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Tatsh feat. Sariyajin - FOUR SEASONS OF LONELINESS

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SuperMIC
queue! :O

---

[General]

00:01:109 - 00:21:418 sounds horrendous with a softened Normal hitset IMO. Force your custom to a soft set and use soft hitsounds please. ;__;

[Timing]

There area few "Heavy Beat"/downbeat problems. You'll need that big white tick to be at the correct place. So:

Change the first offset to 1109.
ADD timing point using: BPM 178, Off-set 32520

Should look like this:


The third timing point is at 60% because IMO the volume of those note should be 60. XD

[Extra]

Eh, diff name is kind of boring IMO. Change it so it more reflects either the song name or wherever this song came from? :P

00:48:531 (1,2) - Space further away so it's symmetrical with (3) and (4)?
01:18:278 (3) - Note makes it seem like this map is overmapped. Remove, sounds nicer.
01:21:733 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,1,2,3,4,5,6) - Looks like it won't play as fun as it could be. I suggest doing something that involves jumps.
01:33:025 (1) - RNC
01:33:194 (2) - NC
01:32:688 (4) - Would look better if it was symmetrical to the (1) in its combo. The next blue (1) would have to be re-distance snapped.
01:45:497 (2,3) - Move these so (3) is on the fading (4,5,6). Would look better, and the next note is still snapped properly.


01:59:992 (6,1,2,3) - Ugly. :< Stack (6) on top of (1,2,3) and then move (7) so it's directly in between (4) and (5). Common, back and forth jumps aren't so bad! \:D/


02:03:531 (6,7,8,9) - This can be better. :P
02:05:385 (1,2,3,4,5,6) - ^
02:47:267 (3) - As before, remove.
02:50:891 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2) - Incorporate jumps?
03:52:239 (2,3,4,5,6,7,8) - Erm...no. :P
04:02:857 (1,2,3,4,5,6,7,8,9,10,11,12,13) - The curve looks bad nearing the top.
04:05:385 (4,5) - It's a stream slider, doesn't need to be so close to (5). Or you can move (5) further away.
04:07:407 (4) - Move so it's on (9). Re-snap (5).


04:09:598 (5,6) - Reaaallly ugly overlap. I'm not sure if this might even count slightly unrankable or not. Move it either way. XD
04:24:767 (1,2,3,4,5,6) - At least make your ending symmetrical! ;_;

---

Nice map, GL! :O
Topic Starter
B2IN

Banana wrote:

Hi~ Banana here from my queue~

some suggestions:

general

fine

Extra

00:17:963 (4) - begin a three notes stream at the end of this slider hears better imo
00:21:418 (1) - here are two spinner with breaks, maybe a little boring for a map going for approve? you can map the longer break part to make it shorter
00:52:323 - pattern is not very good here because of the overlap, and sence you use slider here, you can use jumps to make it better, for example fixed
00:54:598 (3) - jump after this note is a bit further to me, x:384 y:240? fixed
01:02:520 (7) - i don't know why you use jump here, and i think it to be not suit, for the music is about to climax, and you use no jump later
01:23:082 - NC here
01:24:430 - and here in this section
01:31:677 (1,2,3,4) - current pattern makes spacing here decreased, and i think you can make this sliders more decent fixed
01:41:621 (2) - start stream here?
01:47:857 (1,2,3,4) - make the left slider and the right slider symmetrical fixed
01:49:795 - just a suggestion on pattern like this
01:53:250 (7) - vocal has been on here, different from the former stack, so i suggest you to unstack this
02:05:385 (1) - when frist play this level, i don't know pitch goes up at this time point, so it is somewhat strange to place a jump before it
02:08:419 (5) - you use slider here, which have less difficulty to play, and maybe you can use jump here to balancefixed
02:12:716 - suggestion here like thisfixed
02:33:868 (1) - silence this spinner, or make it end with the vocal fixed
02:38:587 (4) - this slider is at a inproper angle, make the tail away from (5) fixed
03:15:497 (1) - you use two slider of same length, but here is a long voice, and the other is not, so i suggest you to use three circles to replace the latter one
04:05:385 (4) - you use a small spacing here, and it is no better than normal spacing or just stack fixed
04:25:610 (6) - jump?

thx ^^
Topic Starter
B2IN

pieguy1372 wrote:

hi there :)

01:34:542 (1,2,3) - IMO, these notes seem too close, perhaps move (2) out a bit? fixed
01:35:722 (1) - too close to (4) fixed
02:01:677 (13,14,15,16,1) - maybe try it like this? http://puu.sh/vaOFfixed
02:05:385 (1,2,3,4,5,6,7) - I think you could make this look a bit nicer, maybe try it like this? http://puu.sh/vaPW fixed
03:30:666 (13,14,15,16,1) - same as 02:01:677 fixed

nice map =w=
all fixed ^^
Mercurial
Thinking about how to mod this map.


General
Nothing about it.

Extra
01:58:643 (11) Suggestion. This circle could be positioned 3 grids right 1 grid down, looks better imo.
02:00:329 (1,2,3) 1 grid left, 1 grid up.
03:26:621 (2,3,4,5,6,7,8,9,10) What? Simplely, no.
03:32:183 (5) Touching Hp Bar
04:10:104 (6) For some reason, I don't like this overlap... Try something like this http://puu.sh/vYR8

Thank you for let me mod this...

