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Awake - Supernova

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Topic Starter
DoKito

mancusojuanmattos wrote:

Hi! I'm looking for a Mod4Mod,so, here I go :P

General:
- Your mp3 doesn't have a pretty nice name, so, I suggest to change to Awake- Supernova and after that do full submit This is totally unnnecessary
- The same with your Background, change to Awake- SupernovaBG or something else and do full submit ^
- Unnecesary .osb file, delete it please and full submit done
- Slider Multiplier: [Easy]: 0.599999999999999, you must change to 0,6; [Normal]: 0.999999999999999, you must change to 1.0 ?
- Break: Drag the break to 01:23:784 (White Tick) I don't see any reason for it, since the music stops directly after 01:23:468
- Combo Colours: I don't like how to play the Combo Colour 2 (197,197,157), maybe you can change it. Grey makes no problem while playing.

Easy:
00:23:152 (3,4): It's not a good idea Stack notes in Easy diff. since it's quite difficult to read to new players, in this case I suggest to Unstack the notes Almost every Easy diff got stacked notes.
00:26:310 (2,3): (^) ^
01:18:415 (Spin): Add a Hitfinish in Spinner, it's more consistent with other difficulties done
01:37:994 (2): Maybe flow better if you rotate this Slider to this form:
done
01:45:257 (2,3): Unstack the notes here too. No
01:47:468 (5): I think that looks better if you make a symetric Slider No
01:52:205 (7): The Combos in Easy diff. would be shorter than this, so I suggest a New Combo here No. It doesn't make sense to place a NC bere.
02:21:573 (3): Maybe you can add a Whistle No

Normal:
00:56:942 (4): You need a New Combo here, since the music change in this Slider done
00:59:468 (3,4): Are you sure that those Sliders fit well with song?? I think that you have to change the pattern. In this case I suggest to add a circle in 00:59:468, after that a Slider that starts in 00:59:784 and finish in 00:59:942 (Red Tick) and finally add another Slider that Starts in 01:00:257 (Red Tick) and finish in 01:00:415. In general something like that:
Doesn't sound good to me.
01:13:363 (6): Since the rhythm change, you have to add a New Combo here done
01:41:152 (6): (^) done

Hard:
00:42:100 (3): I suggest to replace that note, since is touching the HP Bar done
00:43:047 (7): Add a New Combo in this place done
00:48:100 (7): The rhythm change so, New Combo No
02:03:100 (x): Add a Note here ?!

Doko:
Hmm... Maybe you can rename to Insane for consistency with other difficulties No
Overall Difficulty: -1 No
Slider Tick Rate: 1 for consistency with other difficulties done
00:47:152 (x): Add a Note, fit better with music No way D:
01:02:310 (3,4,5): This jump between (3,4) is unpredictable, I suggest to put (4) in the same place of (5) and (5) where was (4) It's pretty well readable.

Hard & Doko: The difference of difficult is to big between those difficulties. I think that you have to fix that making Easier the Doko diff or Harder the Hard. Or maybe add other difficulty between each difficulties. ... 0,5 Star rate is big?

Well, That's all. I'm wating for your mod
Good Luck with your map ;)
Thanks ;3
Diasios
[Mod Infos]

Suggestion.
You should fix this.




[General]

  • Remove "newgrounds" form the Source and add it to the Tags.

[Normal]

  • Approach Rate: 4

[Hard]

  • 00:50:626 (1,2,3,4,5,6,7,8) - Spacing here is so inconsistent :S If you don't want to change it, add a New Combo on (4) and (6).
Topic Starter
DoKito

xxheroxx wrote:

[Mod Infos]

Suggestion.
You should fix this.




[General]

  • Remove "newgrounds" form the Source and add it to the Tags.

[Normal]

  • Approach Rate: 4

[Hard]

  • 00:50:626 (1,2,3,4,5,6,7,8) - Spacing here is so inconsistent :S If you don't want to change it, add a New Combo on (4) and (6).
Thanks, but i won't change anything.
Kite
[Timing]
Offset 122

[Easy]
Nix was ich finden konnte, allerdings ist es komisch weil du nie zu den song claps gemapt hast

[Normal]
Hitsounds?
00:21:257 (2) ; 00:22:521 (5) ... etc
Nice diff

[Hard]
Wiedermal hitsounds am Anfang bis hin zur Kiai fehlen bei den claps
01:56:310 (1,2,3) - IMO random jump und passt nicht zum rest der map
01:58:836 (1,2,3) - ^
02:03:889 (1,2,3) - ^

[Insane]
AR-1
Übler difficulty jump von Hard zu Insane, könntest Hard etwas schwerer gestalten
00:40:363 (4) - Wäre besser zu entfernen und repeat bei 00:40:205 (3) - zu machen
01:02:784 (6,1) - Flow hier ist extrem seltsam, du hast zickzack pattern und dann beim new combo geht es in der selben richtung weiter wie beim letzten object, 1 sollte irgendwo dort anfangen : http://puu.sh/eNjv
01:03:810 (7) - remove
Jumps in der Kiai sind zu krass, patterns schauen zwar cool aus aber meiner meinung nach ein wenig übertrieben mit der entfernung

[Overall]
Mappe eine diff zwischen Insane und Hard, nenne jetzigen Insane zu Extra um und nenn die neue diff stattdessen Insane.
Du brauchst wirklich da ne ausbalancierte diff zwischen den beiden imo.
Hard - 2,1m SV 1.1
Insane - 17m SV 2.1
Viel erfolg noch
p3n
Ich orientier mich an Kite um nix doppelt zu machen:

[Easy]
OD+1 (nicht unbedingt aber würde ich persönlich machen)
AR+2 (wichtig, wenn die AR zu low ist passt das gesamtbild von SV und AR nicht mehr zusammen...was dann total beschissen aussieht und sich auch komisch spielt)
00:43:994 (X) & 00:45:257 (X) - evtl je ein circle reinpacken wenn du willst, spielt sich angenehmer wenn der upbeat nicht ausgelassen wird (anfänger spielen sowieso nur nach dem was sie hören)
01:03:257 (2,3) - slider von 01:03:257 - 01:04:205 passt besser und spielt sich angenehmer
01:11:152 (2) - auch wenn du es vorher schon oft gemacht hast, an der stelle nicht auf dem downbeat enden lassen...mach den slider 1/1 kürzer und pack nen 2. slider auf 01:12:100 und mach ihn 1/1 lang: http://puu.sh/eRt5
01:12:731 (3) - ^wegen vorhergehendem 1/1 später
01:15:889 (1,2) - deutlich besser würde hier ein slider von 01:15:889 - 01:16:836 passen
01:49:047 (X) - circle adden? spielt sich intuitiver imo

Wegen den hitsounds: die claps in der ersten KIAI hälfte sind nicht gut. Die claps müssten auf 2/1 oder 4/1 kommen aber niemals auf 3/1 (also vor und nach jedem großen weißen tick - downbeat - kannst du claps reinpacken...aber in die mitte nicht. Hört man ja auch wenn man auf die claps im lied selbst achtet).


