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Tatsh feat. Sariyajin - FOUR SEASONS OF LONELINESS

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Topic Starter
B2IN

Yu-Izanagi-12 wrote:

Good Song
hope you're doing your other diffs, you need at least a 3 star diff if you're going for ranking ... this map is approval map.

Extra
Everythings good just: AR -1 um,,sorry.. i don't change. ;w;

I didn't change anything.but thx mod 'v'
Mercurial

[CSGA]Ar3sgice wrote:

title: FOUR SEASONS OF LONELINESS



Look at the name of the song.
Topic Starter
B2IN

iMercurial wrote:

[CSGA]Ar3sgice wrote:

title: FOUR SEASONS OF LONELINESS



Look at the name of the song.

oh.. lol XD
Topic Starter
B2IN

mjw5150 wrote:

M4M

☆~
thx star ~ ! >A<

i will fix it tomorrow~
Tshemmp
Hello.

[General]
You have two (!) unused .osb-files. Remove them and dön't forget to do a full submit.
Your normal-hitwhistle.wav sounds...weird. It doesn't fit in my opinion. Maybe take the standard soft-whistle.wav and use it as normal-hitwhistle.wav?

[Extra]
00:11:390 (1,2) - delete and do NC at 00:11:558 (3)
Put whistle always on the second and on the fourth beat in each measure. You did this in the first few soconds like this, so continue this system. Example:
00:13:243 (9) - remove whistle on start and add whistle on end
00:13:918 (11) - remove whistle
00:16:951 (1) - add whistle on start
00:17:288 (2) - remove whistle on start ad add whistle on end
and so on until the break.
00:52:070 (2) - move to x:176 y:136
00:54:598 (3,4) - don't you think this jump towards is stream is a bit too big?
01:01:172 (1,2,3,4,5,6) - a bit untidy. Try this:
184,304,61172,5,0
304,304,61340,1,0
240,200,61509,1,0
184,96,61677,1,0
120,200,61846,2,0,B|0:200,2,100,8|0|0
240,200,62351,1,0
01:15:329 (3) - shorten by one repeat and add circle instead
01:15:834 (5,6,7,8,9,10,11,12,13,14,15,16) - this stream doesn't fit, map something else instead?
01:17:520 (2) - try this: If not then: 01:18:363 - add circle under the end of 01:17:520 (2)
01:20:722 (1) - RNC
01:21:733 (4) - NC
01:21:902 (1) - RNC
01:27:127 (9) - NC
01:27:801 (17) - finish
01:38:250 (7) - whistle
01:39:598 (1) - whistle on start
01:43:138 (5) - one grid up
01:43:643 (8) - whistle on start
01:44:992 (1) - ^
01:49:037 (4) - ^
01:58:643 (1,2) - instead of repeatslider-circle you should use circle-repeatslider, this fits more to the music.
02:00:329 (1,2,3) - maybe stack them directly under 01:59:992 (6)
02:01:930 (16) - delete
02:02:014 (1) - I don't like this double repeat :<
02:34:879 - volume 5% here
02:37:407 (1) - RNC?
02:46:509 (2) - same as 01:17:520 (2)
02:56:115 (9) - NC
02:56:789 (17) - RNC and add finish
03:05:975 - add circle?
03:25:694 (11) - delete
03:31:003 (1) - I don't like this double repeat :<
03:36:396 (5) - instead of one long slider maybe use circle-slider like this:
That's it, I hope some points will help you.
Kurokami
Just a fast and random mod from a random person. xd

Extra

  1. 00:47:520 (6) - x:312, y:88
  2. 00:47:688 (7) - x:184, y:88
  3. 00:52:070 (2) - x:184, y:128
  4. 01:44:317 (4,5,6) - x:144, y:120
  5. 02:57:801 (1) - move 1/2 forward
  6. 03:09:767 (7) - x:184, y:176
  7. 03:33:026 (8) - x:168, y:128
  8. 03:38:082 (6) - x:248, y:184
  9. 04:05:891 (6) - x:48, y:352
  10. 04:06:565 (9) - x:440, y:304

Thats all. Good luck. :3
Topic Starter
B2IN

mjw5150 wrote:

M4M
lol seeing there is no slot

[Extra]
HD OD+1?this map gose for app right?HD7 OD7 is easy to play with HR fixed
00:52:070 (2,3,4) - looks not so good,make 4 left 3 grid and up 1 grid to make
them symmetrical?fixed
00:54:430 (2,3,4) - a little confused,i suggest make 3 jumps too(like move it to
x:440 y:264) ....??
01:06:228 (8) - add finish fixed
01:18:278 - add a note?
01:18:363 - ^
01:20:722 (1,2,3,4) - make them symmetrical?
01:31:172 (8,9) - why using 1.0x here lol,seeing other object are all 1.2x fixed
01:34:542 - add finishfixed
01:34:879 (2) - ^
01:36:902 (7) - ^
01:39:261 (7,8,9) - left a grid and up a grid,you know why :p fixed
01:39:936 (2) - finishfixed
01:45:329 - ^
01:49:374 - ^
01:57:464 (1) - ^
01:59:823 (5,6,7) - how about this?
02:02:014 (1,2,3) - how about this?
02:02:857 - finishfixed
02:06:062 - ^
02:40:947 (1) - spacing,same as abovefixed
02:47:267 - add a not?
02:47:351 - ^
02:56:537 (14) - unsnapped objectfixed
02:56:958 - del this break,too short
03:14:318 (2) - finish
03:18:363 - ^
03:26:453 (1) - ^
03:28:812 (6,7,8) - same as 01:59:823 (5,6,7) -
03:31:003 (1,2,3) - same as 02:02:014 (1,2,3) -
03:35:048 (5) - finish lol you ignored so many finish lol

