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IOSYS - Geneology of Memories ~ until the End of History [Ta

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Pasonia
burai, you could have tried, instead of sudden spacing changes, use ACCELERATING changes (something like 1-2 being 0.8x, and 6-7 being 1.3x).

Now I can't find an excuse to approve of this. T__T
Jaykeii
Can't wait for this to be approved! 8D
-stars-
Topic Starter
happy30
The spacing is kinda random yes, but it still folows the music and it isn't that hard to follow.
Look at djpop's barusa of mikosu tag4, that's much harder to follow and yet it's approved. :?
tieff
Yay, awesome map.
anonymous_old
General
Great map.

F'kin awesome storyboard.

Star'd. <3

05:31:52 (1) - Kiai matching the flashes is great!

HAPPY
05:29:41 (1,1,1,1) - Not mini please. One big spinner is fine.

BURAI
About spacing, I find it intuitive. I pretty much FC'd every note except some intuitive jumps which were my own fault and some notes during kiai (grr).

02:24:68 (1,2,3,4,5,6) - Eek.
03:56:99 (1,2,3,4,5,6) - Same.
05:29:44 (1,1,1,1) - Not mini please. One big spinner is fine.
05:48:13 (1) - Kill Kiai here. Annoys me. Like hell.

Approve this. <3
Topic Starter
happy30

strager wrote:

General
Great map.

F'kin awesome storyboard.

Star'd. <3

05:31:52 (1) - Kiai matching the flashes is great! ty ^^

HAPPY
05:29:41 (1,1,1,1) - Not mini please. One big spinner is fine. I know it's very hard to 300 them, but I want them to stay.
BURAI
About spacing, I find it intuitive. I pretty much FC'd every note except some intuitive jumps which were my own fault and some notes during kiai (grr).

02:24:68 (1,2,3,4,5,6) - Eek. dunno, those weird spacings make the beatmap more epic imo.
03:56:99 (1,2,3,4,5,6) - Same.
05:29:44 (1,1,1,1) - Not mini please. One big spinner is fine.
05:48:13 (1) - Kill Kiai here. Annoys me. Like hell. no :<

Approve this. <3
thanks for checking the beatmap, but im sorry I didn't change anything.
kudo for the work.
Aoitenshi
I think the right offset is 81,211 (Or I wrong?)

Be4 you rank it, This is the mistake I found

HAPPY

[01:46:239], [01:46:354], [01:47:162], [01:47:277], [03:18:545], [03:18:660], [03:19:468], [03:19:583] Beats : You should add them Whistle, It sounds better.

THE MOST AWESOME BEATMAP'S STORYBOARD I EVER SAW!!! I want this to be Approved and ranked!
machol30
Hi, sorry I've been out so long, but I'm back for now. Anyway, about those weird spacing issues, inconsistencies, and whatever... well, I don't know what to think here. I'm just going to say that I mapped exactly according to how I felt for the song. Maybe it is a bit over-creative, but that's mostly besides the point. I had such great fun and a tremendous experience of mapping this song, and I'd rather not ruin it with all of your spacing and grid laws/rules. I thought, actually, that the map, with all its well-thought out and prepared spacing, made perfect sense. I guess I may have been a tad wrong with it, yes. After all, everybody has their own point of view on a song or critical situation or anything, really, right? ;P

I'll allow some changing if anyone meets to suggest a major (or minor) flaw or inconsistency. I just have to say that I can only tolerate so many alterations, because I simply hate it when that has to happen and it's not so perfect as I wish it was.
anonymous_old

buraimaster1234 wrote:

Hi, sorry I've been out so long, but I'm back for now. Anyway, about those weird spacing issues, inconsistencies, and whatever... well, I don't know what to think here. I'm just going to say that I mapped exactly according to how I felt for the song. Maybe it is a bit over-creative, but that's mostly besides the point. I had such great fun and a tremendous experience of mapping this song, and I'd rather not ruin it with all of your spacing and grid laws/rules. I thought, actually, that the map, with all its well-thought out and prepared spacing, made perfect sense. I guess I may have been a tad wrong with it, yes. After all, everybody has their own point of view on a song or critical situation or anything, really, right? ;P

