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Lia - Tori no Uta

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YTYuyu

iMercurial wrote:

What a bored life.


Easy
01:00:065 (1) Remove NC for consistency with other combos. nope i made a NC because of the drums and since i added a finish there, it'd look weird if this isnt a NC with a finish IMO.
01:41:834 (5) A combo of 7 pieces is a very long combo for Easy Diffs, please turn this circle to a NC. no it'd be too short and the shape would be ruined.


See ya.
no changes made but ty for the mod. i added the claps back on a part.

Download: Lia - Tori no Uta (-Sekai-) [249's Easy].osu
Makar
:3/

[General]

  1. Your comboburst is bigger than the template skin D:
  2. spinner-osu.png is fully transparent.. I don't think this is allowed ._.

[249's Easy]

  1. Any reason why you use a Kiai is so much different than the other diffs?
  2. 01:16:773 (1,2,3,4) - These could all blanket much better. Yes this is a nazi suggestion.
  3. 01:26:109 (3) - Make this blanket (4), (nazi, but please make this look better)

[Miya's Normal]

  1. 00:05:765 (1) - This seems pretty hard to hit even for the experienced player. My suggestion: Make 00:04:783 (3) a circle and add a slider at 00:05:028 that ends where this note is.
  2. 00:13:628 (1) - ^
  3. Goodjob here~

[DJPop's Insane]

  1. 00:12:399 (4,1) - The flow isnt very good here... I would suggest horizontally flipping the sliders and everything after it but that'd be kinda complicated to fix..
  2. Goodjob \:D//
Kirino Kousaka
Hello!~ Here's my mod~ sorry for being late >< (a request from my queue)

  • [General]
  1. 01:54:119 - Set this as your preview point on all diffs.
  2. Inconsistency on kiai's :o

    [249's Easy]
    Strange. AImod says that there's a spacing infringement but there really is nothing wrong with it... Maybe do these following:
  3. 00:43:358 (3) - Move this 1 grid upward.
  4. 00:43:849 (4) - Move this 1 grid to the left.

    [Miya's Normal]
    Clear~

    [Miya's Normal]
  5. 00:23:702 (3) - Looks nicer this way :3
  6. 01:06:699 (2) - Make it look like this? :3

    [DJPop's Insane]
  7. 00:31:564 (2) - Ctrl+R?
That's all!~ :D
Miya
So far nothing fixed in my diff >.<
Sorry, but thank you for the mod~
YTYuyu

Makar8000 wrote:

:3/

[249's Easy]

  1. Any reason why you use a Kiai is so much different than the other diffs? yes i want to try out something new. if this works out, then i'll be using kiai bursts only when i map diffs.
  2. 01:16:773 (1,2,3,4) - These could all blanket much better. Yes this is a nazi suggestion. it won't make that much of a difference so no.
  3. 01:26:109 (3) - Make this blanket (4), (nazi, but please make this look better) sekai can you go 1 grid up on the 3rd point? i don't want to submit my diff since it's just a nazi mod.

Goodjob \:D//

Ty for the Mod Mark and Kirino No changes because it's nazi modding and it won't make that much of a difference.
Makar

Byakugan249 wrote:

yes i want to try out something new. if this works out, then i'll be using kiai bursts only when i map diffs.
Then... care to explain why you want to do this? There is a good reason why Kiai is suggested in the guidelines. It gives a nice effect while playing, and makes the menu look cool. Not to mention, in taiko, using only Kiai bursts can be alarming to the player and actually affects score (and in easier diffs you should also consider taiko since new taiko players will be playing easy as well). Now, if you have a good reason that you are doing this that makes this better than using the standard way, please explain. Otherwise, I highly suggest you change this for the reasons mentioned above.
Pereira006
hello~~ sorry big later

imo -> my opinion

[249's easy]

00:08:960 (x) - is timing 20% volume try use 40% volume because i can see other have 40% and is fit more IMO
00:22:719 (6,1) - are you sure the anti-jump is fine to easy diff ? because newbie can be confuse play this
00:38:935 (3,4) - Imo I test play this diff unstack can be little hard better if use stack better gameplay and the newbie can win SS for this easy if you do stack you need fix spacing at 00:40:409 (1) this just IMO because unstack can be little hard for Easy diff
01:18:738 (3,4,5) - need grid 1 dowm becanse the (3) will be nice blanket before (2) i mean this http://puu.sh/x9Pu like you did 01:16:773 (1,2) is not important fix but if you wanna nice blanket so fix or not, orz
01:27:584 (4) - the 3 point need grid 1 up i mean this http://puu.sh/x9Rw
01:52:645 (6) - grid 1 up to make symentric with 01:51:662 (4) because 01:51:171 (3,5) is symentric so is better use symentric IMO
02:17:215 (3) - you forget add clap hitsound
02:26:060 (1) - add clap ?
02:29:500 (1) - add clap the middle slider ?

