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nano.RIPE - Esoragoto (TV Size) [Taiko|Osu]

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HeatKai
Hello sir! ;)
Please give me feedback which one do you fix and which one you're not :)

[General]
  1. I think the volume kinda loud.lower it down by 10 or 5.sounds really loud at kiai time.
[Easy]
  1. 00:15:224 (1) - why don't you make a long repeated slider here? if you do this,please +1 at Hp drain rate.Your creativity XD!
  2. 00:33:485 - add a note here.there's vocal here.and it got enough space after spinner.
  3. 00:38:376 (1) - starting should be a whistle not clap.
  4. 00:39:354 (2) - remove whistle,this note doesn't need any hitsound.
  5. 00:49:789 (1) - switch hitsounds at repeat and starting,the whistle should be at starting.
  6. 01:03:159 - add a note here,really feels empty at the kiai time.and this place need a note.
  7. 01:16:528 (3) - put whistle at starting.all of this for consistency.
[Normal]
  1. 00:06:834 (1) - why don't you make it like this? can evade collision between two slider and got a small blanket.
  2. 00:36:093 (1) - rather then making it straight,make it a little curve.
  3. 00:40:006 (3,1,2,3,1) - rather then making it plain straight box shape,how bout trying like this?
  4. 01:07:398 (4) - this doesn't blanket carefully,do it like this. to make it a good blanket.
  5. 01:08:702 (1) - this one also ^
  6. 01:20:441 (4) - make it like this ! a little blanket :3
[Hard]
  1. 00:38:702 (1,2) - make it like this.good pattern :3!
  2. 00:49:463 (4) - remove new combo.
  3. 00:51:093 (1) - add new combo.
  4. 01:19:789 (2) - add whistle at the tail.
This diff is fine!

[Boss Taiko Oni]
Remove this from the osu. file please.Taiko doesn't need to play video.
Video,0,"Esoragoto.avi"
  1. 00:12:289 (1) - k
  2. 00:18:648 (1,1) - d k
  3. 00:20:767 (3) - k
  4. 00:21:420 (5,1) - k d
  5. 00:59:898 (3) - k
  6. 01:03:648 - add d
  7. 01:13:593 (3,4,5) - k
  8. 01:21:909 and 01:21:990 - add don! really fits.

[Mok's Insane]
  1. 00:01:434 (7) - add whistle at the tail.
  2. 00:03:834 (3) - something wrong with this slider.try to make it like this.use 5 grid only
  3. 00:06:834 (2) - make a better blanket.
  4. 00:19:300 (10) - add whistle at the repeat.
  5. 00:26:637 (1,2,3,4,5,6,7) - this is kinda sad. try to make it like this?
  6. 00:29:572 (7) - newcombo
  7. 00:33:648 (2) - make a better blanket :>
  8. 00:40:496 (1,2,3) - i would recommend you to put whistle to show that this sudden gap part,is basing on the vocal.adding a whistle quite fits too.
  9. 01:09:680 (4) - clap at the starting,not the tail.
  10. 01:10:006 (5) - not stacked under the slider.
  11. 01:16:121 (3,4) - not stacked under the slider.
  12. 01:16:528 (1) - remove whistle,doesn't really sounds good when it combine with clap.
  13. 01:17:180 (3) - ^
[Saten]
The first kiai should end at 01:02:506 this is not snapped carefully.
  1. 00:22:398 (2,3,4,5,6,7,8,9) - this all really good if it's clap.and make it like this.It really fits,and sounds good.lower the volume to 50 starting at circle (2) and then put it back to normal volume 70 at the slider 00:23:050 (1)
  2. 00:42:289 (4) - make the slider like this? blanket the circle from far :3!
This diff is lovely >w<b
Elly-chan
poke me when you update from HeatKai's mod! :3
Saten

HeatKai wrote:

[Saten]
The first kiai should end at 01:02:506 this is not snapped carefully. 1 ms, not really a big deal but ok. Also, did you know that AIMod doesn't detect objects that are 1 ms off~?
  1. 00:22:398 (2,3,4,5,6,7,8,9) - this all really good if it's clap.and make it like this.It really fits,and sounds good.lower the volume to 50 starting at circle (2) and then put it back to normal volume 70 at the slider 00:23:050 (1) done
  2. 00:42:289 (4) - make the slider like this? blanket the circle from far :3! I think that the slider wouldn't be curvy enough then
This diff is lovely >w<b
thanks~

http://puu.sh/24hut
Topic Starter
Genkishi

HeatKai wrote:

