difficulty "Saten's Insane".
    00:10:007 (1) - Start this spinner at 00:10:170 (red tick). Add a circle at 00:10:007 (white tick).
Topic Starter
Genkishi

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[Easy]

  • 00:40:985 (1) - Start this spinner at 00:41:311 (white tick). Add a circle at 00:40:985 (white tick). Ok
    01:05:767 (3) - Add "New Combo".
Ok


[Normal]

  • 00:41:311 (4) - Add "New Combo".
    00:42:941 (1) - Remove "New Combo".
    00:43:920 (3) - Add "New Combo".
    00:44:572 (1) - Remove "New Combo".
I made a new pattern for this

[Hard]

  • Overall Difficulty: 6
Ok
Mok
http://puu.sh/MO8x Sorry for the delay v.v
Topic Starter
Genkishi

Mok wrote:

http://puu.sh/MO8x Sorry for the delay v.v
updated :)
masaorz
:) :) :) :) :)
Topic Starter
Genkishi

masaorz wrote:

:) :) :) :) :)
;)
bossandy
Hey Genkishi :3

Please add boss into tags , my nickname :3
Topic Starter
Genkishi

bossandy wrote:

Hey Genkishi :3

Please add boss into tags , my nickname :3
Added :)
Chewin
Hi Genkishi, mod from my special queue :3

[General]

Clear

[Easy]

00:44:572 (1,2) - Select them and move both to x:236 y:120 so that the stack is banketted with 00:46:528 (3)
00:46:528 (3) - New combo
00:47:833 (1) - Remove New combo
00:49:789 (2) - New combo

[Normal]

00:12:941 (1,3) - I think that 2 curved sliders here would flow much better than straight ones:
SPOILER


256,76,12941,6,0,B|208:48|152:76,2,105.000000596046,2|0|2
256,180,13920,1,0
00:16:854 (5,6) - ^ they can be also blanketted:
SPOILER


304,188,16854,2,0,B|356:212|412:188,1,105.000000596046,2|0
360,96,17506,2,0,B|308:72|252:96,1,105.000000596046,2|4
00:41:311 (1) - I'd reduce this finish's volume till 50%. The actual one is too loud since there aren't cymbals in the song

[Hard]


00:08:634 (4) - Whistle on this slider's repeat would sound good
00:29:735 (3) - I don't think you need to use a circle here. If you want to keep it remove whistle plz
00:30:876 (1,2,3,4) - Blankets like these would be better IMO:
SPOILER


192,87,30876,6,0,B|148:95|132:135,1,69.500000298023,2|0
52,148,31202,2,0,B|56:192|100:208,1,69.500000298023,8|0
164,248,31528,2,0,B|200:228|204:184,1,69.500000298023,2|0
203,193,31854,1,8

00:32:180 (1,2,3,4) - ^ just flip 00:30:876 (1,2,3,4) above horizontally, after that move 00:33:485 (1) to x:216 y:88 to keep spacing consistency
00:54:680 (5) - x:176 y:252 you don't need to always use distance snap for an Hard diff. Move it there so the blanket with 00:54:680 (5) flows better
00:55:659 (1,2,3,4) - Make something like this?
SPOILER


256,24,55659,6,0,B|216:16|180:52,1,69.500000298023,2|0
100,52,55985,2,0,B|100:84|136:120,1,69.500000298023,8|2
192,160,56311,2,0,B|236:152|256:104,1,69.500000298023,0|0
256,24,56637,1,8
00:58:267 (1) - To make a small jump and to have a better flow together with 00:58:593 (2) , CTRL + R this slider
00:59:572 (1) - ^
01:01:202 (2) - x:88 y:312
01:03:159 (8) - Maybe this could be nazi but move the 2nd waypoint to x:372 y:264. It flows better together with 01:02:833 (7)
01:22:072 (4) - New combo according to slider velocity changes


[Mok's Insane]

00:03:834 (3) - Following the vocal this rhythm would fit the music much better:
00:08:034 (4) - Add whistle on the slider's tail
00:08:634 (5) - Remove whistle
00:09:034 (8) - Add whistle on the slider's head removing it from repeat (This hitsound pattern emphasizes better the vocal sound)
00:19:300 (10) - Unrankable slider. You can't overlap with 00:18:648 (6) because unreadable
00:26:637 (1,2,3,4,5) - Too huge jumps ._.
00:40:822 (2) - Remove clap, it sounds bad.
00:45:061 (4) - Still unrankable slider. The reverse arrow is covered by hitburst
00:46:528 (7) - CTRL + R would flow better together with 00:47:017 (8)
01:04:952 (7,8) - This random spacing jump in the same combo is unexpected
01:09:680 (4) - Use the same slider 01:08:865 (2) flipped horizontally and CTRL + R'd to keep symmetry

[Saten]


00:19:300 (2) - I'd move this slider to x:240 y:104 to have a better blanket with 00:18:811 (1)
00:39:680 (1) - Remove new combo for consistency

[Boss Taiko Oni]

00:37:724 (2) - I think k sounds better here
01:22:724 (4) - big kat instead of big don?

That's all :3
Good luck Genkishi >w<
Saten

Chewin wrote:


[Saten]


00:19:300 (2) - I'd move this slider to x:240 y:104 to have a better blanket with 00:18:811 (1) I can't move it, this is stacked with the previous (2)
00:39:680 (1) - Remove new combo for consistency sure, might too hard to read it now though
Thanks :3

http://puu.sh/130CM
Mok
Topic Starter
Genkishi
Revived :)

Okay fixed all the mods

Lets get this map ranked :D
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