stuff cool

[Miya's Normal]

00:12:645 (3) - I guess you forget add Finish only end slider
00:24:684 (1) - Grid 1 left to make symentric with 00:25:667 (2)
00:38:935 (6) - I guess you forget add Whistle only end slider

nothing much, stuff cool

[Hard]

00:02:817 (3) - add whistle because is fit more like you did at 00:00:851 (3) then i like but this just IMO
00:04:783 (2) - ^
00:07:240 (3) - ^
00:08:714 (3) - ^
00:10:679 (3) - ^
00:12:645 (2) - ^ only start slider
00:59:082 (1,2) - I can see my owm is incosientey spacing
01:17:264 (4,5) - Try better symentric pleasse
01:19:230 (1) - Remove new combo and at 01:19:475 (8) - put new combo and 01:20:704 (1) - remove new combo look nice and fit more lyrics imo http://puu.sh/xak1

stuff cool the gameplay look good for me

[DJPop's Insane]

nothing wrong, okay.face
[]
Sorry Big later anyway,
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
good luck and bye bye
YTYuyu

Makar8000 wrote:

Byakugan249 wrote:

yes i want to try out something new. if this works out, then i'll be using kiai bursts only when i map diffs.
Then... care to explain why you want to do this? There is a good reason why Kiai is suggested in the guidelines. It gives a nice effect while playing, and makes the menu look cool. Not to mention, in taiko, using only Kiai bursts can be alarming to the player and actually affects score (and in easier diffs you should also consider taiko since new taiko players will be playing easy as well). Now, if you have a good reason that you are doing this that makes this better than using the standard way, please explain. Otherwise, I highly suggest you change this for the reasons mentioned above.
ok not only i want to try something new, but my worries are about the beginners' eyes. ik players that cant handle the kiai time because it might hurt their eyes, so i decided to make my diffs to kiai bursts so that it doesn't happen.
Makar

Byakugan249 wrote:

Makar8000 wrote:

Then... care to explain why you want to do this? There is a good reason why Kiai is suggested in the guidelines. It gives a nice effect while playing, and makes the menu look cool. Not to mention, in taiko, using only Kiai bursts can be alarming to the player and actually affects score (and in easier diffs you should also consider taiko since new taiko players will be playing easy as well). Now, if you have a good reason that you are doing this that makes this better than using the standard way, please explain. Otherwise, I highly suggest you change this for the reasons mentioned above.
ok not only i want to try something new, but my worries are about the beginners' eyes. ik players that cant handle the kiai time because it might hurt their eyes, so i decided to make my diffs to kiai bursts so that it doesn't happen.
If you are really concerned about the eyes of the player, then don't use Kiai at all. The Kiai bursts are the most annoying/brightest part of Kiai, and as I mentioned before, it confuses/alarms beginners when playing taiko.
YTYuyu

Pereira006 wrote:

hello~~ sorry big later

imo -> my opinion

[249's easy]

00:08:960 (x) - is timing 20% volume try use 40% volume because i can see other have 40% and is fit more IMO no i find 40% too loud for me.
00:22:719 (6,1) - are you sure the anti-jump is fine to easy diff ? because newbie can be confuse play this oh oops. tbh idk how that happened. fixed >.<
00:38:935 (3,4) - Imo I test play this diff unstack can be little hard better if use stack better gameplay and the newbie can win SS for this easy if you do stack you need fix spacing at 00:40:409 (1) this just IMO because unstack can be little hard for Easy diff no because when i map easies, i'd never stack notes at all.
01:18:738 (3,4,5) - need grid 1 dowm becanse the (3) will be nice blanket before (2) i mean this http://puu.sh/x9Pu like you did 01:16:773 (1,2) is not important fix but if you wanna nice blanket so fix or not, orz i don't see a difference so no.
01:27:584 (4) - the 3 point need grid 1 up i mean this http://puu.sh/x9Rw OMG you too D:. alright since so many people mentioned this, ill fix it.
01:52:645 (6) - grid 1 up to make symentric with 01:51:662 (4) because 01:51:171 (3,5) is symentric so is better use symentric IMO ^
02:17:215 (3) - you forget add clap hitsound actually no. this is intentional because it'll ruin the clap pattern i'm following atm.
02:26:060 (1) - add clap ? no because since there's no clap at 00:47:780, i'm not gonna add a clap here.
02:29:500 (1) - add clap the middle slider ? no i find that unfitting at this part.

