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Hatsune Miku - Cruel Clocks

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Cygnus
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXFULL REVOLUTION
SPOILER
  1. 00:20:596 (3) - Try to avoid this slider from overlapping with the previous note.

  2. 01:12:550 (2) - ^

  3. 01:13:777 (2) - ^

  4. 01:42:414 (1,2,3) - Try to make the spacing between these notes consistent please.

  5. 02:00:414 (2) - Insert break time after this note?

  6. 03:02:323 (3) - This is better to be a curve slider but that's just me.

  7. There are no errors, believe me. Get this thing ranked. NOW! D:
Ulysses
Hi!


Black=Just suggestion,you can fix it if you like.You may not fix it or ignore it if you don't agree with me.
Blue =I think it's a important thing(IMO,you have better to fix it.(Still the same,ignore it if you don't agree.)
Red=Unrankable issue.(You should fix it,otherwise you can't get a rank or app.)




[General]

Combos Colours MUST be common in ALL DIFFS.Even though it's a taiko diff.



[Full Revolution]

00:20:187 (2,3) - Overlapping between these sliders isn't beautiful :( So,put them like this? :

00:45:823 (10) - The end tick one grid dwon make 00:45:414 (9,10) parallel.

00:49:368 - Add a note xp?

01:58:096 (1) - Add a finish to make it more epic :P?

02:00:277 (1) - ^

02:14:664 (2,3) - They are unstacked at the end of 02:14:323 (1) :< Stack them with grid close and distance 0.0 x

02:12:277 (12) - I think here a sound is missed ;P

02:55:914 (5) - Stack it 's end better at the begin of 02:55:232 (3) (Sorry my bad English is just coming xpp)

03:05:868 (3) - After this note,the "empty times"leave too long,map something?(From 03:06:005 to 03:10:096 )

03:28:368 (4) - I think you may add a note here :O

03:54:687 (5) - Don't stack it,put it on space and it will be easy to read xpp

04:30:823 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I duuno if they are unstacked objects (UNRANKABLE).I am not sure about this.
But you have better to change them like this :P


That's all I can help! XP Hope my mod is useful for your clocks :P
Makar

nold_1702 wrote:

[General]

Combos Colours MUST be common in ALL DIFFS.Even though it's a taiko diff.
They don't have to be in any difficulty.
Ulysses

Makar8000 wrote:

nold_1702 wrote:

[General]

Combos Colours MUST be common in ALL DIFFS.Even though it's a taiko diff.
They don't have to be in any difficulty.
after asking 5 mat,I ADMIT I 'm wrong,taiko is a exception.
aabc271
As requested by Wmf, I'm coming for a Taiko mod ~
Let's go ~

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

-----------------------

[Cherry and Makar's Clockwork]

01:29:732 ~ 01:33:005 - This stream is very long and should be shortened. Consider that the high BPM ( 220 ) makes streams very tiring, esp the long ones. Players will probably miss at this stream, so it's better to shorten it by dividing it into a few shorter streams. ( eg Each stream is not longer than 9 notes )

02:29:119 ~ 02:31:914 - Same as above, and this time the patterns are also very confusing, which increased the difficulty a lot. I strongly suggest you simplifying it ~

04:30:823 ~ 04:34:778 - Although the patterns are repeating, players may probably miss this because of the increased speed and the confusing finishes. Consider reducing the speed to around x1.2 ?

Just saying that the Taiko BG is not cut perfectly. The name of the song and mappers in the BG are slightly cut ( as seen here ). Maybe it's better to remake the BG / SB ...?

Suggested patterns
Suggestions only. Change them only if you want to ~

03:27:142 ( 1,1,1~2,1~3 ) - ooooooo ? kdkkddd feels odd imo ~

03:48:414 ~ 03:49:232 - O o O, and then O o O ? This looks good for me ~

04:05:869 ~ 04:06:687 - ^

As I can see that the hitsounds are highly structured, I won't make too many suggestions on them ~

The map is OK overall ~

Nice job on hitsounds. They fit the drum quite well ~

Suggestions : Avoid using extra-long streams in high BPM songs as they are usually demanding for players ~

Rating : 8/10 ( +1 : Hitsounds. -0.5 : Uneven diff spread ( Long streams ) )

Star and good luck ~ ;)
Topic Starter
Nyquill
Applying >.<, I overslept.

Philippines wrote:

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXFULL REVOLUTION
SPOILER
  1. 01:12:550 (2) - ^ This overlap was intentional

  2. 01:13:777 (2) - ^ ^


  3. 02:00:414 (2) - Insert break time after this note? break's too short.

