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Fujiwara Marina - Zettai Daisuki (Short Ver.)

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bossandy
  • Hi hi~ request from In-Game PM~
     
    General :
     
  1. 01:32:879 (1) - 每個diff spinner上的 綠線都不一樣 統一吧 ( All diff have different green line on the spinner ,make it the same )
     
    R a i n's Easy :
     
  2. 01:00:106 (X) - add a note?
     
    S h i o n's Normal :
     
  3. 00:10:197 (3) - 拜託 別讓頭尾碰在一起 打起來感覺不好
  4. 00:19:742 (1) - 頭加個whistle聽起來更好 ^_^
  5. 00:44:015 (3) - 結尾clap吧 跟著音樂 這裡停止加clap感覺不好!
  6. 00:48:924 (4) - 不好看
  7. 01:11:781 (5) - 結尾whistle~
  8. 01:17:266 (3) - spacing~
  9. 01:32:266 (2) - ^
     
    Hard :
     
  10. 坑爹的Hard...挑不出東西啦!!!~
     
    D.N.Angel :
     
  11. 00:47:015 (X) - 加個note 複製00:46:742 (4) - 然後Ctrl+>兩次 XD
  12. 00:56:424 (2) - spacing有那麼一點不一樣 但應該沒差多少~
     
    You must to read~!
    red: I think you must to fix. bule: need to discuss. Black: just suggest.
--------------------------------------------------------
哭了 難譜我mod不來lol~~
Have my Star~ Good Luck :3
S h i o n
Download: Fujiwara no Marina - Zettai Daisuki (Short Ver.) (DarknessAngel) [S h i o n's Normal].osu

bossandy wrote:

[list][size=125]
S h i o n's Normal :
 
[*]00:10:197 (3) - 拜託 別讓頭尾碰在一起 打起來感覺不好 fixed
[*]00:19:742 (1) - 頭加個whistle聽起來更好 ^_^ x
[*]00:44:015 (3) - 結尾clap吧 跟著音樂 這裡停止加clap感覺不好! fixed
[*]00:48:924 (4) - 不好看 ;_;
[*]01:11:781 (5) - 結尾whistle~ k
[*]01:17:266 (3) - spacing~ fixed
[*]01:32:266 (2) - ^ ^
多谢mod~
Topic Starter
DarknessAngel

bossandy wrote:

  • Hi hi~ request from In-Game PM~
     
    General :
     
  1. 01:32:879 (1) - 每個diff spinner上的 綠線都不一樣 統一吧 ( All diff have different green line on the spinner ,make it the same ) 再說...orz 
     
    Hard :
     
  2. 坑爹的Hard...挑不出東西啦!!!~ :O
     
    D.N.Angel :
     
  3. 00:47:015 (X) - 加個note 複製00:46:742 (4) - 然後Ctrl+>兩次 XD 是個好主意,不過這裡我是故意這樣放的,能讓玩家暫停稍作休息
  4. 00:56:424 (2) - spacing有那麼一點不一樣 但應該沒差多少~ 這真的是差那麼一丁點啊...我移掉grid調了..
     
    You must to read~!
    red: I think you must to fix. bule: need to discuss. Black: just suggest.
--------------------------------------------------------
哭了 難譜我mod不來lol~~
Have my Star~ Good Luck :3
Thanks MOD (&...star ? ) ~ :)
ertyukjh010
Ertyukjh010's modding ><"

Easy

感覺還好,只是排版有點隨便= ="

Normal

00:24:106 (1) - 怪怪的圖案
00:44:015 (3) - 這個Slider沒跟音樂吧,改為到00:44:561結束,00:44:833放Note
00:52:742 (6,1) - 沒有平衡

Hard

00:17:833 (1,2) - 這兩個Slider各自按Ctrl+J都看到沒有對稱
01:11:099 (2) - 刪掉

DNA

00:19:197 (2,3) - 太遠了;再後慮一下這個距離
00:22:742 (X) - add note
總覺得會不會Overmap= =貼一個自己1PC的記錄↓ 0miss owo
2PC↓ 感覺OD7甚至6會比較好,不然這麼跳會打出很多100分

快快Rank掉吧~~
滿8星我就不加了,如果您真的需要就密我~~
GoodLuck
Spectator
Spectator's Modding



[ D.N.Angel ]

HP Drain -1
Overall Difficulty -1

About Combo Color



Change White color into more grey.. will be better



00:04:197 - Remove NC
00:07:470 - Remove NC
00:08:561 - Remove NC
01:02:015 (2) - x : 104 y : 84
01:11:508 (3) - x : 88 y : 100
01:13:448 (1,2,3,4) - http://osu.ppy.sh/ss/242840
01:32:538 - Add NC
01:32:675 - Remove NC
01:35:538 - Remove This inherited point


Good Luck~ :)
S h i o n
Download: Fujiwara Marina - Zettai Daisuki (Short Ver.) (DarknessAngel) [S h i o n's Normal].osu

ertyukjh010 wrote:

Normal

00:24:106 (1) - 怪怪的圖案 故意的= =
00:44:015 (3) - 這個Slider沒跟音樂吧,改為到00:44:561結束,00:44:833放Note 不了~
00:52:742 (6,1) - 沒有平衡 修了一点
多谢mod~
R a i n

bossandy wrote:

 
R a i n's Easy :
 
[*]01:00:106 (X) - add a note? no
thanks MOD!
Topic Starter
DarknessAngel

ertyukjh010 wrote:

Ertyukjh010's modding ><"

Easy

感覺還好,只是排版有點隨便= =" 這製圖者看不懂中文



Hard

00:17:833 (1,2) - 這兩個Slider各自按Ctrl+J都看到沒有對稱 fixed
01:11:099 (2) - 刪掉 fixed

DNA

00:19:197 (2,3) - 太遠了;再後慮一下這個距離 fixed
00:22:742 (X) - add note 故意不加的
總覺得會不會Overmap= =貼一個自己1PC的記錄↓ 0miss owo
2PC↓ 感覺OD7甚至6會比較好,不然這麼跳會打出很多100分 HP-1,OD-1

快快Rank掉吧~~
滿8星我就不加了,如果您真的需要就密我~~
GoodLuck
謝謝MOD ~ :)
Sure
Hi there :D I'm here.


[General]
  1. Remove audio from the video for reducing size.
  2. Remove offsets 70963, 73176 and 73448. I'm sure about one offset is enough. Just vocal is off at this time, instrument is fine. Also the last offset is a bit fast to me. Anyway you need double check.

[D.N.Angel]
00:34:606 (2) - I feel better this position for flow. That jump is quite force to me. http://osu.ppy.sh/ss/244602


[Hard]
00:49:470 (1,2,3,4) - How about this? http://osu.ppy.sh/ss/244606


[S h i o n's Normal]
00:21:106 (3) - Refine shape like this http://puu.sh/hcHh


[R a i n's Easy]
Fine


Everything is fine except the timing issue. Ask timing expert one more time before rank it.
Good luck!
S h i o n
Topic Starter
DarknessAngel

ykcarrot wrote:

Hi there :D I'm here.