☆~
Topic Starter
B2IN

B2IN wrote:

mjw5150 wrote:

M4M
lol seeing there is no slot

[Extra]
HD OD+1?this map gose for app right?HD7 OD7 is easy to play with HR fixed
00:52:070 (2,3,4) - looks not so good,make 4 left 3 grid and up 1 grid to make
them symmetrical?fixed
00:54:430 (2,3,4) - a little confused,i suggest make 3 jumps too(like move it to
x:440 y:264) ....??
01:06:228 (8) - add finish fixed
01:18:278 - add a note? fixed
01:18:363 - ^
01:20:722 (1,2,3,4) - make them symmetrical?
01:31:172 (8,9) - why using 1.0x here lol,seeing other object are all 1.2x fixed
01:34:542 - add finishfixed
01:34:879 (2) - ^
01:36:902 (7) - ^
01:39:261 (7,8,9) - left a grid and up a grid,you know why :p fixed
01:39:936 (2) - finishfixed
01:45:329 - ^
01:49:374 - ^
01:57:464 (1) - ^
01:59:823 (5,6,7) - how about this?
02:02:014 (1,2,3) - how about this?
02:02:857 - finishfixed
02:06:062 - ^
02:40:947 (1) - spacing,same as abovefixed
02:47:267 - add a not? fixed
02:47:351 - ^
02:56:537 (14) - unsnapped objectfixed
02:56:958 - del this break,too short fixed
03:14:318 (2) - finish
03:18:363 - ^
03:26:453 (1) - ^
03:28:812 (6,7,8) - same as 01:59:823 (5,6,7) -
03:31:003 (1,2,3) - same as 02:02:014 (1,2,3) -
03:35:048 (5) - finish lol you ignored so many finish lol

☆~
Topic Starter
B2IN

Tshemmp wrote:

Hello.

[General]
You have two (!) unused .osb-files. Remove them and dön't forget to do a full submit. fixed
Your normal-hitwhistle.wav sounds...weird. It doesn't fit in my opinion. Maybe take the standard soft-whistle.wav and use it as normal-hitwhistle.wav? sorry .. i didn't modify

[Extra]
00:11:390 (1,2) - delete and do NC at 00:11:558 (3)
Put whistle always on the second and on the fourth beat in each measure. You did this in the first few soconds like this, so continue this system. Example:
00:13:243 (9) - remove whistle on start and add whistle on end
00:13:918 (11) - remove whistle
00:16:951 (1) - add whistle on start
00:17:288 (2) - remove whistle on start ad add whistle on end
and so on until the break.
00:52:070 (2) - move to x:176 y:136
00:54:598 (3,4) - don't you think this jump towards is stream is a bit too big?
01:01:172 (1,2,3,4,5,6) - a bit untidy. Try this:
184,304,61172,5,0
304,304,61340,1,0
240,200,61509,1,0
184,96,61677,1,0
120,200,61846,2,0,B|0:200,2,100,8|0|0
240,200,62351,1,0
01:15:329 (3) - shorten by one repeat and add circle instead
01:15:834 (5,6,7,8,9,10,11,12,13,14,15,16) - this stream doesn't fit, map something else instead?
01:17:520 (2) - try this: If not then: 01:18:363 - add circle under the end of 01:17:520 (2)
01:20:722 (1) - RNC fixed
01:21:733 (4) - NC fixed
01:21:902 (1) - RNC
01:27:127 (9) - NC
01:27:801 (17) - finish
01:38:250 (7) - whistle
01:39:598 (1) - whistle on start
01:43:138 (5) - one grid up
01:43:643 (8) - whistle on start
01:44:992 (1) - ^
01:49:037 (4) - ^
01:58:643 (1,2) - instead of repeatslider-circle you should use circle-repeatslider, this fits more to the music. fixed
02:00:329 (1,2,3) - maybe stack them directly under 01:59:992 (6)
02:01:930 (16) - delete
02:02:014 (1) - I don't like this double repeat :<
02:34:879 - volume 5% here
02:37:407 (1) - RNC?
02:46:509 (2) - same as 01:17:520 (2)
02:56:115 (9) - NC
02:56:789 (17) - RNC and add finish fixed
03:05:975 - add circle?
03:25:694 (11) - delete
03:31:003 (1) - I don't like this double repeat :<
03:36:396 (5) - instead of one long slider maybe use circle-slider like this:
That's it, I hope some points will help you.






thx ^^
Topic Starter
B2IN

Kurokami wrote:

Just a fast and random mod from a random person. xd

Extra

  1. 00:47:520 (6) - x:312, y:88
  2. 00:47:688 (7) - x:184, y:88
  3. 00:52:070 (2) - x:184, y:128
  4. 01:44:317 (4,5,6) - x:144, y:120
  5. 02:57:801 (1) - move 1/2 forward
  6. 03:09:767 (7) - x:184, y:176
  7. 03:33:026 (8) - x:168, y:128
  8. 03:38:082 (6) - x:248, y:184
  9. 04:05:891 (6) - x:48, y:352
  10. 04:06:565 (9) - x:440, y:304

Thats all. Good luck. :3

um.. sorry no fixed
Regou
Accepting guest diff? :3
Topic Starter
B2IN

Regou wrote:

