Awesome, fun map well done!
Thank you for the mod!Indelecio wrote:
This map is upbeat and lively! I love it.
Just some suggestions.
00:44:663 (3) - Make like this? http://puu.sh/tBiI - Fixed
00:48:985 (1) - Using this slider art for the 2nd time doesn't look good. Mejo boring na yung dating. - Fixed
01:24:451 (4) - x:332 y:192 - hmm okay.
01:39:324 (1,2,3,4) - Exchange (1,2,3) with (4) position? - Looks good , Fixed
02:10:341 (4) - This slider looks awkward. Hindi maganda yung flow niya. - Fixed
01:42:375 (3) - Make like this? http://puu.sh/tBhJ - Fixed
02:44:536 (5,6,7) - How about a turning this into a reverse slider? - I'll think about it
02:52:671 (5,6,7) - ^ same. - I'll think about this also.
Good luck with this map! GET IT APPROVED ASAP.
Thank you for the mod Makar8000!Makar8000 wrote:
Hello, from my queueOkay, this one fits better. Fixed.[General]
- Offset: 13386 sounds better to me~
[Shoe]
Fixed everything.
- Overall I like this map and there isn't really anything for me to point out. No kds please if you ignore offset~
Byakugan249 wrote:
Alright let's see what I can find. Found this on #modreqs.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun
[General]
CLEAR!
[Shoe]
maybe a bit too hard on the OD. decrease it by 1 to make it a bit easier for players. - Nah, This one's going for approved, I'd rather keep the OD like this.
00:16:055 (4) - *nazi* try to make this slider like this so that it'd blanket the end of (1). if you ignore this, then - X
00:23:936 (3) - maybe stack this on (2) at the previous combo? i think it looks a lot nicer during gameplay. - X
00:29:530 (6) - *nazi* stack this on (3). same reason as above. - Okay, looks good. Fixed
00:42:369 (7) - remove the red point. it makes the wave slider look ugly during gameplay and it lacks in flow. - Fixed
01:20:504 (1) - personally i don't like the curve of this slider. it doesn't flow that smooth to the song. i suggest that you make it nicer to the point that it flows smoother during gameplay. - I'll think of something better, for now pending.
01:36:013 (3) - same as 00:42:369. - Fixed.
01:44:402 (3) - ^ Fixed
03:00:292 (2,3,4,5) - do this instead. the overlaps look bad during gameplay. I'll ignore this but I'll make mine better.
i guess that's it. Star and GL
Thank you very much for the mod Regou!Regou wrote:
[Shoe]
OMG crazy!!!
It sounds like you didn't use any whistle and clap at this map orz - I used whistles everytime before the chorus. About the claps, I'm still looking for a good custom normal-hitclap.
00:20:758 (2) - Ctrl+R - Ok
00:27:496 (1) - ^ - X
00:41:352 (3) - Can make it smoother - Fixed
00:41:860 (5) - ^ - Fixed
01:06:902 (5) - NC - X
01:19:487 (1) - Can make it better - Fixed
01:20:504 (1) - ^ - Just like what I said in Byakugan249's mod, still pending.
01:21:013 (3) - ^
01:49:234 (2) - Ctrl+R - Ok
02:30:165 (4,5) - ^ - X
02:34:996 (2,3) - Quite ugly... - Fixed
02:48:979 ~ 03:04:233 - There should also be kiai time as this is the speed up part - Ok
Good luck~
Haha thank you very much Ryuu! Actually nazi mods are fine to me as long as they make the map more beautiful and smooth.[Ryuu] wrote:
hi rickyboi ~
from our queue.
i can't mod so hard maps, but i try ._.
[General]
delete .osb file o.o - Nah, it's fine. It's just gonna reappear again even if I deleted it.
[Shoe]
00:15:038 (8) - 132, 284? - X
00:21:775 (4) - 2nd slider point on 248, 4? - Fixed
00:24:318 (5) - stack start with 00:22:411 (7). - Fixed
00:27:496 (1) - 232, 132? - X
00:34:741 (1) - i suggest 2nd point on 180, 96. 3rd 232, 84. and 00:35:123 (2) - 236, 188. - X
00:57:877 (2) - stack with 00:56:479 (5). - Fixed
01:03:216 (1) - 2nd - 244, 148. 3rd - 296, 208. 4th - 372, 204 - Fixed
01:08:174 (1) - correct form - looks fine.
01:37:030 (6) - 2nd - 104, 192. 3rd - 160, 212 - X
01:40:589 (4) - 180, 56 - Fixed
01:43:258 (2,3) - 408, 200 - Fixed
01:45:419 (3) - 1st - 264, 128. 2nd - 184, 144. 3rd - 188, 224. - Ok and 01:44:784 (4,4) - on 272, 212 - X
01:45:928 (1) - 3rd - 100, 56. - Fixed
01:46:309 (2) - 188, 156 - X
01:48:344 (2) - 240, 192 - Fixed
01:54:572 (3) - 2nd - 400, 256. 3rd - 448, 280. 6th - 460, 364. and 01:54:953 - X (4) - 484, 188 - Ok
02:27:496 (1) - 2nd - 96, 296. 3rd - 152, 352. 4th - 216, 368. 5th - 272, 316. - Fixed
02:29:530 (1) - 2nd - 64, 304. 3rd - 84, 244. and 02:29:911 (2) - 164, 320. Fixed
02:38:301 (4) - 2nd - 196, 344. 3rd - 128, 320 - Fixed
02:43:767 (1) - 2nd - 392, 304. and 02:44:275 (3) - 388, 192 - Fixed
that's all. i'm so nazi ;_;
good luck ~
Thanks for the mod pieguy!pieguy1372 wrote:
hi there =w=remove 4 notes?
AR10 orz... - Oops I seem to have forgotten to change this back to AR 9.
00:28:131 (3) - remove clap - X
00:28:385 (4) - add clap - Ok
00:37:030 (2) - clap on start - X
01:15:165 (5) - add clap - X
01:41:606 (4) - add clap - Ok
01:59:402 (4) - ^ - X
02:20:250 (6) - ^ - X
02:28:385 (1) - ^... also, remove NC? - Ok
02:28:640 (5) - add NC? - Ok
nice map
The rule hasn't been fully implemented yet. People have discussed this already on some thread. t/75882Philippines wrote:
Before anything else, read this.
Thank you for the mod and star CDFA!CDFA wrote:
For some reason I've only been giving mediocre mods for a while. Let's hope this one isn't.
Overall:
BG failed to download for me.
Diff:
THIS SV SKDFJGKLSDJFGL
01:04:106 (1) - Not moe slider! D:
01:36:013 (3) - ^
02:28:640 (1) - ^
- I think they look fine.
02:49:042 - OH GOD YOU RAISED THE SV IS THIS EVEN PLAYABLE - Yep, it's definitely playable and still used 1.0x spacing
02:59:657 (1) - not moe :<. - Fixed
It's ok, but it seems like a lot of the difficulty comes from the SV instead of the mapping ;~;.
Taiko Mapping Rules and Guidelines wrote:
Finish notes
Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.
At the end, finish streams may be allowed if there is a reasonable sound for it under following pattern constellations:
xxxxxxxxO, xxxxooooX, xxooxxooX