[General]
  1. Remove audio from the video for reducing size. fixed
  2. Remove offsets 70963, 73176 and 73448. I'm sure about one offset is enough. Just vocal is off at this time, instrument is fine. Also the last offset is a bit fast to me. Anyway you need double check. fixed

[D.N.Angel]
00:34:606 (2) - I feel better this position for flow. That jump is quite force to me. http://osu.ppy.sh/ss/244602
fixed


[Hard]
00:49:470 (1,2,3,4) - How about this? http://osu.ppy.sh/ss/244606
nope


Everything is fine except the timing issue. Ask timing expert one more time before rank it.
Good luck!
Thank MOD & star ~ :)
BeatofIke
Request from my modding queue. Sorry for the long wait.

[General]
-I wish I know how to censor videos with white. >_<
-Your offset sounds a bit late. Try changing it to 2,553. If you do, make sure you change the offset and re-snap all the timing sections in all difficulties.

[R a i n's Easy]
-Good

[S h i o n's Normal]
-00:44:017 (3) - I'm not certain which sound this slider is going to.
-00:52:744 (6) - ^

[Hard]
-Seems a bit too jumpy for a hard difficulty, otherwise it's okay.

[D.N.Angel]
-JUMP SPAM!!!
-Some notes are hard to predict, due to sudden spacing changes thoughout the map. I've seen this in some insane maps I've played and failed XD (i suck :0). Anyway, nothing wrong here.

To be honest, I think this map is ready for a bubble.
Topic Starter
DarknessAngel

BeatofIke wrote:

Request from my modding queue. Sorry for the long wait.

[General]
-I wish I know how to censor videos with white. >_< haha~me,too XD
-Your offset sounds a bit late. Try changing it to 2,553. If you do, make sure you change the offset and re-snap all the timing sections in all difficulties. I think offset is OK :O

[R a i n's Easy]
-Good

[S h i o n's Normal]
-00:44:017 (3) - I'm not certain which sound this slider is going to.
-00:52:744 (6) - ^

[Hard]
-Seems a bit too jumpy for a hard difficulty, otherwise it's okay.

[D.N.Angel]
-JUMP SPAM!!!
-Some notes are hard to predict, due to sudden spacing changes thoughout the map. I've seen this in some insane maps I've played and failed XD (i suck :0). Anyway, nothing wrong here.

To be honest, I think this map is ready for a bubble.
thanks MOD ~ :)
NatsumeRin
[General]
offset:+5

[R a i n's Easy]
00:53:017 (3) - delete?
01:00:108 - add a note (whistle?)

[S h i o n's Normal]
00:06:653 - 为啥突然顿了,加个音呗
00:31:199 (2,3) - 吐个槽,这两个slider按的地方都意义不明,在一个小节第二拍按到下一个小节去了,只为了凑拍子未免也差点意思
01:11:835 (5) - 形状不太好,不如4直接ctrl+hj?
后面突然那段逼逼逼是啥啊,而且逼也不逼完整了后半又回soft了

[Hard]
进kiai怎么突然不知道clap该放哪了,太不连贯……
00:57:244 (3) - 挪开点边缘别叠上
01:11:017 (1) - 这vocal自己没唱准的地方你还是别强求了我觉得,用个slider好些
01:19:472 (3) - 多余clap
01:28:199 (2) - ^
01:29:290 (3) - 这个还凑合不过也不建议

[D.N.Angel]
最前面那段建议remap,如果我只看了那点可能就拉黑了
还是进了kiai突然不知道clap放哪的问题
01:13:949 (3,4) - ……虽然是vocal的问题但节奏不能这么来

[Boss Taiko Oni]
kiai尾没snap到。


这歌vocal比较不靠谱,图的话中规中矩吧,综合一下就是不想泡……抱歉。
Topic Starter
DarknessAngel

NatsumeRin wrote:

[General]
offset:+5 fixed


[Hard]
进kiai怎么突然不知道clap该放哪了,太不连贯…… 哦好吧,改成一貫模式
00:57:244 (3) - 挪开点边缘别叠上 fixed
01:11:017 (1) - 这vocal自己没唱准的地方你还是别强求了我觉得,用个slider好些 fixed
01:19:472 (3) - 多余clap 故意加的,我個人滿喜歡
01:28:199 (2) - ^ ^
01:29:290 (3) - 这个还凑合不过也不建议 欸,這怎麼了嗎

[D.N.Angel]
最前面那段建议remap,如果我只看了那点可能就拉黑了 ...為什麼orz
还是进了kiai突然不知道clap放哪的问题 fixed
01:13:949 (3,4) - ……虽然是vocal的问题但节奏不能这么来 在藍線上...這是意外lol,fixed

[Boss Taiko Oni]
kiai尾没snap到。 fixed


这歌vocal比较不靠谱,图的话中规中矩吧,综合一下就是不想泡……抱歉。 哦...

Thanks MOD ~ :)


EDIT : I have changed offset in R a i n's Easy,S h i o n 's Normal & Bass Taiko Oni
R a i n

NatsumeRin wrote:

[R a i n's Easy]
00:53:017 (3) - delete?
01:00:108 - add a note (whistle?)
All fixed
thanks!

Download: Fujiwara Marina - Zettai Daisuki (Short Ver.) (DarknessAngel) [R a i n's Easy].osu
JauiPlaY
Hi
一些建議

[General]
Fine.

[R a i n's Easy]
00:23:295 (1,2) - (1)的new combo應該給(2)
01:01:749 (1) - 去掉nc
01:07:204 (4) - 應該放到前面的長白線吧,然後01:07:749再加個note
01:33:113 (1) - 應該放到前面紅線
我覺得combo下的有點亂

[S h i o n's Normal]
00:44:022 (3) - 略違和
01:17:295 (3) - 可以嘗試把尾的clap放到頭上

[Hard]
00:26:840 (2,3) - 覺得有點難而且有點難看...如果是我會把它們放在00:26:022 (3,4)的頭上
00:44:022 (1,2) - 難看...(2)應該再拉開一點比如拉到x120y124
00:44:977 (4,1) - ^一個建議
00:46:749 (4,1) - 中間總覺得少了甚麼
01:11:022 (1) - 似乎是藍線起跳

[D.N.Angel]
00:46:749 (4,1) - 同Hard
01:35:568 (T) - 無用綠線一根

恩我覺得可以泡了
Topic Starter
DarknessAngel

JauiPlaY wrote:

Hi
一些建議

[General]
Fine.

