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bj.HaLo - G-garden [Osu|Taiko]

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Flask
Hi :3 request from CLANNAD Mod queue~

BPM 220 !

[Easy]
00:22:385 (2) - move right 1 gird (gird level4)
00:36:022 (2) - ^
00:33:840 (5) - move up 1 gird (gird level4)
01:17:749 (2) - how about this ?
448,104,77749,2,0,B|392:76|360:128|288:104,1,150,0|4
01:24:567 (3,4) - put like this ?
01:30:567 (4) - ugly ._.
168,32,90567,2,0,B|112:56|92:116|112:176|160:200,1,200,2|4
01:52:385 (2) - move down 1 gird (gird level4)
01:57:840 (3,4) - ._.+
02:00:022 (1) - spacing

[Normal]
aston's Normal ? or just Normal
And i'll choose Standard to the diff name ._.

00:02:203 (1,2) - like this
00:20:749 (2,3,4,5) - spacing is weird ._.
00:23:203 (4,5,6,1) - ^
00:48:840 (2) - move up 1 gird (gird level3)
01:57:840 (4,5,6,7) - spacing will make player (newbie) confuse

[F]
00:15:294 (1,2,3,4,1,2,3,4) - don't do this , Couldn't recognize these ._.! messy too
01:04:385 (1,2,3,4) - overlap on life bar ._. !
01:42:567 (1) - do not nc here , look messy ._.
02:07:862 (1) - overlap on life bar

[Hyper]
00:02:067 (5,6) - spacing
01:06:703 (4) - overlap on life bar

[Another]
00:32:749 (1,2,3,4,1,2,3,4,5,6,7) - Very Very messy part , can't pass it
00:56:340 (5) - overlap on life bar
01:29:476 (1) - ^ meh
01:16:385 (10) - nc
02:00:158 (1,2,3,4,5,6,7,8,9,10,11) - bloody finger . use some sliders to instead of these notes

That's all , nice job !
Topic Starter
ampzz

Flask wrote:

SPOILER
[Easy]
00:22:385 (2) - move right 1 gird (gird level4) Done.
00:36:022 (2) - ^ It's fine where it is as moving it right by 1 grid point is impossible to do anyhow.
00:33:840 (5) - move up 1 gird (gird level4) Had to move it up and to the right by 1 grid point to keep spacing consistent.
01:17:749 (2) - how about this ? Wanted to have this slider look more straight than curved.
01:24:567 (3,4) - put like this ? Forgot to fix up this alignment, thanks for the reminder.
01:30:567 (4) - ugly ._. Fixed it up to look more symmetrical but since it was meant to have a slight arc (not straight up and down) I'm not using those points.
01:52:385 (2) - move down 1 gird (gird level4) Done.
01:57:840 (3,4) - ._.+ Done.
02:00:022 (1) - spacing Had to re-adjust due to previous slider end point change.

[Normal]
aston's Normal ? or just Normal Already asked aston about the naming of this difficulty and he said he was fine with it being labelled as just Normal since I've placed his name in the tags and within the description.
And i'll choose Standard to the diff name ._. Went by Beatmania difficulty names so this stays as is.

00:02:203 (1,2) - like this Changed this entire section differently.
00:20:749 (2,3,4,5) - spacing is weird ._. All the spacing here was snapped to 1.0x but slightly moved the 4,5 to arc is into the next combo's slider.
00:23:203 (4,5,6,1) - ^ Re-adjusted.
00:48:840 (2) - move up 1 gird (gird level3) Done.
01:57:840 (4,5,6,7) - spacing will make player (newbie) confuse They're bound to learn anti-jumps some time so why not teach them in a Normal labelled "Hard" difficulty?

[F]
Leaving this up to fartownik to decide.

[Hyper]
00:02:067 (5,6) - spacing Adjusted combo area to keep spacing consistent.
01:06:703 (4) - overlap on life bar Barely touches the life bar with the circle and the majority of approaching ring is easily visible.

[Another]
00:32:749 (1,2,3,4,1,2,3,4,5,6,7) - Very Very messy part , can't pass it Combo stays as is, it's really easy to read as it is simply two squares going counter-clockwise with a triangle inverting the direction, nothing hard about that. This map is supposed to be hard.
00:56:340 (5) - overlap on life bar Barely touches the life bar with the slider start being clearly visible.
01:29:476 (1) - ^ meh Same as before.
01:16:385 (10) - nc Changed but altered the combo itself so they both sit in the middle to not ruin the colour combinations.
02:00:158 (1,2,3,4,5,6,7,8,9,10,11) - bloody finger . use some sliders to instead of these notes Easiest 1/2 mapped combo out of the whole map, combo stays as is.
Thanks for the mod.
-Athena-
General:
Congratulations man, awesome music, masterfully made map, nice hit-sounds as well, I found little to no problems, gave a star already.
There is a hiccup though, you currently have 3 insanes (hypernize, F and another, the latter 2 being extra stage i believe), you need to replace one of them with a hard difficulty if you're aiming for ranked. (Edit: My mistake, normal counts as a hard apparently, but you still have 3 insanes)

Easy:

00:12:294 (6) - The slider here felt weird on my test-play, instead of beginning at this point why not follow the guitar and let it begin at 00:12:022?

01:25:658 (4) - This slider didn't feel instinctive, I was expecting a pattern similar to the previous one.

02:14:885 - I believe you should add one note here right before the last note, to follow the drums.


Normal:

00:54:567 (1) - Starting a new combo at this note felt awkward, perhaps start it on this 00:55:112 (2) instead.

02:08:203 (6) - This last slider here, I suggest extending it to 02:08:749 using repeat arrows, so that the cymbal sounds wouldn't be left unmapped.

02:14:885 - Again, add one more note here before the last one.


Hypernize:

Perfect, to me at least. I wont nit-pick and found nothing at all.



F, Another, taiko diffs:
The first 2 are beyond me, I can't mod something that I can't even pass or pass consistently, I'm not at that level yet , I'll leave these to the experts.
I don't play taiko at the insane level, and I'm not a regular player either, no idea how to mod.
Topic Starter
ampzz

-A t H e N a- wrote:

SPOILER
Easy:
00:12:294 (6) - The slider here felt weird on my test-play, instead of beginning at this point why not follow the guitar and let it begin at 00:12:022? No guitar sound here and the slider was following the synthesiser sound instead.
01:25:658 (4) - This slider didn't feel instinctive, I was expecting a pattern similar to the previous one. Was following the scream-like sound in the foreground.
02:14:885 - I believe you should add one note here right before the last note, to follow the drums. Done.

Normal:
00:54:567 (1) - Starting a new combo at this note felt awkward, perhaps start it on this 00:55:112 (2) instead. Re-combo did this section to be a (1,2,3,1,2,3,1,2,3,4) which makes more sense.
02:08:203 (6) - This last slider here, I suggest extending it to 02:08:749 using repeat arrows, so that the cymbal sounds wouldn't be left unmapped. Done.
02:14:885 - Again, add one more note here before the last one. Done.
Thanks for the mod.
Bobo_old
Hey there, from my queue.
A mod for a fellow Australian ;3

[General]

Your standard bg is not a 4:3 ratio, it must be resized. :/
Delete the .osb and full submit, I do not believe it is needed.

Stacking Leiniency in [F] and [Another] is 2. I believe the minimum rankable SL is 4. Also, all other diffs used 7, I think it's a good idea to use the same SL throughout the whole mapset, though I'm unsure if it's required.