[Normal]
00:34:205 (1) - komplett falsches timing: verkürz den slider, dass er in der timeline so aussieht: http://puu.sh/eRuY und dann auf den downbeat nen circle oder whatever
00:40:836 (2) - ending point ist nicht gut gewählt: klingt und spielt sich deutlich besser wenn du den slider 1/2 länger machst
00:42:100 (4) - ^same
00:43:363 (6) - ^ähnlich aber slider sollte 1/1 länger sein: http://puu.sh/eRvE
00:44:310 (1) - wieder falsches timing: slider verkürzen, so dass er 1/1 vor dem downbeat endet: http://puu.sh/eRvP und natürlich auf den downbeat nen circle packen
00:45:889 (2,4) - die beiden slider wieder je 1/1 länger machen: http://puu.sh/eRwg
00:48:100 (5) - für den slider eine repeat einfügen aber vorher verkürzen...der sollte genauso liegen wie im bild: http://puu.sh/eRwy
00:50:626 (3,4) - beide slider verlängern, so das der repeat auf dem nächsten roten tick liegt: http://puu.sh/eRx0
00:54:889 (2) - timing ist hier geschmackssache aber es ist definitiv besser den circle 1/2 zurück zu schieben und auf 00:55:363 noch einen einzufügen: http://puu.sh/eRxB
02:04:205 (2) - wieder slider um 1/2 verlängern (ende auf den folgenden roten tick)
02:05:468 (4) - ^same
02:06:731 (6) - verlängern um 1/1

Alles mehr oder weniger timing fehler die für anfänger/normal spieler die map kaputt machen würden. Es ist immer besser bei den einfachen maps genau das zu mappen was der spieler hört und was ihm dann das gefühlt vermittelt das lied "nachzuspielen". Die slider hier sind allerdings wieder ziemlich geil geworden :D

[Hard]
00:29:152 (4) - timing fehler und downbeat-crime: so verkürzen, dass der slider 1/1 eher aufhört, auf dem downbeat nen circle einfügen: http://puu.sh/eRzk
00:39:257 (1,1,2) - das ist auch wieder verbrechen am rhythmus: spinner 1/1 eher aufhören lassen und die 2 slider 1/1 zurück, auf dem freien downbeat was einfügen: http://puu.sh/eRzD
00:55:678 (1) - auch wieder nicht besonders gut zu spielen die stelle wenn man auf den beat achtet aber an der stelle kann man das denke ich so lassen...es fällt nicht so stark auf wie die vielen timing unfälle in [Normal]
00:58:205 (5) - ...das dagegen fällt wieder sehr auf: wieder verkürzen und den repeat auf den roten tick packen, den downbeat dann richtig mappen mit nem circle: http://puu.sh/eRAJ
01:15:889 (1,2,3,4) - kann man so lassen (auch wenns nicht optimal ist imo), aber versuch mal ob sich das hier besser spielt und vor allem besser klingt: http://puu.sh/eRC4
280,240,75889,6,0,B|341:251|381:201,1,110
451,253,76521,2,0,B|417:302|357:327,1,110
279,322,77152,2,0,B|170:322|170:322|122:285,2,165
01:52:836 (7,8) - bitte niemals sowas machen...der downbeat auf dem slider (8) endet ist eine komplett neue zeile...da MUSS irgendwas hin was der spieler "drücken" muss sonst haut das einen komplett vom beat runter...das ist sonst wie ein 1/1 shift und der ist einfach nicht existent in dem lied an der stelle. Lösch (8) und mach nen repeat an (7)...dann circle oder irgendwas auf dem downbeat anfangen lassen (da beginnt auch die neue combo): http://puu.sh/eRCW
02:01:836 (2) - evtl stacken unter dem slider ende
02:11:152 (6) - ^

[Insane]


srsly schon wieder so eine <2min map mit lockeren 18m punkten auf hidden. Ich hab prinzipiell nix gegen sowas aber bissl übertrieben für eine ranked map find ich es schon - approval dagegen wäre für sowas eher angebracht...is aber nur meine meinung. Kann sonst nich viel dazu sagen...mein mouse-only skills verhindern ein effektives spielen der diff und deshalb maße ich mir nicht an darüber zu urteilen, da alles was ich dazu sagen könnte wäre, wie du die map für mich persönlich spielbarer machen könntest (was sicher nicht dein ziel sein sollte 8-) )

Ich schließe mich Kite an: du solltest noch ein zwischending aus der hard und der insane machen. Spielbar aber anspruchsvoll.



Joa viele bunte bildchen diesmal im mod. Ich empfehle dir sehr die timing geschichten und die downbeats in den griff zu kriegen weil der rest ist ziemlich gut und vor allem deine slider sind wieder sehr geil. Sternchen dafür.
Topic Starter
DoKito

Kite wrote:

[Timing]
Offset 122 Timing passt imo D:

[Easy]
Nix was ich finden konnte, allerdings ist es komisch weil du nie zu den song claps gemapt hast

[Normal]
Hitsounds?
00:21:257 (2) ; 00:22:521 (5) ... etc Hitsounds sind exakt genau wie in den anderen diffs auch.
Nice diff

[Hard]
Wiedermal hitsounds am Anfang bis hin zur Kiai fehlen bei den claps
01:56:310 (1,2,3) - IMO random jump und passt nicht zum rest der map
01:58:836 (1,2,3) - ^
02:03:889 (1,2,3) - ^

Random jumps fixed

[Insane]
AR-1
Übler difficulty jump von Hard zu Insane, könntest Hard etwas schwerer gestalten
00:40:363 (4) - Wäre besser zu entfernen und repeat bei 00:40:205 (3) - zu machen Näh. Mir gefällt's so :3
01:02:784 (6,1) - Flow hier ist extrem seltsam, du hast zickzack pattern und dann beim new combo geht es in der selben richtung weiter wie beim letzten object, 1 sollte irgendwo dort anfangen : http://puu.sh/eNjv done
01:03:810 (7) - remove Näh.
Jumps in der Kiai sind zu krass, patterns schauen zwar cool aus aber meiner meinung nach ein wenig übertrieben mit der entfernung

[Overall]
Mappe eine diff zwischen Insane und Hard, nenne jetzigen Insane zu Extra um und nenn die neue diff stattdessen Insane.
Du brauchst wirklich da ne ausbalancierte diff zwischen den beiden imo.
Hard - 2,1m SV 1.1
Insane - 17m SV 2.1
Viel erfolg noch
Danke dir (:

p3n wrote:

Ich orientier mich an Kite um nix doppelt zu machen:

[Easy]
OD+1 (nicht unbedingt aber würde ich persönlich machen) done
AR+2 (wichtig, wenn die AR zu low ist passt das gesamtbild von SV und AR nicht mehr zusammen...was dann total beschissen aussieht und sich auch komisch spielt)done
00:43:994 (X) & 00:45:257 (X) - evtl je ein circle reinpacken wenn du willst, spielt sich angenehmer wenn der upbeat nicht ausgelassen wird (anfänger spielen sowieso nur nach dem was sie hören)done
01:03:257 (2,3) - slider von 01:03:257 - 01:04:205 passt besser und spielt sich angenehmerdone
01:11:152 (2) - auch wenn du es vorher schon oft gemacht hast, an der stelle nicht auf dem downbeat enden lassen...mach den slider 1/1 kürzer und pack nen 2. slider auf 01:12:100 und mach ihn 1/1 lang: http://puu.sh/eRt5done
01:12:731 (3) - ^wegen vorhergehendem 1/1 späterdone
01:15:889 (1,2) - deutlich besser würde hier ein slider von 01:15:889 - 01:16:836 passendone
01:49:047 (X) - circle adden? spielt sich intuitiver imodone

Wegen den hitsounds: die claps in der ersten KIAI hälfte sind nicht gut. Die claps müssten auf 2/1 oder 4/1 kommen aber niemals auf 3/1 (also vor und nach jedem großen weißen tick - downbeat - kannst du claps reinpacken...aber in die mitte nicht. Hört man ja auch wenn man auf die claps im lied selbst achtet).Claps entfernt


