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Pendulum - The Island (MaxNRG Remix)

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Topic Starter
Tshemmp
SPOILER

ertyukjh010 wrote:



Hello, :)

[Insane]

00:23:620 - useless inherited point I am increasing the volume here O_O
00:23:793 - ^ ^
00:23:965 - ^ ^
00:24:137 - ^ ^
00:24:310 - ^ ^
00:24:482 - ^ ^
00:24:655 - ^ ^
00:32:241 - ^ deleted
03:43:448 - ^ ^
03:53:448- Nc bug added

that all
Thank you!
Lidan
o/

General

  1. You can delete the .osb file in the folder since the map doesn't have any SB.

Insane

  1. 01:08:965 - 01:20:000 - Maybe map that break? Doesn't really feel like a place to put a break.
  2. 03:21:724 - 03:32:241 - ^
  3. 01:57:241 (5,6,7) - Maybe put the slider point on all of these in the middle? I think they look better like this.
  4. 03:20:344 (10) - New combo?
  5. 04:11:379 (10) - ^
  6. 04:11:551 (1) - Remove new combo

Awesome map. I really like your mapping style :)
Good luck~
Topic Starter
Tshemmp
SPOILER

L i d a N wrote:

o/\o

General

  1. You can delete the .osb file in the folder since the map doesn't have any SB. ah, I forgot to do this

Insane

  1. 01:08:965 - 01:20:000 - Maybe map that break? Doesn't really feel like a place to put a break. Damn you, you are the second one complaining about this break. I am so lazy, I really don't feel like mapping this at the moment. But okay, because you are already the second one I will do this in the near future (hopefully).
  2. 03:21:724 - 03:32:241 - ^ ^ *sigh*
  3. 01:57:241 (5,6,7) - Maybe put the slider point on all of these in the middle? I think they look better like this. sure, I don't know what happened here when I was mapping this
  4. 03:20:344 (10) - New combo? okay
  5. 04:11:379 (10) - ^ okay
  6. 04:11:551 (1) - Remove new combo okay

Awesome map. I really like your mapping style :) yay, thanks x)
Good luck~
Thank you very much!
A g u s s d g
do not overdo the space you have to map (00:40:344 (5,6) - )
Play it and see if there are "funny" the map
00:57:413 (3,5,1) - i dont like 3 and 1 :P http://puu.sh/sb51

I like your map :B

sorry for my bad english :D

if you need one hard i can do one for you :3
Topic Starter
Tshemmp
SPOILER

agussdg wrote:

do not overdo the space you have to map (00:40:344 (5,6) - ) I checked it with the default skin and didn't detected any problems like hp-bar touching or out of screen, so this is ok.
Play it and see if there are "funny" the map the pattern is nice :P
00:57:413 (3,5,1) - i dont like 3 and 1 :P http://puu.sh/sb51 changed

I like your map :B x)

sorry for my bad english :D I understood everything x)
Thank you!
those
From .:Let those mod those maps:.

[General]
Delete .osb file(s) and full submit if you aren't using a storyboard or the same storyboard across all difficulties.
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server.
The default sliderslide.wav is getting in the way of the music. I suggest you create two blank custom hitsound files called "normal-sliderslide.wav" and "soft-sliderslide.wav", then changing your Samplesets to be Custom1.

[Insane]
00:50:344 (3,4,1,2,3) - Not sure if this pattern is appropriate right here.
00:58:620 (2) - Kickback is covered by the hitburst of 00:57:931 (6), making it unrankable.
01:48:275 (4) - Kickback is covered by the hitburst of 01:47:241 (8).
01:55:862 (5) - NC
01:56:551 (1) - Remove NC
01:57:241 (5) - NC
02:05:517 (6) - NC
02:01:206 (4) - Kickback is covered by the hitburst of 02:00:344 (1).
02:06:206 (1) - Remove NC {in a dnb song like this you should have your new combos mainly on the 4/4s, as opposed to whatever vocals you may be mapping to. Try to fix the rest of the combos, and PM me if you need any help}.
03:13:793 (7) - Kickback is partially covered by the hitburst of 03:13:448 (6).

Good luck :3
Topic Starter
Tshemmp
SPOILER

those wrote:

From .:Let those mod those maps:.

[General]
Delete .osb file(s) and full submit if you aren't using a storyboard or the same storyboard across all difficulties. I thought I have already done this...
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server. Yeah.
The default sliderslide.wav is getting in the way of the music. I suggest you create two blank custom hitsound files called "normal-sliderslide.wav" and "soft-sliderslide.wav", then changing your Samplesets to be Custom1. added soft-sliderslide.wav (normal-sliderslide.wav is not needed)

[Insane]
00:50:344 (3,4,1,2,3) - Not sure if this pattern is appropriate right here. it is
00:58:620 (2) - Kickback is covered by the hitburst of 00:57:931 (6), making it unrankable. rotated
01:48:275 (4) - Kickback is covered by the hitburst of 01:47:241 (8). changed
01:55:862 (5) - NC okay
01:56:551 (1) - Remove NC okay
01:57:241 (5) - NC okay
02:05:517 (6) - NC no
02:01:206 (4) - Kickback is covered by the hitburst of 02:00:344 (1). changed
02:06:206 (1) - Remove NC no {in a dnb song like this you should have your new combos mainly on the 4/4s, as opposed to whatever vocals you may be mapping to. Try to fix the rest of the combos, and PM me if you need any help}. If I put NC everytime on the first beat in a measure some patterns get interrupted and look ugly as a result. And putting NCs after vocals is fitting in my opinion :3. I still changed it after your advice in some cases.
03:13:793 (7) - Kickback is partially covered by the hitburst of 03:13:448 (6). I don't think this is a big problem here because the return arrow already appears before the hitburst.

