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Daiichi Uchuu Sokudo - SUPERORBITAL

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Topic Starter
phonic

osuplayer111 wrote:

Removed double copy due to a submission mistake.
thanks >v<!
Ryafuka

Melophobia wrote:

[Ryafuka's Hard]
00:10:657 (4,1) - 4のfinishの音量落として1の始点にfinish
あと00:10:827 - 00:10:912 - にclap
00:21:907 (3,4,5) - 5にちゃんと乗せた方が綺麗 http://puu.sh/smje
00:27:020 (1,2) - 後続がCircleだとHardにしては難しいと思うので
sliderに変える or 2を消してrepeatを1回増やす りぴーとふやしましたー
00:51:055 (1,2) - softにしませう
00:57:361 (3) - 始点finish
00:58:384 - add note
01:06:225 (4) - 終点finish
01:09:123 (4,5) - もう少し広く
01:12:361 (1) - 始点finish
01:18:839 (6,1) - 00:10:657 (4,1) - に同じ
all ok
thanks melochan

Download: Daiichi Uchuu Sokudo - SUPERORBITAL (phonic) [Ryafuka's Hard].osu
YTYuyu
Alright let's see what I can find. Found this on #modreqs.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. just putting this for fun :P

[General]
Use a light grey combo color instead of a white combo color. it'd be hard for players to know weather the slider repeats or not depending on the skin.

[Easy]
with a BPM this high, increase the AR by 1. it flows a lot smoother during gameplay and it fiits with the song IMO.
00:10:998 (1) - the clap should be at the end, adding it at the repeat arrow ruins the consistency in claps.
01:02:134 - maybe add a 1/1 slider to follow vocals?
not bad but there's a couple things that bothered me: there's too many straight sliders. no offense but beginners might not find this diff not very exciting to play, so i suggest curving some of the straight sliders to flow properly and to make it fun for beginners, and at some parts, there's too many 1/1 gaps. don't be afraid to add more notes if necessary. it'd be fun and challenging for beginners if you do this.

[Cilvery's Normal]
i think AR4 is perfect for a normal diff. it goes at the right speed to the point that players can keep up.
00:05:884 (5) - make this a NC because the guitar riff changes.
00:08:611 (3,4,5,6) - personally i find this pattern confusing, especially for experienced players who play this on their 1st try. re-arrange this pattern because it looks messy IMO.
00:17:134 (4,5,6,7,1,2) - ^
00:21:907 (7) - a NC here because of new lyrics.
00:22:930 (1) - remove the NC if you follow the suggestion above. the lyrics are still going for this.
00:24:293 (7) - this should be a NC because the end is there the lyrics change.
00:25:998 (1) - same as 00:22:930 but the guitar is still going.
00:27:361 (8) - same as 00:21:907.
00:30:430 (2) - this is touching the Hp bar. i don't mind if it's slightly touching it but this is a problem. this might get players nervous as the bar goes down slowly.
00:33:498 (3) - why is this s 4 point slider when the 1st 2 sliders are 3 point sliders. the combo doesn't flow properly as 1 of the sliders look uneven, so make this a 3 point slider like the 1st 2 sliders on this combo. it flows a lot better if you do this IMO.
00:49:265 - add a spinner here and end it till 00:51:225. it'd make a nice start before the kiai.
00:57:361 (5) - same as 00:21:907.
01:02:816 (7) - ^
01:19:180 (4) - same as 00:05:884.
01:21:566 (4) - ^
01:23:952 - add a 1/1 slider to continue the flow of the guitar.
this map has potential, but the problem is that it's clumped up and messy. use a DS of either 0.8 or 1.0 so that it's be cleaner and easier for players to read.

[Rya-chanRyafuka's Hard]
try OD6. i think OD5 is a bit too easy for players at the hard level.
00:38:611 - maybe this to follow the guitar?
01:08:100 - add a circle here to follow vocals.
i felt a bit uncomfortable when i saw this, but overall this is a nice diff.

[Insane]
00:04:182 (1,2,3,4) - i suggest doing this because it looks fun due to the jump and it puts a nice challenge for players.
00:14:748 (6) - Try Ctrl+R? i think it flows a lot smoother to the next note.
00:30:429 (1) - why is this stacked? i was expecting this note to be here because it forms a star. it doesn't feel right if the star is incomplete IMO
this diff could be better but overall i like it.