stuff cool


that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
good luck and bye bye
ty for the mod :D

Makar8000 wrote:

If you are really concerned about the eyes of the player, then don't use Kiai at all. The Kiai bursts are the most annoying/brightest part of Kiai, and as I mentioned before, it confuses/alarms beginners when playing taiko.
by saying that you're ruining my style of mapping. what you're seeing right now is my new style of mapping. it wouldn't feel like a 249 diff with no kiai. that's why i said i wanted to try something new. i want to put something similar to a "bang" because after watching my previous ranked diffs, i'm starting to lose interest in the kiai time since you have to wait for it to be finished for a while, so i decided by doing a kiai burst, it makes it effective as it's like a loud "bang" similar to fireworks shooting from the ground or from a stand. i got this idea from my 1st ranked diff. i saw that it's really cool for me to see the kiai burst pop up instead of waiting for the kiai to be done for a long period of time, so i said to myself: why not do it on your other diffs. and that's how i made this diff a kiai burst.

Download: Lia - Tori no Uta (-Sekai-) [249's Easy].osu
Weez
Time to snap out of my laziness!!!!

Baka General
Folder looks good :)

Baka 249's Easy
- Can't use kiai time just for the fountains like this :/ You can toggle it off then on when it fits, in this case at 02:10:827 but just for the fountains is a no no.
- Some sliders could be nicer for example: 00:03:063 (2) - Make it more curved by moving the middle slider point. Looks neater :)
00:14:856 (1) - Finish here
00:32:547 (1) - Finish on the start
00:38:935 (3,4) - This sudden change on having 1/1 and 1/2 note will through off the players. Just delete 3.
01:37:412 (3) - Instead of a finish on the reverse, try putting a clap


Baka Miya's Normal
00:59:451 (5) - Should really stay away from using a 1/4 slider like so, this is hard for the diff you are going at. Better if you just have a circle at 00:59:574 instead
01:15:176 (5) - Same as above
01:30:286 (5,6,7,8) - This whole part here doesn't play right. Have the placement like this:
01:38:763 (5) - Again same as before


Baka Hard
- Circle sizes are smaller than the insane which doesn't make sense......Make them bigger by 1 please
00:23:702 (3) - This ruins your pattern of having a slowed down slider at the end of a combo. Change to something else that isn't slowed down (it doesn't even fit well :/)
02:22:620 (1) - OMG please no slow down during kiai time D: Kiai time is during the most upbeat part and having a slow down throws people off and doesn't make sense...


Baka Pop's Insane
- Can't have slider and slider tick both silent, unrankable...

Everything else is fine
YTYuyu

Weezy wrote:

Time to snap out of my laziness!!!!

Baka 249's Easy nahh "Bakagan" sounds a lot better :P
- Can't use kiai time just for the fountains like this :/ You can toggle it off then on when it fits, in this case at 02:10:827 but just for the fountains is a no no. ohh do doing something like this is unrankable? alright i'll get rid of that kiai burst.
- Some sliders could be nicer for example: 00:03:063 (2) - Make it more curved by moving the middle slider point. Looks neater :) no the majority of the sliders are intentional.
00:14:856 (1) - Finish here no this has been suggested before and since the clap is here, i find the finish unfitting with this part.
00:32:547 (1) - Finish on the start not suggested before but same reply as above.
00:38:935 (3,4) - This sudden change on having 1/1 and 1/2 note will through off the players. Just delete 3. pereira said something similar to this. alright i'll remove it.
01:37:412 (3) - Instead of a finish on the reverse, try putting a clap hmm i guess. the finish at the repeat arrow didn't go in sync with the music that good. a clap would work after all.

Everything else is fine
ty for the mod :D

Download: Lia - Tori no Uta (-Sekai-) [249's Easy].osu
Weez

Byakugan249 wrote:

Weezy wrote:

Time to snap out of my laziness!!!!

Baka 249's Easy nahh "Bakagan" sounds a lot better :P
- Can't use kiai time just for the fountains like this :/ You can toggle it off then on when it fits, in this case at 02:10:827 but just for the fountains is a no no. ohh do doing something like this is unrankable? alright i'll get rid of that kiai burst.
You can have full kiai time like in everyone else's diffs and you can add kiai burst at where you had the second burst, that works great if you want.
Kirino Kousaka
Lol I just noticed, I have two [Miya's normal] XD
The second one was supposed to be [Hard] Sorry about that ._.
Miya

Pereira006 wrote:

[Miya's Normal]