[Beginner]

00:12:294 (6) - This slider feels like it starts a little late, how about making it a little bit longer so it begins on 00:12:022?
00:32:203 (3) - I would add a clap to the startpoint to keep consistancy with the hitsound pattern, but I can imagine this was just a mistake :L
01:17:749 (2) - I suggest deleting that second slider point, a slider of this size and speed isn't long enough to make a ~ sort of flow.
01:44:203 (2) - I personally think this slider would look better if you delete the second slider point altogether and move the remaining slider point up and to the left slightly to make more of a curve.
01:49:112 (3) - Same as above, except I'd only move the slider point towards the middle of the slider rather than dragging it upwards.
02:15:022 (1,2) - I would either delete (1) or simply replace the 2 hitcircles with a short slider. This is because new players might be used to 2/1 tapping as the majority of the song is 2/1 tapping, and miss either of the 2 notes.

[Normal]

00:00:022 (1,2,3,4) - Try these coordinates, makes a nice flow:
(1) - x:52 y:120
(2) - x:188 y:160
(3) - x:320 y:120
(4) - x:456 y:160

00:03:294 (1,2,3,4) - Highlight these 4 and drag them so that (1)'s coordinates are: x:252 and y:192. It makes a nice pentagon formation using (2)'s endpoint. 00:10:385 (4,5) - You could use these coordinates to make a nice little triangle pattern using (3)'s endpoint:

(4) - x:372 y:324
(5) - x:388 y:220

00:30:567 (1) - Move the endpoint upwards 5 grids so the slider blankets (4) better. 00:40:658 (4) - The spacing actually confused me here, oddly, how about adding a new combo so that the pause in the hitobjects is easier to notice?
00:52:931 (1,2,3) - You've used the hitcircles in the 2 following combos to make triangles, why not do the same here?
01:31:112 (4,5) - How about changing the trajectory of (4) so that these 2 hitobjects run parralel to (3)?
01:57:840 (4,5,6,7) - Add a new combo to fit the change in spacing consistancy.
02:09:567 (7) - Same here ^

[The Majestic Letter F]

00:01:931 (2) - I'd place the whistle on the white tick rather than the red, in my opinion it sounds nicer.
00:02:203 (1) - I'd also add a whistle on the white tick here, but dont remove the one from the red tick. This makes a nice little 1/1 whistle pattern with the previous two hit objects.
00:26:203 (1,2,3,4,1,2,3,4) - I played around with the hitsounds and I made a nice little pattern with the whistles, try placing whistles on..

00:26:612 -
00:26:885 -
00:27:158 -
00:27:567 -
:3

01:19:522 (3) - How about deleting the slider points so it fits nicely with (1,2,3) of the next combo?

This.. is.. beautiful..

[Hypernize]

I honestly can't find anything wrong with this one. Very nicely mapped.

[Another]

00:36:840 (6) - Idk why but it bothers me that the two endpoints are touching //nazi, how about making the sliders parallel?
00:41:749 (3,4) - How about.. placing (3) at x:396 and y:116 and (4) at x:300 and y:256 so that (1,2,3,4) make an even-ish sort of diamond thing. o-O
00:49:522 (3,4,5,6,7,8,9) - Hmm, I see you've shaped the stream like this so it fits in with (1,2), but in my opinion it looks a little messy, how about something like this? 01:03:839 (4) - Move this down 1 grid, I know it's a nazi but if you do this then (3,4,5) will have the same gap between the 3 of them.
01:11:408 (8,9) - 2 beat stack in the middle of two sliders.. mm.. not the best idea imo. How about using 0.4 spacing to make it into a short stream formation?
01:14:203 (11) - NC here to signify the start of the jumpy-like pattern.
01:15:022 (1,2) - This here could be a mirror of (11,12) from the previous combo, also I'd remove the NC.
01:15:431 (3) - And then I'd put the NC here because it's kinda like the start of a new pattern.
01:17:203 (1,2) - I'd delete the NC here so it fits in better with the previous (1,2).
01:17:612 (3) - And like at 01:15:431 (3), this is kinda like the start of a new pattern, so a NC here as well.
01:32:749 (1,2,3) - I HIGHLY suggest splitting this into 4 repeat sliders, I greatly reccomend starting new repeat sliders on 1/1 ticks rather than 1/3 ticks, it's painfully hard to read.
02:07:931 (7) - Hmm. These following stream starts on a 1/4 tick. In my opinion, you should never begin a stream on a 1/4 tick as, like starting a slider on a 1/3 tick, it's painfully hard to read and most of the time it'll confuse less experienced players. So, I suggest shortening this slider to the 1/2 tick so that the next stream can begin on the 1/1 tick at 02:08:203.
02:08:203 - So yeah, add a note here as if you listen to the song on x.25 speed, you'll that this is where the guitar(?) comes in. Also, give it a NC because it's the start of a new stream.

-------------------------------------------------------------------------------------

Very nice mapset you have here, twas a pleasure to mod.
Best of luck having this ranked, take a star!
Flask
Oh sorry i didn't see it.



this is UNRANKABLE set , please change if you want to rank . :D
Topic Starter
ampzz

Bobo wrote:

SPOILER
[General]
Your standard bg is not a 4:3 ratio, it must be resized. :/ Fixed.
Delete the .osb and full submit, I do not believe it is needed. Makes no difference and is pointless to do.
Stacking Leiniency in [F] and [Another] is 2. I believe the minimum rankable SL is 4. Also, all other diffs used 7, I think it's a good idea to use the same SL throughout the whole mapset, though I'm unsure if it's required. My difficulty has no stacks as it is so this makes no difference and fartownik always maps with 2.

[Beginner]
00:12:294 (6) - This slider feels like it starts a little late, how about making it a little bit longer so it begins on 00:12:022? Already denied this before as the slider is for the cymbal sound here.
00:32:203 (3) - I would add a clap to the startpoint to keep consistancy with the hitsound pattern, but I can imagine this was just a mistake :L Done.
01:17:749 (2) - I suggest deleting that second slider point, a slider of this size and speed isn't long enough to make a ~ sort of flow. Previous one was exactly the same and I didn't want all of the sliders to be the same boring arc shape.
01:44:203 (2) - I personally think this slider would look better if you delete the second slider point altogether and move the remaining slider point up and to the left slightly to make more of a curve. Changed this differently to how you recommended with it being identical to the previous repeat slider.
01:49:112 (3) - Same as above, except I'd only move the slider point towards the middle of the slider rather than dragging it upwards.
02:15:022 (1,2) - I would either delete (1) or simply replace the 2 hitcircles with a short slider. This is because new players might be used to 2/1 tapping as the majority of the song is 2/1 tapping, and miss either of the 2 notes.

[Normal]

00:00:022 (1,2,3,4) - Try these coordinates, makes a nice flow. Done.
00:03:294 (1,2,3,4) - Highlight these 4 and drag them so that (1)'s coordinates are: x:252 and y:192. It makes a nice pentagon formation using (2)'s endpoint. Done.
00:10:385 (4,5) - You could use these coordinates to make a nice little triangle pattern using (3)'s endpoint. Ruins the flow into the spinner.
00:30:567 (1) - Move the endpoint upwards 5 grids so the slider blankets (4) better. Done.
00:40:658 (4) - The spacing actually confused me here, oddly, how about adding a new combo so that the pause in the hitobjects is easier to notice? It's easy enough to read and all of this combo is a part of the same tone.
00:52:931 (1,2,3) - You've used the hitcircles in the 2 following combos to make triangles, why not do the same here? Done.
01:31:112 (4,5) - How about changing the trajectory of (4) so that these 2 hitobjects run parralel to (3)? Re-arranged.
01:57:840 (4,5,6,7) - Add a new combo to fit the change in spacing consistancy. They're bound to learn anti-jumps sooner so why not have them here.
02:09:567 (7) - Same here ^ Purpose drain.