  4. There are no errors, believe me. Get this thing ranked. NOW! D:

nold_1702 wrote:

[Full Revolution]

00:49:368 - Add a note xp? that would be quite overmapping xD. Idk, it doesn't sound great either.

02:12:277 (12) - I think here a sound is missed ;P As intended.

02:55:914 (5) - Stack it 's end better at the begin of 02:55:232 (3) (Sorry my bad English is just coming xpp) This here was for better flow.

03:05:868 (3) - After this note,the "empty times"leave too long,map something?(From 03:06:005 to 03:10:096 ) That empty part is added there manually. I don't believe I have to map that in because it was all intentional.

03:28:368 (4) - I think you may add a note here :O Not really, the previous 3 circles were on the cymbals, and then it goes into the snares.

04:30:823 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I duuno if they are unstacked objects (UNRANKABLE).I am not sure about this.
But you have better to change them like this :P
I'll check this over with a MAT.
Everything that has not been mentioned as been fixed.
Makar

aabc271 wrote:

[Cherry and Makar's Clockwork]

01:29:732 ~ 01:33:005 - This stream is very long and should be shortened. Consider that the high BPM ( 220 ) makes streams very tiring, esp the long ones. Players will probably miss at this stream, so it's better to shorten it by dividing it into a few shorter streams. ( eg Each stream is not longer than 9 notes ). I agree, it doesn't make much sense to have the hardest part of the map in the buildup to the Kiai/Chorus; however, I want to talk to cherry about this first before changing.

02:29:119 ~ 02:31:914 - Same as above, and this time the patterns are also very confusing, which increased the difficulty a lot. I strongly suggest you simplifying it ~ Same here as mentioned above.

04:30:823 ~ 04:34:778 - Although the patterns are repeating, players may probably miss this because of the increased speed and the confusing finishes. Consider reducing the speed to around x1.2 ? For now, I'm going ot keep this. I haven't had many opinions on this and would like to see what others think first.

Just saying that the Taiko BG is not cut perfectly. The name of the song and mappers in the BG are slightly cut ( as seen here ). Maybe it's better to remake the BG / SB ...? Fixed in the SB.

Suggested patterns
Suggestions only. Change them only if you want to ~

03:27:142 ( 1,1,1~2,1~3 ) - ooooooo ? kdkkddd feels odd imo ~ I like this pattern, and it was something that was suggested here. I'll keep for now but I want to ask cherry for opinions on this later =w=

03:48:414 ~ 03:49:232 - O o O, and then O o O ? This looks good for me ~ Fixed

04:05:869 ~ 04:06:687 - ^ Fixed

As I can see that the hitsounds are highly structured, I won't make too many suggestions on them ~

The map is OK overall ~

Nice job on hitsounds. They fit the drum quite well ~

Suggestions : Avoid using extra-long streams in high BPM songs as they are usually demanding for players ~

Rating : 8/10 ( +1 : Hitsounds. -0.5 : Uneven diff spread ( Long streams ) )

Star and good luck ~ ;)
Thanks~ I'll send update after speaking with cherry :3
Poggo
Hey :3

Full Revolution
00:32:596 - this slider to low you should lift it or put in other place
00:37:096 - add note
00:37:232 - remove NC
01:05:596 - this slider (and otrer identical) not beautiful( looks better
464,180,65596,2,0,B|476:120|432:60|364:48|328:80,1,200,0|0
01:23:187 - ^ more roundish and symmetric
02:08:868 - make this slider more roundish and symmetric
03:29:732 - make this slider more roundish and symmetric
03:43:232 - lift this slider ><
04:06:141 - ^
04:17:732 - add note

Good luck ^^
Topic Starter
Nyquill

Katty Pie wrote:

Hey :3

Full Revolution
00:32:596 - this slider to low you should lift it or put in other place
00:37:096 - add note overmapped
04:17:732 - add noteguitar here

Good luck ^^
done everything else.
Makar
*spams kudosu*
Sync
[General]
-- The tags/difficulty name should probably be changed because xcherry and markar8000 have changed their names since then