00:12:645 (3) - I guess you forget add Finish only end slider there's already a finish there o.o
00:24:684 (1) - Grid 1 left to make symentric with 00:25:667 (2) ok
00:38:935 (6) - I guess you forget add Whistle only end slider

nothing much, stuff cool thanks :3

Weezy wrote:

Baka Miya's Normal What's this? D:
00:59:451 (5) - Should really stay away from using a 1/4 slider like so, this is hard for the diff you are going at. Better if you just have a circle at 00:59:574 instead nope, since the bpm is low, i think most player can handle that. If it just too plain this diff won't be interesting enough
01:15:176 (5) - Same as above
01:30:286 (5,6,7,8) - This whole part here doesn't play right. Have the placement like this:
01:38:763 (5) - Again same as before

orz, sorry, didn't use all of your suggestion ;_;
Thank you for the mod guys :D

@Kirino Kousaka : 2 Miya's Normal? How's that supposed to be? o.o

Download: Lia - Tori no Uta (-Sekai-) [Miya's Normal].osu
Kuria
I come here from t/85346
now let see...

General
  1. Look's like there's already a bit discussion about the kiai stuff above my post, so i'll just leave the final choice to the mapperhere, but still, i think it woould be alright if you put the 249's diff kiai on the same timing as the other's diff, since when it comes to play, i think it was not really a big deal for the player even the newbie, for the whole (i say this for the whole, since there always the people who have some trouble on looking the kiai too
    , but i'm sure they're not so compared with the normal people who can easily adapted with it.) lol i even not realized if there was a kiai time before until i'm started to make a map before, doesn't have any super significant difference, just more lightly, and spectacular xD
249's Easy
  1. 00:01:097 (1,2) - instead of make the (2) position like that, i think it would be better if you make it symmetrical with (1), can be done by copy paste the (1) and then flip it horizontally :3, but if you do this, automatically you should fix the next slider after this two too.
  2. 00:12:891 (3) - i think this kind of position are not really friendly with the player when playing it, If it was me, i think i'll just make that (3) on the lower side (under the 00:11:908 (2) - ) instead placing it on the right side of (2).
    It would be like this:
  3. 00:20:753 (3,4,5) - make this a zigzag pattern instead of straight pattern? seems a bit monotonous here
  4. 00:34:512 (2,3,1) - Same as above, i think the flow between that three notes/slider are not very friendly to play by the newbies, consider move the 00:35:987 (3,1) - into the right maybe? Something like this can works too:
  5. 00:38:935 (3) - I think it's not really necessary to put this notes here, besides it will form a 1/8 beats on that part, it was also the only pattern on the whole pattern that using the 1/8 beats, so i think remove this notes will be ok.
    Also if you really wanna make it, i think it would be good if you starting to use that 1/8 beat pattern from 00:22:719 (6,1) - instead, since they're also have similar song line.
  6. 00:52:694 (2) - this slider are a bit more curved when i'm see it, compared with 00:54:168 (3) - , I think this can be fixed by make the slider curve on (2) same with (3), and vice versa if you wanna d it reverse.
    Make it an anchor pattern would be good too, like this:
  7. 00:55:643 (4) - stack this with 00:52:203 (1) - , I the flow from 00:54:168 (3,4) - seems too sharp and really hard for the newbies to play imo
  8. 00:55:643 (4) - as for this, i recommend to move position into the 00:55:643 (4) - position before i'm ask you to stack it with (1), and then rotate it a bit to right. Since it can fix the flow between 00:58:100 (2,3) - , it was also able to forming an arc pattern on 00:58:100 (2,3,1,2)
  9. 01:24:144 - put the notes here? I think it would be weird if you just make this part spaced out while after that part, you make quite long 1/4 beat pattern
  10. 01:33:480 (3) - make this slider with the same curve as 01:31:515 (1) - , way more better and it can makes the pattern more consistant
  11. 01:44:783 (2) - move this down a bit. i see the 01:43:308 (1) - repeat slider and 01:44:783 (2) - slider are too near from each other
  12. 02:02:964 (1) - move this down, although the flow on 02:02:473 (6,1) - is nice, but it was bad on 02:02:964 (1,2) - .
  13. 02:04:439 (2,3,4,5,6) - fix this pentagon pattern, doesn't seems like pentagon at all (seems flatted)
  14. 02:08:861 (2,3,4,5) - makes the zigzag pattern here?
  15. 02:20:163 (2) - move this notes into upper part from 2 slider instead of downpart, x352 y60 is fine
Miya's Normal
  1. wut... 1,6SV for normal? Although it was still doable and pretty easy for normal, but i think if you use the lesser DS for this diff it would be better (you're using even more big DS here, 1,2 D:). Consider to use DS 0,7-0,8 here.
    Actually i'more prefer SV 1,2-1,3 for this diff, although it will be looks more easy, but i think it would be looks like the real/actual normal diff when play.
  2. the pattern looks fine though, just the spacing and the SV that i think need to reconsider/fix again :3
Hard
  1. To be honest i saw that SV1,8 are not really match if you make some of the pattern on this diff with 0,5 SV multiplier for the slower effect. If it was me, i think i'll use SV1,6 and then set the slow SV multiplier into 0,75 instead (i saw that setting to be more natural on the slider speed change). Please reconsider this since it will make the diff improved too^^
    If you agree with me, then you need to fix the whole pattern and spacing later orz
  2. Use CS4 here? way more better when play i guess
  3. 00:00:360 (1,2,3) - fix this pattern ito more neat i think? I can't see the reason why you make the triangle on this 00:00:360 (1,2,3) - with lesser triangle looks than 00:02:326 (1,2,3) -
  4. 00:00:851 (3,4,3,4) - why the spacing between this 2 pattern are different? o.o, 00:02:817 (3,4) - is more spacing while the previous one are less spacing
  5. 00:23:702 (3) - i think it would be better if you just copy paste this 00:21:736 (7) - and then ctrl+h-ctrl+j that slider,the flow are way better that way if you make theslider direction into up rather than down
  6. 00:39:181 (4,1) - a bit more spaced thatn the previous notes?
  7. 00:45:077 (2) - move this up a bit, better flow.
  8. 01:12:350 (5) - rotate this a bit right, i saw that the pattern position 01:11:613 (3,4,5) - are well not consistand, maybe because it looks like a symmetrical position but not really symmetrical.
    Move the 01:12:104 (4) - notes a bit left are works too i guess :)
DJPop's Insane
  1. Is it just me or i feel that the custom hitclap sound here are really weird here? It's still pretty match with the song beats though, just, i'm expecting to hear a snare drum voice rather than muted-like voice (i don't know what kind of voice type here xD) for the hitclap here :3
  2. can't really say much about the pattern, everything looks in order when i'm try it and doesn't have somewhat weird stuff (except that custom hitclap)
  3. Also, when i try it, i saw that you make some pattern in this dif without any note while i think it was supposed to be a note there since the vocal it's still goes/the bgm doesn't have any slowdown/pause feel like:
    00:18:296 -
    00:19:033 -
    00:22:227 -
    00:23:210 -
    00:26:160 -
    I think for the rest, you're already know it by yourself, just take this into consideration :3.
    since this diff are insane, i think you don't need to hold back to make the diff seems easier because you're not adding the notes that i mention above.
I think that's all.
From my viewpoint, i saw that many part on this mapset are still able to be improved, take this into some consideration from me to make this mapset better(also for the next work of yours)^^
Good luck~
Miya
Umm, I don't think that will be problem. This song has low bpm, and looking to hard map that has long stream and many 1/2, so this will be a good option to keep the map balance. Well, thank you for modding Envi :)
Musty
Moe Sekai >///<