[The Majestic Letter F]
This.. is.. beautiful..

[Hypernize]
I honestly can't find anything wrong with this one. Very nicely mapped.

[Another]
00:36:840 (6) - Idk why but it bothers me that the two endpoints are touching //nazi, how about making the sliders parallel? I had 6 leaning in to make the following combo as a flow in, changed it my own way.
00:41:749 (3,4) - How about.. placing (3) at x:396 and y:116 and (4) at x:300 and y:256 so that (1,2,3,4) make an even-ish sort of diamond thing. o-O Done.
00:49:522 (3,4,5,6,7,8,9) - Hmm, I see you've shaped the stream like this so it fits in with (1,2), but in my opinion it looks a little messy, how about something like this? Spread out the 2nd slider more but I still want to keep the flowing arc and run between the two sliders that the stream has.
01:03:839 (4) - Move this down 1 grid, I know it's a nazi but if you do this then (3,4,5) will have the same gap between the 3 of them. Done.
01:11:408 (8,9) - 2 beat stack in the middle of two sliders.. mm.. not the best idea imo. How about using 0.4 spacing to make it into a short stream formation? Done.
01:14:203 (11) - NC here to signify the start of the jumpy-like pattern. Ruins how I wanted the combos to flow so no to all these NC recommendations.
01:32:749 (1,2,3) - I HIGHLY suggest splitting this into 4 repeat sliders, I greatly reccomend starting new repeat sliders on 1/1 ticks rather than 1/3 ticks, it's painfully hard to read. Fixed.
02:07:931 (7) - Hmm. These following stream starts on a 1/4 tick. In my opinion, you should never begin a stream on a 1/4 tick as, like starting a slider on a 1/3 tick, it's painfully hard to read and most of the time it'll confuse less experienced players. So, I suggest shortening this slider to the 1/2 tick so that the next stream can begin on the 1/1 tick at 02:08:203. Done.
02:08:203 - So yeah, add a note here as if you listen to the song on x.25 speed, you'll that this is where the guitar(?) comes in. Also, give it a NC because it's the start of a new stream. Done.

-------------------------------------------------------------------------------------

Very nice mapset you have here, twas a pleasure to mod.
Best of luck having this ranked, take a star!
Etc.
congaan
Hello, i got it from #modreqs
nice map.here is my request, not mod(I could pass this map,but not enough Acc and combos D:)

[Another]
00:05:749 (6,7) - (6)'s return point is too close to the (7).leave more spacing please.this pattern always annoy me.
00:32:749 (1,2,3,4,1,2,3,4,5,6,7,8) - add more NC please
00:32:749 (1,2,3,1,2,3,1,2,3,1,2,3) - like this? i have no idea,sorry>< ask some player if you add NC
00:56:340 (5) - touch HP bar. please shift it
01:59:885 (8) - it was uncomfortable for me.

maybe this diff is harder than F. But score is not so..please control score
And you use Slider Velocity 2.00(x1.00 mainly), but i felt it is slow a little. Because this high bpm map has large spacing streams and jumps.
SV 2.20 is best, I think. But it is hard work to try to fix. If you dont think so,need not to try SV 2.20. These are not mod, just my request :D

Good luck!!
Topic Starter
ampzz

wingman_dw wrote:

Hello, i got it from #modreqs
nice map.here is my request, not mod(I could pass this map,but not enough Acc and combos D:)

[Another]
00:05:749 (6,7) - (6)'s return point is too close to the (7).leave more spacing please.this pattern always annoy me. Forgot to upload the version with remapped intro.
00:32:749 (1,2,3,4,1,2,3,4,5,6,7,8) - add more NC please Same as above, changed it up so this was split into a 4,4,6 combo pattern.
00:32:749 (1,2,3,1,2,3,1,2,3,1,2,3) - like this? i have no idea,sorry>< ask some player if you add NC God no, way too many combos and that would look horrible.
00:56:340 (5) - touch HP bar. please shift it ... barely touches it since the only thing that covers the circle is the shadow of the life-bar which drops ridiculously low but whatever, changed.
01:59:885 (8) - it was uncomfortable for me. Changed into a 5-hit stream instead.

maybe this diff is harder than F. But score is not so..please control score
And you use Slider Velocity 2.00(x1.00 mainly), but i felt it is slow a little. Because this high bpm map has large spacing streams and jumps.
SV 2.20 is best, I think. But it is hard work to try to fix. If you dont think so,need not to try SV 2.20. These are not mod, just my request :D

Good luck!!
Not going to change the slider velocity at all as the map would be littered with disgustingly long, ugly sliders.
Nichiyouki


Hi, ampzz

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Remove osb. file in folder (Upload by full submission). It isn't necessary.

Beginner

  1. 00:12:294 (6,1,2,3) - Move (6) to x:368 y:128, then move (1,2,3) to spacing is 1.00x be better.
  2. 00:16:385 (5,6) - Move (5) to x:152 y:164, then move (6) to down 1 grid.
  3. 00:20:749 (5) - Move to left and down 2 grids.
  4. 00:32:203 (3) - Move 2 point to up 2 grids be better.
  5. 00:34:835 (6) - Change whistle is finish in slider end?
  6. 00:43:658 (3) - Add finish in slider begin
  7. 01:07:385 (3,4) - Change them is 1 slider?
  8. 01:12:022 (5) - Make to this code be better?
    344,32,72022,2,2,B|448:64|484:168,2,200,0|0|0
  9. 01:57:840 (3,4) - Trying to make them parallel.
  10. 02:08:203 (4) - (nazi) Move to x:132 y:116

Normal

  1. CS -1? (3)
  2. 00:33:567 (3,4) - Make them is 1 slider repeat 1 time, because may be make to people surprisingly.
  3. 00:39:294 (1,2,3) - Change them is 1 slider repeat 1 time be better, or add new combo at 00:40:658 (4) -
  4. 01:57:840 (4) - Add new combo. They've changed of spacing.
  5. 02:09:567 (7) - Add new combo

F

  1. HP -1 (7)

Hypernize

  1. 01:16:385 (1) - Add finish
  2. 01:18:567 (1) - ^
  3. 01:20:612 (3) - Add finish in slider end
  4. 01:59:885 (10) - (nazi) Move to right 1 grid

Another

  1. 01:17:749 (4,5) - Trying to make them parallel.
  2. 01:20:749 (9,2) - Overlap between slider end of (9) and circle of (2).
  3. 01:39:431 (6) - Move to overlap with 01:38:476 (1)?

That's all that I can find them. (I can't mod taiko diff, sorry.)