Good luck.
Topic Starter
B2IN

SuperMICrophone wrote:

queue! :O

---

[General]

00:01:109 - 00:21:418 sounds horrendous with a softened Normal hitset IMO. Force your custom to a soft set and use soft hitsounds please. ;__;

[Timing]

There area few "Heavy Beat"/downbeat problems. You'll need that big white tick to be at the correct place. So:

Change the first offset to 1109.
ADD timing point using: BPM 178, Off-set 32520

Should look like this:


The third timing point is at 60% because IMO the volume of those note should be 60. XD

[Extra]

Eh, diff name is kind of boring IMO. Change it so it more reflects either the song name or wherever this song came from? :P

00:48:531 (1,2) - Space further away so it's symmetrical with (3) and (4)? fixed
01:18:278 (3) - Note makes it seem like this map is overmapped. Remove, sounds nicer.
01:21:733 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,1,2,3,4,5,6) - Looks like it won't play as fun as it could be. I suggest doing something that involves jumps.
01:33:025 (1) - RNCfixed
01:33:194 (2) - NCfixed
01:32:688 (4) - Would look better if it was symmetrical to the (1) in its combo. The next blue (1) would have to be re-distance snapped.
01:45:497 (2,3) - Move these so (3) is on the fading (4,5,6). Would look better, and the next note is still snapped properly.
it's intentional used01:59:992 (6,1,2,3) - Ugly. :< Stack (6) on top of (1,2,3) and then move (7) so it's directly in between (4) and (5). Common, back and forth jumps aren't so bad! \:D/


02:03:531 (6,7,8,9) - This can be better. :P fixed
02:05:385 (1,2,3,4,5,6) - ^
02:47:267 (3) - As before, remove.
02:50:891 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2) - Incorporate jumps?
03:52:239 (2,3,4,5,6,7,8) - Erm...no. :P
04:02:857 (1,2,3,4,5,6,7,8,9,10,11,12,13) - The curve looks bad nearing the top. fixed
04:05:385 (4,5) - It's a stream slider, doesn't need to be so close to (5). Or you can move (5) further away.fixed
04:07:407 (4) - Move so it's on (9). Re-snap (5).


04:09:598 (5,6) - Reaaallly ugly overlap. I'm not sure if this might even count slightly unrankable or not. Move it either way. XDfixed
04:24:767 (1,2,3,4,5,6) - At least make your ending symmetrical! ;_;

---

Nice map, GL! :O
thx ~
Topic Starter
B2IN

SuperMICrophone wrote:

queue! :O

---

[General]

00:01:109 - 00:21:418 sounds horrendous with a softened Normal hitset IMO. Force your custom to a soft set and use soft hitsounds please. ;__;

[Timing]

There area few "Heavy Beat"/downbeat problems. You'll need that big white tick to be at the correct place. So:

Change the first offset to 1109.
ADD timing point using: BPM 178, Off-set 32520

Should look like this:


The third timing point is at 60% because IMO the volume of those note should be 60. XD

[Extra]

Eh, diff name is kind of boring IMO. Change it so it more reflects either the song name or wherever this song came from? :P

00:48:531 (1,2) - Space further away so it's symmetrical with (3) and (4)? fixed
01:18:278 (3) - Note makes it seem like this map is overmapped. Remove, sounds nicer.
01:21:733 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,1,2,3,4,5,6) - Looks like it won't play as fun as it could be. I suggest doing something that involves jumps.
01:33:025 (1) - RNCfixed
01:33:194 (2) - NCfixed
01:32:688 (4) - Would look better if it was symmetrical to the (1) in its combo. The next blue (1) would have to be re-distance snapped.
01:45:497 (2,3) - Move these so (3) is on the fading (4,5,6). Would look better, and the next note is still snapped properly.
it's intentional used01:59:992 (6,1,2,3) - Ugly. :< Stack (6) on top of (1,2,3) and then move (7) so it's directly in between (4) and (5). Common, back and forth jumps aren't so bad! \:D/


02:03:531 (6,7,8,9) - This can be better. :P
02:05:385 (1,2,3,4,5,6) - ^
02:47:267 (3) - As before, remove.
02:50:891 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2) - Incorporate jumps?
03:52:239 (2,3,4,5,6,7,8) - Erm...no. :P
04:02:857 (1,2,3,4,5,6,7,8,9,10,11,12,13) - The curve looks bad nearing the top.
04:05:385 (4,5) - It's a stream slider, doesn't need to be so close to (5). Or you can move (5) further away.
04:07:407 (4) - Move so it's on (9). Re-snap (5).


04:09:598 (5,6) - Reaaallly ugly overlap. I'm not sure if this might even count slightly unrankable or not. Move it either way. XD
04:24:767 (1,2,3,4,5,6) - At least make your ending symmetrical! ;_;

---

Nice map, GL! :O
thx~
Topic Starter
B2IN

iMercurial wrote:

Thinking about how to mod this map.


General
Nothing about it.

Extra
01:58:643 (11) Suggestion. This circle could be positioned 3 grids right 1 grid down, looks better imo. fixed
02:00:329 (1,2,3) 1 grid left, 1 grid up.
03:26:621 (2,3,4,5,6,7,8,9,10) What? Simplely, no.
03:32:183 (5) Touching Hp Barfixed
04:10:104 (6) For some reason, I don't like this overlap... Try something like this http://puu.sh/vYR8
fixed

Thank you for let me mod this...