[Full Revolution]
00:21:414 (6) - Add a note here to keep the beat going. Not sure why you stopped -- it's kind of awkward, really.
00:28:505 (10,1) - Switch these notes around. The slider should be starting on the red tick to follow the guitar. Definitely change this.
00:35:050 (8,1) - ^
01:04:505 (4) - This combo doesn't make any sense. Remove it, add a new one at 01:05:596, and remove the one at 01:06:005 (1).
01:23:187 (4) - Add a whistle at the start of this slider like you did with the other ones.
01:33:959 (x) - You need to add a timing section here to reset the metronome.
01:34:914 (4) - The beat placement here is kind of off. It'd represent the music better if you did something like this. That way stresses the beats correctly and at the same time, following the vocals clearly.
01:36:005 (7,1) - This part is pretty iffy too. A slider should be starting on that red-tick, not ending on it. Arrange the beats something like this. Oh, and remove the silly combo-spam. It's killing your drain.
01:38:323 (4) - Add a new combo here because of that heavy beat and ~*consistency~*
01:42:687 (3) - This slider should be a 1/2-beat to stress that red-tick for the sake of the vocals.
01:58:096 (1) - Add a timing section here to again, reset the metronome.
02:06:687 (1) - ^
02:11:050 (9) - Add a combo here to be consistent
02:12:141 (1) - Remove this combo to be consistent (wwww)
02:13:368 (11) - Add a combo here to be consistent (wwwwwwww)
02:14:323 (1) - REMOVE THIS COMBO TO BE CONSISTENT (wwwwwwwwwwwwww)
02:15:550 (1) - Add another timing section here to reset the metronome.
02:32:868 (1) - ^
02:37:096 (1,2) - The new combo should be on (2) because it makes sense and ~*consistency*~
02:57:005 (9,1) - The combo should be on (9) because it makes sense and ~*consistency*~
03:10:093 (4) - Add another timing section to reset the metronome.
03:16:777 (1) - ^
03:19:777 (1) - Remove this combo because it hurts the drain aaaaaaaa
03:20:595 (1) - ^ It doesn't make sense anyways
03:21:141 (8) - HERE is where you should have added the new combo.
03:23:187 (8) - Add another timing section here to reset the metronome.
03:37:914 (3) - Add a new combo here for *~consistency~*
03:40:505 (1) - Add another timing section here to reset the metronome.
03:41:596 (4) - This is hard as hell to see. I missed it on both test plays. You should definitely move it.
03:44:868 (9) - The combo should be starting here, not 03:45:277.
03:56:868 (4,1) - This is some weird ass placement you have going on. It'd be easier to understand if you removed 03:57:005 (1). It doesn't really follow anything and it's messed me up both plays. After that, make (4) into a 1-beat slider leading directly into that stream.
04:15:141 (1,2) - Oh god, don't start mapping here. Just remove it. Starting at 04:15:687 (3) should suffice.
04:30:819 (1) - Add a new timing section here. Make it 3/4. Speaking of this part, it's pretty damn unreadable. You really need to change it. It's cool to watch but not cool to play.

Oh, and resnap notes on the taiko
Topic Starter
Nyquill

Sync wrote:

[General]
-- The tags/difficulty name should probably be changed because xcherry and markar8000 have changed their names since then FUUUU
Makar
Er... We could do it like Serment and just leave the diff name/SB as is, but fix the tags please.

*spams more stars*
Sync
recheck

remove all of those timing sections I told you to add because apparently the composer is trying to troll the hell out of mappers everywhere

[forgot what the diff is called]

00:33:823 (4) - stack this properly or else the spacing is cobunk'd
03:23:187 (12) - Add a new combo here and remove the one after it.
02:48:822 (4) - remove combo
03:23:187 (12) - add combo here; remove the next one
03:49:232 (3) - this slider should be a half-beat to follow the vocals porperly
04:30:823 (1) - as explained on vent, make this something that won't make players miss and rage lol
Mythol
wtf repeat spam at the end?
i prefer the troll ending from before than this :<
Topic Starter
Nyquill
there are a pretty limited number of ways you can map a 3/4 1/2 spam.
Makar

Mythol wrote:

wtf repeat spam at the end?
i prefer the troll ending from before than this :<
*refers to the suggestion sent on skype a couple days ago*
Xakyrie
no bubble yet? :<

Sync I hope you know if you don't, Canadian bears will go down to Amurica and eat your house :3
Garven
Yo.