I'll allow some changing if anyone meets to suggest a major (or minor) flaw or inconsistency. I just have to say that I can only tolerate so many alterations, because I simply hate it when that has to happen and it's not so perfect as I wish it was.
I enjoyed the spacing and think it's intuitive for even a ranked map (if only it had a lower score... nah...). Some small suggestions I made in a previous post: viewtopic.php?p=134093#p134093
Yuukari-Banteki
bold indicates something that is illegal in modern maps


[Happy]
00:56:58 (4) - end 1/4 earlier?
01:54:89 (6) - remove finish
02:31:58 (6) - finish
02:56:73 (7) - the end isnt snapped and could use a finish
05:29:41 (1,1,1,1) - spinners are illegal short! current standard is auto + 2000



[Burai]
00:24:50 (6) - new combo
00:26:90 (11) - ^
etc.
00:42:50 (5) - new combo or fix spacing on 6,7 but you cant change spacing mid-combo like that
00:44:90 (12) - ^

00:46:10 (15) - new combo
00:45:50 (14) - spacing

00:53:30 (8) - new combo
im going to stop pointing out the illegal spacing jumps, you know where they are.
01:24:45 (10) - incorrect bpm change
01:32:99 (10) - ^
01:39:22 (10) - ^
01:47:76 (10) - ^
01:59:76 (8) - spacing
02:02:29 (17) - ^
02:25:60 (3,4,5,6) - ^

youre overusing whistle a bit
02:56:76 (2) - incorrect bpm change
03:09:91 (12) - mid-combo jump

03:11:53 (2) - incorrect bpm change
03:23:76 (5,11) - mid-combo jumps
03:28:37 (20) - ^

im going to stop pointing out the single-note jumps now too
04:09:68 (4) - finish
04:50:90 (8) - new combo
05:07:10 (4) - insert break
05:29:44 (1,1,1,1) - illegally short spinners; current standard is auto + 2000



this map breaks far too many rules to be even approved imho.
Aoitenshi
Well, I'm mapping this song too. I'll submit the map later, (Not opening new Thread)
Topic Starter
happy30

Saturos-fangirl wrote:

bold indicates something that is illegal in modern maps


[Happy]
00:56:58 (4) - end 1/4 earlier?
01:54:89 (6) - remove finish
02:31:58 (6) - finish
02:56:73 (7) - the end isnt snapped and could use a finish thnx didnt see that one.
05:29:41 (1,1,1,1) - spinners are illegal short! current standard is auto + 2000


[Burai]
00:24:50 (6) - new combo why? Burai likes long combos ^^
00:26:90 (11) - ^
etc.
00:42:50 (5) - new combo or fix spacing on 6,7 but you cant change spacing mid-combo like that why not? you think people will get confused because of no new combo? :<
00:44:90 (12) - ^
00:46:10 (15) - new combo
00:45:50 (14) - spacing
00:53:30 (8) - new combo
im going to stop pointing out the illegal spacing jumps, you know where they are.
01:24:45 (10) - incorrect bpm change Slider is kinda long so everyone will probably have enough time to react
01:32:99 (10) - ^
01:39:22 (10) - ^
01:47:76 (10) - ^
01:59:76 (8) - spacing
02:02:29 (17) - ^
02:25:60 (3,4,5,6) - ^
youre overusing whistle a bit
02:56:76 (2) - incorrect bpm change
03:09:91 (12) - mid-combo jump
03:11:53 (2) - incorrect bpm change
03:23:76 (5,11) - mid-combo jumps
03:28:37 (20) - ^
im going to stop pointing out the single-note jumps now too
04:09:68 (4) - finish this was intended to have no finish I guess
04:50:90 (8) - new combo
05:07:10 (4) - insert break also intended I guess
05:29:44 (1,1,1,1) - illegally short spinners; current standard is auto + 2000


this map breaks far too many rules to be even approved imho.
If we fix all those spacings / spinners we could make this ranked instead of approved.
So what's the point of having an approved section then?