Accepting guest diff? :3

accept only taiko diff ;3
meiikyuu
i love this song :) i hope it gets ranked
LunarSakuya

meiikyuu wrote:

i love this song :) i hope it gets ranked
Topic Starter
B2IN
thx 'v'
Banana
Hi~ Banana here from my queue~

some suggestions:

general

fine

Extra

00:17:963 (4) - begin a three notes stream at the end of this slider hears better imo
00:21:418 (1) - here are two spinner with breaks, maybe a little boring for a map going for approve? you can map the longer break part to make it shorter
00:52:323 - pattern is not very good here because of the overlap, and sence you use slider here, you can use jumps to make it better, for example
00:54:598 (3) - jump after this note is a bit further to me, x:384 y:240?
01:02:520 (7) - i don't know why you use jump here, and i think it to be not suit, for the music is about to climax, and you use no jump later
01:23:082 - NC here
01:24:430 - and here in this section
01:31:677 (1,2,3,4) - current pattern makes spacing here decreased, and i think you can make this sliders more decent
01:41:621 (2) - start stream here?
01:47:857 (1,2,3,4) - make the left slider and the right slider symmetrical
01:49:795 - just a suggestion on pattern like this
01:53:250 (7) - vocal has been on here, different from the former stack, so i suggest you to unstack this
02:05:385 (1) - when frist play this level, i don't know pitch goes up at this time point, so it is somewhat strange to place a jump before it
02:08:419 (5) - you use slider here, which have less difficulty to play, and maybe you can use jump here to balance
02:12:716 - suggestion here like this
02:33:868 (1) - silence this spinner, or make it end with the vocal
02:38:587 (4) - this slider is at a inproper angle, make the tail away from (5)
03:15:497 (1) - you use two slider of same length, but here is a long voice, and the other is not, so i suggest you to use three circles to replace the latter one
04:05:385 (4) - you use a small spacing here, and it is no better than normal spacing or just stack
04:25:610 (6) - jump?
pieguyn
hi there :)

01:34:542 (1,2,3) - IMO, these notes seem too close, perhaps move (2) out a bit?
01:35:722 (1) - too close to (4)
02:01:677 (13,14,15,16,1) - maybe try it like this? http://puu.sh/vaOF
02:05:385 (1,2,3,4,5,6,7) - I think you could make this look a bit nicer, maybe try it like this? http://puu.sh/vaPW
03:30:666 (13,14,15,16,1) - same as 02:01:677

nice map =w=
SuperMIC
queue! :O

---

[General]

00:01:109 - 00:21:418 sounds horrendous with a softened Normal hitset IMO. Force your custom to a soft set and use soft hitsounds please. ;__;

[Timing]

There area few "Heavy Beat"/downbeat problems. You'll need that big white tick to be at the correct place. So:

Change the first offset to 1109.
ADD timing point using: BPM 178, Off-set 32520

Should look like this:


The third timing point is at 60% because IMO the volume of those note should be 60. XD

[Extra]

Eh, diff name is kind of boring IMO. Change it so it more reflects either the song name or wherever this song came from? :P

00:48:531 (1,2) - Space further away so it's symmetrical with (3) and (4)?
01:18:278 (3) - Note makes it seem like this map is overmapped. Remove, sounds nicer.
01:21:733 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,1,2,3,4,5,6) - Looks like it won't play as fun as it could be. I suggest doing something that involves jumps.
01:33:025 (1) - RNC
01:33:194 (2) - NC
01:32:688 (4) - Would look better if it was symmetrical to the (1) in its combo. The next blue (1) would have to be re-distance snapped.
01:45:497 (2,3) - Move these so (3) is on the fading (4,5,6). Would look better, and the next note is still snapped properly.


01:59:992 (6,1,2,3) - Ugly. :< Stack (6) on top of (1,2,3) and then move (7) so it's directly in between (4) and (5). Common, back and forth jumps aren't so bad! \:D/


02:03:531 (6,7,8,9) - This can be better. :P
02:05:385 (1,2,3,4,5,6) - ^
02:47:267 (3) - As before, remove.
02:50:891 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2) - Incorporate jumps?
03:52:239 (2,3,4,5,6,7,8) - Erm...no. :P
04:02:857 (1,2,3,4,5,6,7,8,9,10,11,12,13) - The curve looks bad nearing the top.
04:05:385 (4,5) - It's a stream slider, doesn't need to be so close to (5). Or you can move (5) further away.
04:07:407 (4) - Move so it's on (9). Re-snap (5).


04:09:598 (5,6) - Reaaallly ugly overlap. I'm not sure if this might even count slightly unrankable or not. Move it either way. XD
04:24:767 (1,2,3,4,5,6) - At least make your ending symmetrical! ;_;

---

Nice map, GL! :O
Topic Starter
B2IN

Banana wrote:

Hi~ Banana here from my queue~

some suggestions:

general

fine

Extra

00:17:963 (4) - begin a three notes stream at the end of this slider hears better imo
00:21:418 (1) - here are two spinner with breaks, maybe a little boring for a map going for approve? you can map the longer break part to make it shorter
00:52:323 - pattern is not very good here because of the overlap, and sence you use slider here, you can use jumps to make it better, for example fixed
00:54:598 (3) - jump after this note is a bit further to me, x:384 y:240? fixed
01:02:520 (7) - i don't know why you use jump here, and i think it to be not suit, for the music is about to climax, and you use no jump later
01:23:082 - NC here
01:24:430 - and here in this section
01:31:677 (1,2,3,4) - current pattern makes spacing here decreased, and i think you can make this sliders more decent fixed
01:41:621 (2) - start stream here?
01:47:857 (1,2,3,4) - make the left slider and the right slider symmetrical fixed
01:49:795 - just a suggestion on pattern like this
01:53:250 (7) - vocal has been on here, different from the former stack, so i suggest you to unstack this
02:05:385 (1) - when frist play this level, i don't know pitch goes up at this time point, so it is somewhat strange to place a jump before it
02:08:419 (5) - you use slider here, which have less difficulty to play, and maybe you can use jump here to balancefixed
02:12:716 - suggestion here like thisfixed
02:33:868 (1) - silence this spinner, or make it end with the vocal fixed
02:38:587 (4) - this slider is at a inproper angle, make the tail away from (5) fixed
03:15:497 (1) - you use two slider of same length, but here is a long voice, and the other is not, so i suggest you to use three circles to replace the latter one
04:05:385 (4) - you use a small spacing here, and it is no better than normal spacing or just stack fixed
04:25:610 (6) - jump?