[Normal]
00:34:205 (1) - komplett falsches timing: verkürz den slider, dass er in der timeline so aussieht: http://puu.sh/eRuY und dann auf den downbeat nen circle oder whatever http://puu.sh/eRuYdone
00:40:836 (2) - ending point ist nicht gut gewählt: klingt und spielt sich deutlich besser wenn du den slider 1/2 länger machst done
00:42:100 (4) - ^samedone
00:43:363 (6) - ^ähnlich aber slider sollte 1/1 länger sein: http://puu.sh/eRvEdone
00:44:310 (1) - wieder falsches timing: slider verkürzen, so dass er 1/1 vor dem downbeat endet: http://puu.sh/eRvP und natürlich auf den downbeat nen circle packendone
00:45:889 (2,4) - die beiden slider wieder je 1/1 länger machen: http://puu.sh/eRwg done
00:48:100 (5) - für den slider eine repeat einfügen aber vorher verkürzen...der sollte genauso liegen wie im bild: http://puu.sh/eRwy done
00:50:626 (3,4) - beide slider verlängern, so das der repeat auf dem nächsten roten tick liegt: http://puu.sh/eRx0 done
00:54:889 (2) - timing ist hier geschmackssache aber es ist definitiv besser den circle 1/2 zurück zu schieben und auf 00:55:363 noch einen einzufügen: http://puu.sh/eRxBdone
02:04:205 (2) - wieder slider um 1/2 verlängern (ende auf den folgenden roten tick)done
02:05:468 (4) - ^samedone
02:06:731 (6) - verlängern um 1/1done

Alles mehr oder weniger timing fehler die für anfänger/normal spieler die map kaputt machen würden. Es ist immer besser bei den einfachen maps genau das zu mappen was der spieler hört und was ihm dann das gefühlt vermittelt das lied "nachzuspielen". Die slider hier sind allerdings wieder ziemlich geil geworden :D Danke ;D

[Hard]
00:29:152 (4) - timing fehler und downbeat-crime: so verkürzen, dass der slider 1/1 eher aufhört, auf dem downbeat nen circle einfügen: http://puu.sh/eRzk done
00:39:257 (1,1,2) - das ist auch wieder verbrechen am rhythmus: spinner 1/1 eher aufhören lassen und die 2 slider 1/1 zurück, auf dem freien downbeat was einfügen: http://puu.sh/eRzD done
00:55:678 (1) - auch wieder nicht besonders gut zu spielen die stelle wenn man auf den beat achtet aber an der stelle kann man das denke ich so lassen...es fällt nicht so stark auf wie die vielen timing unfälle in [Normal]
00:58:205 (5) - ...das dagegen fällt wieder sehr auf: wieder verkürzen und den repeat auf den roten tick packen, den downbeat dann richtig mappen mit nem circle: http://puu.sh/eRAJ done
01:15:889 (1,2,3,4) - kann man so lassen (auch wenns nicht optimal ist imo), aber versuch mal ob sich das hier besser spielt und vor allem besser klingt: http://puu.sh/eRC4 fixed
280,240,75889,6,0,B|341:251|381:201,1,110 
451,253,76521,2,0,B|417:302|357:327,1,110
279,322,77152,2,0,B|170:322|170:322|122:285,2,165
01:52:836 (7,8) - bitte niemals sowas machen...der downbeat auf dem slider (8) endet ist eine komplett neue zeile...da MUSS irgendwas hin was der spieler "drücken" muss sonst haut das einen komplett vom beat runter...das ist sonst wie ein 1/1 shift und der ist einfach nicht existent in dem lied an der stelle. Lösch (8) und mach nen repeat an (7)...dann circle oder irgendwas auf dem downbeat anfangen lassen (da beginnt auch die neue combo): http://puu.sh/eRCW done
02:01:836 (2) - evtl stacken unter dem slider ende Näh. Sowas verwirrt nur.
02:11:152 (6) - ^ ^

[Insane]


srsly schon wieder so eine <2min map mit lockeren 18m punkten auf hidden. Ich hab prinzipiell nix gegen sowas aber bissl übertrieben für eine ranked map find ich es schon - approval dagegen wäre für sowas eher angebracht...is aber nur meine meinung. Kann sonst nich viel dazu sagen...mein mouse-only skills verhindern ein effektives spielen der diff und deshalb maße ich mir nicht an darüber zu urteilen, da alles was ich dazu sagen könnte wäre, wie du die map für mich persönlich spielbarer machen könntest (was sicher nicht dein ziel sein sollte 8-) )

Ich schließe mich Kite an: du solltest noch ein zwischending aus der hard und der insane machen. Spielbar aber anspruchsvoll.



Joa viele bunte bildchen diesmal im mod. Ich empfehle dir sehr die timing geschichten und die downbeats in den griff zu kriegen weil der rest ist ziemlich gut und vor allem deine slider sind wieder sehr geil. Sternchen dafür.
Weißt du eigenltich wie sehr ich deine Mods liebe?! Die sind so unnormal hilfreich. Ich würd dir 10k kudos geben wenn ich könnte.
Luvdic
Only complaint I have is that it lacks a difficulty between Insane and Hard. The jump between hard and insane is too big, I mean, to start, the jump from 1.1 SV to 2.1 SV is huge, as well as mapping in a 1/1 normally spaced rhythm with the occasional 1/2 notes to mapping in a 1/2 huge spacing rhythm with the occasional streams is huge too.

Anyways, no kds
knjiga
Finally gotten to it, I didn't find not many things and even these are not really required. Here you go:

insane:
couldn't find anything really

Possibly, change this slider at 00:43:047 to look more in tune with other sliders. Currently, how to say, the visual harmony is not that stellar.
Suggestion that you do't have to follow:

hard
01:02:942 - turn these two notes into slider, otherwise its somewhat awkward to play

normal
01:48:731 - remove new combo
01:49:678 - new combo
01:49:678 - move all 123 123 123 combos, earlier 1/2 note to start from 01:49:363
02:06:415 - remove note. move the slider that follows earlier to start here
02:07:363 - add note

easy
ar +1
01:50:310 - remove note
01:51:573 - remove note, makes more sense then those "triplets" for easy diff.
Topic Starter
DoKito

knjiga wrote:

Finally gotten to it, I didn't find not many things and even these are not really required. Here you go:

insane:
couldn't find anything really

Possibly, change this slider at 00:43:047 to look more in tune with other sliders. Currently, how to say, the visual harmony is not that stellar.
Suggestion that you do't have to follow:

hard
01:02:942 - turn these two notes into slider, otherwise its somewhat awkward to play changed

normal
01:48:731 - remove new combo
01:49:678 - new combo
01:49:678 - move all 123 123 123 combos, earlier 1/2 note to start from 01:49:363
02:06:415 - remove note. move the slider that follows earlier to start here changed
02:07:363 - add note

easy
ar +1
01:50:310 - remove note
01:51:573 - remove note, makes more sense then those "triplets" for easy diff.
Thanks (:
L_P

YGOkid8 wrote:

and it's a rule that the album name DOESN'T go in the source. if you put it in tags, people can still search it up.
i dont know who created this shit awesome rule...

however, i knew newground isnt the album, but it may have to put in tags.
like i never put mp3skull/piratebay as my source 囧

General: like i said in pm im not good at instrumental, but i will try my best...
all suggestion , you know, feel free to reject
(why dont you find custom hitsound...? map would become nicer..infact, the drum & bass style, youve got the bass finish sound, but no drum)
and kiai, suggest unkiai just before 153,784 and kiai back at 153,784, to create a fountain effect.. would be more interesting for a long kiai..


