Algorithmically the HP drain caters to the whole song and the hitcircle/slider patterns, but I'm talking about extreme cases where the HP goes dangerously low in certain parts. A classic example of this would be the original Airman map where with the new updates, the life bar gets drained out on the part where you'll probably think a break should be in (AKA that instrumental part).Echo wrote:
That's impossible because peppy's hp drain algorithm takes that into account.vytalibus wrote:
Actually, I also consider whenever a certain combo drains too much from the life bar,
Note that I've used the term "extreme" to describe how rarely this happens. Nowadays, mappers are too scared to put a very high HP drain rate.