Good luck :3
Thank you!
Mercurial
You got a nice beatmap there :)

Insane
00:13:275 (9) Maybe this? http://puu.sh/sI2L
00:18:620 (8) Watch out http://puu.sh/sI34
00:40:334 (5,6) ^ http://puu.sh/sI3q
02:12:068 (2) ^ http://puu.sh/sI5s
02:28:275 (7,8,9) A bit more spaced? http://puu.sh/sI66
02:43:965 (1) Same as 00:18:620 Too lazy to take more pictures.
03:18:965 (1,2,3) Remove new combo

I hope this map could be approved soon :)
Topic Starter
Tshemmp

iMercurial wrote:

You got a nice beatmap there :) thanks

Insane
00:13:275 (9) Maybe this? http://puu.sh/sI2L I didn't followed your suggestion exactly but still changed it
00:18:620 (8) Watch out http://puu.sh/sI34 with default skin: http://osu.ppy.sh/ss/306918 so no problem I hope
00:40:334 (5,6) ^ http://puu.sh/sI3q ^
02:12:068 (2) ^ http://puu.sh/sI5s ^
02:28:275 (7,8,9) A bit more spaced? http://puu.sh/sI66 okay
02:43:965 (1) Same as 00:18:620 Too lazy to take more pictures. rotatet no problem :)
03:18:965 (1,2,3) Remove new combo nah, I like it

I hope this map could be approved soon :)
Thank you!
Kurosanyan
What are you waiting for? Just sending my taiko tonight! \:D/

Download: Pendulum - The Island (MaxNRG drum'n'bass remix) (Tshemmp) [Kurosanyan's Taiko Oni].osu
Topic Starter
Tshemmp
\o/

moved to pending
Shohei Ohtani
Insane:
Tick Rate 2?
01:08:965 - Continue using claps after this part! D:
01:45:344 (1) - Don't have this overlap! D:
03:13:793 (7) - HIDDEN REPEAT. This might be passable because you can see it for the slightest of bits when it appears before (6) is completed, but it's still significantly covered by the hitburst ;~;. http://osu.ppy.sh/ss/309982
03:21:724 - Same as 1:08
04:49:662 - Add note with finish here!

This is actually a really nice map. I'm going to give you 2 stars because this is the first approval map in a while where I haven't wanted to murder the mapper but it still was challenging.
Mercurial
You really don't need my star after all, but this map is awesome ♥

So, I gave one at you, please accept my gift.
Shohei Ohtani
Also, don't kudosu this post. I missed this in my mod.

Title should be Peldulum - The Island (MaxNRG Remix)

I'd personally put MaxNRG in the tags and just have remix, but I'm not too sure about which one is better~.
Topic Starter
Tshemmp
CDFA

CDFA wrote:

Insane:
Tick Rate 2? It sounds weird for me. I could add a silent slidertick.wav, but it isn't allowed to have a slient sliderslide.wav and a silent slidertick.wav at the same time and I already have s silent sliderslide.wav. Additionally I don't see a reason why I should set tick rate 2.
01:08:965 - Continue using claps after this part! D: I don't know if this may soind a bit monotonus but okay, I added them until 01:31:034.
01:45:344 (1) - Don't have this overlap! D: moved
03:13:793 (7) - HIDDEN REPEAT. This might be passable because you can see it for the slightest of bits when it appears before (6) is completed, but it's still significantly covered by the hitburst ;~;. http://osu.ppy.sh/ss/309982 I liked this pattern so much... ;__; ...moved...
03:21:724 - Same as 1:08 done until 03:42:068
04:49:662 - Add note with finish here! okay

This is actually a really nice map. I'm going to give you 2 stars because this is the first approval map in a while where I haven't wanted to murder the mapper but it still was challenging. haha, thank you :3

CDFA wrote:

Also, don't kudosu this post. I missed this in my mod.

Title should be Pendulum - The Island (MaxNRG Remix) this

I'd personally put MaxNRG in the tags and just have remix, but I'm not too sure about which one is better~.
Thank you very much!

iMercurial wrote:

You really don't need my star after all, but this map is awesome ♥

So, I gave one at you, please accept my gift.
I take it with pleasure :3, thank you!
Kurosanyan
Haha my taiko bg had this title before the map \:D/
wmfchris
Taiko check as requested

[Taiko]
01:02:586 - there's only ons significant beat at the second red tick so dddkd may not fit with the entire drum arrangement. ddkkd sounds nice for me.
01:30:517 - k d is a nice response to the previous dkd and fit the vocal.
01:47:413 - again the vocal appears at the middle of the stream not the second tick so ddkkd sounds better
01:57:758 - same as 01:02, maybe you can consider sth like ddkdk as well
02:02:586 - patterns that hits 3 in a group is not preferred in such kind of simple-beat songs where drums are 4 in a gorup to form 1 complete beat. Try kkddkdk
02:08:793 - same as 01:57 use ddkkd
02:46:034 - sounds a bit odd with the 1 beat break, try ddk d d
03:15:000 - same as 01:02
03:45:344 - ^
03:46:724 - kkddd
04:15:000 - same as 02:02
04:21:206 - same as 01:02

In overall it's not that bad, the mod is a bit long just because there're repeated pattern and all of them need a fix. The drum pattern goes well with the song and the diff is nice, but it's a bit boring and more variation can be made.
spboxer3

:idea: general


  • Settings
    (For the setting/general issue.)
  1. none

Insane



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 01:25:517 (4,5,6,8) -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:09:482 (4,9) - let it stack,It's looks like a bit depart off
  2. 00:27:413 (2,4) - recheck this pattern. It's different shape. try to reverse 00:27:413 (2) - twice
  3. 02:27:758 (6,9) - let it stack please~
  4. 04:34:482 (4,7) - ^


Kurosanyan's Taiko Oni


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. HP set 5? because 4 is too easy for Taiko Oni
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:04:310 (1,1,1,1,1,2,3,1) - d k d k k d d k?
  2. 02:16:724 (1,1,1,1,1,2,3,1) - ^

red is unrankable issue. bule is need to discuss. Black is just suggest.