Insane
slider tick + 1, would sound nicer
OD-1? hp drain is low enough...OD -1 would be balance a bit more..?in fact higher accuracy is healthy for the rating imo
general: map itself is nice enough, but maybe lack of hit sounds...i think instrumental does need to do a hard work on finding some hitsounds?
and in taiko mod the map is hahaha all red ( it is good to see that you have a taiko diff )

00:27:100 (3,4,5,6,7) - curve more to make a better flow
00:29:942 (1,2) - may be the rhythm comes like note first then slider?
00:33:415 (3,4,5,6,7) - not sure why you did this shape imo
01:52:600 (2) - some how make it stack with 01:51:968 (2) - would look nicer the curve?
01:55:994 (7,8) - a slider?


HARD
hp -1 ? it is weird to have same setting with insane.. or you may wanna increase insane's hp? up to you
map it self has no, absolutely no problem...(at least i cant find..)
but hitsounds i suggest front part should add some more clap etc
although you didnt exactly follow the drum itself but it plays surprisingly well in taiko mod ha

normal
00:25:047 (4,5) - a slider? feel like a slider would do better and easier for newbie( as this diff isnt hard at all)
00:49:363 (1) - the whistle just doesnt sound well
00:55:363 (3,1,2,3) - wow it is just extremely hard reading stuff for newbie
01:32:310 (1) - a long and curved (maybe 270 degree) slider feels great...um! like this one 01:55:047 (3) -
02:17:468 (6,1,2,3,4,1) - i think that the stack doesnt works well, and really some slider would make it easier for newbie
02:22:521 (6,1,2,3,4,1) - same

easy
first and second sliders has awful curve .. sorry to say that
i was about to say that this diff has awful slider but...it is good at behind O.o? but first and second slider is just...awful
01:45:573 (3) - this kind of stack could be very easy to miss, as it has been a long way no stack..consider unstack it?


sorry for my bad mod with so many comments besides mapping (Well! i did it my~ way~) ...hope that it helps ha

well, the mod 4 mod is for this song http://osu.ppy.sh/s/42627
i actually wondering why hasnt you posted in my thread...in fact you are the one who requested mod 4 mod...
nvm, take your time
Topic Starter
DoKito

L_P wrote:

YGOkid8 wrote:

and it's a rule that the album name DOESN'T go in the source. if you put it in tags, people can still search it up.
i dont know who created this shit awesome rule...

however, i knew newground isnt the album, but it may have to put in tags.
like i never put mp3skull/piratebay as my source 囧

General: like i said in pm im not good at instrumental, but i will try my best...
all suggestion , you know, feel free to reject
(why dont you find custom hitsound...? map would become nicer..infact, the drum & bass style, youve got the bass finish sound, but no drum)
and kiai, suggest unkiai just before 153,784 and kiai back at 153,784, to create a fountain effect.. would be more interesting for a long kiai..


Insane
slider tick + 1, would sound nicer
OD-1? hp drain is low enough...OD -1 would be balance a bit more..?in fact higher accuracy is healthy for the rating imo
general: map itself is nice enough, but maybe lack of hit sounds...i think instrumental does need to do a hard work on finding some hitsounds?
and in taiko mod the map is hahaha all red ( it is good to see that you have a taiko diff )

00:27:100 (3,4,5,6,7) - curve more to make a better flow
00:29:942 (1,2) - may be the rhythm comes like note first then slider?
00:33:415 (3,4,5,6,7) - not sure why you did this shape imo
01:52:600 (2) - some how make it stack with 01:51:968 (2) - would look nicer the curve?
01:55:994 (7,8) - a slider?


HARD
hp -1 ? it is weird to have same setting with insane.. or you may wanna increase insane's hp? up to you
map it self has no, absolutely no problem...(at least i cant find..)
but hitsounds i suggest front part should add some more clap etc
although you didnt exactly follow the drum itself but it plays surprisingly well in taiko mod ha

normal
00:25:047 (4,5) - a slider? feel like a slider would do better and easier for newbie( as this diff isnt hard at all)
00:49:363 (1) - the whistle just doesnt sound well
00:55:363 (3,1,2,3) - wow it is just extremely hard reading stuff for newbie
01:32:310 (1) - a long and curved (maybe 270 degree) slider feels great...um! like this one 01:55:047 (3) -
02:17:468 (6,1,2,3,4,1) - i think that the stack doesnt works well, and really some slider would make it easier for newbie
02:22:521 (6,1,2,3,4,1) - same

easy
first and second sliders has awful curve .. sorry to say that
i was about to say that this diff has awful slider but...it is good at behind O.o? but first and second slider is just...awful
01:45:573 (3) - this kind of stack could be very easy to miss, as it has been a long way no stack..consider unstack it?


sorry for my bad mod with so many comments besides mapping (Well! i did it my~ way~) ...hope that it helps ha

well, the mod 4 mod is for this song http://osu.ppy.sh/s/42627
i actually wondering why hasnt you posted in my thread...in fact you are the one who requested mod 4 mod...
nvm, take your time
Thanks :] ~too lazy to write what i changed and what not~
giO-
General

Add " ishidamitsunari " on tag of Normal diff

Add same Timing Points on Kite's Insane .osu file


[TimingPoints]
100,315.789473684211,4,2,0,45,1,0
19047,-100,4,2,0,70,0,0
20310,-100,4,1,1,70,0,0
36731,-100,4,1,1,75,0,0
39257,-100,4,1,1,80,0,0
40521,-100,4,1,1,70,0,0
56942,-100,4,1,1,60,0,0
58205,-100,4,1,1,70,0,0
59468,-100,4,1,1,80,0,0
60100,-100,4,1,0,70,0,0
60731,-100,4,1,0,70,0,0
61047,-100,4,1,1,70,0,0
77152,-100,4,1,1,60,0,0
78415,-100,4,1,1,70,0,0
79678,-100,4,1,1,80,0,0
80626,-100,4,1,1,95,0,0
80942,-100,4,1,1,80,0,0
82205,-100,4,1,0,80,0,0
82836,-100,4,1,1,80,0,0
92310,-100,4,1,1,60,0,0
93573,-100,4,1,1,80,0,1
108731,-100,4,1,1,45,0,0
113784,-100,4,1,1,80,0,1
133994,-100,4,2,1,80,0,0
144100,-100,4,1,1,80,0,0


Easy

HP Drain +1?

01:03:257 (2) - move this here http://puu.sh/fh41 , distance snap 1.2x
01:13:363 (5) - new combo?
01:50:942 (4) - ^
02:08:310 (4) - ^
02:08:942 (1) - remove new combo
02:22:836 (4) - delete repeat and do this http://puu.sh/fh7m


Normal

00:33:573 (6) - curve this better, points: x:368 y:192 , x:368 y:136 , x:336 y:96 (first point http://puu.sh/fh8u )
00:36:731 (5) - new combo?
01:37:047 (6) - ^


Hard

Approach Rate +1?

