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Nhato - Star Trail

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Nyquill

Kawayi Rika wrote:

[Nyquill's Hyper]

  1. 01:24:298 (1) - Try make more curve symmetry slider.
要是想要理想spacing的话这个没有办法:/
Fixed everything else from everyone else.

Download: Nhato - Star Trail (Makar8000) [Nyquill's Hyper].osu
Kawayi Rika
Recheck ~ It's a soo cool map ~

Good luck with rank ~


Topic Starter
Makar
Thanks Rika~
Xakyrie
thanks a bunch Rika! yaaay here goes rank :3
Sync
Ranked.
Charles445
Mapper self popped due to unused files in set.
Topic Starter
Makar
Yeah, sorry I forgot to fullsubmit I guess =w=
Kawayi Rika
OK ~ Good job ~

Take you rebubbled ~


those
Quick mod.
Remember to tell me which mods you applied and which you rejected, along with the reason for rejecting them!

[General]
  1. For the spinner at the end of each diff, I feel an increasing volume would work greatly.
  2. Be sure to tag "dubstep" if it's not going to be in the genre.
  3. I don't think sliderpoint10.png and sliderpoing30.png match the other numbers.
  4. Kinda expected to see a storyboard with lots of vibrations, but I guess it's okay even without.
[Beginner]
  1. 00:42:135 (1) - I know the middle anchor is used to caibrate symmetry, but the way the middle bumps like that is kinda awkward. How about this one: http://puu.sh/vAJK
  2. 00:55:108 (1) - I doubt this slider's rankability because it's too perfectly made and too round. At the middle anchor, the curve isn't defined enough. Try something with this as the basis: http://puu.sh/vAJS
[Cherry's Normal]
  1. 00:22:068 (6) - This sounds similar to but different from 00:18:825 (7) - so it shouldn't be at the same place. Try some horizontal reflection and other manipulation for 00:21:054 (4,5,6) - and however far onward you need to do up the spacing.
  2. 00:47:000 (3,4,5) - Hitsounds are different from 00:43:757 (4,5,6) - ; is this intentional? In case you were wondering why, it's because 00:56:730 (4,5,6) - and 00:59:974 (4,5,6) - have a similar rhythm pattern and the same hitsounds.
  3. 01:14:568 (1) - I would anchor this slider at 01:14:973 - to match music the most - since nearby objects don't work with this anchor too much, it shouldn't be a bad idea fixing this. Apply whatever changes to 01:17:811 (1) - as well.
  4. 01:36:865 (5,6) - I would consolidate this into a single slider. Newer players will find this a bit more difficult to read (it's the only time you've had two circles at 1/2 apart, then they have to deal with a 1/4 slider with 3 kickbacks). I understand note density during Kiai, but with the amount of kickbacks you already have, I think this went over the edge by a little.
[Nyquill's Hyper]
  1. 00:06:460 (1) - I recommend you use the 45/55 elbow instead of what you have here; the blanketing for 00:08:284 (2) - looks a bit sloppy.
  2. 00:15:581 (3) - What is this circle mapping to? I feel (3) should be a 1/4 slider with 1 kickback, if not 3.
  3. 00:32:406 (3) - New combo here instead of 00:31:189 (1) - .
  4. 00:34:838 (2,3) - Blanketing is off since you used a 5-node somewhat symmetrical slider and (3) isn't far enough. You might want to adjust the shapes of 00:34:027 (1,2) - .
  5. 00:35:649 (1) - While you're at it, though not unrankable, even if you have a custom HP bar, this still touches it.
  6. 01:01:595 (2) - I would new combo here instead of 01:01:189 (1) - . In addition, the position of the anchor makes the slider come off as awkward because of the way the two curves meet each other. Also, 01:03:419 (3) - isn't blanketed well so it loses all its complimentary effect.
  7. 01:06:662 (2) - Consider curving this slider to wrap around (1)?
  8. 01:14:568 (1,2) - Blanketing is a bit off. Also, the anchor on (1) should be at the slider tick to be matched with the music as close as possible. Apply whatever changes here to 01:17:811 (1,2) - as well.
  9. 01:45:480 - Inherited point to change volume of spinner should start at the spinner.
[Haruka's Taiko]
  1. SliderBorder : 220,220,220 isn't necessary in Taiko.
  2. 01:34:838 (1) - D
  3. Sure was pleasant playing this.
[Another]
  1. 00:15:379 (4) - Sure, blanketing 00:15:075 (3) - is awesome, but the music doesn't really suggest that this slider should have any anchors at all. I'd just use a simple 5-node slider concave down (slider velocity is fine, can be increased a little, too, if you like).
  2. 00:21:054 (1) - Seeing how you aren't maintaining a very strict distance spacing with 00:20:041 (3) - , what about reversing this slider?
  3. 00:54:298 (2) - This one too - reversing would have the anchor make more sense at where it is located, rather than just being symmetrical across the y-axis.
  4. 01:35:548 - Sounds like you should have a circle here. If you're undermapping just to make 01:35:649 (1,2,3,4,5,6) - symmetrical, I think you're poorly representing the music with the map.
Get at me soon :3
Topic Starter
Makar