It's looks awesome~
good luck :P~
Topic Starter
Tshemmp
SPOILER

spboxer3 wrote:

:idea: general


  • Settings
    (For the setting/general issue.)
  1. none

Insane



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 01:25:517 (4,5,6,8) - changed a little bit
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:09:482 (4,9) - let it stack,It's looks like a bit depart off yes
  2. 00:27:413 (2,4) - recheck this pattern. It's different shape. try to reverse 00:27:413 (2) - twice you are right, how did this happen? O_O
  3. 02:27:758 (6,9) - let it stack please~ yes
  4. 04:34:482 (4,7) - ^ yes

It's looks awesome~
good luck :P~
Thank you very much!
Kurosanyan

wmfchris wrote:

01:02:586 - there's only ons significant beat at the second red tick so dddkd may not fit with the entire drum arrangement. ddkkd sounds nice for me. K. Done
01:30:517 - k d is a nice response to the previous dkd and fit the vocal. Not sure if your suggestion fit the vocal but it doesn't fit drums at all. Also it's fitting the previous d d k
01:47:413 - again the vocal appears at the middle of the stream not the second tick so ddkkd sounds better Same answer. I'm not following vocals but drums and it can't be ddkkd since the third note must be a d because of the drums and I don't wanna make two dkdkd in a row.
01:57:758 - same as 01:02, maybe you can consider sth like ddkdk as well It's fine imo :v Also it's not same as 01:02:586 - but same as 00:51:551 -
02:02:586 - patterns that hits 3 in a group is not preferred in such kind of simple-beat songs where drums are 4 in a gorup to form 1 complete beat. Try kkddkdk I'll try with kkdkd K
02:08:793 - same as 01:57 use ddkkd Done
02:46:034 - sounds a bit odd with the 1 beat break, try ddk d d I'll try ddd k
03:15:000 - same as 01:02 Done
03:45:344 - ^ ^
03:46:724 - kkddd Done
04:15:000 - same as 02:02 Same answer
04:21:206 - same as 01:02 Done

In overall it's not that bad, the mod is a bit long just because there're repeated pattern and all of them need a fix. The drum pattern goes well with the song and the diff is nice, but it's a bit boring and more variation can be made. Thanks :D Well there's not much variation you can do in that kind of song without mapping shit. D:

spboxer3 wrote:

Kurosanyan's Taiko Oni


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. HP set 5? because 4 is too easy for Taiko Oni Nope, the length of the map is 5 min so HP 5 is really hard 4 is the maximum, look at taiko rules.
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:04:310 (1,1,1,1,1,2,3,1) - d k d k k d d k? Nope
  2. 02:16:724 (1,1,1,1,1,2,3,1) - ^ Nope
Download: Pendulum - The Island (MaxNRG Remix) (Tshemmp) [Kurosanyan's Taiko Oni].osu
GamerX4life
My Mod:

[General]
  1. sehr gelungene Map
  2. der/die/das (xD) Mod besteht nur aus Vorschlägen, die meiner Meinung nach verbessert werden sollten
[Insane]
  1. 00:36:551 Dieser Slider sieht ziemlich hässlich aus. Probier mal diesen hier: (und passe das spacing an)
    56,336,36551,2,0,B|35:330|20:323|11:315|0:301|-4:289|-3:271|-2:258|3:244|15:227,2,142.5
    Bild: http://puu.sh/v2Dd
  2. 01:15:344 (5,6,7) wow sehr gute Formation
  3. 01:29:310 (8,1) es wäre besser, wenn du dieses Überlappen beseitigst ( http://puu.sh/v2FE )
  4. 02:01:206 (5) der Slider ist zu weit "oben" und rammt beim Spielen meine Fortschrittsanzeige (etwas tiefer setzen oder anders neigen)
  5. 02:06:206 (1,2) Setz entweder die Endpunkte genau aufeinander oder beseitige diese "Überlappung"
  6. 02:51:551 (1,2) ^
Hoffe das mein(e) mod "ok" ist, da ich grad versuche mich darin zu bessern...

Viel Glück! Ach ja und Star.
Topic Starter
Tshemmp
SPOILER

GamerX4life wrote:

My Mod:

[General]
  1. sehr gelungene Map danke :)
  2. der/die/das (xD) Mod besteht nur aus Vorschlägen, die meiner Meinung nach verbessert werden sollten
[Insane]
  1. 00:36:551 Dieser Slider sieht ziemlich hässlich aus. Probier mal diesen hier: (und passe das spacing an)
    56,336,36551,2,0,B|35:330|20:323|11:315|0:301|-4:289|-3:271|-2:258|3:244|15:227,2,142.5
    Bild: http://puu.sh/v2Dd Der Slider an sich sieht dann zwar besser aus, alledings sieht es schlechter zusammen mit 00:36:206 (6) aus.
  2. 01:15:344 (5,6,7) wow sehr gute Formation Wenn man einmal den Dreh raus hat ist sowas nicht mehr schwer zu mappen. :)
  3. 01:29:310 (8,1) es wäre besser, wenn du dieses Überlappen beseitigst ( http://puu.sh/v2FE ) stimmt, hab's geändert
  4. 02:01:206 (5) der Slider ist zu weit "oben" und rammt beim Spielen meine Fortschrittsanzeige (etwas tiefer setzen oder anders neigen) hm, okay
  5. 02:06:206 (1,2) Setz entweder die Endpunkte genau aufeinander oder beseitige diese "Überlappung" ich habe es so geändert, dass diese Überlappung jetzt gut aussieht (zumindest in meinen Augen)
  6. 02:51:551 (1,2) ^ hab ihn ein bisschen verschoben
Hoffe das mein(e) mod "ok", da ich grad versuche mich darin zu bessern... Klar ist der/die/das (lol) okay.