00:19:047 (1) - remove one repeat http://puu.sh/fhaA
00:39:257 (1) - i think this spinner is too short
00:49:363 (1) - remove new combo and add here 00:49:678 (2) -
01:23:784 - start this break from here 01:24:415 -
01:54:731 (4) - move here x:296 y:216 http://puu.sh/fhe8 and fix 01:55:047 (5) - spacing or just hold it there, its 0.9x distance snap
01:55:994 (6) - fix spacing with 0.9x distance snap if you do previous suggestion


Kite's Insane


Approach Rate +1? (just suggestion, im not real fan of AR 8 on maps with 170+ bpm , its 190 so looks better)

01:20:648 (5,6,7) - unstack and make something like that? http://puu.sh/fhiP
01:23:253 (4,5) - distance snap 0.6x and make this? http://puu.sh/fhj3 then fix spacing of 01:23:490 (6) -
01:23:727 - start this break at 01:24:122 -
01:52:543 (1) - remove new combo


Doko

00:22:047 (5) - delete repeat and do this http://puu.sh/fhld (follow better the music)
01:54:257 (4,5,6,7,8) - unstack this ministream, looks weird
02:01:836 (4,5,6,7,8) - ^



Nice mapset, good luck :v
Topic Starter
DoKito

giO- wrote:

General

Add " ishidamitsunari " on tag of Normal diff done

Add same Timing Points on Kite's Insane .osu file Since it's his diff, he's supposed to place his own timing points.


[TimingPoints]
100,315.789473684211,4,2,0,45,1,0
19047,-100,4,2,0,70,0,0
20310,-100,4,1,1,70,0,0
36731,-100,4,1,1,75,0,0
39257,-100,4,1,1,80,0,0
40521,-100,4,1,1,70,0,0
56942,-100,4,1,1,60,0,0
58205,-100,4,1,1,70,0,0
59468,-100,4,1,1,80,0,0
60100,-100,4,1,0,70,0,0
60731,-100,4,1,0,70,0,0
61047,-100,4,1,1,70,0,0
77152,-100,4,1,1,60,0,0
78415,-100,4,1,1,70,0,0
79678,-100,4,1,1,80,0,0
80626,-100,4,1,1,95,0,0
80942,-100,4,1,1,80,0,0
82205,-100,4,1,0,80,0,0
82836,-100,4,1,1,80,0,0
92310,-100,4,1,1,60,0,0
93573,-100,4,1,1,80,0,1
108731,-100,4,1,1,45,0,0
113784,-100,4,1,1,80,0,1
133994,-100,4,2,1,80,0,0
144100,-100,4,1,1,80,0,0


Easy

HP Drain +1? done

01:03:257 (2) - move this here http://puu.sh/fh41 , distance snap 1.2x no
01:13:363 (5) - new combo? done
01:50:942 (4) - ^ no
02:08:310 (4) - ^ no
02:08:942 (1) - remove new combo no
02:22:836 (4) - delete repeat and do this http://puu.sh/fh7m no


Normal

00:33:573 (6) - curve this better, points: x:368 y:192 , x:368 y:136 , x:336 y:96 (first point http://puu.sh/fh8u ) done
00:36:731 (5) - new combo? done
01:37:047 (6) - ^ no


Hard

Approach Rate +1?done

00:19:047 (1) - remove one repeat http://puu.sh/fhaA no
00:39:257 (1) - i think this spinner is too short Auto can get 3000 points, so it's not too short :3
00:49:363 (1) - remove new combo and add here 00:49:678 (2) no
01:23:784 - start this break from here 01:24:415 no
01:54:731 (4) - move here x:296 y:216 http://puu.sh/fhe8 and fix 01:55:047 (5) - spacing or just hold it there, its 0.9x distance snap done
01:55:994 (6) - fix spacing with 0.9x distance snap if you do previous suggestion done

Doko

00:22:047 (5) - delete repeat and do this http://puu.sh/fhld (follow better the music) done
01:54:257 (4,5,6,7,8) - unstack this ministream, looks weird done
02:01:836 (4,5,6,7,8) - ^ Nope



Nice mapset, good luck :v
Thank you :]
Kyomaku
Hard:
00:49:205 (10) - remove this note. I hear only 2 drums here. The 4 circle and the following is fine.
01:01:994 (3) - (first slider of that part, to find it) remove the circles between, pull them together and add a new slider.. and make it maybe more beautiful than me :3 http://osu.ppy.sh/ss/235716 A example how I did..

Normal:
00:56:626 (4) - add note
01:49:047 (2) - add a slider here, because there are drums. *fits in to the music and leads to the triples*

Found nothing in the other diffs... maybe Im just not good enough for that. Especialy doko... can't tell if its playable...

But well, I did my best. Good luck!

Hopefuly it helps!
Topic Starter
DoKito

Kyomaku wrote:

Hard:
00:49:205 (10) - remove this note. I hear only 2 drums here. The 4 circle and the following is fine. Fixed
01:01:994 (3) - (first slider of that part, to find it) remove the circles between, pull them together and add a new slider.. and make it maybe more beautiful than me :3 http://osu.ppy.sh/ss/235716 A example how I did.. Nope

Normal:
00:56:626 (4) - add note Nope. Would destroy the symmetry
01:49:047 (2) - add a slider here, because there are drums. *fits in to the music and leads to the triples* Nope :3

Found nothing in the other diffs... maybe Im just not good enough for that. Especialy doko... can't tell if its playable...

But well, I did my best. Good luck!

Hopefuly it helps!
Thanks for mod :]
Mystyk
Here's my mod, I'm not sure how much it will be useful though.
SPOILER
Easy:
02:17:784 (3) - this slider is too short, and the (1) after it sounds weird
00:43:994 (4) - hard to see, maybe you could put it more to the right

Normal:
00:34:205 (1) - this sounds weird, because of the slider tick
00:40:836 (2) - this slider should end at 00:41:468
00:42:100 (4) - this slider should end at 00:42:731
00:49:047 - add hit circle
02:04:205 (2) - this slider should end at 02:04:836
02:05:468 (4) - this slider should end at 02:06:100
02:11:468 (1) - this slider should end at 02:12:100
02:12:415 - add hit circle
02:12:573 - add hti circle

Hard:
I think this difficulty is too easy for a Hard.
I think you should make it just as you did here 00:47:310 (5) 00:47:784 (6).
00:48:100 (7) - end slider at 00:48:415
00:48:573 (9) - add hit circle
00:55:678 (1) - thsi slider is too long, make it shorter and add hit circles or other sliders
01:03:257 (1) - end the slider at 01:03:573
01:03:889 - add hit circle
01:04:047 - add hit circle
01:04:521 (3) - do the same as above ^
01:08:310 (1) - why a slider instead of editing it? remove the slider and edit that part properly
01:12:100 (1) - long slider
01:13:363 (3) - long slider
01:17:152 (3) - end this slider at 01:17:468
01:17:626 (4) - add hit circle
01:17:942 (5) - add hit circle or add slider that ends at 01:18:100
01:33:573 (1) - starting here the map is too slow until about 02:01:047 (4)
02:03:889 (1) - the same as above until about 02:07:363 (6)
02:22:836 (5) - the shape of the slider is a bit strange, it might be just me though

Overall Easy and Normal is fine, there aren't too many things to say about them. Nice work.
Topic Starter
DoKito

MystykAMV wrote:

Here's my mod, I'm not sure how much it will be useful though.
SPOILER
Easy:
02:17:784 (3) - this slider is too short, and the (1) after it sounds weird Sounds good to me D:
00:43:994 (4) - hard to see, maybe you could put it more to the right almost 3/4 of this circle is visible, so moving it isn't necessary