Good luck.

thx ~
Melophobia
[General]
offset must be 435
adjustment for downbeat, no effect on timing
BPM:178.000/ offset:32520
you must add this timing section to adjust downbeat
t/20998

[Extra]
00:15:604 (6) - not horizontal perfectly
00:22:682 - volume 5%, sounds noisy
00:48:363 - add note to put clap consistently
01:23:756 (1) - add finish
01:28:643 (1) - change this into 1/6 slider
01:49:037 (4) - add finish at the end
01:57:464 (1) - add finish
02:06:060 (5) - finish
02:12:969 (1) - change this into 1/6 slider
02:35:216 (1) - add finish
02:48:700 (1) - ^
02:56:115 (9) - add newcombo here? it'll look better imo
02:57:632 (1) - change this into 1/6 slider
03:18:025 (4) - add finish at the end
03:19:205 (9,10,11) - replace these with 1/6 slider
03:26:453 (1) - add finish
03:35:048 (5) - ^ because you have it at 03:36:396 -
03:41:452 (4,1) - try this instead http://puu.sh/xkjg
(2) should be snapped by 1/6
04:01:509 (1) - add finish
04:02:014 (4) - ^
04:14:992 (3) - add finish at the beginning
04:18:363 (4) - hidden reverse arrow
this is unrankable, you have to fix it
04:23:082 (1) - add finish at the beginning
04:23:587 (2) - ^

that's all, placement is really nice so i cant complain about it. although hitsound sitll can be improved a lot.
good luck!
Kryptogram
Hi B2IN

General

  1. 01:50:722 (1) - Add some warning to prevent this slow down.
  2. 03:19:711 (1) - Same here
Extra

  1. 00:23:187 (x) - Move the break there http://puu.sh/xoY0
  2. 00:47:688 (7) - Add clap at the begin to keep the consistency at hitsounds
  3. 01:01:172 (1) - Add clap to keep the consistency
  4. 01:18:363 (3) - Move this note to the next white tick or add a note 01:18:363 (4)
  5. 01:53:082 (6) - Add clap at the begin to keep the consistency
  6. 02:02:604 (2) - Add note to make a 1/1 stream like this http://puu.sh/xp2l
  7. 04:25:610 (6) - Add finish
Sorry if my mod its about hitsounds, i can't find nothing.

Good Luck ! And Star !
Topic Starter
B2IN

Melophobia wrote:

[General]
offset must be 435
adjustment for downbeat, no effect on timing
BPM:178.000/ offset:32520
you must add this timing section to adjust downbeat
t/20998

[Extra]
00:15:604 (6) - not horizontal perfectly
00:22:682 - volume 5%, sounds noisy
00:48:363 - add note to put clap consistently
01:23:756 (1) - add finish
01:28:643 (1) - change this into 1/6 slider
01:49:037 (4) - add finish at the end
01:57:464 (1) - add finish
02:06:060 (5) - finish
02:12:969 (1) - change this into 1/6 slider
02:35:216 (1) - add finish
02:48:700 (1) - ^
02:56:115 (9) - add newcombo here? it'll look better imo
02:57:632 (1) - change this into 1/6 slider
03:18:025 (4) - add finish at the end
03:19:205 (9,10,11) - replace these with 1/6 slider
03:26:453 (1) - add finish
03:35:048 (5) - ^ because you have it at 03:36:396 -
03:41:452 (4,1) - try this instead http://puu.sh/xkjg
(2) should be snapped by 1/6
04:01:509 (1) - add finish
04:02:014 (4) - ^
04:14:992 (3) - add finish at the beginning
04:18:363 (4) - hidden reverse arrow
this is unrankable, you have to fix it
04:23:082 (1) - add finish at the beginning
04:23:587 (2) - ^

that's all, placement is really nice so i cant complain about it. although hitsound sitll can be improved a lot.
good luck!
all fixed yay! >_<
Topic Starter
B2IN

[Te][Amo] wrote:

Hi B2IN

General

  1. 01:50:722 (1) - Add some warning to prevent this slow down. consider
  2. 03:19:711 (1) - Same here
Extra

  1. 00:23:187 (x) - Move the break there http://puu.sh/xoY0 I want to know why
  2. 00:47:688 (7) - Add clap at the begin to keep the consistency at hitsoundsfixed
  3. 01:01:172 (1) - Add clap to keep the consistencyfixed
  4. 01:18:363 (3) - Move this note to the next white tick or add a note 01:18:363 (4) consider
  5. 01:53:082 (6) - Add clap at the begin to keep the consistencyfixed
  6. 02:02:604 (2) - Add note to make a 1/1 stream like this http://puu.sh/xp2l fixed
  7. 04:25:610 (6) - Add finish sorry nochange
Sorry if my mod its about hitsounds, i can't find nothing.

Good Luck ! And Star !
thx mod and star !
Evil_Twilight
[Extra]
00:48:362 (8) - add clap
00:50:385 (1) - ^
00:55:778 (1) - ^
01:07:407 (1) - remove NC
01:24:767 (1) - ^
01:38:250 (7) - add whistle
01:38:924 (4,7) - ^
01:39:598 (1) - ^
01:43:643 (8) - ^
01:44:317 (4,7) - ^
01:44:992 (1) - ^
01:50:385 (7) - remove whistle and let volume be more louder
01:57:801 (4) - remove whistle ?
02:13:643 (1) - add finish
02:37:407 (1) - remove NC
02:54:093 (1) - ^
03:07:239 (4) - add whistle
03:07:913 (5,8) - ^
03:08:587 (1) - ^
03:12:632 (7) - ^
03:13:306 (4,7) - ^
03:13:981 (1) - ^
03:19:373 (9) - add clap and let volume be more louder
03:26:790 (4) - remove whistle
03:42:632 (1) - add finish
03:58:138 (1) - remove NC, add NC on 03:58:812 (3) ?
04:25:610 (6) - 2 grid up ?

try these combo color :D?