Good luck~
D33d
Okay, here's what I can be bothered to mod for now:

[Another]

IRC mod GO
12:01 <D33d> : Hey ampzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
12:02 <ampzz> : D33d cakes.
12:02 <D33d> : Yyyyes?
12:02 <ampzz> : I have a slight favour to ask since I know you're a slider whore.
12:02 <D33d> : Okay.
12:02 <D33d> : Mmmm sexy sliders rubbing against my body
12:02 <ampzz> : Would you be able to sift through a few of my difficulties on a map of mine?
12:02 <ampzz> : Will give kd for all this clean up.
12:03 *ampzz is listening to (bj.HaLo - G-garden)[http://osu.ppy.sh/s/49009]
12:03 <D33d> : Hmm
12:03 <D33d> : I'll see if I can, yes
12:03 <ampzz> : I'm fairly certain they're all nice and clean.
12:03 <ampzz> : Just need a recheck of someone who knows their shit.
12:03 <D33d> : So you just want me to nazi sliders, yes?
12:03 <ampzz> : + anything else that may feel out of place.
12:04 <ampzz> : Subtle request for a mod?
12:04 <ampzz> : xD
12:07 <ampzz> : Welcome back.
12:09 <D33d> : Okay the sliders look fine for the most part.
12:09 <D33d> : I'll probably point out a few things which bother me to.
12:09 <ampzz> : Sweet.
12:09 <ampzz> : A decent modder makes me happy.
12:10 <D33d> : Okay, I see a couple of instances of overmapping in [F] and I'm twenty seconds in.
12:10 <ampzz> : F is fartownik's diff, so just type them all out.
12:11 <D33d> : [Hypernize] seems fine and [Another] has this one awkward jump above a slider which made me want to hit the
12:11 <D33d> : slider first.
12:11 <D33d> : Okay hold on.
12:11 <ampzz> : Work on Another upwards
12:11 <ampzz> : Makes it easier.
12:12 *ampzz wishes to know what jump was off
12:12 <D33d> : For what it's worth, this map's too hard for me to play, so some of the stuff'll just be what looks dodgy but hold
12:12 <D33d> : on.
12:13 <D33d> : 00:30:840- Yeah I don't like this, because the spacing's regular up to this point
12:13 <D33d> : And there's no discernible reason for the jump
12:13 <ampzz> : Oh wow, uhh
12:13 <ampzz> : Why's that there.
12:13 <ampzz> : lol
12:13 <D33d> : Like it occurs mid-phrase and stuff
12:13 <D33d> : Haha, I DUNNO
12:14 <D33d> : Also yeah I dunno, people seem to like putting random jumps around sliders, just to make things fit or prevent
12:14 <D33d> : overlaps or... Something
12:14 <ampzz> : Nah, I must've forgot about this when I remapped the earlier section.
12:14 <D33d> : Okay since we're being picky, you could maybe make 00:39:703- less pointy, but that's not too important.
12:15 <D33d> : This slider makes me feel funny though 01:01:112-
12:16 <ampzz> : It's for the rift but trying to mix in that violin like sound as well
12:16 <ampzz> : Any suggestions for a nice shape are welcome
12:16 <D33d> : Just make it less pointy and make the start and end align like this http://puu.sh/z7ar
12:16 <D33d> : Also, would it be worth using tick rate 2?
12:16 <D33d> : It'd make sense for the longer sliders.
12:16 <ampzz> : Score
12:16 <D33d> : Oh okay.
12:16 <ampzz> : 19.1 mill as it is.
12:16 <ampzz> : lol
12:17 <D33d> : ...Kind of a bad reason to lower it, but whatever works.
12:17 <ampzz> : Hmm
12:17 <D33d> : Having said that, in such an intense map, long sliders would provide kind of a short rest.
12:17 <D33d> : And not having to hit them all the way would be okay and stuff.
12:17 <ampzz> : Let's check.
12:18 <ampzz> : :o
12:18 <ampzz> : Just in.
12:18 <ampzz> : 19.75 mill.
12:18 <D33d> : Oh okay, cool.
12:18 <D33d> : Yeah up the tick rate if you want.
12:18 <ampzz> : Will go for TR2
12:18 <ampzz> : Do you happen to have a silent tick at all?
12:19 <D33d> : I prefer it like that, just because it's the best for following them music.
12:19 <D33d> : Leave it audible, because there is plenty going on in the track.
12:19 <D33d> : And actually, I like the offbeat ticksounds.
12:20 <ampzz> : Alright, sticking to TR2
12:20 <D33d> : Also, you might want to centre this pattern, because big patterns like that are more effective that way.
12:20 <D33d> : 01:15:431-
12:20 <D33d> : And maybe centre some other big patterns? I dunno.
12:20 <D33d> : There's enough space around it that spacing before and after it isn't an issue.
12:21 <ampzz> : As in, shrink the distance between the beats?
12:21 <ampzz> : Or do you just mean shifting it towards the centre?
12:21 <D33d> : No, just move them to the middle yeah
12:23 <D33d> : Also just another couple of sort of picky things for the diff
12:23 <D33d> : 01:23:067- Not too hot about the sliders starting on the offbeat
12:25 <D33d> : Also you might want to get rid of this back and forth stack when there's a slider, 'cause it might make the player
12:25 <D33d> : want to hit the slider first 01:25:658-
12:27 <ampzz> : Ah, no one's had a reading issue with that.
12:27 <ampzz> : Apparently that section was one of the funner bits.
12:27 <D33d> : That's okay. It's just something that I picked up.
12:27 <D33d> : It wouldn't hurt to change it and it'd probably feel better.
12:28 <ampzz> : Hmm, in regards to prior mention of offbeat slider
12:28 <ampzz> : Should I just lengthen 01:22:794 (10) - so it ends on the red tick into kiai?
12:29 <D33d> : I think so, and then maybe have a gap before the next pattern.
12:29 <D33d> : Or something I dunno
12:30 <D33d> : Actually, you could keep the kickslider as it is and have a beat's gap before the next pattern.
12:30 <D33d> : So it goes one, two and three and four and
12:31 <D33d> : Also I'll go through [F] if that's okay, but I might end up pointing out a lot of stuff.
12:31 <D33d> : I dunno.
12:31 <ampzz> : Go for it., fart will probably pick through it anyhow.
12:32 <D33d> : Okay
12:32 <ampzz> : I'm leaving his completely open for himself.
12:32 <D33d> : It's things like antijumps and overmapped streams where it doesn't fit the music, so it'll probably be ignored.
12:33 <D33d> : NEVERTHELESS
12:33 <D33d> : The holds here feel needless and silly and could be changed to 1/2 stacks 00:01:658-
12:34 <ampzz> : Type it in a forum post if that's okay?
12:34 <D33d> : Oh okay yeah
12:34 <D33d> : I'll do that.
12:34 <D33d> : Um, should I save this and paste it too?
12:34 <ampzz> : Mhmm
12:34 <D33d> : k then, I'll do that now
12:35 <D33d> : Oh wait, I should look in the easier diffs for sliders
12:36 <ampzz> : The Beginner I'm fairly confident with
12:36 <D33d> : Okay
12:36 <ampzz> : aston did some lazy work on his Normal if I recall.
12:36 <ampzz> : lol
12:36 <D33d> : I'm not going to get picky about funky shapes, but that one again at 00:54:567- which could be smoother
12:37 <D33d> : In fact I can't be bothered to point out every imperfect shape, so I think that I'll just leave it.
12:37 <D33d> : It's functional enough and it's an easy map, doy.
12:37 <ampzz> : lol
12:38 <ampzz> : Works well enough.
12:38 <D33d> : Or maybe I will I dunno.
12:38 <D33d> : If it was me mapping it, then I'd want to purge myself, but it's okay.

[F]

00:01:658 (1,2)- These kicksliders feel wholly inappropriate and would be better as stacks. Plus, there'd be no reason to make them a new combo.

00:10:931 (1,2,3,4,1,2,3,4)- The anti-jumps look like spaced streams. Please space these normally.

00:15:158- In this pattern, the 1/4 stack is needless overmapping and feels bad, and then the slider pattern is really cluttered and awkward with circles stacked in the middle of it. I don't know what I'd do here without changing the pattern entirely, but it might be better if you changed the pattern to make it less of a mess.

