Just to note, I care a fair bit about aesthetics when I play maps, so some of the things I point out are going to follow that line of reasoning. If you don't want to follow it go ahead, just don't expect me to mod the map again.
Why is the offset negative? Just move the offset to 00:01:116, and it should be fine. (I didn't check the timing so I am going off of what was previously said
Easy:
Aesthetics/Style mod:
00:01:702 (2) - make this symmetrical (looks lopsided, plus the ends aren't aligned)
00:05:801 (1) - ^ (okay not going to remark about the asymmetrical sliders in this diff anymore unless they are really bad)
00:23:957 (5) - please make this slider blanket 00:23:371 (4) correctly (proof that something is off:http://osu.ppy.sh/ss/314324 )
01:08:466 (2,1) - why aren't these horizontal reflections of each other? Symmetry will make it look a little nicer
01:16:080 (1,3) - ^
Combo mod:
00:08:730 (3) - new combo to keep your pattern of a new combo every 1 large white tick?
00:18:100 (3) - ^
00:23:371 (4) - ^
00:40:940 (3) - ^
Since I really don't know what you are following, I'll let you just decide how you want to do the combos in the song.
Normal:
Aesthetics/Style mod:
00:16:343 (3) - This slider would look a lot better if it blanketed around 00:15:757 (2)
00:40:355 (3) - have this slider follow the curve created by 00:39:183 (1,2) better
01:03:195 (5,2) - Rearrange the pattern so these 2 notes don't overlap. It looks messy right now
01:05:538 (3) - not a horizontal reflection of 01:04:366 (1)???????
01:13:737 (1) - blanket 01:13:444 (4) better
Combo mod:
I guess you are also following a pattern of having a new combo every large white tick
00:00:530 (1,2,3,4,1,2,3,4) - please rearrange the combos here to fit your white tick pattern better
00:24:542 (4) - new combo for the white tick?
00:41:233 (4) - new combo for white tick/lyrics
Hard:
Aesthetics/Style mod:
It is quite boring to play a map with almost every note just being a 1/2 tick interval from each other and every slider is a half tick long or has a repeat every half tick, esp if there are no jumps
00:06:973 (4,2) - it would look nicer if these 2 notes did not overlap each other
00:16:343 (7,3) - ^
00:36:255 (1,2,3) - The stacking makes this pattern look terrible imo. I advise you rearrange it
I guess I can complain about overlaps for a while from here, so I advise you comb through your map and clean it up.
Combo mod:
00:19:271 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3) - Why did you change the way you are doing combos here in comparison to teh section before it. The pattern you used for the section before was just fine.
Not a fan of how combos follow only the patterns, and not the song, but it is acceptable
Kuri's Taiko Oni: fine
GD's Insane:
Aesthetics/Style mod:
The ending is a little boring for the same reason as hard. At least this time the sliders are nicer to look at, but I am sure you can find other ways to make the ending more entertaining
00:39:037 (3,2) - Having these 2 notes overlap looks messy, so I advise you rearrange this pattern
Combo mod:
00:16:197 (1) - remove 1's new combo and add a new combo to 00:16:929 (4) to fit the lyrics better
00:25:567 (1) - remove 1's new combo and add a new combo to 00:26:006 (2) to fit the lyrics better
00:59:096 (8) - follows the lyrics better if the new combo starts here, so remove 00:59:681 (1)'s new combo and add a new combo here
01:21:790 (1,2) same as 00:25:567 (1)
========================
I found the Easy near unbearable to play with some horrifying sliders, a combo pattern I don't understand, and more. Normal and hard I would not consider rankworthy for mostly similar reasons as I sated in easy but to a lesser degree. The only diffs I would consider having in a ranked mapset is the taiko and insane. As a result, I am popping this bubble until you get a lot more mods.
(It may be just be me who hates your map this much, but I can't stand such sloppy mapping. If another MAT/BAT wants to rebubble, go right ahead.)
Why is the offset negative? Just move the offset to 00:01:116, and it should be fine. (I didn't check the timing so I am going off of what was previously said
Easy:
Aesthetics/Style mod:
00:01:702 (2) - make this symmetrical (looks lopsided, plus the ends aren't aligned)
00:05:801 (1) - ^ (okay not going to remark about the asymmetrical sliders in this diff anymore unless they are really bad)
00:23:957 (5) - please make this slider blanket 00:23:371 (4) correctly (proof that something is off:http://osu.ppy.sh/ss/314324 )
01:08:466 (2,1) - why aren't these horizontal reflections of each other? Symmetry will make it look a little nicer
01:16:080 (1,3) - ^
Combo mod:
00:08:730 (3) - new combo to keep your pattern of a new combo every 1 large white tick?
00:18:100 (3) - ^
00:23:371 (4) - ^
00:40:940 (3) - ^
Since I really don't know what you are following, I'll let you just decide how you want to do the combos in the song.
Normal:
Aesthetics/Style mod:
00:16:343 (3) - This slider would look a lot better if it blanketed around 00:15:757 (2)
00:40:355 (3) - have this slider follow the curve created by 00:39:183 (1,2) better
01:03:195 (5,2) - Rearrange the pattern so these 2 notes don't overlap. It looks messy right now
01:05:538 (3) - not a horizontal reflection of 01:04:366 (1)???????
01:13:737 (1) - blanket 01:13:444 (4) better
Combo mod:
I guess you are also following a pattern of having a new combo every large white tick
00:00:530 (1,2,3,4,1,2,3,4) - please rearrange the combos here to fit your white tick pattern better
00:24:542 (4) - new combo for the white tick?
00:41:233 (4) - new combo for white tick/lyrics
Hard:
Aesthetics/Style mod:
It is quite boring to play a map with almost every note just being a 1/2 tick interval from each other and every slider is a half tick long or has a repeat every half tick, esp if there are no jumps
00:06:973 (4,2) - it would look nicer if these 2 notes did not overlap each other
00:16:343 (7,3) - ^
00:36:255 (1,2,3) - The stacking makes this pattern look terrible imo. I advise you rearrange it
I guess I can complain about overlaps for a while from here, so I advise you comb through your map and clean it up.
Combo mod:
00:19:271 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3) - Why did you change the way you are doing combos here in comparison to teh section before it. The pattern you used for the section before was just fine.
Not a fan of how combos follow only the patterns, and not the song, but it is acceptable
Kuri's Taiko Oni: fine
GD's Insane:
Aesthetics/Style mod:
The ending is a little boring for the same reason as hard. At least this time the sliders are nicer to look at, but I am sure you can find other ways to make the ending more entertaining
00:39:037 (3,2) - Having these 2 notes overlap looks messy, so I advise you rearrange this pattern
Combo mod:
00:16:197 (1) - remove 1's new combo and add a new combo to 00:16:929 (4) to fit the lyrics better
00:25:567 (1) - remove 1's new combo and add a new combo to 00:26:006 (2) to fit the lyrics better
00:59:096 (8) - follows the lyrics better if the new combo starts here, so remove 00:59:681 (1)'s new combo and add a new combo here
01:21:790 (1,2) same as 00:25:567 (1)
========================
I found the Easy near unbearable to play with some horrifying sliders, a combo pattern I don't understand, and more. Normal and hard I would not consider rankworthy for mostly similar reasons as I sated in easy but to a lesser degree. The only diffs I would consider having in a ranked mapset is the taiko and insane. As a result, I am popping this bubble until you get a lot more mods.
(It may be just be me who hates your map this much, but I can't stand such sloppy mapping. If another MAT/BAT wants to rebubble, go right ahead.)