[Colours]
Combo1 : 87,87,87
Combo2 : 255,81,81
Combo3 : 189,0,189
Combo4 : 183,111,111
Topic Starter
B2IN

Evil_Twilight wrote:

[Extra]
00:48:362 (8) - add clapffixed
00:50:385 (1) - ^ fixed
00:55:778 (1) - ^fixed
01:07:407 (1) - remove NCfixed
01:24:767 (1) - ^
01:38:250 (7) - add whistle
01:38:924 (4,7) - ^
01:39:598 (1) - ^
01:43:643 (8) - ^
01:44:317 (4,7) - ^
01:44:992 (1) - ^
01:50:385 (7) - remove whistle and let volume be more louder
01:57:801 (4) - remove whistle ?
02:13:643 (1) - add finish
02:37:407 (1) - remove NC
02:54:093 (1) - ^
03:07:239 (4) - add whistle
03:07:913 (5,8) - ^
03:08:587 (1) - ^
03:12:632 (7) - ^
03:13:306 (4,7) - ^
03:13:981 (1) - ^
03:19:373 (9) - add clap and let volume be more louderfixed
03:26:790 (4) - remove whistle
03:42:632 (1) - add finishfixed
03:58:138 (1) - remove NC, add NC on 03:58:812 (3) ?
04:25:610 (6) - 2 grid up ?

try these combo color :D?

[Colours] consider
combo1 : 87,87,87
Combo2 : 255,81,81
Combo3 : 189,0,189
Combo4 : 183,111,111
thx mod ^^
Chloe
Hello ~ Mod request from Chloe's Modding Queue


  • [General]
  1. Great.

  • [Extra]
  1. 00:54:598 (3) - See(2)and(4) then revise the place
  2. 02:41:621 (4,5,1) - Revise the spacing
  3. 03:33:194 (10) - NC
  4. 03:34:374 (1) - Remove NC.


Hmm... sry for later and the low quilty modding. Because I was very busy for last a few days and also now... Maybe I'll back for a recheck when got some free time.
Yeah That's all I found ^^ Bye~
Topic Starter
B2IN

Chloe wrote:

Hello ~ Mod request from Chloe's Modding Queue


  • [General]
  1. Great.

  • [Extra]
  1. 00:54:598 (3) - See(2)and(4) then revise the place
  2. 02:41:621 (4,5,1) - Revise the spacing
  3. 03:33:194 (10) - NC
  4. 03:34:374 (1) - Remove NC.


Hmm... sry for later and the low quilty modding. Because I was very busy for last a few days and also now... Maybe I'll back for a recheck when got some free time.
Yeah That's all I found ^^ Bye~

^^; sorry no change
Darksonic
Hello, mod from my queue.

Extra:

00:11:389 (1,2): I think these notes are not necessary.
00:54:598 (3): What about moving that, like this ?
01:50:216 (5,6,7): Move them to the center. I suggest x;32 y:192.
01:59:823 (5,6,7): It's better if you stack 6 and 7 with 5, and add notes at 01:59:907 and 02:00:076. I mean this. It fits a lot better with instrumental.
02:01:340 (10): NC.
02:35:216 (1): You should add a Finish here, sounds nice.
02:37:407 (1): Remove NC.
02:42:800 (5,6,7): Try to stack them with the end of slider (1)? (x:375 y:200)
03:14:486 (3): Move it a grid down so it doesn't touch the slider.
03:28:812 (6): Same as 01:59:823.
03:30:328 (10: NC.
03:34:542 (2,3,4,5,6,7): This pattern seems ugly imo, try something like this.
03:37:070 (1,2,3): Move them to the center of screen? (x:256 y:192)

That's all for me. Good luck~ :D
Topic Starter
B2IN

Darksonic wrote:

Hello, mod from my queue.

Extra:

00:11:389 (1,2): I think these notes are not necessary. um.. consider
00:54:598 (3): What about moving that, like this ? good
01:50:216 (5,6,7): Move them to the center. I suggest x;32 y:192. sorry..
01:59:823 (5,6,7): It's better if you stack 6 and 7 with 5, and add notes at 01:59:907 and 02:00:076. I mean this. It fits a lot better with instrumental. added
02:01:340 (10): NC.
02:35:216 (1): You should add a Finish here, sounds nice.fixed
02:37:407 (1): Remove NC. fixed
02:42:800 (5,6,7): Try to stack them with the end of slider (1)? (x:375 y:200) fixed
03:14:486 (3): Move it a grid down so it doesn't touch the slider.fixed
03:28:812 (6): Same as 01:59:823.fixed
03:30:328 (10: NC.
03:34:542 (2,3,4,5,6,7): This pattern seems ugly imo, try something like this. ok,but slightly different
03:37:070 (1,2,3): Move them to the center of screen? (x:256 y:192) fixed