00:21:294- No overmapped streams, please. Furthermore, the stack at 00:27:840- is overmapped partially, so you could get rid of 2 and 4 and have a pattern such as this:



00:29:476 (1,2,3,4,5,6)- Aside from a lingering hitburst, you have the whole screen to play with, so I don't see the harm in not making this pattern overlap itself so untidily. It'd feel better if the pattern spanned the screen, because it's the end of a section.

00:40:658- I'm not sure why these anti-jumps exist, but I don't like them. You'll probably insist on keeping them, so I can't stop you.

01:58:931- I'm not hot about this pattern, really. The long stack is fine, but the jump after it doesn't feel good and then the first kickslider is overmapped. You'd be better off with a pattern such as this:



If I don't feel like it'd be pointless, then I'll mod the other difficulties at some point.
Topic Starter
ampzz

nich95 wrote:

SPOILER


Hi, ampzz

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Remove osb. file in folder (Upload by full submission). It isn't necessary.
This is pointless and I have already rejected this quite a few other times as this file takes up so little space.

Beginner

  1. 00:12:294 (6,1,2,3) - Move (6) to x:368 y:128, then move (1,2,3) to spacing is 1.00x be better. Not changing slider position as that's how I wanted it but I did re-snap 1,2,3 to 1.0x
  2. 00:16:385 (5,6) - Move (5) to x:152 y:164, then move (6) to down 1 grid. Done.
  3. 00:20:749 (5) - Move to left and down 2 grids. Went differently as the point suggested screwed the spacing.
  4. 00:32:203 (3) - Move 2 point to up 2 grids be better. Done.
  5. 00:34:835 (6) - Change whistle is finish in slider end? Done.
  6. 00:43:658 (3) - Add finish in slider begin Too many finishes in this audio section sounds silly.
  7. 01:07:385 (3,4) - Change them is 1 slider? No other part of the map has that short length of a slider so this stays.
  8. 01:12:022 (5) - Make to this code be better? No thanks, changed to make the slider nicer.
    344,32,72022,2,2,B|448:64|484:168,2,200,0|0|0
  9. 01:57:840 (3,4) - Trying to make them parallel. Done.
  10. 02:08:203 (4) - (nazi) Move to x:132 y:116 Changed it differently and re-arranged the final two as that suggestion completely screwed up the distance snap.

Normal

  1. CS -1? (3)
  2. 00:33:567 (3,4) - Make them is 1 slider repeat 1 time, because may be make to people surprisingly.
  3. 00:39:294 (1,2,3) - Change them is 1 slider repeat 1 time be better, or add new combo at 00:40:658 (4) -
  4. 01:57:840 (4) - Add new combo. They've changed of spacing.
  5. 02:09:567 (7) - Add new combo

F

  1. HP -1 (7) It's meant to be brutal.

Hypernize

  1. 01:16:385 (1) - Add finish Done.
  2. 01:18:567 (1) - ^ Done.
  3. 01:20:612 (3) - Add finish in slider end Done.
  4. 01:59:885 (10) - (nazi) Move to right 1 grid
Done.

Another

  1. 01:17:749 (4,5) - Trying to make them parallel. Done.
  2. 01:20:749 (9,2) - Overlap between slider end of (9) and circle of (2). Enough of the default hitburst is gone that you can see where the circle is so not changing.
  3. 01:39:431 (6) - Move to overlap with 01:38:476 (1)? Done.

That's all that I can find them. (I can't mod taiko diff, sorry.)

Good luck~
Thanks for the bits of this mod that were applied and also thanks to D33d.
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]
Disable Countdown and LetterboxInBreaks in [Taikocalypse]
Try to keep Kiai consistent in all diffs(at least all your own diffs)
I think it is a good choice to have a break from 01:14:203 to 01:22:931.

[Beginner]
02:15:022 (1) - NC here or it is unrankable

[Normal]
AR+1 because of the high bpm?
00:13:112 (1) - put it near the center due to previous spinner?
02:09:840 (1) - you must add NC to this spinner

[F]
00:10:931 (1,2,3,4,1,2,3,4) - anti-jump doesn't fit the music here imo. Maybe change a pattern?
00:21:976 - there should be a note here according to the music
00:24:158 - ^
00:30:294 (1,2,3,4,5) - stack >3 notes may lead to a spacing issue http://puu.sh/zlG7
01:35:544 (6,7,8,9,10,11,12,1) - ^ i think manually stack them will looks better
02:08:544 (3) - unsnapped end. you need to re-timing here

[Hypernize]
01:02:749 (3) - try to keep the reverse arrow clearly?
02:08:135 (1,2) - i think you should re-timing here, sounds off

[Another]
01:39:158 (5) - reverse arrow hidden under 300

That's all I can find. GL~
Topic Starter
ampzz

popner wrote:

SPOILER
Hi ~ Mod request from My Queue.

Just suggestions:

[General]
Disable Countdown and LetterboxInBreaks in [Taikocalypse] Done.
Try to keep Kiai consistent in all diffs(at least all your own diffs) They are.
I think it is a good choice to have a break from 01:14:203 to 01:22:931. No.

[Beginner]
02:15:022 (1) - NC here or it is unrankable It should have been a new combo already?

[Normal]
AR+1 because of the high bpm? Fine as it is.
00:13:112 (1) - put it near the center due to previous spinner? Not much point so no change.
02:09:840 (1) - you must add NC to this spinner Done.

[F]
Up to fartownik to decide.

[Hypernize]
01:02:749 (3) - try to keep the reverse arrow clearly? Done.
02:08:135 (1,2) - i think you should re-timing here, sounds off Perfectly fine to me as it is to the guitar strums themselves.

[Another]
01:39:158 (5) - reverse arrow hidden under 300 Was only just hidden, regardless inverted the direction.

That's all I can find. GL~
Thanks for the mod, etc.
YodaSnipe
Nice set of maps ampzz. I think the Insane is the best overall, but the F has cooler stuff in it.

Seeing as F is the harder difficulty I would have liked to have seen a slightly higher SV I kinda felt like the streams were a great pace for the bpm but that SV? iono seemed weird. The transition 2/3 of the way through the song was incredible in F, but

01:32:749 (1) - this totally ruined the end of that transition and it's weird to play it should be changed (but I guess that's just my opinion).

overall good stuff :D
Lizellota
Hi~ Mod from our q ~

I didn't see anything wrong..Very good map, i love so much <3 star for you ampzz <3

Another

Fine ;)

F

Fine ;)

Hypernize
Just suggetions :<
00:17:476 - add finish?
00:19:658 - ^
00:20:067 - ^
00:24:022 - ^
00:24:158 (8) - remove whistle
00:32:749 - remove whistle and add finish
00:43:112 - add clap
00:58:931 - add whistle
01:00:022 - ^
01:00:431 - remove whistle
01:03:294 - add whistle
01:20:885 (4) - remove finish
01:51:294 - add finish
01:53:476 - ^
02:00:022 - ^

Normal

00:06:567 - add whistle
00:08:749 - ^
00:10:112 - add clap
00:21:840 - add finish
00:22:385 (2) - remove finish
00:23:203 (4) - ^
00:23:476 (5) - add finish
00:24:567 - remove finish
00:24:567 - add finish
00:52:385 - ^
00:53:203 (2) - remove finish, add here 00:53:476 (3)
00:54:294 (2) - remove finish, add here 00:54:567 (3)
00:55:385 (2) - remove finish, add here 00:55:658
01:13:112 - add finish

Beginner

Fine ;)
those

popner wrote:

you must add NC to this spinner
I refer you to t/86514.
Topic Starter
ampzz

KersiTyan wrote:

SPOILER
Hi~ Mod from our q ~

I didn't see anything wrong..Very good map, i love so much <3 star for you ampzz <3

Another

Fine ;)

F

Fine ;)

Hypernize
Just suggetions :<
Some of the suggestions I ignored but others were implemented as I was just hitsound mapping some other sections as well without paying much attention to what was actually being changed from this list.

