Ах да, я там изменю все, чтобы эту карту тоже могли ранкнуть. Залью через полчаса и отпишу в игре.
P.S. залил
P.S. залил
rom #modreq
Oh it's IOSYS <3
[General]
All diff should use same BPM o.o
Use BPM 178 in all diff please o.o (Using 178.04 will make the beat off)
You cut the MP3 weirdly. ...
[Izayoi]
OD6+AR9 surely doesn't fit this diff, change it to OD7 and AR8
You are using 1.5x SV in nearly the whole map, so just use 1.8x SV and use 0.67 slider speed in the slow part
00:05:930 - Delete this red line
00:13:849 (4,1) - This sudden jump is senseless
00:20:083 (6) - NC
00:20:757 (9) - NC
00:23:453 (7) - NC
00:27:244 (1) - This spinner should start at 00:27:497
00:31:793 (1) - NC bug, add NC here
00:33:562 (4) - Ctrl+H
00:33:562 (4,5) - Senseless jump, and NC please
00:38:954 (5,6) - Ugly overlap
00:59:848 (1,2,3,4) - mmm I would say I hate this kind of placement, but it's fine if you don't want to change this pattern.
01:06:419 (6) - 1 grid up
01:06:587 (7) - NC
01:06:924 (8,9) - Ugly overlap
01:12:148 (2,3,4,5,6) - Ugly placement
01:13:159 (6,1) - Senseless sudden jump
01:14:170 (5,6,7,8,9,10) - imo you don't need to stack these note together o.o
01:21:246 (3,4) - Spacing
01:22:257 - Add a note
01:22:595 (2) - ^
01:25:627 (1,1,1) - Remove NC!
01:32:367 (4,5,6) - Ugly jump
01:33:041 - Add a note
01:33:715 (3,4,5) - Ugly jump
01:41:634 (1,2,3,4,5,6,7,8) - This kind of pattern is really difficult to click so please change it.
01:44:330 (1,2,3,4,5,6) - Confusing placement. I think that is 1/4 beat when I play this diff
02:19:244 (5,1) - Senseless jump
02:27:334 (3,4) - ok you know what to do
02:28:345 - Add a note
02:29:694 - Add a note
02:30:199 (2,3,4,5) - Confusing
02:30:873 (6,1) - Sudden jump
02:31:716 (1,1,1) - Remove NC
02:31:716 (1,1,1) - Add a note
02:40:649 (1,2,1,2,1,2,1,2,1,2,3,1,1,1) - Surely UNPLAYABLE...
02:43:429 (1) - Silence this spinner please and and this at 02:44:694
Sorry that I give you such a long mod >< GL
doneRed Layfon wrote:
Hi from #modreq
Red text: You SHOULD fix this to make it better.
Normal text: Just a suggestion.
[Relax]:
00:14:017 (1) - A lot of beginners will break combo here because they don't know when the slider will end since it has 2 repeats. done
00:38:617 (1) - Too close to the spinner, beginners will generally not have enough tiem to recover. Consider remapping either this or the spinner before it. done
01:21:078 (1) - Same as 00:14:017 (1). done
[Hard]:
01:03:386 (6) - Change this into a long slider leading into 7.If you don't like that, maybe push 7 out further to indicate there's a pause?changed
01:08:272 - Place a note here because there are still vocals. done
01:25:290 (6,7,8,9) - I don't like many claps in a row. Try using a Finish sound instead on all 4 to emphasize better? no, i like those claps
02:08:256 (3) - Weird gap. Either make the previous 2 sliders small jumps too or bring this back closer. done
02:15:333 (6,7,8,9) - Many claps = bad. Try using a different type of sound if you want to emphasize. no, i like those claps
02:31:340 (4,5,6,7) - ^ ^
02:12:637 (5) - This is an OK jump because it's a slider. Or make it identical to 01:05:239 (1,2,3,4,5).
Make sure you keep your spacing consistent for the entire difficulty! (bar jumps)
Please fix this, that's UNRANKABLERegou wrote:
Use BPM 178.00 in all diff please o.o (Using 178.04 will make the beat off)
Okay, doneRegou wrote:
Please fix this, that's UNRANKABLERegou wrote:
Use BPM 178.00 in all diff please o.o (Using 178.04 will make the beat off)
No kds
Kudosu \o/Madball wrote:
Первый раз модю
Relax:
01:41:662 (1,2,3,4) - Не очень сходиться со словами, попробуй поменять местами как-нибудь. сделано
Hard:
01:05:257 (1,2,3,4,5) - <3 я не понял, что это означает
01:09:976 (10,11) - Как-то не интуитивно. Попробуй поставить на 9кой. Или 8ку (и 9, 10 и 11) сдвинь под 7ку. Или придумай что-нибудь покрасивее. сделано
01:38:966 (1,2,3,4) - С первого раза трудно понять. Подальше что ли сделай. сделано
02:27:843 (3) - Конец не сходиться со словами, можно сделать на 1/2 покороче. сделано
02:29:192 (3) - ^ сделано
Izayoi: моддить будет владелец карты
00:06:605 (3) - Под 300кой от спиннера не видно, что это слайдер.