That's all for me. Good luck~ :D

thx ~
Strawberry
:) HI~B2IN
here my mod from our queue >~<
[Extra]
01:30:329 (4) - add NC (as 01:35:722 (1) -
02:39:936 (3) - why add nc there instead of 02:39:261 (1) - ?
02:59:318 (4) - add NC (as 03:04:711 (1) -
03:07:407 (5) - remove NC
03:08:419 (1) - ^
03:07:745 (3) - add NC
03:08:924 (1) - ^
03:11:452 (1) - shapes aren't perfect. why not ctrl+HJ 03:10:947 (5) - ?
03:27:632 (1,2) - put them in symmetric
03:30:329 (10) - wow..the 16combo.it's so long.add a NC here?
03:57:464 (8) - add NC
03:58:138 (1) - remove NC
03:58:812 (3) - add NC
04:02:857 (1,2,3,4,5,6,7,8,9,10,11,12,13) - maybe this shape? http://puu.sh/y7BY

some nazi..but you should notice them,to make your map more excellent!><
GOOD MAPSET.
Star~
Topic Starter
B2IN

Strawberry wrote:

:) HI~B2IN
here my mod from our queue >~<
[Extra]
01:30:329 (4) - add NC (as 01:35:722 (1) -
02:39:936 (3) - why add nc there instead of 02:39:261 (1) - ? this is nc for jump
02:59:318 (4) - add NC (as 03:04:711 (1) -
03:07:407 (5) - remove NC fixed
03:08:419 (1) - ^
03:07:745 (3) - add NC 03:07:576
03:08:924 (1) - ^
03:11:452 (1) - shapes aren't perfect. why not ctrl+HJ 03:10:947 (5) - ? i had ctrl+HR
03:27:632 (1,2) - put them in symmetric
03:30:329 (10) - wow..the 16combo.it's so long.add a NC here? hm.. ok
03:57:464 (8) - add NCfixed
03:58:138 (1) - remove NCfixed
03:58:812 (3) - add NCfixed
04:02:857 (1,2,3,4,5,6,7,8,9,10,11,12,13) - maybe this shape? http://puu.sh/y7BY
give me code :D

some nazi..but you should notice them,to make your map more excellent!><
GOOD MAPSET.
Star~

thx mod & star ~
LunarSakuya
hi!

General
Nice ^^

Extra
00:01:109 - 00:22:682 - Using Soft sample set would sound really nice for this part imo :D (while keeping the N:C1 hitsounds)

00:08:525 (9,10) - Highlight these and Ctrl + R, leaves some distance between (10) and 00:09:031 (1)
00:54:093 (1,2,3) - Change spacing or combo so ppl can easily read (2,3) as 1/2 rhythm
01:07:239 (3,4,5,6) - try and make an even diamond shape?
01:33:025 (8) - Move down a grid or 2 if you want, just kind of an awkward touch on (6)
02:02:857 (5) - Finish on beginning
02:08:250 (4) - Finish
02:29:318 (5) - NC, the rhythm changes, (3,4) vs. (4,5)
02:33:868 (1) - Fully mute the end of the spinner would sound nicer?
03:19:711 (1) - Move the far left point (5th point) one grid to the right for more even-ness
03:31:846 (5) - NC
03:32:857 (1) - Delete NC?
03:38:756 (2) - Consider moving this a little to the left, 03:39:430 (4,5,6,7,8,9) - this stack touches it in-play D:
03:53:419 (1) - Finish on beginning
03:58:812 (1) - ^
04:09:598 (1) - ^

Very neat map!! Good luck for APP

Love this song (´ ▽`).。o♡
Topic Starter
B2IN

LunarSakuya wrote:

hi!

General
Nice ^^

Extra
00:01:109 - 00:22:682 - Using Soft sample set would sound really nice for this part imo :D (while keeping the N:C1 hitsounds) fixed

00:08:525 (9,10) - Highlight these and Ctrl + R, leaves some distance between (10) and 00:09:031 (1) ok,fixed
00:54:093 (1,2,3) - Change spacing or combo so ppl can easily read (2,3) as 1/2 rhythm Like this?
01:07:239 (3,4,5,6) - try and make an even diamond shape?
01:33:025 (8) - Move down a grid or 2 if you want, just kind of an awkward touch on (6) fixed
02:02:857 (5) - Finish on beginningfixed
02:08:250 (4) - Finishfixed
02:29:318 (5) - NC, the rhythm changes, (3,4) vs. (4,5) consider
02:33:868 (1) - Fully mute the end of the spinner would sound nicer?
03:19:711 (1) - Move the far left point (5th point) one grid to the right for more even-ness fixed
03:31:846 (5) - NC sorry
03:32:857 (1) - Delete NC?
03:38:756 (2) - Consider moving this a little to the left, 03:39:430 (4,5,6,7,8,9) - this stack touches it in-play D: fixed
03:53:419 (1) - Finish on beginningfixed
03:58:812 (1) - ^fixed
04:09:598 (1) - ^fixed

Very neat map!! Good luck for APP

Love this song (´ ▽`).。o♡


yay thx ~!
Bobo_old
Hi there, from my queue.

[General]

Mmm... everything's good here ;3

[that one diff there]

Where to start..

