[General]
-- Even though the difficulties don't all start at the same time, make audioLeadIn the same length on each difficulty.
[Kyshiro-tan]
00:08:432 (5) - Add a hit circle here to follow that one brassy (not sure what it is ;_;) instrument
00:17:165 (6) - It's really confusing when the rest of the stream uses the normal sampleset and this one note uses soft... I'd change it
00:26:430 (7) - This slider should start 1-tick later. It sounds and plays awkward as hell. When you move it forward, replace it's start point with a hit circle and make sure it still lands on the red-tick.
00:33:246 (6) - ^
00:41:659 (1) - This combo spam is pretty unnecessary... I'd remove it (take this as a light suggestion, though).
00:42:511 (1) - ^
00:43:682 (1) - This slider reaches 2k bonus when auto plays it, but that's besides the point -- it comes out nowhere. It's more of a trap than it is fun and additive. Remove it. Also, it lands on a beat where the user should hit.
[Un-tan]
00:45:919 (5) - What exactly is this following? (nothing!) Remove it and map to the beat instead. I came up with something like this: add a hit circle at where the slider originally started and add a 1/2-beat slider starting at 00:46:132 (6). That should work fine.
[Clap-tan]
00:18:443 (4) - I see no reason to stop mapping after this slider. Keep it going or else the transition to the next pattern is awkward.
[Fish-tan]
00:23:977 (1) - Unsnapped slider
00:23:977 (1) - Unsnapped slider
00:25:682 (2) - Unsnapped circle
00:26:534 (3) - Unsnapped circle
00:27:386 (1) - Unsnapped slider
00:27:386 (1) - Unsnapped slider
00:49:540 (2) - Unstack this slider. A new player is bound to hit it too early.