Aoitenshi: This beatmap is very old and has been modded / bubbled more times. I actually want this to be approved asap. I'm not really into adding another difficulty unless it's something really good or unique.
niedz
~
anonymous_old

SFG wrote:

this map breaks far too many rules to be even approved imho.
I disagree. It's very playable. Then again I'm not a BAT.

happy30 wrote:

If we fix all those spacings / spinners we could make this ranked instead of approved.
So what's the point of having an approved section then?
Score and length? I wouldn't fix the spacing (I think it's great) but the spinners I have to agree with SFG on. They are too short and annoying.
machol30

strager wrote:

BURAI
02:24:68 (1,2,3,4,5,6) - Eek. This was so intended.
03:56:99 (1,2,3,4,5,6) - Same. Look directly above.
05:29:44 (1,1,1,1) - Not mini please. One big spinner is fine. AWWW!!! :(
05:48:13 (1) - Kill Kiai here. Annoys me. Like hell. Compromise?

Saturos-fangirl wrote:

[Burai]
00:24:50 (6) - new combo No.
00:26:90 (11) - ^ No.
etc. No.
00:42:50 (5) - new combo or fix spacing on 6,7 but you cant change spacing mid-combo like that
No.
00:44:90 (12) - ^
No.
00:46:10 (15) - new combo No.
00:45:50 (14) - spacing
No.
00:53:30 (8) - new combo No.
im going to stop pointing out the illegal spacing jumps, you know where they are. No.
01:24:45 (10) - incorrect bpm change wth?
01:32:99 (10) - ^ wth?
01:39:22 (10) - ^ wth?
01:47:76 (10) - ^ wth?
01:59:76 (8) - spacing No.
02:02:29 (17) - ^ No.
02:25:60 (3,4,5,6) - ^
NO!
youre overusing whistle a bit Thank you. :)
02:56:76 (2) - incorrect bpm change wth?
03:09:91 (12) - mid-combo jump
No.
03:11:53 (2) - incorrect bpm change wth?
03:23:76 (5,11) - mid-combo jumps
No.
03:28:37 (20) - ^
No.
im going to stop pointing out the single-note jumps now too No.
04:09:68 (4) - finish Hmm... yeess??
04:50:90 (8) - new combo Sure. Also, new combo at 05:06:50 (3).
05:07:10 (4) - insert break That's an idea I'm more flexible and open about, but I'm not really sure if this suggestion should be fulfilled. Try and suggest me to. :/
05:29:44 (1,1,1,1) - illegally short spinners; current standard is auto + 2000
AWWW!! :(
Each and every response has good cause to it as complete judgment on my part. It's all just intended mapping.
05:29:44 (1,1,1,1) - I don't know. I don't want to. :(

Download: IOSYS - Kioku no Keifu (happy30) [BURAI].osu
Aoitenshi

happy30 wrote:

Aoitenshi: This beatmap is very old and has been modded / bubbled more times. I actually want this to be approved asap. I'm not really into adding another difficulty unless it's something really good or unique.
I mean, I'll gonna submit the map by attachment, not saying you must add my difficulity (unless you want to).
Topic Starter
happy30
ok, updated.

Can I have bubble back plz?
Bluethefox
A very unique map indeed. I personally love the song itself. Starred :D
Gabi
ok why do the diffs have different offset?

happy 22080
burai 22100

Burais diff really needs new combos imo. also change the offset on burais diff to 22080.

stär
Pasonia
Can I make another map for this? I promise it'll not be too hard.
Pasonia
This map has been deleted on the request of its creator. It is no longer available.
Pasonia
Okay, after following advice from some of the mods I've followed mostly happy's offsets, which means an overall reduction of ~22ms offset.

To be honest, this is the first time in a long while that I've enjoyed mapping so much... =p

EDIT: Some mistakes were found; I'm removing it so after this edit the version up here will be the latest.

Download: IOSYS - Kioku no Keifu (happy30) [PASONIA].osu
Armin
Good storyboard, good difficulties. :|
Star! :D
livender
I love the map and the song you got my star :)

Pasonia ehh what do you do with:
01:44:06 (1) - you have to shorter it please its wrong how it is now
machol30
Hi, I made some small changes.

02:37:60 (1) - 03:34:83 (18) - Huge horizontal flip.
05:11:30 (1,1,1,1) - Slightly different positioning (moved more up and to the left).
Also, I did make some changes with kiai timing in the end starting at 343,520ms.

Download: IOSYS - Kioku no Keifu (happy30) [BURAI].osu
FurukawaPan
I really do like this enough to wish it was going for Ranked instead of Approved.
Burai's difficulty was a really fun ride, and spacing rules be damned, it was totally intuitive.