thx ^^
Topic Starter
B2IN

pieguy1372 wrote:

hi there :)

01:34:542 (1,2,3) - IMO, these notes seem too close, perhaps move (2) out a bit? fixed
01:35:722 (1) - too close to (4) fixed
02:01:677 (13,14,15,16,1) - maybe try it like this? http://puu.sh/vaOFfixed
02:05:385 (1,2,3,4,5,6,7) - I think you could make this look a bit nicer, maybe try it like this? http://puu.sh/vaPW fixed
03:30:666 (13,14,15,16,1) - same as 02:01:677 fixed

nice map =w=
all fixed ^^
Mercurial
Thinking about how to mod this map.


General
Nothing about it.

Extra
01:58:643 (11) Suggestion. This circle could be positioned 3 grids right 1 grid down, looks better imo.
02:00:329 (1,2,3) 1 grid left, 1 grid up.
03:26:621 (2,3,4,5,6,7,8,9,10) What? Simplely, no.
03:32:183 (5) Touching Hp Bar
04:10:104 (6) For some reason, I don't like this overlap... Try something like this http://puu.sh/vYR8

Thank you for let me mod this...

Good luck.
Topic Starter
B2IN

SuperMICrophone wrote:

queue! :O

---

[General]

00:01:109 - 00:21:418 sounds horrendous with a softened Normal hitset IMO. Force your custom to a soft set and use soft hitsounds please. ;__;

[Timing]

There area few "Heavy Beat"/downbeat problems. You'll need that big white tick to be at the correct place. So:

Change the first offset to 1109.
ADD timing point using: BPM 178, Off-set 32520

Should look like this:


The third timing point is at 60% because IMO the volume of those note should be 60. XD

[Extra]

Eh, diff name is kind of boring IMO. Change it so it more reflects either the song name or wherever this song came from? :P

00:48:531 (1,2) - Space further away so it's symmetrical with (3) and (4)? fixed
01:18:278 (3) - Note makes it seem like this map is overmapped. Remove, sounds nicer.
01:21:733 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,1,2,3,4,5,6) - Looks like it won't play as fun as it could be. I suggest doing something that involves jumps.
01:33:025 (1) - RNCfixed
01:33:194 (2) - NCfixed
01:32:688 (4) - Would look better if it was symmetrical to the (1) in its combo. The next blue (1) would have to be re-distance snapped.
01:45:497 (2,3) - Move these so (3) is on the fading (4,5,6). Would look better, and the next note is still snapped properly.
it's intentional used01:59:992 (6,1,2,3) - Ugly. :< Stack (6) on top of (1,2,3) and then move (7) so it's directly in between (4) and (5). Common, back and forth jumps aren't so bad! \:D/


02:03:531 (6,7,8,9) - This can be better. :P fixed
02:05:385 (1,2,3,4,5,6) - ^
02:47:267 (3) - As before, remove.
02:50:891 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2) - Incorporate jumps?
03:52:239 (2,3,4,5,6,7,8) - Erm...no. :P
04:02:857 (1,2,3,4,5,6,7,8,9,10,11,12,13) - The curve looks bad nearing the top. fixed
04:05:385 (4,5) - It's a stream slider, doesn't need to be so close to (5). Or you can move (5) further away.fixed
04:07:407 (4) - Move so it's on (9). Re-snap (5).


04:09:598 (5,6) - Reaaallly ugly overlap. I'm not sure if this might even count slightly unrankable or not. Move it either way. XDfixed
04:24:767 (1,2,3,4,5,6) - At least make your ending symmetrical! ;_;

---

Nice map, GL! :O
thx ~
Topic Starter
B2IN

SuperMICrophone wrote:

queue! :O

---

[General]

00:01:109 - 00:21:418 sounds horrendous with a softened Normal hitset IMO. Force your custom to a soft set and use soft hitsounds please. ;__;

[Timing]

There area few "Heavy Beat"/downbeat problems. You'll need that big white tick to be at the correct place. So:

Change the first offset to 1109.
ADD timing point using: BPM 178, Off-set 32520

Should look like this:


The third timing point is at 60% because IMO the volume of those note should be 60. XD

[Extra]

Eh, diff name is kind of boring IMO. Change it so it more reflects either the song name or wherever this song came from? :P

00:48:531 (1,2) - Space further away so it's symmetrical with (3) and (4)? fixed
01:18:278 (3) - Note makes it seem like this map is overmapped. Remove, sounds nicer.
01:21:733 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,1,2,3,4,5,6) - Looks like it won't play as fun as it could be. I suggest doing something that involves jumps.
01:33:025 (1) - RNCfixed
01:33:194 (2) - NCfixed
01:32:688 (4) - Would look better if it was symmetrical to the (1) in its combo. The next blue (1) would have to be re-distance snapped.
01:45:497 (2,3) - Move these so (3) is on the fading (4,5,6). Would look better, and the next note is still snapped properly.
it's intentional used01:59:992 (6,1,2,3) - Ugly. :< Stack (6) on top of (1,2,3) and then move (7) so it's directly in between (4) and (5). Common, back and forth jumps aren't so bad! \:D/


02:03:531 (6,7,8,9) - This can be better. :P
02:05:385 (1,2,3,4,5,6) - ^
02:47:267 (3) - As before, remove.
02:50:891 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2) - Incorporate jumps?
03:52:239 (2,3,4,5,6,7,8) - Erm...no. :P
04:02:857 (1,2,3,4,5,6,7,8,9,10,11,12,13) - The curve looks bad nearing the top.
04:05:385 (4,5) - It's a stream slider, doesn't need to be so close to (5). Or you can move (5) further away.
04:07:407 (4) - Move so it's on (9). Re-snap (5).