Viel Glück!
Danke!
Jenny
Map is neat, stated few things IRC~
Also, Taiko diff's name is so long, you might consider shortening it to an acceptable... well, a short name that the mapper is fine with.

so called IRC mod
01:57 <Jenny> : auch wenn ich pendulum nich mag
01:57 <Jenny> : OD+1?
01:58 <Jenny> : falls für dich IRC ok is
01:58 <Tshemmp> : irc ist okay
01:58 <Tshemmp> : mom
01:59 <Tshemmp> : ich denke OD 7 ist okay
02:00 <Tshemmp> : 8 aber eingentlich auch
02:00 <Jenny> : 00:07:068 (7,8,9) - bin kein fan von graden linien (vorallem nich so in ner reihe)
02:00 <Jenny> : 00:09:482 (4) - is nich genau auf 3
02:00 <Jenny> : *2
02:01 <Jenny> : 00:09:827 (5,6,7,8,9,1) - so grades rastermuster :/
02:01 <Jenny> : 00:12:586 (5,6,7,8,9) - das nich lieber so machen dass 7 genau auf der x-achse is und 5 + 6 dann spiegeln?
02:02 <Tshemmp> : nicht nötig
02:02 <Jenny> : 00:18:275 (7,8,9) - weiß nich, is zwar nichts verkehrt dran aber mag ich nich :/
02:02 <Tshemmp> : die mag ich :S
02:03 <Jenny> : 00:28:448 (4) - das is fies
02:03 <Jenny> : xD
02:03 <Tshemmp> : im Editor sieht es vllt so aus
02:03 <Tshemmp> : aber bis jetzt hat sich noch keiner beschwert
02:03 <Tshemmp> : ich kann das selbst schlecht beurteilen
02:03 <Jenny> : 00:31:551 (2,4) - die kurven hier find ich nich so ganz ausgebalanced, nimm lieber 2 punkte
02:03 <Jenny> : also sliderpunkte pro slider
02:04 <Tshemmp> : okay
02:04 <Jenny> : 00:36:551 (2) - der knick hier isn bisschen sehr hart
02:05 <Jenny> : 00:37:845 (6) - nazi: not symmetric
02:05 <Jenny> : 00:39:137 (2,3,4) - slider auf roten ticks spielen sich (allermeistens) scheisse, magst vlt. anders machen so dass die auf weißen sind
02:06 <Tshemmp> : aber wenn sie immer nur auf den Weißen starten wird's evtl langweilig
02:06 <Jenny> : 00:43:448 (2) - also das ding... versteh ich ganz ehrlich nich
02:06 <Tshemmp> : ich auch nicht
02:06 <Tshemmp> : *ändern*
02:07 <Jenny> : 00:46:637 (6,7,8) - die weg
02:07 <Tshemmp> : sicher?
02:07 <Jenny> : 01:07:586 (1,2,3,4,5,6,7,8,9,10,11,12,13) - die form vom stream is irgendwie unausgeglichen
02:07 <Jenny> : ja :x
02:08 <Jenny> : 01:08:017 (6,7,8,9) - der bereich hier passt nich zum rest
02:08 <Tshemmp> : wie "unausgeglichen"?
02:08 <Jenny> : erst flach
02:08 <Jenny> : dann ne starke krümmung
02:08 <Jenny> : dann wieder flach
02:08 <Tshemmp> : hm
02:09 <Jenny> : geh da mal auf gridsize4 näher ran
02:09 <Tshemmp> : spacingmäßig passt das denke ich schon
02:09 <Jenny> : spacing ja aber die form vom stream... :/
02:09 <Jenny> : 01:30:948 - add circle
02:10 <Tshemmp> : jup
02:10 <Jenny> : 01:43:103 (4) - der anfang is zu stark gekrümmt im vergleich zum ende (ja ich weiß der is kurz)
02:10 <Tshemmp> : stimmt
02:11 <Jenny> : 01:51:034 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - da schonwieder, der anfang is zu flach und mit der roten combo wird die kurve zu hart^^
02:11 <Jenny> : 02:06:206 (1,2) - das gefällt mir ma garnich o.o
02:12 <Jenny> : 02:14:310 (7) - 1 grid (size 3) down~
02:12 <Jenny> : 02:28:620 (9) - wäre schöner wenn der 7 nich berührt
02:12 <Jenny> : 02:29:310 (2,3,4,5,6) - bitte keine dreiecke die wieder in sich selbst gehen :/
02:12 <Tshemmp> : okay
02:13 <Jenny> : 02:47:068 (5,6,7,8) - mag ich nich
02:14 <Jenny> : irgendwie erinnert mich das an emerald sword
02:14 <Tshemmp> : ctrl+r auf (6) und (8)?
02:14 <Jenny> : 03:35:517 (6,7,8) - bitte nich overlappen lassen
02:14 <Jenny> : joa wär schon besser
02:16 <Jenny> : 04:21:724 (6) - ctrl+h von 5 bitte
02:16 <Jenny> : 04:21:896 (7) - auf die Y-achse legen
02:16 <Jenny> : 04:48:275 (1,2,3,4,5,6,7,8,9) - bin kein fan von graden linien
02:16 <Jenny> : :x
02:17 <Tshemmp> : spielt sich aber toll
02:17 <Tshemmp> : jedenfalls als Stream
02:17 <Jenny> : naja
02:17 <Jenny> : rotate by 15° clockwise
02:17 <Jenny> : *same for 1 + 2
02:18 <Jenny> : 04:49:137 (1,2) - deze
02:18 <Jenny> : das gefällt mir schon besser
02:18 <Tshemmp> : stimmt
02:18 <Tshemmp> : mir auch
02:18 <Jenny> : joa dat wärs
Kurosanyan