[Hard]
00:26:840 (2,3) - 覺得有點難而且有點難看...如果是我會把它們放在00:26:022 (3,4)的頭上 唔,我刻意調出這距離以容易區別1/2與1/1的
00:44:022 (1,2) - 難看...(2)應該再拉開一點比如拉到x120y124 哦...微調了下
00:44:977 (4,1) - ^一個建議 ^
00:46:749 (4,1) - 中間總覺得少了甚麼 我故意留的空白,好讓玩家暫停休息下
01:11:022 (1) - 似乎是藍線起跳 我個人還在考慮當中...要是這改了的話全部難度都要改,其實我覺得用slider可以把這感覺稍微去除一些

[D.N.Angel]
00:46:749 (4,1) - 同Hard 同Hard
01:35:568 (T) - 無用綠線一根 fixed

恩我覺得可以泡了

謝謝MOD ~ :)



Chinese → English

[R a i n's Easy]
00:23:295 (1,2) - remove this nc and add it to the next note
01:01:749 (1) - remove nc
01:06:658 (3,4,5) - try to make this rhythm
I think your new combo setting is a little bad
R a i n

JauiPlaY wrote:

[R a i n's Easy]
00:23:295 (1,2) - (1)的new combo應該給(2)
01:01:749 (1) - 去掉nc
01:07:204 (4) - 應該放到前面的長白線吧,然後01:07:749再加個note
01:33:113 (1) - 應該放到前面紅線
我覺得combo下的有點亂

DarknessAngel wrote:

[R a i n's Easy]
00:23:295 (1,2) - remove this nc and add it to the next note ok
01:01:749 (1) - remove nc 01:01:749 (2) - add NC
01:06:658 (3,4,5) - try to make this rhythm sorry,nochenged
I think your new combo setting is a little bad
thanks MOD and thank you translate DarknessAngel ;)

Download: Fujiwara Marina - Zettai Daisuki (Short Ver.) (DarknessAngel) [R a i n's Easy].osu
hillaryzx
Hi, a bit late~ sorry

General

Nothing~


R a i n's Easy

00:32:568 - add a circle here?
00:35:295(3) - add 1 more repeat here...
01:02:022 - add note here, I feel a bit blank here...

S h i o n's Normal

00:24:113(3) - the slider look a bit ugly, make it like this?



00:27:658(5) - 1 grid down
00:45:658(4) - remove finish here

Hard

Particularly Okay...

D.N.Angel

... O.o ... are you following the drum? if yes, then its okay... if no, I can say, sometimes, the beat doesn't follow the song a bit ( In my opinion )


And now, I'll take my leave...
Kuma-san
Hi~
[Hard]
Hmmm...Are you sure its rankable?
[Normal]
00:11:840 (2) - i don't like this overlap >_>
00:52:204 (5) - what this form?...
...Omg...maybe i'm too much newbie but i'm not see more problems...
P.S.don't give me kd for this poor mod >_>
Good luck with rank
Topic Starter
DarknessAngel

Kuma-san wrote:

Hi~
[Hard]
Hmmm...Are you sure its rankable? Why not?
R a i n

hillaryzx wrote:

R a i n's Easy

00:32:568 - add a circle here?
00:35:295(3) - add 1 more repeat here...
01:02:022 - add note here, I feel a bit blank here...
No chenged
thanks MOD !
Kuma-san

DarknessAngel wrote:

Kuma-san wrote:

Hi~
[Hard]
Hmmm...Are you sure its rankable? Why not?
Oh lol.i forgot to paste it. i mean are you sure its rankable 00:30:658 (3) - ?
Topic Starter
DarknessAngel

Kuma-san wrote:

Oh lol.i forgot to paste it. i mean are you sure its rankable 00:30:658 (3) - ?
I haven't known it is unrankable. No one(modder) told me -.-
so,fixed
Lissette
Hi~ sorry for the delay

Add rain and shion to tags

D.N.Angel
00:22:204 (1,2,3) - 3 looks like is at 1/2 beat from other notes due to the jump from 1 to 2, and is awkward to play really, place it farther so the spacing look even
00:23:295 (1,2,3,4) - the jump from 1 to 2 is just so random, and doesn't fit to me at all
00:40:749 (1,2,3,4,5,6) - The vocals highlight in this part, follow them more
00:45:249 (2) - remove note, feels awkward to to vocals being predominant in this part, also make the spacing between the 2 notes left like this 00:44:568 (1,2) -
00:52:340 (4) - remove note too, this is kinda overmapped ><
01:13:477 - 01:14:568 (1) - this part is <3, except for this combo 01:14:568 (1,2,3,4,5) that you should remove 3.
01:19:340 (3) - delete note
01:23:704 (3) - same
01:24:795 (3) - same
Topic Starter
DarknessAngel

Lissette wrote:

Hi~ sorry for the delay yeah,I wait you for a long time <3

Add rain and shion to tags fixed

D.N.Angel
00:22:204 (1,2,3) - 3 looks like is at 1/2 beat from other notes due to the jump from 1 to 2, and is awkward to play really, place it farther so the spacing look even no fix because I really like this part T.T
00:23:295 (1,2,3,4) - the jump from 1 to 2 is just so random, and doesn't fit to me at all fixed
00:40:749 (1,2,3,4,5,6) - The vocals highlight in this part, follow them more fixed
00:45:249 (2) - remove note, feels awkward to to vocals being predominant in this part, also make the spacing between the 2 notes left like this 00:44:568 (1,2) - fixed
00:52:340 (4) - remove note too, this is kinda overmapped >< fixed
01:13:477 - 01:14:568 (1) - this part is <3, except for this combo 01:14:568 (1,2,3,4,5) that you should remove 3. fixed
01:19:340 (3) - delete note fixed
01:23:704 (3) - same fixed
01:24:795 (3) - same fixed
Thanks Lissette's great MOD ~ :)
R a i n

Lissette wrote:

Add rain and shion to tags
Please remove rain tag
http://osu.ppy.sh/s/44346
http://osu.ppy.sh/s/45435
http://osu.ppy.sh/s/39120
I'm not Rain
sorry :(
Topic Starter
DarknessAngel

R a i n wrote:

Lissette wrote:

Add rain and shion to tags
Please remove rain tag
http://osu.ppy.sh/s/44346
http://osu.ppy.sh/s/45435
http://osu.ppy.sh/s/39120
I'm not Rain
sorry :(
okay,and "shoin" removed,too
Neptunus
抱歉推迟了这么久,因为写论文的关系

Easy:
00:24:931 (1) - 这个地方取消newcombo,Easy难度做的太华丽反而不助于读谱,并且,类似的地方,00:29:295 (2) - 也没有newcombo啊
IMO:01:21:113 (5) - 这个地方也可以换成01:16:749 (1,2,3) - 这样,更好玩~

S h i o n's Normal:(好BG噢耶)
就是3折回和4折回slider变化莫测,对于normal有点难?也许有那么一点难?或许吧,谁知道呢 \(╯-╰)/ ,有意见不许发表~
其他的没问题!恩恩!

Hard:
AR-1
个人认为这个难度当insane差不多
01:27:658 (1) - 去掉newcombo

D.N.Angel:
AR-1
00:06:931 (1,2,1,2,1,2,1,2) - 我从这几个音里面听出来offset是不是有误?放到25%的速度试试看,也许能听出什么来,或者说,这歌曲对着vocal和rhythme不一致?如果是这样,那个歌曲的vocal显然盖过了rhythme,萝莉的声音果然不可小视啊。。。。。。

问题基本没啥,该找mat了,加油~
merchat7
As requested (Normal Mod), love this singer since she sings Yumekui Merry op :D

lol nukige game and there's apparantly an English translation being work on :S

[General]

- mp3 definitely feel low quality / too soft for me for me, listen to this mp3 http://puu.sh/kDmN ,notice how the background sound is so much clearer and fluid and I don't think this is the problem with 192kbs and 320kbs mp3 since I can normally barely hear a difference between both. If possible, can you find a better mp3? Ah actually I found one on the official website, please use it http://softhouse-seal.com/product/g-001 ... _short.zip Look at mod before changing mp3, since I will be modding to current mp3.
- Since you have galgame, include galge as well (galge is just another way to say galgame and bishoujo, source here http://en.wikipedia.org/wiki/Bish%C5%8Djo_game, also consider adding gal and game to tags, since if I search these two words on the website, I will not find this song.