I guess that's it. GL :D
Ryafuka

Byakugan249 wrote:

[Rya-chanRyafuka's Hard]
try OD6. i think OD5 is a bit too easy for players at the hard level.
00:38:611 - maybe this to follow the guitar?
01:08:100 - add a circle here to follow vocals.
i felt a bit uncomfortable when i saw this, but overall this is a nice diff.
all okay :)
thanks modding 249! :3

Download: Daiichi Uchuu Sokudo - SUPERORBITAL (phonic) [Ryafuka's Hard].osu
Topic Starter
phonic

Byakugan249 wrote:

Alright let's see what I can find. Found this on #modreqs.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. just putting this for fun :P

[General]
Use a light grey combo color instead of a white combo color. it'd be hard for players to know weather the slider repeats or not depending on the skin.

[Easy]
with a BPM this high, increase the AR by 1. it flows a lot smoother during gameplay and it fiits with the song IMO. fixed
00:10:998 (1) - the clap should be at the end, adding it at the repeat arrow ruins the consistency in claps. fixed
01:02:134 - maybe add a 1/1 slider to follow vocals? fixed
not bad but there's a couple things that bothered me: there's too many straight sliders. no offense but beginners might not find this diff not very exciting to play, so i suggest curving some of the straight sliders to flow properly and to make it fun for beginners, and at some parts, there's too many 1/1 gaps. don't be afraid to add more notes if necessary. it'd be fun and challenging for beginners if you do this.

[Insane]
00:04:182 (1,2,3,4) - i suggest doing this because it looks fun due to the jump and it puts a nice challenge for players.
00:14:748 (6) - Try Ctrl+R? i think it flows a lot smoother to the next note. fixed
00:30:429 (1) - why is this stacked? i was expecting this note to be here because it forms a star. it doesn't feel right if the star is incomplete IMO
this diff could be better but overall i like it.

I guess that's it. GL :D
thanks mod ~
NewRulerNA
hai

[Easy]
プレイに支障はありませんがSliderMultiplierが0.999999999999999なので1に修正で

[Cilvery's Normal]

00:08:611 (3,4,5,6) - いろいろとごちゃごちゃした配置なように思えます
00:09:634 (5)を上手く上側に持っていく感じにしたほうが見た目的にも良くなると思います

00:10:316 (7) - 細かいですがこのスライダーが00:09:975 (6)のアプローチサークルと並べてみると微妙に歪んでいます

00:18:839 (1) - 00:17:475 (5,7)と被り見た目が悪いです

00:19:520 (2) - 00:18:157 (6,7)のヒットバーストが被り見にくいです

00:22:930 (1,2) - 1がターンしていて、進行方向とは逆に2が来ているのが不自然で汚いです

00:30:430 (2) - HPバーに触れています

00:33:498 (3) - 00:32:134 (1,2)が触れていないことを考えると、(1,3)で触れないように位置調節で

00:35:543 (7) - 00:37:248 (2) わざとかぶせていますが、もしかしたら他の人がUnrank扱いで指摘してくるかも

00:53:270 (4) - 歪んでいるスライダー


[Ryafuka's Hard]

00:17:816 (5,1) - Hardであることを考えると、スライダーの始点が隠されているこの配置は分かりにくいように感じました
00:29:407 (1,3) - ^


[Insane]

00:07:589 (3) - このスライダーが歪んでいます
以下これのコピペスライダー
00:08:952 (3) -
00:11:679 (3) -
00:15:089 (1) -
00:16:452 (1) -
00:16:452 (1) -
00:17:816 (1) -
00:19:520 (2) -
00:24:634 (1) -
00:27:361 (1) -
00:40:998 (1) -
00:42:361 (1) -
00:53:270 (1) -
00:53:952 (3) -
01:01:452 (7) -
01:05:543 (1) -
01:10:998 (1) -
01:12:361 (1) -
01:13:043 (2) -
01:17:134 (3) -

00:09:805 (1) - 00:08:782 (2)とスタックさせるか被らない位置へ
全体見る限りでは前者のほうがいいように思えます

大きな問題もなく細かな指摘のみです

good luck!
Quilt
Cilvery' Normal

00:19:520 (2,3,4,5) - http://puu.sh/vmVS こっちの音取りのほうがいいかも?