Normal:
00:34:205 (1) - this sounds weird, because of the slider tick There's no other way i can do it.
00:40:836 (2) - this slider should end at 00:41:468 Nope
00:42:100 (4) - this slider should end at 00:42:731 Nope
00:49:047 - add hit circle done
02:04:205 (2) - this slider should end at 02:04:836Nope
02:05:468 (4) - this slider should end at 02:06:100Nope
02:11:468 (1) - this slider should end at 02:12:100Nope
02:12:415 - add hit circle ...
02:12:573 - add hti circle Nope

Hard:
I think this difficulty is too easy for a Hard. That's why someone made an Insane Guestdiff.
I think you should make it just as you did here 00:47:310 (5) 00:47:784 (6).
00:48:100 (7) - end slider at 00:48:415 Listen carefully! The beat ends on 1/2
00:48:573 (9) - add hit circle Nope
00:55:678 (1) - thsi slider is too long, make it shorter and add hit circles or other sliders Nope
01:03:257 (1) - end the slider at 01:03:573 Nope
01:03:889 - add hit circleNope
01:04:047 - add hit circleNope
01:04:521 (3) - do the same as above ^Nope
01:08:310 (1) - why a slider instead of editing it? remove the slider and edit that part properly Nope. Spinner fits well here.
01:12:100 (1) - long slider So...?
01:13:363 (3) - long slider ^
01:17:152 (3) - end this slider at 01:17:468 Nope
01:17:626 (4) - add hit circle Nope
01:17:942 (5) - add hit circle or add slider that ends at 01:18:100 Nope
01:33:573 (1) - starting here the map is too slow until about 02:01:047 (4)
02:03:889 (1) - the same as above until about 02:07:363 (6)
02:22:836 (5) - the shape of the slider is a bit strange, it might be just me though

Overall Easy and Normal is fine, there aren't too many things to say about them. Nice work.
Thanks for mod.
S h i a
M4M >_<//

[overall]
Clean


[Easy]
01:03:257 (2) - add finish to the slider head? (I thought you might miss a Finish here.
01:15:889 (1) - add finish to the slider head?
That all~ great easy


[Normal]
00:25:994 (1) - a bit touched HP bar, suggest move down a bit? also adjust rest sliders a litte.
00:34:205 (1) - remove finish at slider end? add finish at 00:35:468 (2)?
00:44:310 (1) - remove finish at slider end? add finish at 00:45:573 (2)?
00:46:836 (4) - add finish at slider head
01:00:731 (T) - useless inherited points?

[Hard]
00:40:521 (1) - add finish at slider head?
00:41:784 (3) - so add finish would be cool.
01:11:468 (2) - remove finish at slider head and add finish to slider middle. sounds better to me
01:57:573 (1) - remove new combo?
02:02:310 (4) - add a finish here?
02:10:363 (4) - add a finish here?


[Kite's Insane]
Why not adding some NC1 finish? it sounds very cool.
01:07:521 (2) - 01:06:731 (3) this damn 300 coverd that repeat arrow
[DoKo]
yeah. cool
00:58:521 (3) - add finish at slider head?
00:59:152 (7) - add finish at slider head?
man. really cool. It's worth to break my pen to play this.

star
Topic Starter
DoKito

S h i a wrote:

M4M >_<//

[overall]
Clean


[Easy]
01:03:257 (2) - add finish to the slider head? (I thought you might miss a Finish here.
01:15:889 (1) - add finish to the slider head?
That all~ great easy


[Normal]
00:25:994 (1) - a bit touched HP bar, suggest move down a bit? also adjust rest sliders a litte.
00:34:205 (1) - remove finish at slider end? add finish at 00:35:468 (2)?
00:44:310 (1) - remove finish at slider end? add finish at 00:45:573 (2)?
00:46:836 (4) - add finish at slider head
01:00:731 (T) - useless inherited points?

[Hard]
00:40:521 (1) - add finish at slider head?
00:41:784 (3) - so add finish would be cool.
01:11:468 (2) - remove finish at slider head and add finish to slider middle. sounds better to me
01:57:573 (1) - remove new combo?
02:02:310 (4) - add a finish here?
02:10:363 (4) - add a finish here?

[DoKo]
yeah. cool
00:58:521 (3) - add finish at slider head?
00:59:152 (7) - add finish at slider head?
man. really cool. It's worth to break my pen to play this.

star
Everything fixed (:
CXu
DoKo~ :)
I feel lazy, but meh, time to mod this thing.

~~~~~~~~~~~~~~

I'd prefer that you quote my post and state which changes you make, and which you have not. Thanks~

[Color guide]
  1. Red text means that the issue is unrankable.
  2. Blue text is a strongly recommended suggestion.
  3. Black text is a regular suggestion.
[General]
  1. You have different kiai times. This is not that much of a problem, as [Kite's Insane] and [- IshidaTaikonari -] are guest diffs, but you should still consider having the same times.
  2. Only [- IshidaTaikonari -] has audio lead-in time. Consider adding audio lead-in to the other diffs.
  3. [Kite's Insane] needs tags. Add the same tags as the other diffs.
  4. [Kite's Insane] does not have a preview time.
[Easy]
  1. AR -1?
  2. You probably wont feel like it, but spacing :o
  3. 00:20:310 (1) - I would make this line up with the previous slider end
  4. 01:13:047 (4) - Stack this on the next slider head?
  5. 01:44:942 (2,3) - This is placed very high, and is touching the scores top-right. Consider pulling it down a few notches.
Not much to say here, I just feel you should have a bit more spacing in this diff. Easy or not, it'll look less cluttered with a little more spacing.

[Normal]
  1. HP -1?
  2. 00:40:521 (1,2,3,4,5,6) - This rhythm feels so weird for me. Try adding a note at 00:41:626 and 00:42:889
  3. 00:50:626 (4) - New combo
  4. 00:54:415 (1,2,3) - Not sure how easy it is to read this part, with different spacing and all.
  5. 00:56:310 (3) - Move this to 00:56:626
  6. 00:59:468 (3) - add whistle on slider end and remove whistle from 01:00:100 (4) for consistency
  7. 01:18:100 (4) - 1 gridlvl3 to the right?
  8. 01:49:678 (2,3,4,1,2,3,1,2,3) - Try this: Remove 01:50:310 (4) and 01:51:574 (3), then add a note at 01:53:152
  9. 02:05:152 (3,4) - Try something like this?
  10. 02:18:100 (2,4) - Whistle?
Had a few "weird" rhythms that I don't think feels very intuitive, let alone a normal player. Pretty sliders though~

[Hard]
  1. 00:49:363 (1,2,3,4,5) - Spacing ;_;
  2. 01:05:784 (1,3) - Sorry, these sliders just looks very weird to me xD Try make some other slider pattern?
  3. 01:11:468 (2) - Remove finish on return.
  4. 01:33:573 - 01:48:731 - Add a note at 01:34:363, 01:35:626, 01:36:889 etc. making triples. Much more fun this way :D
  5. 01:49:047 (1,2) - Make these a liiiittle better.
  6. 01:54:573 - Note?
  7. 02:01:047 (4,1) - overlap :(
  8. 02:04:836 (2) - ^
Nothing much to comment on here xD

[Kite's Insane]
  1. Consider using the normal sampleset for hitsounding, for consistency with the other diffs. I think the normal sampleset fits better anyhow.
  2. 00:58:836 (9) - 1 gridlvl 4 to the left.
  3. 01:07:521 (2) - The repeat here is almost completely invisible with default hitbursts.
  4. 01:20:626 (5,6,7) - This stack is very hard to read underneath a slider. Consider moving it somewhere else.
  5. 01:32:310 (1,2,3,4,5) - Space this out. I actually did trip up here :(
  6. 01:53:152 (1,2,3,4) - Actually, this part is more readable if you use the same spacing as 01:51:889 (1,2,3)
  7. 02:12:336 (3) - This is a bit hard to read (since it's 1/4) Try add a note at 02:12:257 and 02:12:494
  8. 02:13:994 - Consider mapping all the way to the end, like the other diffs.
So many stacks under sliders, HD players will cry~

[DoKo]
  1. HP +1 >: D. Also you could consider OD8, but idk how people would like that in general xD.
  2. 00:36:731 (1) - This stream here feels a bit like overmapping :(
  3. 00:43:047 (4,5,6)
  4. 01:03:731 (7,8,9,10,11) - ctrl+r?
  5. 01:46:836 (3) - Touching the scores
  6. 01:48:100 (5) - New combo? I just think the followpoints look ugly xD
  7. 01:56:152 (8) - Slightly touching the HP bar.
  8. 01:56:784 (3,4,5) - Touching the scores.
  9. 02:01:836 (4,5,6,7,8) - Move this stack 2 gridlvl3 down and 2 gridlvl3 right, so the first note in the stack aligns properly with the square.
  10. 02:06:573 (2,4,5,6,7,8) - Do the same as above ^
  11. 02:07:836 (2,4,5,6,7,8) - ^
  12. 02:12:257 - Add note here and at 02:12:494?
  13. 02:16:521 (1,2,3,4,5,6,7,8) - I go X.X at this because it's not evenly spaced xD
  14. 02:19:047 (1,2,3,4,5,6,7,8) - ^
This map is VERY streamy :o