That should be all.

[Easy]

00:18:113 (2) - Don't think this note is necessary, more suitable for Easy to remove this note imo. If not, I prefer if you do this for rhythm instead. http://puu.sh/kDvu Basically, remove all notes in this combo and do repeating slider, and a circle on the stanza instead. Seem nicer for an Easy.
00:21:113 (3,4,5) - As you can see, I don't like to see this sort of pattern in Easy, repeating slider seem more suitable for Easy.
00:41:022 (2) - Don't really think you need this note.
00:42:658 (2) - ^ same reason as 00:18:113.
00:45:386 (2) - ^
00:55:749 (3) - ^
00:57:931 (3) - ^
01:00:113 (5) - ^
01:04:477 (5) - ^
01:16:749 (1,2,3) - Same as 00:21:113.

To be honest, you don't have to follow any suggestions, I think the diff is perfectly rankable as is. Just seem like you try to follow the song a little bit too much for an Easy and you don't really need some of those hit circle. Did a quick test and the map play fine without it. Your choice through.

[Normal]

- I believe this is the only diff to use slider tick sound so this is why I didn't put this in General. You should consider making the slider tick sound quieter (audacity or other audio editing programs) since first of, the default slider tick sound is a really quiet sound, the second, similar to storyboard hitsound, you aren't really playing the note or atleast pressing a key to hit it so to have a hitsound which is equally loud as the hitsound that appear when you hit it, feel rather weird. I highly recommend to lower the volume of the slider tick sound.

See nothing wrong, since mats already modded this, I assume the kick sliders are fine. Just feel hitsound is a bit strange at the beginning and end due to tick sound. If for whatever reason you decide not to lower the volume of tick sound. Here's some things I feel you should atleast change.

00:11:022 (Tick sound) - I really dislike this tick sound since listen to the background drums here, there should be a hitsound on 00:11:022 & 00:11:158. Best suggestion is just to not have a tick sound here.
01:21:113 (6) - ^

[Hard]

00:06:113 (2,3) - Would really prefer if you change to a slider instead, listen to the note on the red tick, it isn't very accented so it feel weird to hit a circle for an unaccented note for me.
00:12:795 (2) - I don't see why clap here? Sound weird to me and there's no drum in the background here.
00:14:022 (3) - I would really do whistle here, 2 claps like this don't sound good to me and you didn't do clap for similar pattern, specifically begin of 00:12:931 (2) so to be consistent with it.
00:14:840 (1) - ^, I prefer if you do this for hitsound clap > nothing > whistle rather than clap > clap > whiste or clap > nothing > clap or clap > clap > nothing,etc. This pattern is what I think sound best to the song for me.
00:15:658 (1) - Hmm, triple stack feel a bit weird to me, feel like there should be a jump on this note so ctrl+r it perhaps?
00:19:204 (2) - Prefer if you remove clap at end.
00:22:204 (1,2,3) - Clap > nothing > whistle
00:23:295 (1) - Prefer if you remove clap from end
00:28:068 (2) - [Follow all before refusing] Remove this clap (reason at 00:14:840), remove whistle on begin of 00:28:477 (4) and add clap to end. Whistle at begin of 00:27:658 (1).
00:29:840 (1) - Whistle at begin and maybe at end too, I think you should use whistle to follow bass sound.
00:30:658 (3,4) - Easier to read for me if you ctrl+r these two notes
*[Follow all before denying]
00:32:158 (2) - Remove clap
00:32:295 (3) - Remove whistle at end
00:32:568 (4) - Add whistle at begin, remove clap from end
00:32:840 (5) - Remove clap from end. I think you should remove the whistle too, but fine if you want to keep it.
** this part sound really offbeat since you were putting clap on the red ticks when the music is putting them on white and whistle on notes where there isn't a really accent on.
00:50:295 (4) - Perhaps copy 00:50:022 (3) and Ctrl+H http://puu.sh/kJP5. I notice 00:49:477 (1,2) are the same sliders, but ctrl+H and ctrl+J, so I think you should do something similar here.
00:51:658 (2,3) - Same as 00:06:113.
00:59:567 (2,3,4) - Not sure what you're doing here with clap hitsound. Should have clap at begin of (2) and on (3) imo.
01:01:886 (2) - Prefer if you remove this clap.
01:02:567 (4,1) - Since you decide to add clap on previous notes, you should keep the clap rhythm rather then break it. So should add to end of (4) and on the repeat of (1). Also consider whistle at end of (1).
01:03:795 (2,3,4,5,6) - This doesn't really work, clap is much louder than whistle so when you decide to use whistle over clap, you are really make a note emphasized and since the music doesn't do this, it plays weird. The hitsound should be something similar to what I suggest for 00:59:567. I'll list them just incase
01:03:795 (2) - Remove clap, perhaps add whistle instead, sound really good if you added whistle to end of (1).
01:03:931 (3) - Remove clap at end
01:04:340 (5,6) - Clap on begin of both slider.
01:06:931 (1,2,3,4) - Clap should really be on (2) & (4), sound really off to me on (1,3). Perhaps whistle on (1,3) instead.
01:08:567 (2) - Clap at begin, follow background drums.
01:11:022 (1) - Since here, you are following vocal, you should really make this slider start at 01:10:954 (blue tick). Make this part feel weird because of this.
01:19:477 (3) - Why clap here? Prefer whistle here. The drum in background is doing this bass > snare > bass > snare so best way to represent this with hitsound is whistle > clap, when you do two claps, you're suggesting that the music is doing snare > snare, when it's just repeating the same rhythm. also since the singer is singing in 1/1, when you do clap like this, it feel like she changes rhythm or something when she didn't. Won't mention anymore, since they don't really annoy me that much.

Map look quite nice, but the way claps are done really distract me. Personally for this song, do whistle for bass sound and clap on the snares/drums, as simple as that.

[Insane]

- Claps... please apply suggestion that I gave in Hard here. Actually I'll include an attachment with what I think you should do with hitsound. Use it how you want.

After changing the hitsound, map plays a lot better for me and is quite fun, notice some patterns that didn't play well through.

00:21:522 (3,4) - Please ctrl+R them, the jump to (5) is too big and doesn't play that nice for me.
00:22:749 (x) - Should have a hit circle here, put whistle on it. I recommend not doing jump on it, so something like this http://puu.sh/kK5z
00:23:568 (2) - Why no jump here? You did jump for these two sliders 00:22:886 (4,1), so should have one here. I suggest ctrl+Ring this slider.
00:27:931 (3) - Feel better to hit if you place it like this for me http://puu.sh/kK63
The ending when she sings zettai, zettai, zettai, this part doesn't play really well for me. I try making it better, please download Zettai in the attachment and see what you think. If you like it, here's something that you should change in it (I tried to keep to the mapping style, so not everything play well).
[Mod for the part in Zettai]
01:14:568 (1) - Make this jump smaller.
01:15:113 (3) - ^
01:15:658 (1) - ^ 1.8x/2.0x seem best .
01:17:840 (1,2) - Hit circle + sllider doesn't play well ateast for me, perhaps do 2/1 slider like at the beginning, e.g. 00:02:567 (1) or repeating slider.
01:19:749 (1) - Curve this like 01:20:295 (2).
01:23:295 (1,2) - Same as 01:17:840.
01:24:386 (1,2) - ^
01:26:568 (1) - Place this more like a diamond shape http://puu.sh/kKcm.
01:27:113 (3,4) - Same as 01:17:840

I really hope you consider everything I mention since I think it'll make this diff a lot better. Pretty fun diff through.