Normal

Up to aston.

Beginner

Fine ;)
Etc.
Akemi_Homura
Hi~ from Modding queue~ :3

  • [General]
  1. Inconsistency in combo colours:
    - [Another] : Combo1 : 84,171,171 Combo2 : 0,255,0 Combo3 : 191,191,191 Combo4 : 255,255,0 Combo5 : 255,0,0
    - [Beginner] : Combo1 : 85,170,170 Combo2 : 0,255,0 Combo3 : 191,191,191 Combo4 : 255,255,0 Combo5 : 255,0,0
    - [F] : Combo1 : 85,170,170 Combo2 : 0,255,0 Combo3 : 191,191,191 Combo4 : 255,255,0 Combo5 : 255,0,0
    - [Hypernize] : Combo1 : 85,170,170 Combo2 : 0,255,0 Combo3 : 191,191,191 Combo4 : 255,255,0 Combo5 : 255,0,0
    - [Normal] : Combo1 : 85,170,170 Combo2 : 0,255,0 Combo3 : 191,191,191 Combo4 : 255,255,0 Combo5 : 255,0,0

  2. Inconsistency in Kiai Times:
    Click~
    - [Another] : Kiai #1: Starts on 00:39:294, ends on 00:48:022 Kiai #2: Starts on 01:22:931, ends on 01:31:658 Kiai #3: Starts on 01:42:567, ends on 01:51:294
    - [Beginner] : Kiai #1: Starts on 00:39:294, ends on 00:48:022 Kiai #2: Starts on 01:22:931, ends on 01:31:658 Kiai #3: Starts on 01:42:567, ends on 01:51:294
    - [F] : Kiai #1: Starts on 00:39:294, ends on 00:48:022 Kiai #2: Starts on 01:22:931, ends on 01:31:700 Kiai #3: Starts on 01:42:575, ends on 01:51:302
    - [Hypernize] : Kiai #1: Starts on 00:39:294, ends on 00:48:022 Kiai #2: Starts on 01:22:931, ends on 01:31:658 Kiai #3: Starts on 01:42:567, ends on 01:51:294
    - [Normal] : Kiai #1: Starts on 00:39:294, ends on 00:48:022 Kiai #2: Starts on 01:22:931, ends on 01:31:658 Kiai #3: Starts on 01:42:567, ends on 01:51:294

  • [Beginner]
  1. 01:42:567 (1) - remove clap~

  • [Normal]
  1. 00:49:931 (4) - move this note~ (x:160 y:252)
  2. 01:55:658 (1) - imo This jump hard to beginner~ :3
  3. 01:58:385 (5,6,7) - Too close these, remain Distance snap please~

  • [Hypernize]

  1. 02:15:022 (1) - This slider hidden by osu. Player can't recognize that is slider or note.

  • [Another]

  1. 00:15:703 (4) - reverse hidden by score~ move this slider please~
  2. 00:32:749 (1) ~ 00:34:112 (3) - I think this too compact.. ;_;
  3. 00:38:749 (9) - stack with 00:39:703(2)
  4. 00:59:203 (2) - this slider almost hidden~

Nice map~ GL to rank~ :3
Topic Starter
ampzz

Akemi_Homura wrote:

SPOILER
Hi~ from Modding queue~ :3

  • [General]
  1. Inconsistency in combo colours:
    They weren't as I chose the same palette in game for the green shade.
  2. Inconsistency in Kiai Times:
    Corrected.

    [notice]
    • [Beginner]
    1. 01:42:567 (1) - remove clap~
    Done.

  • [Normal]
  1. 00:49:931 (4) - move this note~ (x:160 y:252) Done.
  2. 01:55:658 (1) - imo This jump hard to beginner~ :3 This is not an easy or a normal.
  3. 01:58:385 (5,6,7) - Too close these, remain Distance snap please~ Easily readable reduced snap distance and trains people up on anti-jumps anyhow as this audio section is softer.

  • [Hypernize]

  1. 02:15:022 (1) - This slider hidden by osu. Player can't recognize that is slider or note. Moved.

[list][Another]

[*]00:15:703 (4) - reverse hidden by score~ move this slider please~ Barely covered it and was readable, changed regardless.[/box]
[*]00:32:749 (1) ~ 00:34:112 (3) - I think this too compact.. ;_; I am not going to increase the spacing on this section as it would make it nearly impossible for mouse players to constantly click whilst moving in this combo area.
[*]00:38:749 (9) - stack with 00:39:703(2) This would do nothing but block 2's start with a hitburst later on, so no.
[*]00:59:203 (2) - this slider almost hidden~ Readable as is.

Nice map~ GL to rank~ :3
Thanks for mod.
Yuukari-Banteki
[Beginner]
00:26:749 (1,2,3) - the consistent rhythm starts getting monotonous by here...its boring
00:39:294 - there is absolutely no reason for there to be kiai here
01:05:476 (1,2,3,4) - this just feels awkward with the switch from one trail of sound to a different
01:22:931 - again, there isnt anything super special about the music to make this kiai
02:00:022 (1) - line this up with 4
02:03:840 (3) - line this up with 2

[Normal]
00:06:567 (1) - starts too soon after the spinner for a normal
00:13:112 (1) - ^
00:39:294 - ok your idea of when to use kiai is all kinds of horrible. There really isn't ANY place in this song for a good kiai AND THAT IS OKAY.
01:00:022 (2) - line this up with 1
01:03:294 (1) - too soon after a spinner
01:07:658 (1) - ^
01:12:022 (1) - ^
01:42:567 - see, THIS is a good place for a kiai. put it at the START of a section.

[Taiko Oni]
First off, this starts too early in the song. You need a longer lead-in time.
Second, the finish streams are incredibly stupid. They just are. Back to back finishes 9x in a row is just all kinds of no. A good ratio is to have one finish each time there is a finish sound in the music, or alternately one every 15-30 seconds.

[Taikocalypse]
Again, you need a longer lead-in time.
...I'm truly sorry but I cannot even read this map fast enough when i have it on halftime to be able to mod it properly.

[Hypernize]
same Kiai issue as before
00:39:294 (1,2,3,4,5,6,7) - this whole combo looks kinda messy
00:43:112 (5,6,1) - between the jump and the overlap you've managed to completely fail any purpose this jump might have...it doesn't follow the music and it doesn't keep 1 from being hidden
00:59:749 (9,1) - messy overlap
01:02:749 (3,4,1) - ^
01:30:567 (3,6) - 6 is pretty hidden
01:41:476 (1) - horrible jump
This map severely fails the spread test...I can pass Normal with a pretty decent score and itll be a looooong time before I can ever even think of playing this. Either add a middling difficulty (maybe in place of Taikocalypse since you have 8) or reduce the difficulty of this map.