[Full Revolution]
Tick rate 2
The light brown combo colors are difficult to see against the light background image.
00:54:414 (10,11,1,2) - The way the hitbursts line up here makes things rather deceiving. Think you can rearrange things a bit?
01:06:550 (3,4,5) - This three-hit stack was a little surprising considering the large amount of two-hit ones before.
01:26:050 (9,10) - This jump is rather oddly placed.
01:49:299 (1) - The end of this sounds odd. I'd switch to a soft sound set to make it more subtle.
02:21:550 (4,1) - Ugly overlap
02:29:050 (2) - This part. Is. Awesome.
02:55:913 (5) - This slider is pretty much hidden under 02:55:231 (3) -
03:31:846 (7,1) - Spacing looks weird
04:15:414 - Considering your strong adherence to the percussion, I'm surprised you didn't add a note here. Also ending that spinner a little earlier fits better imo. 04:14:868 - fits the voice. Right now it feels like it's following nothing strong.
04:18:823 (5) - I missed this due to the hitburst covering the repeat. It's gone by the time the slider is fully there, but I'm not looking there anymore by the time the repeat arrow shows up.

Nicely constructed map here.
Topic Starter
Nyquill
I did all that and moar.............

no not really

ps. I want to buy moe TAT
Sync
man, you guys gotta remind me of these things (will get to it tonight)
Xakyrie

Xakyrie wrote:

I hope you know if you don't, Canadian bears will go down to Amurica and eat your house :3
Oh I'm sure you will o_o
Sync
Good point... As soon as I'm finished helping somebody with their offset.
Makar
I'd rather have Canadian bears come to my house cuz Canada
Garven
I'm afraid I must insist on a combo color change. That or a BG change. Right now they are just way too light and are a bitch to hit the variable rhythm stacks with. q:

The maps themselves are good to go though.

Edit:

Bubble #1 for approval!
Makar
yay bubble :3 throwing some stars to increase SP a bit~
NatsumeRin
Bubble #2
Well done.
Sync
rank rank rank
Makar

Sync wrote:

rank rank rank
this guy trying to make up for the awful thing he has done...

tsktsk
those bears are still coming
Xakyrie

Makar wrote:

Sync wrote:

rank rank rank
this guy trying to make up for the awful thing he has done...

tsktsk
those bears are still coming
he dead
Charles445
Makar got me to playtest this

I do have things to point out

1. The beginning is a readability mess. Stuff like 00:11:459 (3,4,5) - is a pain in the ass, and unexpected for the beginning of the map. Later on stuff like 00:21:823 (10,1) - gets even more annoying.

2. Map gets frustrating to read again at 03:23:187 . The variable spacing here is frustrating.

3. Your map is based around flow. DON'T KILL IT WITH 03:55:914 (1,2,3,4,1,2,3,4) - and DON'T PUT A STREAM RIGHT AFTER IT.


That's my thoughts, map's alright except for those three things.
Topic Starter
Nyquill
Should probably discuss on IRC some time, but just some thoughts for now.

I'm probably going to pop for some changes though, so keep that in mind while reading this. I'm just too tired/lazy to apply these changes now.

Charles445 wrote:

Makar got me to playtest this

I do have things to point out

1. The beginning is a readability mess. Stuff like 00:11:459 (3,4,5) - is a pain in the ass, and unexpected for the beginning of the map. Later on stuff like 00:21:823 (10,1) - gets even more annoying. are you sure this is not a little forgivable for the sake of fitting the music and creativity? (@ the first pattern mentioned). I can lower the spacing if thats what you want, it will certainly make it less unexpected. The good thing about these is that the previous slider is already long gone. You're just simply repeating a hand movement because the slider is now perfectly readable after the previous disappears. As for that second pattern. I agree, 1/1 stacks at slider ends are certainly harder to read that most other things. This will be gone.

2. Map gets frustrating to read again at 03:23:187 . The variable spacing here is frustrating. I think you mean the spacing change? That goes according to the sv change as well. I'm a little unsure of what you mean.

3. Your map is based around flow. DON'T KILL IT WITH 03:55:914 (1,2,3,4,1,2,3,4) - and DON'T PUT A STREAM RIGHT AFTER IT. BRO i don't know what I was doing yeah derp I'll redo that one.


That's my thoughts, map's alright except for those three things.
Charles445
This story makes no sense

~Ranked!~

EDIT: Lol wrong icon
Topic Starter
Nyquill

Charles445 wrote:

This story makes no sense

~Approved!~

EDIT: Lol wrong icon
ftfy

Thanks lol xD
Mythol
gratzzzzzz~~~~~~~~~~~~~~~
Kanari
Congrats ~
Makar
Congrats :3
meiikyuu
heyy~ gj
Xakyrie

Charles445 wrote:

This story makes no sense

~Ranked!~

EDIT: Lol wrong icon
wrong word maybe too? gg Charles

CONGRATS NYQUILL-SAMA QAQ


...oh, and Makar too for his first taste at having a ranked taiko \o.o/
YTYuyu
oh damn how did i miss this D:. congratz on the app David ;)
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