looking forward on it. Waiting for the release
afaik peppy's working on one, and I will be when I find the time.Rolled wrote:
I have no idea what this means, but somebody do some storyboard pls.
Public has all but looping and shorthand events. But yeah - contact me for test build.Echo49 wrote:
You'll need test build to be able to see the storyboard, I think... not sure if public has it implemented yet.
Ask peppy for test on irc if public doesn't work, I'm sure he'll give it to you.
4,0,1,"SliderDemo1.wmv",320,320
S,0,40500,40500,0.6,0.6
F,0,38000,38400,0,1
EiJi wrote:
Call me an idiot for not being able to figure this out...anyone wanna help me?
I'll right down what I want, and hopefully one of you can script it for me. Below I will post 3 times at which I want an image to pop up briefly and then disappear. It's the same image.
[pop up - disappear]
02.27.02 - 02.27.28
02.27.53 - 02.27.79
02.28.05 - 02.28.31
So script this, how would it be done?
4,0,1,"image.png",x,y
_F,0,147020,147020,1,1
_F,0,147280,147280,0,0
_F,0,147530,147530,1,1
_F,0,147790,147790,0,0
_F,0,148050,148050,1,1
_F,0,148310,148310,0,0
uh, that was just a template.awp wrote:
you can leave x and y in the sprite's instantiation and it won't throw a parse error? Did not know that. I just sometimes threw in spurious numbers, myself.
Flipping does work because Echo and I have both tested successfully. Can you give a specific example?Loginer wrote:
Flipping doesn't work, and rotating while moving = Cerebral Pares-attack.
"peppy wrote:
Flipping does work because Echo and I have both tested successfully. Can you give a specific example?Loginer wrote:
Flipping doesn't work, and rotating while moving = Cerebral Pares-attack.
Rotating while moving should also be fine - as long as you set the sprite to centre-based origin.
NONE mispells my mame and getts away wit it. :[ *charges lasorz*LuigiHann wrote:
You can storyboard on top of a video. Loginner did a little bit of that with his Dodongo map, and peppy did it with his m-flo one.