those wrote:

Quick mod.
Remember to tell me which mods you applied and which you rejected, along with the reason for rejecting them!

[General]
  1. For the spinner at the end of each diff, I feel an increasing volume would work greatly. The music doesn't increase in volume though, and I dont like how it sounds, so no change.
  2. Be sure to tag "dubstep" if it's not going to be in the genre. Done
  3. I don't think sliderpoint10.png and sliderpoing30.png match the other numbers. It's fine imo
  4. Kinda expected to see a storyboard with lots of vibrations, but I guess it's okay even without. sadface
[Beginner]
  1. 00:42:135 (1) - I know the middle anchor is used to caibrate symmetry, but the way the middle bumps like that is kinda awkward. How about this one: I think this is fine
  2. 00:55:108 (1) - I doubt this slider's rankability because it's too perfectly made and too round. At the middle anchor, the curve isn't defined enough. Try something with this as the basis: You are not the first one to point this out so... I tried to adjust it myself so its more obvious. I hope its fine now
[Cherry's Normal]
  1. 00:22:068 (6) - This sounds similar to but different from 00:18:825 (7) - so it shouldn't be at the same place. Try some horizontal reflection and other manipulation for 00:21:054 (4,5,6) - and however far onward you need to do up the spacing. I think its fine
  2. 00:47:000 (3,4,5) - Hitsounds are different from 00:43:757 (4,5,6) - ; is this intentional? In case you were wondering why, it's because 00:56:730 (4,5,6) - and 00:59:974 (4,5,6) - have a similar rhythm pattern and the same hitsounds. I see what she is trying to do here, and I think its fine (sounds good to me :v)
  3. 01:14:568 (1) - I would anchor this slider at 01:14:973 - to match music the most - since nearby objects don't work with this anchor too much, it shouldn't be a bad idea fixing this. Apply whatever changes to 01:17:811 (1) - as well. I went ahead and nazi'd this for you, cherry
  4. 01:36:865 (5,6) - I would consolidate this into a single slider. Newer players will find this a bit more difficult to read (it's the only time you've had two circles at 1/2 apart, then they have to deal with a 1/4 slider with 3 kickbacks). I understand note density during Kiai, but with the amount of kickbacks you already have, I think this went over the edge by a little. Honestly, I think this part plays great. She uses sliders to introduce the beat, it's perfectly predictable and playable.
[Nyquill's Hyper]
  1. 00:06:460 (1) - I recommend you use the 45/55 elbow instead of what you have here; the blanketing for 00:08:284 (2) - looks a bit sloppy. Nazi'd the slider so it blankets better
  2. 00:15:581 (3) - What is this circle mapping to? I feel (3) should be a 1/4 slider with 1 kickback, if not 3. Went ahead and did this
  3. 00:32:406 (3) - New combo here instead of 00:31:189 (1) - . I completely agree, went ahead and did this too
  4. 00:34:838 (2,3) - Blanketing is off since you used a 5-node somewhat symmetrical slider and (3) isn't far enough. You might want to adjust the shapes of 00:34:027 (1,2) - . It's fine imo, doesn't need to be perfect here
  5. 00:35:649 (1) - While you're at it, though not unrankable, even if you have a custom HP bar, this still touches it. moved stuff down a couple grids~ I dont think its a big deal
  6. 01:01:595 (2) - I would new combo here instead of 01:01:189 (1) - . In addition, the position of the anchor makes the slider come off as awkward because of the way the two curves meet each other. Also, 01:03:419 (3) - isn't blanketed well so it loses all its complimentary effect. I agree, done.
  7. 01:06:662 (2) - Consider curving this slider to wrap around (1)? I disagree, I really like what he is doing with the straight sliders in this map overall, it fits.
  8. 01:14:568 (1,2) - Blanketing is a bit off. Also, the anchor on (1) should be at the slider tick to be matched with the music as close as possible. Apply whatever changes here to 01:17:811 (1,2) - as well. Nazi'd this slider for you
  9. 01:45:480 - Inherited point to change volume of spinner should start at the spinner. Whoops~ fixed
[Haruka's Taiko]
  1. SliderBorder : 220,220,220 isn't necessary in Taiko. Removed
  2. 01:34:838 (1) - D o.o but it already is a big don
  3. Sure was pleasant playing this. Ikr :>
[Another]
  1. 00:15:379 (4) - Sure, blanketing 00:15:075 (3) - is awesome, but the music doesn't really suggest that this slider should have any anchors at all. I'd just use a simple 5-node slider concave down (slider velocity is fine, can be increased a little, too, if you like). Really? I think it fits the little lead-in thing (yeah, no idea what you can that, but you know what I mean).
  2. 00:21:054 (1) - Seeing how you aren't maintaining a very strict distance spacing with 00:20:041 (3) - , what about reversing this slider? It's intended to go <- with (5,6) then -> with this slider then <- with the above stream (so back and forth)
  3. 00:54:298 (2) - This one too - reversing would have the anchor make more sense at where it is located, rather than just being symmetrical across the y-axis. The way I did the spacing in this section is actually kinda important. If you notice, everything slightly is increasing. I want the weird 1/4 beats in the Kiai to be predictable, but if the spacing is increased without some sort of definite lead-in it will be harder to read and require more approach circle reading. So I will ignore this~
  4. 01:35:548 - Sounds like you should have a circle here. If you're undermapping just to make 01:35:649 (1,2,3,4,5,6) - symmetrical, I think you're poorly representing the music with the map. First, I would like to say that I don't think there is any significance in the music to tell me there needs to be a circle here.. Second: As you can tell, the last Kiai is mapped to my own beat because the song is very strange here. Third: No, I didn't purposely not add a note here because of symmetry (see first point). Fourth: I don't like the sound of a circle here.
Get at me soon :3
Thanks for looking at this~
those
Alright. Spoke with other MAT/BAT members. Here's the final thing:

I really, really think my suggestion for 00:55:108 (1) - is better than what you have. If you'd like to visually compare:

This one is mine: http://puu.sh/vCeW

This one is yours: http://puu.sh/vCje

While what you have is not unrankable (this is not the most important factor), it can possibly be made better with a simple change. Let me know your final decision, and I'll be back on this. Maybe it was my fault for providing a code and not a screenshot.

Edit: What you have is fine now, I'll rebubble.
Charles445
ERROR: Position 'Pending' not found

~Ranked!~
Topic Starter
Makar

Charles445 wrote:

Don't lynch this map it might be JUDAS
Thanks~
Xakyrie
awesome, congrats Mark! (`・ω・´)”

as well to Haruka for her awesome taiko and Nyquill for his awesome hyper ~ :3
Kawayi Rika
Congratulations!! Makar :3
Haruka_old
Yay, congratulations Mark! (•̪┌┐•̪) ♥
Such a perfect mapset done by the three of you, once again~
I'm so glad that I could be a part of it this time around! \(T∇T)/
spboxer3
congratz~^^
Darksonic
Gratz!
Akemi_Homura
Gratz~
Nik_old
:3333333
Meowcenaries
Congratulations on rankedmap!
Suimya
gratz makar :3
Andrea
Let's put AR9 for the sake of making the difficulty harder!

Seriously, there's something wrong here.
YTYuyu
Hurray Congratz on the rank Mark ;)
Mythol
grats
Topic Starter
Makar

osuplayer111 wrote:

Let's put AR9 for the sake of making the difficulty harder!
Nah, I used AR9 because of the weird 1/4 stuff used, it's easier to read that way.

Also thanks guys~
Xakyrie

osuplayer111 wrote:

Let's put AR9 for the sake of making the difficulty harder!

Seriously, there's something wrong here.
http://osu.ppy.sh/s/37838
dkun

xcherry wrote:

osuplayer111 wrote:

Let's put AR9 for the sake of making the difficulty harder!

Seriously, there's something wrong here.
http://osu.ppy.sh/s/37838
looooool



great map mark!!!
Topic Starter
Makar

xcherry wrote:

osuplayer111 wrote:

Let's put AR9 for the sake of making the difficulty harder!

Seriously, there's something wrong here.
http://osu.ppy.sh/s/37838
lol this comment
Psyduck
damn, very cool music and map.
make more another's like this!
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