Hello sir! ;)
Please give me feedback which one do you fix and which one you're not :)

[General]
  1. I think the volume kinda loud.lower it down by 10 or 5.sounds really loud at kiai time.
[Easy]
  1. 00:15:224 (1) - why don't you make a long repeated slider here? if you do this,please +1 at Hp drain rate.Your creativity XD!
    I think circles fits much better on this part imo
  2. 00:33:485 - add a note here.there's vocal here.and it got enough space after spinner. If i put a circle on this part there's not enough space for the player to click the incoming note especially for beginners
  3. 00:38:376 (1) - starting should be a whistle not clap. I hear the drums here so it's better to put a clap
  4. 00:39:354 (2) - remove whistle,this note doesn't need any hitsound. Ok
  5. 00:49:789 (1) - switch hitsounds at repeat and starting,the whistle should be at starting. There's a drum sound so i think clap fits better in the starting
  6. 01:03:159 - add a note here,really feels empty at the kiai time.and this place need a note. Ok.I also add on other parts too
  7. 01:16:528 (3) - put whistle at starting.all of this for consistency.
Ok

[Normal]
  1. 00:06:834 (1) - why don't you make it like this? can evade collision between two slider and got a small blanket. Ok
  2. 00:36:093 (1) - rather then making it straight,make it a little curve. Ok
  3. 00:40:006 (3,1,2,3,1) - rather then making it plain straight box shape,how bout trying like this? Ok
  4. 01:07:398 (4) - this doesn't blanket carefully,do it like this. to make it a good blanket.
  5. 01:08:702 (1) - this one also ^
  6. 01:20:441 (4) - make it like this ! a little blanket :3 Ok
[Hard]
  1. 00:38:702 (1,2) - make it like this.good pattern :3!
  2. 00:49:463 (4) - remove new combo.
  3. 00:51:093 (1) - add new combo.
  4. 01:19:789 (2) - add whistle at the tail.
Fixed all :)

This diff is fine!
Thanks for the mod
bossandy
  1. Taiko BG is no longer available , so remove it , and I already adjust everything in my difficulty , just use it!!
Boss Taiko Oni
osu file format v12

[General]
AudioFilename: nano.RIPE - Esoragoto.mp3
AudioLeadIn: 2000
PreviewTime: 52742
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Esoragoto (TV Size)
TitleUnicode:
Artist:nano.RIPE
ArtistUnicode:
Creator:Genkishi
Version:Boss Taiko Oni
Source:Sankarea
Tags:opening Mok Saten-san bossandy boss
BeatmapID:160111
BeatmapSetID:50661

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Esoragoto BG.jpg",0,-10
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-1166,400,4,1,0,80,1,0
10007,326.086956521739,4,1,0,80,1,0
53050,-100,4,1,0,80,0,1
73920,-100,4,1,0,80,0,0


[Colours]
Combo1 : 0,0,255
Combo2 : 255,0,0

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Saten
why didn't you poke elly :(
-Sh1n1-
[About]

  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note
[Taiko]

  1. 00:32:670 (1,2) - sounds better with kk
  2. 00:40:740 (3) - delete, because i can't find the rhythm
  3. 00:40:659 (2) - if you do this ^ change to k
  4. 01:11:800 - add d
  5. 01:20:441 (3) - change to k
Nice Map GL
bossandy

-Sh1n1- wrote:

[About]

  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note
[Taiko]

  1. 00:32:670 (1,2) - sounds better with kk I prefer dk to kd hehe
  2. 00:40:740 (3) - delete, because i can't find the rhythm Ok
  3. 00:40:659 (2) - if you do this ^ change to k Sure
  4. 01:11:800 - add d Done
  5. 01:20:441 (3) - change to k Ya
Nice Map GL
Thanks for modding!!

