*Please please, change your normal whistle with something else: its sound is just too unexpected when you hear it
some custom hitsounds for you (taken on natteke's user page)
Clap Packs:
Snare Packs:
Cymbal Pack:
Percussion Pack:
[Easy]
It's all okay, just some tips on your sliders:
01:16:302 (3) - it's ugly to see some stuff like this, which is not symmetrical at all, also in sliders like 01:27:702 (1) - 01:37:902 (4) - the slidertick doesn't coincide with your anchor-point, not a good sign for slider-art
Rest is okay, I'd say rankable
[Normal]
01:16:902 (3) - Weird stack with previous hitobject, i suggest you to change its position
01:31:002 (1,2) - 01:37:602 (3,4) - Is there a valid reason for jumps like these?
[Hard]
01:09:402 (1,1) Put a new combo on this note so the previous spinner ends properly
01:24:252 (x) - 01:24:852 (x) - What if you add some hitobjects on these positions?
some custom hitsounds for you (taken on natteke's user page)
Clap Packs:
Snare Packs:
Cymbal Pack:
Percussion Pack:
[Easy]
It's all okay, just some tips on your sliders:
01:16:302 (3) - it's ugly to see some stuff like this, which is not symmetrical at all, also in sliders like 01:27:702 (1) - 01:37:902 (4) - the slidertick doesn't coincide with your anchor-point, not a good sign for slider-art
Rest is okay, I'd say rankable
[Normal]
01:16:902 (3) - Weird stack with previous hitobject, i suggest you to change its position
01:31:002 (1,2) - 01:37:602 (3,4) - Is there a valid reason for jumps like these?
[Hard]
01:09:402 (1,1) Put a new combo on this note so the previous spinner ends properly
01:24:252 (x) - 01:24:852 (x) - What if you add some hitobjects on these positions?