Jenny wrote:

Also, Taiko diff's name is so long, you might consider shortening it to an acceptable... well, a short name that the mapper is fine with.
I prefer to keep it like this since all my maps are named with Kurosanyan's Taiko
I can't name it Kuro's Taiko because there's too many Kuro.
I can't name it 31's Taiko because there's already samiljul.
So I guess Kurosanyan's Taiko is okay.
Well if you want you can remove the Oni and just keep Kurosanyan's Taiko.
Cyclohexane
name it Footix's Taiko
Topic Starter
Tshemmp
I will keep it as it is now, I think the "Oni" is somehow important.
Poggo
hi from my mod Q ^.^

INSANE

00:26:724 - replace on slider in red ticks
00:31:034 - add note
00:36:206(6,1,2) - why different distance?? make so http://puu.sh/y7KA
00:53:275 - add note
00:54:137 - make so really sound better http://puu.sh/y7Nm (don't forget correct claps)
01:12:413 - add note
01:15:172 - ^ it really sound better and creates the general rhythm
01:24:827 - make this slider not double, prolong to white tick and add clap on the end, on red rick add note
01:27:586(3,4) - make perfect stack
01:39:310 - add note with new combo
01:49:137(6,7,1) - make identical distance between notes
02:08:620 - NC
03:27:931 - make this slider symmetric
03:27:586 - add note
04:25:000 - ^ and remove 04:25:258 note here
04:36:551 - trade places note and slider
04:39:827 - put this note on white tick
04:41:206 - remove this note
04:42:586 - put this note on white tick
04:52:413 - volume 5%

It's all for me good luck ~~
Topic Starter
Tshemmp
SPOILER

Katty Pie wrote:

hi from my mod Q ^.^

INSANE

00:26:724 - replace on slider in red ticks nah, doesn't sound good imo
00:31:034 - add note no
00:36:206(6,1,2) - why different distance?? make so http://puu.sh/y7KA yes
00:53:275 - add note no
00:54:137 - make so really sound better http://puu.sh/y7Nm (don't forget correct claps) I tried it out, but it feels not so good imo
01:12:413 - add note I turned 01:12:241 (4) into a slider, it has the same effect like as circle but feels better
01:15:172 - ^ it really sound better and creates the general rhythm same as ^ but with 01:15:000 (4)
01:24:827 - make this slider not double, prolong to white tick and add clap on the end, on red rick add note no, this slider fits perfectly O_O
01:27:586(3,4) - make perfect stack wasn't stacked good enough it seems...
01:39:310 - add note with new combo nah, the look of the pattern is more important imo
01:49:137(6,7,1) - make identical distance between notes okay
02:08:620 - NC no
03:27:931 - make this slider symmetric yeah, didn't see this
03:27:586 - add note okay
04:25:000 - ^ no, this little "break" is needed imo and remove 04:25:258 note here no, it fits perfectly
04:36:551 - trade places note and slider okay
04:39:827 - put this note on white tick added a circle instead
04:41:206 - remove this note no
04:42:586 - put this note on white tick added a circle instead
04:52:413 - volume 5% nah, 10% is fine, especially when you pay attention to the proportional volume change

It's all for me good luck ~~
Thank you very much!
Low
As per your mod request.

Insane

  1. 00:28:448 (4) - This is in the exact same spot as (2), making rankability a question. You should rearrange it just in case.
  2. 01:04:482 (3) - It would make more sense and flow better if you reversed this. (just a suggestion)
  3. 01:08:275 (9) - You should add a NC to this note due to the fact that the current combo goes for a pretty long time.
  4. 01:16:551 (1,2) - These slightly overlap eachother. Please make it so that they don't for the sake of looking nice.
  5. 01:35:862 (2,3,4) - You should turn these into one slider for easier readability. Thought it was a jump at first.
  6. 01:50:000 (3) - One grid to the left for symmetrical overlaps with the next slider.
  7. 02:28:620 (9) - The end of this slider is covered up by the hitburst of (6), making it difficult to tell that it's a slider.
  8. 03:11:896 (4) - Put this in the same spot as the end of (2). Looks neater and makes more sense.
  9. 03:19:310 (1,2,3,4,5,6,7,8,9) - Hitbursts make this stream sort of cluttered, not visually appealing, and even difficult to read. http://puu.sh/yeVb
  10. 03:26:465 (4,5) - Thought these were jumps again due to the jumpy and fast paced nature of the song.
Pretty nice work! Just a note - the beginning of the song and the part after the break are lacking hitsounds. I'm sure you could do something creative with them!
Topic Starter
Tshemmp
SPOILER

Jacob wrote:

As per your mod request.

Insane

  1. 00:28:448 (4) - This is in the exact same spot as (2), making rankability a question. You should rearrange it just in case. okay
  2. 01:04:482 (3) - It would make more sense and flow better if you reversed this. (just a suggestion) no, I like the current version more
  3. 01:08:275 (9) - You should add a NC to this note due to the fact that the current combo goes for a pretty long time. okay
  4. 01:16:551 (1,2) - These slightly overlap eachother. Please make it so that they don't for the sake of looking nice. they already look nice, I like how they are touching O_O
  5. 01:35:862 (2,3,4) - You should turn these into one slider for easier readability. Thought it was a jump at first. okay
  6. 01:50:000 (3) - One grid to the left for symmetrical overlaps with the next slider. yes, didn't notice this
  7. 02:28:620 (9) - The end of this slider is covered up by the hitburst of (6), making it difficult to tell that it's a slider. don't know if my solution is good >.<
  8. 03:11:896 (4) - Put this in the same spot as the end of (2). Looks neater and makes more sense. hmm, okay
  9. 03:19:310 (1,2,3,4,5,6,7,8,9) - Hitbursts make this stream sort of cluttered, not visually appealing, and even difficult to read. http://puu.sh/yeVb okay
  10. 03:26:465 (4,5) - Thought these were jumps again due to the jumpy and fast paced nature of the song. After 3 minutes of this song one shoud be able to predict this rhythm. Additionally a bit variety is good, always having the same pattern may become boring.
Pretty nice work! Just a note - the beginning of the song and the part after the break are lacking hitsounds. I'm sure you could do something creative with them! This was intended, because this is the calmer part of the song. I could add some, but I think it is better without.
Thank you very much!
Kokatsu
Taiko M4M for Kurosanyan's queue~