00:30:430 (2,3) - http://puu.sh/vmWM こっちもこんな感じに?

Insane

00:30:259 (7) - add note? http://osu.ppy.sh/ss/319243 音はいってないけど流れて的にこんな感じにしてみては・・?

ごめんなさい!!! 他は見つかりませんでした・・・orz
Topic Starter
phonic

NewRulerNA wrote:

hai

[Easy]
プレイに支障はありませんがSliderMultiplierが0.999999999999999なので1に修正で fixed

[Insane]

00:07:589 (3) - このスライダーが歪んでいます fixed
以下これのコピペスライダー
00:08:952 (3) -
00:11:679 (3) -
00:15:089 (1) -
00:16:452 (1) -
00:16:452 (1) -
00:17:816 (1) -
00:19:520 (2) -
00:24:634 (1) -
00:27:361 (1) -
00:40:998 (1) -
00:42:361 (1) -
00:53:270 (1) -
00:53:952 (3) -
01:01:452 (7) -
01:05:543 (1) -
01:10:998 (1) -
01:12:361 (1) -
01:13:043 (2) -
01:17:134 (3) -

00:09:805 (1) - 00:08:782 (2)とスタックさせるか被らない位置へ fixed
全体見る限りでは前者のほうがいいように思えます

大きな問題もなく細かな指摘のみです

good luck!

Quilt wrote:

Insane

00:30:259 (7) - add note? http://osu.ppy.sh/ss/319243 音はいってないけど流れて的にこんな感じにしてみては・・? no change

ごめんなさい!!! 他は見つかりませんでした・・・orz
thx!!
Cilvery

Quilt wrote:

Cilvery' Normal

00:19:520 (2,3,4,5) - http://puu.sh/vmVS こっちの音取りのほうがいいかも?

00:30:430 (2,3) - http://puu.sh/vmWM こっちもこんな感じに? Fixed・・・この通りに変えたか分からないけど一応変えましたw

Insane

00:30:259 (7) - add note? http://osu.ppy.sh/ss/319243 音はいってないけど流れて的にこんな感じにしてみては・・?

ごめんなさい!!! 他は見つかりませんでした・・・orz
ありがとう!

Download: Daiichi Uchuu Sokudo - SUPERORBITAL (phonic) [Cilvery's Normal].osu
Cilvery

NewRulerNA wrote:

hai

[Easy]
プレイに支障はありませんがSliderMultiplierが0.999999999999999なので1に修正で

[Cilvery's Normal]

00:08:611 (3,4,5,6) - いろいろとごちゃごちゃした配置なように思えます
00:09:634 (5)を上手く上側に持っていく感じにしたほうが見た目的にも良くなると思います

00:10:316 (7) - 細かいですがこのスライダーが00:09:975 (6)のアプローチサークルと並べてみると微妙に歪んでいます Fixed

00:18:839 (1) - 00:17:475 (5,7)と被り見た目が悪いです Fixed

00:19:520 (2) - 00:18:157 (6,7)のヒットバーストが被り見にくいです

00:22:930 (1,2) - 1がターンしていて、進行方向とは逆に2が来ているのが不自然で汚いです Fixed

00:30:430 (2) - HPバーに触れています

00:33:498 (3) - 00:32:134 (1,2)が触れていないことを考えると、(1,3)で触れないように位置調節で

00:35:543 (7) - 00:37:248 (2) わざとかぶせていますが、もしかしたら他の人がUnrank扱いで指摘してくるかも Fixed

00:53:270 (4) - 歪んでいるスライダー Fixed


[Ryafuka's Hard]

00:17:816 (5,1) - Hardであることを考えると、スライダーの始点が隠されているこの配置は分かりにくいように感じました
00:29:407 (1,3) - ^


[Insane]

