I agree that many short repeating sliders are horrible. Not many in ranked maps, but they're there. I disagree with all sliders because some longer (two or more beats, sometimes one and a half beats)) repeating sliders are effective. My main issue with repeats, though, is that some are too long and some are too short in total length. This isn't as much of a problem if only a break follows, but it's annoying in faster maps like that Yu-Gi-Oh mix one where you don't know when they end.lukewarmholiday wrote:
Only things I think people should nazi to death are repeating sliders which almost everyone can agree when used improperly can seriously mess up the flow of a map. Of course the irritability of repeating sliders varies immensely on how they are used, how well they fit the rythm, IF THEY END IN THE DIRECTION THAT YOUR MIND THINKS THEY WILL END. Some mappers still try to have a slider repeat 3 times for one section then 4 times out of the blue for another section.
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That's what I do mostly. If I notice spacing issues (with patterns, etc.) or timing issues (e.g. with slider starts) in the editor I usually point that out, too. Also, I sometimes save replays so I can go back and see my mistakes and not have to remember everything.lukewarmholiday wrote:
Honestly here's how you should mod.
Open up the map in play(or test if you're a bad player) and play through it, take note of anything that breaks your combo or flow, point it out.
Bam, a modded map.
/me just had an idea for a feature request.
/me posts.
/me has posted.