Some (suggestions)

[PASONIA]
01:19:23 (5) - Feels more natural a 1/4 tick sooner (white)
02:49:12 (7) - Maybe make this a 1/2 beat shorter, and add an (8) at 02:49:47
I thought it sounded good to add a hitcircle right at 05:59:88

[HAPPY]
01:24:20 (6) - This one sounded good a 1/4 earlier, try it and see if you agree.

[BURAI]
Start a new combo more often, especially when the count is getting above 10.
There is one spot which I thought would look quite pretty if you did the following:
03:22:83 (2) - New combo
03:23:76 (5) - ^
03:24:68 (8) - ^
03:25:60 (11) - ^
03:26:53 (14,15,16,17,18) - New combo (on each) to get a color rotating effect.
Then, the 18,19,20 at the end there would be a big 1,2,3 ^-^

Nice work! (star)
Card N'FoRcE
4:10:00 looooong break D:
I really enjoyed the use of the background

- Burai's:
00:42:50 (5) - D: new combo?
00:44:90 (12) - ^
00:47:30 (17) -
ok, it's more intentional than i thought, nvm D:
I really don't like those weird jumps, though D:
04:04:60 (2) - looks ugly, can you try to fix its position?
05:29:44 (1) - why not 3/4 lenght like the other 3 spinners?

- Happy30's:
05:29:41 (1,1,1,1,1) - OMG xD

- Pasonia's:
00:56:28 (1) - new combo, really necessary? O.o
5:08:882 - You used KIAI in this section only to have the fireworks, so it's better if you put the section of 5:11:282 in 5:09:182 to avoid the "pulsing effect" of the beats (if it was intentional, my bad :P)
machol30

james039 wrote:

[BURAI]
Start a new combo more often, especially when the count is getting above 10.
There is one spot which I thought would look quite pretty if you did the following:
03:22:83 (2) - New combo
03:23:76 (5) - ^
03:24:68 (8) - ^
03:25:60 (11) - ^
03:26:53 (14,15,16,17,18) - New combo (on each) to get a color rotating effect.
Then, the 18,19,20 at the end there would be a big 1,2,3 ^-^
Umm... sorry, but just no.

Card N'FoRcE wrote:

- Burai's:
00:42:50 (5) - D: new combo?
00:44:90 (12) - ^
00:47:30 (17) - ok, it's more intentional than i thought, nvm D:

I really don't like those weird jumps, though D: and I really do. D:
04:04:60 (2) - looks ugly, can you try to fix its position? How did that happen? Anyway, I fixed it at 05:42:59 (1) - as well.
05:29:44 (1) - why not 3/4 lenght like the other 3 spinners? I can't really explain that with my 'logic', but I'm just going to say no. It would make no more sense than how it is now.
I'm really sorry if I seem to be getting defensive, here. Well, maybe I am, but whatever ... ._.
Me and my dumb logic.

Download: IOSYS - Kioku no Keifu (happy30) [BURAI].osu
Inozuma
[PASONIA]
01:44:06 (1) - Screwed up slider?

[HAPPY]
Fine.

[BURAI]
The spacing is intuitive, I don't see any problems with it.
00:56:60 (18) - Why is it so short?

Fun map.
Star~
FurukawaPan

buraimaster1234 wrote:

I'm really sorry if I seem to be getting defensive, here. Well, maybe I am, but whatever ... ._.
Me and my dumb logic.
No worries, my mods were suggestion only. :P
Paulo8624
First: This map is great! The SB is so awesome! (The first time, I got scared tbh)

However, I found a little glitch in PASONIA:

01:44:99 (2,1,1) - The slider is overlaping the hitcircles. probably something was wrong with the inhetered section?
FurukawaPan
Some cleanup for [HAPPY]

03:07:14 (3) - Shorten a bit to end on red
05:29:43 (1) - Start 1/4 earlier (keep ending on that white)
05:29:74 (1) - Nudge over 1/4 on timeline (should start and end on a red)
05:30:20 (1) - Nudge over 1/4 on timeline (should start and end on a white)