04:09:598 (5,6) - Reaaallly ugly overlap. I'm not sure if this might even count slightly unrankable or not. Move it either way. XD
04:24:767 (1,2,3,4,5,6) - At least make your ending symmetrical! ;_;

---

Nice map, GL! :O
thx~
Topic Starter
B2IN

iMercurial wrote:

Thinking about how to mod this map.


General
Nothing about it.

Extra
01:58:643 (11) Suggestion. This circle could be positioned 3 grids right 1 grid down, looks better imo. fixed
02:00:329 (1,2,3) 1 grid left, 1 grid up.
03:26:621 (2,3,4,5,6,7,8,9,10) What? Simplely, no.
03:32:183 (5) Touching Hp Barfixed
04:10:104 (6) For some reason, I don't like this overlap... Try something like this http://puu.sh/vYR8
fixed

Thank you for let me mod this...

Good luck.

thx ~
Melophobia
[General]
offset must be 435
adjustment for downbeat, no effect on timing
BPM:178.000/ offset:32520
you must add this timing section to adjust downbeat
t/20998

[Extra]
00:15:604 (6) - not horizontal perfectly
00:22:682 - volume 5%, sounds noisy
00:48:363 - add note to put clap consistently
01:23:756 (1) - add finish
01:28:643 (1) - change this into 1/6 slider
01:49:037 (4) - add finish at the end
01:57:464 (1) - add finish
02:06:060 (5) - finish
02:12:969 (1) - change this into 1/6 slider
02:35:216 (1) - add finish
02:48:700 (1) - ^
02:56:115 (9) - add newcombo here? it'll look better imo
02:57:632 (1) - change this into 1/6 slider
03:18:025 (4) - add finish at the end
03:19:205 (9,10,11) - replace these with 1/6 slider
03:26:453 (1) - add finish
03:35:048 (5) - ^ because you have it at 03:36:396 -
03:41:452 (4,1) - try this instead http://puu.sh/xkjg
(2) should be snapped by 1/6
04:01:509 (1) - add finish
04:02:014 (4) - ^
04:14:992 (3) - add finish at the beginning
04:18:363 (4) - hidden reverse arrow
this is unrankable, you have to fix it
04:23:082 (1) - add finish at the beginning
04:23:587 (2) - ^

that's all, placement is really nice so i cant complain about it. although hitsound sitll can be improved a lot.
good luck!
Kryptogram
Hi B2IN

General

  1. 01:50:722 (1) - Add some warning to prevent this slow down.
  2. 03:19:711 (1) - Same here
Extra

  1. 00:23:187 (x) - Move the break there http://puu.sh/xoY0
  2. 00:47:688 (7) - Add clap at the begin to keep the consistency at hitsounds
  3. 01:01:172 (1) - Add clap to keep the consistency
  4. 01:18:363 (3) - Move this note to the next white tick or add a note 01:18:363 (4)
  5. 01:53:082 (6) - Add clap at the begin to keep the consistency
  6. 02:02:604 (2) - Add note to make a 1/1 stream like this http://puu.sh/xp2l
  7. 04:25:610 (6) - Add finish
Sorry if my mod its about hitsounds, i can't find nothing.

Good Luck ! And Star !
Topic Starter
B2IN

Melophobia wrote:

[General]
offset must be 435
adjustment for downbeat, no effect on timing
BPM:178.000/ offset:32520
you must add this timing section to adjust downbeat
t/20998

[Extra]
00:15:604 (6) - not horizontal perfectly
00:22:682 - volume 5%, sounds noisy
00:48:363 - add note to put clap consistently
01:23:756 (1) - add finish
01:28:643 (1) - change this into 1/6 slider
01:49:037 (4) - add finish at the end
01:57:464 (1) - add finish
02:06:060 (5) - finish
02:12:969 (1) - change this into 1/6 slider
02:35:216 (1) - add finish
02:48:700 (1) - ^
02:56:115 (9) - add newcombo here? it'll look better imo
02:57:632 (1) - change this into 1/6 slider
03:18:025 (4) - add finish at the end
03:19:205 (9,10,11) - replace these with 1/6 slider
03:26:453 (1) - add finish
03:35:048 (5) - ^ because you have it at 03:36:396 -
03:41:452 (4,1) - try this instead http://puu.sh/xkjg
(2) should be snapped by 1/6
04:01:509 (1) - add finish
04:02:014 (4) - ^
04:14:992 (3) - add finish at the beginning
04:18:363 (4) - hidden reverse arrow
this is unrankable, you have to fix it
04:23:082 (1) - add finish at the beginning
04:23:587 (2) - ^

that's all, placement is really nice so i cant complain about it. although hitsound sitll can be improved a lot.
good luck!
all fixed yay! >_<
Topic Starter
B2IN

[Te][Amo] wrote:

Hi B2IN

General

  1. 01:50:722 (1) - Add some warning to prevent this slow down. consider
  2. 03:19:711 (1) - Same here
Extra

  1. 00:23:187 (x) - Move the break there http://puu.sh/xoY0 I want to know why
  2. 00:47:688 (7) - Add clap at the begin to keep the consistency at hitsoundsfixed
  3. 01:01:172 (1) - Add clap to keep the consistencyfixed
  4. 01:18:363 (3) - Move this note to the next white tick or add a note 01:18:363 (4) consider
  5. 01:53:082 (6) - Add clap at the begin to keep the consistencyfixed
  6. 02:02:604 (2) - Add note to make a 1/1 stream like this http://puu.sh/xp2l fixed
  7. 04:25:610 (6) - Add finish sorry nochange
Sorry if my mod its about hitsounds, i can't find nothing.

