recheck time:
[Sword Vent]
Looks much better now, especially the object placement has improved from what I remember.
[Advent]
00:27:698 (4,1) - this doesn't flow very well with the song. Start the spinner on 00:28:555 (red tick) and end it on 00:30:269 (red tick) to match the lyrics. Also turn (4) into a slider and let it end on 00:28:126 (red tick): http://puu.sh/k4SZ
00:40:769 (7,1) - same as before this doesn't really match the song and may throw off beginner players (this is a normal diff after all). Start the spinner on 00:42:269 (red tick) and end it on 00:43:984 (red tick). If you want you can add another repeat to (7) to smooth it out. If you do, remove the finish hitsound from the slider-body and add finish hitsounds only on the 2nd turn and the ending point: http://puu.sh/k4UH
00:50:841 (1,2,3,4,1,2,3) - this notefollow seems a bit long for a normal diff. Maybe going only after the lyrics here works better (try it and only use it if YOU like it): http://puu.sh/k4W6
[Final Vent]
Set Tick-Rate to "2" like all other difficulties.
Maybe lower AR by 1. Seems a bit too high for the general mapping style of this difficulty.
Some notes touch the HP-bar...try to leave at least a small gap between the HP-bar and the hitobjects.
00:08:841 (X) - maybe add a note here...plays weird if you don't follow the beat like before
00:59:841 (2) - If you want to follow the melody here (seems you want to do it), remove the last repeat. If you want you can add a circle on the last blue tick just before the downbeat: http://puu.sh/k4Rq
01:03:698 (4) - shorten by 1/2 to end on the blue tick to match the melody like before: http://puu.sh/k4RD
You check this map by playing it at 50% speed in the editor and see if you can find some more places where it sounds better to slightly change the beatplacement but that is up to you. It is playable the way it is now.
[Samuel's Vent]
00:46:019 (7) - If you want you could delete this note to match the overall beatpattern you use throughout the map. It is not "bad" to have this note here but it doesn't really fit the patterns you used up to this point. Maybe try if it plays better for you with or without it.
00:57:699 (8,1) - stream is still stacked under the previous combo but the new combo colour makes it a bit less annoying. I'd still prefer if this stream was not stacked (like I told you in my last mod): http://osu.ppy.sh/ss/261730
01:04:556 (1,2,3,4,5,6,7,8,9,1,1) - This one is a bit tricky. Listen closely (or use 50/25% speed) and the drum roll in the song from 01:05:199 (7) to 01:05:627 (1) is actually a 1/8 roll. As it is extremely annoying to map/play this in circles and your (7,8,9) is simply wrong I suggest using a slider from (7) to (1) to make more fitting: http://puu.sh/k51i
Other than that very playable and fitting map that flows well with the song. Nice!
This mapset has much improved since I last modded it
You did really well and this deserves a 
Keep up the good work and try to improve the beatplacement in [Advent] and [Final Vent] a bit to let the maps flow with the song.
[Sword Vent]
Looks much better now, especially the object placement has improved from what I remember.
[Advent]
00:27:698 (4,1) - this doesn't flow very well with the song. Start the spinner on 00:28:555 (red tick) and end it on 00:30:269 (red tick) to match the lyrics. Also turn (4) into a slider and let it end on 00:28:126 (red tick): http://puu.sh/k4SZ
00:40:769 (7,1) - same as before this doesn't really match the song and may throw off beginner players (this is a normal diff after all). Start the spinner on 00:42:269 (red tick) and end it on 00:43:984 (red tick). If you want you can add another repeat to (7) to smooth it out. If you do, remove the finish hitsound from the slider-body and add finish hitsounds only on the 2nd turn and the ending point: http://puu.sh/k4UH
00:50:841 (1,2,3,4,1,2,3) - this notefollow seems a bit long for a normal diff. Maybe going only after the lyrics here works better (try it and only use it if YOU like it): http://puu.sh/k4W6
[Final Vent]
Set Tick-Rate to "2" like all other difficulties.
Maybe lower AR by 1. Seems a bit too high for the general mapping style of this difficulty.
Some notes touch the HP-bar...try to leave at least a small gap between the HP-bar and the hitobjects.
00:08:841 (X) - maybe add a note here...plays weird if you don't follow the beat like before
00:59:841 (2) - If you want to follow the melody here (seems you want to do it), remove the last repeat. If you want you can add a circle on the last blue tick just before the downbeat: http://puu.sh/k4Rq
01:03:698 (4) - shorten by 1/2 to end on the blue tick to match the melody like before: http://puu.sh/k4RD
You check this map by playing it at 50% speed in the editor and see if you can find some more places where it sounds better to slightly change the beatplacement but that is up to you. It is playable the way it is now.
[Samuel's Vent]
00:46:019 (7) - If you want you could delete this note to match the overall beatpattern you use throughout the map. It is not "bad" to have this note here but it doesn't really fit the patterns you used up to this point. Maybe try if it plays better for you with or without it.
00:57:699 (8,1) - stream is still stacked under the previous combo but the new combo colour makes it a bit less annoying. I'd still prefer if this stream was not stacked (like I told you in my last mod): http://osu.ppy.sh/ss/261730
01:04:556 (1,2,3,4,5,6,7,8,9,1,1) - This one is a bit tricky. Listen closely (or use 50/25% speed) and the drum roll in the song from 01:05:199 (7) to 01:05:627 (1) is actually a 1/8 roll. As it is extremely annoying to map/play this in circles and your (7,8,9) is simply wrong I suggest using a slider from (7) to (1) to make more fitting: http://puu.sh/k51i
Other than that very playable and fitting map that flows well with the song. Nice!
This mapset has much improved since I last modded it

Keep up the good work and try to improve the beatplacement in [Advent] and [Final Vent] a bit to let the maps flow with the song.