Not confident to give star since I'm not of the hitsound in Hard & Insane and Insane has some patterns which doesn't play well for me. If you fix or try to fix everything, I can recheck and star if you want. Remember this is just my opinion, I notice quite a few people like the map as is so if you don't agree, you don't have to change anything.

Well that's all, good luck!

Download: Fujiwara Marina - Zettai Daisuki (Short Ver.) (DarknessAngel) [D.N.Angel].osu

Download: Fujiwara Marina - Zettai Daisuki (Short Ver.) (DarknessAngel) [Zettai].osu
Topic Starter
DarknessAngel

Neptunus wrote:

抱歉推迟了这么久,因为写论文的关系

Easy:
00:24:931 (1) - 这个地方取消newcombo,Easy难度做的太华丽反而不助于读谱,并且,类似的地方,00:29:295 (2) - 也没有newcombo啊
IMO:01:21:113 (5) - 这个地方也可以换成01:16:749 (1,2,3) - 这样,更好玩~

這製圖者不懂中文喔

Hard:
AR-1
个人认为这个难度当insane差不多
01:27:658 (1) - 去掉newcombo 我從頭到尾都是這樣設定的唷

D.N.Angel:
AR-1
00:06:931 (1,2,1,2,1,2,1,2) - 我从这几个音里面听出来offset是不是有误?放到25%的速度试试看,也许能听出什么来,或者说,这歌曲对着vocal和rhythme不一致?如果是这样,那个歌曲的vocal显然盖过了rhythme,萝莉的声音果然不可小视啊。。。。。。
只是演唱者沒唱準而已別在意 ~

问题基本没啥,该找mat了,加油~



merchat7 wrote:

As requested (Normal Mod), love this singer since she sings Yumekui Merry op :D

lol nukige game and there's apparantly an English translation being work on :S

[General]

- mp3 definitely feel low quality / too soft for me for me, listen to this mp3 http://puu.sh/kDmN ,notice how the background sound is so much clearer and fluid and I don't think this is the problem with 192kbs and 320kbs mp3 since I can normally barely hear a difference between both. If possible, can you find a better mp3? Ah actually I found one on the official website, please use it http://softhouse-seal.com/product/g-001 ... _short.zip Look at mod before changing mp3, since I will be modding to current mp3.
- Since you have galgame, include galge as well (galge is just another way to say galgame and bishoujo, source here http://en.wikipedia.org/wiki/Bish%C5%8Djo_game, also consider adding gal and game to tags, since if I search these two words on the website, I will not find this song.

added "bishoujo gal game" to tags,but I cannot use your mp3 because of an error...orz
I guess it's because its name,it should be in "English or Chinese",or I can't use the mp3


That should be all.


[Hard]

00:06:113 (2,3) - Would really prefer if you change to a slider instead, listen to the note on the red tick, it isn't very accented so it feel weird to hit a circle for an unaccented note for me.
00:12:795 (2) - I don't see why clap here? Sound weird to me and there's no drum in the background here.
00:14:022 (3) - I would really do whistle here, 2 claps like this don't sound good to me and you didn't do clap for similar pattern, specifically begin of 00:12:931 (2) so to be consistent with it.
00:14:840 (1) - ^, I prefer if you do this for hitsound clap > nothing > whistle rather than clap > clap > whiste or clap > nothing > clap or clap > clap > nothing,etc. This pattern is what I think sound best to the song for me.
00:15:658 (1) - Hmm, triple stack feel a bit weird to me, feel like there should be a jump on this note so ctrl+r it perhaps?
00:19:204 (2) - Prefer if you remove clap at end.
00:22:204 (1,2,3) - Clap > nothing > whistle
00:23:295 (1) - Prefer if you remove clap from end
00:28:068 (2) - [Follow all before refusing] Remove this clap (reason at 00:14:840), remove whistle on begin of 00:28:477 (4) and add clap to end. Whistle at begin of 00:27:658 (1).
00:29:840 (1) - Whistle at begin and maybe at end too, I think you should use whistle to follow bass sound.
00:30:658 (3,4) - Easier to read for me if you ctrl+r these two notes
*[Follow all before denying]
00:32:158 (2) - Remove clap
00:32:295 (3) - Remove whistle at end
00:32:568 (4) - Add whistle at begin, remove clap from end
00:32:840 (5) - Remove clap from end. I think you should remove the whistle too, but fine if you want to keep it.
** this part sound really offbeat since you were putting clap on the red ticks when the music is putting them on white and whistle on notes where there isn't a really accent on.
00:50:295 (4) - Perhaps copy 00:50:022 (3) and Ctrl+H http://puu.sh/kJP5. I notice 00:49:477 (1,2) are the same sliders, but ctrl+H and ctrl+J, so I think you should do something similar here.
00:51:658 (2,3) - Same as 00:06:113.
00:59:567 (2,3,4) - Not sure what you're doing here with clap hitsound. Should have clap at begin of (2) and on (3) imo.
01:01:886 (2) - Prefer if you remove this clap.
01:02:567 (4,1) - Since you decide to add clap on previous notes, you should keep the clap rhythm rather then break it. So should add to end of (4) and on the repeat of (1). Also consider whistle at end of (1).
01:03:795 (2,3,4,5,6) - This doesn't really work, clap is much louder than whistle so when you decide to use whistle over clap, you are really make a note emphasized and since the music doesn't do this, it plays weird. The hitsound should be something similar to what I suggest for 00:59:567. I'll list them just incase
01:03:795 (2) - Remove clap, perhaps add whistle instead, sound really good if you added whistle to end of (1).
01:03:931 (3) - Remove clap at end
01:04:340 (5,6) - Clap on begin of both slider.
01:06:931 (1,2,3,4) - Clap should really be on (2) & (4), sound really off to me on (1,3). Perhaps whistle on (1,3) instead.
01:08:567 (2) - Clap at begin, follow background drums.
01:11:022 (1) - Since here, you are following vocal, you should really make this slider start at 01:10:954 (blue tick). Make this part feel weird because of this.
01:19:477 (3) - Why clap here? Prefer whistle here. The drum in background is doing this bass > snare > bass > snare so best way to represent this with hitsound is whistle > clap, when you do two claps, you're suggesting that the music is doing snare > snare, when it's just repeating the same rhythm. also since the singer is singing in 1/1, when you do clap like this, it feel like she changes rhythm or something when she didn't. Won't mention anymore, since they don't really annoy me that much.

Map look quite nice, but the way claps are done really distract me. Personally for this song, do whistle for bass sound and clap on the snares/drums, as simple as that.