I am pretty sure this is what you were intending. ;)
KIA
It's never too late star this map :)
:cry: Looooooooooove it so much :oops:
orioncomet
nice map!
<3 star~
Zanma_old
This map has been deleted on the request of its creator. It is no longer available.
FurukawaPan
The sliders on [BURAI] during the slow part in the middle seem to be going too slow with the latest version. Try speeding them up. Notably everything from 04:47:30 (4,3) - until 05:26:90 (7,8) - have their sliders going too slowly.
naruti
ugh wait
i did play this map for a very very very~ long time ago
i did like it then and i stil like it and i dident give a star WTF!
its almost a year ago
so... here it is
DaRRi
BARUSA OF MIKOSU TAG4 is MUCH MORE readable even under solo, and it is supposed to be played under TAG

offset -10 imo

BURAI
rhythms are cool, but this is kinda hard to read, maybe use 8 overall for better readability
and this map lacks new combo everywhere, for instance 01:56:99 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - these are definitely unreadable

please add some new combo where possible or where confuses too much

03:27:45 (17,18,19,20) - position change, move (17) to where (18) is now, and also (18)->(19), (19)->(20), (20)->centre.


HAPPY
a much more readable diff-_-
overall it's fine
01:24:45 (7) - end on red tick 01:25:605 or 01:26:067, and remove that whitle at the end
02:01:95 (9,10,11) - confuses, replace it with a repeat slider, or at least stack them
03:11:52 (12) - same, end on white tick
03:34:25 (9,10,11) - same


PASONIA
01:04:10 (1,2,3,4) - ugly, a straight line would be better imo
01:44:06 (1) - move it into right section
03:29:75 (1) - this is a new combo
04:43:702 - 05:08:902 please fix that section
05:20:44 (1) - can you tell me wtf is going on?
05:31:05 (3) - wtf
please make sure your map is ready before submitting it.




P.S. personally i don't like the combo colors here
machol30
Okay, I tried following much of your advice, darri, especially about the combos, and I realize, I think, now that they may seem to drag for too long and get confusing. Hopefully, what I do will prevent too much confusion.

But exactly was confusing/ unreadable? Was it just the overwhelmingly drawn out combos, or sudden jumps/ inconsistencies (such as 00:41:30 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6) - )? If the latter is such a problem, then I would be very grateful if someone could point out at least a couple of section that they believe spoils the beatmap's "playability" and "enjoyability".

Also, here is the update: Download: IOSYS - Kioku no Keifu (happy30) [BURAI].osu


EDIT:

DaRRi MIx wrote:

P.S. personally i don't like the combo colors here
:(
FurukawaPan

buraimaster1234 wrote:

Okay, I tried following much of your advice, darri, especially about the combos, and I realize, I think, now that they may seem to drag for too long and get confusing. Hopefully, what I do will prevent too much confusion.

But exactly was confusing/ unreadable? Was it just the overwhelmingly drawn out combos, or sudden jumps/ inconsistencies (such as 00:41:30 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6) - )? If the latter is such a problem, then I would be very grateful if someone could point out at least a couple of section that they believe spoils the beatmap's "playability" and "enjoyability".

Also, here is the update: [attachment=0:f2e2c]IOSYS - Kioku no Keifu (happy30) [BURAI].osu[/attachment:f2e2c]


EDIT:

DaRRi MIx wrote:

P.S. personally i don't like the combo colors here
:(
Hmm, I thought the jumps were great, personally. I like this kind of map. The spacing changes within a combo from time to time, which probably confuses certain players who are relying too heavily on the spacing to tell them how to play the map. I honestly think that altering this, however, would ruin the fun of your difficulty.

Some examples of spacing breaks which I thought actually improved the map on account of their presence:

00:46:10 (1,2,3,4,5,6) - I love this. It is precisely anti-spaced. The closer notes are together, the longer apart (in time) they are played.

Here's one from [HAPPY] that I also really liked.

01:56:99 (1,2,3,4,5,6,1,2,3,4,5,6) - The first combo has ~1.1x spacing, the 2nd ~1.5x spacing. Also, take note of the vocals in the music, they are coming at you faster during the 1.5x combo. Playing through this section you really feel like you are speeding up right along with it. I want to see more of this in people's hard difficulties.

On that note, I had little to no confusion playing any of the difficulties in this map. The biggest obstacle to a full combo for me would simply have to be aiming my mouse for big wide jumps. In fact, I already remarked earlier how despite the breaks in spacing which occur in this map, it continues to be quite intuitive in doing so.
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