00:01:109 (1) - These whistles here.. they sound really out of place to me. I dislike it a lot, how about replacing all these odd sounding whistles with regular, default, soft whistles?
00:11:390 (1,2) - These two hitcircles here make the pattern start earlier than it should, also in my opinion, it sounds off beat. I suggest deleting these. Also, it'll fit the vocals better, it seems as if you're mapping by the vocals in this first part as you've left parts without vocals empty.
00:11:558 (3,4,5,6) - Move these all 1 grid left so that (4,6) have perfect symmetry along the y axis.
00:14:255 - I'd add a note here, with your whistle (which should be a default soft whistle) so the map flows better, and doesn't skip this 1/1 beat.
00:20:323 (4) - It looks neater if you stack this with (1), it also makes a nice little triangle.
00:48:025 - 00:48:194 - Fill these two places here to keep the ever so precious flow.
00:54:093 (1) - I see why you've placed the new combo here, it isn't part of the previous combo but it wouldn't fit with the spacing of the next combo. I suggest deleting the new combo altogether so you avoid having these odd 1 beat combos.
00:54:430 (1) - Move this to the left so it's symmetrical with the y axis, it looks much better.
00:54:598 (2) - I'd make this a horizontal flip of (1) from the previous combo, it's good to align notes together like that.
00:54:767 (3,4,5,6,7,8,9,10,11) - Do the same as you did with (1), I love my symmetry! D:
00:56:452 (3) - Aaaaand same here.
01:01:171 (1,2,3,4,5) - Move these to the left as well.. for symmetry of course!
01:17:520 (2,3) - Listen closely to the music, what you hear is a triplet, not a double. Add a note at 01:18:362. It'll make this sudden 1/4 less unpredictable.
01:19:037 (1) - Could you stack this with (1) so the new combo isn't needed?
01:21:733 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,1,2,3,4,5,6) - It would make a lot more sense to make the following stream start in the direction of this spiralling 1/2 pattern.
01:25:779 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I mean something like this ;3
[HitObjects]
272,140,85779,5,0
248,104,85863,1,0
248,56,85947,1,0
288,28,86032,1,0
336,20,86116,1,8
376,52,86200,1,0
376,100,86284,1,0
352,144,86369,1,0
308,168,86453,5,4
260,180,86537,1,0
220,212,86621,1,0
200,260,86706,1,0
208,308,86790,1,8
248,336,86874,1,0
296,332,86958,1,0
336,300,87043,1,0
332,252,87127,5,8
308,208,87211,1,0
268,180,87296,1,0
220,172,87379,1,0
172,184,87463,1,8
132,216,87547,1,0
116,264,87632,1,0
120,312,87716,1,0
148,356,87801,1,0
01:53:082 (6,7,8,9,10) - Place the objects like this to give your map a much better flow: 02:12:969 (1) - Ouch, lower the volume of the hitsounds here so the buzz from this 1/6 slider isn't so loud.
02:33:194 (3) - Delete the inheriting section so that the hitsound on the endpoint is at full volume.
02:39:936 (1,2,3,4,5,6,7,8) - Try this so that all these notes don't seem so crowded in that little space. 02:41:874 (5) - I'd suggest deleting this note here, you haven't made any patterns like this one anywhere else in the map.
02:46:508 (2,3) - Same issue as the previous slider that had this sort of pattern, there's a triplet at the end of this slider, not a double.
02:48:025 (1) - You should stack this with (1) so that the new combo isn't needed.
03:06:565 (3) - The points on this slider look kinda off, how about just deleting the points and making it a basic straight slider?
03:26:621 (2,3,4,5,6,7,8,9,10) - This is the only time you've made triplets like this, how about making them stacks instead, for consistency?
03:34:374 (1,2,3,4,5) - These jumps are enormous in comparison to the other jump patterns in this map, could you please make them a bit smaller?
03:41:958 (1) - Place it opposite to (5) to make a diamond pattern that flows better than the back-and-forth 1/2 you have here. Also decrease the volume of the hitsounds so the buzzing isn't so loud.
03:57:969 (4) - If you place it here.. you kinda make a diamond shape with (2,3,4,5)! 04:05:385 (4) - You haven't done anything like this anywhere else in the map, for consistency, why not convert this into two hitcircles that stack on (5)?
04:08:166 (6) - I would never connect two sliders using a single 1/4 beat with this spacing, I suggest deleting this note unless you can space these 3 hitobjects closer together.

----------------------------------------------

Hm. Quite a nice map, however it may need a fair bit of work before it's ready to be approved.
Anyways, good luck!
Leorda
Hi there

[Skinning]
* All hitbursts dimension should not over 256x256. Currently 350x350
* You need an approachcircle.png for completing set of hitbursts


[Extra]
01:17:520 (2) - End this slider at 01:17:857 for following vocal?
01:18:278 (3) - This should be snap at long white tick. I did use Playback Rate 25% for check this....
01:25:779 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - This streams are too repetitive, it should have a kickslider or something at this streams
02:00:329 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - This pattern are too repetitive too. How about replace 02:01:340 (1,2,3,4,5,6) into 2 kickslider?
02:47:267 (3) - Same issue as 01:18:278 (3)
02:54:767 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Same issue as (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9)
03:24:684 (2) - Unsnapped note
03:40:948 (3) - Unsnapped note

Good luck~
Topic Starter
B2IN

Leorda wrote:

Hi there

[Skinning]
* All hitbursts dimension should not over 256x256. Currently 350x350
* You need an approachcircle.png for completing set of hitbursts


[Extra]
01:17:520 (2) - End this slider at 01:17:857 for following vocal?
01:18:278 (3) - This should be snap at long white tick. I did use Playback Rate 25% for check this....
01:25:779 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - This streams are too repetitive, it should have a kickslider or something at this streams
02:00:329 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - This pattern are too repetitive too. How about replace 02:01:340 (1,2,3,4,5,6) into 2 kickslider?
02:47:267 (3) - Same issue as 01:18:278 (3)
02:54:767 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Same issue as (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9)
03:24:684 (2) - Unsnapped note
03:40:948 (3) - Unsnapped note

Good luck~
all fixed
thx for mod 'v'
GiNa
This one has been remixed ?
Sounds different than the other one

[General]
-I think Lead-in 500 is too short, maybe change it to 1000 ?

