[General]
00:18:060 (2,3) - add claps to the ending points?
00:18:917 (3,4) - fix the overlap here, the spacing is inconsistent, make it look like this (and fix the following notes accordingly): http://osu.ppy.sh/ss/243811
[Advent]
Why is the SV in your "normal" map higher than in your "hard"? This is really weird. If this is what you intended then it is fine with me but from an aiming standpoint this map is on par if not harder than [Final Vent]. You could increase circle size to the biggest (like "easy") but this is more a workaround than a fix. If you lower the SV be sure to resnap and check EVERY slider afterwards.
00:12:917 (3,1,2) - notes are not in line with previous, disable "Grid-Snap" and hold down "Ctrl" whenn placing those notes, this will snap them exactly in line every 45°
00:15:059 (3,4,5) - try this pattern (much easier to read, especially for a "normal" diff): http://osu.ppy.sh/ss/243816
to fix following notes maybe try something like this (or anything that is easy to read and consistent in spacing):
[Final Vent]
00:20:631 (8) - I don't do the excessive "NC here NC there" mods but this (8) should be a NC here, and start the NC on (2) here 00:22:774 (1,2)
00:22:774 (1,2) - jumping into the stream seems weird and not intended. Maybe fix it to consistent spacing by slightly altering the previous pattern (so you don't overlap the note before the stream)
00:43:774 (1) - this spinner is nonesense, start the KIAI properly by mapping the note at 00:44:631 with a circle or slider start, sou don't need the spinner here
00:53:417 (1) - wrong placed clap? should be on the following note
[Samuel's Vent]
AR 8 or even AR 7 work so much better with your SV and the BPM of this song. AR 9 is just stupid...
Some overmaps are a cool addition here imo. As you set up the triplet pattern early in the song it flows really well. Some overmaps are really unnecessary and kill this flow though, I'll point those out and you can decide if you want a fluent, playable map or a map that doesn't make much sense and is therefore harder to FC:
00:09:167 (4) - plays much better if you delete this note (slightly overmapped, if wanted to follow the complete drumroll the stream wouldn't start here either way)
00:16:131 (5,7) - if you want to follow the vocals here, delete (5) and (7), fits much better, try it for yourself
00:23:524 (3) - overmapped, delete
00:57:274 (1,2) - don't stack (1), it is extremely hard to read (confusing) with the black combo colour and the stream starting on a red tick
Still some work to do but doesn't look bad. Keep it up, get some more mods and I'll recheck it and see if I can star it then.
- Quality of the mp3 is horrible. If you can find a better one be sure to re-check offset and apply it to all diffs.
- Hitsound volume is set to 100% for all parts in all maps (except samuel's). This is very noise, try to reduce it to ~70-80% for KIAI and ~60% for everything else in the timing panel (you can select multiple timing sections at once so this is just a matter of seconds to apply)
- General object placement in all diffs could be improved a lot. If you have problems mapping "good looking" patterns try to turn off grid snap and place the notes properly. If you want to make a straight line just hold [Ctrl] and you can snap the notes every 45°. This will also fix the inconsistent spacing (especially in the easier diffs)
00:18:060 (2,3) - add claps to the ending points?
00:18:917 (3,4) - fix the overlap here, the spacing is inconsistent, make it look like this (and fix the following notes accordingly): http://osu.ppy.sh/ss/243811
304,64,18917,2,0,B|192:64,1,100,0|800:21:488 (X) - weird to leave out this note
236,142,19774,2,0,B|120:142,1,100,0|8
55,142,20631,5,0
55,222,21060,1,8
[Advent]
Why is the SV in your "normal" map higher than in your "hard"? This is really weird. If this is what you intended then it is fine with me but from an aiming standpoint this map is on par if not harder than [Final Vent]. You could increase circle size to the biggest (like "easy") but this is more a workaround than a fix. If you lower the SV be sure to resnap and check EVERY slider afterwards.
00:12:917 (3,1,2) - notes are not in line with previous, disable "Grid-Snap" and hold down "Ctrl" whenn placing those notes, this will snap them exactly in line every 45°
00:15:059 (3,4,5) - try this pattern (much easier to read, especially for a "normal" diff): http://osu.ppy.sh/ss/243816
to fix following notes maybe try something like this (or anything that is easy to read and consistent in spacing):
- - 00:17:202 (1) - move to 260/300
- 00:17:631 (2) - stack with 00:16:559 (4) (after (4) is placed like in the screen above)
[Final Vent]
00:20:631 (8) - I don't do the excessive "NC here NC there" mods but this (8) should be a NC here, and start the NC on (2) here 00:22:774 (1,2)

00:22:774 (1,2) - jumping into the stream seems weird and not intended. Maybe fix it to consistent spacing by slightly altering the previous pattern (so you don't overlap the note before the stream)
00:43:774 (1) - this spinner is nonesense, start the KIAI properly by mapping the note at 00:44:631 with a circle or slider start, sou don't need the spinner here
00:53:417 (1) - wrong placed clap? should be on the following note
[Samuel's Vent]
AR 8 or even AR 7 work so much better with your SV and the BPM of this song. AR 9 is just stupid...
Some overmaps are a cool addition here imo. As you set up the triplet pattern early in the song it flows really well. Some overmaps are really unnecessary and kill this flow though, I'll point those out and you can decide if you want a fluent, playable map or a map that doesn't make much sense and is therefore harder to FC:
00:09:167 (4) - plays much better if you delete this note (slightly overmapped, if wanted to follow the complete drumroll the stream wouldn't start here either way)
00:16:131 (5,7) - if you want to follow the vocals here, delete (5) and (7), fits much better, try it for yourself
00:23:524 (3) - overmapped, delete
00:57:274 (1,2) - don't stack (1), it is extremely hard to read (confusing) with the black combo colour and the stream starting on a red tick
Still some work to do but doesn't look bad. Keep it up, get some more mods and I'll recheck it and see if I can star it then.