[Another]
00:00:022 (1,2,3,4,5,6) - this overlap is horrible, unnecessary, and pretty thoroughly hides the notes. This must be fixed.
00:02:203 (1,2,3,4,1,2,3) - extremely messy overlap
00:09:703 (1) - note is too soon after spinner (min. of 1 full beat)
00:27:158 (5,7) - messy overlap
00:32:612 (7,3,4,1,2,3,4,1,2) - http://puu.sh/AQrF I need eye bleach now
00:39:703 (2) - at least stack this under 5
I think you have a severe problem with this map that you have so many notes down that its difficult to find a portion of the screen in which to place the next one that DOESN'T hide it, let alone achieving this without a jump. In other words, your map is a horribly overmapped cluster that should not exist. I'm not even going to bother commenting on the rest of this difficulty because it's just that bad.

[F]
00:04:658 (1,2,3,4) - you know players are going to kill you because of this right?
00:23:476 (1,2,3,4,5) - ^
00:29:203 (3,1,3,5,1,2,3,4,5) - very hard to read
00:42:840 (2) - these are just not parallel enough to make me twitch without being not parallel enough to look like it was intentional
01:14:340 (2) - this is kinda slow out of nowhere
01:39:294 (1,2,3,1,2,3) - messy
01:44:476 (2,3,1,2,3) - ^
01:47:203 (3) - almost entirely hidden
01:54:158 (5) - line this up with 3
I was extremely relieved to find that this map was not nearly as bad as the previous difficulty would lead me to expect.


This map needs a lot of work, the spread from N to I is horrible, and there are at least 2 difficulties (Taikocalypse and Another) that might need to be entirely remapped. Good luck!

Edit: First off I would like to point out that my condemnation and points about the Taiko maps come directly from asking two of my friends who play Taiko for their help in modding this. It is not my skill, only my words.
Second, this from the Taiko ranking criteria indicates that a lead-in time is necessary for Taiko maps, whereas neither Taiko map actually has a lead-in that contains music.
NatsumeRin
00:32:749 (1) - btw, in another, this is really wrong but not because any of the words mentioned ^^ you probably know the music in this part is a "3 in a group" pattern, so why not just organize your circles (messy overlap lol) in that way?

no kud.
Loctav

Saturos-fangirl wrote:

[Taiko Oni]
First off, this starts too early in the song. You need a longer lead-in time.
Second, the finish streams are incredibly stupid. They just are. Back to back finishes 9x in a row is just all kinds of no. A good ratio is to have one finish each time there is a finish sound in the music, or alternately one every 15-30 seconds. what the. This is ridiculous. The finishes fit pretty well, they play fluently and they fit the music. Anyways, you missed to point up ways to fix it. There is nothing I would change on this diff.

[Taikocalypse]
Again, you need a longer lead-in time.
...I'm truly sorry but I cannot even read this map fast enough when i have it on halftime to be able to mod it properly.
Don't advise a remap, if you have no clue or no skill to mod this. I am pretty fine with the diff, it plays pretty fluent, I am just a bit rusty to fc this.
Let me interfere. Even if this is not my mapset nor I am the mapper, let me tell you, that this is no mod but a statement of personal taste.

Btw: first try.

If you are not capable of modding it proper, call someone else who is capable to do so. Leaving comments from someone else or without any apparant objection and reason, quit it. seriously.
Kurai

Saturos-fangirl wrote:

[Taiko Oni]
First off, this starts too early in the song. You need a longer lead-in time.
Second, the finish streams are incredibly stupid. They just are. Back to back finishes 9x in a row is just all kinds of no. A good ratio is to have one finish each time there is a finish sound in the music, or alternately one every 15-30 seconds.

[Taikocalypse]
Again, you need a longer lead-in time.
...I'm truly sorry but I cannot even read this map fast enough when i have it on halftime to be able to mod it properly.
I'm sorry but you are completely wrong, both taiko diffs are really well made and fun to play. Everything follows the music correctly and they're not even overmapped. It's not because it is very challenging and fast that it is bad. If you think this way, you just need to revise your taiko standards.
Also what do you mean by finish streams ? There isn't any actually..
Fiya

Kurai wrote:

Saturos-fangirl wrote:

[Taiko Oni]
First off, this starts too early in the song. You need a longer lead-in time.
Second, the finish streams are incredibly stupid. They just are. Back to back finishes 9x in a row is just all kinds of no. A good ratio is to have one finish each time there is a finish sound in the music, or alternately one every 15-30 seconds.

[Taikocalypse]
Again, you need a longer lead-in time.
...I'm truly sorry but I cannot even read this map fast enough when i have it on halftime to be able to mod it properly.
I'm sorry but you are completely wrong, both taiko diffs are really well made and fun to play. Everything follows the music correctly and they're not even overmapped. It's not because it is very challenging and fast that it is bad. If you think this way, you just need to revise your taiko standards.
Also what do you mean by finish streams ? There isn't any actually..
There is one long 1/2 section of finishes in my diff, something like K D K D K D K D K - K - K D D, I'm assuming that is the type of pattern being refered too by finish streams.

And SFG, if you look at most of my diffs you'll realize that about half of them use finishes almost to excess because I love to play them. I try really hard to get them to flow well, and I always ask #taiko to test them once I finish making my taikos. I've almost never had complaints about the way I use finishes, other than that they can be extremely difficult for players who are still newer to taiko.

And I can't add more lead-in time without asking ampzz to put some on the mp3.
[Luanny]
Okay, some suggestions.
aka you don't need to follow everything

[Taiko Oni]
00:19:522 (38) - I think k here fits better

00:28:658 (38,39,40,41,42,43,44,45,46,47,48,49) - I don't like what you did with the finishes here. It's not bad and it fits well but could be better
I suggest: k d K d k d K D K k d D. as I said it's not wrong the way it is, I just think it can be made better (I also found it funnier to play with less finishes)

00:47:885 (55) - k here so it gets in harmony with what you did here 00:39:158 (47) and fits better

00:52:249 (36,37) - k D?

00:53:612 (47) - d here as you did here: 00:50:340 (19). fits better, gets consistent and more intuitive.

00:55:931 (67) - K here before the 1/4 triplet is a bit confusing and sounds a little weird. I suggest change to k.

00:58:317 - maybe add a d here? o_o sounds better for me and less confusing.
Finishing a triplet, 1 note in a 1/2 beat and then one single note in a 1/4 beat is a little weird.
It's totally correcd with the background drums but adding 1 note here will not affect it and is better to play, imo.

01:00:294 (20,21,22,23,24,25) - Well, I coudn't get what you tried to do here
Better if you move 01:00:703 (24,25) to a 1/4 beat before (aka 01:00:635 (24,25) ) and add a d here 01:00:840

01:00:976 (27) - k here.

01:02:953 (41) - d here? Actually k fits here as well, but d sounds better for my ears and for my fingers.
Also add a k here 01:03:022. It's more for playability reasons.

01:07:317 (10) - The same as 01:02:953 (41) also add a d before and a k after

01:09:294 (21) - k

01:10:249 (28) - delete it? it's not really necessary and gets consistent with the next patterns if you delete it.

01:14:067 (52) - If you listen with attention it's pretty better with k. The background asks for it.

01:14:340 (2) - d? For what I could listen about the background, finish here isn't really necessary

01:15:158 (4) - ^ and for all the other times you did that before kiai time

01:23:885 (5) - d?