[Extra]
00:16:952 (1) – add whistle on the beginning of the slider
02:33:868 (1) – I think end this at 02:35:048 is better
04:24:767 (1,2,3,4,5,6) – I would suggest you use a star here, like this http://osu.ppy.sh/ss/340713
Here’s the code for the star:
160,204,264767,5,8
324,320,264936,1,0
256,128,265104,1,0
188,320,265273,1,0
352,204,265441,1,8
256,248,265609,5,2
Crazy map
Good luck !
Topic Starter
B2IN

GiNa wrote:

This one has been remixed ?
Sounds different than the other one

[General]
-I think Lead-in 500 is too short, maybe change it to 1000 ? fixed

[Extra]
00:16:952 (1) – add whistle on the beginning of the sliderfixed
02:33:868 (1) – I think end this at 02:35:048 is betterfixed
04:24:767 (1,2,3,4,5,6) – I would suggest you use a star here, like this http://osu.ppy.sh/ss/340713 um..consider
Here’s the code for the star:
160,204,264767,5,8
324,320,264936,1,0
256,128,265104,1,0
188,320,265273,1,0
352,204,265441,1,8
256,248,265609,5,2
Crazy map
Good luck !
thx for mod !
Topic Starter
B2IN

Bobo wrote:

Hi there, from my queue.

[General]

Mmm... everything's good here ;3

[that one diff there]

Where to start..

00:01:109 (1) - These whistles here.. they sound really out of place to me. I dislike it a lot, how about replacing all these odd sounding whistles with regular, default, soft whistles?
00:11:390 (1,2) - These two hitcircles here make the pattern start earlier than it should, also in my opinion, it sounds off beat. I suggest deleting these. Also, it'll fit the vocals better, it seems as if you're mapping by the vocals in this first part as you've left parts without vocals empty.
00:11:558 (3,4,5,6) - Move these all 1 grid left so that (4,6) have perfect symmetry along the y axis.
00:14:255 - I'd add a note here, with your whistle (which should be a default soft whistle) so the map flows better, and doesn't skip this 1/1 beat.
00:20:323 (4) - It looks neater if you stack this with (1), it also makes a nice little triangle.
00:48:025 - 00:48:194 - Fill these two places here to keep the ever so precious flow.
00:54:093 (1) - I see why you've placed the new combo here, it isn't part of the previous combo but it wouldn't fit with the spacing of the next combo. I suggest deleting the new combo altogether so you avoid having these odd 1 beat combos.
00:54:430 (1) - Move this to the left so it's symmetrical with the y axis, it looks much better.
00:54:598 (2) - I'd make this a horizontal flip of (1) from the previous combo, it's good to align notes together like that.
00:54:767 (3,4,5,6,7,8,9,10,11) - Do the same as you did with (1), I love my symmetry! D:
00:56:452 (3) - Aaaaand same here.
01:01:171 (1,2,3,4,5) - Move these to the left as well.. for symmetry of course!
01:17:520 (2,3) - Listen closely to the music, what you hear is a triplet, not a double. Add a note at 01:18:362. It'll make this sudden 1/4 less unpredictable.
01:19:037 (1) - Could you stack this with (1) so the new combo isn't needed?
01:21:733 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,1,2,3,4,5,6) - It would make a lot more sense to make the following stream start in the direction of this spiralling 1/2 pattern.
01:25:779 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I mean something like this ;3
[HitObjects]
272,140,85779,5,0
248,104,85863,1,0
248,56,85947,1,0
288,28,86032,1,0
336,20,86116,1,8
376,52,86200,1,0
376,100,86284,1,0
352,144,86369,1,0
308,168,86453,5,4
260,180,86537,1,0
220,212,86621,1,0
200,260,86706,1,0
208,308,86790,1,8
248,336,86874,1,0
296,332,86958,1,0
336,300,87043,1,0
332,252,87127,5,8
308,208,87211,1,0
268,180,87296,1,0
220,172,87379,1,0
172,184,87463,1,8
132,216,87547,1,0
116,264,87632,1,0
120,312,87716,1,0
148,356,87801,1,0
01:53:082 (6,7,8,9,10) - Place the objects like this to give your map a much better flow: 02:12:969 (1) - Ouch, lower the volume of the hitsounds here so the buzz from this 1/6 slider isn't so loud.
02:33:194 (3) - Delete the inheriting section so that the hitsound on the endpoint is at full volume.
02:39:936 (1,2,3,4,5,6,7,8) - Try this so that all these notes don't seem so crowded in that little space. 02:41:874 (5) - I'd suggest deleting this note here, you haven't made any patterns like this one anywhere else in the map.
02:46:508 (2,3) - Same issue as the previous slider that had this sort of pattern, there's a triplet at the end of this slider, not a double.
02:48:025 (1) - You should stack this with (1) so that the new combo isn't needed.
03:06:565 (3) - The points on this slider look kinda off, how about just deleting the points and making it a basic straight slider?
03:26:621 (2,3,4,5,6,7,8,9,10) - This is the only time you've made triplets like this, how about making them stacks instead, for consistency?
03:34:374 (1,2,3,4,5) - These jumps are enormous in comparison to the other jump patterns in this map, could you please make them a bit smaller?
03:41:958 (1) - Place it opposite to (5) to make a diamond pattern that flows better than the back-and-forth 1/2 you have here. Also decrease the volume of the hitsounds so the buzzing isn't so loud.
03:57:969 (4) - If you place it here.. you kinda make a diamond shape with (2,3,4,5)! 04:05:385 (4) - You haven't done anything like this anywhere else in the map, for consistency, why not convert this into two hitcircles that stack on (5)?
04:08:166 (6) - I would never connect two sliders using a single 1/4 beat with this spacing, I suggest deleting this note unless you can space these 3 hitobjects closer together.