[Insane]

- Claps... please apply suggestion that I gave in Hard here. Actually I'll include an attachment with what I think you should do with hitsound. Use it how you want.

After changing the hitsound, map plays a lot better for me and is quite fun, notice some patterns that didn't play well through.

00:21:522 (3,4) - Please ctrl+R them, the jump to (5) is too big and doesn't play that nice for me.
00:22:749 (x) - Should have a hit circle here, put whistle on it. I recommend not doing jump on it, so something like this http://puu.sh/kK5z
00:23:568 (2) - Why no jump here? You did jump for these two sliders 00:22:886 (4,1), so should have one here. I suggest ctrl+Ring this slider.
00:27:931 (3) - Feel better to hit if you place it like this for me http://puu.sh/kK63
The ending when she sings zettai, zettai, zettai, this part doesn't play really well for me. I try making it better, please download Zettai in the attachment and see what you think. If you like it, here's something that you should change in it (I tried to keep to the mapping style, so not everything play well).
[Mod for the part in Zettai]
01:14:568 (1) - Make this jump smaller.
01:15:113 (3) - ^
01:15:658 (1) - ^ 1.8x/2.0x seem best .
01:17:840 (1,2) - Hit circle + sllider doesn't play well ateast for me, perhaps do 2/1 slider like at the beginning, e.g. 00:02:567 (1) or repeating slider.
01:19:749 (1) - Curve this like 01:20:295 (2).
01:23:295 (1,2) - Same as 01:17:840.
01:24:386 (1,2) - ^
01:26:568 (1) - Place this more like a diamond shape http://puu.sh/kKcm.
01:27:113 (3,4) - Same as 01:17:840

I really hope you consider everything I mention since I think it'll make this diff a lot better. Pretty fun diff through.

Not confident to give star since I'm not of the hitsound in Hard & Insane and Insane has some patterns which doesn't play well for me. If you fix or try to fix everything, I can recheck and star if you want. Remember this is just my opinion, I notice quite a few people like the map as is so if you don't agree, you don't have to change anything.

Well that's all, good luck!

I'm sorry that I just fixed about 40% because I want to keep some of my idea
I should admit that I didn't take care of hitsound setting when I was mapping
yeah my map looks better now,thank for your detailed MOD ~ :)
S h i o n
@merchat7: I think that the sound/volume of those sliderticks is ok. And I didn't feel strange when playing. Thank you for your mention anyway.

@Neptunus: pia飞!
R a i n

merchat7 wrote:

[Easy]

00:18:113 (2) - Don't think this note is necessary, more suitable for Easy to remove this note imo. If not, I prefer if you do this for rhythm instead. http://puu.sh/kDvu Basically, remove all notes in this combo and do repeating slider, and a circle on the stanza instead. Seem nicer for an Easy.
00:21:113 (3,4,5) - As you can see, I don't like to see this sort of pattern in Easy, repeating slider seem more suitable for Easy.
00:41:022 (2) - Don't really think you need this note.
00:42:658 (2) - ^ same reason as 00:18:113.
00:45:386 (2) - ^
00:55:749 (3) - ^
00:57:931 (3) - ^
01:00:113 (5) - ^
01:04:477 (5) - ^
01:16:749 (1,2,3) - Same as 00:21:113.

To be honest, you don't have to follow any suggestions, I think the diff is perfectly rankable as is. Just seem like you try to follow the song a little bit too much for an Easy and you don't really need some of those hit circle. Did a quick test and the map play fine without it. Your choice through.
sorry,nochenged
thanks MOD
arien666
Everything seems fine :3
But not sure about bubbling yet ;___;
sorry orz



meow
Lissette
Re-check~

D.N.Angel
00:22:886 (4) - wrong spacing
00:23:295 (1,2,3,4) - I don't get what you are following with this combo
00:25:749 (2,3,4) - This spacing is confusing, because it seems 3 and 4 are at the same distance as 2 and 3, and player will hit early 4
00:36:386 (1) - end spinner at 00:38:295 - and starts notes where the kiai starts
01:17:840 (1,2) - doesn't fit, try something like this 01:19:749 (1,2) -
01:30:522 (5) - remove note, fix spacing after

I'm a bit concerned about this difficulty, since the vocals highlights from the music, and this is mapped basically following the music, is kinda hard to follow, at least for me, also i feel some jumps out of place, maybe due to that too.
Topic Starter
DarknessAngel

Lissette wrote:

Re-check~

D.N.Angel
00:22:886 (4) - wrong spacing fixed
00:23:295 (1,2,3,4) - I don't get what you are following with this combo ok,I changed this part
00:25:749 (2,3,4) - This spacing is confusing, because it seems 3 and 4 are at the same distance as 2 and 3, and player will hit early 4 I think it is OK because I found some players to play this diff and they haven't hit early hear :O
00:36:386 (1) - end spinner at 00:38:295 - and starts notes where the kiai starts No,I want to keep this part,and all of spinner at the moment is the same as this diff except R a i n's easy
01:17:840 (1,2) - doesn't fit, try something like this 01:19:749 (1,2) - fixed
01:30:522 (5) - remove note, fix spacing after I changed this part ~

I'm a bit concerned about this difficulty, since the vocals highlights from the music, and this is mapped basically following the music, is kinda hard to follow, at least for me, also i feel some jumps out of place, maybe due to that too.
Thanks MOD ~ :)
NeNe_GoShyuJiN
趕快rank這張圖XD

這張圖好好玩 但是我沒辦法給你星星了:(

加油~!!
Topic Starter
DarknessAngel

qazok4444 wrote:

趕快rank這張圖XD

這張圖好好玩 但是我沒辦法給你星星了:(

加油~!!
嗯嗯我會盡量快點的 ~
謝謝捧場! ;)
Lissette
Re-check~

D.N.Angel
I'm still not sure about this difficulty, I tried to help with my suggestions but I still find it hard too follow, and jumps out of place @.@ Try getting a second opinion about this.
DJPop
~R a i n's Easy~
00:22:204 (6) - add new combo
00:24:113 (1) - remove new combo
01:32:977 (1) - use sound like other diffs

~S h i o n's Normal~
00:48:931 (4) - fix its shape
101,261,48931,2,0,B|71:248|49:268|43:296|69:316,2,100,0|8|2
00:53:840 (1) - add claps on slider ticks and add clap on 00:55:477
01:32:977 (1) - use sound like other diffs

~Hard~
00:14:022 (3) - remove clap
00:23:295 (1) - remove clap at the end
00:55:477 (3) - add clap at the end
00:55:749 (4) - add clap at start
01:19:477 (3) - remove clap
01:20:568 (3) - ^
01:28:204 (2) - ^
01:29:295 (3) - ^

~D.N.Angel~
00:06:386 (3) - add new combo
00:23:295 (1) - remove clap
00:26:295 (4) - add new combo
00:26:840 (1) - remove new combo
00:32:022 (1,2) - remove clap at start
00:32:977 (3,1,2) - too far
00:40:613 (3) - move to 256:192 or somewhere else but higher than old position
00:48:931 (3) - add new combo
01:25:477 (1,2,3,4,5,6) - too confused
Topic Starter
DarknessAngel

DJPop wrote:

~Hard~
00:14:022 (3) - remove clap no changed because I like this lol
00:23:295 (1) - remove clap at the end ^
00:55:477 (3) - add clap at the end fixed
00:55:749 (4) - add clap at start ^
01:19:477 (3) - remove clap ^
01:20:568 (3) - ^ ^
01:28:204 (2) - ^ ^
01:29:295 (3) - ^ ^

~D.N.Angel~
00:06:386 (3) - add new combo
00:23:295 (1) - remove clap
00:26:295 (4) - add new combo
00:26:840 (1) - remove new combo
00:32:022 (1,2) - remove clap at start
00:32:977 (3,1,2) - too far
00:40:613 (3) - move to 256:192 or somewhere else but higher than old position
00:48:931 (3) - add new combo
01:25:477 (1,2,3,4,5,6) - too confused all fixed
Thank for your modding ~ :)

waiting R a i n & S h i o n's reply
R a i n

DJPop wrote:

~R a i n's Easy~
00:22:204 (6) - add new combo
00:24:113 (1) - remove new combo
01:32:977 (1) - use sound like other diffs
All fixed

Download: Fujiwara Marina - Zettai Daisuki (Short Ver.) (DarknessAngel) [R a i n's Easy].osu
S h i o n
sorry, I'm late T.T

all fixed~

http://puu.sh/qwWo
DJPop
Small things.


~R a i n's Easy~
01:32:977 (1) - add finish

~S h i o n's Normal~
00:55:749 - add clap on this tick too
01:32:977 (1) - add finish
R a i n

DJPop wrote:

Small things.


~R a i n's Easy~
01:32:977 (1) - add finish
fixed
thanks DJPop~ :)

Download: Fujiwara Marina - Zettai Daisuki (Short Ver.) (DarknessAngel) [R a i n's Easy].osu
S h i o n
DJPop
Bubble
wmfchris
~

[General]
01:10:954 - the timing over this section (01:10:954 - ~ 01:13:477 - ) is doubtful for me, it sounds slight slower than the rest of the song. The notes are quite out from correct timing.

[Hard]
01:09:658 (1) - symmetricities fix:
240,192,69658,6,0,B|252:216|276:232|304:244|328:248|352:244|380:232|408:216|420:184,1,209.999993741512,2|2

[D.N.]
居然才4.9 這不科學
01:30:658 (5) - try to put it around (212,228)? It produces a parallelgram on the left-bottom corner, and reduce overlapping with the next slider.
01:32:568 (4) - NC should be placed here instead of next note.

[Normal]
00:33:658 (2) - [Nazi] right 1 grid lv4

[Taiko]
1/4感覺還是有點多了
00:06:386 - 參考鼓聲ddddkkkkd
00:46:204 - 太串了 <_< 可以用k k d d k ddk k d
00:56:022 - 避免重疊 這個notes也加速
01:13:477 - recover the 1.0x speed here

基本上最大的問題就是那個timing 其次是bossandy太鬼畜了 嗯
LKs
[01:09:590 - 01:13:477]

http://puu.sh/wgDi

参考用

我跟wmf讨论了 我个人的意思是这样

testdiff里的notes是一直跟着鼓的镲在放 都贴合的上 再加上后面部分能直接用这跟offest 所以BPM应该没有问题

这可能是一种音乐编曲的效果 故意把人声放在伴奏前1/4(或者某个数值)提前发声 听起来不难受但做图就比较麻烦了

你现在跟的是第一个用提前1/4后面全部1/2处理个人感觉有点问题 至少听起来 我觉得还是跟人声比较合适

http://puu.sh/wgHx 这里的节奏至少这么放会更舒服 不过还需要更多人确认

[-]

NatsumeRin wrote:

这歌vocal比较不靠谱
Topic Starter
DarknessAngel

LKs wrote:

[01:09:590 - 01:13:477]

http://puu.sh/wgDi

//恩,那我把D.N難度裡的一個長條改掉了

参考用

我跟wmf讨论了 我个人的意思是这样

testdiff里的notes是一直跟着鼓的镲在放 都贴合的上 再加上后面部分能直接用这跟offest 所以BPM应该没有问题

这可能是一种音乐编曲的效果 故意把人声放在伴奏前1/4(或者某个数值)提前发声 听起来不难受但做图就比较麻烦了

你现在跟的是第一个用提前1/4后面全部1/2处理个人感觉有点问题 至少听起来 我觉得还是跟人声比较合适

http://puu.sh/wgHx 这里的节奏至少这么放会更舒服 不过还需要更多人确认

[-]

NatsumeRin wrote:

这歌vocal比较不靠谱
...這



wmfchris wrote:

~

[General]
01:10:954 - the timing over this section (01:10:954 - ~ 01:13:477 - ) is doubtful for me, it sounds slight slower than the rest of the song. The notes are quite out from correct timing. //hmm...some people said it is okay,but I'm not sure lol

[Hard]
01:09:658 (1) - symmetricities fix:
  [color=#FF0000]//fixed[/color]240,192,69658,6,0,B|252:216|276:232|304:244|328:248|352:244|380:232|408:216|420:184,1,209.999993741512,2|2

[D.N.]
居然才4.9 這不科學 //+1,爆星也沒必要這樣啊lol
01:30:658 (5) - try to put it around (212,228)? It produces a parallelgram on the left-bottom corner, and reduce overlapping with the next slider. //k
01:32:568 (4) - NC should be placed here instead of next note. //I want to keep this because it emphasize the drum,and it looks good for me

[Normal]
00:33:658 (2) - [Nazi] right 1 grid lv4 //fixed


基本上最大的問題就是那個timing 其次是bossandy太鬼畜了 嗯

timing感覺上沒問題,聽起來違和其實是因為演唱者沒唱準 - by 某人(忘記是誰了...)
thank for modding ~ :)
bossandy

wmfchris wrote:

[Taiko]
1/4感覺還是有點多了
00:06:386 - 參考鼓聲ddddkkkkd
00:46:204 - 太串了 <_< 可以用k k d d k ddk k d
00:56:022 - 避免重疊 這個notes也加速
01:13:477 - recover the 1.0x speed here

基本上最大的問題就是那個timing 其次是bossandy太鬼畜了 妳才鬼畜
謝了

Download: Fujiwara Marina - Zettai Daisuki (Short Ver.) (DarknessAngel) [Boss Taiko Oni].osu
LKs
同我上面说的 我觉得BPM和offest都没问题 主要是你这里跟随vocal还是伴奏的问题

跟vocal的话就按我给的截图 我个人也偏向那个 因为那个最明显 然后你这部分的做图下法显然也是这个意思(虽然没跟)

然后你最好再找几个timing好的人来确认下 然后再说然后 :3
kanpakyin
Timing: offset: 2561
I highly doubt it is bpm's fault....
For me,I would remove all notes from that part and put a spinner instead.It can avoid any error from the singer.but well :/
Shiro
hard: 00:22:204 (1,2,3) - this spacing is very surprising and ugly

Anyway, timing: -10ms to the offset

For the part wmfchris pointed out, the vocals are awfully off (about 1/8 off actually), but the drums are spot on. No other timing section is needed.
Topic Starter
DarknessAngel

Odaril wrote:

hard: 00:22:204 (1,2,3) - this spacing is very surprising and ugly //fixed

Anyway, timing: -10ms to the offset fixed !