Good Luck ! And Star !
thx mod and star !
Evil_Twilight
[Extra]
00:48:362 (8) - add clap
00:50:385 (1) - ^
00:55:778 (1) - ^
01:07:407 (1) - remove NC
01:24:767 (1) - ^
01:38:250 (7) - add whistle
01:38:924 (4,7) - ^
01:39:598 (1) - ^
01:43:643 (8) - ^
01:44:317 (4,7) - ^
01:44:992 (1) - ^
01:50:385 (7) - remove whistle and let volume be more louder
01:57:801 (4) - remove whistle ?
02:13:643 (1) - add finish
02:37:407 (1) - remove NC
02:54:093 (1) - ^
03:07:239 (4) - add whistle
03:07:913 (5,8) - ^
03:08:587 (1) - ^
03:12:632 (7) - ^
03:13:306 (4,7) - ^
03:13:981 (1) - ^
03:19:373 (9) - add clap and let volume be more louder
03:26:790 (4) - remove whistle
03:42:632 (1) - add finish
03:58:138 (1) - remove NC, add NC on 03:58:812 (3) ?
04:25:610 (6) - 2 grid up ?

try these combo color :D?

[Colours]
Combo1 : 87,87,87
Combo2 : 255,81,81
Combo3 : 189,0,189
Combo4 : 183,111,111
Topic Starter
B2IN

Evil_Twilight wrote:

[Extra]
00:48:362 (8) - add clapffixed
00:50:385 (1) - ^ fixed
00:55:778 (1) - ^fixed
01:07:407 (1) - remove NCfixed
01:24:767 (1) - ^
01:38:250 (7) - add whistle
01:38:924 (4,7) - ^
01:39:598 (1) - ^
01:43:643 (8) - ^
01:44:317 (4,7) - ^
01:44:992 (1) - ^
01:50:385 (7) - remove whistle and let volume be more louder
01:57:801 (4) - remove whistle ?
02:13:643 (1) - add finish
02:37:407 (1) - remove NC
02:54:093 (1) - ^
03:07:239 (4) - add whistle
03:07:913 (5,8) - ^
03:08:587 (1) - ^
03:12:632 (7) - ^
03:13:306 (4,7) - ^
03:13:981 (1) - ^
03:19:373 (9) - add clap and let volume be more louderfixed
03:26:790 (4) - remove whistle
03:42:632 (1) - add finishfixed
03:58:138 (1) - remove NC, add NC on 03:58:812 (3) ?
04:25:610 (6) - 2 grid up ?

try these combo color :D?

[Colours] consider
combo1 : 87,87,87
Combo2 : 255,81,81
Combo3 : 189,0,189
Combo4 : 183,111,111
thx mod ^^
Chloe
Hello ~ Mod request from Chloe's Modding Queue


  • [General]
  1. Great.

  • [Extra]
  1. 00:54:598 (3) - See(2)and(4) then revise the place
  2. 02:41:621 (4,5,1) - Revise the spacing
  3. 03:33:194 (10) - NC
  4. 03:34:374 (1) - Remove NC.


Hmm... sry for later and the low quilty modding. Because I was very busy for last a few days and also now... Maybe I'll back for a recheck when got some free time.
Yeah That's all I found ^^ Bye~
Topic Starter
B2IN

Chloe wrote:

Hello ~ Mod request from Chloe's Modding Queue


  • [General]
  1. Great.

  • [Extra]
  1. 00:54:598 (3) - See(2)and(4) then revise the place
  2. 02:41:621 (4,5,1) - Revise the spacing
  3. 03:33:194 (10) - NC
  4. 03:34:374 (1) - Remove NC.


Hmm... sry for later and the low quilty modding. Because I was very busy for last a few days and also now... Maybe I'll back for a recheck when got some free time.
Yeah That's all I found ^^ Bye~

^^; sorry no change
Darksonic
Hello, mod from my queue.

Extra:

00:11:389 (1,2): I think these notes are not necessary.
00:54:598 (3): What about moving that, like this ?
01:50:216 (5,6,7): Move them to the center. I suggest x;32 y:192.
01:59:823 (5,6,7): It's better if you stack 6 and 7 with 5, and add notes at 01:59:907 and 02:00:076. I mean this. It fits a lot better with instrumental.
02:01:340 (10): NC.
02:35:216 (1): You should add a Finish here, sounds nice.
02:37:407 (1): Remove NC.
02:42:800 (5,6,7): Try to stack them with the end of slider (1)? (x:375 y:200)
03:14:486 (3): Move it a grid down so it doesn't touch the slider.
03:28:812 (6): Same as 01:59:823.
03:30:328 (10: NC.
03:34:542 (2,3,4,5,6,7): This pattern seems ugly imo, try something like this.
03:37:070 (1,2,3): Move them to the center of screen? (x:256 y:192)

That's all for me. Good luck~ :D
Topic Starter
B2IN

Darksonic wrote:

Hello, mod from my queue.