Timing:
Change to normal sample, soft sounds terrible
turn down volume to 90%, it hurts at 100% D:

Notes:
is your kiaipart copy'n'paste? maybe vary a bit with streams there D:
You are using too much big's allover the song, try to use them sparingly:
Generally, you should use big's in 3 ways:
SPOILER
1. the song recommends you to use big (heavy vocal part or crash/heavy base)
2. (rarely) to emphasize certain places in your map
3. (rarely) to make own patterns based on big's
You are using them almost every 3seconds D:
just to give you some suggestions:
00:08:275 - 00:24:827 - this part is just too full of bigs, remove 2/3 of them at least
00:38:620 (1) - small pls
00:44:137 (1) - ^
00:46:896 - 01:08:965 - (and every other "chorus" too) there are no single smalls, either streams or bigs D: it just hurts.
Make all bigs in chorus small, except:
00:46:896 (2) - 00:50:689 (1,2) - 00:56:206 (1,2) - 00:57:068 (1,2,1) - 01:01:724 (1,2) - 01:08:103 (1,1,1) - (01:08:448 (1,1) - make kat don and vice versa)
THEY ARE GODDAMNIT EVERYWHERE X__X just try to lower the ammount by..err..a lot

Not much to find beside bigs (grr..) good job, nice flow :)
Kurosanyan

Kokatsu wrote:

Taiko M4M for Kurosanyan's queue~

Timing:
Change to normal sample, soft sounds terrible
turn down volume to 90%, it hurts at 100% D: Normal with 80%, 90% is still too loud imo

Notes:
is your kiaipart copy'n'paste? maybe vary a bit with streams there D: There's a small variation, I don't want to do more because I want it to fit the music.
You are using too much big's allover the song, try to use them sparingly:
Generally, you should use big's in 3 ways:
SPOILER
1. the song recommends you to use big (heavy vocal part or crash/heavy base)
2. (rarely) to emphasize certain places in your map
3. (rarely) to make own patterns based on big's
You are using them almost every 3seconds D:
just to give you some suggestions:
00:08:275 - 00:24:827 - this part is just too full of bigs, remove 2/3 of them at least
00:38:620 (1) - small pls
00:44:137 (1) - ^
00:46:896 - 01:08:965 - (and every other "chorus" too) there are no single smalls, either streams or bigs D: it just hurts.
Make all bigs in chorus small, except:
00:46:896 (2) - 00:50:689 (1,2) - 00:56:206 (1,2) - 00:57:068 (1,2,1) - 01:01:724 (1,2) - 01:08:103 (1,1,1) - (01:08:448 (1,1) - make kat don and vice versa)
THEY ARE GODDAMNIT EVERYWHERE X__X just try to lower the ammount by..err..a lot

Not much to find beside bigs (grr..) good job, nice flow :) Removed lots of bigs, should be okay now.
http://www.mediafire.com/?4s6uj7jb72fftjb here are the modifs.
Hawkii
Hellu Sir Tshemmp. :3

Zuerst mal möcht ich sagen das deine Map wirklich total lustig zu Spielen, man merkt gar nicht das das ein 4 Minuten Lied ist. :)

Das einzige was mir auffällt sind deine (meiner Meinung nach) eckligen SliderzZz D:

Deshalb hab ich hier mal n paar Vorschläge wie du diese vlt ändern könntest. :D

[Slider-Mod]
SPOILER
  1. 00:04:482 (7,8,9) - vlt so symmetrisch ? http://puu.sh/yOe5
  2. 00:14:655 (4) - sieht etwas schöner aus und spielt sich auch smoother besser http://puu.sh/yOeZ
  3. 00:19:310 (1) - ;...; versuch den hier http://puu.sh/yOhB
  4. 00:20:000 (2) - ^ http://puu.sh/yOiE ich würde x: 232 y: 344 als Beginn nehmen o:
  5. 00:27:931 (3) - vlt nach unten ? http://puu.sh/yOlo
  6. 00:36:551 (2) - q.q vlt so? http://puu.sh/yOmG
  7. 00:40:689 (7) - mach hier bei dem ersten sliderpunkt (sliderviereck?) 2 grids nach oben und beim 2en Sliderpunkt 2 grid nach unten dann sieht der schöner aus x:
  8. 00:43:448 (2) - vlt so dann siehts mit den vorherigen HC's 3 und 5 gut aus :3 http://puu.sh/yOrQ
  9. 00:59:310 (4) - dann siehts mit dem vorherigen HC 1 gut aus http://puu.sh/yOu9
  10. 01:10:344 (1) - Mach den wie bei den beiden? 01:08:965 (1,2) http://puu.sh/yOvf
  11. 01:26:034 (7,10,2) - lass die 3 Slider vlt gerade? x:
  12. 01:44:137 (2) - maybe like this http://puu.sh/yOzc
  13. 01:44:827 (4) - copy paste ^that one^ und STRG+H; +R ?
  14. 01:57:241 (1,2,3) - oh Gott was für eine epische Formation *^*
  15. 02:36:551 (3) - hurr sieht irgwie komisch aus .. Probier den :3 http://puu.sh/yOBP
  16. 02:53:793 (4) - vlt Finish?
  17. 02:55:172 (2) - ^
  18. 02:54:482 (1,2) - http://puu.sh/yOFL ?
  19. 03:13:103 (5,6,7) - würde ich gerade lassen x:
  20. 03:48:275 (3) - vlt so damit er das Ende vom nächsten Slider nicht überlappt http://puu.sh/yOI6
  21. 03:50:344 (4) - so und dann die nächsten beiden passend gerade? http://puu.sh/yOJU
  22. 03:54:568 (1,2) - u: http://puu.sh/yOOP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

15 Bilder ...

Hoffentlich magsu schöne Slider >:

und hoffentlich konnt ich dir ein wenig helfen. :3

Dafür gibs aber auch n Stern.