Boss Taiko Oni
osu file format v12

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[Metadata]
Title:Esoragoto (TV Size)
TitleUnicode:
Artist:nano.RIPE
ArtistUnicode:
Creator:Genkishi
Version:Boss Taiko Oni
Source:Sankarea
Tags:opening Mok Saten-san bossandy boss
BeatmapID:160111
BeatmapSetID:50661

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Topic Starter
Genkishi

bossandy wrote:

-Sh1n1- wrote:

[About]

  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note
[Taiko]

  1. 00:32:670 (1,2) - sounds better with kk I prefer dk to kd hehe
  2. 00:40:740 (3) - delete, because i can't find the rhythm Ok
  3. 00:40:659 (2) - if you do this ^ change to k Sure
  4. 01:11:800 - add d Done
  5. 01:20:441 (3) - change to k Ya
Nice Map GL
Thanks for modding!!

Boss Taiko Oni
osu file format v12

[General]
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AudioLeadIn: 2000
PreviewTime: 52742
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Esoragoto (TV Size)
TitleUnicode:
Artist:nano.RIPE
ArtistUnicode:
Creator:Genkishi
Version:Boss Taiko Oni
Source:Sankarea
Tags:opening Mok Saten-san bossandy boss
BeatmapID:160111
BeatmapSetID:50661

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
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256,192,82561,1,0,0:0:0:0:
256,192,82724,1,4,0:0:0:0:
256,192,82887,12,0,86963,0:0:0:0:
Done :D
Lurei
Hard

00:10:007 (1) - Place a circle here, then start spinner (it feels somehow empty...)

...that's all, for now.
BeatofIke
soon...
Topic Starter
Genkishi

BeatofIke wrote:

soon...
yeah sooooon... :o
Xiaolin
finally, after 2 years ~ :D
BeatofIke
2011/2012 mapping style, I miss you! :<
Anyways, here is a quick mod!

[General]
  1. If necessary, add Saten in tags! o.o
  2. Due to the nature brightness of the video, I would suggest making the combo combos (preferably yellow, cyan, and gray colors. The purple can stay.) slightly darker. Try decreasing the Luminosity (Lum) by like 20-40 units so the colors are easier to see during gameplay.
[Easy]
  1. 00:00:434 (1) - Make this slider symmetrical:
    Image and Code

    196,72,434,6,0,B|160:132|188:220|256:241|324:220|352:132|316:72,1,350.625015833973,2|0,0:0|0:0,0:0:0:0:
  2. 00:39:354 (2) - Nazi: Move this note a grid to the right for better spacing.
[Normal]
  1. 00:20:441 (6) - This note is not perfectly stacked with 00:18:485 (2).
  2. I guess you could do something about the notes that appear almost suddenly after the spinner. I personally like it the way it is, since you were consistent with them and it fits well with this mapping style. ^_^
[Hard]
  1. 00:30:876 (1,2,3,4) - You could polish the blankets here:
    Image and Code
    192,87,30876,6,0,B|148:95|132:135,1,69.500000298023,2|0,0:0|0:0,0:0:0:0:
    64,136,31202,2,0,B|72:180|112:196,1,69.500000298023,8|0,0:0|0:0,0:0:0:0:
    112,264,31528,2,0,B|156:256|172:216,1,69.500000298023,2|0,0:0|0:0,0:0:0:0:
    167,226,31854,1,8,0:0:0:0:
  2. 00:32:180 (1,2,3,4) - Same as above, but mirrored!
  3. 00:55:659 (1,2,3,4) - You can polish the blankets here too:
    Image and Code
    256,24,55659,6,0,B|216:16|180:52,1,69.500000298023,2|0,0:0|0:0,0:0:0:0:
    116,28,55985,2,0,B|108:68|144:104,1,69.500000298023,8|2,0:0|0:0,0:0:0:0:
    120,168,56311,2,0,B|160:176|196:140,1,69.500000298023,0|0,0:0|0:0,0:0:0:0:
    184,150,56637,1,8,0:0:0:0:
That's it. The insane difficulties are good. Call be back! :D
Chewin
oldmodnotkudosed

Chewin wrote:

Hi Genkishi, mod from my special queue :3

[General]

Clear

[Easy]