00:07:589 (3) - このスライダーが歪んでいます
以下これのコピペスライダー
00:08:952 (3) -
00:11:679 (3) -
00:15:089 (1) -
00:16:452 (1) -
00:16:452 (1) -
00:17:816 (1) -
00:19:520 (2) -
00:24:634 (1) -
00:27:361 (1) -
00:40:998 (1) -
00:42:361 (1) -
00:53:270 (1) -
00:53:952 (3) -
01:01:452 (7) -
01:05:543 (1) -
01:10:998 (1) -
01:12:361 (1) -
01:13:043 (2) -
01:17:134 (3) -

00:09:805 (1) - 00:08:782 (2)とスタックさせるか被らない位置へ
全体見る限りでは前者のほうがいいように思えます

大きな問題もなく細かな指摘のみです

good luck!
ありがとう~

Download: Daiichi Uchuu Sokudo - SUPERORBITAL (phonic) [Cilvery's Normal].osu
Ryafuka

NewRulerNA wrote:

[Ryafuka's Hard]

00:17:816 (5,1) - Hardであることを考えると、スライダーの始点が隠されているこの配置は分かりにくいように感じました
00:29:407 (1,3) - ^
別の譜面で同じ指摘うけたことあるので変えました;;
thanks modding~

Download: Daiichi Uchuu Sokudo - SUPERORBITAL (phonic) [Ryafuka's Hard].osu
Leorda
Konnichiwa

[Easy]
* AR +1?


[Clivert's Normal]
00:15:430 (1) - Overlapped by hitbursts from spinner. Sometimes, beginners are slowly to read object, so this possibly hidden for them
00:30:430 (2) - This slider is touch the HP Bar
00:57:361 (5) - New combo?
01:02:816 (7) - ^
01:29:236 (1,2) - Same issue as 00:15:430 (1)


[Sp3's Taiko]
01:17:303 (1) - Unsnapped circle


That's all I got orz
Topic Starter
phonic

Leorda wrote:

Konnichiwa Konnichiwa\:D/

[Easy]
* AR +1? no


[Sp3's Taiko]
01:17:303 (1) - Unsnapped circle fixed


That's all I got orz
thanks ><!
Cilvery

Leorda wrote:

Konnichiwa

[Easy]
* AR +1?


[Clivert's Normal]
00:15:430 (1) - Overlapped by hitbursts from spinner. Sometimes, beginners are slowly to read object, so this possibly hidden for them Fixed
00:30:430 (2) - This slider is touch the HP Bar Fixed
00:57:361 (5) - New combo? Fixed
01:02:816 (7) - ^ Fixed
01:29:236 (1,2) - Same issue as 00:15:430 (1) Fixed


[Sp3's Taiko]
01:17:303 (1) - Unsnapped circle


That's all I got orz
thank you mod <3


       ↑click↑
     download!!
DJPop
~General~
- Add tag "Communication With Sonico"
- Remove tag "Cute Kawaii", too common :?
- Why you use stack leniency 4? I think it's a bit too low


~Easy~
01:29:236 (1) - too sudden for easy diff, this slider should be removed and end spinner at 01:29:577 (no hitsounds)

~Cilvery's Normal~
- Slider tick rate should be 1, but it's up to you to change or not
- Lack of hitsounds in some parts
00:17:475 (5) - add clap at start
00:22:930 (1) - ^
00:30:430 (2) - ^
00:31:111 (3) - ^
00:31:793 (4) - add clap
00:58:384 (2) - ^
01:06:566 (5) - add finish
01:07:930 (1) - add clap
01:08:270 (2) - add finish at start
01:09:293 (3) - add clap
01:09:975 (5) - ^
01:10:316 (6) - add clap at the end
01:10:998 (7) - add finish
01:11:339 (8) - add clap
01:12:020 (2) - ^
01:12:361 (3) - add finish at start
01:19:180 (4) - ^
01:23:611 (1) - add finish
01:29:577 (2) - remove clap

~Ryafuka's Hard~
- OD is too low, should be 6

~Insane~
00:51:055 (1,2) - use soft hitsounds

~Sp3's Taiko~
01:06:395 (1) - d
01:06:481 (2) - remove
01:06:566 (3) - D or K
01:06:736 (4) - remove
Topic Starter
phonic

DJPop wrote:

