Examples of Triggers. Are there any? I want to have something were each time you click on the circle, the sprite/animation pops up.
Sprite,Background,Centre,"object1.png",x,y
_M,0,0,1000,x,y
Sprite,Foreground,Centre,"object2.png",x,y
_M,0,0,1000,x,y
Sprite,Background,Centre,"object3.png",x,y
_M,0,0,1000,x,y
A typo. TopCenter doesn't work. It's TopCentre.Echo wrote:
origin:
TopLeft
TopCenter
TopRight
CentreLeft
Centre
CentreRight
BottomLeft
BottomCentre
BottomRight
[quote="Xavier18488"]I have a giant problem! The colour changer "C,...,...,...,...,...,..." what are the [color=#BF0000]numbers[/color] that I have to? for Example: To the colour [color=#0000FF]blue[/color].[/quote]
I have a question: the "startx,starty,endx,endy" are positions, not scale factors, why can it be 100% or 200%?Echo wrote:
startx, starty: the scale factor at the beginning of the animation
endx, endy: the scale factor at the end of the animation
1 = 100%, 2 = 200% etc. decimals are allowed.
Are you sure the "startx,starty,endx,endy" are positions? More than likely it implies "startxscale,startyscale,endxscale,endyscale".emergist wrote:
In vector scaling:I have a question: the "startx,starty,endx,endy" are positions, not scale factors, why can it be 100% or 200%?Echo wrote:
startx, starty: the scale factor at the beginning of the animation
endx, endy: the scale factor at the end of the animation
1 = 100%, 2 = 200% etc. decimals are allowed.
You're right, I've tried just now. Thx.those wrote:
More than likely it implies "startxscale,startyscale,endxscale,endyscale".
If you click on a note in the osu tab and copy it, it will copy that time in the following format:inverness wrote:
For a storyboarder, timing are the most important thing on storyboarding especially if you cannot copy paste the sprites from the editor, which has to be done on the .osb. But due to different timing system on .osb, this might be a problem for the storyboarder since he doesn't know how to convert the timing on editor into timing on .osb.
01:17:361 (9,10) -in this case I selected 2 notes, #9 and #10.
77361That's the easy way to go from MM:SS to millisecond.
Sprite,Foreground,Centre,"Deedbg.jpg",320,240
T,HitSoundFinish,22664,50095
F,0,0,343,1,0
S,0,0,343,1,1.075
F,1,343,,0
L,55924,32
F,0,0,686,1,0
S,0,0,686,1,1.1
F,1,686,,0
L,145067,32
F,0,0,686,1,0
S,0,0,686,1,1.1
F,1,686,,0
Sprite,Foreground,Centre,"I CAN BE CYAN.jpg",320,240
T,HitSoundWhistle,22664,50095
F,0,0,343,0.6,0
L,114895,28
F,0,0,686,0.6,0
S,0,0,686,1,1.1
F,1,686,,0
M,0,111810,,320,241
F,0,111810,113181,0,1
F,0,113181,114552,1,0
Sprite,Foreground,Centre,"BOOM.png",320,240
T,HitSoundClap,22664,50095
F,0,0,343,0.4,0
M,0,77524,78895,320,240,325,240
F,0,77524,78895,0,0.5
F,0,78895,80266,0.5,0
M,0,78895,80267,325,240,320,240
F,0,78895,80267,0.5,0
M,0,80267,81638,320,240,325,240
F,0,80267,81638,0,0.5
M,0,81638,83010,325,240,320,240
F,0,81638,83010,0.5,0
M,0,83010,84381,320,240,325,240
F,0,83010,84381,0,0.5
M,0,84381,85752,325,240,320,240
F,0,84381,85752,0.5,0
F,0,84381,85752,0.5,0
M,0,85752,87124,320,240,325,240
F,0,85752,87124,0,0.7
M,0,87124,88152,325,240,320,240
F,0,87124,88452,0.7,0
M,0,88152,89593,320,240,320,241
F,0,88452,,0
F,0,88495,89524,1,0
S,0,88495,89524,1.2,1
M,0,166667,168038,320,240,315,240
F,0,166667,168038,0,0.5
M,0,168038,169410,315,240,320,240
F,0,168038,169410,0.5,0
M,0,169410,170781,320,240,315,240
F,0,169410,170781,0,0.5
M,0,170781,172152,315,240,320,240
F,0,170781,172152,0.5,0
F,0,176952,,1
F,0,177124,,0
F,0,177295,,1
F,0,177467,,0
Sprite,Foreground,Centre,"Deedbg - Copy.jpg",320,240
T,HitSoundFinish,0,49752
F,0,0,172,1,0
S,0,0,172,1,1.075
F,1,172,,0
T,HitSoundFinish,89524,100838
F,0,0,172,1,0
S,0,0,172,1,1.075
F,1,172,,0
Sprite,Foreground,Centre,"I CAN BE CYAN - Copy.jpg",320,240
T,HitSoundWhistle,0,50095
F,0,0,172,0.6,0
T,HitSoundWhistle,89524,100838
F,0,0,172,0.6,0
T,HitSoundClap,105295,105810
F,0,0,172,0.8,0
T,HitSoundFinish,133752,136495
F,0,0,2744,0.8,0
S,0,0,2744,1,1.5
F,1,2744,,0
Sprite,Foreground,Centre,"BOOB.png",320,240
T,HitSoundClap,0,50095
F,0,0,172,0.4,0
T,HitSoundClap,89524,100838
F,0,0,172,0.4,0