00:44:572 (1,2) - Select them and move both to x:236 y:120 so that the stack is banketted with 00:46:528 (3)
00:46:528 (3) - New combo
00:47:833 (1) - Remove New combo
00:49:789 (2) - New combo

[Normal]

00:12:941 (1,3) - I think that 2 curved sliders here would flow much better than straight ones:
SPOILER


256,76,12941,6,0,B|208:48|152:76,2,105.000000596046,2|0|2
256,180,13920,1,0
00:16:854 (5,6) - ^ they can be also blanketted:
SPOILER


304,188,16854,2,0,B|356:212|412:188,1,105.000000596046,2|0
360,96,17506,2,0,B|308:72|252:96,1,105.000000596046,2|4
00:41:311 (1) - I'd reduce this finish's volume till 50%. The actual one is too loud since there aren't cymbals in the song

[Hard]


00:08:634 (4) - Whistle on this slider's repeat would sound good
00:29:735 (3) - I don't think you need to use a circle here. If you want to keep it remove whistle plz
00:30:876 (1,2,3,4) - Blankets like these would be better IMO:
SPOILER


192,87,30876,6,0,B|148:95|132:135,1,69.500000298023,2|0
52,148,31202,2,0,B|56:192|100:208,1,69.500000298023,8|0
164,248,31528,2,0,B|200:228|204:184,1,69.500000298023,2|0
203,193,31854,1,8

00:32:180 (1,2,3,4) - ^ just flip 00:30:876 (1,2,3,4) above horizontally, after that move 00:33:485 (1) to x:216 y:88 to keep spacing consistency
00:54:680 (5) - x:176 y:252 you don't need to always use distance snap for an Hard diff. Move it there so the blanket with 00:54:680 (5) flows better
00:55:659 (1,2,3,4) - Make something like this?
SPOILER


256,24,55659,6,0,B|216:16|180:52,1,69.500000298023,2|0
100,52,55985,2,0,B|100:84|136:120,1,69.500000298023,8|2
192,160,56311,2,0,B|236:152|256:104,1,69.500000298023,0|0
256,24,56637,1,8
00:58:267 (1) - To make a small jump and to have a better flow together with 00:58:593 (2) , CTRL + R this slider
00:59:572 (1) - ^
01:01:202 (2) - x:88 y:312
01:03:159 (8) - Maybe this could be nazi but move the 2nd waypoint to x:372 y:264. It flows better together with 01:02:833 (7)
01:22:072 (4) - New combo according to slider velocity changes


[Mok's Insane]

00:03:834 (3) - Following the vocal this rhythm would fit the music much better:
00:08:034 (4) - Add whistle on the slider's tail
00:08:634 (5) - Remove whistle
00:09:034 (8) - Add whistle on the slider's head removing it from repeat (This hitsound pattern emphasizes better the vocal sound)
00:19:300 (10) - Unrankable slider. You can't overlap with 00:18:648 (6) because unreadable
00:26:637 (1,2,3,4,5) - Too huge jumps ._.
00:40:822 (2) - Remove clap, it sounds bad.
00:45:061 (4) - Still unrankable slider. The reverse arrow is covered by hitburst
00:46:528 (7) - CTRL + R would flow better together with 00:47:017 (8)
01:04:952 (7,8) - This random spacing jump in the same combo is unexpected
01:09:680 (4) - Use the same slider 01:08:865 (2) flipped horizontally and CTRL + R'd to keep symmetry

[Saten]


00:19:300 (2) - I'd move this slider to x:240 y:104 to have a better blanket with 00:18:811 (1)
00:39:680 (1) - Remove new combo for consistency

[Boss Taiko Oni]

00:37:724 (2) - I think k sounds better here
01:22:724 (4) - big kat instead of big don?