~General~
- Add tag "Communication With Sonico" added
- Remove tag "Cute Kawaii", too common :? removed
- Why you use stack leniency 4? I think it's a bit too low raised to 6


~Easy~
01:29:236 (1) - too sudden for easy diff, this slider should be removed and end spinner at 01:29:577 (no hitsounds)

~Cilvery's Normal~
- Slider tick rate should be 1, but it's up to you to change or not
- Lack of hitsounds in some parts
00:17:475 (5) - add clap at start
00:22:930 (1) - ^
00:30:430 (2) - ^
00:31:111 (3) - ^
00:31:793 (4) - add clap
00:58:384 (2) - ^
01:06:566 (5) - add finish
01:07:930 (1) - add clap
01:08:270 (2) - add finish at start
01:09:293 (3) - add clap
01:09:975 (5) - ^
01:10:316 (6) - add clap at the end
01:10:998 (7) - add finish
01:11:339 (8) - add clap
01:12:020 (2) - ^
01:12:361 (3) - add finish at start
01:19:180 (4) - ^
01:23:611 (1) - add finish
01:29:577 (2) - remove clap

~Ryafuka's Hard~
- OD is too low, should be 6

~Insane~
00:51:055 (1,2) - use soft hitsounds
All fixed
thanks for mod ><!
DJPop
~Cilvery's Normal~
01:12:361 (3) - remove whistle at start

no kds
Topic Starter
phonic

DJPop wrote:

~Cilvery's Normal~
01:12:361 (3) - remove whistle at start

no kds
Fixed :3
DJPop
Bubble :3
spboxer3
geatz!!
Topic Starter
phonic

DJPop wrote:

Bubble :3

spboxer3 wrote:

geatz!!
thank you!! \:D/
Gabi
Very nice map phonic ^^

good luck with ranked!
Topic Starter
phonic

Gabi wrote:

Very nice map phonic ^^

good luck with ranked!
thank you Gabi ><!
eldnl
weep
Topic Starter
phonic

eldnl wrote:

weep

why? lol
Andrea
[Cilvery's Normal]

00:15:430 (1) - Too soon after spinner for a Normal difficulty.
00:34:691 (5) - New combo.
01:21:907 (8) - ^
01:23:611 (1) - Remove new combo.

[Insane]

01:28:725 (1,2,3,4,1,2) - I don't like this pattern, I'm sure you can make something better than this.

That's all.
Cilvery

osuplayer111 wrote:

[Cilvery's Normal]

00:15:430 (1) - Too soon after spinner for a Normal difficulty. Fixed
00:34:691 (5) - New combo. Fixed
01:21:907 (8) - ^ Fixed
01:23:611 (1) - Remove new combo. Fixed

[Insane]

01:28:725 (1,2,3,4,1,2) - I don't like this pattern, I'm sure you can make something better than this.

That's all.
arigato Andrea ~ !


       ↑click↑
     download!!
Andrea
[Cilvery's Normal]

00:15:770 (1) - This is missing a new combo.

Also, you should get your map to +12 of priority if you want me to rank it :3
YTYuyu
orz +12? wow the rules really have changed. let me help you out :3
Topic Starter
phonic

osuplayer111 wrote:

[Cilvery's Normal]

00:15:770 (1) - This is missing a new combo.

Also, you should get your map to +12 of priority if you want me to rank it :3
fixed


Byakugan249 wrote:

orz +12? wow the rules really have changed. let me help you out :3
loooool
Thank you very much ><!!
Andrea
Let's go!

Ranked~
Topic Starter
phonic

osuplayer111 wrote:

Let's go!

Ranked~
thank you Andrea and Byakugan ><!
YTYuyu
Also congratz to Cilvery for her 1st ranked diff ;)
Kawayi Rika
Omedeto phonic chan :3
[CSGA]Ar3sgice
phonic become MAT and bubble my map
Gabi
Congratz phonic ^^
Gamu
やったね♪───O(≧∇≦)O────♪
spboxer3
congratz >////<
Cyril Scarlet
.☆.+:^ヽ(∇ ̄*)o♪Congratulations♪o(* ̄∇)ノ^;+.☆.
Dino99
Congratz!!
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