Updated specs to include looping and shorthand.
Public has all but looping and shorthand events. But yeah - contact me for test build.Echo49 wrote:
You'll need test build to be able to see the storyboard, I think... not sure if public has it implemented yet.
Ask peppy for test on irc if public doesn't work, I'm sure he'll give it to you.
4,0,1,"SliderDemo1.wmv",320,320
S,0,40500,40500,0.6,0.6
F,0,38000,38400,0,1
EiJi wrote:
Call me an idiot for not being able to figure this out...anyone wanna help me?
I'll right down what I want, and hopefully one of you can script it for me. Below I will post 3 times at which I want an image to pop up briefly and then disappear. It's the same image.
[pop up - disappear]
02.27.02 - 02.27.28
02.27.53 - 02.27.79
02.28.05 - 02.28.31
So script this, how would it be done?
4,0,1,"image.png",x,y
_F,0,147020,147020,1,1
_F,0,147280,147280,0,0
_F,0,147530,147530,1,1
_F,0,147790,147790,0,0
_F,0,148050,148050,1,1
_F,0,148310,148310,0,0
uh, that was just a template.awp wrote:
you can leave x and y in the sprite's instantiation and it won't throw a parse error? Did not know that. I just sometimes threw in spurious numbers, myself.
Flipping does work because Echo and I have both tested successfully. Can you give a specific example?Loginer wrote:
Flipping doesn't work, and rotating while moving = Cerebral Pares-attack.
"peppy wrote:
Flipping does work because Echo and I have both tested successfully. Can you give a specific example?Loginer wrote:
Flipping doesn't work, and rotating while moving = Cerebral Pares-attack.
Rotating while moving should also be fine - as long as you set the sprite to centre-based origin.
NONE mispells my mame and getts away wit it. :[ *charges lasorz*LuigiHann wrote:
You can storyboard on top of a video. Loginner did a little bit of that with his Dodongo map, and peppy did it with his m-flo one.
Yes and yes. The second digit of any object is the "layer" digit. "Fail" is layer 1. So just make sure your strobe starts something like this (notice that the second number is 1):James wrote:
Questions:
1. Can I storyboard "fail" only?
2. Can I add strobes during fail part of storyboard?
3. If the answer to 1 and 2 are both "yes", brief explanation pls.
4,1,0,"white.png",0,0
Currently no, it'd have to be a feature request if you want that option.James wrote:
Thanks.
Got it working now.
Got one question.
Can the "fail" storyboard be activated whenever the player reaches x hp instead of having it activated whenever a player got a 100/50/X?