That's all :3
Good luck Genkishi >w<



ffuuuu
Topic Starter
Genkishi

Chewin wrote:

oldmodnotkudosed

Chewin wrote:

Hi Genkishi, mod from my special queue :3

[General]

Clear

[Easy]

00:44:572 (1,2) - Select them and move both to x:236 y:120 so that the stack is banketted with 00:46:528 (3)
00:46:528 (3) - New combo
00:47:833 (1) - Remove New combo
00:49:789 (2) - New combo

[Normal]

00:12:941 (1,3) - I think that 2 curved sliders here would flow much better than straight ones:
SPOILER


256,76,12941,6,0,B|208:48|152:76,2,105.000000596046,2|0|2
256,180,13920,1,0
00:16:854 (5,6) - ^ they can be also blanketted:
SPOILER


304,188,16854,2,0,B|356:212|412:188,1,105.000000596046,2|0
360,96,17506,2,0,B|308:72|252:96,1,105.000000596046,2|4
00:41:311 (1) - I'd reduce this finish's volume till 50%. The actual one is too loud since there aren't cymbals in the song

[Hard]


00:08:634 (4) - Whistle on this slider's repeat would sound good
00:29:735 (3) - I don't think you need to use a circle here. If you want to keep it remove whistle plz
00:30:876 (1,2,3,4) - Blankets like these would be better IMO:
SPOILER


192,87,30876,6,0,B|148:95|132:135,1,69.500000298023,2|0
52,148,31202,2,0,B|56:192|100:208,1,69.500000298023,8|0
164,248,31528,2,0,B|200:228|204:184,1,69.500000298023,2|0
203,193,31854,1,8

00:32:180 (1,2,3,4) - ^ just flip 00:30:876 (1,2,3,4) above horizontally, after that move 00:33:485 (1) to x:216 y:88 to keep spacing consistency
00:54:680 (5) - x:176 y:252 you don't need to always use distance snap for an Hard diff. Move it there so the blanket with 00:54:680 (5) flows better
00:55:659 (1,2,3,4) - Make something like this?
SPOILER


256,24,55659,6,0,B|216:16|180:52,1,69.500000298023,2|0
100,52,55985,2,0,B|100:84|136:120,1,69.500000298023,8|2
192,160,56311,2,0,B|236:152|256:104,1,69.500000298023,0|0
256,24,56637,1,8
00:58:267 (1) - To make a small jump and to have a better flow together with 00:58:593 (2) , CTRL + R this slider
00:59:572 (1) - ^
01:01:202 (2) - x:88 y:312
01:03:159 (8) - Maybe this could be nazi but move the 2nd waypoint to x:372 y:264. It flows better together with 01:02:833 (7)
01:22:072 (4) - New combo according to slider velocity changes


[Mok's Insane]

00:03:834 (3) - Following the vocal this rhythm would fit the music much better:
00:08:034 (4) - Add whistle on the slider's tail
00:08:634 (5) - Remove whistle
00:09:034 (8) - Add whistle on the slider's head removing it from repeat (This hitsound pattern emphasizes better the vocal sound)
00:19:300 (10) - Unrankable slider. You can't overlap with 00:18:648 (6) because unreadable
00:26:637 (1,2,3,4,5) - Too huge jumps ._.
00:40:822 (2) - Remove clap, it sounds bad.
00:45:061 (4) - Still unrankable slider. The reverse arrow is covered by hitburst
00:46:528 (7) - CTRL + R would flow better together with 00:47:017 (8)
01:04:952 (7,8) - This random spacing jump in the same combo is unexpected
01:09:680 (4) - Use the same slider 01:08:865 (2) flipped horizontally and CTRL + R'd to keep symmetry

[Saten]


00:19:300 (2) - I'd move this slider to x:240 y:104 to have a better blanket with 00:18:811 (1)
00:39:680 (1) - Remove new combo for consistency

[Boss Taiko Oni]

00:37:724 (2) - I think k sounds better here
01:22:724 (4) - big kat instead of big don?

That's all :3
Good luck Genkishi >w<



ffuuuu
Fuuuuuu i i didn't notice that is still havent give you kudos OTL

Sorry T_T

btw i'll fix your mod later beatofike :D
Topic Starter
Genkishi

BeatofIke wrote:

2011/2012 mapping style, I miss you! :<
Anyways, here is a quick mod!