Viel Glück noch ^..^

Edit: Whooot just played the taiko-difficulty .. soo many awesome not too hard streams. Fuuuunnn :,DDD
bomber34
01:26:379 (8) - I don't know it is to much hidden under the 300er/100 or 50 from getting (5), cause of that slow fading from hits~

I really suck on mapping approves aldako
Topic Starter
Tshemmp
Hawkii

Hawkii wrote:

Hellu Sir Tshemmp. :3 Hi Hawkii (und warum Sir D:)

Zuerst mal möcht ich sagen das deine Map wirklich total lustig zu Spielen, man merkt gar nicht das das ein 4 Minuten Lied ist. :) Danke! (es sind sogar 5 Minuten)

Das einzige was mir auffällt sind deine (meiner Meinung nach) eckligen SliderzZz D:

Deshalb hab ich hier mal n paar Vorschläge wie du diese vlt ändern könntest. :D

[Slider-Mod]
SPOILER
  1. 00:04:482 (7,8,9) - vlt so symmetrisch ? http://puu.sh/yOe5 dein Vorschlag sieht wirklick wunderschön aus, allerdings gibt es etwas, was mich davon abhält ihn zu benutzen: der Flow leidet darunter :(
  2. 00:14:655 (4) - sieht etwas schöner aus und spielt sich auch smoother besser http://puu.sh/yOeZ habe es ein wenig verändert, allerdings nicht zu sehr, damit es zusammen mit 00:15:517 (5) weiterhin gut aus sieht
  3. 00:19:310 (1) - ;...; versuch den hier http://puu.sh/yOhB urgh, ich hasse es solche Slider zu mappen. Bei Maps von anderen Leuten habe ich kein Problem damit, vor allem da sich wunderschöne Patterns damit machen lassen, aber ich meinen eigenen Maps wirst du die nicht finden.
  4. 00:20:000 (2) - ^ http://puu.sh/yOiE ich würde x: 232 y: 344 als Beginn nehmen o: weil ich ^ nicht verändert habe, werde ich diesen auch nicht verändern
  5. 00:27:931 (3) - vlt nach unten ? http://puu.sh/yOlo ja, hast Recht, der Flow ist so besser
  6. 00:36:551 (2) - q.q vlt so? http://puu.sh/yOmG mit dem momentanen Slider bin ich auch nicht wirklich zufrieden, allerdings habe ich bis jetzt noch keine bessere Möglichkeit entdeckt, da ist dein Vorschlag keine Ausnahme
  7. 00:40:689 (7) - mach hier bei dem ersten sliderpunkt (sliderviereck?) 2 grids nach oben und beim 2en Sliderpunkt 2 grid nach unten dann sieht der schöner aus x: ich finde ihn schöner in dieser "breiten" Version (durch deinen Vorschlag wird er "schmaler")
  8. 00:43:448 (2) - vlt so dann siehts mit den vorherigen HC's 3 und 5 gut aus :3 http://puu.sh/yOrQ coole Idee, wird gemacht. Aus Gründen des Flows packe ich ihn allerdings auf die linke Seite der Circe
  9. 00:59:310 (4) - dann siehts mit dem vorherigen HC 1 gut aus http://puu.sh/yOu9 wie gesagt mappe ich solche Slider nicht
  10. 01:10:344 (1) - Mach den wie bei den beiden? 01:08:965 (1,2) http://puu.sh/yOvf da hier eine NC ist sehe ich keinen Grund den gleichen Slider nochmal zu benutzen, vor allem da der jetzige gut aus sieht und der Flow ebenfalls ser gut ist
  11. 01:26:034 (7,10,2) - lass die 3 Slider vlt gerade? x: wieso, Waveslider sind doch schön?
  12. 01:44:137 (2) - maybe like this http://puu.sh/yOzc again one of these sliders :x
  13. 01:44:827 (4) - copy paste ^that one^ und STRG+H; +R ? ^ = no --> this = no, too
  14. 01:57:241 (1,2,3) - oh Gott was für eine epische Formation *^* ctrl+r 120°/240° ist bewirkt Wunder
  15. 02:36:551 (3) - hurr sieht irgwie komisch aus .. Probier den :3 http://puu.sh/yOBP ja, der war ein bisschen planlos xD
  16. 02:53:793 (4) - vlt Finish? whistle passt besser denke ich, nicht ganz so voluminös und ähnlicher Effekt
  17. 02:55:172 (2) - ^ yup
  18. 02:54:482 (1,2) - http://puu.sh/yOFL ? :P
  19. 03:13:103 (5,6,7) - würde ich gerade lassen x: sieht dann aber ein bisschen langweilig aus :|
  20. 03:48:275 (3) - vlt so damit er das Ende vom nächsten Slider nicht überlappt http://puu.sh/yOI6 die Startpunkte von 03:47:586 (1,2,3,4) ergeben ein Pattern und der daraus resultierende Flow ist weitaus wichtiger
  21. 03:50:344 (4) - so und dann die nächsten beiden passend gerade? http://puu.sh/yOJU rechteckige Slider... :<
  22. 03:54:568 (1,2) - u: http://puu.sh/yOOP u.u
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

15 Bilder ... Es tut mir immer innerlich weh, wenn Modder offensichtlich viel Zeit investieren und ich dann die meisten Punkte ablehnen muss. Tut mir leid :(.