Extra:

00:11:389 (1,2): I think these notes are not necessary. um.. consider
00:54:598 (3): What about moving that, like this ? good
01:50:216 (5,6,7): Move them to the center. I suggest x;32 y:192. sorry..
01:59:823 (5,6,7): It's better if you stack 6 and 7 with 5, and add notes at 01:59:907 and 02:00:076. I mean this. It fits a lot better with instrumental. added
02:01:340 (10): NC.
02:35:216 (1): You should add a Finish here, sounds nice.fixed
02:37:407 (1): Remove NC. fixed
02:42:800 (5,6,7): Try to stack them with the end of slider (1)? (x:375 y:200) fixed
03:14:486 (3): Move it a grid down so it doesn't touch the slider.fixed
03:28:812 (6): Same as 01:59:823.fixed
03:30:328 (10: NC.
03:34:542 (2,3,4,5,6,7): This pattern seems ugly imo, try something like this. ok,but slightly different
03:37:070 (1,2,3): Move them to the center of screen? (x:256 y:192) fixed

That's all for me. Good luck~ :D

thx ~
Strawberry
:) HI~B2IN
here my mod from our queue >~<
[Extra]
01:30:329 (4) - add NC (as 01:35:722 (1) -
02:39:936 (3) - why add nc there instead of 02:39:261 (1) - ?
02:59:318 (4) - add NC (as 03:04:711 (1) -
03:07:407 (5) - remove NC
03:08:419 (1) - ^
03:07:745 (3) - add NC
03:08:924 (1) - ^
03:11:452 (1) - shapes aren't perfect. why not ctrl+HJ 03:10:947 (5) - ?
03:27:632 (1,2) - put them in symmetric
03:30:329 (10) - wow..the 16combo.it's so long.add a NC here?
03:57:464 (8) - add NC
03:58:138 (1) - remove NC
03:58:812 (3) - add NC
04:02:857 (1,2,3,4,5,6,7,8,9,10,11,12,13) - maybe this shape? http://puu.sh/y7BY

some nazi..but you should notice them,to make your map more excellent!><
GOOD MAPSET.
Star~
Topic Starter
B2IN

Strawberry wrote:

:) HI~B2IN
here my mod from our queue >~<
[Extra]
01:30:329 (4) - add NC (as 01:35:722 (1) -
02:39:936 (3) - why add nc there instead of 02:39:261 (1) - ? this is nc for jump
02:59:318 (4) - add NC (as 03:04:711 (1) -
03:07:407 (5) - remove NC fixed
03:08:419 (1) - ^
03:07:745 (3) - add NC 03:07:576
03:08:924 (1) - ^
03:11:452 (1) - shapes aren't perfect. why not ctrl+HJ 03:10:947 (5) - ? i had ctrl+HR
03:27:632 (1,2) - put them in symmetric
03:30:329 (10) - wow..the 16combo.it's so long.add a NC here? hm.. ok
03:57:464 (8) - add NCfixed
03:58:138 (1) - remove NCfixed
03:58:812 (3) - add NCfixed
04:02:857 (1,2,3,4,5,6,7,8,9,10,11,12,13) - maybe this shape? http://puu.sh/y7BY
give me code :D

some nazi..but you should notice them,to make your map more excellent!><
GOOD MAPSET.
Star~

thx mod & star ~
LunarSakuya
hi!

General
Nice ^^

Extra
00:01:109 - 00:22:682 - Using Soft sample set would sound really nice for this part imo :D (while keeping the N:C1 hitsounds)

00:08:525 (9,10) - Highlight these and Ctrl + R, leaves some distance between (10) and 00:09:031 (1)
00:54:093 (1,2,3) - Change spacing or combo so ppl can easily read (2,3) as 1/2 rhythm
01:07:239 (3,4,5,6) - try and make an even diamond shape?
01:33:025 (8) - Move down a grid or 2 if you want, just kind of an awkward touch on (6)
02:02:857 (5) - Finish on beginning
02:08:250 (4) - Finish
02:29:318 (5) - NC, the rhythm changes, (3,4) vs. (4,5)
02:33:868 (1) - Fully mute the end of the spinner would sound nicer?
03:19:711 (1) - Move the far left point (5th point) one grid to the right for more even-ness
03:31:846 (5) - NC
03:32:857 (1) - Delete NC?
03:38:756 (2) - Consider moving this a little to the left, 03:39:430 (4,5,6,7,8,9) - this stack touches it in-play D:
03:53:419 (1) - Finish on beginning
03:58:812 (1) - ^
04:09:598 (1) - ^

Very neat map!! Good luck for APP

Love this song (´ ▽`).。o♡
Topic Starter
B2IN

LunarSakuya wrote:

hi!

General
Nice ^^

Extra
00:01:109 - 00:22:682 - Using Soft sample set would sound really nice for this part imo :D (while keeping the N:C1 hitsounds) fixed

00:08:525 (9,10) - Highlight these and Ctrl + R, leaves some distance between (10) and 00:09:031 (1) ok,fixed
00:54:093 (1,2,3) - Change spacing or combo so ppl can easily read (2,3) as 1/2 rhythm Like this?
01:07:239 (3,4,5,6) - try and make an even diamond shape?
01:33:025 (8) - Move down a grid or 2 if you want, just kind of an awkward touch on (6) fixed
02:02:857 (5) - Finish on beginningfixed
02:08:250 (4) - Finishfixed
02:29:318 (5) - NC, the rhythm changes, (3,4) vs. (4,5) consider
02:33:868 (1) - Fully mute the end of the spinner would sound nicer?
03:19:711 (1) - Move the far left point (5th point) one grid to the right for more even-ness fixed
03:31:846 (5) - NC sorry
03:32:857 (1) - Delete NC?
03:38:756 (2) - Consider moving this a little to the left, 03:39:430 (4,5,6,7,8,9) - this stack touches it in-play D: fixed
03:53:419 (1) - Finish on beginningfixed
03:58:812 (1) - ^fixed
04:09:598 (1) - ^fixed

Very neat map!! Good luck for APP

Love this song (´ ▽`).。o♡


yay thx ~!
Bobo_old
Hi there, from my queue.