For the part wmfchris pointed out, the vocals are awfully off (about 1/8 off actually), but the drums are spot on. No other timing section is needed. //I think so,too :)

NatsumeRin wrote:

[General]
offset:+5 (就是現在使用的)

LKs wrote:

offset - 8 ~ 10

kanpakyin wrote:

Timing: offset: 2561
I highly doubt it is bpm's fault....
For me,I would remove all notes from that part and put a spinner instead.It can avoid any error from the singer.but well :/


我和LKs比較偏向Odaril
所以就用他的了

再來就是01:10:944 - 除了這裡從藍線開始
vocal就在這之後提前了1/8(如Odaril所說)
由於我是跟著vocal作圖,所以就改成這樣了
wmfchris
it should be fine now.
Garven
o/

[R a i n's Easy]
In general this is pretty tough. You use a lot of 1/2 rhythms (the BPM is doubled) that really should be used sparingly. See if you can simplify a lot of the rhythms to make this play a lot more friendly towards new players.
Another thing to note is your use of new combos: With this particular map, it'd be best to use a new combo every 2 or 4 tall white ticks to keep the combos within each phrase of music. A good example is 00:06:921 (1,2,3,4,5) - . This combo is a good length. Try to keep your combos within that and the map will flow better because of it.
00:15:376 (2,3) - Rhythms like this are really difficult for newer players to grasp, so try and focus on things like this and simplify them.
00:38:558 (1) - Too soon after a spinner.
01:11:012 (1) - This feels sooo oooofff. Might not be a good idea to map to this.

In general this felt more like a slow-paced Normal difficulty.

[S h i o n's Normal]
00:28:739 (2,4) - Forget your slider ticks?
00:39:103 (1) - Feels way soon after a spinner for a Normal.

[Moss Taiko]
01:13:467 - No kiai? Feels like a good spot for it.

[Hard]
00:19:603 (3) - This is pretty tricky since you use a lot of jumps prior, then change the rhythm -and- use distance snap.
00:56:285 (1) - Check your hitsounds here

[D.N.A]
00:19:194 (2,3) - I'm not feeling this jump
00:39:103 (1) - New combo
01:10:944 (3) - Yeah, just snap these to the rhythms where they should be instead of where she's singing. It's really off and won't play well.
Topic Starter
DarknessAngel

Garven wrote:

o/ o/


[Hard]
00:19:603 (3) - This is pretty tricky since you use a lot of jumps prior, then change the rhythm -and- use distance snap. //hmm..I change 00:19:603 (3,4) to a slider,I think it is okay now
00:56:285 (1) - Check your hitsounds here //fixed

[D.N.A]
00:19:194 (2,3) - I'm not feeling this jump //It is to be consistent with 00:27:648 (1,2,3,4).
I made this jump because of rhythm changing and emphasis

00:39:103 (1) - New combo // !!! fixed
01:10:944 (3) - Yeah, just snap these to the rhythms where they should be instead of where she's singing. It's really off and won't play well.

I follow the vocal to make this diff,so I must keep this part since ↓

Odaril wrote:

the vocals are awfully off (about 1/8 off actually), but the drums are spot on.


Why didn't I follow the drum... ? orz
Thank for modding ~ :)
S h i o n

Garven wrote:

[S h i o n's Normal]
00:28:739 (2,4) - Forget your slider ticks? fixed
00:39:103 (1) - Feels way soon after a spinner for a Normal. Replaced the spinner with a repeated slider
Thank you for your mod, Garven~
Topic Starter
DarknessAngel
updated
wating for a reply from R a i n ~
R a i n
Garven
[Easy]
01:04:739 (1) - hajimaru Finish owaru whistle
01:29:830 (6,1) - This is really difficult for an easy. I'd delete 01:30:648 (1) -

[Normal]
00:36:376 (1) - Should add in the ticks here too. Add a whistle on the repeat and afterward maybe not use the ticks.
Garven
[Taiko]
01:13:467 - Snap kiai here
Garven
Rebub~
LKs
[D.N.Angel]

01:13:433 (1) - 这里开始不用提前1/8 提前只作用于那几秒 (pop due to wrong snapping)

同理其他难度的一样 提前的范围很小
LKs
re
wmfchris
SPOILER
[DNA]
01:13:160 (3) - snap to white tick

The vocal inaccuracy ended at 01:13:160 and snap all notes back to 1/4 tick after 01:13:160 for ALL diffs.

the snapping problem is fixed now so rebubbled.
Low
Hey! According to the new rule, you must remove "Short Ver" from the song title. Thank you! Don't give me kudosu for this.
Topic Starter
DarknessAngel

Jacob wrote:

Hey! According to the new rule, you must remove "Short Ver" from the song title. Thank you! Don't give me kudosu for this.
k,thanks

What the hell is that rule lol
Andrea
[Boss Taiko Oni]

Center the AR.

Do not use custom hitsounds on Taiko.


Just that and I'll rank :>
Topic Starter
DarknessAngel

Andrea wrote:

[Boss Taiko Oni]

Center the AR.

Do not use custom hitsounds on Taiko.


Just that and I'll rank :>
fixed both.
thanks ~ :D
Andrea
Good enough.

Ranked~
[CSGA]Ar3sgice
好rank了www
Topic Starter
DarknessAngel

[CSGA]Ar3sgice wrote:

好rank了www
\:D/
Strawberry
挖 \恭喜/ :)

edit: 话说咱们两个几乎同时rank呢 :p
Topic Starter
DarknessAngel

Strawberry wrote:

挖 \恭喜/ :)

edit: 话说咱们两个几乎同时rank呢 :p
恩是啊xD
Andrea的速rank /o/
你也恭喜 ~ :3
merchat7
grats, still get confuse at the end through :/
EmPao
Ya~~恭喜 :D
話說這幾天好多台灣mapper的map ranked =w=
光第一頁就有4張
Topic Starter
DarknessAngel

EmPao wrote:

Ya~~恭喜 :D
話說這幾天好多台灣mapper的map ranked =w=
光第一頁就有4張
嘎哈哈哈哈good ~ xD
Scorpiour
nice map~~~congrats
Topic Starter
DarknessAngel

Scorpiour wrote:

nice map~~~congrats
thanks ~~ >w<
bossandy
恭喜!!!

連續3張GDRank 超爽 (被打
Kanari
Congrats ~ ;D
fanzhen0019
恭喜~ XD
alacat
congrats  :P
YTYuyu
omg this map o.o. i remember modding this map...congratz on the rank ;)
spboxer3
恭喜了
S h i o n
yatta!
Kawayi Rika
Omedeto ><
Dino99
恭喜啦!!~~~
Topic Starter
DarknessAngel
thanks everyone ~ >w<
尼瑪果然又被黑
Loneight
闇天使恭喜~ :)
被黑什麼的習慣就好 咱習慣了 ... (被打
R a i n
congratz~ :)
Quilt
congratz DN :D
Topic Starter
DarknessAngel
thanks ~ \:D/
limingkai9348
这个歌曲太恐怖了。。
Nidert
>mfw on D.N.Angel diff
;__;
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