01:01:550 (3,4) - Плохо видно.
02:07:620 (3,4) - ^
01:44:866 (4,5) - Слишком далеко. Кажется, что между ними 1/1 времени.
01:25:315 (1,1,1,1,1), 02:31:384 (1,2,3,4,5) - Почему сначала комбо меняется, а потом нет? Просто интересно.
В общем, прикольно спасибо :3
буду считать за продолжение прошлого мода, окай?Madball wrote:
Hard:
01:09:302 (8,9,10,11) - Отдели от 7ки. Как в 01:13:347 (1,2,3,4). Можешь комбо новое сделать. готово
01:38:966 (1,2,3,4) - Слишком далеко, да к тому же после спиннера. Сократи расстояние в два раза (между концами слайдеров) или сделай задом наперед. Или придумай что-нибудь покрасивее. готово
<3 - это ❤ так зачем красным цветом написал? :С
KersiTyan wrote:
Приветь ;3
Mod from #modreqs
[Normal]
00:35:931 (2) - убери хлопок нет, это как раз под ритм подходит ИМХО
01:13:346 - может финиш? +
01:30:875 - ^ ^
02:11:324 - ^ ^
02:14:021 - ^ ^
[Hard]
00:45:032 (4) - убери финиш, он тут ни к чему :С +
01:03:908 - ^ +
01:11:998 - ^ -
01:51:099 - ^ -
02:12:672 - ^ +
02:13:852 - ^ +
02:36:942 - ^ +
02:39:639 - финиш +
[Izayoi]
Why not hitsounds?.. уже полдня как сделано
Вроде все, удачи ~~ спасибо ^_^
Really big thanks for mod, Taiko and Izayoi creators will take your modSaturos-fangirl wrote:
[Normal]
01:20:594 - this might be a good place for a note, the gap feels kind of awkward done, really good idea :3
01:33:234 (4) - please use proper spacing in a Normal difficulty okay, it's my defect after selfmod :c
02:26:830 - this might also be a good place for a note I place note here 02:26:661 (3)
[Hard]
00:07:279 (3) - you might want to make this line up with 2 horizontally, I think it would help your map flow a bit better okay
00:15:369 (1) - the anti-jump here is a bit on the confusing side, you might want to place it under 4 instead to make the spacing more normal okay
01:07:785 (1) - there is a stronger melodic presence half a beat after where this slider starts that might be a better place to start it okay, it's really sounds better :O
01:15:369 (3) - this might look a little better if it were centered between 1 and 2, slightly higher than where it is right now done how could
02:05:931 (1,2,3) - is it perhaps that you have these not lined up on purpose? I forgot to make wave
[Taiko]
01:09:302 (1) - the sv change here is causing this note to overtake the previous notes, which might make it difficult to read. I'm also not entirely sure that the previous section needs to be quite as slow as you have it, so maybe you could make it better by speeding that up just a little bit?
02:15:369 (1) - ^
[Izayoi]
The whistles sound a little bit loud in here, you might want to reduce the total hitvolume or find a custom hitsound that isn't quite as loud
00:31:802 (1) - this pattern feels a little out of place here because its the first introduction of the pattern and coming off of a spinner at the same time
00:33:571 (4) - I'm not quite sure I understand why you have a jump here, it seems a little unnecessary to me
00:36:436 (8) - this is a little confusing because the hitburst from 3 is covering most of the note from the time that it fades in until the time you need to hit it
00:37:279 (3,4,5) - just as a warning some players might find this kind of zigzag deathstream to be frustrating and dislike your map because of it...nothing wrong with it except that players don't tend to like it
01:07:279 (4) - this might be a little prettier if you move it so that it isnt being partially covered by the hitburst of 3
IzayoiUpdate:
The whistles sound a little bit loud in here, you might want to reduce the total hitvolume or find a custom hitsound that isn't quite as loud
00:31:802 (1) - this pattern feels a little out of place here because its the first introduction of the pattern and coming off of a spinner at the same time
00:33:571 (4) - I'm not quite sure I understand why you have a jump here, it seems a little unnecessary to me
00:36:436 (8) - this is a little confusing because the hitburst from 3 is covering most of the note from the time that it fades in until the time you need to hit it
00:37:279 (3,4,5) - just as a warning some players might find this kind of zigzag deathstream to be frustrating and dislike your map because of it...nothing wrong with it except that players don't tend to like it
01:07:279 (4) - this might be a little prettier if you move it so that it isnt being partially covered by the hitburst of 3