[249's Easy]

  1. 01:03:996 (1) - This New Combo is useless imo.
  2. 02:17:215 (3) - Did you missed the Clap?
Not really much things to say hahahahaha.

Can't find anything else in other difficulty this mapset is too fine for be modded, DON'T NEED ANY CHANGE SEKAI SENSEI RANK IT NAO >///< ( inb4unoob unomod ulazy ufckingbastard :'( )
Vass_Bass
Hi~

General
  1. Kiai must be the same in each diff, check it
249's Easy00:44:340 (1,1,1) - add finishes there01:08:910 (1,2,3,4,5,6,1) - move them like this:
01:36:920 (2) - stack it with (4)01:40:360 (2,3,4) - i suggest you remove it and add a slider, it will be better for the rythm01:47:240 (1) - 6-7 grids right02:16:232 (2,3,4,5) - try this:
02:22:620 (1,1,1) - finishesMiya's Normal
  1. AR=4
  2. I think there's too big spacing, 1,0 will be better but no one cares

Hard

  1. 00:07:485 (4) - drown out the sound in the end of the slider
  2. 00:23:702 (3) - this slider not in it's place, add there some sliders with 1.0 speed
  3. 00:25:667 - there must be that slider D:
  4. 00:50:483 (6) - nc
  5. 01:06:699 (2,4) - they're overlapped, move (4) in another place
  6. 01:15:299 (2) - stack with 01:14:316 (6) -
  7. 01:31:269 (2) - clap there
  8. 02:02:964 (3) - well, to be honest default soft-finish here will be better
  9. 02:10:827 - ^
DJPop's Insane
  1. 00:36:232 (6) - whistle?
  2. 00:39:918 (5) - ^
  3. 01:49:205 (1) - finish there seems odd
Good luck
Topic Starter
Suimya
thanks all for modding my map >A</

fixed some stuff :3
YTYuyu

Envi wrote:

I come here from t/85346
now let see...