~~~~~~~~~~~~~~

Nice mapset!
Good luck~ :)
Long modpost is long
Topic Starter
DoKito

CXu wrote:

DoKo~ :)
I feel lazy, but meh, time to mod this thing.

~~~~~~~~~~~~~~

I'd prefer that you quote my post and state which changes you make, and which you have not. Thanks~

[Color guide]
  1. Red text means that the issue is unrankable.
  2. Blue text is a strongly recommended suggestion.
  3. Black text is a regular suggestion.
[General]
  1. You have different kiai times. This is not that much of a problem, as [Kite's Insane] and [- IshidaTaikonari -] are guest diffs, but you should still consider having the same times. As you already said... They are guestdiffs, so in my opinion they can set every Inherited Point wherever they want ;o
  2. Only [- IshidaTaikonari -] has audio lead-in time. Consider adding audio lead-in to the other diffs. It's because his Taikodiff starts at the very beginning. So Lead-in time is needed.
  3. [Kite's Insane] needs tags. Add the same tags as the other diffs. done
  4. [Kite's Insane] does not have a preview time. fixed
[Easy]
  1. AR -1? Nope.
  2. You probably wont feel like it, but spacing :o
  3. 00:20:310 (1) - I would make this line up with the previous slider end done
  4. 01:13:047 (4) - Stack this on the next slider head? Nope.
  5. 01:44:942 (2,3) - This is placed very high, and is touching the scores top-right. Consider pulling it down a few notches. done
Not much to say here, I just feel you should have a bit more spacing in this diff. Easy or not, it'll look less cluttered with a little more spacing.

[Normal]
  1. HP -1? done
  2. 00:40:521 (1,2,3,4,5,6) - This rhythm feels so weird for me. Try adding a note at 00:41:626 and 00:42:889 done
  3. 00:50:626 (4) - New combo done
  4. 00:54:415 (1,2,3) - Not sure how easy it is to read this part, with different spacing and all. Changed that part.
  5. 00:56:310 (3) - Move this to 00:56:626 done
  6. 00:59:468 (3) - add whistle on slider end and remove whistle from 01:00:100 (4) for consistency done
  7. 01:18:100 (4) - 1 gridlvl3 to the right? done
  8. 01:49:678 (2,3,4,1,2,3,1,2,3) - Try this: Remove 01:50:310 (4) and 01:51:574 (3), then add a note at 01:53:152 Added that note, but i didn't remove those others.
  9. 02:05:152 (3,4) - Try something like this? done
  10. 02:18:100 (2,4) - Whistle?done
Had a few "weird" rhythms that I don't think feels very intuitive, let alone a normal player. Pretty sliders though~

[Hard]
  1. 00:49:363 (1,2,3,4,5) - Spacing ;_; Jump
  2. 01:05:784 (1,3) - Sorry, these sliders just looks very weird to me xD Try make some other slider pattern? done ):
  3. 01:11:468 (2) - Remove finish on return.
  4. 01:33:573 - 01:48:731 - Add a note at 01:34:363, 01:35:626, 01:36:889 etc. making triples. Much more fun this way :D done
  5. 01:49:047 (1,2) - Make these a liiiittle better. Don't know what you mean.
  6. 01:54:573 - Note? done
  7. 02:01:047 (4,1) - overlap :( fixed
  8. 02:04:836 (2) - ^ fixed
Nothing much to comment on here xD

[DoKo]
  1. HP +1 >: D. Also you could consider OD8, but idk how people would like that in general xD. I don't want to make it impossibru for hr-players :D
  2. 00:36:731 (1) - This stream here feels a bit like overmapping :( It's not. Remove it and listen :3
  3. 00:43:047 (4,5,6) xD
  4. 01:03:731 (7,8,9,10,11) - ctrl+r? done
  5. 01:46:836 (3) - Touching the scores Not at all D:
  6. 01:48:100 (5) - New combo? I just think the followpoints look ugly xD done :3
  7. 01:56:152 (8) - Slightly touching the HP bar. I guess it's okay
  8. 01:56:784 (3,4,5) - Touching the scores. ^
  9. 02:01:836 (4,5,6,7,8) - Move this stack 2 gridlvl3 down and 2 gridlvl3 right, so the first note in the stack aligns properly with the square. Changed that stack.
  10. 02:06:573 (2,4,5,6,7,8) - Do the same as above ^ Changed that stack.
  11. 02:07:836 (2,4,5,6,7,8) - ^ ^
  12. 02:12:257 - Add note here and at 02:12:494? Nope
  13. 02:16:521 (1,2,3,4,5,6,7,8) - I go X.X at this because it's not evenly spaced xD >=D
  14. 02:19:047 (1,2,3,4,5,6,7,8) - ^ >=DD
This map is VERY streamy :o

~~~~~~~~~~~~~~

Nice mapset!
Good luck~ :)
Long modpost is long
Thanks for mod^^
Kite
Low
Heyo.

[General]

This would look really nice if you put in a sliderborder. I prefer light light blue for this map.

[Easy]

00:43:047 (3,4,5) - Looks clustered and odd. (4) is also somewhat under the slidertrack of (3). Try something like this.
01:52:521 (8) - This slider looks awkward and uneven. Is there a specific reason for this?

[Normal]

00:49:678 (2,3) - Position them like this so that (2) isn't touching (3).
Topic Starter
DoKito

Jacob wrote:

Heyo.

[General]

This would look really nice if you put in a sliderborder. I prefer light light blue for this map. Dunno how.

[Easy]

00:43:047 (3,4,5) - Looks clustered and odd. (4) is also somewhat under the slidertrack of (3). Try something like this. fixed
01:52:521 (8) - This slider looks awkward and uneven. Is there a specific reason for this? Fits to the music.