01:24:158 - I miss a d here and it gets consistent with 01:26:340 (17)

01:26:885 (20) - better d here

01:28:522 - Same as 01:24:158, add d here

01:29:067 (31,32) - k K is too much for my ears o_o. change to d k

01:31:590 (50,51) - kd sounds better

01:35:885 (27) - d

01:36:294 (29) - ^

01:36:703 (31,32) - d K

01:38:203 (46) - K fits well, as you did on previous patterns

01:38:476 (47) - d

01:38:885 (49) - ^

01:39:840 - I miss a d here

01:42:022 (73) - D here gets consistent with 01:41:476 (68)

01:45:158 (18) - d

01:53:749 (16) - k. I see no reason to place a finish here

01:55:931 (35) - ^

02:04:385 (26) - D

02:06:772 - add a d here?

02:06:976 (42) - k

---------------------------------------------------------

wow it was long o_o
I'll take a look in Taikocalypse later and edit this post

Good luck with this map, good work you did there, Fiya :3

edit: here we go...

[Taikocalypse]

I couldn't find nothing to "fix", really, but I'll throw some opinions here

00:05:408 (41) - d

00:06:021 (44) - K

00:09:567 (64) - k

00:15:158 (113) - d

00:15:294 (114) - K

00:17:203 (132,133) - k k

00:34:862 (283) - d

00:42:976 (337) - d

00:43:522 (340,341,342) - kkd

00:46:658 (358) - k

01:08:203 (542,543,544,545) - I feel like there's a void at 01:08:476 D: I suggest d d k  d

01:09:158 - d here?

01:16:112 (599) - k

and that's all o3o
Fiya

[Luanny PhNyx] wrote:

Okay, some suggestions.
aka you don't need to follow everything

[Taiko Oni]
00:19:522 (38) - I think k here fits better Sure

00:28:658 (38,39,40,41,42,43,44,45,46,47,48,49) - I don't like what you did with the finishes here. It's not bad and it fits well but could be better
I suggest: k d K d k d K D K k d D. as I said it's not wrong the way it is, I just think it can be made better (I also found it funnier to play with less finishes) I'm thinking of remapping that entire finish section really... for now just removed the third don finish, since I don't want that half of the pattern to have non-finish notes.

00:47:885 (55) - k here so it gets in harmony with what you did here 00:39:158 (47) and fits better Sure

00:52:249 (36,37) - k D? Bit kat plays better around that much kkkkd imo.

00:53:612 (47) - d here as you did here: 00:50:340 (19). fits better, gets consistent and more intuitive. No, the pitch on that note is much higher than the last time.

00:55:931 (67) - K here before the 1/4 triplet is a bit confusing and sounds a little weird. I suggest change to k. The cymbol hit on that note is pretty loud, kept finish.

00:58:317 - maybe add a d here? o_o sounds better for me and less confusing. Wouldn't all that would do is make the triple a quintuple though? Imo doesn't really make it easier or play better.
Finishing a triplet, 1 note in a 1/2 beat and then one single note in a 1/4 beat is a little weird. It is kinda wierd, which is why I mapped it that way at first, now it just frustrates me getting random 100's right there when playing. Changed all of the off-beat 1/4th in this section to easier to read patterns
It's totally correcd with the background drums but adding 1 note here will not affect it and is better to play, imo.

01:00:294 (20,21,22,23,24,25) - Well, I coudn't get what you tried to do here lol it's been changed
Better if you move 01:00:703 (24,25) to a 1/4 beat before (aka 01:00:635 (24,25) ) and add a d here 01:00:840

01:00:976 (27) - k here. don plays better with the new patterns.

01:02:953 (41) - d here? Actually k fits here as well, but d sounds better for my ears and for my fingers. Previously yes, with new patterns no, srry changing them in the middle of a mod lol
Also add a k here 01:03:022. It's more for playability reasons. ^

01:07:317 (10) - The same as 01:02:953 (41) also add a d before and a k after ^

01:09:294 (21) - k d sounds better with the music even though k plays a little better.

01:10:249 (28) - delete it? it's not really necessary and gets consistent with the next patterns if you delete it. Is ment to be a contrast since it's the last repitition of that pattern

01:14:067 (52) - If you listen with attention it's pretty better with k. The background asks for it. d flows into the finishes more easily though imo

01:14:340 (2) - d? For what I could listen about the background, finish here isn't really necessary I'm listening to the very loud that every instrument is playing here, it feels unfulfilled to have that much space after a note that isn't a finish anyway

01:15:158 (4) - ^ and for all the other times you did that before kiai time ^

01:23:885 (5) - d? Normally I would agree, but I'm not exactly mapping the drum here. I'm using the strings for my accent pattern to make the kiai somewhat different from the rest of the song since it can't really be as dense.

01:24:158 - I miss a d here and it gets consistent with 01:26:340 (17) It's a 2 stanza pattern not 1 so it shouldn't be consistent with 17 anyway

01:26:885 (20) - better d here Same as I said for 01:23:885 (5)

01:28:522 - Same as 01:24:158, add d here Same as 01:24:158 lol

01:29:067 (31,32) - k K is too much for my ears o_o. change to d k What? I can barely hear the hitsounds over the song lol.

01:31:590 (50,51) - kd sounds better The stream ends on an accent so I want it to end in k.

01:35:885 (27) - d Flipped the two finishes after it instead cuz kkkkd d just sounds wierd right there to me, but yes it does play a little off with k when the finish after it is K

01:36:294 (29) - ^

01:36:703 (31,32) - d K Actually changed to K d ddk so that it flows into the stream better

01:38:203 (46) - K fits well, as you did on previous patterns Made it the same as previous.

01:38:476 (47) - d ^

01:38:885 (49) - ^ ^

01:39:840 - I miss a d here That space is intentionally blank to give a small rest before the next pattern

01:42:022 (73) - D here gets consistent with 01:41:476 (68) D here would make the pattern exceptionally harder, and then I would want to play K at the pattern end as well which I can't place cuz there is a stream there.

01:45:158 (18) - d Done

01:53:749 (16) - k. I see no reason to place a finish here There's a pretty blatant finish sound there imo

01:55:931 (35) - ^ ^

02:04:385 (26) - D There is no sound there to indicate finish

02:06:772 - add a d here? Yes, flows much better

02:06:976 (42) - k There is no sound here other than tom's and bass drum so no.

---------------------------------------------------------

wow it was long o_o
I'll take a look in Taikocalypse later and edit this post

Good luck with this map, good work you did there, Fiya :3 lol ty
http://puu.sh/CAgh
Topic Starter
ampzz
We got this.
fartownik

graveyard
Metro
I know this map because of this video:



Great map.

Go for ranking!
Topic Starter
ampzz
If this map reached 25 favourites I'll bother to revive it and likely remap an entirely new [Another] difficulty.
galvenize
yessu
Topic Starter
ampzz
G-garden's revival is more or less my one year anniversary of mapping so I might as well make it mean something.
With this revival I'll be bringing about a new Beginner, Standard, Hard and Another difficulties to coincide with the fresh .mp3 file I have for this mapset so to anyone who has downloaded this before please download it again as the quality is ridiculously better in comparison to what it had.

New/more coherent offset placed as well as the Hyper and F difficulties already resnapped to the corresponding offset change.

Taiko difficulties will be removed completely unless people want them to come back.
OnosakiHito
Posting the link to the Taiko diff., so Taiko player can download it already: http://puu.sh/3wlPy.zip
It is also an update, so you can use it as well.
WingSilent
Is this map still on going ? Since i see it into the pending Forums.
Kethsar
ampzz is kind of banned now, so unfortunately no, the map is not being worked on anymore. RIP ampzz, you will be missed.
Frc
COME ON MAN WHY HAD YOU BEEN BANNED THIS MAP IS SO AWESOME
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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