249's Easy
  1. 00:01:097 (1,2) - instead of make the (2) position like that, i think it would be better if you make it symmetrical with (1), can be done by copy paste the (1) and then flip it horizontally :3, but if you do this, automatically you should fix the next slider after this two too. no. i want this to be a straight path. if it's near the middle of the song, the i'd make this symmetrical. but since this is the introduction, i'm gonna keep it.
  2. 00:12:891 (3) - i think this kind of position are not really friendly with the player when playing it, If it was me, i think i'll just make that (3) on the lower side (under the 00:11:908 (2) - ) instead placing it on the right side of (2).
    It would be like this:
    then the flow would look weird if i put (3) below (2).
  3. 00:20:753 (3,4,5) - make this a zigzag pattern instead of straight pattern? seems a bit monotonous here no because the straight pattern represents the introduction.
  4. 00:34:512 (2,3,1) - Same as above, i think the flow between that three notes/slider are not very friendly to play by the newbies, consider move the 00:35:987 (3,1) - into the right maybe? Something like this can works too:
    no but i did something else similar to what you said.
  5. 00:38:935 (3) - I think it's not really necessary to put this notes here, besides it will form a 1/8 beats on that part, it was also the only pattern on the whole pattern that using the 1/8 beats, so i think remove this notes will be ok.
    Also if you really wanna make it, i think it would be good if you starting to use that 1/8 beat pattern from 00:22:719 (6,1) - instead, since they're also have similar song line. i thought i fixed this i swear. fixed again >.<
  6. 00:52:694 (2) - this slider are a bit more curved when i'm see it, compared with 00:54:168 (3) - , I think this can be fixed by make the slider curve on (2) same with (3), and vice versa if you wanna d it reverse.
    Make it an anchor pattern would be good too, like this:
    no then that'd ruin the blanket for (4). i don't want these 2 sliders to be the same.
  7. 00:55:643 (4) - stack this with 00:52:203 (1) - , I the flow from 00:54:168 (3,4) - seems too sharp and really hard for the newbies to play imo ^
  8. 00:55:643 (4) - as for this, i recommend to move position into the 00:55:643 (4) - position before i'm ask you to stack it with (1), and then rotate it a bit to right. Since it can fix the flow between 00:58:100 (2,3) - , it was also able to forming an arc pattern on 00:58:100 (2,3,1,2)
    hmm i guess this will work. after all (2) is stacked on (4).
  9. 01:24:144 - put the notes here? I think it would be weird if you just make this part spaced out while after that part, you make quite long 1/4 beat pattern no i need to give some time for beginners to get ready after the spinner.
  10. 01:33:480 (3) - make this slider with the same curve as 01:31:515 (1) - , way more better and it can makes the pattern more consistant i thought i did this. fixed.
  11. 01:44:783 (2) - move this down a bit. i see the 01:43:308 (1) - repeat slider and 01:44:783 (2) - slider are too near from each other no but i moved it between the slider to make a blanket.
  12. 02:02:964 (1) - move this down, although the flow on 02:02:473 (6,1) - is nice, but it was bad on 02:02:964 (1,2) - .
    sorry no i don't want to ruin my flower pattern.
  13. 02:04:439 (2,3,4,5,6) - fix this pentagon pattern, doesn't seems like pentagon at all (seems flatted) tbh idk how to fix it.
  14. 02:08:861 (2,3,4,5) - makes the zigzag pattern here? no the flow would look weird if i do this. i want this to be a smooth path to the next combo.
  15. 02:20:163 (2) - move this notes into upper part from 2 slider instead of downpart, x352 y60 is fine hmm alright i guess this'll work.
I think that's all.
From my viewpoint, i saw that many part on this mapset are still able to be improved, take this into some consideration from me to make this mapset better(also for the next work of yours)^^
Good luck~

Vass_Bass wrote:

Hi~
General
  1. Kiai must be the same in each diff, check it
    nope look at this and this. if you notice the GDs, 1 has the kiai burst while the other has no kiai at all.
249's Easy00:44:340 (1,1,1) - add finishes there i added the finishes on the spinner but not on the circle. i find it unfitting to the song.01:08:910 (1,2,3,4,5,6,1) - move them like this:
the only difference i see is the slider. fixed.01:36:920 (2) - stack it with (4) oh wow it does. fixed.01:40:360 (2,3,4) - i suggest you remove it and add a slider, it will be better for the rythm no i don't want to ruin the shape i'm forming.01:47:240 (1) - 6-7 grids right fixed this on the other mod.02:16:232 (2,3,4,5) - try this:
hmm alright. it makes a nice border for (1).02:22:620 (1,1,1) - finishes same as 00:44:340.
ty for the mods everyone :D

