oh thanks for posting YellowYoshi1
cool u like it
cool u like it
i really like this ideaeee wrote:
awesome, this map/song isbeautifulcool, combos/design were really nice
I was just thinking,
maybe you can have that beginning verse(s) a bit lighter with the volume.
if it interests you, here's what you CAN do:
1) turn the beginning volume (first timing point) to the middle of the volume settings (soft) in the timing/samplesets section
2) then add a new inherited point here 00:39:403 and make it all the way up on the soft sampleset, so the volume of the circles increases.
oh, hell, you don't have to do that, just a little suggestion.
this needs a star &, just as Real1 said, somebody should rank this
aint have any argument, cause you r totally right. i just didnt notice what was wrongLuigiHann wrote:
This map is cute, playable, and kind of fun, but it strikes me as being pretty, I don't know, uninspired? I don't think maps need to strictly follow the vocals or anything, and maybe it's just because of the emphasis you were putting on symmetry, but it feels like the beats don't have much correlation to the song itself beyond the actual bpm. It's like there's a steady 1:1 beat throughout the map, and then you added sliders and triplets for variety, but they don't seem to be tied to any events within the song that I can follow. I hate to come in here and sound like I'm just insulting the map for no reason, because it isn't bad, really.
It's just like, why not use triplets when the drum plays a distinctive triplet, like at 00:39:25 (as a random example). Listening closely to the song, there are plenty of places where the guitar and bass parts could also give justifaction to triplets or sliders, but yours never seem to be synced with anything in particular.
It's very close to being bubble-worthy as it stands right now, so if you just post an argument in favor of your current mapping style, I might be persuaded to bubble it as is, if you feel you had a good logic behind your choices. But I would still like you to look over your map again with what I've said in mind, and see if there are any changes you could make to, basically, take more inspiration from the music itself into the map.
Offset.Metroid wrote:
Can someone tell me why there are 2 timing sections both with the same BPM?
btw i didnt understand this o.Oblissfulyoshi wrote:
Easy:
01:44:90 (1) - probably look better if you end this directly
Lizbeth wrote:
thanks for checking n_nsorry forgot to finish the post. supposed to say: probably look better if you end this directly on the red 6blissfulyoshi wrote:
Easy:
01:44:90 (1) - probably look better if you end this directly
btw i didnt understand this o.O
thanks for the star n_nStarrodkirby86 wrote:
[Insane]:
02:26:85 (1) - Shape of lip is different from [Hard]. Maybe you can copy-paste the one that's better into the worse lip's difficulty? :3 i couldn't copy paste this slider of one diff to the other, can someone explain me how to do this? n_nU
Actually...the only real problems with this is that it's not perfectly symmetrical when you attempt to do those things. It's not really a problem at all except for perfectionists. It's hardly noticeable in-game. I didn't mention all inconsistencies on symmetry, but those were a few that tickled me fancy. Feel free to ignore them if you feel they are a bit picky. I need your confirmation and possibly changes though. I fix the symmetrical problems that i found
I have my bubble gun ready.
Let's pretend you're copy + pasting from Hard to Insane.Lizbeth wrote:
Starrodkirby86 wrote:
[Insane]:
02:26:85 (1) - Shape of lip is different from [Hard]. Maybe you can copy-paste the one that's better into the worse lip's difficulty? :3 i couldn't copy paste this slider of one diff to the other, can someone explain me how to do this? n_nU
i already try it this way, and didnt work.Starrodkirby86 wrote:
Let's pretend you're copy + pasting from Hard to Insane.
1) Go to [Hard] and copy the lip slider.
2) Go to [Insane] and delete the lip slider there.
3) Press paste at the right timieline area.
4) Readjust spacing as needed. :3
it workmattyu007 wrote:
Copy it in [Hard], use File > Open to open [Insane] and then paste it.
all fixed, thanks for posting n_nGens wrote:
[Normal]
- Isn't HP Drain too high?
[Insane]
00:31:76 (6,7,8) - Not properly stacked. I suppose you know how to restack something...
00:34:16 (6,7,8) - ^
~ ~ ~
Overall, pretty good job. I feel it's ready to be ranked.
about this, i am not a pro in timing, so any help with this is welcome.deepsea wrote:
I feel the second offset should be a beat earlier, but not sure and need to confirm.
But alas, I have to agree with deepsea. The offset needs to be at 120,466, otherwise that first note is pretty wrong.JarJarJacob wrote:
Looking forward to seeing this ranked. It's been pending for far too long.
Real1 wrote:
When I saw the background I let out an "awwwww". I really enjoyed this beatmap, even though something felt wrong with the timing. Can't put my finger on it since I suck at timing. I can sense when it's wrong but I can't sense WHAT is wrong.
Regardless, i got almost only 300's, except when those jumps in Hard suddenly surprised me.