[Normal]

00:49:678 (2,3) - Position them like this so that (2) isn't touching (3).done
Thanks \:3/
galvenize
[General]

*Kite's Insane doesn't end at the same time as the other diffs. Just pointing that out, not that it really matters though (does it?).
*osb file not needed.

[DoKo]

02:08:152 (4,5,6,7) this stream feels like it could use a 5th circle at 02:08:468.
01:07:521 (4) - I'd suggest new combo.
00:59:863 (6) - Weird place to put a finish.
01:04:521 (4) - ^ end slider got one too altough it's better without.
Topic Starter
DoKito

galvenize wrote:

[General]

*Kite's Insane doesn't end at the same time as the other diffs. Just pointing that out, not that it really matters though (does it?). I'm gonna tell Kite to map that last bit :3
*osb file not needed. I thought i've deleted it D:

[DoKo]

02:08:152 (4,5,6,7) this stream feels like it could use a 5th circle at 02:08:468. You're right.
01:07:521 (4) - I'd suggest new combo. fixed
00:59:863 (6) - Weird place to put a finish. I don't think so.
01:04:521 (4) - ^ end slider got one too altough it's better without. removed.
Thanks \:3/
Charles445
General
  1. Newgrounds should be captalized! Change it in the source for all difficulties.
  2. Previewtime is inconsistent! Kite's Insane has a different time than the others.
  3. Not a fan of that dark gray combo color. You could just get rid of it.
Normal
  1. 00:43:363 (8,1) - Spacing's too big here.
  2. 02:04:205 (2,3,4,5,1) - This needs reworking. The spacing is confusing and the beat is hard to follow.
  3. 02:06:415 (1,2) - Spacing's too big here.
Hard
  1. 00:51:889 (3,4,5) - Move these farther away from eachother. 0.7 is too little.
  2. 00:54:415 (7,8) - These sliders look a little pointy. Might wanna make them look better
  3. 01:01:994 (3,4,5,6,7) - This plays weird and is kinda tough to read. Consider changing it.
Kite's Insane
  1. OD +1
  2. 01:00:731 - Why is there kiai here? It should be like the other difficulties.
  3. 01:07:521 (2) - This is way too hard to see
  4. 02:11:784 (2,3,1) - Spacing's a little weird here.
Doko
  1. OD +1
  2. Why not just call this 'Insane'? Or like Another or something.
  3. 00:25:047 (8) - I think this should move a little faster.
  4. 00:56:152 (3,4,5,6,7) - Make this stack clearer, it's hard to tell how many circles are in there.
  5. 01:54:257 (4,5,6,7,8) - Same as above.
  6. 02:01:836 (4,5,6,7,8) - Same as above.
  7. 02:04:363 (4,5,6,7,8) - Make this stream curve better.
  8. 02:06:415 (1,2,3,4) - These back and forth objects are very frustrating to play and don't really add to the difficulty. You should either do something different or reduce their spacing.
  9. 02:07:678 (1,2,3,4) - Same as above except these are even worse.
  10. 02:12:100 (1,2,3) - These objects have 3/4 time in between them which makes them very difficult to read. Instead of 3 circles you should just do one repeat slider. This is a very important change.
  11. 02:13:363 (1,2,3,4,5,6,7,8,9) - Make this stack clearer instead of a jumbled mess.
Kite

Charles445 wrote:

Kite's Insane
  1. 01:07:521 (2) - This is way too hard to see
  2. 02:11:784 (2,3,1) - Spacing's a little weird here.
Fixed
Topic Starter
DoKito

Charles445 wrote:

General
  1. Newgrounds should be captalized! Change it in the source for all difficulties. fixed
  2. Previewtime is inconsistent! Kite's Insane has a different time than the others. fixed
  3. Not a fan of that dark gray combo color. You could just get rid of it. fixed
Normal
  1. 00:43:363 (8,1) - Spacing's too big here. fixed
  2. 02:04:205 (2,3,4,5,1) - This needs reworking. The spacing is confusing and the beat is hard to follow. fixed
  3. 02:06:415 (1,2) - Spacing's too big here. I don't want to change it. It's a small jump and i don't want to ruin the symmetry
Hard
  1. 00:51:889 (3,4,5) - Move these farther away from eachother. 0.7 is too little. fixed
  2. 00:54:415 (7,8) - These sliders look a little pointy. Might wanna make them look better fixed
  3. 01:01:994 (3,4,5,6,7) - This plays weird and is kinda tough to read. Consider changing it. I don't see any problems with this to be honest. Spacing is correct and it's just two doubles fitting exactly to the music.
Doko
  1. OD +1 fixed
  2. Why not just call this 'Insane'? Or like Another or something. Because there is already an insane diff?! And i'm popular for my 'DoKo'-Diffs.
  3. 00:25:047 (8) - I think this should move a little faster. fixed
  4. 00:56:152 (3,4,5,6,7) - Make this stack clearer, it's hard to tell how many circles are in there. it's kinda obvious that there are 5 circles o0 Everyone with a bit playing experience can read such easy Streams.
  5. 01:54:257 (4,5,6,7,8) - Same as above. ^
  6. 02:01:836 (4,5,6,7,8) - Same as above. ^
  7. 02:04:363 (4,5,6,7,8) - Make this stream curve better. fixed
  8. 02:06:415 (1,2,3,4) - These back and forth objects are very frustrating to play and don't really add to the difficulty. You should either do something different or reduce their spacing. I like them as they are. There are much bigger jumps in this diff, so i don't know why i should change those 4 circles.
  9. 02:07:678 (1,2,3,4) - Same as above except these are even worse. ^
  10. 02:12:100 (1,2,3) - These objects have 3/4 time in between them which makes them very difficult to read. Instead of 3 circles you should just do one repeat slider. This is a very important change. Everyone i gave this map to could read it very well. There is no problem with such a jump, since the AR is 9. Also there are a lot of maps with jumps like this, so i really don't know why my map shouldn't have such 3/4 jumps.
  11. 02:13:363 (1,2,3,4,5,6,7,8,9) - Make this stack clearer instead of a jumbled mess. I like it as it is. I like that messed up ending, so i won't change.
Thanks for mod.
Garven
I didn't have a problem with the 3/4 thing - I just have a problem with the disjointed flow going from rabid jumps to really packed streams. Plays like eugh. q:
Topic Starter
DoKito

Garven wrote:

I didn't have a problem with the 3/4 thing - I just have a problem with the disjointed flow going from rabid jumps to really packed streams. Plays like eugh. q:
It's a matter of taste, i think. Most people like that map and find it flow well, others probably don't.
But well, that doesn't make my map wrong or something \:3/
Charles445
Fun.

Bubbled
Tshemmp
:o
Charles445
Someone rank this please D:

Shiirn
oh hey what does this button do
Low
Congratulations!
AIR315
Congratz~
Topic Starter
DoKito
Wow. Thank you Shiirn <3
Jenny
I won't play this \:D/

  • ...well, not now
thelewa
this is impossible aaaaaaaaaaaaaaa
Mercurial
/o/
TechnoMaster
Hey you make more Techno
Gaba
Gratz
Meowcenaries
Grats on rank!
Dino99
Gratz!!
eldnl
congratz ><
Tom69_old
Gratz. Have loved that map from my first testplay until now! :D
GamerX4life
Glückwunsch zur ranked map!
ShadowSoul
Gratz <3
Frostmourne
DoKo you torture me again ._. !

btw, congratz !! it's awesome map :D
mockow3
hehehe rly nice map!
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