Download: Lia - Tori no Uta (-Sekai-) [249's Easy].osu
DJPop

Makar8000 wrote:

[DJPop's Insane]
  1. 00:12:399 (4,1) - The flow isnt very good here... I would suggest horizontally flipping the sliders and everything after it but that'd be kinda complicated to fix..
    - Fixed

Kirino Kousaka wrote:

[DJPop's Insane]
[*]00:31:564 (2) - Ctrl+R?
- Fixed[/list]

Weezy wrote:

Baka Pop's Insane
Can't have slider and slider tick both silent, unrankable...
- It's not, as long as not all ticks are silent

Envi wrote:

DJPop's Insane
  1. Is it just me or i feel that the custom hitclap sound here are really weird here? It's still pretty match with the song beats though, just, i'm expecting to hear a snare drum voice rather than muted-like voice (i don't know what kind of voice type here xD) for the hitclap here :3
    - Added new clap file :3
  2. Also, when i try it, i saw that you make some pattern in this dif without any note while i think it was supposed to be a note there since the vocal it's still goes/the bgm doesn't have any slowdown/pause feel like:
    00:18:296 -
    00:19:033 -
    00:22:227 -
    00:23:210 -
    00:26:160 -
    I think for the rest, you're already know it by yourself, just take this into consideration :3.
    since this diff are insane, i think you don't need to hold back to make the diff seems easier because you're not adding the notes that i mention above.
    - No changes here because I like what they are. If you listen to the song carefully, you'll know why I made rhythm like that :3

Vass_Bass wrote:

DJPop's Insane
  1. 00:36:232 (6) - whistle?
    - Added
  2. 00:39:918 (5) - ^
    - Added
  3. 01:49:205 (1) - finish there seems odd
    - Obvious cymbal through my left ear

Download: 50294 Lia - Tori no Uta.zip
YTYuyu

Musty wrote:

Moe Sekai >///<

[249's Easy]

  1. 01:03:996 (1) - This New Combo is useless imo. no it's not useless. the lyrics change from here so that's why i made this note a NC.
  2. 02:17:215 (3) - Did you missed the Clap? nope this is intentional.my clap rhythm changes because since the kiai is coming up, i want the claps to be slow at 1st, and then when the kiai reaches, it'll go back to its original clap pattern.
Not really much things to say hahahahaha.

Can't find anything else in other difficulty this mapset is too fine for be modded, DON'T NEED ANY CHANGE SEKAI SENSEI RANK IT NAO >///< ( inb4unoob unomod ulazy ufckingbastard :'( )
sorry musty i overlooked yours >.<. no changes made but ty for the mod.
Starry_old
HiHi~

[249's Easy]

00:06:994 (4) - Maybe you should make this curved? Just to be consistent on slider shapes in that combo.
00:40:409 (1) - Maybe its just me. But I think this would look nicer if you curved it more.
00:56:134 (1) - Shorten this slider a bit so it ends back one white tick.
00:58:100 (2) - If you fixed the above you should move this back 1 tick and make the slider longer. Just saying because this follows the rhythm better.
01:15:790 (5) - Remove this note?
01:50:188 (2) - ^
01:47:240 (1) - If you do the above you can make this slider longer.
02:08:861 (2,3,4,5) - http://puu.sh/xvQc

[Miya's Normal]

00:02:080 (1) - You should straighten this out.
01:46:503 - Consider adding a note here.

Nice >.<

[Hard]

00:07:485 (4) - Make an overlap like this. http://puu.sh/xvXg
00:26:650 (9) - http://puu.sh/xvYk Slider fits better.
02:25:815 (2) - New combo

[DJPop's Insane]

01:08:910 (3,4,5) - Maybe replace with this slider note? 01:07:928 (1) -
02:06:404 (3) - Shouldn't this slider be facing the other direction? o-o

Nice~
Miya
Umm, sorry Starry, about that slider, i prefer to make it arc. And about a note, i don't think it's neccesary because it will ruin my rythim consistencies.
But, thank you for the mod :3
YTYuyu

Starry wrote:

HiHi~

[249's Easy]