----------------------------------------------

Hm. Quite a nice map, however it may need a fair bit of work before it's ready to be approved.
Anyways, good luck!


fixed thx for mod !
Lizellota
Hi, mod from our q ~
Aww, awesomee i <3 it, nyan ~

[Extra]

01:11:958 - add clap
02:06:060 (5) - add finish
02:09:598 (4) - ^
02:40:104 (2) - remove finish
02:40:610 (7) - add finish
02:46:508 - ^
02:56:789 - ^ o.o
03:35:048 (5) - ^
03:37:239 (3) - ^
03:38:587 - ^
04:17:688 - ^
04:21:733 - ^
04:24:430 - ^

Good luck~~
Topic Starter
B2IN

KersiTyan wrote:

Hi, mod from our q ~
Aww, awesomee i <3 it, nyan ~

[Extra]

01:11:958 - add clap fixed
02:06:060 (5) - add finishfixed
02:09:598 (4) - ^fixed
02:40:104 (2) - remove finishfixed
02:40:610 (7) - add finishfixed
02:46:508 - ^fixed
02:56:789 - ^ o.ono change
03:35:048 (5) - ^fixed
03:37:239 (3) - ^fixed
03:38:587 - ^fixed
04:17:688 - ^no change
04:21:733 - ^fixed
04:24:430 - ^no change

Good luck~~

thx for mod ^^
nanda2009
Hello from my modding queue

I think there's no errors in this map, especially that it's app...

thx :D no kd
lepidopodus
Taiko map here, exactly 2000 combo if you FC this. BTW this is a bit hard one.

http://puu.sh/BwU0
Topic Starter
B2IN

lepidopodus wrote:

Taiko map here, exactly 2000 combo if you FC this. BTW this is a bit hard one.

http://puu.sh/BwU0

thank you ~ lepidopodus !!
inaba-tan
oh~
lepidon's diff x3
http://puu.sh/BE4Z

edit
remake
http://puu.sh/BGYi
Topic Starter
B2IN

inaba-tan wrote:

oh~
lepidon's diff x3
http://puu.sh/BE4Z

edit
remake
http://puu.sh/BGYi

ヽ( ´¬`)ノ ワ~イ

ありがとう!
[CSGA]Ar3sgice
from my queue

Star for a really nice map!~

General

  1. Why do you use that normal whistle for soft-hitwhistle, it hurts my ears o.o why not just same with normal-hitwhistle.wav
Extra

  1. 00:16:867 - Add a note here ? it'll make the flow more smooth imo
  2. 01:21:733 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5) - I think this part is kind of laziness and doesn't fit at all o.o
  3. how about using the new polygon feature here? http://osu.ppy.sh/ss/346949 http://osu.ppy.sh/ss/346950 like this, it will look much better and look less random.
  4. 01:21:902 (2,4) - remove these two should fit the vocal pattern
  5. 02:25:610 (1,2) - I think this shape fits music more http://osu.ppy.sh/ss/346960
  6. 03:11:452 (1) - make symmetrical with (5) o.o
  7. 03:08:250 (7) - whislte here instead of 03:08:587 (1) which has clap?
  8. 03:19:711 (1) - same spacing as before?
  9. 03:50:722 (1) - to 03:53:250 (8) - add whistle as the previous pattern goes, it sounds great, and vocal starts to be a border line :D
  10. 03:55:441 (6) - symmetrical with (5)?
  11. 04:16:593 (3) - make the stacking look better here ^^b
  12. 04:25:441 (1) - new combo...?
that's all

Good luck~

lol:

lepidopodus wrote:

Taiko map here, exactly 2000 combo if you FC this. BTW this is a bit hard one. why don't u make it 2012 it's the same original song lol
Topic Starter
B2IN
ty for mod & star ^^
BeatofIke
Request from modding queue.

However, I found no suggestions on your map, sorry :( . This map is just flawlessly good it's beyond my scope of my modding skills. Good Luck with your map. :D This is why I don't like modding APP maps, since I'm just simply giving my stars away instead of modding. :(

STAR~
Abe Nana
Topic Starter
B2IN

BeatofIke wrote:

Request from modding queue.

However, I found no suggestions on your map, sorry :( . This map is just flawlessly good it's beyond my scope of my modding skills. Good Luck with your map. :D This is why I don't like modding APP maps, since I'm just simply giving my stars away instead of modding. :(

STAR~

;w; mistake..

ty for star !

-Chata- wrote:

taiko BG

http://puu.sh/CMdC

thx !
MapperUser
[Extra]
04:02:351 (1,2) - 이거 1/6박으로 해 ~
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