Hoffentlich magsu schöne Slider >: mag ich, aber ich mappe nicht alle Styles :<

und hoffentlich konnt ich dir ein wenig helfen. :3 auf jeden Fall, ( ein Stern hilft übrigens auch immer x) )

Dafür gibs aber auch n Stern.

Viel Glück noch ^..^

Edit: Whooot just played the taiko-difficulty .. soo many awesome not too hard streams. Fuuuunnn :,DDD Kurosanyan too pro for us :O

Deine Posts sind immer sooo schön aufgebaut ;).
bomber34

bomber34 wrote:

01:26:379 (8) - I don't know it is to much hidden under the 300er/100 or 50 from getting (5), cause of that slow fading from hits~ it actually is a little bit hidden but stacked notes are completly hidden, so this shouldn't be a problem. Furthermore the following pattern is so nice that I don't want to change it.

I really suck on mapping approves aldako sorry, I cannot give you kudo because I didn't follow any of suggestion of yours
Thank you both!
Sync
[Insane]
00:50:689 (1) - Remove this combo -- there's nothing of significance going on in the music, so it's only putting stress on the HP drain.

00:50:862 (6,7) - This pattern is iffy. Despite that, it'd follow the music better if you deleted (7) and made (6) a 1-beat slider.

00:55:000 (3) - The slider is ending on a beat where one should start -- replace it with a hit circle and then add a 1-beat slider at

02:01:206 (5) - You're placing a repeat on a downbeat -- a repeat is not a good way to stress a heavy beat like this, so replace the slider with a hit circle and then add a 1/2-beat slider at 02:01:379 (6) with a new combo. After that, remove the combo from 02:01:896 (1).

02:12:068 (2) - Just like before, you're not stressing the downbeat properly. Also, it's inconsistent from the previous measure. As you can see, you placed a 1-beat slider at 02:11:034 (5) which fit the music very well. Remove the repeat and add a 1-beat slider at 02:12:413 (3). By doing this, you're keeping consistency and creating a better feel for the music.

03:26:465 (4) - This off-beat is awkward to play. Seeing as you've dealt with polarity in a very respectable way this entire time, remove (3), replace it with a hit-circle and add a 3/4th beat slider at 03:26:206 (4). Here's a timeline reference.

03:58:965 (7) - Get rid of this repeat and add a hit circle where the slider originally ended to stress the vocals more. Make sure to add the combo on the newly created element and remove the one on the next hit circle.

04:25:344 (4) - This repeat-slider is unpredictable, for a lack of a better term. You have to read the next approach circle to determine when it ends, which isn't good. This part is kind of messy, so take a close look at the timeline and make changes accordingly: http://puu.sh/ySnw

04:32:413 (1) - see what I said about 00:50:689 (1).

Good luck! Great remix and this map has a lot of potential.
Topic Starter
Tshemmp
SPOILER

Sync wrote:

[Insane]
00:50:689 (1) - Remove this combo -- there's nothing of significance going on in the music, so it's only putting stress on the HP drain. I put this NC to make it easier readable. But since I changed the pattern like you suggested with the next point I removed the NC.

00:50:862 (6,7) - This pattern is iffy. Despite that, it'd follow the music better if you deleted (7) and made (6) a 1-beat slider. okay

00:55:000 (3) - The slider is ending on a beat where one should start -- replace it with a hit circle and then add a 1-beat slider at changed

02:01:206 (5) - You're placing a repeat on a downbeat -- a repeat is not a good way to stress a heavy beat like this, so replace the slider with a hit circle and then add a 1/2-beat slider at 02:01:379 (6) with a new combo. After that, remove the combo from 02:01:896 (1). yeah

02:12:068 (2) - Just like before, you're not stressing the downbeat properly. Also, it's inconsistent from the previous measure. As you can see, you placed a 1-beat slider at 02:11:034 (5) which fit the music very well. Remove the repeat and add a 1-beat slider at 02:12:413 (3). By doing this, you're keeping consistency and creating a better feel for the music. Actually the measure you have to compare this measure is this one: 02:06:896. Anyway I added this slider.

03:26:465 (4) - This off-beat is awkward to play. Seeing as you've dealt with polarity in a very respectable way this entire time, remove (3), replace it with a hit-circle and add a 3/4th beat slider at 03:26:206 (4). Here's a timeline reference. okay

03:58:965 (7) - Get rid of this repeat and add a hit circle where the slider originally ended to stress the vocals more. Make sure to add the combo on the newly created element and remove the one on the next hit circle. okay

04:25:344 (4) - This repeat-slider is unpredictable, for a lack of a better term. You have to read the next approach circle to determine when it ends, which isn't good. This part is kind of messy, so take a close look at the timeline and make changes accordingly: http://puu.sh/ySnw sorry, but it feels just much better how it is now

04:32:413 (1) - see what I said about 00:50:689 (1). I cannot remember the reason why I put a NC here, so I removed it.

Good luck! Great remix and this map has a lot of potential.
Thank you!
spboxer3
random check by #modreqs
since I have modded this map: p/1526420

Insane


  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
    02:13:275 (5,4) - error. duplicated note/slider.

What are you waiting for?
cell me back when you fixed this issue~xD

EDIT: don't give me KD plz

Topic Starter
Tshemmp
SPOILER

spboxer3 wrote:

random check by #modreqs
since I have modded this map: p/1526420

Insane


  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
    02:13:275 (5,4) - error. duplicated note/slider. fixed (how did this happen O_O)

What are you waiting for?
cell me back when you fixed this issue~xD

EDIT: don't give me KD plz

Thank you! Calling you right now :3
Mercurial
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