00:06:994 (4) - Maybe you should make this curved? Just to be consistent on slider shapes in that combo. i made this a straight slider mainly because of the tone of the piano. if it was a 2/1 slider i would make this a curved slider but since it's a 1/1, i think it'd be better if it was a straight slider.
00:40:409 (1) - Maybe its just me. But I think this would look nicer if you curved it more. no it looks nice enough. there are people that are telling me that my curved sliders should be nicer, i always say no to them because i'm not focusing on how nice the curved slider looks but on how smooth it flows to the next note.
00:56:134 (1) - Shorten this slider a bit so it ends back one white tick. then that would ruin the flow in vocals. i don't want to overuse the 1/1 lines just for that.
00:58:100 (2) - If you fixed the above you should move this back 1 tick and make the slider longer. Just saying because this follows the rhythm better.
01:15:790 (5) - Remove this note? no because if you remove it, you'll clearly hear the sound of the cymbals.
01:50:188 (2) - ^ no i wanna continue the rhythm. if i remove it it'd be a boring wait for players.
01:47:240 (1) - If you do the above you can make this slider longer.
02:08:861 (2,3,4,5) - http://puu.sh/xvQc no i want this to be a smooth flow to the slider. this one however is that you have to move down from (4,5) and then across to (1) and that doesn't flow that smooth to my expectations.

Nice~
no changes made but ty for the mod.
DJPop

Starry wrote:

[DJPop's Insane]
01:08:910 (3,4,5) - Maybe replace with this slider note? 01:07:928 (1) -
- X
02:06:404 (3) - Shouldn't this slider be facing the other direction? o-o
- Fixed

@Sekai : use Full Submit

Download: 50294 Lia - Tori no Uta.zip
Topic Starter
Suimya
ok updated and full submited :3 ~
Miya
I have extra star to spare :3
I want to see this map ranked, very lovely song <3
Kawayi Rika
Hi ~ -Sekai- ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'Summer,Natsu' in tags.

[DJPop's Insane]


  1. 00:09:697 - Add whistle.
  2. 00:20:753 - Add whistle and Remove 00:21:245.
  3. 00:24:684 (1) - Same as above.

[Hard]


  1. 00:07:240 - Remove whistle.
  2. 00:13:628 - Add whistle.
  3. 00:51:711 - Remove finish and Add clap.
  4. 01:21:810 - Should Add a circle here.
  5. 02:21:638 (1) - Remove too short new combo.
  6. 02:23:849 (1) - ^
  7. 02:25:815 (2) - ^
  8. 02:22:620 - Add finish.

[Miya's Normal]


  1. Pls change Source : Air
  2. Oh,spacing really orz,but nice diff.

[249's Easy]


  1. Change same kiai time?
  2. AR+1 much better play.

That's all ~ Nice song ~

Good luck with rank ~
Miya
Fix the source in my diff please, Sekai >.<
DJPop

Kawayi Rika wrote:

[DJPop's Insane]


  1. 00:09:697 - Add whistle.
    - Doesn't consistent with previous part
  2. 00:20:753 - Add whistle and Remove 00:21:245.
    - Removed all whistles
  3. 00:24:684 (1) - Same as above.
    - Doesn't sound right for me

    Fixed some whistles and volume in other parts too

Download: Lia - Tori no Uta (-Sekai-) [DJPop's Insane].osu
YTYuyu

Kawayi Rika wrote:

Hi ~ -Sekai- ~ :)

Mod time for my Queue ~



[249's Easy]


  1. Change same kiai time? no i wanna try something different instead.
  2. AR+1 much better play. i disagree. since this is a slow song, AR3 would look too fast for beginners to keep up.

That's all ~ Nice song ~

Good luck with rank ~
no changes made but ty for the mod.
Topic Starter
Suimya
thanks Rika-chan >w< and updated ~
Mok
Really like the skin.

[249]
Make Kiai Time like it is on other diffs.
01:13:824 (2,3,4,5) - 12 pixels to the right, 2 down.
02:16:232 (2) - Last anchor point: 3 pixels up.

Nice <3
Fenya
Hi~
Sorry for the delay D:!

249's Easy:
00:08:960 (1) - Out of Grid.

Miya's Normal:
01:29:795 (4) - I feel this hitsound not come there :x

Hard:
Nothing~

DJPop's Insane:
I love this diff ♥

Well, I'm not good at this, I did everything I could >_<
Sorry for my bad English, I hope you serve something.
Good song/map, good luck~ :)
YTYuyu
no changes for me. it won't make a difference if i put this note on the grid.
Topic Starter
Suimya
thanks for modding guys :3

and carrot and mok for the stars >A</
Miya
No change, i feel that finish is great at that point. >.<
Thank you for the mod~
Topic Starter
Suimya
orz this really need an MAT :<
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