[General]

Mmm... everything's good here ;3

[that one diff there]

Where to start..

00:01:109 (1) - These whistles here.. they sound really out of place to me. I dislike it a lot, how about replacing all these odd sounding whistles with regular, default, soft whistles?
00:11:390 (1,2) - These two hitcircles here make the pattern start earlier than it should, also in my opinion, it sounds off beat. I suggest deleting these. Also, it'll fit the vocals better, it seems as if you're mapping by the vocals in this first part as you've left parts without vocals empty.
00:11:558 (3,4,5,6) - Move these all 1 grid left so that (4,6) have perfect symmetry along the y axis.
00:14:255 - I'd add a note here, with your whistle (which should be a default soft whistle) so the map flows better, and doesn't skip this 1/1 beat.
00:20:323 (4) - It looks neater if you stack this with (1), it also makes a nice little triangle.
00:48:025 - 00:48:194 - Fill these two places here to keep the ever so precious flow.
00:54:093 (1) - I see why you've placed the new combo here, it isn't part of the previous combo but it wouldn't fit with the spacing of the next combo. I suggest deleting the new combo altogether so you avoid having these odd 1 beat combos.
00:54:430 (1) - Move this to the left so it's symmetrical with the y axis, it looks much better.
00:54:598 (2) - I'd make this a horizontal flip of (1) from the previous combo, it's good to align notes together like that.
00:54:767 (3,4,5,6,7,8,9,10,11) - Do the same as you did with (1), I love my symmetry! D:
00:56:452 (3) - Aaaaand same here.
01:01:171 (1,2,3,4,5) - Move these to the left as well.. for symmetry of course!
01:17:520 (2,3) - Listen closely to the music, what you hear is a triplet, not a double. Add a note at 01:18:362. It'll make this sudden 1/4 less unpredictable.
01:19:037 (1) - Could you stack this with (1) so the new combo isn't needed?
01:21:733 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,1,2,3,4,5,6) - It would make a lot more sense to make the following stream start in the direction of this spiralling 1/2 pattern.
01:25:779 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I mean something like this ;3
[HitObjects]
272,140,85779,5,0
248,104,85863,1,0
248,56,85947,1,0
288,28,86032,1,0
336,20,86116,1,8
376,52,86200,1,0
376,100,86284,1,0
352,144,86369,1,0
308,168,86453,5,4
260,180,86537,1,0
220,212,86621,1,0
200,260,86706,1,0
208,308,86790,1,8
248,336,86874,1,0
296,332,86958,1,0
336,300,87043,1,0
332,252,87127,5,8
308,208,87211,1,0
268,180,87296,1,0
220,172,87379,1,0
172,184,87463,1,8
132,216,87547,1,0
116,264,87632,1,0
120,312,87716,1,0
148,356,87801,1,0
01:53:082 (6,7,8,9,10) - Place the objects like this to give your map a much better flow: 02:12:969 (1) - Ouch, lower the volume of the hitsounds here so the buzz from this 1/6 slider isn't so loud.
02:33:194 (3) - Delete the inheriting section so that the hitsound on the endpoint is at full volume.
02:39:936 (1,2,3,4,5,6,7,8) - Try this so that all these notes don't seem so crowded in that little space. 02:41:874 (5) - I'd suggest deleting this note here, you haven't made any patterns like this one anywhere else in the map.
02:46:508 (2,3) - Same issue as the previous slider that had this sort of pattern, there's a triplet at the end of this slider, not a double.
02:48:025 (1) - You should stack this with (1) so that the new combo isn't needed.
03:06:565 (3) - The points on this slider look kinda off, how about just deleting the points and making it a basic straight slider?
03:26:621 (2,3,4,5,6,7,8,9,10) - This is the only time you've made triplets like this, how about making them stacks instead, for consistency?
03:34:374 (1,2,3,4,5) - These jumps are enormous in comparison to the other jump patterns in this map, could you please make them a bit smaller?
03:41:958 (1) - Place it opposite to (5) to make a diamond pattern that flows better than the back-and-forth 1/2 you have here. Also decrease the volume of the hitsounds so the buzzing isn't so loud.
03:57:969 (4) - If you place it here.. you kinda make a diamond shape with (2,3,4,5)! 04:05:385 (4) - You haven't done anything like this anywhere else in the map, for consistency, why not convert this into two hitcircles that stack on (5)?
04:08:166 (6) - I would never connect two sliders using a single 1/4 beat with this spacing, I suggest deleting this note unless you can space these 3 hitobjects closer together.

----------------------------------------------

Hm. Quite a nice map, however it may need a fair bit of work before it's ready to be approved.
Anyways, good luck!
Leorda
Hi there

[Skinning]
* All hitbursts dimension should not over 256x256. Currently 350x350
* You need an approachcircle.png for completing set of hitbursts


[Extra]
01:17:520 (2) - End this slider at 01:17:857 for following vocal?
01:18:278 (3) - This should be snap at long white tick. I did use Playback Rate 25% for check this....
01:25:779 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - This streams are too repetitive, it should have a kickslider or something at this streams
02:00:329 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - This pattern are too repetitive too. How about replace 02:01:340 (1,2,3,4,5,6) into 2 kickslider?
02:47:267 (3) - Same issue as 01:18:278 (3)
02:54:767 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Same issue as (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9)
03:24:684 (2) - Unsnapped note
03:40:948 (3) - Unsnapped note

Good luck~
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