[General]
  1. If necessary, add Saten in tags! o.o
  2. Due to the nature brightness of the video, I would suggest making the combo combos (preferably yellow, cyan, and gray colors. The purple can stay.) slightly darker. Try decreasing the Luminosity (Lum) by like 20-40 units so the colors are easier to see during gameplay.
[Easy]
  1. 00:00:434 (1) - Make this slider symmetrical:
    Image and Code

    196,72,434,6,0,B|160:132|188:220|256:241|324:220|352:132|316:72,1,350.625015833973,2|0,0:0|0:0,0:0:0:0:
    Ok
  2. 00:39:354 (2) - Nazi: Move this note a grid to the right for better spacing.
Sure

[Normal]
  1. 00:20:441 (6) - This note is not perfectly stacked with 00:18:485 (2). Oh didn't see that hahaha
  2. I guess you could do something about the notes that appear almost suddenly after the spinner. I personally like it the way it is, since you were consistent with them and it fits well with this mapping style. ^_^
Well i like the way it is too so i'll keep them

[Hard]
  1. 00:30:876 (1,2,3,4) - You could polish the blankets here:
    Image and Code
    192,87,30876,6,0,B|148:95|132:135,1,69.500000298023,2|0,0:0|0:0,0:0:0:0:
    64,136,31202,2,0,B|72:180|112:196,1,69.500000298023,8|0,0:0|0:0,0:0:0:0:
    112,264,31528,2,0,B|156:256|172:216,1,69.500000298023,2|0,0:0|0:0,0:0:0:0:
    167,226,31854,1,8,0:0:0:0:
  2. 00:32:180 (1,2,3,4) - Same as above, but mirrored! Okaay
  3. 00:55:659 (1,2,3,4) - You can polish the blankets here too:
    Image and Code
    256,24,55659,6,0,B|216:16|180:52,1,69.500000298023,2|0,0:0|0:0,0:0:0:0:
    116,28,55985,2,0,B|108:68|144:104,1,69.500000298023,8|2,0:0|0:0,0:0:0:0:
    120,168,56311,2,0,B|160:176|196:140,1,69.500000298023,0|0,0:0|0:0,0:0:0:0:
    184,150,56637,1,8,0:0:0:0:
Ohhh fixed

That's it. The insane difficulties are good. Call be back! :D
Thanks for the mod :3
BeatofIke
Bubbled after 2 years! FINALLY!
Go rank this!
:)
Lanturn
Check your normal and Unicode artist in your .osu files for each diff. Lots of them are missing! Make sure you fill a Unicode and a normal Artist for each thing. AIMod is getting pretty upset with it XD
Artist & Romanised Artist: nano.RIPE

Title: 絵空事 (TV size)
Romanised Title: Esoragoto (TV size)

Add さんかれあ to the source, or to the tags. It's the title in Japanese.



Add a soft-sliderslide2.wav as a copy of your soft-sliderslide.wav. This way when you swap over to the tick hits there won't be any slider noises.

Does this map need 2 taiko? Or is it because the map is so old, that it only requires 1? X_x I don't think this even got a Taiko icon yet actually.

A lot of the hitsounding would be better with SC:1 instead of S. This is most notably at the beginning with your timing. You don't use any clap so you can safely use SC:1 without any worries for the whole song! This applies for Easy/Normal/Hard/Mok diffs. Saten's is fine.



[Easy]
Bump the AR to 2? All of your other settings are 433 and 766 877 and such. So it makes sense to go 211 instead of 111. Also it would make the Easy slightly easier to read.
  1. 00:28:593 (3,4) - Since you have a spinner coming up. how about moving these up a bit for a little more flow?
  2. 00:54:680 (4) - Just because this is an Easy, I'd recommend moving this from underneath the slider. | http://puu.sh/aue7T.jpg | This is an example of a way you can fix this. Try rotating the (1) a little bit so it curves nicely from the previous and into the next notes.
  3. 01:02:833 (3) - Maybe consider moving this down to x148 y204 so it feels like it flows from the previous (2), if even a little?
  4. 01:03:159 (4) - Try adding a clap here. Right now this note feels a little bit empty without any hitsound. A clap here will be quiet enough, but will still have a bit of a nice lead-in effect going for it.
[Normal]
Nothing really wrong with this diff. I actually like it :)

[Hard]
  1. 00:04:834 (3) - Consider making this a circle and then slider pattern to match the vocals slightly better. | https://osu.ppy.sh/ss/1865190
  2. 00:09:834 - Because you follow the vocals so heavily here. How about adding a circle with a whistle here?
  3. 00:53:539 (2) - With the style of this map. I found it a little odd you mapped this circle. Just personal preference, but it really doesn't seem to fit well when playing this difficulty.
  4. 01:07:398 (1,2,3,4) - Wow.. This map really is old :P lol | You never really see any recent maps ranked with circles like these anymore. | If you want to change this around, I would suggest deleting the (2).
Those insanes make me a little happy. Kinda wish today's mapping was more about the music instead of trying to place 1/4 notes everywhere. <3

Anyways. There is quite a bit of General info to fix up, and I'm not sure about the whole 1 diff taiko thing. Might want to ask a BAT about it.

Good luck <3
Topic Starter
Genkishi

Lanturn wrote:

Check your normal and Unicode artist in your .osu files for each diff. Lots of them are missing! Make sure you fill a Unicode and a normal Artist for each thing. AIMod is getting pretty upset with it XD
Artist & Romanised Artist: nano.RIPE

Title: 絵空事 (TV size)
Romanised Title: Esoragoto (TV size)

Add さんかれあ to the source, or to the tags. It's the title in Japanese.



Add a soft-sliderslide2.wav as a copy of your soft-sliderslide.wav. This way when you swap over to the tick hits there won't be any slider noises.

Does this map need 2 taiko? Or is it because the map is so old, that it only requires 1? X_x I don't think this even got a Taiko icon yet actually.

A lot of the hitsounding would be better with SC:1 instead of S. This is most notably at the beginning with your timing. You don't use any clap so you can safely use SC:1 without any worries for the whole song! This applies for Easy/Normal/Hard/Mok diffs. Saten's is fine.



[Easy]
Bump the AR to 2? All of your other settings are 433 and 766 877 and such. So it makes sense to go 211 instead of 111. Also it would make the Easy slightly easier to read.
  1. 00:28:593 (3,4) - Since you have a spinner coming up. how about moving these up a bit for a little more flow?
  2. 00:54:680 (4) - Just because this is an Easy, I'd recommend moving this from underneath the slider. | http://puu.sh/aue7T.jpg | This is an example of a way you can fix this. Try rotating the (1) a little bit so it curves nicely from the previous and into the next notes.
  3. 01:02:833 (3) - Maybe consider moving this down to x148 y204 so it feels like it flows from the previous (2), if even a little?
  4. 01:03:159 (4) - Try adding a clap here. Right now this note feels a little bit empty without any hitsound. A clap here will be quiet enough, but will still have a bit of a nice lead-in effect going for it.
[Normal]
Nothing really wrong with this diff. I actually like it :)

[Hard]
  1. 00:04:834 (3) - Consider making this a circle and then slider pattern to match the vocals slightly better. | https://osu.ppy.sh/ss/1865190
  2. 00:09:834 - Because you follow the vocals so heavily here. How about adding a circle with a whistle here?
  3. 00:53:539 (2) - With the style of this map. I found it a little odd you mapped this circle. Just personal preference, but it really doesn't seem to fit well when playing this difficulty.
  4. 01:07:398 (1,2,3,4) - Wow.. This map really is old :P lol | You never really see any recent maps ranked with circles like these anymore. | If you want to change this around, I would suggest deleting the (2).
Those insanes make me a little happy. Kinda wish today's mapping was more about the music instead of trying to place 1/4 notes everywhere. <3

Anyways. There is quite a bit of General info to fix up, and I'm not sure about the whole 1 diff taiko thing. Might want to ask a BAT about it.

Good luck <3
Thanks for the mod :)
BeatofIke

Ranking Criteria wrote:

A mapset cannot have just one Taiko or osu!mania difficulty. If you decide, for example, to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty. However having only one CtB difficulty is fine.
With the implementation of the new system, the current criteria now affects all mapsets (even old ones).
You would now need at least 2 taiko difficulties if you are aiming for nomination.

You have 2 options:
1.) Make another Taiko difficulty that matches the difficulty spread.
2.) Delete the current Taiko difficulty and just nominate it as a normal osu! standard mapset.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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